Follow TV Tropes

Following

History VideoGame / MonsterHunter3Tri

Go To

OR

Is there an issue? Send a MessageReason:
General clarification on works content


** In the context of the original ''Monster Hunter Tri'', the monsters Bullfango, Anteka and Nargacuga return (their overall return already happened in ''Portable 3rd''). The latter monster is also accompained by the still-recent Green subspecies (also of ''Portable 3rd'' fame), and also gains a new Rare Species (Lucent) for G Rank.

to:

** In the context of the original ''Monster Hunter Tri'', the monsters Bullfango, Anteka Anteka, Nargacuga, Gold Rathian and Nargacuga Silver Rathalos return (their overall return already happened in ''Portable 3rd''). The latter monster Nargacuga is also accompained by the still-recent Green subspecies (also of ''Portable 3rd'' fame), and also gains a new Rare Species (Lucent) for G Rank.

Added: 391

Removed: 391

Is there an issue? Send a MessageReason:
Oops, wrong folder. XD


* ADogNamedPerro: One of the supporting characters intruduced in this expansion is a Felyne who helps the Argosy Captain called Neko (Means Cat). Yes, the clarification encased by the parentheses is part of his name. He also makes an appearance in ''VideoGame/MonsterHunter4 Ultimate'' and both versions of ''VideoGame/MonsterHunterGenerations'', alongside the aforementioned Argosy Captain.


Added DiffLines:

* ADogNamedPerro: One of the supporting characters intruduced in this expansion is a Felyne who helps the Argosy Captain called Neko (Means Cat). Yes, the clarification encased by the parentheses is part of his name. He also makes an appearance in ''VideoGame/MonsterHunter4 Ultimate'' and both versions of ''VideoGame/MonsterHunterGenerations'', alongside the aforementioned Argosy Captain.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* ADogNamedPerro: One of the supporting characters intruduced in this expansion is a Felyne who helps the Argosy Captain called Neko (Means Cat). Yes, the clarification encased by the parentheses is part of his name. He also makes an appearance in ''VideoGame/MonsterHunter4 Ultimate'' and both versions of ''VideoGame/MonsterHunterGenerations'', alongside the aforementioned Argosy Captain.
Is there an issue? Send a MessageReason:
Typo fix


* CastingAShadow: Deviljho is an enormous Brute Wyvern that looks similar to a ''Tyrannosaurus Rex''. When it gets angry, its blood begins boiling (which is reflected in several parts of its skin glowing red) and proceeds to expel a wide Dragon-elemental breath that reduces the victim's attack affinity, which leads to a lower chance of giving critical damage (or even the side effect of inflicting ''less'' damage of their attacks had no affinity to begin with); from ''3 Ultimate'' onwards, this breath nullifies elemental powers instead, as do all other Dragonblight-inflicting attacks.

to:

* CastingAShadow: Deviljho is an enormous Brute Wyvern that looks similar to a ''Tyrannosaurus Rex''. When it gets angry, its blood begins boiling (which is reflected in several parts of its skin glowing red) and proceeds to expel a wide Dragon-elemental breath that reduces the victim's attack affinity, which leads to a lower chance of giving critical damage (or even the side effect of inflicting ''less'' damage of if their attacks had no affinity to begin with); from ''3 Ultimate'' onwards, this breath nullifies elemental powers instead, as do all other Dragonblight-inflicting attacks.



** The expansion also introduces Stygian Zinogre, a subspecies of Zinogre which trades the ShockAndAwe attributes of its cousin for Dragon-powered dark energy, thanks to its diet of Dracophage bugs. The energy balls it throws from its chest double as a HomingProjectile, hovering for a couple seconds before aiming at the hunter(s). A unique trait is that Strygian Zinogre is actually ''immune'' to the negative effects of the Dragon element, unlike the majority of monsters (including Deviljho and ''Elder Dragons'') that have it but are also paradoxically weak against it.

to:

** The expansion also introduces Stygian Zinogre, a subspecies of Zinogre which trades the ShockAndAwe attributes of its cousin for Dragon-powered dark energy, thanks to its diet of Dracophage bugs. The energy balls it throws from its chest double as a HomingProjectile, hovering for a couple seconds before aiming at the hunter(s). A unique trait is that Strygian Stygian Zinogre is actually ''immune'' to the negative effects of the Dragon element, unlike the majority of monsters (including Deviljho and ''Elder Dragons'') that have it but are also paradoxically weak against it.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* SuperTitle64Advance: When localized to the West, the originally-named ''Monster Hunter 3G'' was renamed to ''Monster Hunter 3 '''U'''ltimate'', referencing its availability in the Wii U version. Interestingly, this was also the name given to the 3DS version (which was localized overseas alongside the other at the same time), and the ''Ultimate'' subtitle was carried over to the expansions of the fourth-generation installments (which weren't released on the Wii U at all).
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* AcidAttack: When tired or enraged, Deviljho begins drooling. This saliva turns out to be acidic, and if the hunter has contact with it their defense will lower drastically. This also happens with the Savage variant introduced in ''3 Ultimate''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FooledByTheSound: This is Qurupeco's most famous ability. Similarly to RealLife forked-tail drongos, this Bird Wyvern can summon other Large Monsters by imitating their sounds (and the latter always fall for it). In low-rank quests, the summoned monsters are relatively manageable Wyverns such as Jaggis and Rathian, but things change in High-Rank quests, where Qurupecos can call [[TheDreaded Deviljho]], [[LetsYouAndHimFight lead it to the hunter]] and [[ScrewThisImOutOfHere run for its life]] (Deviljhos are infamous for their HorrorHunger and sheer strength).

Changed: 33

Is there an issue? Send a MessageReason:
Disambiguated + grammar


** Gobul is an enormous Leviathan modeled like an AlluringAnglerfish that is adapted to fight underwater as well as on land, and has a wide array of attacks (such as paralizying opponents with its spikes or stunning nearby hunters and small monsters with an intense flash from its lamp); however, the only water-based attack is has is creating an enormous suction torrent while swimming to swallow preys and inflict serious damage to the hunters caught with it

to:

** Gobul is an [[FiendishFish enormous Leviathan modeled like an AlluringAnglerfish anglerfish]] that is adapted to fight underwater as well as on land, and has a wide array of attacks (such as paralizying opponents with its spikes or stunning nearby hunters and small monsters with an intense flash from its lamp); however, the only water-based attack is it has is creating an enormous suction torrent while swimming to swallow preys prey and inflict serious damage to the hunters caught with itwithin it.

Added: 500

Removed: 578

Is there an issue? Send a MessageReason:


* AlluringAnglerfish: The Gobul is largely modeled after actual anglerfish, most notably having a large lantern dangling off the front of its hit. Although it fits the trope, it interestingly does not use its lantern as the lure. Instead, it burrows itself into the soil and lures cow-sized herbivores in by disguising its catfish-like barbels as plants, and then it proceeds to swallow them whole with its enormous mouth (it will also casually inhale small schools of fish if they group around it). The lantern, meanwhile, is just used to blind its enemies with bright flashes.


Added DiffLines:

* LuringInPrey: The Gobul is largely modeled after shallow-water anglerfish such as monkfish. Notably, it does not use its glowing lantern as the lure. Instead, it burrows itself into the soil and lures cow-sized herbivores in by disguising its catfish-like barbels as plants, and then it proceeds to swallow them whole with its enormous mouth (it will also casually inhale small schools of fish if they group around it). The lantern, meanwhile, is just used to blind its enemies with bright flashes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HoistByHisOwnPetard: The nastiest thing the [[FlunkyBoss Qurupeco]] can do to a hunter is call for the [[TheDreaded Deviljho]], a massive Tyrannosaurus-like monster. This naturally tends to be a suicidal move by the Qurupeco, as the Deviljho is extremely powerful and aggressive and will often [[CurbStompBattle curb-stomp]] the dumb Qurupeco who called for it.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* KnockoutGas: Uragaan has pores on its back that it can use to release sleep-inducing gas.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* {{Hellhound}}: The expansion introduces a subspecies of the [[CanisMajor Zinogre]] called the Stygian Zinogre. Unlike the regular ShockAndAwe Zinogre, the Stygian deploys [[TheDragonslayer dragon element]] attacks in the form of eerie ''red lightning'', is RedAndBlackAndEvilAllOver as opposed to its teal-blue colored cousins, and can be far more volatile. [[WordOfGod According to the designers]], evoking the image of a hellhound was the point with this subspecies.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* AntiMagic: Starting from this game, certain monsters (usually Elder Dragons) can inflict a status known as Dragonblight on a Hunter, which [[BroughtDownToNormal strips the elemental damage properties and the status effects from their weapon]] (in the original ''Tri'', it reduces a weapon's affinity, not only reducing the chances of a CriticalHit for weapons with a possitive affinity but also increasing the chance of inflicting ''less'' damage for weapons with nil or negative affinity). This makes it so that if you'd prepared to fight a certain monster, now your weapon no longer has the element that monster is weak to, making the fight much harder until it wears off, or until you cure it with a nulberry.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* CastingAShadow: Deviljho is an enormous Brute Wyvern that looks similar to a ''Tyrannosaurus Rex''. When it gets angry, its blood begins boiling (which is reflected in several parts of its skin glowing red) and proceeds to expel a wide Dragon-elemental breath that reduces the victim's attack affinity, which leads to a lower chance of giving critical damage (or even the side effect of inflicting ''less'' damage of their attacks had no affinity to begin with); from ''3 Ultimate'' onwards, this breath nullifies elemental powers instead, as do all other Dragonblight-inflicting attacks.


Added DiffLines:

* CastingAShadow:
** ''3 Ultimate'' introduces Savage Deviljho, a variant of Deviljho that is permanently enraged and can expel its Dragon-powered breath anytime, but ''also'' has an additional rage mode that makes the breath stronger and wider.
** The expansion also introduces Stygian Zinogre, a subspecies of Zinogre which trades the ShockAndAwe attributes of its cousin for Dragon-powered dark energy, thanks to its diet of Dracophage bugs. The energy balls it throws from its chest double as a HomingProjectile, hovering for a couple seconds before aiming at the hunter(s). A unique trait is that Strygian Zinogre is actually ''immune'' to the negative effects of the Dragon element, unlike the majority of monsters (including Deviljho and ''Elder Dragons'') that have it but are also paradoxically weak against it.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TrialAndErrorGameplay: Barroth. Monsters before it are slower, hit for lower damage, and have many openings. Barroth is fast and strikes hard, changing the pace from the previous fights while havings openings that are much more difficult to discern.


Added DiffLines:

* TrialAndErrorGameplay: As of ''3 Ultimate'', the monsters' AI has become noticeable more random in their attack combinations, leaving very few openings to get in reliable attacks and causing frustration for players while turning some fights into guessing games. Brachydios, for instance, can spam as few as one or as many as four fist slams at any moment, after almost any attack; meanwhile, other attacks, such as the "standing horn slam", cause random sets of fixed explosions in order from closest to furthest from him, giving the player no good understanding of when to attack. But you have to attack at some point, because you're on a time limit every quest. Therefore, you must risk damage/death at a moment's notice just to get some simple damage in during certain parts of the fight. It isn't always a problem for all weapon classes on all monsters, but particular weapons are clearly inferior to others in a fight due to this trope occurring.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwissArmyWeapon: The game introduces the series to the Switch Axe. A mechanical weapon that folds out into an axe when you take it out and can be rearranged into the shape of a huge sword that ''explodes'' on each swing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpoilerOpening: TheStinger at the end of the trailer shows a gigantic serpentine monster at a lake letting out a low-pitched roar. Said monster is Dire Miralis, the final boss of the game's guild quests.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* SatanicArchetype: [[MagmaMan Dire]] [[WalkingWasteland Miralis]]. Its entry in the Monster Notes describes it as "the devil prophesied to destroy the world", and its introduction certainly gives off a sense of entering Hell, plus a {{Leitmotif}} full of OminousLatinChanting.

Added: 4393

Removed: 333

Is there an issue? Send a MessageReason:
Removed an example that actually fits for World. To compensate, I crosswicked several other examples


* BreathWeapon: The game ups the ante considerably. Rathalos and Rathian still spit fireballs, but Rathian can spit three at once or a "mortar shot" which blows up everything a good ways in front of it. There's also the Qurupeco, which spits an oil-like substance as one of its attacks; the Royal Ludroth, which spits water; the Gigginox with poison; the Baggi and Great Baggi with sleeping agents. Up until now, it was sensible. But then there's the Lagiacrus, which shoots ''ball lightning'' from its gaping maw, the Barioth ejects a miniature blizzard as its breath weapon, and the Agnaktor fires what is essentially a ''heat beam''! Lastly, Ceadeus launches a powerful stream of water and Alatreon launches ice breath.



* BullyingADragon: The original game instroduces the Jaggi picking fights with large monsters, both in-game and in cutscenes. Most of the time, they quickly learn the hard way that they're TooDumbToLive.



* DamnYouMuscleMemory:
** Going from the ''Monster Hunter Freedom'' games on the PSP to this game on the Wii or backwards can be very frustrating at first. While the actual controls in battle are more or less exactly the same, the confirm (A on Wii, X on PSP) and cancel (B on Wii, Circle on PSP) are shifted around. Also, bringing up the menu (done by pressing the Start button on the PSP) is done on the Wii by hitting the Minus button. The Plus button is another attack button.
** If you've played a game where you fire a gun/bow/whatever on the Wii, you're pretty well used to using the B button for that. Guess what it does in ''Monster Hunter Tri''? It has you roll forward, which has lead to many very dumb deaths.



* DeconReconSwitch: The game deconstructs and reconstructs its premise in ''a single quest''. The quest's client includes a message about how excessive monster hunting has caused wyvern populations to dwindle. The objective, as given by the client, is to deliver Wyvern Eggs, in order to help build the population back up, thus allowing hunting to exist without dramatically disrupting ecosystems.



* ExtremeOmnivore: Deviljho is a dangerous endgame-level monster only encountered in the online mode. It's an Extreme Omnivore not in the "eats cars and lightbulbs" sense so much as apparently having ''no'' standards for what kind of meat it'll eat. On top of being a voracious predator that hunts nonstop due to its extremely high metabolism (to the point of driving other species to extinction, according to the game's description), it's also been observed in actual gameplay to munch on slain or captured members of its ''own species''.



* FastballSpecial: The Deviljho combines this with GrievousHarmWithABody when it picks up a smaller monster such as the Great Jagras or a Kulu-ya-Ku; it chews on the monster for a bit, slinging it around in its jaws like a rag doll, then hucks the monster at you with incredible speed, which hurts both unfortunate parties a ''lot.''


Added DiffLines:

* HellIsThatNoise: The first quest that introduces the [[NamesToRunAwayFromReallyFast Deviljho]] is one which has you hunt the Qurupeco, a small wyvern which serves as a WakeUpCallBoss. The Qurupeco has the ability to call other monsters by imitating their calls, and this one will call the Deviljho by making a noise which sounds less like a MightyRoar and more like a bomb going off. Not long after, you'll come face-to-face which a colossal Tyrannousaurus-like creature with jutting out all over it's jaw, which will [[HoistByHisOwnPetard probably turn on the Qurupeco and eat it alive]] before it turns on you.


Added DiffLines:

* BookEnds: Lagiacrus is [[HopelessBossFight the first monster encountered]] in the village questline, like in the original ''Tri''. Ivory Lagiacrus is the FinalBoss of the village questline, and Abyssal Lagiacrus is one of the last {{Superboss}}es unlocked.


Added DiffLines:

* BullyingADragon: Kayamba is introduced in a cutscene where he tosses his boomerang at the weighted tail of a Duramboros, a very large monster. Upon waking up, the Duramboros turns around to see what disturbed its slumber, and then Kayamba runs for his life.


Added DiffLines:

* EpicFail: The game introduces Hunters for Hire, in which you can hire 1-4 CPU-controlled versions of hunters you've met (e.g. via [[UsefulNotes/Nintendo3DS StreetPass]]) to do a quest for you, with varying odds of success. Occasionally, hired hunters will fail quests that should be trivial given their equipment, Hunter Rank, and party size, such as failing a simple "Hunt a [[WarmUpBoss Great Jaggi]]" quest (one hunter apparently [[https://twitter.com/MonHunProblems/status/456504182602596353 hired a team of G-Rank hunters]] to do this, which '''failed anyway''') or, even worse, failing a low-rank quest in which the objective is to deliver items that can be easily gathered.
Is there an issue? Send a MessageReason:
None


* {{Superboss}}: Hallowed Jhen Mohran is only accessible after the player slays or captures every single large monster (including previous Elder Dragons like regular Jhen Mohran and Alatreon) except Savage Deviljho, Lucent Nargacuga and Abyssal Lagiacrus (which happen to be Bonus Bosses on their own; as Savage Deviljho can only be fought in quests with unstable environments or alternatively through a DLC quest, Lucent Nargacuga is unlocked after reaching HR 40, and Abyssal Lagiacrus is unlocked after reaching HR 70).

to:

* {{Superboss}}: Hallowed Jhen Mohran is only accessible after the player slays or captures every single large monster (including previous Elder Dragons like regular Jhen Mohran and Alatreon) except Savage Deviljho, Lucent Nargacuga and Abyssal Lagiacrus (which happen to be Bonus Bosses on their own; as Savage Deviljho can only be fought in quests with unstable environments or alternatively through a DLC quest, Lucent Nargacuga is unlocked after reaching HR 40, and Abyssal Lagiacrus is unlocked after reaching HR 70). DLC goes one further, providing G-rank hunts for Alatreon and the normal Jhen Mohran that are even tougher still.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* UnderwaterRuins: Sunken beneath the waters that surround Moga Village and the Deserted Island are the Underwater Ruins, which once belonged to a now-extinct civilization. It is where [[spoiler:Ceadeus, an Elder Dragon that is threatening the peace of Moga's inhabitants]] lies, and the player's character has to repel it during battle. In ''3 Ultimate'', it's possible to find [[spoiler:the subspecies Goldbeard Ceadeus, as well as Abyssal Lagiacrus,]] here as well during G Rank.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* VoiceChangeling: The Qurupeco can mimic an array of monster cries. Which can turn a simple hunt into a nightmare.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TheHatMakesTheMan: While not shown when in Moga or the online HubCity, the Shakalakas who accompany you change personalities depending on the mask they wear. Cha-Cha acts like a tough old man with the Ancient Mask, while Kayamba in ''3 Ultimate'', when wearing the False Felyne, behaves like a WebOriginal/{{Lolcat|s}}.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TacticalSuicideBoss:
** The Agnaktor will commonly dig into the ground to attack you. The drawback is that its hard magma armor melts once it's done, making it prone to breaking. The Glacial Agnaktor has the opposite problem: its ice melts due to prolonged exposure to the elements, so it digs to restore the makeshift armor.
** Ceadeus and Goldbeard Ceadeus both have this problem regarding the Dragonator, a super powerful weapon situated in only one point of the arena, meaning you have to time activating it perfectly for whenever it's in range. Or you would if it didn't drop everything it was doing, swim to the opposite side and then swim all the way to the side with the Dragonator and wait there for a while for the Dragonator to attack it directly in the face.

Top