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-->-- ''Monster Hunter Freedom Unite'' {{tagline}}

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-->-- ''Monster Hunter Freedom Unite'' {{tagline}}
'''{{tagline}}'''



Developed and published by Creator/{{Capcom}} for the Platform/PlayStation2, the original game wasn't as big a success in the United States as it was in Japan, where it still did all right enough to get an expansion. However, the ''portable'' version of the game went on to become a KillerApp for the [[Platform/PlayStationPortable PSP]] in Japan, and the portable sequel versions went on to ''define'' the Japanese PSP userbase, even as subsequent sequels also got released on the UsefulNotes/{{Wii}}, UsefulNotes/WiiU, and UsefulNotes/Nintendo3DS (the latter of which finally eclipsed the PSP for a time as the series' main platform).

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Developed and published by Creator/{{Capcom}} for the Platform/PlayStation2, the original game wasn't as big a success in the United States as it was in Japan, where it still did all right enough to get an expansion. However, the ''portable'' version of the game went on to become a KillerApp for the [[Platform/PlayStationPortable PSP]] in Japan, and the portable sequel versions went on to ''define'' the Japanese PSP userbase, even as subsequent sequels also got released on the UsefulNotes/{{Wii}}, UsefulNotes/WiiU, Platform/{{Wii}}, Platform/WiiU, and UsefulNotes/Nintendo3DS Platform/Nintendo3DS (the latter of which finally eclipsed the PSP for a time as the series' main platform).



* ''Monster Hunter Freedom'' ([[UsefulNotes/PlayStationPortable PSP]], 2005-2006): Known as ''Monster Hunter Portable'' in Japan, and an almost direct port of ''Monster Hunter G'' with two key changes: the introduction of the Gathering Hall multiplayer hub and a Farm, allowing you to grow gathering materials. As in the original, Rathalos is the flagship monster (in fact, the only new monster in the game is Yian Garuga). Also the first game to allow ad-hoc multiplayer via wireless... which is what really led to the game becoming a killer app.

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* ''Monster Hunter Freedom'' ([[UsefulNotes/PlayStationPortable ([[Platform/PlayStationPortable PSP]], 2005-2006): Known as ''Monster Hunter Portable'' in Japan, and an almost direct port of ''Monster Hunter G'' with two key changes: the introduction of the Gathering Hall multiplayer hub and a Farm, allowing you to grow gathering materials. As in the original, Rathalos is the flagship monster (in fact, the only new monster in the game is Yian Garuga). Also the first game to allow ad-hoc multiplayer via wireless... which is what really led to the game becoming a killer app.



* ''Monster Hunter 3 Ultimate'' ([[UsefulNotes/Nintendo3DS 3DS]], 2011; UsefulNotes/WiiU, 2013): An UpdatedRerelease of ''Monster Hunter 3'', known in Japan as ''Monster Hunter 3 G'', with several new monsters (mostly sub- and rare species) and touch screen features. Brachydios serves as the flagship monster. This release keeps the Switch Axe and underwater combat added in the original ''Tri'', re-adds the missing weapon types, and removes the Bowgun customization and Medium Bowgun weight class. Released on the Nintendo 3DS and the Wii U with the ability to transfer save files between the two systems and online capabilities for the Wii U version. The 3DS version was originally limited to local multiplayer, but a free app on the Wii U e-Shop let the 3DS version use the servers for the Wii U version. The online servers were shut down in April 2024 due to Nintendo discontinuing online support for both systems.

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* ''Monster Hunter 3 Ultimate'' ([[UsefulNotes/Nintendo3DS ([[Platform/Nintendo3DS 3DS]], 2011; UsefulNotes/WiiU, Platform/WiiU, 2013): An UpdatedRerelease of ''Monster Hunter 3'', known in Japan as ''Monster Hunter 3 G'', with several new monsters (mostly sub- and rare species) and touch screen features. Brachydios serves as the flagship monster. This release keeps the Switch Axe and underwater combat added in the original ''Tri'', re-adds the missing weapon types, and removes the Bowgun customization and Medium Bowgun weight class. Released on the Nintendo 3DS and the Wii U with the ability to transfer save files between the two systems and online capabilities for the Wii U version. The 3DS version was originally limited to local multiplayer, but a free app on the Wii U e-Shop let the 3DS version use the servers for the Wii U version. The online servers were shut down in April 2024 due to Nintendo discontinuing online support for both systems.
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* ''Monster Hunter Generations Ultimate'' (Nintendo Switch and 3DS [Japan only], 2017-2018): Titled ''Monster Hunter XX (Double Cross)'' in Japan. The UpdatedRerelease of ''Generations''. In addition to adding G-Rank, using the tiering system first introduced in ''4U'', and a High-Rank village campaign, ''GU'' adds several upgrades to the gameplay, including the Valor and Alchemist Hunting Styles, new moves for Prowler, brand-new Hunting Arts, a variety of AntiFrustrationFeatures, and the long-awaited "Armor Synthesis" mechanic. The monster list has also expanded, introducing two new flagship monsters (Valstrax and Bloodbath Diablos) alongside new Deviant varieties of the Fated Four and other monsters, as well as bringing back Variants that originally appeared in ''4U''. There is also an OldSaveBonus packed in that enables ''Generations'' players to import their Hunter from the original game. Currently holds the highest number of monsters of the main series, with 127 (93 large, 34 small). Like ''Portable 3rd'' and ''3 Ultimate'', there is save file and cross-play compatibility between the two Nintendo platforms. The 3DS version's online servers were shut down in April 2024 due to Nintendo discontinuing online support for the system.

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* ''Monster Hunter Generations Ultimate'' (Nintendo Switch and 3DS [Japan only], 2017-2018): Titled ''Monster Hunter XX (Double Cross)'' in Japan. The UpdatedRerelease of ''Generations''. In addition to adding G-Rank, using the tiering system first introduced in ''4U'', and a High-Rank village campaign, ''GU'' adds several upgrades to the gameplay, including the Valor and Alchemist Hunting Styles, new moves for Prowler, brand-new Hunting Arts, a variety of AntiFrustrationFeatures, and the long-awaited "Armor Synthesis" "Layered Armor" mechanic. The monster list has also expanded, introducing two new flagship monsters (Valstrax and Bloodbath Diablos) alongside new Deviant varieties of the Fated Four and other monsters, as well as bringing back Variants that originally appeared in ''4U''. There is also an OldSaveBonus packed in that enables ''Generations'' players to import their Hunter from the original game. Currently holds the highest number of monsters of the main series, with 127 (93 large, 34 small). Like ''Portable 3rd'' and ''3 Ultimate'', there is save file and cross-play compatibility between the two Nintendo platforms. The 3DS version's online servers were shut down in April 2024 due to Nintendo discontinuing online support for the system.
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How popular is it? ''Portable 3rd'' for the [[Platform/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.vg247.com/monster-hunter-world-has-world-has-sold-over-23m-copies-as-the-series-soars-into-the-new-year at 23 million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies sold in three days, growing to 13 million sold in a few years. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands second only to ''Franchise/ResidentEvil'' in sales, but nearly double the total of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''VideoGame/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.

to:

How popular is it? ''Portable 3rd'' for the [[Platform/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.vg247.com/monster-hunter-world-has-world-has-sold-over-23m-copies-as-the-series-soars-into-the-new-year at 23 million copies]], copies over six years]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies sold in three days, growing to 13 million sold in a few years. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands second only to ''Franchise/ResidentEvil'' in sales, but nearly double the total of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''VideoGame/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Added image, Image quality upgrade


''Monster Hunter'' is a unique video gaming experience, and has gone on to establish itself as the TropeNamer of the '"Hunting RPG'" subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.

to:

''Monster Hunter'' is a unique video gaming experience, and has gone on to establish itself as the TropeNamer of the '"Hunting RPG'" "Hunting RPG" subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Added image, Image quality upgrade


''Monster Hunter'' is a unique video gaming experience, and has gone on to establish itself as the TropeNamer of the [=HuntingRPG=] subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.

to:

''Monster Hunter'' is a unique video gaming experience, and has gone on to establish itself as the TropeNamer of the [=HuntingRPG=] '"Hunting RPG'" subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.
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Added image, Image quality upgrade


[[caption-width-right:640:Hunting increasingly larger and nastier monsters with [[ImpossiblyCoolWeapon comically-oversized weapons]] since 2004!]]

to:

[[caption-width-right:640:Hunting increasingly larger and nastier monsters with [[ImpossiblyCoolWeapon comically-oversized weapons]] since 2004!]]
2004![[note]]Featuring over 20 years (and five generations) of [[CreatureHunterOrganization Hunters]] and [[OurMonstersAreWeird Monsters]]... and still counting![[/note]]]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kisspng_monster_hunter_4_monster_hunter_world_monster_hun_title_bar_5ac1ed809d90d96258198315226586886454.png]]

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[[quoteright:350:https://static.[[quoteright:640:https://static.tvtropes.org/pmwiki/pub/images/kisspng_monster_hunter_4_monster_hunter_world_monster_hun_title_bar_5ac1ed809d90d96258198315226586886454.png]]
org/pmwiki/pub/images/monster_hunter_20th_anniversary_background_without_the_logo_v0_pnk00mrieo1c1.jpg]]
[[caption-width-right:640:Hunting increasingly larger and nastier monsters with [[ImpossiblyCoolWeapon comically-oversized weapons]] since 2004!]]
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''Monster Hunter'' is a unique video gaming experience, and has gone on to establish as the TropeNamer of the [=HuntingRPG=] subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.

to:

''Monster Hunter'' is a unique video gaming experience, and has gone on to establish itself as the TropeNamer of the [=HuntingRPG=] subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.
Is there an issue? Send a MessageReason:
None


''Monster Hunter'' is a unique video gaming experience, and has gone on to establish as the TropeNamer of the HuntingRPG subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.

to:

''Monster Hunter'' is a unique video gaming experience, and has gone on to establish as the TropeNamer of the HuntingRPG [=HuntingRPG=] subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Not enough context (ZCE)


''Monster Hunter'' is a unique video gaming experience, and has gone on to establish the "Hunting RPG" style. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.

to:

''Monster Hunter'' is a unique video gaming experience, and has gone on to establish as the "Hunting RPG" style.TropeNamer of the HuntingRPG subset of the ActionRPG video-game genre. Playing as a hunter assembled from a list of faces, voices, etc., you try to make a name for yourself battling an array of increasingly bigger and nastier creatures that can kick your ass shockingly fast if you're unprepared and/or rush them head-on as if they're {{Mooks}}. Various attacks and actions performed by the Hunter such as sprinting or dodge roll are tied to a limited Stamina bar. And each weapon types has their own unique attacks, quirks and special resources they build up and consume in very specific manners during combat that have to be micro-managed if the player wants to beat a hunt proper. Each Monster not only has a variety of attacks, but a number of both subtle and overt visual and audio cues to each action, as well as its own status. Recognition of these cues is crucial to properly defeating them. A typical Monster Hunter battle may feel sluggish, but mastering the system has a graceful Zen-like quality to it, like a human wielding [[{{BFS}} weapons twice their size]] against a 7-ton [[ShockAndAwe electric]] [[KillerGorilla angry gorilla]] (or [[OurWyvernsAreDifferent wyvern,]] or [[OurDragonsAreDifferent dragon,]] or GiantEnemyCrab) should.
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How popular is it? ''Portable 3rd'' for the [[Platform/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html at seventeen million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies in three days. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''VideoGame/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.

to:

How popular is it? ''Portable 3rd'' for the [[Platform/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html vg247.com/monster-hunter-world-has-world-has-sold-over-23m-copies-as-the-series-soars-into-the-new-year at seventeen 23 million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies sold in three days. days, growing to 13 million sold in a few years. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', ''Franchise/ResidentEvil'' in sales, but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''VideoGame/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.
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The number of games released are classified under "generations". Here's the list of the main series and spin-offs:

to:

The number of games released are classified under "generations"."generations", with each generation typically consisting of a major entry, an UpdatedRerelease (or DownloadableContent expansion), and a handheld equivalent. Here's the list of the main series and spin-offs:
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Developed and published by Creator/{{Capcom}} for the UsefulNotes/PlayStation2, the original game wasn't as big a success in the United States as it was in Japan, where it still did all right enough to get an expansion. However, the ''portable'' version of the game went on to become a KillerApp for the [[UsefulNotes/PlayStationPortable PSP]] in Japan, and the portable sequel versions went on to ''define'' the Japanese PSP userbase, even as subsequent sequels also got released on the UsefulNotes/{{Wii}}, UsefulNotes/WiiU, and UsefulNotes/Nintendo3DS (the latter of which finally eclipsed the PSP for a time as the series' main platform).

to:

Developed and published by Creator/{{Capcom}} for the UsefulNotes/PlayStation2, Platform/PlayStation2, the original game wasn't as big a success in the United States as it was in Japan, where it still did all right enough to get an expansion. However, the ''portable'' version of the game went on to become a KillerApp for the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] in Japan, and the portable sequel versions went on to ''define'' the Japanese PSP userbase, even as subsequent sequels also got released on the UsefulNotes/{{Wii}}, UsefulNotes/WiiU, and UsefulNotes/Nintendo3DS (the latter of which finally eclipsed the PSP for a time as the series' main platform).



How popular is it? ''Portable 3rd'' for the [[UsefulNotes/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html at seventeen million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies in three days. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''VideoGame/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.

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How popular is it? ''Portable 3rd'' for the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html at seventeen million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies in three days. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''VideoGame/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.
Is there an issue? Send a MessageReason:
None


How popular is it? ''Portable 3rd'' for the [[UsefulNotes/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html at seventeen million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies in three days. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''Franchise/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.

to:

How popular is it? ''Portable 3rd'' for the [[UsefulNotes/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html at seventeen million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' wasn't too far behind at four million copies in three days. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''Franchise/MetalGear'' ''VideoGame/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.
Is there an issue? Send a MessageReason:
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* ''VideoGame/MonsterHunterWilds'' ([=PS5=], [=XBS=], PC, 2025): The upcoming sixth main game, set to release in 2025. The reveal trailer can be seen [[https://youtu.be/zyoBA0aCRNk here]].

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* ''VideoGame/MonsterHunterWilds'' ([=PS5=], [=XBS=], PC, 2025): The upcoming sixth main game, set to release in 2025. The reveal trailer can be seen [[https://youtu.be/zyoBA0aCRNk here]]. The game will feature the return of allied mounts as in ''Rise'', with their abilities expanding to include new traits such as gliding.
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* ''VideoGame/MonsterHunterWilds'': The upcoming sixth main game, set to release in 2025. The reveal trailer can be seen [[https://youtu.be/zyoBA0aCRNk here]].

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* ''VideoGame/MonsterHunterWilds'': ''VideoGame/MonsterHunterWilds'' ([=PS5=], [=XBS=], PC, 2025): The upcoming sixth main game, set to release in 2025. The reveal trailer can be seen [[https://youtu.be/zyoBA0aCRNk here]].
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Added DiffLines:

[[folder:Sixth Generation]]
* ''VideoGame/MonsterHunterWilds'': The upcoming sixth main game, set to release in 2025. The reveal trailer can be seen [[https://youtu.be/zyoBA0aCRNk here]].
[[/folder]]
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** ''Monster Hunter: Rise: Sunbreak'' (NS, PC, 2022): Much like ''World'', ''Rise'' gets an ExpansionPack in lieu of an UpdatedRerelease. It takes place in a brand-new setting inspired by Medieval Europe, contrasting the motifs based on Feudal Japan from the base game. Old and new monsters alike join the hunting fray, including the vampiric Elder Dragon Malzeno which serves as the flagship monster.

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** ''Monster Hunter: Rise: Sunbreak'' (NS, PC, 2022): 2022; [=PS4=], [=PS5=], [=XB1=], [=XBS=], 2023): Much like ''World'', ''Rise'' gets an ExpansionPack in lieu of an UpdatedRerelease. It takes place in a brand-new setting inspired by Medieval Europe, contrasting the motifs based on Feudal Japan from the base game. Old and new monsters alike join the hunting fray, including the vampiric Elder Dragon Malzeno which serves as the flagship monster.
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* ''Monster Hunter 3 Ultimate'' ([[UsefulNotes/Nintendo3DS 3DS]], 2011; UsefulNotes/WiiU, 2013): An UpdatedRerelease of ''Monster Hunter 3'', known in Japan as ''Monster Hunter 3 G'', with several new monsters (mostly sub- and rare species) and touch screen features. Brachydios serves as the flagship monster. This release keeps the Switch Axe and underwater combat added in the original ''Tri'', re-adds the missing weapon types, and removes the Bowgun customization and Medium Bowgun weight class. Released on the Nintendo 3DS and the Wii U with the ability to transfer save files between the two systems and online capabilities for the Wii U version. The 3DS version was originally limited to local multiplayer, but a free app on the Wii U e-Shop lets the 3DS version use the servers for the Wii U version.

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* ''Monster Hunter 3 Ultimate'' ([[UsefulNotes/Nintendo3DS 3DS]], 2011; UsefulNotes/WiiU, 2013): An UpdatedRerelease of ''Monster Hunter 3'', known in Japan as ''Monster Hunter 3 G'', with several new monsters (mostly sub- and rare species) and touch screen features. Brachydios serves as the flagship monster. This release keeps the Switch Axe and underwater combat added in the original ''Tri'', re-adds the missing weapon types, and removes the Bowgun customization and Medium Bowgun weight class. Released on the Nintendo 3DS and the Wii U with the ability to transfer save files between the two systems and online capabilities for the Wii U version. The 3DS version was originally limited to local multiplayer, but a free app on the Wii U e-Shop lets let the 3DS version use the servers for the Wii U version.version. The online servers were shut down in April 2024 due to Nintendo discontinuing online support for both systems.



* ''VideoGame/MonsterHunter4'' (3DS, 2013, Japan only): The fourth main game. Introduces two new weapon types (Charge Blade and Insect Glaive) and monsters from new classes; while ''Monster Hunter 3''[='s=] underwater combat is once again removed (and has yet to return to the series), there is still an emphasis on vertical movement, now in the form of tall hunting areas in which hunters can attempt to mount monsters to knock them down. The game also has a more involved storyline revolving about the origin of a virus which is infecting hunters and monsters (the virus is later shown to come from [[spoiler: Gore Magala, the game's flagship monster]]); as a result, there are also multiple playable towns as opposed to only one or two. Online functionality is also improved and fully integrated from the get-go, and does not require any additional hardware or software for it to work; it still retains the function of local multiplayer, making it the first installment in the series to feature both options. Also implemented is a quest maker, from which the player can upload Guild Quests for other players to complete. Taking the place of the third generations's Free Hunts are Expeditions, which occur in the [[RandomlyGeneratedLevels randomly generated]] Everwood. Lastly, though many monsters from previous games (especially from the second and third generations) are absent, their related items and parts can be obtained by trading those of the present monsters, thus allowing hunters to craft weapons and armor based on them.
* ''Monster Hunter 4 Ultimate'' (3DS, 2014-2015): An UpdatedRerelease of ''Monster Hunter 4'', named ''Monster Hunter 4 G'' in Japan. Vertical movement is again improved; players can now launch allies using the knockback from their own weapons. G-Rank was revamped for this game, divided into multiple sub-ranks. Per tradition from expanded versions, a High Rank village campaign was added, this time by bringing back the online town of ''Monster Hunter 2'' (which also means it's possible to unlock and hear songs in that town's Assembly). Another addition is the ability to tune weapons, to further strengthen them even after the last regular upgrade. The flagship monster is Seregios, and is accompained by a wide array of new subspecies and variants exclusive to G Rank. Lastly, the concept of the virus outbreak is further developed with the introduction of the Apex state, which allows certain monsters to take advantage of the virus to increase their power and defense exceptionally.
* ''VideoGame/MonsterHunterGenerations'' (3DS, 2015-2016): Titled ''Monster Hunter X (Cross)'' in Japan. ''Generations'' is a spinoff that acts as a [[MeaningfulName crossover]]-esque game celebrating the [[MeaningfulName history]] of the series and features a wide selection of monsters from the entire series along with four new flagship monsters, the Fated Four (Astalos, Gammoth, Mizutsune and Glavenus). Brings back the same weapon selection as ''4'' and retains its newfound emphasis on three-dimensional combat, but replaces Frenzied and Apex Monsters with Hyper and Deviant Monsters. Introduces Hunter Arts, powerful {{Limit Break}}s, and Hunting Styles, a CharacterClassSystem that augments a Hunter's abilities in exchange for certain weapon moves. Introduces Prowler Mode, where players take control of the SeriesMascot, the Felynes, and hunt alongside other Felynes or regular Hunters. Upgrading equipment has been changed a bit: armor requires monster materials in addition to armorspheres for certain upgrade levels, while weapons require "group" materials such as ore and insects in addition to specific materials.
* ''Monster Hunter Generations Ultimate'' (Nintendo Switch and 3DS [Japan only], 2017-2018): Titled ''Monster Hunter XX (Double Cross)'' in Japan. The UpdatedRerelease of ''Generations''. In addition to adding G-Rank, using the tiering system first introduced in ''4U'', and a High-Rank village campaign, ''GU'' adds several upgrades to the gameplay, including the Valor and Alchemist Hunting Styles, new moves for Prowler, brand-new Hunting Arts, a variety of AntiFrustrationFeatures, and the long-awaited "Armor Synthesis" mechanic. The monster list has also expanded, introducing two new flagship monsters (Valstrax and Bloodbath Diablos) alongside new Deviant varieties of the Fated Four and other monsters, as well as bringing back Variants that originally appeared in ''4U''. There is also an OldSaveBonus packed in that enables ''Generations'' players to import their Hunter from the original game. Currently holds the highest number of monsters of the main series, with 127 (93 large, 34 small). Like ''Portable 3rd'' and ''3 Ultimate'', there is save file and cross-play compatibility between the two Nintendo platforms.

to:

* ''VideoGame/MonsterHunter4'' (3DS, 2013, Japan only): The fourth main game. Introduces two new weapon types (Charge Blade and Insect Glaive) and monsters from new classes; while ''Monster Hunter 3''[='s=] underwater combat is once again removed (and has yet to return to the series), there is still an emphasis on vertical movement, now in the form of tall hunting areas in which hunters can attempt to mount monsters to knock them down. The game also has a more involved storyline revolving about the origin of a virus which is infecting hunters and monsters (the virus is later shown to come from [[spoiler: Gore Magala, the game's flagship monster]]); as a result, there are also multiple playable towns as opposed to only one or two. Online functionality is also improved and fully integrated from the get-go, and does not require any additional hardware or software for it to work; it still retains the function of local multiplayer, making it the first installment in the series to feature both options. Also implemented is a quest maker, from which the player can upload Guild Quests for other players to complete. Taking the place of the third generations's Free Hunts are Expeditions, which occur in the [[RandomlyGeneratedLevels randomly generated]] Everwood. Lastly, though many monsters from previous games (especially from the second and third generations) are absent, their related items and parts can be obtained by trading those of the present monsters, thus allowing hunters to craft weapons and armor based on them.
them. The online servers were shut down in April 2024 due to Nintendo discontinuing online support for the system.
* ''Monster Hunter 4 Ultimate'' (3DS, 2014-2015): An UpdatedRerelease of ''Monster Hunter 4'', named ''Monster Hunter 4 G'' in Japan. Vertical movement is again improved; players can now launch allies using the knockback from their own weapons. G-Rank was revamped for this game, divided into multiple sub-ranks. Per tradition from expanded versions, a High Rank village campaign was added, this time by bringing back the online town of ''Monster Hunter 2'' (which also means it's possible to unlock and hear songs in that town's Assembly). Another addition is the ability to tune weapons, to further strengthen them even after the last regular upgrade. The flagship monster is Seregios, and is accompained by a wide array of new subspecies and variants exclusive to G Rank. Lastly, the concept of the virus outbreak is further developed with the introduction of the Apex state, which allows certain monsters to take advantage of the virus to increase their power and defense exceptionally.
exceptionally. The online servers were shut down in April 2024 due to Nintendo discontinuing online support for the system.
* ''VideoGame/MonsterHunterGenerations'' (3DS, 2015-2016): Titled ''Monster Hunter X (Cross)'' in Japan. ''Generations'' is a spinoff that acts as a [[MeaningfulName crossover]]-esque game celebrating the [[MeaningfulName history]] of the series and features a wide selection of monsters from the entire series along with four new flagship monsters, the Fated Four (Astalos, Gammoth, Mizutsune and Glavenus). Brings back the same weapon selection as ''4'' and retains its newfound emphasis on three-dimensional combat, but replaces Frenzied and Apex Monsters with Hyper and Deviant Monsters. Introduces Hunter Arts, powerful {{Limit Break}}s, and Hunting Styles, a CharacterClassSystem that augments a Hunter's abilities in exchange for certain weapon moves. Introduces Prowler Mode, where players take control of the SeriesMascot, the Felynes, and hunt alongside other Felynes or regular Hunters. Upgrading equipment has been changed a bit: armor requires monster materials in addition to armorspheres for certain upgrade levels, while weapons require "group" materials such as ore and insects in addition to specific materials.
materials. The online servers were shut down in April 2024 due to Nintendo discontinuing online support for the system.
* ''Monster Hunter Generations Ultimate'' (Nintendo Switch and 3DS [Japan only], 2017-2018): Titled ''Monster Hunter XX (Double Cross)'' in Japan. The UpdatedRerelease of ''Generations''. In addition to adding G-Rank, using the tiering system first introduced in ''4U'', and a High-Rank village campaign, ''GU'' adds several upgrades to the gameplay, including the Valor and Alchemist Hunting Styles, new moves for Prowler, brand-new Hunting Arts, a variety of AntiFrustrationFeatures, and the long-awaited "Armor Synthesis" mechanic. The monster list has also expanded, introducing two new flagship monsters (Valstrax and Bloodbath Diablos) alongside new Deviant varieties of the Fated Four and other monsters, as well as bringing back Variants that originally appeared in ''4U''. There is also an OldSaveBonus packed in that enables ''Generations'' players to import their Hunter from the original game. Currently holds the highest number of monsters of the main series, with 127 (93 large, 34 small). Like ''Portable 3rd'' and ''3 Ultimate'', there is save file and cross-play compatibility between the two Nintendo platforms. The 3DS version's online servers were shut down in April 2024 due to Nintendo discontinuing online support for the system.
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* ''VideoGame/MonsterHunterFrontier'' (PC, 2007; [=XB360=], 2010; [=PS3=], 2013; Wii U, 2013; PS Vita, 2014): Japan, China, and Korea only, but region free. An MMO spin-off (earlier simply a PC port of the multiplayer of ''2 (Dos)'') of sorts that hosts a ''massive'' number of exclusive monsters (of which only two found their way into the main series along with the first map the Great Forest). Also has exclusive weapon classes: the Tonfa and the Magnet Spike. Major updates repeatedly changed the title [[note]]In order ''Monster Hunter Frontier Forward'', ''Monster Hunter Frontier G'', ''Monster Hunter Frontier G Genuine'', ''Monster Hunter Frontier Z'', and ''Monster Hunter Frontier Z Zenith''[[/note]], yet after 12 long years, ''Frontier'' closed its doors in December 2019.

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* ''VideoGame/MonsterHunterFrontier'' (PC, 2007; [=XB360=], 2010; [=PS3=], 2013; Wii U, 2013; PS Vita, 2014): Japan, China, and Korea only, but region free. An MMO spin-off (earlier simply a PC port of the multiplayer of ''2 (Dos)'') of sorts that hosts a ''massive'' number of exclusive monsters and maps (of which only two three monsters and one map found their way into the main series along with as of the first map the Great Forest).release of ''Sunbreak''). Also has exclusive weapon classes: the Tonfa and the Magnet Spike. Major updates repeatedly changed the title [[note]]In order ''Monster Hunter Frontier Forward'', ''Monster Hunter Frontier G'', ''Monster Hunter Frontier G Genuine'', ''Monster Hunter Frontier Z'', and ''Monster Hunter Frontier Z Zenith''[[/note]], yet after 12 long years, ''Frontier'' closed its doors in December 2019.
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* ''Monster Hunter Now'' ([=iOS=] and Android, 2023): An AugmentedReality game created by Niantic Labs, the same company that made ''VideoGame/PokemonGO'' and ''VideoGame/PikminBloom''. Diablos serves as the flagship monster.

to:

* ''Monster Hunter Now'' ''VideoGame/MonsterHunterNow'' ([=iOS=] and Android, 2023): An AugmentedReality game created by Niantic Labs, the same company that made ''VideoGame/PokemonGO'' and ''VideoGame/PikminBloom''. Diablos serves as the flagship monster.
Is there an issue? Send a MessageReason:
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* ''Monster Hunter Now'' ([=iOS=] and Android, 2023): An AugmentedReality game created by Niantic Labs, the same company that made ''VideoGame/PokemonGO'' and ''VideoGame/PikminBloom''.

to:

* ''Monster Hunter Now'' ([=iOS=] and Android, 2023): An AugmentedReality game created by Niantic Labs, the same company that made ''VideoGame/PokemonGO'' and ''VideoGame/PikminBloom''. Diablos serves as the flagship monster.
Is there an issue? Send a MessageReason:
None


* ''Monster Hunter Now'' ([=iOS=] and Android, 2023): An AugmentedReality game created by Niantic Labs, the same company that made ''VideoGame/PokemonGO'' and ''VideoGame/{{Pikmin}} Bloom''.

to:

* ''Monster Hunter Now'' ([=iOS=] and Android, 2023): An AugmentedReality game created by Niantic Labs, the same company that made ''VideoGame/PokemonGO'' and ''VideoGame/{{Pikmin}} Bloom''.''VideoGame/PikminBloom''.
Is there an issue? Send a MessageReason:
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How popular is it? ''Portable 3rd'' for the [[UsefulNotes/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html at seventeen million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' isn't too far behind at four million copies in three days. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''Franchise/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.

to:

How popular is it? ''Portable 3rd'' for the [[UsefulNotes/PlayStationPortable PSP]] sold over ''four million'' copies in Japan ''alone'' in a mere two months, while ''4'' sold ''two'' million copies in a mere four days. Then ''[[VideoGame/MonsterHunterWorld World]]'' sold ''five'' million in ''three days'', and gradually went on to be Capcom's best selling game of all time [[https://www.capcom.co.jp/ir/english/finance/million.html at seventeen million copies]], while ''[[VideoGame/MonsterHunterRise Rise]]'' isn't wasn't too far behind at four million copies in three days. ''[[CashCowFranchise Cha-ching!]]'' The series currently stands [[https://www.capcom.co.jp/ir/english/finance/salesdata.html at 75 million units sold as of June 2021]], second only to ''Franchise/ResidentEvil'', but nearly double the total sales of ''Franchise/MegaMan'' and ''triple'' that of ''VideoGame/DevilMayCry''. In 2017, a female Monster Hunter was added as a DLC character to ''VideoGame/MarvelVsCapcomInfinite'', with her moveset containing many weapons and items from the series. Also, its iconic monster, the [[SeriesMascot Rathalos]], has made appearances in ''VideoGame/MetalGearSolidPeaceWalker'',[[note]]along with other monsters. ''Portable 3rd'' would have some ''Franchise/MetalGear'' items in return[[/note]] ''VideoGame/FinalFantasyXIV'',[[note]]as part of a CrossPromotion with ''World'' which would have a hunt involving Behemoth from ''Franchise/FinalFantasy''[[/note]] ''VideoGame/SuperSmashBrosUltimate'' and ''VideoGame/DragaliaLost''.

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