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* BigDamnHeroes: Bruce often intervenes when he is needed the most and helps out Jack and Betty.



* CoverDrop: The arcade flyer, and most arcade cabinets made for the game, will have the giant lizard boss' huge eye peering at the players. In the game itself this happens when Jack and Betty are battling the giant lizard - the FinalBoss - and attempt to take cover inside a derelict building. The monster will peer an eye through a nearby hole, and [[EyeScream Jack and Betty must shoot the eye enough times to damage the monster]].

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* CoverDrop: The arcade flyer, and most arcade cabinets made for the game, will have the giant lizard boss' [[TitleDrop huge eye peering at the players.players]]. In the game itself this happens when Jack and Betty are battling the giant lizard - the FinalBoss - and attempt to take cover inside a derelict building. The monster will peer an eye through a nearby hole, and [[EyeScream Jack and Betty must shoot the eye enough times to damage the monster]].



* LowClearance: While facing the locust swarm on a helicopter, a GiantMook locust will try to bite Jack and Betty from up close. Avoid it's attacks and in a later cutscene said giant locust will unintentionally smack itself into some low rocks into a pulp.

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* LowClearance: While facing the locust swarm on a helicopter, a GiantMook locust will try to bite Jack and Betty from up close. Avoid it's its attacks and in a later cutscene said giant locust will unintentionally smack itself into some low rocks into a pulp.
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* CrouchingMoronHiddenBadass: Betty screams a lot about everything, but she is a player character, so she is very capable of kicking ass.
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trope renamed and redefined per TRS


* AlluringAnglerfish: The underwater stage caps with a giant anglerfish (larger than most submarines) as it's stage boss.
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* LowClearance: While facing the locust swarm on a helicopter, a GiantMook locust will try to attack Jack and Betty from up close. Avoid it's attacks and in a later cutscene said giant locust will unintentionally smack itself into some low rocks into a pulp as it tries biting the players.
* ManEatingPlant: The virus' effects aren't exclusive to only animals. Plants are affected by the virus as well, with several areas to be overgrown with vegetation sprouting sentient Venus Flytrap heads which snaps at Jack and Betty. There's also a ''giant'' Raffleasia with fangs serving as a boss, which will try to swallow Jack and Betty and launch BulletSeed projectiles as a ranged attack.

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* LowClearance: While facing the locust swarm on a helicopter, a GiantMook locust will try to attack bite Jack and Betty from up close. Avoid it's attacks and in a later cutscene said giant locust will unintentionally smack itself into some low rocks into a pulp as it tries biting the players.
pulp.
* ManEatingPlant: The virus' effects aren't exclusive to only animals. Plants are affected by the virus as well, with several areas to be overgrown with vegetation sprouting sentient Venus Flytrap heads which snaps at Jack and Betty. There's also a ''giant'' Raffleasia with fangs serving as a boss, which will try to swallow Jack and Betty and launch BulletSeed projectiles as a ranged attack.

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* ShootTheSwarm: Jack and Betty spend a lot of the game shooting at insect swarms, including mayflies, locusts, houseflies and various flying bugs coating the ''entire'' screen.

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* ShootTheSwarm: ShootingTheSwarm: Jack and Betty spend a lot of the game shooting at insect swarms, including mayflies, locusts, houseflies and various flying bugs coating the ''entire'' screen.


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* TookALevelInBadass: Jack and Betty, who went from tourists on a vacation to taking on hordes and hordes of giant monsters and defeating ''kaiju''-sized bosses.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/monstereye2_flyer.jpg]]

''Monster Eye'' is a 2014 LightGunGame incorporated with a 5D dynamic theater experience in special arcades.

In a premise similar to the ''[[VideoGame/LetsGoJungle Let's Go]]'' series, the players assume the role of a young vacationing couple, Jack and Betty, with their trusty tour guide Bruce, only for their holiday to go wrong after they're attacked by giant monsters. This time, the source of the monsters are [[TheVirus a virus]] released from a crystal mine, infecting animals and turning them into giant, vicious monstrosities devouring all humans on sight.

''Monster Eye 2'' is released in 2018, though instead of a sequel it's actually an ExpansionPack of the first game with extended stages and a new level.
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!! The ''Monster Eye'' duology contain examples of:
* AbandonedMine: Near the waterfall stage, and its full of giant insects.
* AimForTheHorn: This is the only way to deflect attacks from the rhino beetle and stag beetle bosses, by shooting their horns and pincers enough times to knock them backwards and cause damage to their health. At the end of the battle, both beetles get their entire horns shot into stumps.
* AlluringAnglerfish: The underwater stage caps with a giant anglerfish (larger than most submarines) as it's stage boss.
* AttackItsWeakPoint: All of the bosses (and occasionally a few GiantMook versions of enemies) can have their attacks cancelled by shooting at circled targets indicated on the screen. Doing so is also the only way of inflicting damage, as attacking anywhere else won't cause any harm and will have Jack and Betty getting hit instead.
* BatOutOfHell: Bats, entire flocks of them, are a recurring threat in cavern areas, swarming over Jack and Betty by the dozens and causing damage to their health if not shot out of the sky in time. There's also a giant bat the size of an aircraft as a boss.
* BigCreepyCrawlies: Giant insects are a recurring enemy type, including at least two kaiju-sized insect bosses.
* BottomlessMagazines: Jack and Betty are armed with machine guns that doesn't run dry of ammo, and ''doesn't need to be reloaded''. The PlasmaCannon and [[GatlingGood automated Gatling Gun]] they obtain at certain points also contain infinite ammunition, but only lasts until the end of the stage before they're back to their default weapons.
* ClipItsWings: The airbone bosses, such as the giant bat, the stag beetle and rhino beetle, will occasionally take flight as they try swooping on Jack and Betty, but their attacks can be cancelled by shooting their wings, which also inflicts damage to their lifebars.
* CoverDrop: The arcade flyer, and most arcade cabinets made for the game, will have the giant lizard boss' huge eye peering at the players. In the game itself this happens when Jack and Betty are battling the giant lizard - the FinalBoss - and attempt to take cover inside a derelict building. The monster will peer an eye through a nearby hole, and [[EyeScream Jack and Betty must shoot the eye enough times to damage the monster]].
* DeathFromAbove: Several of the bosses are taken out this way.
** The Giant KillerGorilla, after being shot to a fraction of its health, will grab a passing unmanned airship as Jack and Betty tries escaping via aircraft. They'll need to shoot the airship to make it crash, and as it blows the gorilla boss is dropped to it's death - followed by the burning airship landing ''on it''.
** The giant stag beetle and rhino beetle pursues Jack and Betty up a mine shaft, until both of them are disabled from having their horns shot off and heavy mining facilities collapsing pinning both beetles on the spot. Then the whole shaft crumbles as Jack and Betty gets out in time, and both beetles are pulped by girders, railings, crates and piles of heavy equipment falling on them.
** The giant bat monster boss pursues Jack and Betty, on a helicopter piloted by Bruce, across a valley. After shooting the bat's wings, head and chest causing adequate damage, Jack and Betty then shoots a rock archway, pinning the bat under tons and tons of rock into the water to it's death.
* DualBoss: The rhino beetle and stag beetle monsters in the mines, who comes one at a time but later needs to be fought together.
* EverythingTryingToKillYou: Thanks to a deadly virus turning regular animals into gigantic, savage beasts, Jack and Betty will be attacked by all kinds of wildlife throughout the game, including stereotypically benevolent animals like apes and gorillas.
* FeedItABomb: How the FinalBoss, the giant lizard monster, is defeated. After depleting it's health bar until a fraction is left, comes the last QuickTimeEvent - pass that, and the following cutscene have Jack dropping a plasma nuke into the giant lizard's mouth, resulting in an explosion that finally kills it for good.
* FerrisWheelOfDoom: The amusement park level have Jack and Betty trapped atop a Ferris wheel while being attacked by the level's boss, a giant gorilla. They'll need to execute a few more {{Quick Time Event}}s by shooting the gorilla at certain points and jump from carriage to carriage, lest they lose a life in the process.
* FlyingSeafoodSpecial: While crossing a pier, Jack and Betty will be assailed by flying fishes who leaps from the water's surface towards them.
* FriendlyLocalChinatown: Well, the Chinatown in the game ''would'' be friendly, if it's not overrun with giant insects and having a kaiju-sized scorpion as a boss.
* GiantEnemyCrab: The Marine aquarium level have the crabs growing to gigantic proportions crawling out of pools to attack Jack and Betty with their pincers. They dominate much of the aquarium level's first half until Jack and Better reaches the pier and dives underwater.
* HyperCompetentSidekick: The tour guide, Bruce, who ''always'' arrive at the nick of time to bail Jack and Betty out of trouble - such as running over savage chimps who had surrounded the duo, coming right on time on a double-decker bus as they're about to fall off an archway, and delivering awesome power-up weapons for Jack and Betty - such as the PlasmaCannon against hordes and hordes of hostile apes or the automated Gatling gun on the giant bat boss.
* JapaneseBeetleBrothers: The valley / waterfall stage has a giant rhino beetle and a giant stag beetle serving as a DualBoss (with a SharedLifeMeter). The rhino beetle will attack first, and as Jack and Betty escape into a cave they then run into the similarly-large stag beetle. Once Jack and Betty are out in the open they'll be fighting both insects at the same time. The rhino beetle is [[MightyGlacier slower but stronger, and capable of inflicting heavier damage]], and the stag beetle on the other hand is [[FragileSpeedster faster than it's brother, though it's not as durable]].
* {{Kaiju}}: All the bosses are the size of buildings, with the FinalBoss - the oversized giant lizard - looking like something straight from ''Film/PacificRim''.
* KingKongCopy: The amusement park stage has a giant King Kong-esque gorilla as the boss. It even tries attacking a Ferris Wheel to grab Jack and Betty as a nod to another film inspired by King Kong, ''Film/MightyJoeYoung''.
* LeaningOnTheFourthWall: This exchange while Jack and Betty are being attacked by the giant rhino beetle:
--> '''Betty''': Is this really happening?
--> '''Jack''': Do you think we're playing a video game here?
* LowClearance: While facing the locust swarm on a helicopter, a GiantMook locust will try to attack Jack and Betty from up close. Avoid it's attacks and in a later cutscene said giant locust will unintentionally smack itself into some low rocks into a pulp as it tries biting the players.
* ManEatingPlant: The virus' effects aren't exclusive to only animals. Plants are affected by the virus as well, with several areas to be overgrown with vegetation sprouting sentient Venus Flytrap heads which snaps at Jack and Betty. There's also a ''giant'' Raffleasia with fangs serving as a boss, which will try to swallow Jack and Betty and launch BulletSeed projectiles as a ranged attack.
* ManiacMonkeys: Swarms and swarms of vicious chimpanzees inhabit the amusement park area, and will either claw at Jack and Betty or, when they reach the water slide, attack from a distance by [[ThrowABarrelAtIt throwing barrels]].
* OverTheTopRollerCoaster: Jack and Betty gets on one in the amusement park to flee from the Giant Gorilla, only to end up in a high-octane chase as the coaster goes through swarms and swarms of giant insects.
* PainfulPointyPufferfish: In the underwater area, Jack and Betty will have to shoot their way through entire schools of pufferfishes which will inflate themselves to sting the two.
* PowerCrystal: A negative example - owing to a mysterious virus from a crystal mine which exclusively infects animals, the giant animal enemies have crystal shards on their bodies which drives them into attacking everything on sight. GiantMook versions of regular enemies and all the bosses will even have shards of crystal growing on them - shooting these crystals are the only way to damage them.
* QuickTimeEvent: As Jack and Betty, the players will need to pull this off, either by hitting buttons, shooting selected targets on bosses, or aiming for pointers on the screen with the light gun to dodge obstacles, on a regular basis between cutscenes to avoid taking damage or losing a life.
* RodentsOfUnusualSize: Fat, rabies-infested, red-eyed drooling rats the size of Dobermans - dozens and dozens of them - are another recurring enemy in the game, pouring out of the subways ''[[SwarmOfRats in swarms]]'' to gnaw at Jack and Betty. And also few GiantMook rodents larger than most automobiles thrown in for good measure. Players with musophobia be warned!
* ScaryScorpions: Swarms of giant scorpions are another common enemy, including a ''kaiju'' scorpion in Chinatown.
* ScaryStingingSwarm: During the Chinatown stage, Jack and Betty narrowly avoids crashing the tricycle before they end up on top of a ''paifang'', just as a horde of wasps comes from out of nowhere. For a few minutes, players as Jack or Betty will have to fend off the wasps by shooting at them as they're helplessly trapped, but survive long enough Bruce will arrive on a double-decker bus for Jack and Betty to jump down and escape.
* ShootTheSwarm: Jack and Betty spend a lot of the game shooting at insect swarms, including mayflies, locusts, houseflies and various flying bugs coating the ''entire'' screen.
* SinisterStingrays: There are fast-moving manta rays as enemies in the underwater stages.
* SoMuchForStealth: One cutscene in the subway stage have Jack and Betty trying to sneak past a horde of hungry rats (feasting on trash) without being seen. Unfortunately, Betty accidentally kicks over a metal garbage can, alerting every single rat in the area.
* TheSwarm: Hordes and hordes of flesh-eating locusts are one of the frequent enemies in the waterfall arena.
* TheVirus: An unidentified, mysterious one escaping from a crystal mine, affecting flora and fauna, causing various animals to mutate into ferocious monstrosities.
* ZergRush: How 90% of enemies onscreen will attack Jack and Betty, to overwhelm them by numbers.
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