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This game was announced at E3 2009 and released on May 21st, 2010 in Europe and May 25th in the United States for both the UsefulNotes/PlaystationPortable and UsefulNotes/Playstation3. Later, a UsefulNotes/PlaystationVita sequel subtitled ''Road Trip'' was released in early 2012, which is missing the career mode cutscenes and online from the original game. As with many classic [=PlayStation=] 3 titles, the servers were eventually [[DefunctOnlineVideoGames shut down]] on October 10th, 2018, bringing the game's much vaunted online features to an end.

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This game was announced at E3 2009 and released on May 21st, 2010 in Europe and May 25th in the United States for both the UsefulNotes/PlaystationPortable Platform/PlaystationPortable and UsefulNotes/Playstation3. Platform/Playstation3. Later, a UsefulNotes/PlaystationVita Platform/PlaystationVita sequel subtitled ''Road Trip'' was released in early 2012, which is missing the career mode cutscenes and online from the original game. As with many classic [=PlayStation=] 3 titles, the servers were eventually [[DefunctOnlineVideoGames shut down]] on October 10th, 2018, bringing the game's much vaunted online features to an end.



* LevelEditor: The game takes the ''[=LittleBigPlanet=]'' approach by making the advanced Track Studio the big selling point of the game, but there is also a very, very in-depth Mod and Kart Studio in comparison to similar features in other games. In fact, the default tracks on the UsefulNotes/PlayStation3 and [=PlayStation=] Vita versions of the game are created using Track Studio.

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* LevelEditor: The game takes the ''[=LittleBigPlanet=]'' approach by making the advanced Track Studio the big selling point of the game, but there is also a very, very in-depth Mod and Kart Studio in comparison to similar features in other games. In fact, the default tracks on the UsefulNotes/PlayStation3 [=PlayStation=] 3 and [=PlayStation=] Vita versions of the game are created using Track Studio.

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Paragraph removed per wick cleanup. Also, a complainy redirect.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



** In one of the final cutscenes from the career mode, the BigBad gets arrested. A cop then explains that his fingerprints were found on a bomb. The cop is a redhead who wears black sunglasses, wears a tuxedo and ends his bit with an IncrediblyLamePun. Does this remind you of [[Series/CSIMiami someone else]]?

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** In one of the final cutscenes from the career mode, the BigBad gets arrested. A cop then explains that his fingerprints were found on a bomb. The cop is a redhead who wears black sunglasses, wears a tuxedo and ends his bit with an IncrediblyLamePun.a {{pun}}. Does this remind you of [[Series/CSIMiami someone else]]?
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* OffModel: Tag's kart is blue on the box art, but yellow in-game.

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Changed the gameplay and story segregation trope text.


** The game's career mode explains that the Boom Box Weapons System is what allows karts to fire weapons. In the PSP game, after [[spoiler:Richard plants a bomb on Tag's kart that explodes]] and destroys his Boom Box, he is still able to fire weapons, which is inconsistent with the story's explanation that the Boom Box is required to fire weapons.
** In the PSP game, Tag is able to show up as a random offline racer in normal race modes if you don't play as him despite the career mode stating that custom Mod racers are just outfits for Tag, which can be seen as a conflict between the story and the gameplay.

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** The game's career mode explains that the Boom Box Weapons System is what allows karts to fire weapons. In At the PSP game, after end of the Range Tour [[spoiler:Richard plants a bomb on Tag's kart that explodes]] and destroys his Boom Box, he Box. In the PSP game Tag is still able to fire weapons, weapons in the Drift Paradise race despite his replacement Boom Box not coming until after the race is won when he signs a contract with Richard for [=CM=], which is inconsistent with the story's explanation that the Boom Box is required to fire weapons.
*** This disparity doesn't occur in the [=PS3=] version, as the cutscene where his Boom Box is destroyed and the cutscene with the contract signing play one after another after Drift Paradise is completed. In fact, during the races where Tag races under the contract he is forced to race in a Conservative Motors branded outfit and kart, and you can't choose a different mod or kart for these races.
** In the PSP game, Tag is able to show up as a random offline racer in normal race modes if you don't play as him him, despite the career mode stating that custom Mod racers are just outfits for Tag, which can be seen as a conflict between the story and the gameplay.Tag.
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Espresso being the final boss has little-to-no relevance to the rest of that.


* AdvertisedExtra: The mod standing directly behind the company logo on the cover is set up as a major character, but is nothing more than a minor CPU opponent with no story relevance in-game. Espresso (who appears in the background flying behind Tag) is the ''real'' FinalBoss of the game.

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* AdvertisedExtra: The mod standing directly behind the company logo on the cover is set up as seems like a major character, but is nothing more than a minor CPU opponent with no story relevance in-game. Espresso (who appears in the background flying behind Tag) is the ''real'' FinalBoss of the game.in-game.
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* PlayerCreationSharing: Players can create their own karts, tracks, and player characters in game. For a time, these could be shared online, but this feature is now defunct due to the online service shutting down.
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This game was announced at E3 2009 and released on May 21st, 2010 in Europe and May 25th in the United States for both the UsefulNotes/PlaystationPortable and UsefulNotes/Playstation3. Later, a UsefulNotes/PlaystationVita sequel subtitled ''Road Trip'' was released in early 2012, which is missing the career mode cutscenes and online from the original game. As with many classic [=PlayStation=] 3 titles, the servers were eventually shut down, and as of October 10th, 2018, the game's much vaunted online features have come to an end.

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This game was announced at E3 2009 and released on May 21st, 2010 in Europe and May 25th in the United States for both the UsefulNotes/PlaystationPortable and UsefulNotes/Playstation3. Later, a UsefulNotes/PlaystationVita sequel subtitled ''Road Trip'' was released in early 2012, which is missing the career mode cutscenes and online from the original game. As with many classic [=PlayStation=] 3 titles, the servers were eventually [[DefunctOnlineVideoGames shut down, and as of down]] on October 10th, 2018, bringing the game's much vaunted online features have come to an end.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: Due to the mod creation system, it's entirely possible to have literally hundreds of playable characters in your roster. Even discounting that however, the base game features 44 basic opponents, 17 Elite Mods and 5 {{Mooks}} for a total of 66 fully-playable racers.
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* PlayingCardMotifs: Wildcard, a famously tricky racer, dons a red, black, and white color scheme and decorates his car to playing cards.
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No context example fixes


%%* DrivesLikeCrazy: Pretty much everyone in the game.

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%%* * DrivesLikeCrazy: Pretty much everyone in Cars can drive up walls and over the game.backs of dump trucks. Sideswiping other racers is also common practice.



%%* UnlockableContent: Most of the parts for the create modes.

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%%* * UnlockableContent: Most of While the parts game provides plenty of creative tools to start, each race has some bonus pieces for completing the create modes.objectives, plus bonus pieces available in a roulette thanks to tokens.

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* PlayableMenu: The Modspot allows you to drive around at your own leisure. From there, you can access the career and online modes, download popular Mods and karts, enter the creation station, interact with other players, check out [=DLC=], and adjust the options.



** Skidplate's introduction claims he is "Possibly a [[Franchise/{{Transformers}} robot in disguise.]]" Appropriate, considering he bears a remarkable resemblance to Bumblebee.

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** Skidplate's introduction claims he is "Possibly a [[Franchise/{{Transformers}} robot in disguise.]]" Appropriate, considering he bears a [[{{Expy}} remarkable resemblance resemblance]] to Bumblebee.
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* GuestFighter: Mods of [[VideoGame/LittleBigPlanet Sackboy]], [[VideoGame/GodOfWar Kratos]], [[VideoGame/{{Uncharted}} Nathan Drake]] and [[Franchise/RatchetAndClank Ratchet and Clank]] are available as DLC.
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* AgonyOfTheFeet: One pre-race cutscene has a Mod drive over another Mod's foot while getting into position. The affected Mod then jumps around in pain.

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In a brief pitch, the equation tends to be ''VideoGame/MarioKart'' + ''VideoGame/LittleBigPlanet'', a MascotRacer game that takes the realistic yet fun driving system and doubling it up with the ability to [[LevelEditor create tracks]], Mods (The Drivers) and Karts, each and every one of those goes more in depth than ''VideoGame/TrackMania'' even, and adds so much to the driving aspect to hold up on its own.

This game was announced at E3 2009 and released on May 21st, 2010 in Europe and May 25th in the United States for both the UsefulNotes/PlaystationPortable and UsefulNotes/Playstation3. Later, a UsefulNotes/PlaystationVita sequel subtitled ''Road Trip'' was released in early 2012, which is missing the career mode cutscenes and online from the original game. As with many classic Playstation 3 titles, the servers were eventually shut down, and as of October 10th, 2018, the game's much vaunted online features have come to an end.

to:

In a brief pitch, the equation tends to be ''VideoGame/MarioKart'' + ''VideoGame/LittleBigPlanet'', a MascotRacer game that takes the realistic yet fun driving system and doubling it up with the ability to [[LevelEditor create tracks]], Mods (The (the Drivers) and Karts, each and every one of those goes more in depth than ''VideoGame/TrackMania'' even, and adds so much to the driving aspect to hold up on its own.

This game was announced at E3 2009 and released on May 21st, 2010 in Europe and May 25th in the United States for both the UsefulNotes/PlaystationPortable and UsefulNotes/Playstation3. Later, a UsefulNotes/PlaystationVita sequel subtitled ''Road Trip'' was released in early 2012, which is missing the career mode cutscenes and online from the original game. As with many classic Playstation [=PlayStation=] 3 titles, the servers were eventually shut down, and as of October 10th, 2018, the game's much vaunted online features have come to an end.


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* AmazingTechnicolorPopulation: Due to the robust creation system, Mods can have a variety of skin colors. Even the more humanoid-looking Mods can be yellow (Tag, Espresso), pink (Jez, Tag's Mother), blue (Chief, Biff Tradwell) and everything else in-between.
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* NoodleIncident: Biff and Gary offhandedly mention several incidents they've had off-screen during the tutorials, such as Gary owning a butterfly collection as a kid, suffering hallucinations from cough medicine and turning a sickly shade of green while racing with Biff.
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* ConstructionZoneCalamity: The Modobahn track takes place in a freeway still under construction.
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* SecondPlaceIsForLosers: One of Chief's line if the player gets into second place heavily implies he doesn't believe it's a good postion.

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* SecondPlaceIsForLosers: One Several of Chief's line lines if the player gets into second place heavily implies have him outright admit he doesn't believe it's a good postion.position.

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