Follow TV Tropes

Following

History VideoGame / MonsterHunterStories2WingsOfRuin

Go To

OR

Is there an issue? Send a MessageReason:
None


* During the final battle with [[spoiler:Oltura]], Kyle implies from an early comment he makes and a scene from a earlier cutscene that his attacks have no effect on it (due to the creature's light blocking his attacks), but that yours and Ratha's do, with him not actually able to do it damage until he makes some unique arrows. In the gameplay of the battle he inflicts damage like usual.

to:

* ** During the final battle with [[spoiler:Oltura]], Kyle implies from an early comment he makes and a scene from a earlier cutscene that his attacks have no effect on it (due to the creature's light blocking his attacks), but that yours and Ratha's do, with him not actually able to do it damage until he makes some unique arrows. In the gameplay of the battle he inflicts damage like usual.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* During the final battle with [[spoiler:Oltura]], Kyle implies from an early comment he makes and a scene from a earlier cutscene that his attacks have no effect on it (due to the creature's light blocking his attacks), but that yours and Ratha's do, with him not actually able to do it damage until he makes some unique arrows. In the gameplay of the battle he inflicts damage like usual.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InformedAttribute: It's made a plot point by Cheval that the player character has an "obsession" with taking vengeance on a Nergigante, an obsession that is putting Ratha and everyone else in danger. Yet, the way the game tries to show this is by them taking on a Rage Rayed Astalos against Cheval's advice, an action that is little different from things they did before they ever learned a Nergigante played a role in their grandfather's death. Navirou even lampshades this and maintains the fight had nothing to do with Nergigante, but Cheval maintains that he somehow knows that's not the case. The player character's expressions in response indicate he is somehow right, but this just makes the reasoning all the harder to understand. Not helping is how the game never explains why the characters think this is the same Nergigante as the one that injured Red.
* InterfaceSpoiler: There are several sets of hunter stamps that you can use in multiplayer, with several of them spoiling not only your future allies, but also returning characters from the first game.
Is there an issue? Send a MessageReason:
Just saw an emerald congalala do a beam battle, so not sure now what the requirement to be able to do it is.


* BeamOWar: If two opposing monsters possess an element aside from Non-Elemental they will periodically engage in brief contests of strength where they blast out the element as a destructive stream of lightning, water, ice, fire, or Dragon energy from their mouth. The attacks collide and it's up to the player to press button inputs quickly enough to overpower the opponent's attack, netting them some extra damage that doesn't take up a turn and increases their Kinship gauge.

to:

* BeamOWar: If two Many opposing monsters possess an element aside from Non-Elemental they will can periodically engage in brief contests of strength with each other where they blast out the element as a destructive stream of lightning, water, ice, fire, or Dragon energy from their mouth. The attacks collide and it's up to the player to press button inputs quickly enough to overpower the opponent's attack, netting them some extra damage that doesn't take up a turn turn, and increases has the added benefit of increasing their Kinship gauge.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Monster eggs are noted to vary quite a bit in weight. The game shows this by having the player character walk more slowly depending on how heavy the egg they are carrying is.
Is there an issue? Send a MessageReason:
None


* FamilyUnfriendlyDeath: [[spoiler: Guardian Ratha]] suffers a surprisingly gruesome one. The game until that point went out of the way to downplay visual damage and death. This in turn made the scene more unsettling and shocking as it's [[spoiler: ''torn apart and eaten'', with blood spurts being shown]].

to:

* FamilyUnfriendlyDeath: [[spoiler: Guardian Ratha]] suffers a surprisingly gruesome one. The game until that point went out of the way to downplay visual damage and death. This in turn made the scene more unsettling and shocking as it's the victim is [[spoiler: ''torn apart and eaten'', with blood spurts being shown]].
Is there an issue? Send a MessageReason:
None


* FamilyUnfriendlyDeath: [[spoiler: Guardian Ratha]] suffers a surprisingly gruesome one. The game until that point went out of the way to downplay visual damage and death. This in turn made the scene more unsettling and shocking as it's not only [[spoiler:eaten with blood splurts everywhere, but it's also heavily implied to be ''torn apart'']].

to:

* FamilyUnfriendlyDeath: [[spoiler: Guardian Ratha]] suffers a surprisingly gruesome one. The game until that point went out of the way to downplay visual damage and death. This in turn made the scene more unsettling and shocking as it's not only [[spoiler:eaten with blood splurts everywhere, but it's also heavily implied to be [[spoiler: ''torn apart'']].apart and eaten'', with blood spurts being shown]].
Is there an issue? Send a MessageReason:
None


* FamilyUnfriendlyDeath: [[spoiler: Guardian Ratha]] suffers a surprisingly gruesome one. The game until that point went out of the way to downplay visual damage and death, which in turn made the scene more unsettling and shocking for the game’s standard.

to:

* FamilyUnfriendlyDeath: [[spoiler: Guardian Ratha]] suffers a surprisingly gruesome one. The game until that point went out of the way to downplay visual damage and death, which death. This in turn made the scene more unsettling and shocking for the game’s standard.as it's not only [[spoiler:eaten with blood splurts everywhere, but it's also heavily implied to be ''torn apart'']].
Is there an issue? Send a MessageReason:
None


* BonusBoss: As in the first game, there are various bosses you can only fight in the post-game, including most Elder Dragons, but the big one is the one that lies at the bottom of the post-game dungeon known as the Elder's Lair: [[spoiler:Fatalis, reprising its role as the Bonus Boss, just like in the first game.]]

to:

* BonusBoss: As in the first game, there are various bosses you can only fight in the post-game, including most Elder Dragons, Dragons as well as the Deviants, but the big one is the one that lies at the bottom of the post-game dungeon known as the Elder's Lair: [[spoiler:Fatalis, reprising its role as the Bonus Boss, just like in the first game.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BonusBoss: As in the first game, there are various bosses you can only fight in the post-game, including most Elder Dragons, but the big one is the one that lies at the bottom of the post-game dungeon known as the Elder's Lair: [[spoiler:Fatalis, reprising its role as the Bonus Boss, just like in the first game.]]
Is there an issue? Send a MessageReason:
None


* HavingABlast: The Blast element centers around causing explosions, with the Blastblight status effect causing characters to take large amounts of explosive damage at the end of each turn. In particular, the Bazelgeuse's Kinship attack involves it raining down explosive scales a la a bombing run... and then crash-landing on top of them to detonate them.

to:

* HavingABlast: The Blast element centers around causing explosions, coating opponents with explosive materials which eventually combust, with the Blastblight status effect causing characters to take large amounts of explosive damage at the end of each turn.after a few turns pass. In particular, the Bazelgeuse's Kinship attack involves it raining down explosive scales a la a bombing run... and then crash-landing on top of them to detonate them. The aptly named Ignition Breath skill will shoot a flame that hits all opponents and should any of them be suffering Blastblight the blast will immediately detonate.



* HeroOfAnotherStory: Navirou confirms that his "old buddy" is still out there somewhere, but is otherwise engaged for this new crisis gripping the Old World of ''Monster Hunter''.

to:

* HeroOfAnotherStory: Navirou confirms indicates that his "old buddy" is still out there somewhere, but is otherwise engaged for this new crisis gripping the Old World of ''Monster Hunter''.
Is there an issue? Send a MessageReason:
None


* BeamOWar: If two opposing monsters possess an element aside from Non-Elemental they will periodically engage in brief contests of strength where they blast out the element as a destructive stream of lighting, water, ice, fire, or Dragon energy from their mouth. The attacks collide and it's up to the player to press button inputs quickly enough to overpower the opponent's attack, netting them some extra damage that doesn't take up a turn and increases their Kinship gauge.

to:

* BeamOWar: If two opposing monsters possess an element aside from Non-Elemental they will periodically engage in brief contests of strength where they blast out the element as a destructive stream of lighting, lightning, water, ice, fire, or Dragon energy from their mouth. The attacks collide and it's up to the player to press button inputs quickly enough to overpower the opponent's attack, netting them some extra damage that doesn't take up a turn and increases their Kinship gauge.

Added: 1380

Changed: 76

Is there an issue? Send a MessageReason:
None


* BeamOWar: If two opposing monsters possess an element aside from Non-Elemental they will periodically engage in brief contests of strength where they blast out the element as a destructive stream of lighting, water, ice, fire, or Dragon energy from their mouth. The attacks collide and it's up to the player to press button inputs quickly enough to overpower the opponent's attack, netting them some extra damage that doesn't take up a turn and increases their Kinship gauge.



** Deviljho's Kinship Art has it notice Naviroh about to eat a piece of meat and then go on a rampage trying to devour him.

to:

** Deviljho's Kinship Art has it notice Naviroh Navirou about to eat a piece of meat and then go on a rampage trying to devour him.it, only to get even more enraged when Navirou leaves it nothing but a bone.


Added DiffLines:

* LimitBreak: Kinship skills are unique, powerful moves that only monsties can perform and only when their kinship with their Rider maxes out and they are being ridden, the implication being the Rider is combining their own energies with the monster. They sometimes involve the Rider and monstie performing synchronized movements as a lead-in to the attack (such as holding out their arms like Tobi Kadachi, or holding the Kinship Stone in their mouth when Glavenous holds its tail in its mouth). Some of them (typically those involving weaker monsters) are silly or nonsensical, but most are quite spectacular, sometimes involving super versions of attacks the monster normally performs or entirely different applications of their powers (such as the various types of Rathian being able to shape their flames into spinning discs of destruction, or the Ludroths weaponizing the liquid in their manes).
Is there an issue? Send a MessageReason:
No spoiler-tagging trope names in lists.


* [[spoiler:WhereItAllBegan]]: [[spoiler:Hakolo Island is both where the story begins and where Oltura reaches maturity and fights the protagonist and their team as the final boss battle.]]

to:

* [[spoiler:WhereItAllBegan]]: WhereItAllBegan: [[spoiler:Hakolo Island is both where the story begins and where Oltura reaches maturity and fights the protagonist and their team as the final boss battle.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FamilyUnfriendlyDeath: [[spoiler: Guardian Ratha]] suffers a surprisingly gruesome one. The game until that point went out of the way to downplay visual damage and death, which in turn made the scene more unsettling and shocking for the game’s standard.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChekhovsVolcano: The volcano in the middle of Hakolo Island does eventually go off, but not as one might expect. Rather, [[spoiler:the caldera is actually the very first Rage Ray Pit Oltura created. Oltura returns to the volcano right before it reaches maturity and unleashes a glowing indigo storm from inside of it that spreads all across the sky.]]


Added DiffLines:

* [[spoiler:WhereItAllBegan]]: [[spoiler:Hakolo Island is both where the story begins and where Oltura reaches maturity and fights the protagonist and their team as the final boss battle.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PatternCodedEggs: Like the previous game, players collect new monsters by raiding nests for eggs to hatch, and the eggs are designed as a way for the player to identify the monster inside. Each monster grouping has a different pattern (for instance, Herbivore eggs are spotted with horizontal ovals, while aquatic Leviathans have a wave pattern), and the coloring usually matches the monster itself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PermanentlyMissableContent: For a short section of the game Ratha has access to a special, exclusive Kinship move called Ground Flare. If you don't use him in battle during this part of the game, or use him and neglect to notice he can now use a Kinship attack, you won't be able to see it during that playthrough. It's not available for viewing in the Kinship move gallery either.
Is there an issue? Send a MessageReason:
None


* SuperPersistentPredator: The Nergigante [[spoiler:Cheval had been tracking proves to be one. It has been flying all over the place as if looking for something, even attacking villages along the way and inflicting substantial casualties (either out of redirected frustration or the perception that the humans are interfering with it). It turns out to have been tracking Oltura (whose burrows crisscross many places), such a inexperienced-yet-powerful Elder Dragon being an ideal energy source if the Nergigante can slay it (as well as the sort of "too strong for the natural order" Elder that Nergigante are theorized to help cull). So focused it is on the task that despite having just come out of a grueling fight and being in no condition to battle something so powerful, it still barrels ahead when Oltura finally shows itself on the surface. This proves to be the Nergigante's undoing, as Oltura easily knocks it unconscious and it proceeds to fall into the pit.]]

to:

* SuperPersistentPredator: The Nergigante [[spoiler:Cheval had been tracking -- implied by Navirou and Ena to somehow be the same one that fought Red years earlier -- proves to be one. It has been flying all over the place as if looking for something, even attacking villages along the way and inflicting substantial casualties (either out of redirected frustration or the perception that the humans are interfering with it). It turns out to have been tracking Oltura (whose burrows crisscross many places), such a since an inexperienced-yet-powerful Elder Dragon being would be an ideal energy source if the Nergigante can could slay it (as well as being the sort of "too strong for the natural order" Elder Dragon that Nergigante are theorized to help cull). So focused it is on the task that despite having just come out of a grueling fight and being in no condition to battle something so powerful, it still barrels ahead when Oltura finally shows itself on the surface. This proves to be the Nergigante's undoing, as Oltura easily knocks it unconscious and it proceeds to fall into the pit.]]



** Guardian Ratha returned to keep the peace on Hakolo Island, but never allowed anyone else to ride him, all in memory of his deceased Rider, Red.

to:

** Guardian Ratha returned to keep the peace on Hakolo Island, Island but never allowed anyone else to ride him, all in memory of his deceased Rider, Red.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperPersistentPredator: The Nergigante [[spoiler:Cheval had been tracking proves to be one. It has been flying all over the place as if looking for something, even attacking villages along the way and inflicting substantial casualties (either out of redirected frustration or the perception that the humans are interfering with it). It turns out to have been tracking Oltura (whose burrows crisscross many places), such a inexperienced-yet-powerful Elder Dragon being an ideal energy source if the Nergigante can slay it (as well as the sort of "too strong for the natural order" Elder that Nergigante are theorized to help cull). So focused it is on the task that despite having just come out of a grueling fight and being in no condition to battle something so powerful, it still barrels ahead when Oltura finally shows itself on the surface. This proves to be the Nergigante's undoing, as Oltura easily knocks it unconscious and it proceeds to fall into the pit.]]
Is there an issue? Send a MessageReason:
None


* PsychicRadar: While it's not explained if its entirely an enhanced version of mundane senses or an actual psychic or magical ability, talented human Riders and many Wyverians are seen to possess the ability to sense the presence of particularly powerful monsters. They can also use this when in close proximity to judge the strength of a monster's life force. Ol' Dede, Cheval, Ena, Yoomlana, Avinia and the Protagonist all explicitly display some version of this ability during the events of the game.

to:

* PsychicRadar: While it's not explained if its entirely an enhanced version of mundane senses or an actual psychic or magical ability, talented human Riders and many Wyverians are seen to possess the ability to sense the presence of particularly powerful monsters. They can also use this when in close proximity to judge the strength of a monster's life force. Ol' Dede, Cheval, Ena, Yoomlana, Avinia and the Protagonist all explicitly display some version of this ability during the events of the game.game, and Red was legendary for his proficiency to hear the "voices" of monsters.
Is there an issue? Send a MessageReason:
Not sure if this is the best trope for it so feel free to change it to another if there is a more fitting one.

Added DiffLines:

* PsychicRadar: While it's not explained if its entirely an enhanced version of mundane senses or an actual psychic or magical ability, talented human Riders and many Wyverians are seen to possess the ability to sense the presence of particularly powerful monsters. They can also use this when in close proximity to judge the strength of a monster's life force. Ol' Dede, Cheval, Ena, Yoomlana, Avinia and the Protagonist all explicitly display some version of this ability during the events of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBerserker:
** Deviljho's Kinship Art has it notice Naviroh about to eat a piece of meat and then go on a rampage trying to devour him.
** Whenever Ratha's Wings of Ruin start acting up, he enters a feral state and lashes out at anything that catches his attention. [[spoiler:This comes to a head when his Razewing powers flare up when confronting a rage-ray'd Legiana, leading to him blowing up two of Kuan Village's newly-built windmills while dogfighting it; and again in the penultimate boss fight, where Ratha uses a powered-up version of his Savage Fireball skill resembling his Ground Flare Kinship Skill and a dark version of his Sky-High Dive Kinship Skill.]]


Added DiffLines:

* HavingABlast: The Blast element centers around causing explosions, with the Blastblight status effect causing characters to take large amounts of explosive damage at the end of each turn. In particular, the Bazelgeuse's Kinship attack involves it raining down explosive scales a la a bombing run... and then crash-landing on top of them to detonate them.
Is there an issue? Send a MessageReason:
None


** The game implies that many of the monsters you "slay" are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. Most explicitly is the late game story quest where you have to defeat a [[spoiler:Nergigante. You will get materials from it and the monsterpedia will record it as slain, and the text under its boss entry will even state how slaying it powered up your and Cheval's Kinship Stones, but in the scene itself the Nergigante gets right back up, weakened but in one piece. Cheval even tells Yoomlana in the next scene that they did not slay the Nergigante.]] Further, in the post-game there is a quest where Lilia has you search for a Kirin den. Despite the quest requiring you to "slay" the Kirin, after you do Lilia will state that now that she knows what is living in the den she won't give permission to anyone but you to enter it, implying the Kirin is still alive. All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward. The Bloodbath Diablos quest has you slay it in gameplay like in most encounters, but the clerk who gave you the quest refers to the Diablos as having "retreated."
** Among the many monsters that you can hatch and obtain as Monsties are Deviants. In main-series-lore, Deviant Monsters are supposed to be stronger than average monsters that have survived life-threatening experiences and come out of it with new adaptations as a result, and yet it's possible to hatch them. The most outlandish one by far is '''Bloodbath Diablos''', which is explicitly stated to hold a burning grudge against Hunters, a fact that doesn't prevent you from using one as Monstie. That said, it's mitigated in that such lore appears to be absent from the ''Stories'' universe, with Deviants being treated as unusual and powerful but still somehow natural variations of regular monsters rather than individuals that went through specific life events. Even Bloodbath's hatred of humans seems absent, albeit its viciousness remains.

to:

** The game implies that many of the monsters you "slay" are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. Most explicitly is the late game story quest where you have to defeat a [[spoiler:Nergigante. You will get materials from it and the monsterpedia will record it as slain, and the text under its boss entry will even state how slaying it powered up your and Cheval's Kinship Stones, but in the scene itself the Nergigante gets right back up, weakened but in one piece. Cheval even tells Yoomlana in the next scene that they did not slay the Nergigante.]] Further, in the post-game there is a quest where Lilia has you search for a Kirin den. Despite the quest requiring you to "slay" the Kirin, after you do Lilia will state that now that she knows what is living in the den she won't give permission to anyone but you to enter it, implying the Kirin is still alive. All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward. The Bloodbath Diablos quest has you slay it in gameplay like in most encounters, but the clerk who gave you the quest refers to the Diablos as having "retreated."
" All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward.
** Among the many monsters that you can hatch and obtain as Monsties are Deviants. In main-series-lore, Deviant Monsters are supposed to be stronger than average monsters that have survived life-threatening experiences and come out of it with new adaptations as a result, and yet it's possible to hatch them. The most outlandish one by far is '''Bloodbath Diablos''', which is explicitly stated to hold a burning grudge against Hunters, a fact that doesn't prevent you from using one as Monstie. That said, it's mitigated in that such lore appears to be absent from the ''Stories'' universe, with Deviants being treated as unusual and powerful but still somehow natural variations of regular monsters rather than individuals that went through specific life events. Even Bloodbath's hatred of humans seems absent, albeit its viciousness in battle remains.



* HandicappedBadass: Razewing Ratha was born with unusually small, black wings, that it seems unable to unfurl, rendering him incapable of flight. In spite of that he's still a ''Rathalos'' and his condition is a sign of a doomsday prophecy, that when the wings do eventually grow and unfurl disaster will befall the land. [[spoiler:Averted once his wings fully develop and he's able to fly around with ease]].

to:

* HandicappedBadass: Razewing Ratha was born with unusually small, black wings, that it seems unable to unfurl, rendering him incapable of flight. In spite of that he's still a ''Rathalos'' and his condition is a sign of a doomsday prophecy, legend, leading to fear that when the wings do eventually grow and unfurl disaster will befall the land. [[spoiler:Averted once his wings fully develop and he's able to fly around with ease]].



* SoapOperaRapidAgingSyndrome: After a fashion. The Monsties you hatch are immediately ready to go, just like in the first game, but the ArtShift has made the jump from "baby mode" to "combat-ready Monstie" a bit more jarring (and hilarious). This is on special display with the Kulu-Ya-Ku you get at the game's start, because it gets to hang out in a few cutscenes ''as a baby'' (which is adorable), and then, as soon as the cutscenes are over, it's in your party and ready to rock at full size, with no indication in-universe that an especially large amount of time has passed.
* ProtagonistCenteredMorality: The game offer a bit of an analysis of this with the Hunters early on. To the Riders, they're a pack of narrow-minded JerkAss outsiders trespassing in sacred grounds and hunting a monster that's no threat to anyone. The issue here is entirely a perspective shift, as in the main series games, these sorts of legends typically have some genuinely dangerous truth to them, and a singleminded determination to stop them at the source is considered a virtue of the [[PlayerCharacter protagonist hunter]].
* TimeSkip: There's been one since the first game, of about 4 years (to mirror the time between the first game's release and the development of the sequel according to a developer interview); it's been long enough that Avinia and Lilia have gone from being kids/young teens to being working young adults.

to:

* SoapOperaRapidAgingSyndrome: After a fashion. The Monsties you hatch are immediately ready to go, just like in the first game, but the ArtShift has made the jump from "baby mode" to "combat-ready Monstie" a bit more jarring (and hilarious). This is on special display with the Kulu-Ya-Ku you get at the game's start, because it gets to hang out in a few cutscenes ''as a baby'' (which is adorable), and then, as soon as the cutscenes are over, it's in your party and ready to rock at full size, with no indication in-universe that an especially large amount of time has passed.
passed. Much the same happens with Ratha.
* ProtagonistCenteredMorality: The game offer a bit of an analysis of this with the Hunters early on. To the Riders, they're a pack of narrow-minded JerkAss outsiders trespassing in sacred grounds and hunting a monster that's no threat to anyone. The issue here is entirely a perspective shift, as in the main series games, these sorts of legends typically have some genuinely dangerous truth to them, and a singleminded determination to stop them at the source is considered a virtue of the [[PlayerCharacter protagonist hunter]].
hunter]]. Then again, some of these Hunters are later revealed to have ulterior motives.
* TimeSkip: There's been one since the first game, of about 4 years (to mirror the time between the first game's release and the development of the sequel according to a developer interview); it's been long enough that Avinia and Lilia have gone from being kids/young young teens to being working young adults.
Is there an issue? Send a MessageReason:
None


* AscendedMeme: Plesioth's Hyperspace Tackle move has it make a damaging wave of air by using a hipcheck, referencing the Piscine Wyvern's [[ThatOneAttack infamous]] HitboxDissonance-laden attack in the main series games.

to:

* AscendedMeme: Plesioth's Hyperspace Tackle move has it make a damaging wave of air by using a hipcheck, referencing the Piscine Wyvern's [[ThatOneAttack infamous]] HitboxDissonance-laden attack in the main series games.games as well as making the Japanese fanbase's nickname for it official.
Is there an issue? Send a MessageReason:
I might be reaching here, as I am not super familiar with the lore of the original Deviants.

Added DiffLines:

* LighterAndSofter: Several of the Deviant monsters lack the dreaded status and backstories that they have in the main games, instead being treated as simply powerful and unusual variations of regular monsters, and fighting them is regarded as something people actually compete to get the opportunity for rather than something too dangerous for most hunters to even attempt. They don't have the "survived harsh experiences" origin either, or at least the ones living in the present do not (it's always possible their ancestors may have), instead being born already with most of their odd features or developing them naturally as they age (i.e. Bloodbath Diablos' broken-looking left horn growing to split into three points).
Is there an issue? Send a MessageReason:
None


* ApocalypseCult: We get scarce few details on how it functions, but [[spoiler:Zellard leads a small group of like-minded Wyverians and humans, some of them Riders, who worship Oltura in the belief that it will destroy the world when it awakens and begin a new, better world. For Zellard at least this means a world that does not suffer from weak, short-lived humans (its unclear if his human allies share this belief). They are completely off about Oltura's motives, as it has the mentality of a newborn and is only concerned with its own life, but there is just enough ambiguity in Oltura's actions and thoughts that Zellard is able to read into them a whole belief system (colored by his own growing despair and misanthropy).]]

to:

* ApocalypseCult: We get scarce few details on how it functions, but [[spoiler:Zellard leads a small group of like-minded Wyverians and humans, some of them Riders, who worship Oltura in the belief that it will destroy the world when it awakens and begin a new, better world. For Zellard at least this means a world that does not suffer from weak, short-lived humans (its (it's unclear if his human allies share this belief). They are completely off about Oltura's motives, as it has the mentality of a newborn and is only concerned with its own life, but there is just enough ambiguity in Oltura's actions and thoughts that Zellard is able to read into them a whole belief system (colored by his own growing despair and misanthropy).]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ApocalypseCult: We get scarce few details on how it functions, but [[spoiler:Zellard leads a small group of like-minded Wyverians and humans, some of them Riders, who worship Oltura in the belief that it will destroy the world when it awakens and begin a new, better world. For Zellard at least this means a world that does not suffer from weak, short-lived humans (its unclear if his human allies share this belief). They are completely off about Oltura's motives, as it has the mentality of a newborn and is only concerned with its own life, but there is just enough ambiguity in Oltura's actions and thoughts that Zellard is able to read into them a whole belief system (colored by his own growing despair and misanthropy).]]
Is there an issue? Send a MessageReason:
None


** The game implies that many of the monsters you "slay" are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. Most explicitly is the late game story quest where you have to defeat a [[spoiler:Nergigante. You will get materials from it and the monsterpedia will record it as slain, and the text under its boss entry will even state how slaying it powered up your and Cheval's Kinship Stones, but in the scene itself the Nergigante gets right back up, weakened but in one piece. Cheval even tells Yoomlana in the next scene that they did not slay the Nergigante. Further, in the post-game there is a quest where Lilia has you search for a Kirin den. Despite the quest requiring you to "slay" the Kirin, after you do Lilia will state that now that she knows what is living in the den she won't give permission to anyone but you to enter it, implying the Kirin is still alive. All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward. The Bloodbath Diablos quest has you slay it in gameplay like in most encoutners, but the clerk who gave you the quest refers to the Diablos as having "retreated."

to:

** The game implies that many of the monsters you "slay" are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. Most explicitly is the late game story quest where you have to defeat a [[spoiler:Nergigante. You will get materials from it and the monsterpedia will record it as slain, and the text under its boss entry will even state how slaying it powered up your and Cheval's Kinship Stones, but in the scene itself the Nergigante gets right back up, weakened but in one piece. Cheval even tells Yoomlana in the next scene that they did not slay the Nergigante. ]] Further, in the post-game there is a quest where Lilia has you search for a Kirin den. Despite the quest requiring you to "slay" the Kirin, after you do Lilia will state that now that she knows what is living in the den she won't give permission to anyone but you to enter it, implying the Kirin is still alive. All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward. The Bloodbath Diablos quest has you slay it in gameplay like in most encoutners, encounters, but the clerk who gave you the quest refers to the Diablos as having "retreated."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProtagonistCenteredMorality: The game offer a bit of an analysis of this with the Hunters early on. To the Riders, they're a pack of narrow-minded JerkAss outsiders trespassing in sacred grounds and hunting a monster that's no threat to anyone. The issue here is entirely a perspective shift, as in the main series games, these sorts of legends typically have some genuinely dangerous truth to them, and a singleminded determination to stop them at the source is considered a virtue of the [[PlayerCharacter protagonist hunter]].

Top