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''Moonlighter'' is an [[RolePlayingGame RPG]] in which gameplay alternates between selling items to [=NPCs=] and a top-down dungeon crawler, both possessing an intermission time where you can upgrade the town, your store, and your equipment. It was successfully funded on Website/{{Kickstarter}}, earning a whopping $134,276 out of its $40,000 goal. The game was released on May 29th, 2018, for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/XboxOne, and UsefulNotes/PS4, with a UsefulNotes/NintendoSwitch port released in November 5th of the same year. An expansion pack, ''Between Dimensions'', was released on July 23rd, 2019.

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''Moonlighter'' is an [[RolePlayingGame RPG]] in which gameplay alternates between selling items to [=NPCs=] and a top-down dungeon crawler, both possessing an intermission time where you can upgrade the town, your store, and your equipment. It was successfully funded on Website/{{Kickstarter}}, earning a whopping $134,276 out of its $40,000 goal. The game was released on May 29th, 2018, for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/XboxOne, Platform/XboxOne, and UsefulNotes/PS4, Platform/PS4, with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch port released in November 5th of the same year. An expansion pack, ''Between Dimensions'', was released on July 23rd, 2019.
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There is actually something in the game that tells you about it. I cannot remember if it's a villager in town or a note from one of the adventurer corpses you can find in dungeons but there is something in the game to tell you that you can easily take the book if you replace it with something else.


* GuideDangIt: It is possible to rob the stone pedestal in one of the hidden areas without summoning the Wanderer. Simply [[WeightAndSwitch place an alternative item in place of the book that is resting there]], and the trap will not trigger. Unfortunately, nothing in the game explains this - the only way to figure it out is to experiment. Also serves as a ShoutOut to Film/RaidersOfTheLostArk.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/moonlighter_logo_hires_onwhite.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/moonlighter_logo_hires_onwhite.png]]
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ymmmv on non ymmv page


* SpiritualSuccessor: To ''VideoGame/{{Recettear}}'', as dungeon crawling, business simulating [=RPGs=].
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TRS deemed def-only


* SpeedRun: There's an achievement to beat the game in under 10 hours.

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Vendor Trash is being disambiguated


* ShopFodder: Most of the items you find don't have any purpose other than to be sold. Of course, the [[PlayingWithATrope twist]] is that [[AnEntrepreneurIsYou you're the vendor.]]



* VendorTrash: Most of the items you find don't have any purpose other than to be sold. Of course, the [[PlayingWithATrope twist]] is that [[AnEntrepreneurIsYou you're the vendor.]]
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* ExpectingSomeoneTaller: The Watcher Captain says Will is smaller than he imagined in "Between Dimensions."


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* TimeSkip: The "Between Dimensions" DLC takes place three months after the events of the Fifth Door.
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*** The shout-out continues in the Switch version, as Will can craft the Hero's Sword (which looks similar the the Master Sword and Hylian Shield) and the Hero's Bow, and a grey-haired Link randomly appears as one of the store customers.

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*** The shout-out continues in the Switch version, as Will can craft the Hero's Sword (which looks similar the to the Master Sword and Hylian Shield) and the Hero's Bow, and a grey-haired Link randomly appears as one of the store customers.
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* PowerUpLetdown: The shop assistant that comes with the third shop upgrade may sound useful, but she fails in almost every area - while she can run the store so that you can explore the dungeons and still make sales, she does not restock the shelves and does not gain tip bonuses (which, in the late game, can almost double your profits). When working the store yourself, she attempts to stop thieves herself, but moves at about half the speed you can move, which can sometimes lead to a thief escaping.

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''Moonlighter'' is an [[RolePlayingGame RPG]] in which gameplay alternates between selling items to [=NPCs=] and a top-down dungeon crawler, both possessing an intermission time where you can upgrade the town, your store, and your equipment. It was successfully funded on Website/{{Kickstarter}}, earning a whopping $134,276 out of its $40,000 goal. The game was released on May 29th, 2018, for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/XboxOne, and UsefulNotes/PS4, with a UsefulNotes/NintendoSwitch port released in November 5th of the same year.

to:

''Moonlighter'' is an [[RolePlayingGame RPG]] in which gameplay alternates between selling items to [=NPCs=] and a top-down dungeon crawler, both possessing an intermission time where you can upgrade the town, your store, and your equipment. It was successfully funded on Website/{{Kickstarter}}, earning a whopping $134,276 out of its $40,000 goal. The game was released on May 29th, 2018, for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/XboxOne, and UsefulNotes/PS4, with a UsefulNotes/NintendoSwitch port released in November 5th of the same year. An expansion pack, ''Between Dimensions'', was released on July 23rd, 2019.


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* GameplayAndStorySegregation: [[spoiler:Although the Watchers state that the dungeons will be permanently closed off, Will can still visit the original dungeons in ''Between Dimensions'' without consequence.]]


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*** The shout-out continues in the Switch version, as Will can craft the Hero's Sword (which looks similar the the Master Sword and Hylian Shield) and the Hero's Bow, and a grey-haired Link randomly appears as one of the store customers.
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None

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* ThisIsADrill: The Golem Drill Spear is this, shaped like a drill.
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** One of the final tiers of Gloves is called the [[Manga/JoJosBizarreAdventureStardustCrusaders Star Platinum Gloves]].
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* CherryTapping: The "Janitor" achievement/trophy involves killing every boss with the last hit coming from the [[JokeWeapon Broom Spear]].
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** Two of the customers that come into the store are [[VideoGame/FinalFantasyX Lulu and Auron]].
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* ThisCannotBe: Masa says this after Will kills the Forest King, since he felt he was supposed to kill it and avenge his mother, who was a Hero.

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* TheGoomba: Each Dungeon has its own variant of a little ball on legs that slowly walks toward the player and deals CollisionDamage.



* TheGoomba: Each Dungeon has its own variant of a little ball on legs that slowly walks toward the player and deals CollisionDamage.





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* ShoutOut: When Zenon gives Will a sword, he paraphrases the "It's dangerous to go alone!" line said by the old man who gives Link his sword in ''VideoGame/TheLegendOfZeldaI''.

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* ShoutOut: ShoutOut:
**
When Zenon gives Will a sword, he paraphrases the "It's dangerous to go alone!" line said by the old man who gives Link his sword in ''VideoGame/TheLegendOfZeldaI''.''VideoGame/TheLegendOfZeldaI''.
** The achievement for beating the game in under 10 hours is "[[Anime/SonicX Gotta Go Fast]]."


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* SpeedRun: There's an achievement to beat the game in under 10 hours.
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Standard Status Effects is being turned into a redirect to Status Effects, which is an index, not a trope.


* StandardStatusEffects: There's one unique to each dungeon: [[TheParalyzer Stun]], [[StandardStatusEffects/PoisonPlagueBleeding Poison]], [[ManOnFire Fire]], and [[HarmlessElectrocution Shock]]. With the exception of the first, each functions as a basic DamageOverTime effect.
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It seems that'


* ChildhoodFriends: Will is childhood friends with Momo, and they often played heroes as kids.

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* ChildhoodFriends: Will is childhood friends with Momo, Tomo, and they often played heroes as kids.

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* TheFamine: The people of the Forest Dungeon used to suffer from this. The good news is that thanks to [[GeneticEngineeringIsTheNewNuke Genetic Engineering]], this is no longer the case. [[GoneHorriblyRight The bad news is that this is no longer the case.]]



* {{Foreshadowing}}: Quite a bit, if you pay attention to Pete's notes and the notes by the healing springs. In his journals Pete points out that the dungeons seem built for adventurers to explore and collect loot in, but that the hostile Guards don't match up with that purpose. Meanwhile, each of the [[spoiler: seemingly]] dead cultures in their notes are shown becoming more and more agitated at what seems to be disappearances of property once their back is turned, resulting in them creating Guards. The game sets this up as implying that's what led to them no longer being around, but [[spoiler: the truth is that the cultures are still alive and well, that the reason the dungeons seemed made for looting is because they ''are,'' and the Guards exist because pirates were using the technology you've been using to explore to steal whole areas that they then pilfer but cannot detect artificial life.]]



* GoneHorriblyRight: The backstory behind most of the cultures in the dungeons, and the Guards within - which all appear to have been created as means to protect the cultures from danger, only to go haywire and dominate everything leaving only ruins behind. This is especially true of the Forest Dungeon, where a civilization cultivated a means of enhancing plant growth to avoid a famine, only to create an unstoppable growth that took over the world. [[spoiler: In fact, the ending twist reveals that the Forest culture is the only true example of this - as the others, which appear to be ruins, only seem that way because the pirates' technology only takes empty locations to steal from.]]



* TheFamine: The people of the Forest Dungeon used to suffer from this. The good news is that thanks to [[GeneticEngineeringIsTheNewNuke Genetic Engineering]], this is no longer the case. [[GoneHorriblyRight The bad news is that this is no longer the case.]]
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None


* GuideDangIt: It is possible to rob the stone pedestal in one of the hidden areas without summoning the Wanderer. Simply place an alternative item in place of the book that is resting there, and the trap will not trigger. Unfortunately, nothing in the game explains this - the only way to figure it out is to experiment. Also serves as a ShoutOut to Film/RaidersOfTheLostArk.

to:

* GuideDangIt: It is possible to rob the stone pedestal in one of the hidden areas without summoning the Wanderer. Simply [[WeightAndSwitch place an alternative item in place of the book that is resting there, there]], and the trap will not trigger. Unfortunately, nothing in the game explains this - the only way to figure it out is to experiment. Also serves as a ShoutOut to Film/RaidersOfTheLostArk.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: When you defeat an enemy or boss, any attacks they generated are rendered harmless the ''moment'' they're defeated - before their death animation starts - even if the attack is still for a few moments before disappearing and is currently hitting you. As such, it is usually impossible to be [[KaizoTrap defeated after a victory]] unless one is in a ''really'' awkward position.

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* AntiFrustrationFeatures: When you defeat an enemy or boss, any attacks they generated are rendered harmless the ''moment'' they're defeated - before their death animation starts - even if the attack is still for a few moments before disappearing visible and is currently hitting you. As such, it is usually impossible to be [[KaizoTrap defeated after a victory]] unless one is in a ''really'' awkward position.
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None


* AntiFrustrationFeatures: When you defeat an enemy or boss, any effects of attacks they generated cease to work the ''moment'' they're defeated - before their death animation starts - even if they remain onscreen for a few moments before disappearing. As such, it is usually impossible to be [[KaizoTrap defeated after a victory]] unless one is in a ''really'' awkward position.

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* AntiFrustrationFeatures: When you defeat an enemy or boss, any effects of attacks they generated cease to work are rendered harmless the ''moment'' they're defeated - before their death animation starts - even if they remain onscreen the attack is still for a few moments before disappearing.disappearing and is currently hitting you. As such, it is usually impossible to be [[KaizoTrap defeated after a victory]] unless one is in a ''really'' awkward position.
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None


* AntiFrustrationFeatures: The moment you defeat an enemy or boss, any effects of attacks they generated cease to work the ''moment'' they're defeated - before their death animation starts - even if they remain onscreen for a few moments before disappearing. As such, it is usually impossible to be [[KaizoTrap defeated after a victory]] unless one is in a ''really'' awkward position.

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* AntiFrustrationFeatures: The moment When you defeat an enemy or boss, any effects of attacks they generated cease to work the ''moment'' they're defeated - before their death animation starts - even if they remain onscreen for a few moments before disappearing. As such, it is usually impossible to be [[KaizoTrap defeated after a victory]] unless one is in a ''really'' awkward position.

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