Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* AndYourRewardIsClothes: Several of the challenges unlock extra cosmetic items that can be used when creating
to:
* AndYourRewardIsClothes: Several of the challenges unlock extra cosmetic items that can be used when creating your manager in Career Mode.
Changed line(s) 19 (click to see context) from:
** Kimi Raikkonen's FanNickname of "Ice Man" is a driver trait, which slightly increases Focus in exchange of slicing the driver's Marketability by half. Unsurprisingly, Kimi's {{expy}} Niilo Saarinen has that trait.
to:
** Kimi Raikkonen's FanNickname of "Ice Man" is a driver trait, which slightly increases Focus in exchange of for slicing the driver's Marketability by in half. Unsurprisingly, Kimi's {{expy}} Niilo Saarinen has that trait.
Changed line(s) 22 (click to see context) from:
* DoingItForTheArt: Several drivers are in-universe examples; they love racing so much that they're willing to take less pay than other drivers, as long as it means they can keep on doing what they're doing.
to:
* DoingItForTheArt: Several drivers Drivers with the "Passionate" Trait are in-universe examples; they love racing so much that they're willing to take less pay than other drivers, as long as it means they can keep on doing what they're doing.
Changed line(s) 25 (click to see context) from:
-->Well no one told me ''not'' to juggle the brake discs.
to:
Changed line(s) 27 (click to see context) from:
** The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and most of the drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
to:
** The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and most of the drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
Changed line(s) 51 (click to see context) from:
** In the third-tier European Racing Series, meanwhile, it's not unusual to see Garuda's Tanvir Jha winning races at the age of '''39'''. He does, however, tend to retire after the first season.
to:
** In the third-tier European Racing Series, meanwhile, Garuda Racing's drivers are '''39 and 40''', yet it's not unusual to see Garuda's Tanvir Jha them winning races at the age of '''39'''. He does, however, tend to retire after the first season.races.
Changed line(s) 60 (click to see context) from:
* VideoGameCrueltyPunishment: On the other hand, mocking other team's drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Be careful how you talk about world-class drivers...
to:
* VideoGameCrueltyPunishment: On the other hand, mocking other team's teams' drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Be careful how you talk about world-class drivers...
Is there an issue? Send a MessageReason:
None
* AluminumChristmasTrees: One of the stranger potential rule changes is for sprinkler systems to be installed at every track, giving every race the chance to be a wet race regardless of the forecast. If you're not familiar with UsefulNotes/FormulaOne, you may not realise that this was ''actually proposed'', back in 2011. Nobody liked the proposal and it was quickly shelved.
* AndYourRewardIsClothes: Several of the challenges unlock extra cosmetic items that can be used when creating
Changed line(s) 31 (click to see context) from:
* HandicappedBadass: Drivers will occasionally pick up injuries that reduce their stats. You can leave them at home to let them recover faster, or have them race anyway, in which case they become this by default. AI teams will ''never'' rest injured drivers, so it's not that uncommon to see drivers scoring points (or even ''winning'') despite having to wear a neck brace.
to:
* HandicappedBadass: Drivers will occasionally pick up injuries that reduce their stats. You can leave them at home to let them recover faster, or have them race anyway, in which case they become this by default. AI teams will ''never'' rest injured drivers, so it's not that uncommon to see drivers someone scoring points (or even ''winning'') despite having to wear being covered in bandages or wearing a neck brace.
Changed line(s) 34 (click to see context) from:
** Tire compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tires are Ultra Soft, and are the fastest yet have very low durability. After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tire compounds, each one slower yet more durable than the previous one. As for wet-weather tires, "intermediates", for use on damp tracks, are green, whereas full wet tires (for soddening conditions) are blue. [[ArtImitatesLife The lineup and color code are exact matches to the ones used in F1 circa 2016/2017.]]
to:
** Tire compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tires are Ultra Soft, and are the fastest yet have very low durability. After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tire compounds, each one slower yet more durable than the previous one. As for wet-weather tires, "intermediates", for use on damp tracks, are green, whereas full wet tires (for soddening torrential conditions) are blue. [[ArtImitatesLife The lineup and color code are exact matches to the ones used in F1 circa 2016/2017.]]
Changed line(s) 37 (click to see context) from:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one & a half, three, or six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car to keep them from getting too tired or going over the maximum time they can be in the car.
to:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one & a half, one-and-a-half, three, or six ''six'' hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection.series. Regardless of how long you select, you also have to juggle three drivers per car to keep them from getting too tired or going over the maximum time they can be in the car.
Changed line(s) 40,43 (click to see context) from:
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege of racing.[[note]]Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check each time you do-accurate because in real life, less exposure for the sponsors means less payment.[[/note]]
* MovingTheGoalposts: A game mechanic. Several times a year, the Global Motorsport Association - which you as a team manager are part of - will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free (when they would otherwise cost $1 million), helping you shape the rules in a way that assists your team.
* NiceGuy: It's a driver trait. A weaker version of "Team Player", it raises the teammate, mechanic and chairman's happiness.
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a poor Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun![[note]]There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & drivers and make better parts. However, before every time you make a purchase he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars. He's not kidding.[[/note]]
* MovingTheGoalposts: A game mechanic. Several times a year, the Global Motorsport Association - which you as a team manager are part of - will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free (when they would otherwise cost $1 million), helping you shape the rules in a way that assists your team.
* NiceGuy: It's a driver trait. A weaker version of "Team Player", it raises the teammate, mechanic and chairman's happiness.
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a poor Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun![[note]]There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & drivers and make better parts. However, before every time you make a purchase he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars. He's not kidding.[[/note]]
to:
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege of racing.[[note]]Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check each time you do-accurate do -- accurate because in real life, less exposure for the sponsors means less payment.[[/note]]
* MovingTheGoalposts: A game mechanic. Several times a year, the Global Motorsport Association - which you as a team manager are part of - will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free (when they would otherwise cost $1 million), helping you shape the rules in a way thatassists benefits your team.
* NiceGuy: It's a driver trait. A weaker version of "Team Player", it raises the teammate,mechanic mechanic, and chairman's happiness.
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and apoor low Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun![[note]]There are some AntiFrustrationFeatures per-se to this this, though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & and drivers and make better parts. However, before every time you make a purchase you make, he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars.last. He's not kidding.[[/note]]
* MovingTheGoalposts: A game mechanic. Several times a year, the Global Motorsport Association - which you as a team manager are part of - will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free (when they would otherwise cost $1 million), helping you shape the rules in a way that
* NiceGuy: It's a driver trait. A weaker version of "Team Player", it raises the teammate,
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a
Changed line(s) 51 (click to see context) from:
* SadisticChoice: Every so often, you'll be hit with a random Dilemma, may of which fall into this category. For example, one Dilemma has one of your race mechanics get caught smuggling data out of the team, and you're given three options: firing them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
to:
* SadisticChoice: Every so often, you'll be hit with a random Dilemma, may many of which fall into this category. For example, one Dilemma has one of your race mechanics get caught smuggling data out of the team, and you're given three options: firing them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
Added DiffLines:
* VeryLooselyBasedOnATrueStory: Some of the challenges are based on real-life events, but with fictional drivers and teams and a sprinkling of artistic liberties. One tasks you with replicating Lewis Hamilton's [[DownToTheLastPlay last-second]] title win at the 2008 Brazilian Grand Prix; another is based on Niki Lauda's improbable comeback from his near-fatal accident at the 1976 German GP, except that your Lauda stand-in has to win the championship, something the real Lauda [[ScrewThisImOuttaHere gave up on]] out of fear of having another fatal accident.
Is there an issue? Send a MessageReason:
None
Changed line(s) 51 (click to see context) from:
* SadisticChoice: Every so often, you'll be hit with a random Dilemma, may of which fall into this category. For example, one Dilemma has one of your race mechanics get caught smuggling data out of the team, and you're given three options: fire them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
to:
* SadisticChoice: Every so often, you'll be hit with a random Dilemma, may of which fall into this category. For example, one Dilemma has one of your race mechanics get caught smuggling data out of the team, and you're given three options: fire firing them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
Changed line(s) 54 (click to see context) from:
** Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and suppliers you cannot leave until you finish the entire process.
to:
** Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and suppliers suppliers, you cannot leave until you finish the entire process.
Changed line(s) 56,58 (click to see context) from:
* VideoGameCaringPotential: Praise the drivers that are not in your team, and they will get the "Buttered Up" trait, making them be willing to sign for your team. This is especially useful if the driver otherwise wouldn't be interested.
* VideoGameCrueltyPunishment: Mocking other team's drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Make sure how you talk about world-class drivers...
* WeatherReport: An important part of race planning. Giving your cars dry compounds when it's about to rain (or giving them wet compounds when it's drying, or Intermediate tyres when the track is ''very'' wet) can easily cost you points. Upgrading the Forecasting Center is, therefore, crucial to plan tyre changes in advance.
* VideoGameCrueltyPunishment: Mocking other team's drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Make sure how you talk about world-class drivers...
* WeatherReport: An important part of race planning. Giving your cars dry compounds when it's about to rain (or giving them wet compounds when it's drying, or Intermediate tyres when the track is ''very'' wet) can easily cost you points. Upgrading the Forecasting Center is, therefore, crucial to plan tyre changes in advance.
to:
* VideoGameCaringPotential: Praise the drivers that are not in your team, and they will get the "Buttered Up" trait, making them be willing to sign for your team.them. This is especially useful if the driver otherwise wouldn't be interested.
* VideoGameCrueltyPunishment:Mocking On the other hand, mocking other team's drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Make sure Be careful how you talk about world-class drivers...
* WeatherReport: An important part of race planning. Giving your cars dry compounds when it's about to rain (or giving them wet compounds when it's drying, orIntermediate tyres Intermediates when the track is ''very'' wet) can easily cost you points. Upgrading the Forecasting Center is, therefore, crucial to plan tyre tire changes in advance.
* VideoGameCrueltyPunishment:
* WeatherReport: An important part of race planning. Giving your cars dry compounds when it's about to rain (or giving them wet compounds when it's drying, or
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
** Note: There was 6 teams in 2016 [=LMP1=] for Le Mans. Nissan, Audi sport, and Rebellion, who returned to [=LMP1=] in 2018. Rebellion and [=ByKolles=] were both in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
to:
** Note: There was were 6 teams in 2016 [=LMP1=] for Le Mans. Nissan, Audi sport, and Rebellion, who returned to [=LMP1=] in 2018. Rebellion and [=ByKolles=] were both in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and their program's DevelopmentHell; they closed the program that Christmas and hasn't returned.haven't returned since.
Changed line(s) 34,35 (click to see context) from:
** Tyre compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres are Ultra Soft, and are the fastest yet have very low durability. After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre compounds, each one slower yet more durable than the previous one. As for wet-weather tyres, "intermediates", for use on damp tracks, are green, whereas full wet tyres (for soddening conditions) are blue. [[ArtImitatesLife The lineup and color code are exact matches to the ones used in F1 circa 2016/2017.]]
** Car part knowledge has different colours (white is Original, green is Average, light blue is Good, dark blue is Great, purple is Epic and orange is Legendary) to indicate the quality of upgrades that can be given to new parts. {{Downplayed}} in that the higher-level upgrades don't necessarily make a part better - some of them reduce risk, cost or allow making two parts at once for no extra cost; likewise, lower-level upgrades can give larger boosts than higher-level ones, but they have some risk of being penalized if found out.
** Car part knowledge has different colours (white is Original, green is Average, light blue is Good, dark blue is Great, purple is Epic and orange is Legendary) to indicate the quality of upgrades that can be given to new parts. {{Downplayed}} in that the higher-level upgrades don't necessarily make a part better - some of them reduce risk, cost or allow making two parts at once for no extra cost; likewise, lower-level upgrades can give larger boosts than higher-level ones, but they have some risk of being penalized if found out.
to:
** Tyre Tire compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres tires are Ultra Soft, and are the fastest yet have very low durability. After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre tire compounds, each one slower yet more durable than the previous one. As for wet-weather tyres, tires, "intermediates", for use on damp tracks, are green, whereas full wet tyres tires (for soddening conditions) are blue. [[ArtImitatesLife The lineup and color code are exact matches to the ones used in F1 circa 2016/2017.]]
** Car part knowledge has different colours (white isOriginal, original, green is Average, light blue is Good, dark blue is Great, purple is Epic and orange is Legendary) to indicate the quality of upgrades that can be given to new parts. {{Downplayed}} in that the higher-level upgrades don't necessarily make a part better - some of them reduce risk, cost or allow the making of two parts at once for no extra cost; likewise, lower-level upgrades can give larger boosts than higher-level ones, but they have some risk of being penalized if found out.
** Car part knowledge has different colours (white is
Changed line(s) 43 (click to see context) from:
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a poor Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun![[note]]There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & drivers and make better parts. However every time before you make a purchase he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars. He's not kidding.[[/note]]
to:
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a poor Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun![[note]]There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & drivers and make better parts. However However, before every time before you make a purchase he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars. He's not kidding.[[/note]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with three updates and challenge pack {{DLC}}s, released in February, June, and November 2017. This page covers the PC/Mac version.
to:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with three updates and challenge pack {{DLC}}s, released in February, June, and November 2017. A Nintendo Switch port based on the third mobile game was released in March 2019, published by [[Creator/CurveStudios Curve Digital]]. This page covers the PC/Mac version.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26,27 (click to see context) from:
** While both of the GT Series aren't really based on any particular real-life series (although there are some subtle relations to a few such as Blancpain GT), the Endurance series is very loosely based on the World Endurance Championship. The reason for this is that there are 6 teams in each class (A and B), but only 3 participated in the 2017 WEC season's top LMP1 class (Porsche, Toyota, and [=ByKolles=], the latter withdrawing halfway into the season). The other 3 in Class A are fictional non-expies, while Class B has "Tony Zang Motorsport". If you're at least slightly familiar with the world of sportscars, you'll know how obvious this one is.
** Note: There was 6 teams in 2016 LMP1 for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 in 2018. Rebellion and [=ByKolles=] were both in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
** Note: There was 6 teams in 2016 LMP1 for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 in 2018. Rebellion and [=ByKolles=] were both in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
to:
** While both of the GT Series aren't really based on any particular real-life series (although there are some subtle relations to a few such as Blancpain GT), the Endurance series is very loosely based on the World Endurance Championship. The reason for this is that there are 6 teams in each class (A and B), but only 3 participated in the 2017 WEC season's top LMP1 [=LMP1=] class (Porsche, Toyota, and [=ByKolles=], the latter withdrawing halfway into the season). The other 3 in Class A are fictional non-expies, while Class B has "Tony Zang Motorsport". If you're at least slightly familiar with the world of sportscars, you'll know how obvious this one is.
** Note: There was 6 teams in 2016LMP1 [=LMP1=] for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 [=LMP1=] in 2018. Rebellion and [=ByKolles=] were both in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
** Note: There was 6 teams in 2016
Changed line(s) 38 (click to see context) from:
* MoneyDearBoy:
to:
* MoneyDearBoy:MoneyDearBoy: In-universe.
Is there an issue? Send a MessageReason:
Badass Grandpa cleaning
Deleted line(s) 19,20 (click to see context) :
* AwesomeDearBoy[=/=]DoingItForTheArt: Several drivers are in-universe examples; they love racing so much that they're willing to take less pay than other drivers, as long as it means they can keep on doing what they're doing.
* BadassGrandpa: Given what it takes to compete in professional racing, drivers with the "Old" trait are these by default; even moreso if they still have high enough stats to win races.
* BadassGrandpa: Given what it takes to compete in professional racing, drivers with the "Old" trait are these by default; even moreso if they still have high enough stats to win races.
Added DiffLines:
* DoingItForTheArt: Several drivers are in-universe examples; they love racing so much that they're willing to take less pay than other drivers, as long as it means they can keep on doing what they're doing.
Is there an issue? Send a MessageReason:
Added some additional details to the tire section under Law Of Chromatic Superiority, using the Brit English "tyre" for consistency
Changed line(s) 35 (click to see context) from:
** Tyre compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres are Ultra Soft, and are the fastest yet have very low durability. After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre compounds, each one slower yet more durable than the previous one.
to:
** Tyre compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres are Ultra Soft, and are the fastest yet have very low durability. After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre compounds, each one slower yet more durable than the previous one. As for wet-weather tyres, "intermediates", for use on damp tracks, are green, whereas full wet tyres (for soddening conditions) are blue. [[ArtImitatesLife The lineup and color code are exact matches to the ones used in F1 circa 2016/2017.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Motorsport Manager'' is to UsefulNotes/FormulaOne and other professional motorsports what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport Games and published by Creator/{{Sega}}[[note]]who, incidentally, also publish ''Football Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
to:
''Motorsport Manager'' is to UsefulNotes/FormulaOne and other professional motorsports what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport Games and published by Creator/{{Sega}}[[note]]who, incidentally, also publish published ''Football Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Kimi Raikkonen's FanNickname of "Ice Man" is a driver trait, which slightly increases Focus in exchange of slicing the driver's Marketability by half. Unsurprisingly, Kimi's {{expy}} Niilo Saarinen has that trait.
Added DiffLines:
* BadassGrandpa: Given what it takes to compete in professional racing, drivers with the "Old" trait are these by default; even moreso if they still have high enough stats to win races.
Added DiffLines:
* ItsAllAboutMe: Drivers with the "Selfish" trait will lower everyone else's happiness just with their presence.
Added DiffLines:
* NiceGuy: It's a driver trait. A weaker version of "Team Player", it raises the teammate, mechanic and chairman's happiness.
Added DiffLines:
* VideoGameCaringPotential: Praise the drivers that are not in your team, and they will get the "Buttered Up" trait, making them be willing to sign for your team. This is especially useful if the driver otherwise wouldn't be interested.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with three update and challenge pack {DLC}s, released in February, June, and November 2017. This page covers the PC/Mac version.
to:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with three update updates and challenge pack {DLC}s, {{DLC}}s, released in February, June, and November 2017. This page covers the PC/Mac version.
Changed line(s) 9 (click to see context) from:
* TheAce: At the start of the game, the best drivers are Panther's Zoe Sharp, Steinmann's Harry Chapman, and Rossini's Dieter Wexler, respectively {{exp|y}}ies of Daniel Ricciardo, Lewis Hamilton, and Sebastian Vettel; all of them have nearly 5 of 5-star ratings.
to:
* TheAce: At the start of the game, the best drivers are Panther's Zoe Sharp, Steinmann's Harry Chapman, and Rossini's Dieter Wexler, respectively {{exp|y}}ies of Daniel Ricciardo, Lewis Hamilton, and Sebastian Vettel; all Vettel. All of them have nearly 5 of 5-star ratings.
Changed line(s) 16 (click to see context) from:
** Sebastian Vettel's "Honestly, what are we doing? Racing or ping pong?" outburst in the 2016 Spanish GP is one of the possible things your drivers can tell you when someone else crashes into them.
to:
** Sebastian Vettel's "Honestly, what are we doing? Racing or ping pong?" outburst in from the 2016 Spanish GP is one of the possible things your drivers can tell you when someone else crashes into them.
* AwesomeDearBoy[=/=]DoingItForTheArt: Several drivers are in-universe examples; they love racing so much that they're willing to take less pay than other drivers, as long as it means they can keep on doing what they're doing.
Changed line(s) 20 (click to see context) from:
* DumbJock: Racing is very physical, especially in game, and anyone with the "Dumb" trait defaults to this.
to:
* DumbJock: Racing is very physical, especially in game, in-game, and anyone with the "Dumb" trait defaults to this.
Changed line(s) 24,26 (click to see context) from:
** While both of the GT Series aren't really based on any particular real-life series(although there are some subtle relations to a few such as Blancpain GT), the Endurance series is very loosely based on the World Endurance Championship. The reason for this is that there are 6 teams in each class(A and B), but only 3 participated in the 2017 WEC season's top LMP1 class(Porsche, Toyota, and ByKolles, the latter withdrawing halfway into the season). The other 3 in Class A are fictional non-expies, while Class B has "Tony Zang Motorsport". If you're at least slightly familiar with the world of sportscars, you'll know how obvious this one is.
** Note: There was 6 teams in 2016 LMP1 for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 in 2018. Rebellion and ByKolles both were in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
* TheFashionista: Women can get this trait, which ups their marketability by a fair amount, temporarily.
** Note: There was 6 teams in 2016 LMP1 for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 in 2018. Rebellion and ByKolles both were in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
* TheFashionista: Women can get this trait, which ups their marketability by a fair amount, temporarily.
to:
** While both of the GT Series aren't really based on any particular real-life series(although series (although there are some subtle relations to a few such as Blancpain GT), the Endurance series is very loosely based on the World Endurance Championship. The reason for this is that there are 6 teams in each class(A class (A and B), but only 3 participated in the 2017 WEC season's top LMP1 class(Porsche, class (Porsche, Toyota, and ByKolles, [=ByKolles=], the latter withdrawing halfway into the season). The other 3 in Class A are fictional non-expies, while Class B has "Tony Zang Motorsport". If you're at least slightly familiar with the world of sportscars, you'll know how obvious this one is.
** Note: There was 6 teams in 2016 LMP1 for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 in 2018. Rebellion andByKolles [=ByKolles=] were both were in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
* TheFashionista: Women can get this trait, whichups temporarily boosts their marketability by a fair amount, temporarily.Marketability.
** Note: There was 6 teams in 2016 LMP1 for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 in 2018. Rebellion and
* TheFashionista: Women can get this trait, which
* HandicappedBadass: Drivers will occasionally pick up injuries that reduce their stats. You can leave them at home to let them recover faster, or have them race anyway, in which case they become this by default. AI teams will ''never'' rest injured drivers, so it's not that uncommon to see drivers scoring points (or even ''winning'') despite having to wear a neck brace.
Changed line(s) 30 (click to see context) from:
** Tyre compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres are Ultra Soft, and are the fastest yet have very low durability. From that on, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre compounds, each one slower yet more durable than the previous one.
to:
** Tyre compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres are Ultra Soft, and are the fastest yet have very low durability. From that on, After that, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre compounds, each one slower yet more durable than the previous one.
Changed line(s) 37 (click to see context) from:
* MovingTheGoalposts: A game mechanic. Several times a year, the Global Motorsport Association-which you as a team manager are part of-will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free(when they would otherwise cost $1 million), helping you shape the rules in a way that assists your team.
to:
* MovingTheGoalposts: A game mechanic. Several times a year, the Global Motorsport Association-which Association - which you as a team manager are part of-will of - will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free(when free (when they would otherwise cost $1 million), helping you shape the rules in a way that assists your team.
Changed line(s) 41 (click to see context) from:
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase Carey.
to:
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's PC version's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase Carey.
Changed line(s) 46 (click to see context) from:
* SadisticChoice: Some of the game's Dilemmas fall into this category. For example, one of them sees one of your race mechanics caught smuggling data out of the team, and you're given three options: fire them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
to:
* SadisticChoice: Some Every so often, you'll be hit with a random Dilemma, may of the game's Dilemmas which fall into this category. For example, one of them sees Dilemma has one of your race mechanics get caught smuggling data out of the team, and you're given three options: fire them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
Changed line(s) 49,50 (click to see context) from:
** Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and supliers you cannot leave until you finish the entire process.
** You can choose to put less fuel than what is required for all laps on your cars before the race begins, ''even if the category does not allow refueling''. If you don't pay attention to this, your cars will run out of fuel halfway through. The game does not give out any warning about this.
** You can choose to put less fuel than what is required for all laps on your cars before the race begins, ''even if the category does not allow refueling''. If you don't pay attention to this, your cars will run out of fuel halfway through. The game does not give out any warning about this.
to:
** Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and supliers suppliers you cannot leave until you finish the entire process.
**You can choose to put less fuel than what is required for all laps on If you underfuel your cars before too much - especially in series where refuelling is banned - they'll never make the race begins, ''even if the category does not allow refueling''. If you don't pay attention to this, your cars will run out of fuel halfway through. finish line. The game does will warn you during pit stops if you underfuel the car, but not give out any warning about this.at the start of a race.
**
Changed line(s) 53 (click to see context) from:
* WhatTheHellPlayer: If your driver is penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so (and regardless of whether this person wanted to ''leave'' anyways), they'll ''really'' let you have it.
to:
* WhatTheHellPlayer: If your driver is penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so (and regardless of whether this person wanted to ''leave'' anyways), leave anyway), they'll ''really'' let you have it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* AchillesHeel: Most of the WMC teams start off with at least one area in which they lag behind. Van Dort, for example, have shoddy brakes and front wings, while Kitano have terrible engines and mediocre staff. The exception is Chariot, who lag behind in just about ''everything''.
to:
* AchillesHeel: Most of the WMC teams start off with at least one area in which they lag behind. Van Dort, for example, have shoddy brakes and front wings, while Kitano have terrible engines and mediocre staff. The exception is Chariot, [[JokeCharacter Chariot]], who lag behind in just about ''everything''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* TheAce: At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5 of 5-star ratings.
to:
* TheAce: At the start of the game, the best drivers are Panther's Zoe Sharp Sharp, Steinmann's Harry Chapman, and Rossini's Dieter Wexler, both respectively {{exp|y}}ies of whom Daniel Ricciardo, Lewis Hamilton, and Sebastian Vettel; all of them have nearly 5 of 5-star ratings.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Note: There was 6 teams in 2016 LMP1 for Le Mans. Nissan, Audi sport, and Rebellion, who returned to LMP1 in 2018. Rebellion and ByKolles both were in the Non-Hybrid sub-class, while Nissan only showed up to Le Mans that year due to "Development Hell" and closed the program that Christmas and hasn't returned.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,15 (click to see context) from:
* AmazonianBeauty: Any female driver with the "Beautiful" Trait qualifies, since top-level racing drivers have to be ''tremendously'' physically fit. Van Dort's Maria Gonzales is the most prominent example at the start of the game.
** {{Hunk}}: Any male drivers with the "Beautiful" Trait.
* AscendedMeme: The game gets a lot of mileage out of Kimi Raikkonen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone Rogue').
** {{Hunk}}: Any male drivers with the "Beautiful" Trait.
* AscendedMeme: The game gets a lot of mileage out of Kimi Raikkonen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone Rogue').
to:
* AmazonianBeauty: Any female driver with the "Beautiful" Trait qualifies, since top-level racing drivers have to be ''tremendously'' physically fit. Van Dort's Maria Gonzales is the most prominent example at the start of the game.
** {{Hunk}}: Anygame. Likewise for any male drivers with the "Beautiful" Trait.
Trait, which means they are {{hunk}}s.
*AscendedMeme: AscendedMeme:
** The game gets a lot of mileage out of Kimi Raikkonen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'GoneRogue').Rogue').
** Sebastian Vettel's "Honestly, what are we doing? Racing or ping pong?" outburst in the 2016 Spanish GP is one of the possible things your drivers can tell you when someone else crashes into them.
** {{Hunk}}: Any
*
** The game gets a lot of mileage out of Kimi Raikkonen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone
** Sebastian Vettel's "Honestly, what are we doing? Racing or ping pong?" outburst in the 2016 Spanish GP is one of the possible things your drivers can tell you when someone else crashes into them.
Changed line(s) 21 (click to see context) from:
* {{Expy}}: The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and most of the drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
to:
* {{Expy}}: {{Expy}}:
** The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and most of the drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
** The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and most of the drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
* LawOfChromaticSuperiority:
** Tyre compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres are Ultra Soft, and are the fastest yet have very low durability. From that on, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre compounds, each one slower yet more durable than the previous one.
** Car part knowledge has different colours (white is Original, green is Average, light blue is Good, dark blue is Great, purple is Epic and orange is Legendary) to indicate the quality of upgrades that can be given to new parts. {{Downplayed}} in that the higher-level upgrades don't necessarily make a part better - some of them reduce risk, cost or allow making two parts at once for no extra cost; likewise, lower-level upgrades can give larger boosts than higher-level ones, but they have some risk of being penalized if found out.
** Car part stats are green if they are the best in your team in that area. They can also be purple if they are the best in the entire competition.
** Tyre compounds for dry conditions follow a color strip code that indicates how much grip and durability they have. Purple-strip tyres are Ultra Soft, and are the fastest yet have very low durability. From that on, there are Super Soft (red), Soft (yellow), Medium (white) and Hard (orange) tyre compounds, each one slower yet more durable than the previous one.
** Car part knowledge has different colours (white is Original, green is Average, light blue is Good, dark blue is Great, purple is Epic and orange is Legendary) to indicate the quality of upgrades that can be given to new parts. {{Downplayed}} in that the higher-level upgrades don't necessarily make a part better - some of them reduce risk, cost or allow making two parts at once for no extra cost; likewise, lower-level upgrades can give larger boosts than higher-level ones, but they have some risk of being penalized if found out.
** Car part stats are green if they are the best in your team in that area. They can also be purple if they are the best in the entire competition.
Changed line(s) 27,29 (click to see context) from:
* MoneyDearBoy: Drivers with the "Mercenary" Trait are only in it for the money and don't care about winning trophies.
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege of racing.
*** Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check each time you do-accurate because in real life, less exposure for the sponsors means less payment.
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege of racing.
*** Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check each time you do-accurate because in real life, less exposure for the sponsors means less payment.
to:
* MoneyDearBoy: MoneyDearBoy:
** Drivers with the "Mercenary" Trait are only in it for the money and don't care about winning trophies.
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege ofracing.
*** Shouldracing.[[note]]Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check each time you do-accurate because in real life, less exposure for the sponsors means less payment.[[/note]]
** Drivers with the "Mercenary" Trait are only in it for the money and don't care about winning trophies.
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege of
*** Should
Changed line(s) 31,33 (click to see context) from:
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a poor Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun!
** There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & drivers and make better parts. However every time before you make a purchase he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars. He's not kidding.
* NoCelebritiesWereHarmed: Most of the WMC drivers are clearly based on real F1 drivers from the 2016 season, right down to their traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
** There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & drivers and make better parts. However every time before you make a purchase he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars. He's not kidding.
* NoCelebritiesWereHarmed: Most of the WMC drivers are clearly based on real F1 drivers from the 2016 season, right down to their traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
to:
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a poor Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun!
** Therefun![[note]]There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injection from the chairman which you can then use to replace your staff & drivers and make better parts. However every time before you make a purchase he'll remind you that you need to make the money last-aside from the minuscule sponsorship dollars. He's not kidding.
kidding.[[/note]]
*NoCelebritiesWereHarmed: NoCelebritiesWereHarmed:
** Most of the WMC drivers are clearly based on real F1 drivers from the 2016 season, right down to their traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
** There
*
** Most of the WMC drivers are clearly based on real F1 drivers from the 2016 season, right down to their traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
Changed line(s) 35 (click to see context) from:
* OldMaster: Kitano are explicitly described as having "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his teammate's morale.
to:
* OldMaster: OldMaster:
** Kitano are explicitly described as having "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his teammate's morale.
** Kitano are explicitly described as having "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his teammate's morale.
Changed line(s) 40,41 (click to see context) from:
* UnwinnableByMistake: Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and supliers you cannot leave until you finish the entire process.
* WhatTheHellPlayer: If your driver is penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so, they'll ''really'' let you have it.
* WhatTheHellPlayer: If your driver is penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so, they'll ''really'' let you have it.
to:
* UnwinnableByMistake: UnwinnableByMistake:
** Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and supliers you cannot leave until you finish the entire process.
** You can choose to put less fuel than what is required for all laps on your cars before the race begins, ''even if the category does not allow refueling''. If you don't pay attention to this, your cars will run out of fuel halfway through. The game does not give out any warning about this.
* VideoGameCrueltyPunishment: Mocking other team's drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Make sure how you talk about world-class drivers...
* WeatherReport: An important part of race planning. Giving your cars dry compounds when it's about to rain (or giving them wet compounds when it's drying, or Intermediate tyres when the track is ''very'' wet) can easily cost you points. Upgrading the Forecasting Center is, therefore, crucial to plan tyre changes in advance.
* WhatTheHellPlayer: If your driver is penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doingso, so (and regardless of whether this person wanted to ''leave'' anyways), they'll ''really'' let you have it.
** Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start choosing parts and supliers you cannot leave until you finish the entire process.
** You can choose to put less fuel than what is required for all laps on your cars before the race begins, ''even if the category does not allow refueling''. If you don't pay attention to this, your cars will run out of fuel halfway through. The game does not give out any warning about this.
* VideoGameCrueltyPunishment: Mocking other team's drivers in interviews will give them the "Offended" trait, which means you cannot even try to sign them for barely over a year. Make sure how you talk about world-class drivers...
* WeatherReport: An important part of race planning. Giving your cars dry compounds when it's about to rain (or giving them wet compounds when it's drying, or Intermediate tyres when the track is ''very'' wet) can easily cost you points. Upgrading the Forecasting Center is, therefore, crucial to plan tyre changes in advance.
* WhatTheHellPlayer: If your driver is penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with three update and challenge pack DLCs, released in February, June, and November 2017. This page covers the PC/Mac version.
to:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with three update and challenge pack DLCs, {DLC}s, released in February, June, and November 2017. This page covers the PC/Mac version.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
* TheAce:
** At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5 of 5-star ratings.
** At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5 of 5-star ratings.
to:
* TheAce:
**TheAce: At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5 of 5-star ratings.
**
Changed line(s) 20 (click to see context) from:
* DumbJock: Racing is very physical, especially in game, and anyone with the "Dumb" trait, defaults to this.
to:
* DumbJock: Racing is very physical, especially in game, and anyone with the "Dumb" trait, trait defaults to this.
Changed line(s) 36 (click to see context) from:
* OldMaster: Kitano are explicitly described as "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his teammate's morale.
to:
* OldMaster: Kitano are explicitly described as having "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his teammate's morale.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Motorsport Manager'' is to UsefulNotes/FormulaOne and other professional motorsports what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport and published by Creator/{{Sega}}[[note]]who, incidentally, also publish ''Football Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
to:
''Motorsport Manager'' is to UsefulNotes/FormulaOne and other professional motorsports what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport Games and published by Creator/{{Sega}}[[note]]who, incidentally, also publish ''Football Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 27 (click to see context) from:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one & a half, three, or six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car, to keep them from getting too tired or going over the maximum time they can be in the car.
to:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one & a half, three, or six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car, car to keep them from getting too tired or going over the maximum time they can be in the car.
Changed line(s) 30 (click to see context) from:
*** Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check-accurate because in real life, less exposure means less payment.
to:
*** Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check-accurate check each time you do-accurate because in real life, less exposure for the sponsors means less payment.
Changed line(s) 33 (click to see context) from:
** There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injetion from the chairman which you can then use to replace your staff & drivers and make better parts. However every time before you make a purchase he'll remind you that you need to make the money last-aside from the miniscule sponsorship dollars, he's not kidding.
to:
** There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injetion injection from the chairman which you can then use to replace your staff & drivers and make better parts. However every time before you make a purchase he'll remind you that you need to make the money last-aside from the miniscule minuscule sponsorship dollars, he's dollars. He's not kidding.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with a major update and challege pack DLC released in August 2017. This page mainly covers the PC/Mac version.
to:
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with a major three update and challege challenge pack DLC DLCs, released in August February, June, and November 2017. This page mainly covers the PC/Mac version.
Changed line(s) 10 (click to see context) from:
** At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5-star ratings.
to:
** At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5 of 5-star ratings.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Motorsport Manager'' is to UsefulNotes/FormulaOne what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport and published by Creator/{{Sega}}[[note]]who, incidentally, also publish ''Football Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
to:
''Motorsport Manager'' is to UsefulNotes/FormulaOne and other professional motorsports what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport and published by Creator/{{Sega}}[[note]]who, incidentally, also publish ''Football Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 18,19 (click to see context) from:
* BunnyEarsLawyer: Drivers with the "Crazy" Trait can still be world-class drivers, even if they do believe in lizard men.
* DownToTheLastPlay: Just as in real-life, it's possible for a race to go down to the last lap, especially as drivers' tires start to wear down. It's also not uncommon for the championship to be decided at the final race, especially if [[GoldenSnitch that race is worth double points]].
* DownToTheLastPlay: Just as in real-life, it's possible for a race to go down to the last lap, especially as drivers' tires start to wear down. It's also not uncommon for the championship to be decided at the final race, especially if [[GoldenSnitch that race is worth double points]].
to:
* BunnyEarsLawyer: Drivers with the "Crazy" Trait can still be world-class drivers, world-class, even if they do believe in lizard men.
* DownToTheLastPlay: Just as in real-life, it's possible for a race to go down to the last lap, especially as drivers'tires tyres start to wear down. It's also not uncommon for the championship to be decided at the final race, especially if [[GoldenSnitch that race is worth double points]].
* DownToTheLastPlay: Just as in real-life, it's possible for a race to go down to the last lap, especially as drivers'
** While both of the GT Series aren't really based on any particular real-life series(although there are some subtle relations to a few such as Blancpain GT), the Endurance series is very loosely based on the World Endurance Championship. The reason for this is that there are 6 teams in each class(A and B), but only 3 participated in the 2017 WEC season's top LMP1 class(Porsche, Toyota, and ByKolles, the latter withdrawing halfway into the season). The other 3 in Class A are fictional non-expies, while Class B has "Tony Zang Motorsport". If you're at least slightly familiar with the world of sportscars, you'll know how obvious this one is.
Changed line(s) 26 (click to see context) from:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one and a half to six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car, to keep them from getting too tired or going over the maximum time they can be in the car.
to:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one and & a half to half, three, or six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car, to keep them from getting too tired or going over the maximum time they can be in the car.
Changed line(s) 28,29 (click to see context) from:
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but will actually pay ''you'' for the privilege of racing.
* MovingTheGoalposts: This is actually a game mechanic. Several times a year, the Global Motorsport Association will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free, helping you shape the rules in a way that assists your team.
* MovingTheGoalposts: This is actually a game mechanic. Several times a year, the Global Motorsport Association will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free, helping you shape the rules in a way that assists your team.
to:
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but whose sponsors will actually pay ''you'' for the privilege of racing.
*** Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check-accurate because in real life, less exposure means less payment.
* MovingTheGoalposts:This is actually a A game mechanic. Several times a year, the Global Motorsport Association will Association-which you as a team manager are part of-will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free, free(when they would otherwise cost $1 million), helping you shape the rules in a way that assists your team.
*** Should you choose to hire a pay driver but only put him/her in the car for practice sessions, you'll only get half of the potential check-accurate because in real life, less exposure means less payment.
* MovingTheGoalposts:
Changed line(s) 31,34 (click to see context) from:
* NoCelebritiesWereHarmed: Most of the WMC drivers are clearly based on real F1 drivers, right down to their Traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase Carey and Ross Brawn.
* OldMaster: Kitano are explicitly described as "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his team-mate's morale.
** In the European Race Series, meanwhile, it's not unusual to see Garudo's Tanvir Jha winning races at the age of '''39'''. He does, however, tend to retire after the first season.
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase Carey and Ross Brawn.
* OldMaster: Kitano are explicitly described as "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his team-mate's morale.
** In the European Race Series, meanwhile, it's not unusual to see Garudo's Tanvir Jha winning races at the age of '''39'''. He does, however, tend to retire after the first season.
to:
**There are some AntiFrustrationFeatures per-se to this though. Most of the aforementioned terrible staff are temporary and on rolling contracts which cost nothing to break. Additionally, instead of getting paid after each race, you're given a huge cash injetion from the chairman which you can then use to replace your staff & drivers and make better parts. However every time before you make a purchase he'll remind you that you need to make the money last-aside from the miniscule sponsorship dollars, he's not kidding.
* NoCelebritiesWereHarmed: Most of the WMC drivers are clearly based on real F1drivers, drivers from the 2016 season, right down to their Traits.traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by ChaseCarey and Ross Brawn.
Carey.
* OldMaster: Kitano are explicitly described as "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts histeam-mate's teammate's morale.
** In the third-tier EuropeanRace Racing Series, meanwhile, it's not unusual to see Garudo's Garuda's Tanvir Jha winning races at the age of '''39'''. He does, however, tend to retire after the first season.
* NoCelebritiesWereHarmed: Most of the WMC drivers are clearly based on real F1
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase
* OldMaster: Kitano are explicitly described as "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his
** In the third-tier European
Changed line(s) 36,39 (click to see context) from:
* SadisticChoice: Some of the game's Dilemmas fall into this category. For example, one Dilemma sees one of your race mechanics caught smuggling data out of the team, and you're given three options: fire them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
* SoundEffectBleep: If your drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored by the GMA]".
* UnwinnableByMistake: Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start designing the car you cannot leave until you finish the entire process.
* WhatTheHellPlayer: If your driver is penalised for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so, they'll ''really'' let you have it.
* SoundEffectBleep: If your drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored by the GMA]".
* UnwinnableByMistake: Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start designing the car you cannot leave until you finish the entire process.
* WhatTheHellPlayer: If your driver is penalised for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so, they'll ''really'' let you have it.
to:
* SadisticChoice: Some of the game's Dilemmas fall into this category. For example, one Dilemma of them sees one of your race mechanics caught smuggling data out of the team, and you're given three options: fire them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
* SoundEffectBleep: If your drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored bythe GMA]".
* UnwinnableByMistake: Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you startdesigning the car choosing parts and supliers you cannot leave until you finish the entire process.
* WhatTheHellPlayer: If your driver ispenalised penalized for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so, they'll ''really'' let you have it.
* SoundEffectBleep: If your drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored by
* UnwinnableByMistake: Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start
* WhatTheHellPlayer: If your driver is
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* SoundEffectBleep: If you drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored by the GMA]".
to:
* SoundEffectBleep: If you your drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored by the GMA]".GMA]".
* UnwinnableByMistake: Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start designing the car you cannot leave until you finish the entire process.
* UnwinnableByMistake: Make sure you have enough money for when you have to choose your providers for the next season's car or you'll be forced to reload an earlier save, for once you start designing the car you cannot leave until you finish the entire process.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SoundEffectBleep: If you drivers are cursing at someone else (if they got overtaken or cannot overtake), the cursing is replaced with "[censored by the GMA]".
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one and a half to six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car, to keep them from getting too tired or going over the maximum time they can be in the car.
to:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one DumbJock: Racing is very physical, especially in game, and a half to six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last anyone with the same length selection. Regardless of how long you select, you also have "Dumb" trait, defaults to this.
-->Well no one told me ''not'' to jugglethree drivers per car, to keep them from getting too tired or going over the maximum time they can be in the car.brake discs.
-->Well no one told me ''not'' to juggle
Added DiffLines:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one and a half to six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car, to keep them from getting too tired or going over the maximum time they can be in the car.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MarathonLevel: The endurance series is, well, a marathon ''mode''. Races last one and a half to six hours in-game time, depending on what you select at the beginning, far longer than the races in the other series last with the same length selection. Regardless of how long you select, you also have to juggle three drivers per car, to keep them from getting too tired or going over the maximum time they can be in the car.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheFashionista: Women can get this trait, which ups their marketability by a fair amount, temporarily.
Is there an issue? Send a MessageReason:
None
* AudienceReactions: Played InUniverse via a Twitter {{Expy}}. Fans and journalists will react to your performances in each session: the better your performance, and the higher your overall Marketability, the more enthusiastic their responses will be.
Changed line(s) 20,21 (click to see context) from:
* GenderFlip: While real-world motorsport is very much male-dominated, ''Motorsport Manager'' is split almost 50-50 between men and women, so there are quite a few gender-flipped drivers. Notable ones include 2016 champion Nico Rosberg (Nina Holtz), Daniel Ricciardo (Zoe Sharp), Felipe Massa (Ana Oliviera), and Jenson Button (Jenny North).
* GoldenSnitch: One of the rule changes that can be implemented makes the final race of the season worth twice as many points.
* GoldenSnitch: One of the rule changes that can be implemented makes the final race of the season worth twice as many points.
to:
* GenderFlip: While real-world motorsport is very much male-dominated, ''Motorsport Manager'' is split almost 50-50 between men and women, so there are quite a few gender-flipped drivers. Notable ones examples include 2016 champion Nico Rosberg (Nina Holtz), Daniel Ricciardo (Zoe Sharp), Felipe Massa (Ana Oliviera), and Jenson Button (Jenny North).
* GoldenSnitch: One of the rule changes that can be implemented makes the final race of the season worth twice as many points. The Asia-Pacific Super Cup has this rule enabled when you first start.
* GoldenSnitch: One of the rule changes that can be implemented makes the final race of the season worth twice as many points. The Asia-Pacific Super Cup has this rule enabled when you first start.
Added DiffLines:
* NintendoHard: The "Create Your Own Team" game mode. You start off with a poorly-equipped HQ, two mediocre drivers, a bad car, ''terrible'' staff... and a poor Marketability rating that makes it difficult to raise enough sponsorship money to fix all those things. Have fun!
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
''Motorsport Manager'' is to UsefulNotes/FormulaOne what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport and published by Creator/{{Sega}}[note]who, incidentally, also publish ''Football Manager''[/note], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
to:
''Motorsport Manager'' is to UsefulNotes/FormulaOne what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport and published by Creator/{{Sega}}[note]who, Creator/{{Sega}}[[note]]who, incidentally, also publish ''Football Manager''[/note], Manager''[[/note]], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
Changed line(s) 32 (click to see context) from:
-->''Fired Staff Member'': Screw you, [player]. Screw you.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/motorsport_manager.jpg]]
[[caption-width-right:350:"It's the final few seconds before the lights go out..."]]
''Motorsport Manager'' is to UsefulNotes/FormulaOne what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport and published by Creator/{{Sega}}[note]who, incidentally, also publish ''Football Manager''[/note], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with a major update and challege pack DLC released in August 2017. This page mainly covers the PC/Mac version.
----
!The game contains examples of the following tropes:
* TheAce:
** At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5-star ratings.
* AchillesHeel: Most of the WMC teams start off with at least one area in which they lag behind. Van Dort, for example, have shoddy brakes and front wings, while Kitano have terrible engines and mediocre staff. The exception is Chariot, who lag behind in just about ''everything''.
* ActionGirl: Pretty much all the female drivers. Special mention goes to Zoe Sharp who is arguably ''the'' best driver at the start of the game.
* TheAllegedCar: In Create A Team mode, you initially start out with one of these, and have to gradually get everything up to snuff.
* AmazonianBeauty: Any female driver with the "Beautiful" Trait qualifies, since top-level racing drivers have to be ''tremendously'' physically fit. Van Dort's Maria Gonzales is the most prominent example at the start of the game.
** {{Hunk}}: Any male drivers with the "Beautiful" Trait.
* AscendedMeme: The game gets a lot of mileage out of Kimi Raikkonen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone Rogue').
* BunnyEarsLawyer: Drivers with the "Crazy" Trait can still be world-class drivers, even if they do believe in lizard men.
* DownToTheLastPlay: Just as in real-life, it's possible for a race to go down to the last lap, especially as drivers' tires start to wear down. It's also not uncommon for the championship to be decided at the final race, especially if [[GoldenSnitch that race is worth double points]].
* {{Expy}}: The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and most of the drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
* GenderFlip: While real-world motorsport is very much male-dominated, ''Motorsport Manager'' is split almost 50-50 between men and women, so there are quite a few gender-flipped drivers. Notable ones include 2016 champion Nico Rosberg (Nina Holtz), Daniel Ricciardo (Zoe Sharp), Felipe Massa (Ana Oliviera), and Jenson Button (Jenny North).
* GoldenSnitch: One of the rule changes that can be implemented makes the final race of the season worth twice as many points.
* MoneyDearBoy: Drivers with the "Mercenary" Trait are only in it for the money and don't care about winning trophies.
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but will actually pay ''you'' for the privilege of racing.
* MovingTheGoalposts: This is actually a game mechanic. Several times a year, the Global Motorsport Association will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free, helping you shape the rules in a way that assists your team.
* NoCelebritiesWereHarmed: Most of the WMC drivers are clearly based on real F1 drivers, right down to their Traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase Carey and Ross Brawn.
* OldMaster: Kitano are explicitly described as "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his team-mate's morale.
** In the European Race Series, meanwhile, it's not unusual to see Garudo's Tanvir Jha winning races at the age of '''39'''. He does, however, tend to retire after the first season.
* TheRival: If two drivers get into close battles on a regular basis, they have the potential to become rivals. The only real effect this has is that they will point-blank refuse to sign for the same team as their rival.
* SadisticChoice: Some of the game's Dilemmas fall into this category. For example, one Dilemma sees one of your race mechanics caught smuggling data out of the team, and you're given three options: fire them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
* WhatTheHellPlayer: If your driver is penalised for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so, they'll ''really'' let you have it.
-->''Fired Staff Member'': Screw you, [player]. Screw you.
[[caption-width-right:350:"It's the final few seconds before the lights go out..."]]
''Motorsport Manager'' is to UsefulNotes/FormulaOne what ''VideoGame/FootballManager'' is to [[UsefulNotes/AssociationFootball football]]. Developed by Playsport and published by Creator/{{Sega}}[note]who, incidentally, also publish ''Football Manager''[/note], ''Motorsport Manager'' tasks you with running your own motorsport team in one of several categories. It's up to you to hire and fire personnel, develop new parts, upgrade your HQ, plan out race strategies, and balance the books, all while keeping your chairman and your drivers happy.
Initially released on mobile platforms in 2014, an enhanced version was later released for PC and Mac in November 2016, with a major update and challege pack DLC released in August 2017. This page mainly covers the PC/Mac version.
----
!The game contains examples of the following tropes:
* TheAce:
** At the start of the game, the best drivers are Panther's Zoe Sharp and Rossini's Dieter Wexler, both of whom have nearly 5-star ratings.
* AchillesHeel: Most of the WMC teams start off with at least one area in which they lag behind. Van Dort, for example, have shoddy brakes and front wings, while Kitano have terrible engines and mediocre staff. The exception is Chariot, who lag behind in just about ''everything''.
* ActionGirl: Pretty much all the female drivers. Special mention goes to Zoe Sharp who is arguably ''the'' best driver at the start of the game.
* TheAllegedCar: In Create A Team mode, you initially start out with one of these, and have to gradually get everything up to snuff.
* AmazonianBeauty: Any female driver with the "Beautiful" Trait qualifies, since top-level racing drivers have to be ''tremendously'' physically fit. Van Dort's Maria Gonzales is the most prominent example at the start of the game.
** {{Hunk}}: Any male drivers with the "Beautiful" Trait.
* AscendedMeme: The game gets a lot of mileage out of Kimi Raikkonen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone Rogue').
* BunnyEarsLawyer: Drivers with the "Crazy" Trait can still be world-class drivers, even if they do believe in lizard men.
* DownToTheLastPlay: Just as in real-life, it's possible for a race to go down to the last lap, especially as drivers' tires start to wear down. It's also not uncommon for the championship to be decided at the final race, especially if [[GoldenSnitch that race is worth double points]].
* {{Expy}}: The WMC is clearly based on UsefulNotes/FormulaOne, with the teams and most of the drivers based on real-world teams and drivers. The circuits are also based on real F1 tracks with the notable exception of Phoenix, which more closely resembles NASCAR's Daytona International Speedway.
* GenderFlip: While real-world motorsport is very much male-dominated, ''Motorsport Manager'' is split almost 50-50 between men and women, so there are quite a few gender-flipped drivers. Notable ones include 2016 champion Nico Rosberg (Nina Holtz), Daniel Ricciardo (Zoe Sharp), Felipe Massa (Ana Oliviera), and Jenson Button (Jenny North).
* GoldenSnitch: One of the rule changes that can be implemented makes the final race of the season worth twice as many points.
* MoneyDearBoy: Drivers with the "Mercenary" Trait are only in it for the money and don't care about winning trophies.
** Since you control your team's finances, you can invoke this trope yourself by doing everything possible to earn money regardless of any negative effects. This includes hiring pay drivers who may not be as good, but will actually pay ''you'' for the privilege of racing.
* MovingTheGoalposts: This is actually a game mechanic. Several times a year, the Global Motorsport Association will meet to vote on potential rule changes, which are then implemented for the following season. If you choose the "Politico" background for your manager, you gain additional voting power to influence these decisions and can suggest new rule changes for free, helping you shape the rules in a way that assists your team.
* NoCelebritiesWereHarmed: Most of the WMC drivers are clearly based on real F1 drivers, right down to their Traits. For example, Jenny North, the game's Jenson Button {{Expy}}, has a trait that sharply reduces her stats at her home race, reflecting Button's infamous poor form at the British GP (in 17 attempts, he never finished on the podium).
** The GMA's leader, Ernie Hecklerock, is a thinly-veiled {{Expy}} of real-life F1 supremo Bernie Ecclestone. Ironically, by the time of the game's release, F1 had been bought out by Liberty Media and Ecclestone had been replaced in that role by Chase Carey and Ross Brawn.
* OldMaster: Kitano are explicitly described as "the best driver line-up on the grid". They also have the ''oldest'' driver line-up on the grid: Javier Vasquez is 34 and Jenny North is 36. The former even has the Trait "Wise Old Hand", which boosts his team-mate's morale.
** In the European Race Series, meanwhile, it's not unusual to see Garudo's Tanvir Jha winning races at the age of '''39'''. He does, however, tend to retire after the first season.
* TheRival: If two drivers get into close battles on a regular basis, they have the potential to become rivals. The only real effect this has is that they will point-blank refuse to sign for the same team as their rival.
* SadisticChoice: Some of the game's Dilemmas fall into this category. For example, one Dilemma sees one of your race mechanics caught smuggling data out of the team, and you're given three options: fire them (which will leave you scrambling for a replacement, especially if they're top-class), fining them (which upsets both them and your chairman), or doing nothing about it (which ''severely'' upsets your chairman, enough to put your job at risk).
* WhatTheHellPlayer: If your driver is penalised for having rule-infringing parts, they'll call you out on it. And if you choose to fire someone, regardless of how justified you are in doing so, they'll ''really'' let you have it.
-->''Fired Staff Member'': Screw you, [player]. Screw you.