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More Super MNC info added to main page.


A sequel, called "Super Monday Night Combat", is due for release in the Winter of 2011/2012. It features new classes, and a bit more strategic gameplay, among other things. It's [[{{Freemium}} free-to-play]], but there's optional things (such as cosmetics) that you can pay for. The beta is live, and essentially public. To coincide with the intergration of Steam Trading new Team Fortress items were released and this time are tied to achievments rather than pre-order.

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A sequel, called "Super Monday Night Combat", is due for release in the Winter of 2011/2012. was released April 18th, 2012 It features new classes, and a bit more strategic gameplay, among other things. It's [[{{Freemium}} free-to-play]], but there's with optional things (such such as cosmetics) cosmetics that you can pay for. The Super MNC had an extended beta is live, and essentially public. period, at first as a closed alpha to available MNC's top players, eventually becoming an Invitational (Read: Closed-beta). To coincide with the intergration of Steam Trading new Team Fortress TeamFortress2 items were released and this time are tied to achievments rather than pre-order. pre-order.

Super Monday Night Combat currently has two gamemodes, with a third in development:
*'''Super Crossfire''': SMNC's replacement for Crossfire mode. The influence from Dota is much heavier, with reduced lethality, skill upgrades being based on traditional levels rather than straight up income, non-rebuildable turrets (Though Level 2's can be upgraded), and generally a more strategy-based game-type. But the basic goal remains the same: Push your bots to the enemy Moneyball to get its shields down, dealing with the turrets and enemy Pros that stand in your way.

*'''Turbo-Cross''': A newly released game-type, that is much faster-paced than Super Crossfire and borrows heavily from the original MNC. Turrets are rebuildable, Pros and bots hit harder and move faster, Juice gives you full health upon activation, and all of MNC's turrets are available for building. Trailer can be viewed [[http://www.youtube.com/watch?v=uLIPUVAZZ0c here]].

*'''Danger Zone''': A currently unreleased game-type that UberEnt describes as "Competitive Blitz." Not many specifics are known about how it works, but it is confirmed that both teams are fighting off their own hoards of bots and will have some method of spawning extra bots against the enemy team.

There is also a "Training Camp", a playground in which new players can mess around, get a feel for Pros, and hit various buttons on the map to be given information on specific mechanics of the game what role they play (In regards to Super Crossfire). Super MNC is updated every Thursday (Pacific Standard Time), which changes the Pros available for free that week, and is constantly adding (In order of frequency) new balance tweaks, cosmetics, polish, Pros and maps.
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** Nerfed to a degree in Super MNC. Juice no longer fully heals you (Though a certain Product does let you gain some health back, and gives you guaranteed critical hits, fast health regen and faster reload speed.

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** Nerfed to a degree in Super MNC. Juice no longer fully heals you (Though a certain Product does let you gain some health back, back), and gives you guaranteed critical hits, fast health regen and faster reload speed.

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* TheNeutralZone: In SMNC the Jungles in the upper (Lower in Downtown Spunky's case) level of the arenas spawn neutral Gremlins, Blackjacks, and Bouncers which attack all players. There are also areas on both ends of the arenas that allow both teams to spawn Blackjacks and Bouncers.

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* TheNeutralZone: In SMNC the Jungles in the upper (Lower in Downtown Spunky's case) and Gun Mountains's cases) level of the arenas spawn neutral Gremlins, Blackjacks, and Bouncers which attack all players. There are also areas on both ends of the arenas that allow both teams to spawn Blackjacks and Bouncers.



** Taken even further in Super Monday Night Combat, where you get literal Skill Points to spend in 5 categories upon leveling as opposed to spending money. Each active skill has their own nodes, as well as the Passive skill being split into Offensive (Increases damage) and Defensive (Health and Speed) respectively. Each skill can be upgraded three times each.



* RuleOfFun: Bacon and churros [[RandomlyDrops randomly drop]]. Bacon increases all your stats as if you had every endorsement at the gold level. Churros restore your health and instantly recharges your skills a good amount.

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* RuleOfFun: RuleOfFun: In MNC, Bacon and churros [[RandomlyDrops randomly drop]]. Bacon increases all your stats as if you had every endorsement at the gold level. Churros restore your health and instantly recharges your skills a good amount.



** Most drops have been standardized in Super MNC, so you always get the same amount of stuff from killing the same kinds of bots, though Bulseye and Jackbots can still randomly drop Bacon.



** At least until she was [[Nerf nerfed]] to the practical ground in Super MNC. Now she's mostly used for pubstomping, killing players out on their own, with little to no use against coordinated teams.



** Nerfed to a degree in Super MNC. Juice no longer fully heals you (Though a certain Product does let you gain some health back, and gives you guaranteed critical hits, fast health regen and faster reload speed.



** Simplified in Super MNC. Now you have a set-in-stone line of turrets that get progressively stronger the farther down the lane you go, cannot be rebuilt and cannot be healed. Though a recent glitch (That UberEnt says may likely [[AscendedGlitch ascend]]) lets you upgrade Level 2 LazerBlazers for $500.



** All players receive $50 every thirty seconds exactly, whether they're earning it or not.

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** All players receive $50 ($25 in Super MNC) every thirty seconds exactly, whether they're earning it or not.


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** In Super MNC, GG Stacks is confused as to why he's getting calls from all the Pros's mothers telling him to tell them to [[BrickJoke upgrade their skills]].
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** In Super Monday Night Combat, Combat Girl and Megabeth can unlock costumes that turn them into [[{{Rule63}} Rule 63]] versions of [[TeamFortress2 the Engineer and the Soldier]].

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** In Super Monday Night Combat, Combat Girl and Megabeth can unlock costumes that turn them into [[{{Rule63}} Rule 63]] versions of [[TeamFortress2 [[VideoGame/TeamFortress2 the Engineer and the Soldier]].



* [[{{Rule63}} Rule 63]]: Unlockable uniforms turn Combat Girl and Megabeth into {{Cosplay}} female versions of the Engineer and Soldier, respectively, from TeamFortress2.

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* [[{{Rule63}} Rule 63]]: Unlockable uniforms turn Combat Girl and Megabeth into {{Cosplay}} female versions of the Engineer and Soldier, respectively, from TeamFortress2.VideoGame/TeamFortress2.
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The pothole was breaking the hottip. I couldn\'t figure out how to fix it, so I removed it.


* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: originally named [[PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].

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* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: originally named [[PennyArcade Fruit Fucker]], Fucker (from PennyArcade), justifiably changed with regards to it's appearance in a T-rated game]].
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** In Super Monday Night Combat, Combat Girl and Megabeth can unlock costumes that turn them into [[{{Rule63}} Rule 63]] versions of [[TeamFortress2 the Engineer and the Soldier]].
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* [[{{Rule63}} Rule 63]]: Unlockable uniforms turn Combat Girl and Megabeth into {{Cosplay}} female versions of the Engineer and Soldier, respectively, from TeamFortress2.
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A sequel, called "Super Monday Night Combat", is due for release in the Winter of 2011/2012. It features new classes, and a bit more strategic gameplay, among other things. It's [[{{Freemium}} free-to-play]], but there's optional things (such as cosmetics) that you can pay for. The beta is live, and essentially public.

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A sequel, called "Super Monday Night Combat", is due for release in the Winter of 2011/2012. It features new classes, and a bit more strategic gameplay, among other things. It's [[{{Freemium}} free-to-play]], but there's optional things (such as cosmetics) that you can pay for. The beta is live, and essentially public. To coincide with the intergration of Steam Trading new Team Fortress items were released and this time are tied to achievments rather than pre-order.
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** Also, the reasons listed for Megabeth's popularity are her fearlessness, her intensity, and her [[BreadEggsMilkSquick rumored make-out sessions with Pit Girl]].
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* LargeHam: The Announcer.

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* LargeHam: The Announcer.Almost every announcer that's been the the series: Mickey Cantor as well as his replacements Chip Valvardo and (to a lesser extent) GG Stacks. Applies big time to the placeholder announcer Super MNC had in its beta, voiced by the game's Creative Director Scathis, who made very sure you knew it was '''THIRTY SECONDS TO THE ANNIHILATOOOOR''', as well as when there was a '''KILLSTREEEAK'''.

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** Taken farther in Super MNC, which so far has more than doubled the character roster with completely unique characters.



* TheNeutralZone: In SMNC, certain parts of an arena will have neutral Gremlins and Blackjacks prowling about. There are also areas on both ends of the arenas that allow both teams to spawn Blackjacks and Bouncers.

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* MoneyGrinding: Super MNC has this in the form of Combat Credits, which you need in order to purchase Endorsements, Products, and pros. But the game avoids [[BribingYourWayToVictory pay to win]] status with some key features: Pros that are available for free rotate on a weekly basis allowing, players to have a chance to try every pro at some point without buying them. Pros are also balanced enough to mean that just because someone bought a non-free pro doesn't mean they have a complete advantage. Stat boosters and Products cannot be purchased with money, meaning everyone has to work towards them at a similar rate. Finally, the game has a prize system that drops you any store item aside from Pros after a set amount of time playing matches, significantly reducing the grind when newer players find things such as Bacon-level Endorsements and the more expensive Products for free.
* TheNeutralZone: In SMNC, certain parts SMNC the Jungles in the upper (Lower in Downtown Spunky's case) level of an arena will have the arenas spawn neutral Gremlins Gremlins, Blackjacks, and Blackjacks prowling about. Bouncers which attack all players. There are also areas on both ends of the arenas that allow both teams to spawn Blackjacks and Bouncers.
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** Considering the combination of rampant capitalism, high tech and futuristic technology (in other words, pretty much what one would think they'd like to see in a city of the future) with lines like, "Congratulations! You've been chosen to donate a kidney to a member of the Elite Overclass," the world of MNC may border on a CrapSaccharineWorld.

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Thinking Assault quotes belong under Blax Ploitation and not Large Ham. Also, it\'s a Crap Saccharine World, not just crapsack, thus the pretty colors and cheery mentions of population control.


* CrapsackWorld: Aside from the rampantly capitalistic society, we learn that the world is run by a "President-for-life," a curfew is in effect (beginning 15 minutes after Monday Night Combat finishes), food is dispensed at designated food tubes, sports events have designated arenas for fans to fight in, Robots occasionally escape the arena and rampage nearby cities, spectators may be subject to a "population control lottery", and anyone caught breaking copyright laws (i.e. recording Monday Night Combat) has three whole generations of their family wiped out. Oh, and the average life expectancy is ''28 years''.

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* CrapsackWorld: CrapsaccharineWorld: Aside from the rampantly capitalistic society, we learn that the world is run by a "President-for-life," a curfew is in effect (beginning 15 minutes after Monday Night Combat finishes), food is dispensed at designated food tubes, sports events have designated arenas for fans to fight in, Robots occasionally escape the arena and rampage nearby cities, spectators may be subject to a "population control lottery", and anyone caught breaking copyright laws (i.e. recording Monday Night Combat) has three whole generations of their family wiped out. Oh, and the average life expectancy is ''28 years''.years'', but it's all fixed by the wonderful entertainment and pleasant reassurance provided by the trillionaire corporate overlords


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* {{Kamehamehadouken}}: Combat Girl's combat laser is fired out of nothing, and conjured by the hadouken motion.


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** And now Captain Sparks:
--->"Must. Get. Their. Moneyball... BUT HOW?"
** Justified for Cheston, a Shakespearian gorilla actor
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* OldMediaAreEvil: What is the first thing a clone of LeonardoDaVinci does? Get addicted to TV.
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* BabyFactory: The announcer mentions the "Dame Of The Game" prize: One "lucky" female audience member is selected at random, given a bouquet of flowers, and then shipped off to an offworld colony to help with repopulation.

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** Some voice responses on getting a full juice bar border on unintentional and this.
--> '''Captain Spark:''' Time to let loose with the Juice!



** ''[[http://www.youtube.com/watch?v=dAWWRnGzZk8 Captain Sparks]]''

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** ''[[http://www.youtube.com/watch?v=dAWWRnGzZk8 Captain Sparks]]''Spark]]''
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A sequel, called "Super Monday Night Combat", is due for release in the Winter of 2011/2012. It features new classes, and a bit more strategic gameplay, among other things. It's free, but there's optional things (such as cosmetics) that you can pay for. The beta is live, and essentially public.

to:

A sequel, called "Super Monday Night Combat", is due for release in the Winter of 2011/2012. It features new classes, and a bit more strategic gameplay, among other things. It's free, [[{{Freemium}} free-to-play]], but there's optional things (such as cosmetics) that you can pay for. The beta is live, and essentially public.
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---> '''Mickey:''' Maaaaan would I love wrap my wiener in some of that bacon... ohoho... oh come on, I was talkin' about my ''lunch!'' [[ThirtyRock What the what...]]

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---> '''Mickey:''' Maaaaan would I love wrap my wiener in some of that bacon... ohoho... oh come on, I was talkin' about my ''lunch!'' [[ThirtyRock [[Series/ThirtyRock What the what...]]
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*** In a recent update, the Assassin gained the option of looking like the Cardboard Tube Samurai.

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*** In a recent update, the The Assassin gained also has the option of looking like the Cardboard Tube Samurai.
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** And there is actually no blood at all, the game being rated Teen by ESRB.

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** And there is actually [[BloodlessCarnage no blood at all, all]], the game being rated Teen by ESRB.
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** Chickey Cantor is a nod to a fan of the game named Griffin, who asked the devs what the name of one of his new chickens should be.

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** Chickey Cantor is a nod to a fan of the game named Griffin, who asked gave the devs what the opportunity to name of one of his new chickens should be.in exchange for a copy of MNC for a friend of his.
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** One of the Male Snipers alternate costume resembles [[MetalGear Snake.]]

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** One of the Male Snipers alternate costume in SMNC resembles [[MetalGear Snake.]]
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** One of the Male Snipers alternate costume resembles [[MetalGear Snake.]]
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* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: originally named [[WebOriginal/PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].

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* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: originally named [[WebOriginal/PennyArcade [[PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].



** Just in time for PAX East 2011, the Assassin can wear the [[WebOriginal/PennyArcade Cardboard Tube Samurai]]'s clothes which also turns the katana into the aforementioned cardboard tube complete with sounds of cardboard when it hits someone.

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** Just in time for PAX East 2011, the Assassin can wear the [[WebOriginal/PennyArcade [[PennyArcade Cardboard Tube Samurai]]'s clothes which also turns the katana into the aforementioned cardboard tube complete with sounds of cardboard when it hits someone.

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Just to clarify, Juicebot is from Penny Arcade. We\'re having a Marth Debuted In Smash Bros type deal here...


* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: the name was originally [[WebOriginal/PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].

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* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: the name was originally named [[WebOriginal/PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].



** An unlockable table featuring Juicebot (here named "Fruit Friend") can also be found in VideoGame/PokerNightAtTheInventory.
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* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: the name was originally [[PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].

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* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: the name was originally [[PennyArcade [[WebOriginal/PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].



** An unlockable table featuring Juicebot (here named "Fruit Friend") can also be found in PokerNightAtTheInventory.
** Just in time for PAX East 2011, the Assassin can wear the [[PennyArcade Cardboard Tube Samurai]]'s clothes which also turns the katana into the aforementioned cardboard tube complete with sounds of cardboard when it hits someone.

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** An unlockable table featuring Juicebot (here named "Fruit Friend") can also be found in PokerNightAtTheInventory.
VideoGame/PokerNightAtTheInventory.
** Just in time for PAX East 2011, the Assassin can wear the [[PennyArcade [[WebOriginal/PennyArcade Cardboard Tube Samurai]]'s clothes which also turns the katana into the aforementioned cardboard tube complete with sounds of cardboard when it hits someone.
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* VisualPun: One of the taunts in Super MNC involves the character taking out a teabag and dipping it into a teacup. [[http://www.youtube.com/watch?v=Mhhk_TTy3aM While doing squats.]]

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* MookPromotion: Blackjacks in Super MNC are spawned manually via special gates on both sides of the arena now, rather than sent out with several Slimbots. Gremlins are now completely neutral bots that attack anyone who's in the area they're guarding.
* TheNeutralZone: In SMNC, certain parts of an arena will have neutral Gremlins and Blackjacks prowling about. There are also areas on both ends of the arenas that allow both teams to spawn Blackjacks and Bouncers.



*** This is also an exploitable strategy for PLAYERS during Crossfire, seeing as they can spawn unique bots depending on class. Each class has their benefits. Assassins can spawn Gremlins, which come in groups of four and like to sneak on enemy Pros and swarm them to death. Hearing the distinctive sound of Assatult-spawned Buzzers can make anyone run for cover. Gap Shot rushes from Supports rain so much artillery fire you will no longer be able to move for all the explosions. And few things can ruin your day like getting slammed to the ground and mauled by a Bouncer.

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*** This is also an exploitable strategy for PLAYERS during Crossfire, seeing as they can spawn unique bots depending on class. Each class has their benefits. Assassins can spawn Gremlins, which come in groups of four and like to sneak on enemy Pros and swarm them to death. Hearing the distinctive sound of Assatult-spawned Assault-spawned Buzzers can make anyone run for cover. Gap Shot rushes from Supports rain so much artillery fire you will no longer be able to move for all the explosions. And few things can ruin your day like getting slammed to the ground and mauled by a Bouncer.
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[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/Pit_Girl_4702.jpg]]
[[caption-width-right:340:The [[WrenchWench Pit]] [[PitGirls Girl]], finishing up a day's work before she goes to [[MsFanservice her night job at the local Hooters]].]]

->''"Welcome to Monday Night Combat. For those of you about to die for our entertainment, we salute you."''
-->--'''Mickey Cantor'''

'''Monday Night Combat''', developed by Kirkland, WA based Uber Entertainment is a class based ThirdPersonShooter released on Xbox LIVE Arcade during the second annual "Summer of Arcade"; it was later released on PC via Steam. Taking place TwentyMinutesIntoTheFuture MNC revolves around a futuristic BloodSport of [[CloningBlues Clones]] versus [[KillerRobot Bots]] with the same popularity, syndication, [[CashCowFranchise marketing potential]] and overblown spectacle of the [[AmericanFootball NFL]].

MNC's gameplay itself is a sort of blend of ''VideoGame/TeamFortress2'''s class-based system, traditional TowerDefense games and [[DefenseoftheAncients DOTA's]] "hero versus hordes of enemies to destroy an objective" gameplay. The six classes ([[JackOfAllStats The Assault]], [[TheEngineer The Support]], [[TheBigGuy The Gunner]], [[FragileSpeedster The Assassin]], [[MightyGlacier The Tank]] and [[ExactlyWhatItSaysOnTheTin The Sniper]]) all have their own distinct play-style with unique abilities and equipment with each one filling a particular role during a match. Really, there just aren't any other games like it.

[[http://www.uberent.com/blog/2010/08/monday-night-combat-title-update-dlc-and-pax/ The developers have announced plans for DLC,]] [[http://www.uberent.com/news/view/spunky_cola_special_free_dlc the first of which was free and released on December 1st, 2010]], adding a new map for Crossfire, a new map for Blitz, a new mode for Blitz, more private match options, more protags, more intros and loading screens, the option to reset your level to get a new icon, and churros. Unfortunately, these plans have now been dropped by the developers.

A PC version was released on January 24th, 2011, and wouldn't you know it? [[http://store.steampowered.com/app/63200/ There are tie-in aesthetic items]] for both MNC ''and'' ''VideoGame/TeamFortress2''!

All matches in MNC revolve around one thing: the Moneyball, a large, shielded metal orb that the players have to protect from damage at all costs. In its normal form the Moneyball is impervious to all damage, but Bots have the ability to take out its shield and make it vulnerable by exploding on it(or just shoot it in the case of Jackbots). In order to protect it the players have to fend off the enemy by defending their base with a variety of turrets (built from turret "nubs" around the base) and other traps and obstacles. If a team fails to protect their Moneyball it will explode into a shower of coins, signaling their defeat and the end of the match.

The two basic gametypes are:
* '''Blitz''', a cooperative mode that can be played either solo or with up to four players where the goal is [[HoldTheLine to protect the Moneyball]] from [[ZergRush swarms of Bots]] for a set number of waves. There are [[IdiosyncraticDifficultyLevels six different modes]] of Blitz; Exhibition, Season, [[HarderThanHard Playoff]], [[NintendoHard The Scramble]], [[LastStand Sudden Death]] and [[NintendoHard Super Sudden Death]], with each one having progressively more waves and enemies per wave as well as a noticeable rise in difficulty in terms of a Bot's health and damage-dealing ability. Sudden Death and Super Sudden Death have no end; they are basically endurance/survival modes.
* '''Crossfire''', a competitive mode between two teams of six where each team controls one side of an identical base and must both protect their own Moneyball while [[EscortMission escorting]] Bots to the enemy base so they can destroy the enemy's Moneyball. In this mode, along with the usual turrets, players can purchase Bots to send and attack the enemy team (with each class being able to purchase a different type of Bot). The first team to destroy the enemy's Moneyball wins, and failing that the match goes into a two-minute Overtime where both Moneyballs become vulnerable and all players get a boost to all their stats.

A sequel, called "Super Monday Night Combat", is due for release in the Winter of 2011/2012. It features new classes, and a bit more strategic gameplay, among other things. It's free, but there's optional things (such as cosmetics) that you can pay for. The beta is live, and essentially public.
----
!! This game provides examples of:
* AffectionateParody: The same basic "Spectator Blood Sport" premise of ''VideoGame/UnrealTournament'' if it was run by the [[AmericanFootball NFL]] if the XFL had survived and managed to buy out the NFL.
* AirborneMook: Buzzer
* AndThatsTerrible:
--> '''Mickey Cantor''': If you've got a few hundred in cash, the Annihilator's available, win wink, huh? Sounds like my personal relationships... ''sadly''.
* BaconAddiction: Picking up bacon gives you gold level endorsements in all categories until you die.
* BloodSport: One of the more lighthearted examples of this trope.
** And there is actually no blood at all, the game being rated Teen by ESRB.
* BoomHeadshot: Specialty of the Sniper (sometimes spoken by him) and invoked by name as a [=ProTag=] for making ten headshot kills in a match.
* BottomlessPits: Every arena in MNC is suspended in the air, so if you get forced off, you die. The pit isn't ''bottomless'', but the effect is still the same.
** Averted for the most part in the tutorial, where a glass floor is installed around the training arena to catch any trainees sent flying.
* BraggingRightsReward: Protags, which are small banner images earned by doing certain things in-game.
* BreadAndCircuses: Judging by the CrapsackWorld noted below, this appears to be MNC's role in-universe.
* BerserkButton: Don't ask the Assassin questions or joke about her being mute (or unwilling to speak. No one knows).
* {{Cameo}}[=/=]IntercontinuityCrossover: In a moment of LampshadeHanging, the PC release of MNC has ''VideoGame/TeamFortress2'' images and vice versa. The [=TF2=] items are from a Mann Co. Supply Crate opened by Juicebot[[hottip:*: the name was originally [[PennyArcade Fruit Fucker]], justifiably changed with regards to it's appearance in a T-rated game]].
** [[strike: Fruit Fucker]] Juicebot may also appear alongside or replace Bullseye when the latter is scripted to spawn. [[strike: Fruit Fucker]] Juicebot gives less money than Bullseye, but gives much more juice per strike as well as dropping juice boxes much more often.
** An unlockable table featuring Juicebot (here named "Fruit Friend") can also be found in PokerNightAtTheInventory.
** Just in time for PAX East 2011, the Assassin can wear the [[PennyArcade Cardboard Tube Samurai]]'s clothes which also turns the katana into the aforementioned cardboard tube complete with sounds of cardboard when it hits someone.
* CastOfSnowflakes: Just like [[VideoGame/TeamFortress2 that other game]] each of the six character classes has a distinct look, personality, and assortment of weapons and abilities.
* CharacterCustomization[=/=]CompetitiveBalance: A peculiar mix. Once players earn enough money to unlock custom class slots[[hottip:*: Roughly three or four average Crossfire matches for an average player on the first class, but [[AdamSmithHatesYourGuts increasingly more]] for the other five custom class slots with the final slot requiring $250,000.]], the customization is very well balanced; though some combinations are better than others. The customization is limited to the base class and three endorsements, one of each level. Roughly, gold endorsements are twice as good as not having them, silver endorsements are a 50% boost, and bronze endorsements are a 25% boost. And you can't stack two endorsements of the same type.
* CherryTapping: Melee attacking (pressing the right stick) is so low in DPS that you get a protag for killing (or rather, finishing off) someone with it called "Humiliation". It does gives a reasonable amount of juice, though.
* CloningBlues: All the Pros are clones genetically engineered with a composite of different donor's DNA with the goal of manufacturing the best athletes possible. This makes sense for CosmeticallyDifferentSides.
** Pit Girl is also a clone made in the same manner, and judging by the two succesful assasination attempts, Mickey Cantor might be one too.
* ColorCodedMultiplayer: In Crossfire all of the pros, bots, turrets and the map itself will be colored either bright orange or bright blue depending on what team they belong to.
* CommandAndConquerEconomy
* CosmeticallyDifferentSides: The Hotshots are redish-orange, and the Icemen are dark blue. Even the sides of the map they're on are functionally symmetrical.
* CrapsackWorld: Aside from the rampantly capitalistic society, we learn that the world is run by a "President-for-life," a curfew is in effect (beginning 15 minutes after Monday Night Combat finishes), food is dispensed at designated food tubes, sports events have designated arenas for fans to fight in, Robots occasionally escape the arena and rampage nearby cities, spectators may be subject to a "population control lottery", and anyone caught breaking copyright laws (i.e. recording Monday Night Combat) has three whole generations of their family wiped out. Oh, and the average life expectancy is ''28 years''.
** Considering the combination of rampant capitalism, high tech and futuristic technology (in other words, pretty much what one would think they'd like to see in a city of the future) with lines like, "Congratulations! You've been chosen to donate a kidney to a member of the Elite Overclass," the world of MNC may border on a CrapSaccharineWorld.
* CripplingOverspecialization:
** The Support is noticeably hurt without other Pros or Bots around.
** The Assassin will be torn to shreds in a straight-up fight.
* CriticalExistenceFailure: Avoided to some extent -- being heavily damaged causes the edge of the HUD to shake a bit and darken.
* CriticalHit: Critical Hit Endorsements, Gunner Deploy level 2, Assault passive level 2 and 3 all give a chance for your attacks to do this, the Assassin Cloak level 3 notably causes ''all'' your attacks for a short time to critical hit.
** Weapons basically achieve a higher damage cap with stronger critical endorsements, which also stack with upgraded skills, juice, and decloaking.
* DeathFromAbove: The high-flying shells of Gap Shots and Long Shot turrets as well as the Support's Airstrike skill which can call for a directed aerial bombing.
* DoNotTryThisAtHome: A different version by the Announcer: "The violence you've seen here today was performed by trained professionals with a deep personal hatred for their opponents."
* DoubleEntendre: "Today's action is brought to you by [=GrenAde=] III sports drink! It's an explosion of flavor... in your mouth!"- Mickey Cantor.
* {{Dystopia}}: Implied with some of the announcer's lines, with a few references to 'assigned dwellings', 'government-mandated curfews', {{MegaCorp}}s and food is dispensed from "governement-issued food tubes".
** "Hey, I got a quick announcement to the parents seated in Section 331, Row 12. Your child's been found, safe and sound. However, [[spoiler:we're keeping him.]]"
** "Hi, everybody. This is Mickey Cantor reminding all the fans in the upper deck to check their ticket stub against the results of our [[LotteryOfDoom population control lottery]] after the game tonight. Hey, good luck, everybody. We hope we see you tomorrow. "
* EasyLogistics: Pitgirl sure is fast at building turrets and bots. Or whatever it is she actually does down there.
* EliteMooks: Jackbot XL.
** Borders on BossInMookClothing levels of strength in Blitz mode.
* EveryBulletIsATracer: And it is arguably [[JustifiedTrope justified]]: would it be cooler for the audience to just watch stuff get shot, or watch the bullets blaze into them?
* EverythingsBetterWithChickens: [[http://www.youtube.com/watch?v=4J12e_JAQyg Chickey Cantor]], a boss added with the Uncle Tully's Funland update. He gets his own theme song and you can ride him.
* EverythingsBetterWithMonkeys: One of the new classes in ''SMNC'' is Sir Cheston Whyndam Khampanga, a depressive WarriorPoet and talking gorilla.
* FootballHooligans: Parodied. Fights between fans of the different teams are allowed as long as they take place in pre-designated areas.
--> '''Mickey:''' Well, it looks like the Icemen are the winners! (beat) Which is bad news for their fans, who are outnumbered three to one by the Hotshots' combat hooligans waiting outside the arena, right now. (beat) Let's go live to that action.
* FrickinLaserBeams: Several of the Bots shoot some type of laser.
* GenreBusting: MNC is a multiplayer team-based, objective oriented game with gameplay being part tower defense, part third person shooter, and there's really nothing else like it on the market.
* GettingCrapPastTheRadar: ''Spunky Cola! What's that Smell? No, seriously, what's that smell.'' Really, something called Spunky Cola would be this even if the announcer didn't say that phrase.
** Even worse, the u is [[HeavyMetalUmlaut umlauted]].
** One of the bacon pickups; (paraphrased)
---> '''Mickey:''' Maaaaan would I love wrap my wiener in some of that bacon... ohoho... oh come on, I was talkin' about my ''lunch!'' [[ThirtyRock What the what...]]
* GirlOnGirlIsHot: One of the loading screens features the two Pit Girls ''chest-bumping'' for no reason other than for this trope and a bit of TwinThreesomeFantasy.
* GoombaStomp: Using Slam in the air as the Gunner causes him to belly flop straight down. A Pro caught underneath gets [[OneHitKill "pancaked"]].
** Sadly, the GratuitousItalian Support has no capability for anything like this.
** All players may fall onto enemies and do a very small amount of damage. It's unlikely, but possible to kill them this way. In fact, the community nickname for this is indeed GoombaStomp.
* HaveANiceDeath: Some of Mickey Cantor's funniest lines come from when a Pro buys the farm at the hands of a bot, especially the weakling Slim Bot.
--> '''Mickey:''' I imagine that Slim Bot was as surprised as anyone to score ''that'' kill.
* HealingFactor[=/=]WalkItOff: If it can take damage, it heals if it's not damaged after awhile. It takes a ''LONG'' time for Jackbots or turrets to heal themselves, but once it kicks in they heal up fast.
** Averted with the Moneyball.
* HitScan: All of the classes weapons aside from the Assault's grenade launcher, the Assasin's shuriken launcher and the Gunner's mortar.
* HoldTheLine: Blitz mode, where a team of up to four simply have to protect the Moneyball from an army of Bots for a set number of waves.
* HolidayMode: Bullseye's even-more-repugnant recolor, seen in December.
* InstantWinCondition: No matter how many kills either side has on Crossfire, destroying the Moneyball ends the match. If neither Moneyball is hurt or has the same amount of damage at the end of the match, the team with the most money wins.
* IShallTauntYou: Played straight or averted, depending on your foes. Taunting gives money as well.
** Especially if you have the audacity to taunt (a) just after killing an opponent or (b) while you're "Juiced up".
* ItRunsOnNonsensoleum: Bacon boosts all your stats for a life and juice can turn you into a damage-dealing bullet-absorbing ''sponge'' for a short amount of time. "Bacon makes you better at everything, just like in real life."
** Aside from clearly making references to performance-enhancing drugs by Juice sponsors on the website, no one knows how Juice works, though you get more of it by collecting little purple juice boxes from dead enemies and just doing damage.
* TheJuggernaut: The Jackbot XL, a massive, heavily armored damage dealer.
* [[KillerRobot Killer Robots]]
* KillStreak: Some milder examples, kill streaks unlock [[BraggingRightsReward protags]] and earn more money per kill; capping at $75 per kill(triple the base rate). [[http://mondaynightcombat.wikia.com/wiki/List_of_ProTags Full list of examples]](and protags associated with them) at the MNC Wiki.
* LargeHam: The Announcer.
** The Assault as well.
--->After being overhealed: ''"Feeling '''GOOD'''!"''
--->After getting an assist: ''"They can't handle the full force of how awesome we are!"''
--->His Retro Gear Taunt: ''"Hey hey, ladies, never fear! Assault is here!"''
** And the Sniper.
--->One Taunt: ''"Allright! I got a plan and I need one more! Who wants to take a bullet for me?"''
--->The Other Taunt: ''"If speed and deadly accuracy had children, I'd be their favorite!"''
--->His Outlander Gear Taunt: ''"Sometimes I think I should nerf myself to make it fair!"''
** ''[[http://www.youtube.com/watch?v=dAWWRnGzZk8 Captain Sparks]]''
* LastStand: "[[ExactlyWhatItSaysOnTheTin Sudden Death]]" and Supper Sudden Death gametypes in Blitz mode, which have a ''very'' high difficulty curve and an infinite number of waves. [[ForegoneConclusion You can't win]], but instead have to see how long you can last.[[hottip:*: For reference to those that are curious, the difficulty curve ends at round 100 in regular and round 400 in Super Sudden Death. After that, it's all about how much time you have on your hands.]]
* LevelGrinding: The Career protags start out being easily obtainable in each category, but they progressively require ''much'' more to unlock the later versions.
** Superb example: a protag for killing 100,000 Buzzers.
* LuckBasedMission: You get a protag after picking up bacon or a churro. It completely RandomlyDrops, though churros are MUCH more likely to be dropped than bacon.
* MadeOfExplodium: Turrets and Bots always explode after being killed, even if they were killed ''using a knife'' or elbow. [[FanWank Clearly, they were made that way to impress the audience]].
* MajorInjuryUnderreaction: Most classes take being set on fire rather calmly. Even ''dying'' doesn't get much out of them.
* ManaBurn: Scramblers cause this whenever you're near them ("Mana" in this case being your skill gauges).
* PoliceState: Inferred by The Announcer, mentioning things like a government enforced curfew being in effect and a "President-For-Life".
* PowerPerversionPotential: The bronze-level reload speed endorse Biono-Grip is said by the announcer: "Biono-Grip, the bionic exo-hand with a million and one programmable uses asks you to [[ADateWithRosiePalms “keep them professional"]]."
* PowerUpFood: Bacon raises a character's attributes past their maximum limit until the end of their current life, churros recover health and abilities.
* PrestigeClass: Similarly to CallOfDuty, except each additional "all-star" rank features an icon of a different bot. Starts out with the cute little Slim, ends with the mighty [[GiantMook Jackbot XL]].
* PunnyName: Jackbot XL. One dying drops over a dozen goodies, the game's help section even refers to it as a giant piñata.
** Announcer Mickey Cantor also frequently refers to the loot potential of the Jackbot, referring to it as "a slot machine on steroids," "a walkin', talkin' piggybank o' pain," and the "pot o' gold" at the end of the rainbow.
* RingOut: Invoked by name to refer to when a player is knocked off of the boundaries of the map.
* RPGElements: Each character class has three active skills and a passive skill that can be leveled up twice by using money. With each level that skill lasts longer, regenerates faster, gives more base health and ammo, etc. The active abilities all have a lower cooldown faster with each level.
* RuleOfCool: Using a sniper rifle as a bat to knock somebody out of the park, knifing a giant robot to death, and bacon being a power up. The list goes on and on.
** One of the loading screens is a blue-striped shotgun shell with CoolShades high-fiving a sizzling strip of bacon. But this does not appear in the PC version.
* RuleOfFun: Bacon and churros [[RandomlyDrops randomly drop]]. Bacon increases all your stats as if you had every endorsement at the gold level. Churros restore your health and instantly recharges your skills a good amount.
** Probably shooting Bullseye as well. Few games ''expect'' you to shoot the mascot like crazy and he jokes about it in the process.
--->'''Bullseye:''' "Hey, look at me! I just got shot!"
* SarcasmMode: the "Pro tip"s are usually reasonably helpful except when it tells you to "Never pet a burning dog" or when it mentions, "No shirt, no shoes, no cooking bacon."
* {{Sitcom}}: the Announcer lines after a match may mention a new comedy show called "Meet the Meatsacks", and talks about a new episode.
* ShoutOut
** One of The Assault's taunts.
---> '''Assault''': [[AFunnyThingHappenedOnTheWayToTheForum Stand aside, I take large steps.]]
** The [=ProTag=] awarded for attaching a bomb to an enemy player is called [[HalfLife Head Crab]].
** There is another [=ProTag=] titled "[[DragonBallZ Over 9000]]", complete with a suggestive icon.
** The [=GrenADEiii=] arena was previously used for ''[[AmericasNextTopModel America's Next Top Senator]]''.
** Considering the meatsacks refer to a human family in the "Meat the Meatsacks" show the announcer mentions, it's either a ShoutOut to [[VideoGame/KnightsOfTheOldRepublic HK-47]] or [[{{Futurama}} Bender]]'s terms for organic beings.
** The Tank's armour seems similar to that of a [[MassEffect Krogan]], and the Gunner's armour resembles some forms of [[VideoGame/UnrealTournament2004 Juggernaut]] power armour. And yes, there is a common game engine tying all three together.
** [[PennyArcade "Juice Bot"]]. [[CaptainObvious Like Bullseye, but he tends to drop more Juice than money]]. He can sometimes replace Bullseye, exploding into giant orange slices and a spray of pulp instead of a blast of coins upon death.
*** In a recent update, the Assassin gained the option of looking like the Cardboard Tube Samurai.
** Chickey Cantor is a nod to a fan of the game named Griffin, who asked the devs what the name of one of his new chickens should be.
** [[http://www.youtube.com/watch?v=Z_gpl8dwuuk This April Fools joke]] is a sendup to SmashTV.
* SingleIssueLandlord: In "Meat the Meatsacks".
* SkillGateCharacters: The Gunner. Wipes the floor with inexperienced players easily, but thoroughly outmatched against skilled players by default. Arguably the Assassin as well, but she remains effective at clearing bots and hitting hazards fast.
* SmashMook: Bouncer
* SuicideAttack: All bots except for Jackbots do this to the Moneyball. In the case of Buzzers, this is their only method of attack at all.
* SuperMode: Juice fully heals your pro and give them team-coloured transparent armour around them while increasing their stats dramatically. You'd better hope your team has some while the enemy is using theirs. And that your Moneyball's shields are up.
* TheManIsStickingItToTheMan: The Assassin hates the rampant consumerism that has taken over the world. She, of course, was created to further promote consumerism.
* TongueOnTheFlagpole: Can't say whether someone dared him, but a loading screen has an Iceman Pit Girl trying to pull an Iceman Tank from a [=ShaveIce=] Turret due his tongue being stuck to it.
* TowerDefense: Defense turrets are built around the base at "turret nubs" in order to protect the Moneyball and help fend off waves of Bots.
* TrademarkFavoriteFood: For the game: "''Mmmmmm, bacon...''"
** Now with churros: "''Oh, I'm salivating!''"
* TronLines: Lights up every 5 seconds or so on your pro when they have enough juice to activate it. The normal FridgeLogic of it is justified because MondayNightCombat ''is'' a crowd-pleasing professional sport, and TronLines do look [[RuleOfCool cool]].
* UnflinchingWalk: One of the prizes form Steam's Summer Camp Giveaway is a set of summer-themed Gear. The taunts all do this, with variations depending on the class.
* UnfortunateNames: In the game, there is a soda drink called... Spünky Cola. It ''is'' intentional.
--> '''Mickey Cantor:''' "Spünky Cola! What's that smell? Seriously, ''what's that smell?''"
* UpdatedRerelease: The PC version. Being released on Steam, it's always going to be updated well before the 360 version.
* UselessUsefulSpell: Juice endorsements. Even the gold endorsement provides so little that meleeing a single [[{{Mooks}} Blackjack]] to death is better than wasting an endorsement slot on it. Worse yet, juice endorsements [[FridgeLogic only affect the amount of juice you spawn with]] so if your team is doing well and you're not dying frequently ''the endorsement is literally having no effect.''
* XMeetsY: ''VideoGame/TeamFortress2'''s balanced classes with personality meets [[DefenseOfTheAncients DOTA's]] hero-based gameplay against hordes of enemies with elements of [[ThirdPersonShooter Third Person Shooters]] and TowerDefense, all revolving around a professional sports theme.
* YouRequireMoreVespeneGas: All purchases and upgrades are bought using money, which are earned by killing Pros and destroying Bots and Turrets. No money, no upgrades until you go out and murder somebody.
** When you taunt it gives you some money. Taunting right after getting a kill or while Juiced up gives you a money bonus.
** You're also encouraged to attack Bullseye or the Juice Bot by earning money for each hit. Attacking the enemy's exposed Money Ball also earns money for each hit.
** All players receive $50 every thirty seconds exactly, whether they're earning it or not.
* YouALLLookFamiliar: Justified in that all the Pros are [[CloningBlues clones]], so all the players of the same class are ''meant'' to look exactly the same.
** Made even more explicit in that now, there is both an Icemen and a Hotshots Pit Girl in opening cinematic for Crossfire matches. Naturally, the only difference is the colour of their clothes.
* YourMom: [[AnnouncerChatter Hey, your mom called! She said to]] [[SubvertedTrope upgrade those skills!]]
** Another line has him attest that she really did call, and wonders how she got his number.
* ZergRush: This becomes more and more frequent (and ''intense'') a longer a Blitz match goes on.
** Which gets subverted in Overtime in Crossfire when only Jackbots spawn. Which is double-subverted when the Pros start rushing the moneyball instead of waiting for the Jackbots to reach the opposing team's moneyball.
*** This is also an exploitable strategy for PLAYERS during Crossfire, seeing as they can spawn unique bots depending on class. Each class has their benefits. Assassins can spawn Gremlins, which come in groups of four and like to sneak on enemy Pros and swarm them to death. Hearing the distinctive sound of Assatult-spawned Buzzers can make anyone run for cover. Gap Shot rushes from Supports rain so much artillery fire you will no longer be able to move for all the explosions. And few things can ruin your day like getting slammed to the ground and mauled by a Bouncer.
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