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''Monster Gate'' is a {{roguelike}} Japanese-only arcade RolePlayingGame with two GameBoyAdvance followups. The game features a selection of procedurally generated dungeons, each of which has its own size, depth, selection of monsters and various special rules/features. Entering a dungeon requires paying a dungeon fee (arcade only); You start out with base stats and quickly gain experience levels for killing monsters (which are invisible, and which you can judge only by looking at your max HP). It doesn't take many kills before you stop gaining exp levels. To help yourself in the dungeon, you can bring up to 10 single-use cards (more can be found in the dungeon), which act as spells (cost money in the arcade, or mana in the GBA versions, to cast).

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''Monster Gate'' is a {{roguelike}} Japanese-only arcade RolePlayingGame with two GameBoyAdvance UsefulNotes/GameBoyAdvance followups. The game features a selection of procedurally generated dungeons, each of which has its own size, depth, selection of monsters and various special rules/features. Entering a dungeon requires paying a dungeon fee (arcade only); You start out with base stats and quickly gain experience levels for killing monsters (which are invisible, and which you can judge only by looking at your max HP). It doesn't take many kills before you stop gaining exp levels. To help yourself in the dungeon, you can bring up to 10 single-use cards (more can be found in the dungeon), which act as spells (cost money in the arcade, or mana in the GBA versions, to cast).



'''This game provides examples of:'''

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'''This !!This game provides examples of:'''of:
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* RestartAtLevelOne: At every dungeon.

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Monster Gate is a {{roguelike}} Japanese only arcade RPG with two GBA follow ups. The game features a selection of randomly generated dungeons, each has a size, depth, selection of monsters, and various special rules/features. Entering a dungeon requires paying a dungeon fee (arcade only); you start out with base stats and quickly gain experience level(s) for kill monsters (which are invisible, and can only been judged by looking at your max HP). It doesn't take many kills before you stop gaining exp levels. To help yourself in the dungeon, you can bring up to 10 single use cards (more can be found in the dungeon), which act as spells (cost money in the arcade, or mana in the GBA versions to cast).

The arcade game features non-interactive multilayer where you can try to conquer one of many dungeons and assign elite monster guards to protect it from other players trying to take it over (you can also customize your own dungeon using dungeon cards which can be found).

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Monster Gate ''Monster Gate'' is a {{roguelike}} Japanese only Japanese-only arcade RPG RolePlayingGame with two GBA follow ups. GameBoyAdvance followups. The game features a selection of randomly procedurally generated dungeons, each of which has a its own size, depth, selection of monsters, monsters and various special rules/features. Entering a dungeon requires paying a dungeon fee (arcade only); you You start out with base stats and quickly gain experience level(s) levels for kill killing monsters (which are invisible, and which you can judge only been judged by looking at your max HP). It doesn't take many kills before you stop gaining exp levels. To help yourself in the dungeon, you can bring up to 10 single use single-use cards (more can be found in the dungeon), which act as spells (cost money in the arcade, or mana in the GBA versions versions, to cast).

The arcade game features non-interactive multilayer multiplayer modes where you can try to conquer one of many dungeons and assign elite monster guards to protect it from other players trying to take it over (you over. You can also customize your own dungeon using dungeon cards which can be found).

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found throughout the game.
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* [[FantasyCharacterClasses Fantasy Character Classes]]: Generic warrior (easiest to play, superior attack and defense); [[RedMage Red Mage]] has more powerful healing and damage spells, plus you see further in the dark; [[TheGambler] Gambler] better luck with dungeon items, can use slot machine outside of dungeon, can see money items on minimap; [[BlackKnight Majin]] has Awesome stats, better spells, but loses 1 hp every turn; and others depending on the game.
* {{RestartAtLevelOne}}: At every dungeon.
* [[EvilTwin Dark Self]]: Most powerful basic monster is a darker version of your class.
* {{NoRangeLikePointBlankRange}}: Monsters that use ranged attacks are just as powerful as melee only enemies, except when they shoot at a distance their damage is divided by the number tiles they are away from you.
* {{TooAwesomeToUse}}: Some spells are rare, some are really, really rare. They are awesome and can only be used once. If you don't finish the dungeon where you took this spell with you, then you've lost it.
* {{SaveScumming}}: Averted, as the game auto saves (even on the GBA).
* {{DeathIsASlapOnTheWrist}}: Despite the auto saves. If you die, you lose the items you took with you, keep any money you found, and need to "Try Again".

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* [[FantasyCharacterClasses Fantasy Character Classes]]: Generic warrior (easiest BonusStage: You can visit a special level, which will appear from time to play, superior attack and defense); [[RedMage Red Mage]] has more powerful healing and damage spells, plus time. This level had 30 floors (more than any other dungeon), didn't allow you see further to take any spell cards in the dark; [[TheGambler] Gambler] better luck with you, didn't have a dungeon items, can use slot machine outside of dungeon, can see fee, and had extra money items on minimap; [[BlackKnight Majin]] has Awesome stats, better spells, but loses 1 hp every turn; and others depending on in it. However, it's mostly ignored in the game.
* {{RestartAtLevelOne}}: At every dungeon.
GBA version, aside from the challenge of beating it.
* [[EvilTwin Dark Self]]: Most The most powerful basic monster is a darker version of your class.
* {{NoRangeLikePointBlankRange}}: Monsters that use ranged attacks are just as powerful as melee only enemies, except when they shoot at a distance their damage is divided by the number tiles they are away from you.
* {{TooAwesomeToUse}}: Some spells are rare, some are really, really rare. They are awesome and can only be used once. If you don't finish the dungeon where you took this spell with you, then you've lost it.
* {{SaveScumming}}: Averted, as the game auto saves (even on the GBA).
* {{DeathIsASlapOnTheWrist}}:
DeathIsASlapOnTheWrist: Despite the auto automatic saves. If you die, you lose the items you took with you, keep any money you found, and need to "Try Again".Again".
* FantasyCharacterClasses: Generic warrior is the easiest to play, with superior attack and defense; RedMage has more powerful healing and damage spells, and you see further in the dark; [[TheGambler Gambler]] has better luck with dungeon items, can use the slot machine outside the dungeon and can see money items on minimap; [[BlackKnight Majin]] has awesome stats and better spells but loses 1 hp every turn, and others, depending on the game.
* MoneyForNothing: In the GBA ports, the dungeon fee and spell fee were removed. Worse, monsters in the first GBA remake gave you money, shops were all in dungeons with limited inventory, and many of the rarer spells could not be obtained though the slot machine. The second GBA game tried to fix this, but didn't go far enough.
* NewGamePlus: In the first game, you can do this when you finish the main (short) story line. Doing so allowed you to choose another class, while still being able to use any previous classes in the side dungeons.
* NoRangeLikePointBlankRange: Monsters that use ranged attacks are just as powerful as melee-only enemies, except when they shoot at a distance, their damage is divided by the number of tiles they are away from you.
* RandomlyGeneratedLevels
* RestartAtLevelOne: At every dungeon.



* {{RandomlyGeneratedLevels}}
* {{MoneyForNothing}}: In the GBA conversions, the dungeon fee and spell fee were removed. Worse, monsters in the first GBA remake gave you money, shops were all in dungeons with limited inventory, and many of the rarer spells could not be gotten though the slot machine. The second GBA game tried to fix this, but didn't go far enough.
* {{NewGamePlus}}: In the first game, you can do this when you finish the main (short) story line. Doing so allowed you to choose another class, while still being able to use any previous classes in the side dungeons.
* {{BonusStage}}: A special level will appear to visit from time to time. This level had 30 floors (more than any other dungeon), didn't allow you to take any spell cards in with you, didn't have a dungeon fee, and had extra money in it. However, its mostly ignored in the GBA version, aside from the challenge of beating it.

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* {{RandomlyGeneratedLevels}}
* {{MoneyForNothing}}: In
SaveScumming: Averted, as the GBA conversions, game automatically saves (even on the GBA).
* TooAwesomeToUse: Some spells are rare, and some are really, really rare. They are awesome and can be used only once. If you don't finish
the dungeon fee and where you took this spell fee were removed. Worse, monsters in the first GBA remake gave you money, shops were all in dungeons with limited inventory, and many of the rarer spells could not be gotten though the slot machine. The second GBA game tried to fix this, but didn't go far enough.
* {{NewGamePlus}}: In the first game, you can do this when you finish the main (short) story line. Doing so allowed you to choose another class, while still being able to use any previous classes in the side dungeons.
* {{BonusStage}}: A special level will appear to visit from time to time. This level had 30 floors (more than any other dungeon), didn't allow you to take any spell cards in
with you, didn't have a dungeon fee, and had extra money in it. However, its mostly ignored in the GBA version, aside from the challenge of beating it.then you've lost it.
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