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** 10,000 Yenom can be donated to Hager's laboratory to get a Hager Gold Badge. The gold badge is required for finishing the game, but can be obtained much more easily by [[spoiler:getting a black badge from Mammas and then trading it with the King]].

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** 10,000 Yenom can be donated to Hager's laboratory the Hager Innovation Institute to get a Hager Gold Badge. The gold badge is required for finishing the game, but can be obtained much more easily by [[spoiler:getting a black badge Hager Badge from Mammas and then trading it with the King]].

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* MrExposition: [[spoiler:After returning from Bali Bali Island, Yoshida can take you to the Midnight University, where Professor Owl provides you with information about the game's backstory.]]

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* MrExposition: [[spoiler:After MoneySink: There are several items expensive items that don't reward any Love.
** Hero Bromide can be purchased from Curio for 2000 Yenom. It can be used as the the equivalent of a business card to hear other characters' opinions about the Hero.
** There are 32 Moon Discs you can buy from Burrn for 100 Yenom each, amounting to 3200 Yenom in total.
** 10,000 Yenom can be donated to Hager's laboratory to get a Hager Gold Badge. The gold badge is required for finishing the game, but can be obtained much more easily by [[spoiler:getting a black badge from Mammas and then trading it with the King]].
* MrExposition:
** Talking to Bilby at night at Bar Wanda reveals a lot of information about the King, the Minister, and the Hero that he wouldn't tell you when he's sober.
**[[spoiler:After
returning from Bali Bali Island, Yoshida can take you to the Midnight University, where Professor Owl provides you with information about the game's backstory.]]
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*** Three monsters thr Invisible Boy catches are [[{{Expy}} Expies]] of the Slime and Dracky enemies, specifically.

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*** Three monsters thr the Invisible Boy catches are [[{{Expy}} Expies]] of the Slime and Dracky enemies, specifically.
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* {{Eagleland}}: The American House is a satirical portrayal of an American middle class nuclear family: Pappas likes to watch the TV, Mammas does all the housework, and Darlia is their spoiled young daughter.
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* ScamReligion: Adder offers you an option to skip his training by donating 50,000 Yenom to his church, which is way more than you'd ever have throughout the entire game.

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* ScamReligion: Adder offers you an option to skip his training by donating 50,000 Yenom to his church, which church [[spoiler:(which is way more than you'd ever technically impossible -- you have throughout to pay the entire game.whole sum at once, but the game limits the amount of money you can carry at 30,000 Yenom)]].



** Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the pboy's mother from the real world who tells him to "stop playing that game and go to bed!".

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** Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the pboy's boy's mother from the real world who tells him to "stop playing that game and go to bed!".
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* DeconstructionGame: The entire game is a deconstruction of [=RPGs=], with the "Hero" being a tabletop murder hobo before the phrase was popular, and the "combat" is revealed to be bad for the environment. Instead of being focused on the player, with [=NPCs=] who have only a few lines of dialogue, and that a regular player would ignore. In here, the main draw is the [=NPCs=], and instead of fighting anything, you wait for things to happen and gather love to level up. [[spoiler:Even that is deconstructed, as the world you're trapped in is a game, and when given the choice, you must say "No" and quit the game, taking what you learned into the real world, which is also what is needed to return moonlight to Love-De-Gard and free everyone.]]

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* DeconstructionGame: The entire game is a deconstruction of [=RPGs=], with the "Hero" being a tabletop murder hobo before the phrase was popular, and the "combat" is revealed to be bad for the environment. Instead of being focused on the player, with [=NPCs=] who have only a few lines of dialogue, and that a regular player would ignore. In here, Here, the main draw is the [=NPCs=], and instead of fighting anything, you wait for things to happen and gather love to level up. [[spoiler:Even that is deconstructed, as the world you're trapped in is a game, and when given the choice, you must say "No" and quit the game, taking what you learned into the real world, which is also what is needed to return moonlight to Love-De-Gard and free everyone.]]
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* NonActionGuy: As the Hero's foil, the Invisible Boy has no fighting skills whatsoever, and survives by helping others with their problems. That's enough to get him to the end of the game. [[spoiler: Unfortunately, when you reach the last area, your lack of fighting skills [[CurbStompBattle proves an issue]] against the Hero. Fortunately, winning was never [[AntiEscapismAesop the point]] anyway.]]
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* AntiEscapismAesop: [[spoiler:The ending. Turns out that the true "door" to open was not the one on the moon, but the door in the boy's bedroom.]]

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* AntiEscapismAesop: [[spoiler:The ending. Turns out that the true "door" to open was not the one on the moon, but the door in the boy's bedroom.bedroom in the real world.]]



* ArcWords: Along with "[[ThePowerOfLove love]]", which is to contrast the violence found in [=RPGs=] and the "Hero" himself, "open the door" also shows up a lot. [[spoiler:The latter means to bring back the moonlight and free the inhabits of the game world. [[RedHerring Despite how it seems]], the "door" in question is not the one on the Moon, blocked by Rumroms. It's actually the door in the boy's bedroom.]]

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* ArcWords: Along with "[[ThePowerOfLove love]]", which is to contrast the violence found in [=RPGs=] and the "Hero" himself, "open the door" also shows up a lot. [[spoiler:The latter means to bring back the moonlight and free the inhabits of the game world. [[RedHerring Despite how it seems]], the "door" in question is not the one on the Moon, blocked by Rumroms. It's actually the door in the boy's bedroom.bedroom in the real world.]]



* AttackAttackAttack: PlayedForLaughs: At the end of the "Fake" segment, the hero keeps attacking the Dragon at 9999 damage per turn. Eventually, the hero not only prevents the dragon from having a turn but even attacks before the battle message finishes scrolling. This frequency increases until The Boy's mother tells him to stop playing and go to bed. [[spoiler:It takes a much darker turn during the ending, where the Hero just keeps slaughtering everyone with [[NoKillLikeOverkill insanely powerful attacks]], with no one able to stop him.]]

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* AttackAttackAttack: PlayedForLaughs: At the end of the "Fake" segment, the hero keeps attacking the Dragon at 9999 damage per turn. Eventually, the hero not only prevents the dragon from having a turn but even attacks before the battle message finishes scrolling. This frequency increases until The Boy's the boy's mother tells him to stop playing and go to bed. [[spoiler:It takes a much darker turn during the ending, where the Hero just keeps slaughtering everyone with [[NoKillLikeOverkill insanely powerful attacks]], with no one able to stop him.]]



* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die -- if it's white, then the boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.

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* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die -- if it's white, then the boy Invisible Boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.



* HeroicSacrifice: [[spoiler:Subverted. When the Hero attacks Darlia's pet Perogon, the protagonist will attempt to save the creature by putting on a Perogon costume, setting himself on fire, and diverting the Hero's attention to himself. The Hero slashes the costume in half, but the protagonist miraculously survives the hit.]]

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* HeroicSacrifice: [[spoiler:Subverted. When the Hero attacks Darlia's pet Perogon, the protagonist Invisible Boy will attempt to save the creature by putting on a Perogon costume, setting himself on fire, and diverting the Hero's attention to himself. The Hero slashes the costume in half, but the protagonist miraculously survives the hit.]]



* MyCard: The King gives the Invisible Boy a card that, when shown, will give the opinion of the king from to whomever The Boy is talking. The Invisible Boy also ends up getting a lot of cards from other townspeople this way, [[DoubleSubversion though one gives him trash... which has the same function.]]

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* MyCard: The King gives the Invisible Boy a card that, when shown, will give the opinion of the king from to whomever The the Invisible Boy is talking.talking to. The Invisible Boy also ends up getting a lot of cards from other townspeople this way, [[DoubleSubversion though one gives him trash... which has the same function.]]



** You must "catch" the souls of animals and monsters killed by the [[{{Jerkass}} Hero]]. Also, [[spoiler:said Hero tries to kill you and everyone on the moon in the ending.]]

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** You must "catch" the souls of animals and monsters killed by the [[{{Jerkass}} Hero]]. Also, [[spoiler:said Hero tries to kill ends up killing you and everyone on the moon in the ending.]]



* NonActionGuy: As the Hero's foil, the main character has no fighting skills whatsoever, and survives by helping others with their problems. That's enough to get him to the end of the game. [[spoiler: Unfortunately, when you reach the last area, your lack of fighting skills [[CurbStompBattle proves an issue]] against the Hero. Fortunately, winning was never [[AntiEscapismAesop the point]] anyway.]]

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* NonActionGuy: As the Hero's foil, the main character Invisible Boy has no fighting skills whatsoever, and survives by helping others with their problems. That's enough to get him to the end of the game. [[spoiler: Unfortunately, when you reach the last area, your lack of fighting skills [[CurbStompBattle proves an issue]] against the Hero. Fortunately, winning was never [[AntiEscapismAesop the point]] anyway.]]



* OnceMoreWithClarity: The player's encounters with the Hero are the same scenes that are shown of the "Fake Moon" game in the lengthy intro. In some instances this results in puzzles where the player has to take steps to recreate the scenes to match how the Hero experienced them. [[spoiler: Examples include; the Crazy Dog being Tao, the airship being in fact a rocket ship, and [[ClimaxBoss the Penultimizer]] being everyone on the Moon.]]

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* OnceMoreWithClarity: The player's encounters with the Hero are the same scenes that are shown of the "Fake Moon" game in the lengthy intro. In some instances this results in puzzles where the player has to take steps to recreate the scenes to match how the Hero experienced them. [[spoiler: Examples include; the Crazy Crazed Dog being Tao, the airship being in fact a rocket ship, and [[ClimaxBoss the Penultimizer]] being everyone on the Moon.]]



* ProtagonistCenteredMorality: This trope is a very strong element that distinguishes the "Fake" segments from the "Real" segments. In one case, the Hero fights a Stray Dog in the "Fake" segment, but the "Real" segment reveals that [[spoiler: he was chasing around a dog that belonged to someone. Thankfully, the dog avoids getting hurt.]]

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* ProtagonistCenteredMorality: This trope is a very strong element that distinguishes the "Fake" segments from the "Real" segments. In one case, the Hero fights a Stray Crazed Dog in the "Fake" segment, but the "Real" segment reveals that [[spoiler: he was chasing around a dog that belonged to someone. Thankfully, the dog avoids getting hurt.]]



*** Three monsters The Boy catches are [[{{Expy}} Expies]] of the Slime and Dracky enemies, specifically.

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*** Three monsters The thr Invisible Boy catches are [[{{Expy}} Expies]] of the Slime and Dracky enemies, specifically.



** Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the protagonist's mother from the real world who tells him to go to bed.

to:

** Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the protagonist's pboy's mother from the real world who tells him to "stop playing that game and go to bed.bed!".



* TheStinger: Waiting long enough after the credits will trigger three new screens to appear. [[spoiler:The first asks if you found love, the second expresses hope that the boy will see you again, and the third tells you to stop playing now]].

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* TheStinger: Waiting long enough after the credits will trigger three new screens to appear. [[spoiler:The first asks if you found love, the second expresses hope that the boy Invisible Boy will see you again, and the third tells you to stop playing now]].
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Very few Westerners had played it upon release due to it [[NoExportForYou being Japanese-language only]] for 23 years. The indie developer Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''Endonesia'' and ''GiFTPiA''.

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Very few Westerners had played it upon release due to it [[NoExportForYou being Japanese-language only]] for 23 years. The indie developer Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''Endonesia'' and ''GiFTPiA''.
''[=GiFTPiA=]''.
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Very few Westerners had played it upon release due to it [[NoExportForYou being Japanese-language only]] for 23 years. The indie developer Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' and ''VideoGame/{{GiFTPiA}}''.

to:

Very few Westerners had played it upon release due to it [[NoExportForYou being Japanese-language only]] for 23 years. The indie developer Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' ''Endonesia'' and ''VideoGame/{{GiFTPiA}}''.
''GiFTPiA''.
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* DisguisedInDrag: In the "Fake Moon" segment, the Hero must pass Rainbow Rocks by wearing "Legendary Armor". In Love-De-Gard, its revealed that [[spoiler:the "Legendary Armor" is in fact Wanda's lingerie stolen from the drawer in her bar.]]

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* DisguisedInDrag: In the "Fake Moon" segment, the Hero must pass Rainbow Rocks by wearing "Legendary Armor". In Love-De-Gard, its it's revealed that [[spoiler:the "Legendary Armor" is in fact Wanda's lingerie stolen from the drawer in her bar.]]



* LastSecondEndingChoice: [[spoiler:After the Hero kills everyone on the Moon, including the Boy, the player is then given the option to continue, yes or no. Continuing actually gives you the ''DownerEnding'', while saying no gives you the GoldenEnding.]]

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* LastSecondEndingChoice: [[spoiler:After the Hero kills everyone on the Moon, including the Invisible Boy, the player is then given the option to continue, yes or no. Continuing actually gives you the ''DownerEnding'', while saying no gives you the GoldenEnding.]]



* MyCard: The King gives The Boy a card that, when shown, will give the opinion of the king from to whomever The Boy is talking. The Boy also ends up getting a lot of cards from other townspeople this way, [[DoubleSubversion though one gives him trash... which has the same function.]]

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* MyCard: The King gives The the Invisible Boy a card that, when shown, will give the opinion of the king from to whomever The Boy is talking. The Invisible Boy also ends up getting a lot of cards from other townspeople this way, [[DoubleSubversion though one gives him trash... which has the same function.]]
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** [[spoiler:The Minister was responsible for picking Gramby's grandson to be the Hero, resulting in the events of the game]].

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** [[spoiler:The Minister was responsible for picking Gramby's grandson to be the Hero, resulting in the events of the game]].game. Though, as revealed by the Rumroms on the moon, this was programmed into him by Love-de-LIC to serve as the game's background]].



* KarmaHoudini: [[spoiler: The Minister is responsible for the Hero becoming cursed thus leading to the plot. However, he is never punished for this and is one of the characters that end up in the real world.]]

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* KarmaHoudini: [[spoiler: The Minister is responsible for the Hero becoming cursed thus leading to the plot. However, he is never punished for this and is one of the characters that end up in the real world. Then again, he was programmed to do all that by Love-de-LIC as part of the game's background, so he can't really be blamed.]]
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Very few Westerners have played it due to it [[NoExportForYou being Japanese-language only]] for 23 years. The indie developer Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' and ''VideoGame/{{GiFTPiA}}''.

to:

Very few Westerners have had played it upon release due to it [[NoExportForYou being Japanese-language only]] for 23 years. The indie developer Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' and ''VideoGame/{{GiFTPiA}}''.
Is there an issue? Send a MessageReason:
None


Very few Westerners have played it due to it [[NoExportForYou being Japanese-language only]] for 23 years. Creator Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' and ''VideoGame/{{GiFTPiA}}''.

to:

Very few Westerners have played it due to it [[NoExportForYou being Japanese-language only]] for 23 years. Creator The indie developer Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' and ''VideoGame/{{GiFTPiA}}''.
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* WaitingPuzzle: The souls of some monsters only come up at certain times, whereas a few obstacles only go away after you wait a bit. [[spoiler: Then one monster requires you [[BreadEggsBreadedEggs to wait until an obstacle gets reinstated then a monster's soul appears before you can catch the soul.]]]] The manual even lampshades the need of waiting.
--->''Moon World is constantly changing with time. Sometimes, it pays to be patient and wait. Put on your favourite MD and relax.''

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* WaitingPuzzle: The souls of some monsters only come up at certain times, whereas a few obstacles only go away after you wait a bit. [[spoiler: Then [[spoiler:Then one monster requires you [[BreadEggsBreadedEggs to wait until an obstacle gets reinstated then a monster's soul appears before you can catch the soul.]]]] The manual even lampshades the need of waiting.
--->''Moon -->''Moon World is constantly changing with time. Sometimes, it pays to be patient and wait. Put on your favourite MD and relax.''

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* CheckpointStarvation: At the beginning of the game, you only have one bed to rest in and a very limited amount of Action Limit per day, so you will constantly have to race against the clock while trying to get things done. Once you activate the Rainbow Machine and unlock the east side of the map, you get a second house to stay at, making it only ever so marginally easier. Eventually, though, as you level up and increase your Action Limit, the need for beds is reduced and by the end of the game they become little more than a FastForwardMechanic.



--->'''Manual:''' Moon World is constantly changing with time. Sometimes, it pays to be patient and wait. Put on your favourite MD and relax.

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--->'''Manual:''' Moon --->''Moon World is constantly changing with time. Sometimes, it pays to be patient and wait. Put on your favourite MD and relax. ''
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* HeroicSacrifice: [[spoiler:Subverted. When the Hero attacks Darlia's pet Perogon, the protagonist will attempt to save the creature by putting on a Perogon costume, setting himself on fire, and diverting the Hero's attention to himself. The Hero slashes the costume in half, but the protagonist miraculously survives the hit.]]
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* BittersweetEnding: [[spoiler:The Hero [[KillEmAll kills everyone on the moon]], including your in-game character. You then find yourself back in the real world, thanks to your mother waking you up. When given the option to continue playing, if you choose "Yes", you're sucked into the TV, [[ShaggyDogStory the end]]. Choosing not to continue the game ends with the player instead [[AntiEscapismAesop turning off the game and going outside]], since it's still just a game. However, [[GoldenEnding the ending becomes happier]] as the residents of Love-De-Gard (minus the Hero himself) are freed due to everyone with the copies of the game quitting and escape to the real world, while ''Fake Moon'' is revealed to have been canceled by its publishers.]]

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* BittersweetEnding: [[spoiler:The Hero [[KillEmAll kills everyone on the moon]], including your in-game character. You then find yourself back in the real world, thanks to your mother waking you up. When given the option to continue playing, if you choose "Yes", you're sucked into the TV, [[ShaggyDogStory the end]]. Choosing not to continue the game ends with the player instead [[AntiEscapismAesop turning off the game and going outside]], since it's still just a game. However, [[GoldenEnding the ending becomes happier]] as the residents of Love-De-Gard (minus the Hero himself) are freed due to everyone with the copies of the game quitting and escape to the real world, while ''Fake Moon'' "Fake Moon" is revealed to have been canceled by its publishers.]]



* HelloInsertNameHere: Twofold. You are asked to input a name during the ''Fake Moon'' segment. This becomes your real name when you enter the game, but when used in capital letters/katakana it instead refers to Gramby's grandson, so you effectively name both characters at once.

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* HelloInsertNameHere: Twofold. You are asked to input a name during the ''Fake Moon'' "Fake Moon" segment. This becomes your real name when you enter the game, but when used in capital letters/katakana it instead refers to Gramby's grandson, so you effectively name both characters at once.

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* CentralTheme: Misinterpretation [[spoiler:and AntiEscapismAesop.]] The game starts with the usual things an RPG of its time would do; kill monsters, be praised, and defeat the FinalBoss. After crashing into the game, it's revealed that the Hero is anything but heroic, and most people have bad things to say about him, [[spoiler:due to him being under the control of the armor he wears and the events he sees are ThroughTheEyesOfMadness.]] When Pappa sees the Hero [[spoiler:attacking the Perogon doll, he gets inspired and makes an manga style comic about the [[AdaptationalVillainy Perogon being the villain]] and the Hero the hero]]. Adder mistakes the Hero for God, and a monster soul as a divine agent. Everyone mistakes you for Gramby's dead grandson, [[spoiler:with a drunken Freddy claiming that he was the one who became the Hero.]] At the end of the game, when given your final choice to continue or to quit, [[spoiler: by picking the obvious answer — "Yes" — you get the DownerEnding, while choosing "No" gives you the GoldenEnding.]]

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* CentralTheme: Misinterpretation [[spoiler:and AntiEscapismAesop.]] The game starts with the usual things an RPG of its time would do; kill monsters, be praised, and defeat the FinalBoss. After crashing into the game, it's revealed that the Hero is anything but heroic, and most people have bad things to say about him, [[spoiler:due to him being under the control of the armor he wears and the events he sees are ThroughTheEyesOfMadness.]] When Pappa sees the Hero [[spoiler:attacking the Perogon doll, he gets inspired and makes an manga style comic about the [[AdaptationalVillainy Perogon being the villain]] and the Hero the hero]]. Adder mistakes the Hero for God, and a monster soul as a divine agent. Everyone mistakes you for Gramby's dead grandson, [[spoiler:with a drunken Freddy claiming that he was the one who became the Hero.]] At the end of the game, when given your final choice to continue or to quit, [[spoiler: by picking the obvious answer -- "Yes" -- you get the DownerEnding, while choosing "No" gives you the GoldenEnding.]]



* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die — if it's white, then the boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.

to:

* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die -- if it's white, then the boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.


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* MediumAwareness: [[spoiler:Several inhabitants of Moon World are vaguely aware that they might be pre-programmed, with their actions and schedules entirely dictated by "rumroms" -- the in-universe representation of game code.]]

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* GameWithinAGame: The game starts with "Fake Moon" (known in-universe as just "Moon"), a fictional game which the protagonist plays and eventually gets sucked into.

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* GameWithinAGame: GameWithinAGame:
**
The game starts with "Fake Moon" (known in-universe as just "Moon"), a fictional game which the protagonist plays and eventually gets sucked into.



* MrSmith: In the English version, if nothing is entered on the naming screen at the beginning, the game will give your character the default name "johndoe".



* PrinceAndPauper: The King changes places with Shambles, a hobo who looks vaguely similar. Both quickly come to hate being in each other's shoes, and would love to switch back, except now the Minister is keeping an eye that a random hobo doesn't come bother the King.

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* PrinceAndPauper: The King changes switches places with Shambles, a hobo homeless man who looks vaguely similar. Both quickly come to hate being in each other's shoes, and would love to switch back, except now the Minister is keeping an eye that a random hobo homeless guy doesn't come bother the King.



* SpeakingSimlish: Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the protagonist's mother from the real world who tells him to go to bed.

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* SpeakingSimlish: SpeakingSimlish:
**
Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the protagonist's mother from the real world who tells him to go to bed.
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* ExpressiveHealthBar: When the player character is close to passing out, his sprite will start slouching and the movement speed will significantly decrease.

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* BestialityIsDepraved: Daia makes several romantic and/or lustful comments about Perogon, her pet monster.
* {{BFS}}: Played with. The Hero's sword isn't actually ''that'' large, but the sheath is.

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* BestialityIsDepraved: Daia Darlia makes several romantic and/or and lustful comments about her pet Perogon, and even calls it her pet monster.
* {{BFS}}: Played with. The Hero's sword isn't actually ''that'' large, but the sheath is.
"boyfriend" at one point.

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* BlandNameProduct: There is the [=GameStation=], which even looks nearly identical to a PlayStation.

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* BlandNameProduct: There is the [=GameStation=], which even looks nearly identical to a PlayStation.[=PlayStation=].



* CentralTheme: Misinterpretation [[spoiler:and AntiEscapismAesop.]] The game starts with the usual things an RPG of its time would do; kill monsters, be praised, and defeat the FinalBoss. After crashing into the game, it's revealed that the Hero is anything but heroic, and most people have bad things to say about him, [[spoiler:due to him being under the control of the armor he wears and the events he sees are ThroughTheEyesOfMadness.]] When Pappa sees the Hero [[spoiler:attacking the Perogon doll, he gets inspired and makes an manga style comic about the [[AdaptationalVillainy Perogon being the villain]] and the Hero the hero]]. Adder mistakes the Hero for God, and a monster soul as a divine agent. Everyone mistakes you for Gramby's dead grandson, [[spoiler:with a drunken Freddy claiming that he was the one who became the Hero.]] At the end of the game, when given your final choice to continue or to quit, [[spoiler: by picking the obvious answer — "Yes" — you get the ''DownerEnding'', while choosing "No" gives you the GoldenEnding.]]

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* CentralTheme: Misinterpretation [[spoiler:and AntiEscapismAesop.]] The game starts with the usual things an RPG of its time would do; kill monsters, be praised, and defeat the FinalBoss. After crashing into the game, it's revealed that the Hero is anything but heroic, and most people have bad things to say about him, [[spoiler:due to him being under the control of the armor he wears and the events he sees are ThroughTheEyesOfMadness.]] When Pappa sees the Hero [[spoiler:attacking the Perogon doll, he gets inspired and makes an manga style comic about the [[AdaptationalVillainy Perogon being the villain]] and the Hero the hero]]. Adder mistakes the Hero for God, and a monster soul as a divine agent. Everyone mistakes you for Gramby's dead grandson, [[spoiler:with a drunken Freddy claiming that he was the one who became the Hero.]] At the end of the game, when given your final choice to continue or to quit, [[spoiler: by picking the obvious answer — "Yes" — you get the ''DownerEnding'', DownerEnding, while choosing "No" gives you the GoldenEnding.]]



* HelloInsertNameHere: Two-fold. You are asked to input a name during the ''Fake Moon'' segment. This becomes your real name when you enter the game, but when used in capital letters/katakana it instead refers to Gramby's grandson, so you effectively name both characters at once.

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* HelloInsertNameHere: Two-fold.Twofold. You are asked to input a name during the ''Fake Moon'' segment. This becomes your real name when you enter the game, but when used in capital letters/katakana it instead refers to Gramby's grandson, so you effectively name both characters at once.



* SpiritualSuccessor: After Love-de-Lic folded, each of the game's three designer's went on to make their own spiritual successor. Yoshiro Kimura went on to make ''VideoGame/{{Chulip}}'', Taro Kudou would make ''VideoGame/{{Endonesia}}'' and Kenichi Nishi ''VideoGame/GiFTPiA''. Common features include taking place in small communities, day-night cycles with locals having their own schedules and game progress being tied to helping other people.



* StylisticSuck: The "Fake Moon" segment -- the graphics, the overall structure, and the admittedly great music are ''way'' behind what the [=PlayStation=] was capable of, which is understandable as it is a parody of old-school RPGs, especially resembling the NES Dragon Quest titles.

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* StylisticSuck: The "Fake Moon" segment -- the graphics, the overall structure, and the admittedly great music are ''way'' behind what the [=PlayStation=] was capable of, which is understandable as it is a parody of old-school RPGs, [=RPGs=], especially resembling the NES Dragon Quest titles.
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** The ending credits theme, [[spoiler:"KERA-MA-GO" by Clis]], is a more straightforward version of this, and could easily pass for an original Simlish song.
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* GameWithinAGame: The game starts with "Fake Moon", a fictional game which the protagonist plays and eventually gets sucked into.

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* GameWithinAGame: The game starts with "Fake Moon", Moon" (known in-universe as just "Moon"), a fictional game which the protagonist plays and eventually gets sucked into.
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''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame created by Love-De-Lic for UsefulNotes/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.

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''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame created by Love-De-Lic Love-de-Lic for UsefulNotes/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.
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** "Xingiskhan" is another layer of this, being a playable arcade game found in the Rocket room at Technopolis, making it a game within a game within a game.

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** "Xingiskhan" "XINGISKAN" is another layer of this, being a playable arcade game found in the Rocket room at Technopolis, making it a game within a game within a game.
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Very few Westerners have played it due to it [[NoExportForYou being Japanese-language only]] for 23 years. Creator Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' and ''VideoGame/GiFTPiA''.

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Very few Westerners have played it due to it [[NoExportForYou being Japanese-language only]] for 23 years. Creator Music/TobyFox cites it as an inspiration for ''VideoGame/{{Undertale}}'', and it gained three spiritual successors in ''VideoGame/{{Chulip}}'', ''VideoGame/{{Endonesia}}'' and ''VideoGame/GiFTPiA''.
''VideoGame/{{GiFTPiA}}''.



* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die — if it's white, than the boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.

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* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die — if it's white, than then the boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.

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* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die — if it's white, then the boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.

to:

* DeathsHourglass: The game has a system called "Action Limit", which is a meter that gradually goes down until the player either dies or replenishes it by sleeping in a bed. The meter's capacity increases as the player levels up. There is also a marker on the game's clock HUD which shows the point after which the player will die — if it's white, then than the boy has more than 1 day left to live, and if it's red, he will die the next time the clock hand passes the marker. The time of death can also be delayed by consuming a food item.item.
* DeconstructionGame: The entire game is a deconstruction of [=RPGs=], with the "Hero" being a tabletop murder hobo before the phrase was popular, and the "combat" is revealed to be bad for the environment. Instead of being focused on the player, with [=NPCs=] who have only a few lines of dialogue, and that a regular player would ignore. In here, the main draw is the [=NPCs=], and instead of fighting anything, you wait for things to happen and gather love to level up. [[spoiler:Even that is deconstructed, as the world you're trapped in is a game, and when given the choice, you must say "No" and quit the game, taking what you learned into the real world, which is also what is needed to return moonlight to Love-De-Gard and free everyone.]]
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* MushroomSamba: A mix between this and MagicMushroom. The mushrooms you eat in the Mushroom Forest make you hallucinate, but also open up new paths and teleport you.

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