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I've gone through most of the Deviant quests so far in Stories and there's been no such references yet.


** Whether a monster is defeated and slain or defeated and retreats, the materials you collect from it are pretty much the same, including materials like internal organs that it shouldn't be able to live without. Further, it will count as slain in your field guide battle record even if it only retreated.
** The game implies that many of the monsters you "slay" (and yes, collect inordinate numbers of materials from) are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. Most explicitly is the late game story quest where you have to defeat a [[spoiler:Nergigante. You will get materials from it and the monsterpedia will record it as slain, and the text under its boss entry will even state how slaying it powered up your and Cheval's Kinship Stones, but in the scene itself the Nergigante gets right back up, weakened but in one piece. Cheval even tells Yoomlana in the next scene that they did not slay the Nergigante. Further, in the post-game there is a quest where Lilia has you search for a Kirin den. Despite the quest requiring you to "slay" the Kirin, after you do Lilia will state that now that she knows what is living in the den she won't give permission to anyone but you to enter it, implying the Kirin is still alive. All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward.
** Among the many monsters that you can hatch and obtain as Monsties are Deviants. In-lore, Deviant Monsters are supposed to be stronger than average monsters that have survived life-threatening experiences and come out of it with new adaptations as a result, and yet it's possible to hatch them. The most outlandish one by far is '''Bloodbath Diablos''', which is explicitly stated to hold a burning grudge against Hunters, a fact that doesn't prevent you from using one as Monstie.
** Another hatching oddity: apparently Palamutes are born wearing armor.

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** Whether a monster is defeated and slain or defeated and retreats, the materials you collect from it are pretty much the same, including materials like internal organs that it shouldn't be able to live without.without (you can also get multiple tails from one monster). Further, it will count as slain in your field guide battle record even if it only retreated.
** The game implies that many of the monsters you "slay" (and yes, collect inordinate numbers of materials from) are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. Most explicitly is the late game story quest where you have to defeat a [[spoiler:Nergigante. You will get materials from it and the monsterpedia will record it as slain, and the text under its boss entry will even state how slaying it powered up your and Cheval's Kinship Stones, but in the scene itself the Nergigante gets right back up, weakened but in one piece. Cheval even tells Yoomlana in the next scene that they did not slay the Nergigante. Further, in the post-game there is a quest where Lilia has you search for a Kirin den. Despite the quest requiring you to "slay" the Kirin, after you do Lilia will state that now that she knows what is living in the den she won't give permission to anyone but you to enter it, implying the Kirin is still alive. All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward.
afterward. The Bloodbath Diablos quest has you slay it in gameplay like in most encoutners, but the clerk who gave you the quest refers to the Diablos as having "retreated."
** Among the many monsters that you can hatch and obtain as Monsties are Deviants. In-lore, In main-series-lore, Deviant Monsters are supposed to be stronger than average monsters that have survived life-threatening experiences and come out of it with new adaptations as a result, and yet it's possible to hatch them. The most outlandish one by far is '''Bloodbath Diablos''', which is explicitly stated to hold a burning grudge against Hunters, a fact that doesn't prevent you from using one as Monstie.
Monstie. That said, it's mitigated in that such lore appears to be absent from the ''Stories'' universe, with Deviants being treated as unusual and powerful but still somehow natural variations of regular monsters rather than individuals that went through specific life events. Even Bloodbath's hatred of humans seems absent, albeit its viciousness remains.
** Another hatching oddity: apparently Palamutes are born wearing armor.armor (this was explained in an interview as not being what literally happens in the game's world but rather a design choice so that the player knows right away what they are getting, more specifically the developers were worried that if the Palamute lacked armor then the player might mistake it for a regular dog [[https://www.youtube.com/watch?v=lzZjhf-gTRg]]).

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''Monster Hunter Stories 2: Wings of Ruin'' is a RolePlayingGame SpinOff of the popular ''VideoGame/MonsterHunter'' series, developed by Creator/{{Capcom}} for the UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game was announced in the September 2020 Nintendo Direct Mini, with a trial version released on June 25, 2021, and the full game releasing on July 9, 2021.

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''Monster Hunter Stories 2: Wings of Ruin'' is a RolePlayingGame SpinOff of the popular ''VideoGame/MonsterHunter'' series, series and sequel to the original ''VideoGame/MonsterHunterStories'', developed by Creator/{{Capcom}} for the UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game was announced in the September 2020 Nintendo Direct Mini, with a trial version released on June 25, 2021, and the full game releasing on July 9, 2021.



The game also received a line of Toys/{{amiibo}} figures that could be scanned to unlock exclusive costumes for the player character.



* CallBack: After seeing how Red's old Kinship Stone powers up in a different way, Navirou reminisces that his old partner’s Kinship Stone upgraded by cleansing the Black Blight.

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* CallBack: After seeing how Red's old Kinship Stone powers up in a different way, Navirou reminisces that his old partner’s partner's Kinship Stone upgraded by cleansing the Black Blight.



** Another hatching oddity: apparently Palamutes are born wearing armor.



* IdenticalGrandson: During the Nintendo Direct reveal, many viewers thought the male protagonist and their grandfather were the same character (due to a flashback scene of Red riding a Rathalos when he was the protagonist' age), to the point where Capcom had to explicitly point out during TGS 2020 that they were two different characters.

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* IdenticalGrandson: During the Nintendo Direct reveal, many viewers thought the male protagonist and their grandfather were the same character (due to a flashback scene of Red riding a Rathalos when he was the protagonist' protagonist's age), to the point where Capcom had to explicitly point out during TGS 2020 that they were two different characters.
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** The game implies that many of the monsters you "slay" (and yes, collect inordinate numbers of materials from) are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten.

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** The game implies that many of the monsters you "slay" (and yes, collect inordinate numbers of materials from) are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. Most explicitly is the late game story quest where you have to defeat a [[spoiler:Nergigante. You will get materials from it and the monsterpedia will record it as slain, and the text under its boss entry will even state how slaying it powered up your and Cheval's Kinship Stones, but in the scene itself the Nergigante gets right back up, weakened but in one piece. Cheval even tells Yoomlana in the next scene that they did not slay the Nergigante. Further, in the post-game there is a quest where Lilia has you search for a Kirin den. Despite the quest requiring you to "slay" the Kirin, after you do Lilia will state that now that she knows what is living in the den she won't give permission to anyone but you to enter it, implying the Kirin is still alive. All in all, "slaying" in the game's story can count as nothing more than defeating or otherwise driving away the monster, at least when no actual body is seen in a cutscene afterward.
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* AscendedMeme: Plesioth's Hyperspace Tackle move has it make a damaging wave of air by using a hipcheck, referencing the Piscine Wyvern's [[ThatOneAttack infamous]] HitboxDissonance-laden attack in the main series games.
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To my knowledge the game never says hot mist or cold resistant armor keeps you from feeling the cold completely, it just keeps you from being unable to fight properly due to feeling very cold. Int he cutscene the protagonist shivers some sure but still functions just fine otherwise and stops shivering once they get moving again.


** During a cutscene where the main characters and Avinia are searching the Lavina Mine Cave, the player character is visibly shivering because of the cold, while Avinia is perfectly fine. This doesn't change even if the player is wearing an armour-set that has the ''Cold Res'' skill, which in-game protects them from the being impeded by the cold.
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** Since the player character promises Kayna to take care of Ranmar, you cannot release him conventionally or via the Rite of Channeling no matter how many other monsties you get.

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** During a cutscene where the main characters and Avinia are searching the Lavina Mine Cave, the player character is visibly shivering because of the cold, while Avinia is perfectly fine. This doesn't change even if the player is wearing an armour-set that has the ''Cold Res'' skill, which in-game prevents them from feeling cold.

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** During a cutscene where the main characters and Avinia are searching the Lavina Mine Cave, the player character is visibly shivering because of the cold, while Avinia is perfectly fine. This doesn't change even if the player is wearing an armour-set that has the ''Cold Res'' skill, which in-game prevents protects them from feeling cold.the being impeded by the cold.
* GenderNeutralWriting: As protagonists, both the Legendary Rider of the previous game and the Mahana Rider of this one are carefully never referred to as male or female in dialog, since they could be either depending on the choices made in the character creator.
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Correcting a spelling error.


* {{Foreshadowing}}: Rather Subtley done at the Pit of Remembrance due to how a Nergigante was present for its openning. [[spoiler: The Nergigante was present due to the pits being produced by another Elder Dragon and he was poking around to see if there was a free meal]]

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* {{Foreshadowing}}: Rather Subtley done at the Pit of Remembrance due to how a Nergigante was present for its openning.opening. [[spoiler: The Nergigante was present due to the pits being produced by another Elder Dragon and he was poking around to see if there was a free meal]]
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* DevelopersForesight: Some Monsties react to particular buff-types by changing their model or appearance similarly to how the monster would in actual Monster Hunter game. For instance, if a Velkhana gets an Ice Attack up buff, they'll create their ice mantle, If a Nergigante gets an All Element Attack Up buff, they'll sprout their black, hardened spikes, and if a Teostra gets a Fire Attack Up buff, they'll turn on their flame aura. These are all cosmetic, but it's still a neat touch.

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* DevelopersForesight: Some Monsties react to particular buff-types by changing their model or appearance similarly to how the monster would in actual the main series Monster Hunter game. games. For instance, if a Velkhana gets an Ice Attack up buff, they'll create their ice mantle, If mantle; if a Nergigante gets an All Element Attack Up buff, they'll sprout their black, hardened spikes, spikes; and if a Teostra gets a Fire Attack Up buff, they'll turn on their flame aura. These are all cosmetic, but it's still a neat touch.
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* MetalSlime: Barrel Felynes offer a lot of experience if defeated, but they are prone to fleeing and possess incredible defense that causes most attacks to do scratch damage. Your best bet is to use barrel bombs against them, since those bypass defense.
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* {{Foreshadowing}}: Rather Subtley done at the Pit of Remembrance due to how a Nergigante was present for its openning. [[spoiler: The Nergigante was present due to the pits being produced by another Elder Dragon and he was poking around to see if there was a free meal]]
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** During a cutscene where the main characters and Avinia are searching the Lavina Mine Cave, the player character is visibly shivering because of the cold, while Avinia is perfectly fine. This doesn't change even if the player is wearing an armour-set that has the ''Cold Res'' skill, which in-game prevents them from feeling cold.
Is there an issue? Send a MessageReason:
None

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* DevelopersForesight: Some Monsties react to particular buff-types by changing their model or appearance similarly to how the monster would in actual Monster Hunter game. For instance, if a Velkhana gets an Ice Attack up buff, they'll create their ice mantle, If a Nergigante gets an All Element Attack Up buff, they'll sprout their black, hardened spikes, and if a Teostra gets a Fire Attack Up buff, they'll turn on their flame aura. These are all cosmetic, but it's still a neat touch.

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Fixing an indentation issue.


* HandicappedBadass: Razewing Ratha was born with unusually small, black wings, that it seems unable to unfurl, rendering him incapable of flight. In spite of that he's still a ''Rathalos'' and his condition is a sign of a doomsday prophecy, that when the wings do eventually grow and unfurl disaster will befall the land.

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* HandicappedBadass: Razewing Ratha was born with unusually small, black wings, that it seems unable to unfurl, rendering him incapable of flight. In spite of that he's still a ''Rathalos'' and his condition is a sign of a doomsday prophecy, that when the wings do eventually grow and unfurl disaster will befall the land. [[spoiler:Averted once his wings fully develop and he's able to fly around with ease]].



* IdenticalGrandson: During the Nintendo Direct reveal, many viewers thought the protagonist and their grandfather were the same character (due to a flashback scene of Red riding a Rathalos when he was the protagonist' age), to the point where Capcom had to explicitly point out during TGS 2020 that they were two different characters.

to:

* IdenticalGrandson: During the Nintendo Direct reveal, many viewers thought the male protagonist and their grandfather were the same character (due to a flashback scene of Red riding a Rathalos when he was the protagonist' age), to the point where Capcom had to explicitly point out during TGS 2020 that they were two different characters.



* OldSaveBonus: Having a ''VideoGame/MonsterHunterRise'' save will net you a set of Kamura Garb layered armor, modeled after the ''Rise'' player character's default gear.
** Players can transfer saves from the demo to the full game.

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* OldSaveBonus: OldSaveBonus:
**
Having a ''VideoGame/MonsterHunterRise'' save will net you a set of Kamura Garb layered armor, modeled after the ''Rise'' player character's default gear.
** Players can transfer saves from the demo to the full game. The game will resume from whenever the player last saved in the demo.
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** Among the many monsters that you can hatch and obtain as Monsties are Deviants. In-lore, Deviant Monsters are supposed to be stronger than average monsters that have survived life-threatening experiences and come out of it with new adaptations as a result, and yet it's possible to hatch them. The most outlandish one by far is '''Bloodbath Diablos''', which is explicitly stated to hold a burning grudge against Hunters, a fact that doesn't prevent you from using one as Monstie.
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** When you arrive in Kuan Village a Barroth has been causing cave-ins on the village's main trade route, preventing the merchant from getting much stock for her store. Sure enough, if you go to buy something from her she is only selling two types of item.
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Getting rid of natter. Also, the event is treated as somber because the characters are aware that they had put down a monster that had lost its mind.


** The game implies that many of the monsters you "slay" (and yes, collect inordinate numbers of materials from) are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. When you do apparently kill a rampaging Anjanath you had hoped to calm, the player character reacts as if it is a somber, unusual event to have killed a large monster.

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** The game implies that many of the monsters you "slay" (and yes, collect inordinate numbers of materials from) are not actually being killed. Notably Kayna refers to the Aptonoth you first fight as "good training partners," and other early fights as simply "getting past" monsters in the way rather than killing them. Further, a early subquest boss is noted to be a individual that local Riders have fought for training for years, and tasks you with doing the same despite it too being counted as "slain" when beaten. When you do apparently kill a rampaging Anjanath you had hoped to calm, the player character reacts as if it is a somber, unusual event to have killed a large monster.
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** Players can transfer saves from the demo to the full game.

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Game's released.


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''Monster Hunter Stories 2: Wings of Ruin'' is an upcoming RolePlayingGame SpinOff of the popular ''VideoGame/MonsterHunter'' series, developed by Creator/{{Capcom}} for the UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game was announced in the September 2020 Nintendo Direct Mini, with a trial version releasing on June 25, 2021, and the full game releasing on July 9, 2021.

to:

''Monster Hunter Stories 2: Wings of Ruin'' is an upcoming a RolePlayingGame SpinOff of the popular ''VideoGame/MonsterHunter'' series, developed by Creator/{{Capcom}} for the UsefulNotes/NintendoSwitch and UsefulNotes/{{Steam}}. The game was announced in the September 2020 Nintendo Direct Mini, with a trial version releasing released on June 25, 2021, and the full game releasing on July 9, 2021.
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* ModestyShorts: Due to the player character being a 14 year old, shorts are worn underneath for armor sets and layered armor that have skirts and such to prevent [[PantyShot panty shots]].

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* ModestyShorts: Due to the game being aimed for younger audiences and the player character being a 14 year old, shorts are worn underneath for armor sets and layered armor that have skirts and such to prevent [[PantyShot panty shots]].
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* OlderThanTheyLook: This applies to Wyverians in general, as always, though it's a bit more dramatic for Ena and Alwin, as detailed in their [[Characters\MonsterHunterStories2WingsOfRuin character entries]].

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* OlderThanTheyLook: This applies to Wyverians in general, as always, though it's a bit more dramatic for Ena and Alwin, as detailed in their [[Characters\MonsterHunterStories2WingsOfRuin character entries]].entries.
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Oops. Wrong page. Moving to YMMV.


* GoodBadBugs: In normal gameplay, Anjanath doesn't become obtainable until after the player arrives in Loloska. However, in the game demo, [[https://youtu.be/Wu1hHCXV6L8 it's entirely possible to obtain an Anjanath as early as Hakolo Island]], allowing players to just transfer it over to the full game. The only downside to this is that the Anjanath in question will be missing some animations and not deal any damage in the demo, though it's perfectly usable in the full game.
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I don’t know if this bug still works in the full game, but this method is surprisingly safe.

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* GoodBadBugs: In normal gameplay, Anjanath doesn't become obtainable until after the player arrives in Loloska. However, in the game demo, [[https://youtu.be/Wu1hHCXV6L8 it's entirely possible to obtain an Anjanath as early as Hakolo Island]], allowing players to just transfer it over to the full game. The only downside to this is that the Anjanath in question will be missing some animations and not deal any damage in the demo, though it's perfectly usable in the full game.
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Some of the tropes on here will likely have to be removed since they'll be covered on the character page. I thought about removing OTTL, but it applies generally as it usually does, so I'm leaving it in for now.


* OlderThanTheyLook: Due to being Wyverians, Ena and Alwin are old enough to have known the protagonist's grandfather, Red, despite looking fairly young. (Ena, in particular, is not much taller than your explicitly-early-teens protagonist, and has a similarly "teenaged" physique, despite possibly being outright old enough to be your ''grandmother''.) When they first meet, Ena even mistakes the protagonist for him (albeit this is stated to be due to the protagonist's eyes reminding her of Red rather than necessarily meaning she knew Red when he was 14).

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* OlderThanTheyLook: Due This applies to being Wyverians, Wyverians in general, as always, though it's a bit more dramatic for Ena and Alwin are old enough to have known the protagonist's grandfather, Red, despite looking fairly young. (Ena, Alwin, as detailed in particular, is not much taller than your explicitly-early-teens protagonist, and has a similarly "teenaged" physique, despite possibly being outright old enough to be your ''grandmother''.) When they first meet, Ena even mistakes the protagonist for him (albeit this is stated to be due to the protagonist's eyes reminding her of Red rather than necessarily meaning she knew Red when he was 14).their [[Characters\MonsterHunterStories2WingsOfRuin character entries]].
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* UndyingLoyalty:
** Played with. Monsties take their Rider wherever they want to go, acting almost like extensions of the Rider's own arms and legs, and they will readily defend their Rider regardless of the threat. However, monsties do not always stay with their original Riders, or even remain with a Rider at all (ones that give up a gene for the Rite of Channeling will leave to return to the wild), nor do they obey their Rider's every command (a seemingly common misconception among non-Riders is that Riders "control" their monsters). In particular it is noted a Rider must always show gratitude if they expect their relationship with their monstie to be a good one. However, as Kayna notes early on, once a monster bonds with a Rider it never forgets them, and continues to value that relationship their whole life. Even if one decides it wants to live with another Rider, it will likely ask for the original Rider's blessing (as seen with Ranmar).
** Guardian Ratha returned to keep the peace on Hakolo Island, but never allowed anyone else to ride him, all in memory of his deceased Rider, Red.
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"The Bus Came Back" means "this character returns after an absence", not "this character returns in the sequel"


* TheBusCameBack: Several characters from the first game return such as Navirou, Lilia, Avinia and Reverto.
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* NoobCave: While the early game on Hakolo Island has several ''literal'' "noob caves" (particularly Rider Overlook), the entire early Hakolo Island sequence leading up to meeting Ena is effectively this. It's a fairly constrained space you can't go too far into, the monsters are all low-level and fairly simple, and aside from a brief solo jaunt to the Overlook, you have [[CrutchCharacter Kayna and Avmar]] with you to make sure you don't get too far in over your head.
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Moved to the character page.


* HulaAndLuaus: While the setting is handled with a good deal more respect than most "classic" examples (it is your hometown, after all!) Mahana Village and its inhabitants are still Extremely Pacific Islander[[TradeSnark ™]] and will go out of their way to make sure you don't miss this fact.
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Developer interviews have stated 4 years passed since the events of the first game. Presumably Lilia got fast tracked to promotions thanks to her accomplishments. The interview also implies Lilia tries to make herself look older in order to look more like Simone.


* TimeSkip: There's been one since the first game, though the exact amount of time that's passed is a bit vague; it's been long enough that Avinia and Lilia have gone from being kids to being very obvious working adults who seem to be either in their later twenties or perhaps even early thirties (given their high rank and expertise), which would suggest upwards of 20 years have passed. On the other hand, Navirou is still Navirou, and while Reverto is ''slightly'' older and wiser-seeming, he doesn't look like full decades have gone by.

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* TimeSkip: There's been one since the first game, though of about 4 years (to mirror the exact amount of time that's passed is between the first game's release and the development of the sequel according to a bit vague; developer interview); it's been long enough that Avinia and Lilia have gone from being kids kids/young teens to being very obvious working adults who seem to be either in their later twenties or perhaps even early thirties (given their high rank and expertise), which would suggest upwards of 20 years have passed. On the other hand, Navirou is still Navirou, and while Reverto is ''slightly'' older and wiser-seeming, he doesn't look like full decades have gone by.young adults.

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* HeroicLineage: The protagonist's grandfather was a legendary rider and esteemed leader of their village and they wish to follow in his footsteps.


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* HeroicLineage: The protagonist's grandfather was a legendary rider and esteemed leader of their village and they wish to follow in his footsteps.
* HeroOfAnotherStory: Navirou confirms that his "old buddy" is still out there somewhere, but is otherwise engaged for this new crisis gripping the Old World of ''Monster Hunter''.


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* TimeSkip: There's been one since the first game, though the exact amount of time that's passed is a bit vague; it's been long enough that Avinia and Lilia have gone from being kids to being very obvious working adults who seem to be either in their later twenties or perhaps even early thirties (given their high rank and expertise), which would suggest upwards of 20 years have passed. On the other hand, Navirou is still Navirou, and while Reverto is ''slightly'' older and wiser-seeming, he doesn't look like full decades have gone by.

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