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* KickTheSonOfABitch: Price's summary executions of [[spoiler:Al-Asad]] and [[spoiler:Warrabe]] after interrogating them. Both victims really, really had it coming to them but still clearly paint Price as GoodIsNotNice, to put it mildly.
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* SchizophrenicDifficulty: In ''Call of Duty 4'', "One Shot, One Kill" and "Heat" are more difficult than anything that follows it. Unless you're playing on Veteran difficulty in which case "No Fighting In The War Room" and "Miles High Club" will kick your ass to hell and back.
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* SchizophrenicDifficulty: In ''Call of Duty 4'', "One Shot, One Kill" and "Heat" are more difficult than anything that follows it. Unless you're playing on Veteran difficulty in which case "No Fighting In The War Room" and "Miles "Mile High Club" will kick your ass to hell and back.
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* SchmuckBait: The BigRedButton with the "Do NOT press X[=/=]Square[=/=]F" prompt in ''Modern Warfare 2'''s post-game museum. [[spoiler:It makes the exhibits come to life and attack you]].
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* SchmuckBait: The BigRedButton with the "Do NOT press X[=/=]Square[=/=]F" prompt in ''Modern Warfare 2'''s post-game museum. [[spoiler:It makes the exhibits come to life and attack you]].
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* SchizophrenicDifficulty: In ''Call of Duty 4'', "One Shot, One Kill" and "Heat" are more difficult than anything that follows it. Unless you're playing on Veteran difficulty in which case "No Fighting In The War Room" and "Miles High Club" will kick your ass to hell and back.
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* WrittenByTheWinners: [[spoiler:The main topic of Price's final monologues in ''Modern Warfare 2''. It also ends with AnAesop about why committing so much force against a foe backed into a corner with access to nuclear weapons is a bad thing.]]
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* WrittenByTheWinners: [[spoiler:The main topic of Price's final monologues in ''Modern Warfare 2''. It also ends with AnAesop a moral about why committing so much force against a foe backed into a corner with access to nuclear weapons is a bad thing.]]
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''Modern Warfare'' is a sub-series in the originally UsefulNotes/WorldWarII-themed FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward (with help from Sledgehammer Games and Raven Software in 3) and published by Activision, transitioning the setting to a contemporary NextSundayAD. The first three ''Modern Warfare'' games are considered the fourth, sixth, and eighth installments of the main series, respectively.[[note]]However, ''[=MW2=]'' was originally intended to go without the "Call of Duty" supertitle, and is often listed on various sources as just ''Modern Warfare 2''.[[/note]]
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''Modern Warfare'' is a sub-series in the originally UsefulNotes/WorldWarII-themed FPS series ''VideoGame/CallOfDuty'', developed by Infinity Ward (with help from Sledgehammer Games and Raven Software Creator/RavenSoftware in 3) and published by Activision, transitioning the setting to a contemporary NextSundayAD. The first three ''Modern Warfare'' games are considered the fourth, sixth, and eighth installments of the main series, respectively.[[note]]However, ''[=MW2=]'' was originally intended to go without the "Call of Duty" supertitle, and is often listed on various sources as just ''Modern Warfare 2''.[[/note]]
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%% * CoolGuns: Obviously.
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* AntagonistAbilities: A variant. Enemies hiding behind cover will occasionally do a blind-fire (something that NPC Allies don't do), and are capable of entering last stand where they attempt a last ditch effort to attack by firing their pistol, or perform a Martyrdom (neither of which are available to the NPC Allies). In ''Remastered'', Allied [=NPCs=] were given the ability to blind-fire behind cover, but not the ability to enter last stand.
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* FiveSecondForeshadowing: At the end of "The Hornet's Nest" in ''Modern Warfare 2'', Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, [[InvadedStatesOfAmerica we understand why...]]
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* FiveSecondForeshadowing: At the end of "The Hornet's Nest" "Takedown" in ''Modern Warfare 2'', Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, [[InvadedStatesOfAmerica we understand why...]]
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* FiveSecondForeshadowing: At the end of "The Hornet's Nest" in Modern Warfare 2, Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, [[InvadedStatesOfAmerica we understand why...]]
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* FiveSecondForeshadowing: At the end of "The Hornet's Nest" in Modern ''Modern Warfare 2, 2'', Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, [[InvadedStatesOfAmerica we understand why...]]
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* FiveSecondForeshadowing: At the end of "The Hornet's Nest" in Modern Warfare 2, Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, [[InvadedStatesOfAmerica we understand why...]]
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* FiveSecondForeshadowing: At the end of "The Hornet's Nest", Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, [[InvadedStatesOfAmerica we understand why...]]
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* FiveSecondForeshadowing: At the end of "The Hornet's Nest", Ghost attempts to call command for extraction only to be rebuffed and put on hold, to his consternation. Come the next level, [[InvadedStatesOfAmerica we understand why...]]
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* JustForPun: Achievement names in the series are usually either {{Shout Out}}s or terrible puns - [[BreadEggsBreadedEggs sometimes both]]. Crowning examples include ''[[Music/BruceSpringsteen Dancing in the Dark]]'' from ''Call of Duty 4'', ''[[RhymesOnADime Soap on a Rope]]'' from ''Modern Warfare 2'', and ''[[DeathFromAbove For Whom the Shell Tolls]]'' from ''Modern Warfare 3''.
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* {{Pun}}: Achievement names in the series are usually either {{Shout Out}}s or terrible puns - [[BreadEggsBreadedEggs sometimes both]]. Crowning examples include ''[[Music/BruceSpringsteen Dancing in the Dark]]'' from ''Call of Duty 4'', ''[[RhymesOnADime Soap on a Rope]]'' from ''Modern Warfare 2'', and ''[[DeathFromAbove For Whom the Shell Tolls]]'' from ''Modern Warfare 3''.
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* FauxForeshadowing: The second ''Modern Warfare'' has you thinking you're going after Makarov. But [[spoiler:Shepherd betrays you]] and he becomes your priority. You have to wait for the next installment to take on Makarov.
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* FauxForeshadowing: {{Fauxshadow}}: The second ''Modern Warfare'' has you thinking you're going after Makarov. But [[spoiler:Shepherd betrays you]] and he becomes your priority. You have to wait for the next installment to take on Makarov.
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** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]].[[note]]To more fully contextualize this the 22 Special Air Service represent the UK's most highly-trained field operatives -- analogous to the US DEVGRU, aka "SEAL Team Six". So to even get in is an accomplishment, as not even 15% of the applicants ever pass.[[/note]] The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that a guy like [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingLeadsToLeadership proves his worth.]]
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** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]].[[note]]To more fully contextualize this the 22 Special Air Service represent the UK's UK military's most highly-trained field operatives -- analogous to the US DEVGRU, aka "SEAL Team Six". So to even get in is an accomplishment, as not even 15% of the applicants ever pass.[[/note]] The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that a guy like [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingLeadsToLeadership proves his worth.]]
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** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]].[[note]]To more fully contextualize this the 22 Special Air Service represent the UK's most highly-trained field operatives, analogous to the US DEVGRU, aka "SEAL Team Six". So to even get in is an accomplishment, as not even 15% of the applicants ever pass.[[/note]] The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that a guy like [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingLeadsToLeadership proves his worth.]]
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** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]].[[note]]To more fully contextualize this the 22 Special Air Service represent the UK's most highly-trained field operatives, operatives -- analogous to the US DEVGRU, aka "SEAL Team Six". So to even get in is an accomplishment, as not even 15% of the applicants ever pass.[[/note]] The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that a guy like [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingLeadsToLeadership proves his worth.]]
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** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]]. The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that a guy like [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingLeadsToLeadership proves his worth.]]
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** Soap starts off like this in ''Modern Warfare'', as he's whisked off to his first mission hours after reporting to Captain Price on his first day in the Regiment. Ironic to be treated so, considering that he'd had gone through and passed [[http://en.wikipedia.org/wiki/United_Kingdom_Special_Forces_Selection Selection]]. [[note]]To more fully contextualize this the 22 Special Air Service represent the UK's most highly-trained field operatives, analogous to the US DEVGRU, aka "SEAL Team Six". So to even get in is an accomplishment, as not even 15% of the applicants ever pass.[[/note]] The reason Price seems to have no respect for Soap at the beginning of the game is because he doesn't seem to believe that a guy like [[PlayerCharacter Soap]] ''could'' pass Selection. Suffice to say, Soap [[AsskickingLeadsToLeadership proves his worth.]]
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* HufflepuffHouse: The [=OpFor=] really don't have much in the way of story relevance and lore despite being one of the main catalysts of the trilogy's plot. They have no named characters besides Al-Asad, no outright stated motivations, and their location is some [[{{Qurac}} vaguely defined "Middle East"]] (The second game reveals TheRemnant is holding out in Afghanistan). Hell, they don't even have an actual ''name'' - "[=OpFor=]" is just short for "Opposing Force", a designation given to them by the US forces.
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* TheLawOfConservationOfDetail: Done ''remarkably'' well throughout each of the main campaigns. A surprising amount of the plot is communicated through ''very'' succinct lines of dialogue and/or subtle visual indicators. Just to name one: in the final level of ''Modern Warfare 3'', when [[spoiler: Price (the player character) leaps ahold of Makarov's chopper, a latching cable can be seen hanging from its underside. The camera barely lingers on it for less than a second, making it seem incidental, only for it to then provides the means by which Price finally kills Makarov a few moments later]].
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* ''[[VideoGame/CallOfDutyModernWarfareIII Call of Duty: Modern Warfare III]]'' (2023)