Follow TV Tropes

Following

History VideoGame / MorePerksMod

Go To

OR

Is there an issue? Send a MessageReason:
None


* HalfTheManHeUsedToBe: Invoked in the description of Double-Slash, though in-game it only makes a swordsman in a Vault suit show up during some combat enounters.

to:

* HalfTheManHeUsedToBe: Invoked in the description of Double-Slash, though in-game it only makes a swordsman in a Vault suit show up during some combat enounters.encounters.

Added: 103

Changed: 61

Is there an issue? Send a MessageReason:
Added information for the "Playing With Fire" examples.


* PlayingWithFire:

to:

* PlayingWithFire:PlayingWithFire: The Following Perks also require the Vanilla Pyromaniac Perk


Added DiffLines:

** Fireballer: Can throw Gas Bombs and Incendiary Grenades faster, and can craft more powerful versions

Added: 421

Changed: 300

Is there an issue? Send a MessageReason:
None


''[[http://www.nexusmods.com/newvegas/mods/35979/ More Perks Mods]]'' adds hundreds of new [[SkillScoresAndPerks perks]] to ''VideoGame/FalloutNewVegas'', including traits, companion-related perks, and a couple of perks which require having finished a specific DLC (the mod doesn't require any DLC to work, but some perks require them).

to:

The ''[[http://www.nexusmods.com/newvegas/mods/35979/ More Perks Mods]]'' Perks]]'' series of mods adds hundreds of new [[SkillScoresAndPerks perks]] to ''VideoGame/FalloutNewVegas'', including traits, companion-related perks, and a couple of perks which require having finished a specific DLC (the mod doesn't require any DLC to work, but some perks require them).
them).

The series includes a singular mod with perks created for the basegame, along with several subsequent tie-in mods that each add perks based around each of the DLC expansions. The last of the series, ''More Perks for Lonesome Road'', was eventually removed by mod creator dree74 and bundled in with ''Deserter's Fortress'', a questmod that reuses assets from the ''Lonesome Road'' DLC in a custom questline and worldspace.



* PermanentlyMissableContent: A few perks have the completion of a DLC's main quest as one of their requirements. Since perks can only be earned at level-up, completing [=DLCs=] after reaching the level cap makes those perks impossible to obtain.

to:

* PermanentlyMissableContent: A few perks have the completion of a DLC's main quest as one of their requirements. Since perks can only be earned at level-up, completing [=DLCs=] after reaching the level cap makes those perks impossible to obtain.obtain (barring any other mods that increase the level cap). The endgame perk from ''More Perks for Lonesome Road'', Courier in Prime, is intended to be taken as an alternate option to the three Level 50 perks, and increases the Courier's carrying capacity, running speed and damage.

Top