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* HumanitysWake: One of the {{Downer Ending}}s has the monsters wipe out the humans, most commonly achieved by making Monsters have a very low opinion on Humans and the opposite for Humans' view on Monsters. [[spoiler: In Monster Loves You Too, there's several moments in the game, most notably the ending, which implies that Human Annihilation is the canon ending.]]



* WouldHurtAChild: The game contains scenarios where you can eat baby animals... and even human children. While that certainly will increase your Ferocity stat, it certainly won't help you get most of the best endings.

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* WouldHurtAChild: The game contains scenarios where you can eat baby animals... and even human children. While that certainly will increase your Ferocity stat, it certainly won't help you get most of the best endings. The sequel even has moments where you can eat Morsels, and some characters are seen or heard eating Monsterlings.
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* CripplingOverspecialization: Lampshaded during the Ascension segment of the game. The Elders tell you that Nash-Gnash failed to ascend to Elderhood as she is pure Ferocity -- mean and violent -- with no other qualities to redeem that. Justified in that you can get several of the endings by specializing in just one virtue, but you almost certainly won't get past the Ascension segment of the game.

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* CripplingOverspecialization: Lampshaded during the Ascension segment of the game. The Elders tell you that Nash-Gnash failed to ascend to Elderhood as she is pure Ferocity incarnate -- mean and violent -- with no other qualities to redeem that. Justified in that you can get several of the endings by specializing in just one virtue, but you almost certainly won't get past the Ascension segment of the game.



* TheDreaded: The Oldest Monster. Almost every monster you meet is terrified of it, and for good reason. Its body dwarves entire hovels and can easily kill another monster of similar size to it.
* EatsBabies: Inverted with the Morsels. They will feed on their dying adults' slime if they are deemed unworthy of becoming an Elder.

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* TheDreaded: The Oldest Monster. [[HorrifyingTheHorror Almost every monster you meet is terrified of it, it]], and for good reason. Its body dwarves entire hovels and it can easily kill another monster of similar size to it.
* EatsBabies: Inverted ZigZagged with the Morsels. They In the original game, they will feed on their dying adults' slime if they are deemed unworthy of becoming an Elder.Elder. In the sequel, Monsters are also known to prey on Morsels when there's no better food options
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Despite its title, ''Monster Loves You!'' contains no DatingSim or romance elements at all, nor can you play a character who (lovingly or otherwise) raises monsters. A sequel, ''Monster Loves You, too!'' was released in December of 2023.

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Despite its title, ''Monster Loves You!'' contains no DatingSim or romance elements at all, nor can you play a character who (lovingly or otherwise) raises monsters. A sequel, ''Monster Loves You, too!'' was released in December of 2023.
2023. The sequel is [[DarkerAndEdgier seen as a more gritty retelling of the original game]] where some choices aren't available due to the player accumulating too much Malice, Greed, or Docility and some choices require the player to spend brains, guts, and flesh to stay on the good path. There's even a combat system where your choices affect the battle and its outcome.
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* AnAesop: The entire point of the game is that the choices you make throughout life will eventually come back to you, for good or for ill.

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Despite its title, ''Monster Loves You!'' contains no DatingSim or romance elements at all, nor can you play a character who (lovingly or otherwise) raises monsters.

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Despite its title, ''Monster Loves You!'' contains no DatingSim or romance elements at all, nor can you play a character who (lovingly or otherwise) raises monsters.
monsters. A sequel, ''Monster Loves You, too!'' was released in December of 2023.


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* WeAreAsMayflies: ZigZagged. The majority of the stages of monster life last only a few months or years at most, shorter than most ''animals'', let alone humans. The Elder stage, however, can live for ''centuries'' as revealed by the sequel.
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* BittersweetEnding: Most endings where you fail to ascend to Elder status have you be sacrificed to the Spawning Vat where you came, but your [[DyingDream last thoughts]] will influence fledgling Morsels to pursue your goals.


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* EatsBabies: Inverted with the Morsels. They will feed on their dying adults' slime if they are deemed unworthy of becoming an Elder.


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* WhereItAllBegan: You only go to the Spawning Vat twice in the game. The first time is when you are born, and the second is where you are judged to become an Elder or become food for the Morsels.
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* TheDreaded: The Oldest Monster. Almost every monster you meet is terrified of it, and for good reason. Its body dwarves entire hovels and can easily kill another monster of similar size to it.
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* GoldenEnding: "Universal Prosperity" is the most positive possible outcome out of all 14 endings, where you convince humans and monsters to live in harmony. Interestingly, it's arguably the easiest ending to get in the game, at least out of the ones you can get in the Elder phase.

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* GoldenEnding: "Universal Prosperity" is the most positive possible outcome out of all 14 endings, where you convince humans and monsters to live in harmony. Interestingly, [[RousseauWasRight it's arguably the easiest ending to get in the game, game]], at least out of the ones you can get in the Elder phase.
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* WouldHurtAChild: The game contains scenarios where you can eat baby animals...and even human children. While that certainly will increase your Ferocity stat, it certainly won't help you get most of the best endings.

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* WouldHurtAChild: The game contains scenarios where you can eat baby animals... and even human children. While that certainly will increase your Ferocity stat, it certainly won't help you get most of the best endings.

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* BlueAndOrangeMorality: Downplayed. While Monster morality bears many similarities to Human morality, there are some key differences. Monsters view Ferocity (the willingness to do harm) and Cleverness (even when used to deceive others) as virtues. Granted, there are positive and negative means to increase almost all stats, but until you reach Elder status, the game doesn't account for what you did to gain the stats.
** Moreover, all of your Monster's stats are handled as an either/or condition: either you have a high enough Bravery stat to be considered courageous, or you don't. There's no sliding scale between, say, Bravery and Carefulness. Monsters don't do nuance, apparently.

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\n* BlueAndOrangeMorality: Downplayed. While Monster morality bears many similarities to Human morality, there are some key differences. Monsters view Ferocity (the willingness to do harm) and Cleverness (even when used to deceive others) as virtues. Granted, there are positive and negative means to increase almost all stats, but until you reach Elder status, the game doesn't account for what you did to gain the stats.
**
stats. Moreover, all of your Monster's stats are handled as an either/or condition: either you have a high enough Bravery stat to be considered courageous, or you don't. There's no sliding scale between, say, Bravery and Carefulness. Monsters don't do nuance, apparently.
apparently.










* {{Gamebooks}}: The entire game follows a "Choose Your Own Adventure'' format, with some LifeSimulationGame elements mixed in.




























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* StoryBranching: The entire game follows a "Choose Your Own Adventure" format, with some LifeSimulationGame elements mixed in.






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''Monster Loves You!'' is a 2013 hybrid of ChooseYourOwnAdventure and LifeSimulationGame for PC, iOS, Android, and UsefulNotes/NintendoSwitch. Players assume the role of a monster as they are born, grow up, and either die or become an Elder Monster destined to influence the future of all monsters.

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''Monster Loves You!'' is a 2013 hybrid of ChooseYourOwnAdventure {{Gamebook}} and LifeSimulationGame for PC, iOS, Android, and UsefulNotes/NintendoSwitch. Players assume the role of a monster as they are born, grow up, and either die or become an Elder Monster destined to influence the future of all monsters.



!!''Monster Loves You!'' contains examples of the following tropes:

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!!''Monster Loves You!'' contains provides examples of the following tropes:
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