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In addition to the aforementioned 7 new monsters, and in the absence of subspecies (only two Rare Species and two Variants are present, two more Variants would appear later in the game's UpdatedRerelease), the game introduces a brand-new category of monsters known as ''Deviants''. These monsters were originally standard specimens like the ones a player would normally hunt... except these monsters actually survived previous hunts as well as turf wars against other monsters. Instead of living with fear or merely trying to survive after those fights, they soldiered on and greatly honed their skills and strengths, becoming much more dangerous and dreaded. As a result, the Wycademy (an autonomous branch of the Guild, and the one which provides the multiplayer-oriented quests in this game) restricts the hunt of these monsters so only experienced hunters can tackle them; anyone wanting to accept a quest to slay or capture them must deliver a special permit, which can be bought by investing Wycademy Points with a certain character. But even if the hunter is ''legally'' allowed to hunt such monsters, it's ill-advised for them to try to do so without a very good preparation, or even without endgame weapons and gear if the player's not confident enough with their skills. These Deviants would serve as the main inspiration for the Apex monsters that appear in ''VideoGame/MonsterHunterRise''.

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In addition to the aforementioned 7 new monsters, and in the absence of subspecies (only two Rare Species and two Variants are present, two more Variants would appear later in the game's UpdatedRerelease), present), the game introduces a brand-new category of monsters known as ''Deviants''. These monsters were originally standard specimens like the ones a player would normally hunt... except these monsters actually survived previous hunts as well as turf wars against other monsters. Instead of living with fear or merely trying to survive after those fights, they soldiered on and greatly honed their skills and strengths, becoming much more dangerous and dreaded. As a result, the Wycademy (an autonomous branch of the Guild, and the one which provides the multiplayer-oriented quests in this game) restricts the hunt of these monsters so only experienced hunters can tackle them; anyone wanting to accept a quest to slay or capture them must deliver a special permit, which can be bought by investing Wycademy Points with a certain character. But even if the hunter is ''legally'' allowed to hunt such monsters, it's ill-advised for them to try to do so without a very good preparation, or even without endgame weapons and gear if the player's not confident enough with their skills. These Deviants would serve as the main inspiration for the Apex monsters that appear in ''VideoGame/MonsterHunterRise''.



In early 2017, the game received an UpdatedRerelease for the 3DS and UsefulNotes/NintendoSwitch, titled ''Monster Hunter XX'' (the X letters are pronounced as "Double Cross"); it was released the following year as ''Monster Hunter Generations Ultimate'' overseas, though only the Switch version. As with all previous expanded editions in the series, it adds a high rank to the list of single-player quests as well as G Rank to the multiplayer ones. The extra story takes place in an added setting, the Soaratorium; instead of being a traditional village, it's a large network of soaring skyships from which hunters and Guild researchers study matters related to monsters, and as of the game's events they're investigating about a recently-sighted Elder Dragon, Valstrax. All the gameplay features from the original ''Generations'' are retained in this expansion, and are now accompanied by additional features, such as the ability to pay for the delivery of extra supplies during quests so the hunter can use them alongside their inventory's stored items, and the collection of scales left by Valstrax in the hunting areas during quests (including, retroactively, those from low rank) while it flies in the skies. The expansion even adds a brand-new area not seen in any previous game, the Ruined Pinnacle. Besides the aforementioned Valstrax (which is the expansion's first flagship monster), it adds a new FinalBoss plus new Deviants for G Rank, of which Bloodbath Diablos serves as the second flagship monster.

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In early 2017, the game received an UpdatedRerelease for the 3DS and UsefulNotes/NintendoSwitch, titled ''Monster Hunter XX'' (the X letters are pronounced as "Double Cross"); it was released the following year as ''Monster Hunter Generations Ultimate'' overseas, though only the Switch version. As with all previous expanded editions in the series, it adds a high rank to the list of single-player quests as well as G Rank to the multiplayer ones. The extra story takes place in an added setting, the Soaratorium; instead of being a traditional village, it's a large network of soaring skyships from which hunters and Guild researchers study matters related to monsters, and as of the game's events they're investigating about a recently-sighted Elder Dragon, Valstrax. All the gameplay features from the original ''Generations'' are retained in this expansion, and are now accompanied by additional features, such as the ability to pay for the delivery of extra supplies during quests so the hunter can use them alongside their inventory's stored items, and the collection of scales left by Valstrax in the hunting areas during quests (including, retroactively, those from low rank) while it flies in the skies. The expansion even adds a brand-new area not seen in any previous game, the Ruined Pinnacle. Besides the aforementioned Valstrax (which is the expansion's first flagship monster), it adds a new FinalBoss plus new Deviants for G Rank, of which Bloodbath Diablos serves as the second flagship monster.
monster; several old monsters (including two Variants not present in the vanilla version) are brought back as well, making this expanded version the non-''Frontier'' installment with the largest bestiary in the series by a wide margin.
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* DoubleX: The Japanese title, ''Monster Hunter XX''. Although "XX" is actually pronounced "double cross" in this case.
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* AssetActor: Being a MegamixGame, ''Generations'' features a wide array of monsters and playable stages from all previous games in the series, and for extra nostalgia it also brings back many hunting quests that appeared in the series before. However, there are still many monsters that didn't make the cut for the game (including, notably, all subspecies), so there are quests that are lifted from previous games but with the original monsters replaced with equivalents or stand-ins due to their absence. For example, the HR 6 multiplayer quest Topple the Monarch is based on the ''[[VideoGame/MonsterHunter3Tri Monster Hunter 3 Ultimate]]'' and ''VideoGame/MonsterHunter4'' quest Infernal Overlord (where you originally hunted a Stygian Zinogre), and it takes place in the same hunting area as the latter game's version of the original quest (Frozen Seaway); however, since subspecies aren't present in the game, a regular Zinogre takes its place. Another example is Proof of a Hero in ''Generations Ultimate'', which is lifted from ''3 Ultimate'' and keeps Brachydios, but replaces Ivory Lagiacrus and Azure Rathalos with Hyper versions of the standard Lagiacrus and Rathalos (again, this is due to the absence of subspecies).
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* SuperTitle64Advance: The Japanese version of the Switch port is called ''Monster Hunter XX Nintendo Switch Ver.'' Averted with the non-Japanese releases, which are just called ''Monster Hunter Generations Ultimate'' with no platform-indicative elements.

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* SuperTitle64Advance: The Japanese version of the Switch port is called ''Monster Hunter XX Nintendo Switch Ver.'' Averted with the non-Japanese releases, which are just called ''Monster Hunter Generations Ultimate'' with no platform-indicative elements.elements; justified because only the Switch version was localized, not the 3DS version as well.
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* RemixedLevel: Most returning maps in this game get some minor modifications in the form of ledges from which players can perform jumping attacks (and thus be able to utilize the mounting mechanic even without a weapon with innate aerial attack moves or Aerial Style). However, the Fortress map from the first two generations of games and where Lao-Shan Lung is fought has been brought back with major modifications: The Ioprey who would harass Hunters trying to load up the cannons with ammo have been removed, the number of non-camp areas has been reduced from six smaller areas to two larger areas, and there is now a Demolisher (first introduced in ''4 Ultimate'') in Area 1.

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* RemixedLevel: Most returning maps in this game (including the original non-''Ultimate'' release) get some minor modifications in the form of ledges from which players can perform jumping attacks (and thus be able to utilize the mounting mechanic even without a weapon with innate aerial attack moves or Aerial Style). However, the Fortress map from the first two generations of games and where Lao-Shan Lung is fought has been brought back with major modifications: The Ioprey who would harass Hunters trying to load up the cannons with ammo have been removed, the number of non-camp areas has been reduced from six smaller areas to two larger areas, and there is now a Demolisher (first introduced in ''4 Ultimate'') in Area 1.
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* NewWorkRecycledGraphics: As a MegamixGame, this game features locales and monsters from many of the previous games. Any monsters here that had a model in ''tri-'' through ''4 Ultimate'' keep their existing models, while ones that haven't been seen since prior generations get new models. Most maps from previous games are kept as-is, but maps from the first- through third-generation games come with some slight modifications to add ledges to perform jumping attacks from (and thus be able to utilize the mounting mecahnic); the one notable exception is the Fortress area which has been revamped for this game.


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* RemixedLevel: Most returning maps in this game get some minor modifications in the form of ledges from which players can perform jumping attacks (and thus be able to utilize the mounting mechanic even without a weapon with innate aerial attack moves or Aerial Style). However, the Fortress map from the first two generations of games and where Lao-Shan Lung is fought has been brought back with major modifications: The Ioprey who would harass Hunters trying to load up the cannons with ammo have been removed, the number of non-camp areas has been reduced from six smaller areas to two larger areas, and there is now a Demolisher (first introduced in ''4 Ultimate'') in Area 1.
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Added DiffLines:

* SuperTitle64Advance: The Japanese version of the Switch port is called ''Monster Hunter XX Nintendo Switch Ver.'' Averted with the non-Japanese releases, which are just called ''Monster Hunter Generations Ultimate'' with no platform-indicative elements.
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* PostEndGameContent: The level 10 quest for each Deviant requires HR 8 (even as a non-poster), which can only be unlocked by completing the High Rank Hub Urgent Quest to slay [[FinalBoss Nakarkos]]. Similarly, the level G5 quest for each Deviant requires HR 13 to join , which requires completing a similar Urgent Quest to slay Ahtal-Ka. And finally, EX Special Permit quests for these Deviants require HR 100, which you won't have right out of defeating Ahtal-Ka unless you went out of your way to do a lot of sidequesting.

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* PostEndGameContent: The level 10 quest for each Deviant requires HR 8 (even as a non-poster), which can only be unlocked by completing the High Rank Hub Urgent Quest to slay [[FinalBoss Nakarkos]]. Similarly, the level G5 quest for each Deviant requires HR 13 to join , join, which requires completing a similar Urgent Quest to slay Ahtal-Ka. And finally, EX Special Permit quests for these Deviants require HR 100, which you won't have right out of defeating Ahtal-Ka unless you went out of your way to do a lot of sidequesting.
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* PostEndGameContent: The level 10 quest for each Deviant requires HR 8 (even as a non-poster), which can only be unlocked by completing the the High Rank Hub Urgent Quest to slay [[FinalBoss Nakarkos]]. Similarly, the level G5 quest for each Deviant requires HR 13 to join , which requires completing a similar Urgent Quest to slay Ahtal-Ka. And finally, EX Special Permit quests for these Deviants require HR 100, which you won't have right out of defeating Ahtal-Ka unless you went out of your way to do a lot of sidequesting.

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* PostEndGameContent: The level 10 quest for each Deviant requires HR 8 (even as a non-poster), which can only be unlocked by completing the the High Rank Hub Urgent Quest to slay [[FinalBoss Nakarkos]]. Similarly, the level G5 quest for each Deviant requires HR 13 to join , which requires completing a similar Urgent Quest to slay Ahtal-Ka. And finally, EX Special Permit quests for these Deviants require HR 100, which you won't have right out of defeating Ahtal-Ka unless you went out of your way to do a lot of sidequesting.
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None

Added DiffLines:

* PostEndGameContent: The level 10 quest for each Deviant requires HR 8 (even as a non-poster), which can only be unlocked by completing the the High Rank Hub Urgent Quest to slay [[FinalBoss Nakarkos]]. Similarly, the level G5 quest for each Deviant requires HR 13 to join , which requires completing a similar Urgent Quest to slay Ahtal-Ka. And finally, EX Special Permit quests for these Deviants require HR 100, which you won't have right out of defeating Ahtal-Ka unless you went out of your way to do a lot of sidequesting.


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* PostEndGameContent: The first Bloodbath Diablos quest is locked behind a HR 13 requirement, meaning that you must complete the [[FinalBoss "Castle on the Run" Urgent Quest]] first to be able to hunt it, even if you are joining someone else's instance of the quest.
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* SupportPartyMember: One of the two new Hunting Styles, Alchemy Style, is designed around supporting the rest of the party. In exchange for losing some of their offensive moveset, the user gains access to an Alchemy Barrel that they can shake to generate a variety of items; shaking the barrel first requires building up the five-segment Alchemy Gauge, with more potent items requiring more segments; these items include, but are not limited to: Alchemy Food that has a truncated post-eating animation, Alchemy Earplugs in the same vein as the Disposable Earplugs from ''VideoGame/MonsterHunter4 Ultimate'', Alchemy Slicks that duplicate other Alchemy items (with the intention of giving some of these duplicated items to other players), and Alchemy Cheers that boost the Hunter Arts gauges of all players within the same area. In addition, the player can set up to three Hunting Arts to be Stype Power-Up arts, not just one. As the player creates more items with the barrel, they will upgrade SP mode, applying additional buffs (on top of the ones granted by lower levels of SP mode), with level 2 (colored orange) providing reduced stamina consumption, level 3 (colored red) applying health regeneration, and level 4 (colored purple) applying a light Partbreaker effect.

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* SupportPartyMember: One of the two new Hunting Styles, Alchemy Style, is designed around supporting the rest of the party. In exchange for losing some of their offensive moveset, the user gains access to an Alchemy Barrel that they can shake to generate a variety of items; shaking the barrel first requires building up the five-segment Alchemy Gauge, with more potent items requiring more segments; these items include, but are not limited to: Alchemy Food that has a truncated post-eating animation, Alchemy Earplugs in the same vein as the Disposable Earplugs from ''VideoGame/MonsterHunter4 Ultimate'', Alchemy Slicks that duplicate other Alchemy items (with the intention of giving some of these duplicated items to other players), and Alchemy Cheers that boost the Hunter Arts gauges of all players within the same area. In addition, the player can set up to three Hunting Arts to be Stype Style Power-Up arts, not just one. As the player creates more items with the barrel, they will upgrade SP mode, applying additional buffs (on top of the ones granted by lower levels of SP mode), with level 2 (colored orange) providing reduced stamina consumption, level 3 (colored red) applying health regeneration, and level 4 (colored purple) applying a light Partbreaker effect. This allows one to develop builds that are designed to support their teammates, even if they're not using a weapon tailored around support roles like Sword & Shield or Hunting Horn.
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** On a more aesthetic subject, the text font present in the previous ''Freedom'' games, and by extension the main numbered games, has switched to Futura.
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* CrueltyIsTheOnlyOption: Moofahs are docile sheep/goat-like herbivorous monsters that you first encounter in domesticated form at Bherna Village and can pet to indulge in VideoGameCaringPotential, and there's a baby Moofah that you can take into your house as a pet (in a fashion similar to the series-staple Poogies). So it's a bit harsh when you get a quest to get Moofah Fur from wild Moofahs, as you have to attack them with cutting weapons to get those drops, especially since even the wild Moofahs don't attack you unless you attack them first; there isn't a way to get Moofah Fur that doesn't involve inflicting damage to them.

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* CrueltyIsTheOnlyOption: Moofahs are docile sheep/goat-like herbivorous monsters that you first encounter in domesticated form at Bherna Village and can pet to indulge in VideoGameCaringPotential, and there's a baby Moofah that you can take into your house as a pet (in a fashion similar to the series-staple Poogies). So it's a bit harsh when you get a quest to get Moofah Fur from wild Moofahs, as you have to attack them with cutting weapons to get those drops, especially since even the wild Moofahs don't attack you unless you attack them first; there isn't a way to get Moofah Fur that doesn't involve inflicting damage to them. The only real relief for Moofah appreciators is that you don't have to ''kill'' them; they can drop Moofah Fur (as shinies) without being killed, as long as they take some damage.
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* TheWorfEffect: [[spoiler:Multiple monsters previously established as apex predators]] end up being the victims of Nakarkos, [[spoiler:an ExtremeOmnivore Elder Dragon that devours entire ecosystems. These includes the likes of Brachydios, Lagiacrus, Uragaan, and Glavenus; the last one is notable as it was also introduced in this very game.]]
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* CastingAShadow: Nakarkos is a cephalopod-like Elder Dragon that feeds on numerous monsters, allowing it to perform attacks based on various elements and special ailments. However, its most devastating attack is a Dragon-powered energy beam it shoots from the mouths of the skulls that hide its tentacles. When it's close to being defeated, it expels an even bigger version of this beam from its own mouth.


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* CastingAShadow: Valstrax is an Elder Dragon that uses its Dragon energy to fly at sound speed. Said energy glows red-and-white instead of red-and-black, but it's still very powerful. During battle, it can shoot large beams from its wings, run over the hunter like a torpedo, and fly rapidly through the skies before performing a deadly dive bomb that causes a Dragon-powered explosion.
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* AllWebbedUp: Despite being a mantis and not a spider, Ahtal-Ka is capable of shooting balls of web capable of immobilizing the hunter. And when mounting the gigantic Ahtal Neset, it can make it shoot a big stream of web (sometimes several back to back).
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* CrueltyIsTheOnlyOption: Moofahs are docile sheep/goat-like herbivorous monsters that you first encounter in domesticated form at Bherna Village and can pet to indulge in VideoGameCaringPotential, and there's a baby Moofah that you can take into your house as a pet (in a fashion similar to the series-staple Poogies). So it's a bit harsh when you get a quest to get Moofah Fur from wild Moofahs, as you have to attack them with cutting weapons to get those drops, especially since even the wild Moofahs don't attack you on sight; there isn't a way to get Moofah Fur that doesn't involve inflicting damage to them.

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* CrueltyIsTheOnlyOption: Moofahs are docile sheep/goat-like herbivorous monsters that you first encounter in domesticated form at Bherna Village and can pet to indulge in VideoGameCaringPotential, and there's a baby Moofah that you can take into your house as a pet (in a fashion similar to the series-staple Poogies). So it's a bit harsh when you get a quest to get Moofah Fur from wild Moofahs, as you have to attack them with cutting weapons to get those drops, especially since even the wild Moofahs don't attack you on sight; unless you attack them first; there isn't a way to get Moofah Fur that doesn't involve inflicting damage to them.
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* RemixedLevel: A subtle version -- locales from pre-''Monster Hunter 4'' games now have some bumps and cracks in the terrain to facilitate the game's JumpPhysics and allow non-Aerial Style players to perform jumping attacks (and therefore mount monsters).

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* RemixedLevel: A subtle version -- locales from pre-''Monster Hunter 4'' games now have some bumps and cracks in the terrain to facilitate the game's JumpPhysics and allow non-Aerial Style players without jumps in their movesets (i.e. most loadouts without Aerial Style or Insect Glaive) to perform jumping attacks (and therefore mount monsters).

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