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Moved to Trivia per TRS.


* [[AscendedFanfic Ascended Mod]]: Much like TTT, the mod was officially made part of the game in Garry's Mod 13.
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Dewicked trope


* KnifeNut: The murderer has a knife in the standard game, not including the various mods.
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* AscendedFanfic Ascended Mod: Much like TTT, the mod was officially made part of the game in Garry's Mod 13.

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* AscendedFanfic [[AscendedFanfic Ascended Mod: Mod]]: Much like TTT, the mod was officially made part of the game in Garry's Mod 13.

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Removed: 155

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* AlwaysMurder: You think?



* AlwaysMurder: You think?



* WolfInSheepsClothing: The murderer. Just an innocent bystander... till they brandish their knife with which they will stab you.


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* WolfInSheepsClothing: The murderer. Just an innocent bystander... till they brandish their knife with which they will stab you.
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* MilitaryAlphabet: In the base, un-modified version of ''Murder'', all of the players' in-game names are taken from the [[https://en.m.wikipedia.org/wiki/NATO_phonetic_alphabet NATO phonetic alphabet]].
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* WordSaladHumor: The Magnum's AltText in the Source weapon wheel is simply ''"The ice-cream."'' This has no point to anything (especially since Bystanders would have no real reason to check the wheel as the Magnum would be the only weapon in their inventory), but it's there for RuleOfFunny.
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* VideoGameCrueltyPunishment: Decided to shoot a potentially innocent bystander for no reason? You'll drop your gun, be slowed down and almost blinded for thirty seconds, leaving you open to a quick stab.

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* VideoGameCrueltyPunishment: Decided to shoot a potentially innocent bystander for no reason? You'll drop your gun, be slowed down and almost blinded for thirty seconds, leaving you open to a quick stab.stab.
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* BitchInSheepsClothing: The murderer. Just an innocent bystander... till they brandish their knife with which they will stab you.

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* BitchInSheepsClothing: WolfInSheepsClothing: The murderer. Just an innocent bystander... till they brandish their knife with which they will stab you.
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* DisposingOfABody: Averted. Once someone's killed, their body stays, leaving the murderer to either hide it or kill everyone else quickly. [[note]]Some specially-designed maps for the game give players the option to do this, however.[[/note]]

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* DisposingOfABody: Averted. Once someone's killed, their body stays, leaving the murderer to either hide it or kill everyone else quickly. [[note]]Some specially-designed maps for the game give players the option to do this, however.[[/note]]
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Added some consistency by changing all references to the murderer and/or bystanders with 'he' as 'they', instead of some parts calling them 'he' and others 'they


In each round, a single Murderer spawns. He is equipped with a knife that will kill anyone he smacks it with in a single hit, and is completely silent. His objective is to kill everyone else.

And by everyone else, we mean [[ControllableHelplessness a bunch of completely defensless Bystanders]] that must explore the map in search of different items called clues that glow green. When a number of clues are gathered, the Bystander who collected them is given a [[OneHitKill Magnum]] that will kill the Murderer in one shot -- but has a long reload time, and only fires ''one shot''. A Bystander will also spawn with one at the beginning of the round, and his decision to brandish it or save it can either lure the murderer to him, getting a good shot, or forcing the murderer to be more careful around him. If he dies, then the gun drops -- if another Bystander can pick it up, he'll be armed.

If a Bystander with a gun shoots another innocent Bystander, he'll be severely incapacitated for a good 30 seconds, at which point he's ripe for a shanking. Be warned, however, that everyone is given codenames (which can be customized per server) and has a radial voice menu that can say jokes, sad musings, questions, and screams of terror.

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In each round, a single Murderer spawns. He is They are equipped with a knife that will kill anyone he smacks they smack it with in a single hit, and is completely silent. His Their objective is to kill everyone else.

And by everyone else, we mean [[ControllableHelplessness a bunch of completely defensless Bystanders]] that must explore the map in search of different items called clues that glow green. When a number of clues are gathered, the Bystander who collected them is given a [[OneHitKill Magnum]] that will kill the Murderer in one shot -- but has a long reload time, and only fires ''one shot''. A Bystander will also spawn with one at the beginning of the round, and his their decision to brandish it or save it can either lure the murderer to him, them, getting a good shot, or forcing the murderer to be more careful around him. them. If he dies, they die, then the gun drops -- if another Bystander can pick it up, he'll they'll be armed.

If a Bystander with a gun shoots another innocent Bystander, he'll they'll be severely incapacitated for a good 30 seconds, at which point he's they're ripe for a shanking. Be warned, however, that everyone is given codenames (which can be customized per server) and has a radial voice menu that can say jokes, sad musings, questions, and screams of terror.



** The knife is short range, requiring the Murderer to get up close and personal, and while it can be thrown, once it's thrown, the murderer needs to go pick it back up, leaving him open to be shot. Skilled players can dodge the knife with relative ease.

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** The knife is short range, requiring the Murderer to get up close and personal, and while it can be thrown, once it's thrown, the murderer needs to go pick it back up, leaving him them open to be shot. Skilled players can dodge the knife with relative ease.



* BitchInSheepsClothing: The murderer. Just an innocent bystander... till he brandishes his knife with which he will stab you.

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* BitchInSheepsClothing: The murderer. Just an innocent bystander... till he brandishes his they brandish their knife with which he they will stab you.
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* ParanoiaFuel: The nature of the game lends itself ''very'' well to this.
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* ParanoiaFuel: The nature of the game lends itself ''very'' well to this.
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And by everyone else, we mean [[ControllableHelplessness a bunch of completely defensless Bystanders]] that must explore the map in search of different items called clues that glow green. When a number of clues are gathered, the Bystander who collected them is given a [[OneHitKill Magnum]] that will kill the Murderer in one shot- but has a long reload time, and only fires ''one shot''. A Bystander will also spawn with one at the beginning of the round, and his decision to brandish it or save it can either lure the murderer to him, getting a good shot, or forcing the murderer to be more careful around him. If he dies, then the gun drops- if another Bystander can pick it up, he'll be armed.

to:

And by everyone else, we mean [[ControllableHelplessness a bunch of completely defensless Bystanders]] that must explore the map in search of different items called clues that glow green. When a number of clues are gathered, the Bystander who collected them is given a [[OneHitKill Magnum]] that will kill the Murderer in one shot- shot -- but has a long reload time, and only fires ''one shot''. A Bystander will also spawn with one at the beginning of the round, and his decision to brandish it or save it can either lure the murderer to him, getting a good shot, or forcing the murderer to be more careful around him. If he dies, then the gun drops- drops -- if another Bystander can pick it up, he'll be armed.



** The knife is short range, requiring the Murderer to get up close and personal, and while it can be thrown once it's thrown the murderer needs to go pick it back up, leaving him open to be shot. Skilled players can dodge the knife with relative ease.
** The gun is accurate, intimidating, and easy to use- but has an exceedingly long reload animation after a single shot so '''make it count.'''

to:

** The knife is short range, requiring the Murderer to get up close and personal, and while it can be thrown thrown, once it's thrown thrown, the murderer needs to go pick it back up, leaving him open to be shot. Skilled players can dodge the knife with relative ease.
** The gun is accurate, intimidating, and easy to use- use -- but has an exceedingly long reload animation after a single shot shot, so '''make it count.'''



* DisposingOfABody: Averted. Once someone's killed, their body stays, leaving the murderer to either hide it or kill everyone else quickly. [[note]]Some specially-designed maps for the game give players the option to do this, however[[/note]].

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* DisposingOfABody: Averted. Once someone's killed, their body stays, leaving the murderer to either hide it or kill everyone else quickly. [[note]]Some specially-designed maps for the game give players the option to do this, however[[/note]].however.[[/note]]



* ThrowingYourSwordAlwaysWorks: Played with. If the knife actually ''hits'' it's an instant kill. Experienced players, on the other hand, can dodge fairly easily.

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* ThrowingYourSwordAlwaysWorks: Played with. If the knife actually ''hits'' ''hits'', it's an instant kill. Experienced players, on the other hand, can dodge fairly easily.
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The game mode can be found for free in Garry's Mod 13. See also ''Melonbomber'', another gamemode made by the same user. Compare and contrast ''VideoGame/TroubleInTerroristTown'', which is very similar, and slightly more popular.

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The game mode can be found for free in Garry's Mod 13. See also ''Melonbomber'', another gamemode made by the same user. Compare and contrast ''VideoGame/TroubleInTerroristTown'', which is very similar, and slightly more popular. The game has a SpiritualSuccessor in the form of ''Homicide'', a game mode for Garry's Mod which takes many ideas from this game and adds a new twist to it.



* [[AscendedFanfic Ascended Mod]]: Much like TTT, the mod was officially made part of the game in Garry's Mod 13.

to:

* [[AscendedFanfic AscendedFanfic Ascended Mod]]: Mod: Much like TTT, the mod was officially made part of the game in Garry's Mod 13.



* GlassCannon: The murderer. They can sprint, and their knife (plus the lack of armed civilians aside from one gunman) means they will be able to kill large numbers of people in a short period of time. However, they are as vulnerable as the other players and a single gunshot will kill them.

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* GlassCannon: The murderer. They can sprint, and their knife (plus the lack of armed civilians aside from one gunman) gunman, at least until other players pick up props) means they will be able to kill large numbers of people in a short period of time. However, they are as vulnerable as the other players and a single gunshot will kill them.



* VideoGameCrueltyPunishment: Decided to shoot a potentially innocent bystander for no reason? You'll drop your gun, be slowed down and almost blinded for thirty seconds, leaving you open to a quick stab.

to:

* VideoGameCrueltyPunishment: Decided to shoot a potentially innocent bystander for no reason? You'll drop your gun, be slowed down and almost blinded for thirty seconds, leaving you open to a quick stab.
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* GlassCannon: The murderer. They can sprint, and their knife (plus the lack of armed civilians aside from one gunman) means they will be able to kill large numbers of people in a short period of time. However, they are as vulnerable as the other players and a single gunshot will kill them.


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* NonActionGuy: Anyone who spawns without a gun is entirely helpless, unless they are able to loot a gun off the corpse of whoever had one first, or pick up enough props. Some mods do change this slightly by allowing Bystanders to hit back, although typically damage is low and the murderer will kill them after weathering a couple of hits.
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If a Bystander with a gun shoots another innocent Bystander, he'll be several incapacitated for a good 30 seconds, at which point he's ripe for a shanking. Be warned, however, that everyone is given codenames (which can be customized per server) and has a radial voice menu that can say jokes, sad musings, questions, and screams of terror.

to:

If a Bystander with a gun shoots another innocent Bystander, he'll be several severely incapacitated for a good 30 seconds, at which point he's ripe for a shanking. Be warned, however, that everyone is given codenames (which can be customized per server) and has a radial voice menu that can say jokes, sad musings, questions, and screams of terror.
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ZCE. Is the murderer fragile?


* FragileSpeedster: The murderer gets the option to sprint, something that nobody else does.

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* %%* FragileSpeedster: The murderer gets the option to sprint, something that nobody else does.
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* CombatPragmatist: The murderer can choose to be this, by picking off bystanders one by one and waiting for a trigger-happy gunman to commit friendly fire before going in for the kill. Unlike [[VideoGame/TroubleInTerroristTown that other game]], this isn't ''necessary'' per say, since the murderer can cut through swathes of people if they play their cards right, but it does help.

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* CombatPragmatist: The murderer can choose to be this, by picking off bystanders one by one and waiting for a trigger-happy gunman to commit friendly fire before going in for the kill. Unlike [[VideoGame/TroubleInTerroristTown that other game]], this isn't ''necessary'' per say, se, since the murderer can cut through swathes swaths of people if they play their cards right, but it does help.
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* AbsurdlyIneffectiveBarricade: Played with. Bystanders have the option of barricading themselves in rooms with whatever they can find, which can be useful enough on occasion. However, most items can eventually be swatted aside and/or broken easily, and without a gun you're only stalling for time.

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* AbsurdlyIneffectiveBarricade: Played with. Bystanders have the option of barricading themselves in rooms with whatever they can find, which can be useful enough on occasion. However, most items can eventually be swatted aside and/or broken easily, and without a gun you're only stalling for time. The absolute worst possibility? ''The murderer is in your group and behind the barricade already''.
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* CombatPragmatist: The murderer can choose to be this, by picking off bystanders one by one and waiting for a trigger-happy gunman to commit friendly fire before going in for the kill. Unlike [[VideoGame/TroubleInTerroristTown that other game]], this isn't ''necessary'' per say, since the murderer can cut through swathes of people if they play their cards right, but it does help.


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* DrunkOnTheDarkSide: It's fairly common for whoever plays the murderer to go over-the-top and start revelling in their villainous nature, though some make the mistake of doing this before they get discovered.


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* FriendlyFireproof: Averted. The gunman can kill other bystanders in a single hit. To penalise them, however, they will drop their gun and be unable to pick it up for thirty seconds.


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* LethalJokeItem: It's possible to kill someone by picking up an object and hitting them repeatedly in the face with it.
* MurderByMistake: Happens quite often if the gunman either comes to the wrong conclusion or just feels like being a dick.


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* RedHerringMole: Much like in ''TTT'', it's possible for many people to be mistaken for the real deal. Numerous players will sarcastically declare that they are the murderer and then behave in a shifty manner, simply to grief with any gunmen.
* TenLittleMurderVictims: This is the basic premise.


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* VideoGameCrueltyPunishment: Decided to shoot a potentially innocent bystander for no reason? You'll drop your gun, be slowed down and almost blinded for thirty seconds, leaving you open to a quick stab.

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* AbsurdlyIneffectiveBarricade: Played with. Bystanders have the option of barricading themselves in rooms with whatever they can find, which can be useful enough on occasion. However, most items can eventually be swatted aside and/or broken easily, and without a gun you're only stalling for time.



* InstantDeathBullet: One shot from the gun will kill anyone else in the game. To compensate, there's only one bullet.



* ThrowingYourKnifeAlwaysWorks: Played with. If the knife actually ''hits'' it's an instant kill.

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* ThrowingYourKnifeAlwaysWorks: ThrowingYourSwordAlwaysWorks: Played with. If the knife actually ''hits'' it's an instant kill. Experienced players, on the other hand, can dodge fairly easily.

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The game mode can be found for free in Garry's Mod 13. See also ''Melonbomber'', another gamemode made by the same user. Compare and contrast TroubleInTerroristTown, which is very similar, and slightly more popular.

to:

The game mode can be found for free in Garry's Mod 13. See also ''Melonbomber'', another gamemode made by the same user. Compare and contrast TroubleInTerroristTown, ''VideoGame/TroubleInTerroristTown'', which is very similar, and slightly more popular.



** The knife is short range, requiring the Murderer to get up close and personal, and while it can be thrown once it's thrown the murderer needs to go pick it back up, leaving him open to be shot.

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** The knife is short range, requiring the Murderer to get up close and personal, and while it can be thrown once it's thrown the murderer needs to go pick it back up, leaving him open to be shot. Skilled players can dodge the knife with relative ease.


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* KnifeNut: The murderer has a knife in the standard game, not including the various mods.


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* ThrowingYourKnifeAlwaysWorks: Played with. If the knife actually ''hits'' it's an instant kill.

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* BitchInSheepsClothing: The murderer. Just an innocent bystander.. till he brandishes his knife with which he will stab you.

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* BitchInSheepsClothing: The murderer. Just an innocent bystander..bystander... till he brandishes his knife with which he will stab you.



* DisposingOfABody: Averted. Once someones killed, their body stays.

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* DisposingOfABody: Averted. Once someones someone's killed, their body stays.stays, leaving the murderer to either hide it or kill everyone else quickly. [[note]]Some specially-designed maps for the game give players the option to do this, however[[/note]].
* FragileSpeedster: The murderer gets the option to sprint, something that nobody else does.
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[[quoteright:268:http://static.tvtropes.org/pmwiki/pub/images/addon_uploads_1382154783_1606351692_9281.jpg]]
[[caption-width-right:268:Try not to get stabbed too early, okay?]]
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* DisposingOfABody: Averted. Once someones killed, their body stays.
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''Murder!'' is a game mode featured in VideoGame/GarrysMod, based around, well, ''MUUURRRDDERRRRRR.''
In each round, a single Murderer spawns. He is equipped with a knife that will kill anyone he smacks it with in a single hit, and is completely silent. His objective is to kill everyone else. And by everyone else, we mean [[ControllableHelplessness a bunch of completely defensless Bystanders]] that must explore the map in search of different clues. When a number of clues are gathered, the Bystander who collected them is given a [[OneHitKill Magnum]] that will kill the Murderer in one shot- but has a long reload time. A Bystander will also spawn with one at the beginning of the round, and his decision to brandish it or save it can either lure the murderer to him, getting a good shot, or forcing the murderer to be more careful around him. If he dies, then the gun drops- if another Bystander can pick it up, he'll be armed. If a Bystander with a gun shoots another innocent Bystander, he'll be several incapacitated for a good 30 seconds, at which point he's ripe for a shanking. Be warned, however, that everyone is given codenames (which can be customized per server) and has a radial voice menu that can say jokes, sad musings, questions, and screams of terror.

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''Murder!'' is a game mode featured in VideoGame/GarrysMod, based around, well, ''MUUURRRDDERRRRRR.''
'' '''MUUURRRDDERRRRRR.''' ''

In each round, a single Murderer spawns. He is equipped with a knife that will kill anyone he smacks it with in a single hit, and is completely silent. His objective is to kill everyone else. else.

And by everyone else, we mean [[ControllableHelplessness a bunch of completely defensless Bystanders]] that must explore the map in search of different clues. items called clues that glow green. When a number of clues are gathered, the Bystander who collected them is given a [[OneHitKill Magnum]] that will kill the Murderer in one shot- but has a long reload time.time, and only fires ''one shot''. A Bystander will also spawn with one at the beginning of the round, and his decision to brandish it or save it can either lure the murderer to him, getting a good shot, or forcing the murderer to be more careful around him. If he dies, then the gun drops- if another Bystander can pick it up, he'll be armed.

If a Bystander with a gun shoots another innocent Bystander, he'll be several incapacitated for a good 30 seconds, at which point he's ripe for a shanking. Be warned, however, that everyone is given codenames (which can be customized per server) and has a radial voice menu that can say jokes, sad musings, questions, and screams of terror.


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* [[AscendedFanfic Ascended Mod]]: Much like TTT, the mod was officially made part of the game in Garry's Mod 13.


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* BitchInSheepsClothing: The murderer. Just an innocent bystander.. till he brandishes his knife with which he will stab you.
* DeathOfAThousandCuts: Averted. It only takes one good swing or toss of the knife to instantly kill a Bystander.

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''Murder!'' is a game mode featured in VideoGame/GarrysMod, based around, well, ''MUUURRRDDERRRRRR.''
In each round, a single Murderer spawns. He is equipped with a knife that will kill anyone he smacks it with in a single hit, and is completely silent. His objective is to kill everyone else. And by everyone else, we mean [[ControllableHelplessness a bunch of completely defensless Bystanders]] that must explore the map in search of different clues. When a number of clues are gathered, the Bystander who collected them is given a [[OneHitKill Magnum]] that will kill the Murderer in one shot- but has a long reload time. A Bystander will also spawn with one at the beginning of the round, and his decision to brandish it or save it can either lure the murderer to him, getting a good shot, or forcing the murderer to be more careful around him. If he dies, then the gun drops- if another Bystander can pick it up, he'll be armed. If a Bystander with a gun shoots another innocent Bystander, he'll be several incapacitated for a good 30 seconds, at which point he's ripe for a shanking. Be warned, however, that everyone is given codenames (which can be customized per server) and has a radial voice menu that can say jokes, sad musings, questions, and screams of terror.

A large amount of the fun in the game is the interactions between the different people, and the sheer terror of seeing someone brandish that terrifying knife.

The game mode can be found for free in Garry's Mod 13. See also ''Melonbomber'', another gamemode made by the same user. Compare and contrast TroubleInTerroristTown, which is very similar, and slightly more popular.
!!Tropes used in ''Murder!'':
*AlwaysMurder: You think?
*AwesomeButImpractical: Both weapons. Sure, they're both one hit kill, but they have such crippling issues that they require skill.
** The knife is short range, requiring the Murderer to get up close and personal, and while it can be thrown once it's thrown the murderer needs to go pick it back up, leaving him open to be shot.
** The gun is accurate, intimidating, and easy to use- but has an exceedingly long reload animation after a single shot so '''make it count.'''
*OneHitKill: The knife and gun.

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