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* BossSubtitles: Each new type of [=KrugerSec=] enemy is introduced with their name and class shown on-screen.



* NoOneCouldSurviveThat: The Sentinel that knocks Faith on her back and through a set of scaffolding in the prologue assumes that the subsequent fall killed her and doesn't bother to look for her body. He even reassures his dispatcher that "she couldn't have survived that".



** TheRevolutionWillNotBeCivilized: Rebecca Thane and Black November believes the best way to overthrow the Corporations is through terrorism. Noah strongly disagrees with her methods, stating that in her own way she is as dangerous as Kruger. Faith does eventually ally with Black November after [[spoiler: Noah gets taken out by Kruger,]] but the alliance is uneasy at best [[spoiler: and she and Icarus eventually leave the group for good.]] Rebecca even has a few crypto-Marxist speeches and expresses sympathy for [=OmniStat=], a totalitarian {{Expy}} of the Soviet Union.

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** * TheRevolutionWillNotBeCivilized: Rebecca Thane and Black November believes the best way to overthrow the Corporations is through terrorism. Noah strongly disagrees with her methods, stating that in her own way she is as dangerous as Kruger. Faith does eventually ally with Black November after [[spoiler: Noah gets taken out by Kruger,]] but the alliance is uneasy at best [[spoiler: and she and Icarus eventually leave the group for good.]] Rebecca even has a few crypto-Marxist speeches and expresses sympathy for [=OmniStat=], a totalitarian {{Expy}} of the Soviet Union.

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* CurbStompBattle: Faith handily defeats Gabriel Kruger on their fight at the Shard. Of course she does. Kruger is a middle-aged man who spends his days behind the desk; Faith is a young adult who spends her days jumping off the rooftops and beating up armored guards.



* NiceJobBreakingItHero: Faith exposes herself to the three leaders of Krugersec when stealing the Omnistat drive. A couple missions later, Krugersec retaliates by launching a ''massive'' crackdown on the Runners.



* RealityEnsues:
** Faith exposes herself to the three leaders of Krugersec when stealing the Omnistat drive. A couple missions later, Krugersec retaliates by launching a ''massive'' crackdown on the Runners.
** Faith handily defeats Gabriel Kruger on their fight at the Shard. Of course she does. Kruger is a middle-aged man who spends his days behind the desk; Faith is a young adult who spends her days jumping off the rooftops and beating up armored guards.
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* InkSuitActor: It has been said that the villain looks like [[http://i.imgur.com/JQSzOHT.jpg EA's CEO.]] The developers have said in an [[http://www.polygon.com/2015/6/17/8795003/mirrors-edge-catalyst-open-world-game-ps4-playstion-4-xbox-one interview]] that while the character's appearance ''is'' based on a real person, it is not Andrew Wilson, who was only appointed CEO after the character had already been designed. They acknowledge that it is "a pretty fun meme, though".

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* InkSuitActor: It has been said that Gabriel Kruger, the villain BigBad, looks like [[http://i.imgur.com/JQSzOHT.jpg EA's CEO.]] The developers have said in an [[http://www.polygon.com/2015/6/17/8795003/mirrors-edge-catalyst-open-world-game-ps4-playstion-4-xbox-one interview]] that while the character's appearance ''is'' based on a real person, it is not Andrew Wilson, who was only appointed CEO after the character had already been designed. They acknowledge that it is "a pretty fun meme, though".

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** Like the first game, there is a reference to ''VideoGame/BattlefieldBadCompany'', but while that game’s reference was a BlinkAndYoullMissIt mention of BF1’s fictional country of Sederastan, Catalyst features an abridged, BroadStrokes, retelling the original game’s plot that can be found [[https://youtu.be/Fk-bsMwuLwM via audio logs]], complete with the original voice cast returning.

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** Like the first game, there is a reference to ''VideoGame/BattlefieldBadCompany'', but while that game’s reference was a BlinkAndYoullMissIt [[FreezeFrameBonus easy to miss]] mention of BF1’s [=BF1=]’s fictional country of Sederastan, Serdaristan, Catalyst features an abridged, BroadStrokes, retelling the original game’s plot that can be found [[https://youtu.be/Fk-bsMwuLwM via audio logs]], complete with the original voice cast returning.



** You can find a series of audio logs detailing a certain quartet of security guards discovering some gold. [[''VideoGame/BattlefieldBadCompany sound familiar]]?


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** You can find a series of audio logs detailing a certain quartet of security guards discovering some gold. [[VideoGame/BattlefieldBadCompany sound familiar]]?
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Added DiffLines:

**Like the first game, there is a reference to ''VideoGame/BattlefieldBadCompany'', but while that game’s reference was a BlinkAndYoullMissIt mention of BF1’s fictional country of Sederastan, Catalyst features an abridged, BroadStrokes, retelling the original game’s plot that can be found [[https://youtu.be/Fk-bsMwuLwM via audio logs]], complete with the original voice cast returning.


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** You can find a series of audio logs detailing a certain quartet of security guards discovering some gold. [[''VideoGame/BattlefieldBadCompany sound familiar]]?
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* WhatHappenedToTheMouse: Faith's friend Nomad is a recurring side character in the first half of the game, but after [[spoiler:[=KrugerSec=] abducts Noah and Faith joins forces with Rebecca]] we don't hear from him again.

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* AgeLift: Faith is 24 in the original ''Mirror's Edge'', but seems to be a bit younger in this game; not any older than 19 considering she spent 2 years in juvie.


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* AgeLift: Faith is 24 in the original ''Mirror's Edge'', but seems to be a bit younger in this game; probably not any older than 19 considering she's spent the past 2 years in juvie.
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* AgeLift: Faith is 24 in the original ''Mirror's Edge'', but seems to be a bit younger in this game; not any older than 19 considering she spent 2 years in juvie.


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* InterclassFriendship: Faith with Beatrix Bloch, one of the elite hiCaste and heiress to one of the Conglomerate families. We don't hear much about how they met or became friends before Faith's arrest two years ago, but it's stated that they [[CommonalityConnection found commonality]] in their shared disillusionment with the rigidity of the Conglomerate's rule over the populace.
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* {{Leitmotif}}: The game's OST has one. It's most prominently used in [[https://www.youtube.com/watch?v=MJMPD2a5ugc the credits music]], and shows up in other tracks. It also shows up in the ambient music featured in the game's special PS4 theme.

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* {{Leitmotif}}: The game's OST has one. It's most prominently used in [[https://www.youtube.com/watch?v=MJMPD2a5ugc the credits music]], and shows up in other tracks. It also shows up in the ambient music featured in the game's special PS4 [=PS4=] theme.

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* {{Leitmotif}}: The game's OST has one. It's most prominently used in [[https://www.youtube.com/watch?v=MJMPD2a5ugc the credits music]], and shows up in other tracks. It also shows up in the ambient music featured in the game's special PS4 theme.



* SoftGlass: The game features three instances where Faith breaks through glass barriers and remains unharmed. There's also a building at the border between Eden Village and The View that Faith can slide through, smashing through a pane of glass at the bottom. Whoever owns the building must be pretty fastidious about its upkeep, as the glass is back up every time Faith reenters the area and slides down again.

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* SoftGlass: The game features three instances where Faith breaks through glass barriers and remains unharmed. There's also a building at the border between Eden Village and The View with a passageway that Faith can slide through, down, smashing through a pane of glass at the bottom. Whoever owns the building must be pretty fastidious about its upkeep, as the glass is back up every time Faith reenters the area and slides down again.

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The city of Glass is a modern-day utopia - at least, for those who live as part of the ultra-rich ruling class. Shining building facades and inspired futuristic design give the city a beautiful mirror finish, but the interior is rotten and corrupted to the core, ruled by the most powerful ruling families collectively known as the Conglomerate. Glass is the third-largest city in a corporate-controlled nation, Cascadia, which rose from the ashes of a civil war.

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The city of Glass is a modern-day utopia - at least, for those who live as part of the ultra-rich ruling class. Shining building facades and inspired futuristic design give the city a beautiful mirror finish, but the interior is rotten and corrupted to the core, ruled by the most powerful ruling families collectively known as the Conglomerate. Glass is the third-largest city in a corporate-controlled corporatocratic nation, Cascadia, which rose from the ashes of a civil war.



* AfterTheEnd: Cascadia, the country Glass is part of, is filled with stretches of landscape called "The Greylands": barren lands formed after some unknown disaster long ago. Backstory fluff mentions something called "The Recession" that lead to a cataclysmic war that poisoned most of the landscape and lead to the establishment of the modern nations.

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* AfterTheEnd: Cascadia, the country Glass is part of, is filled with stretches of landscape called "The Greylands": barren lands formed after some unknown disaster long ago. Backstory fluff Background lore mentions something called "The Recession" that lead to a cataclysmic war that poisoned most of the landscape and lead to the establishment of the modern nations.



* LimitedSpecialCollectorsUltimateEdition: The $199 Collector's Edition of the game. It includes a Faith statue, steelbook case, lithograph, concept art cards, temporary tattoos, and a nice box to put all of the goodies in.
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** Pirandello is a major clothing and fashion design brand in Glass, owned by House Pirandello. Pirandello-Kruger was the private security company the {{Mooks}} worked for in the first game.

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** Pirandello is a major clothing and fashion design brand in Glass, owned by House Pirandello. Pirandello-Kruger was the private security company the {{Mooks}} worked for in the first game. As for Kruger, its role was expanded to be the dominant family/company in Glass and is responsible for Glass's oppressive surveillance and law enforcement.



* SoftGlass: The game features three instances where Faith breaks through glass barriers and remains unharmed. There's also an area somewhere between Eden Village and The View that Faith slides through to break through a sheet of glass. This happens every time she reenters the area and slides down again.

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* SoftGlass: The game features three instances where Faith breaks through glass barriers and remains unharmed. There's also an area somewhere a building at the border between Eden Village and The View that Faith slides through to break can slide through, smashing through a sheet pane of glass. This happens glass at the bottom. Whoever owns the building must be pretty fastidious about its upkeep, as the glass is back up every time she Faith reenters the area and slides down again.
Is there an issue? Send a MessageReason:
None


* SoftGlass: The game features three instances where Faith breaks through glass barriers and remains unharmed.

to:

* SoftGlass: The game features three instances where Faith breaks through glass barriers and remains unharmed. There's also an area somewhere between Eden Village and The View that Faith slides through to break through a sheet of glass. This happens every time she reenters the area and slides down again.
Is there an issue? Send a MessageReason:
None

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** The game's EliteMooks are similar to the "Pursuit Cops", an AbortedArc from the first game. These are agile and heavily-armored melee baddies that are challenging to take down hand-to-hand, though they're largely stationary like the rest of [=KrugerSec=] and (thankfully) won't pursue Faith very far.
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* BadDreams: Faith has flashbacks to the chaotic November Riots, during which her parents were killed [[spoiler: and she in turn fatally shot a non-hostile [=KrugerSec=] cop]]. These dreams regularly disrupt Faith's sleep.


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* PastExperienceNightmare: Faith has flashbacks to the chaotic November Riots, during which her parents were killed [[spoiler: and she in turn fatally shot a non-hostile [=KrugerSec=] cop]]. These dreams regularly disrupt Faith's sleep.
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* AdaptationalHeroism: Only if you read the comic ''Mirror's Edge: Exordium'' which is a prequel to the game: [[spoiler:Celeste, Faith's best friend, never betrayed her and sold the runners out like she did in the original game. Time will tell if this will remain the case, though.]]
* AdaptationalVillainy: In contrast, [[spoiler:Kate Connors (or Caitlyn 'Cat' Connors as she's called in this game), Faith's sister, becomes Isabel Kruger, the BigBad's top enforcer.]]

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* StarScraper: The Shard is the tallest building in the city of glass, reaching an impressive 8000 feet, or 2438 meters. This makes it around 3 times taller than the ''Burj Khalifa''.



* TechnicalPacifist: Faith and most of the other Runners. They're political neutral and Faith angrily insists that she's not an assassin when she thinks Rebecca is suggesting killing someone, and the KrugerSec security she beats up are stated to be no more than unconscious, but it [[VideoGameCrueltyPotential is possible]] to kick them off high rise buildings and into bottomless chasms.

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* TechnicalPacifist: Faith and most of the other Runners. They're political neutral and Faith angrily insists that she's not an assassin when she thinks Rebecca is suggesting killing someone, and the KrugerSec [=KrugerSec=] security she beats up are stated to be no more than unconscious, but it [[VideoGameCrueltyPotential is possible]] to kick them off high rise buildings and into bottomless chasms.
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* VideoGameSliding: As in the original game, sliding under objects comprises an important part of Faith's parkour-inspired move set.
Tabs MOD

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* ReplacementGoldfish: Isabel may have been be one for Gabriel Kruger's son, who died in the November Riots. [[FridgeBrilliance Fridge]] SugarWiki/{{Heartwarming|Moments}} when you realize he probably had her trained so extensively so the same thing would not happen again. Though her making a pretty awesome bodyguard as well probably ''was'' part of it.

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* ReplacementGoldfish: Isabel may have been be one for Gabriel Kruger's son, who died in the November Riots. [[FridgeBrilliance Fridge]] SugarWiki/{{Heartwarming|Moments}} when you realize he He probably had her trained so extensively so the same thing would not happen again. Though her making a pretty awesome bodyguard as well probably ''was'' part of it.
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** Early in Catalyst, your path will inevitably take you through an interior space that's almost exactly modeled after the room where you're introduced to runner bags in the first game.
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The game is notable for taking the freerunning platforming of the original game and adding in a gorgeous new engine, fresh and reworked gameplay mechanics, and an immersive open world to interact with, and has a [[RuleOfCautiousEditingJudgment somewhat divisive existence amongst fans]].

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The game is notable for taking the freerunning platforming of the original game and adding in a gorgeous new engine, fresh and reworked gameplay mechanics, and an immersive open world to interact with, and has a [[RuleOfCautiousEditingJudgment [[BrokenBase somewhat divisive existence amongst fans]].
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* LimitedSpecialCollectorsUltimateEdition: The [[CrackIsCheaper $199 Collector's Edition]] of the game. It includes a Faith statue, steelbook case, lithograph, concept art cards, temporary tattoos, and a nice box to put all of the goodies in.

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* LimitedSpecialCollectorsUltimateEdition: The [[CrackIsCheaper $199 Collector's Edition]] Edition of the game. It includes a Faith statue, steelbook case, lithograph, concept art cards, temporary tattoos, and a nice box to put all of the goodies in.
Is there an issue? Send a MessageReason:
None


* ReplacementGoldfish: Isabel may have been be one for Gabriel Kruger's son, who died in the November Riots. [[FridgeBrilliance Fridge]] [[HeartwarmingMoments Heartwarming]] when you realize he probably had her trained so extensively so the same thing would not happen again. Though her making a pretty awesome bodyguard as well probably ''was'' part of it.

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* ReplacementGoldfish: Isabel may have been be one for Gabriel Kruger's son, who died in the November Riots. [[FridgeBrilliance Fridge]] [[HeartwarmingMoments Heartwarming]] SugarWiki/{{Heartwarming|Moments}} when you realize he probably had her trained so extensively so the same thing would not happen again. Though her making a pretty awesome bodyguard as well probably ''was'' part of it.

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* TitleIn: Upon transitioning to a new district in the city, the game briefly displays its statistics including the area's name, the caste(s) occupying it, population number and Faith's progress in available collectible items.


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* TitleIn: Upon transitioning to a new district in the city, the game briefly displays its statistics including the area's name, the caste(s) occupying it, population number and Faith's progress in available collectible items.
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* TitleIn: Upon transitioning to a new district in the city, the game briefly displays its statistics including the area's name, the caste(s) occupying it, population number and Faith's progress in available collectible items.
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* CyberpunkWithAChanceOfRain: Invoked in the beginning mission taking place at night during a rainstorm, with glowing neon advertisements all over the place contributing to the feeling of classic CyberPunk atmosphere.

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* CyberpunkWithAChanceOfRain: Invoked in the beginning mission taking place at night during a rainstorm, with glowing neon advertisements all over the place contributing to the feeling feel of classic CyberPunk atmosphere.
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* CyberpunkWithAChanceOfRain: Invoked in the beginning mission taking place at night during a rainstorm, with glowing neon advertisements all over the place contributing to the feeling of classic CyberPunk atmosphere.

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* LawEnforcementInc: [=KrugerSec=], under Kruger Holding, is the primary antagonist faction in the game. It is presumably a reimagining of Pirandello Kruger (PK) of the original game.

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* LawEnforcementInc: [=KrugerSec=], under Kruger Holding, is the primary antagonist faction in the game. It is presumably a reimagining of Pirandello Kruger Pirandello-Kruger (PK) of the original game.


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* TheVeryDefinitelyFinalDungeon: Just like the in first game, the Shard is this, being a supertall skyscraper built on a massive artificial island. Naturally, Faith has to find her way to the very top of the building in order to reach the control center for [[spoiler: Reflection]].

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* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory. Tech is rampant, the city's regime is corporate-ruled and oppressive, and something akin to laser blasts or electrical shots can be seen in the ''I Am Faith'' story trailer.

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* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory. Tech is rampant, the city's regime is corporate-ruled and oppressive, there's neon signage all over the place, and even the mooks' ranged weapons use something akin to laser blasts or electrical shots can be seen in the ''I Am Faith'' story trailer.rather than regular bullets.

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** Each District also has a primary colour alongside the usual white. Downtown is yellow, Anchor is purple/cyan, Rezoning is orange and The View is pink/black.

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** Each District also has a primary colour alongside the usual white. Downtown is yellow, orange, Anchor is purple/cyan, cyan, Rezoning is orange yellow and The View is pink/black.



* InterfaceSpoiler: The in-game 3D map of Omnistat Tunnels includes the entirety of [[spoiler: the highly classified Kingdom Facility.]] It can easily be predicted that a major mission/storyline event is going to take place in the area long before Faith is tasked with investigating it.

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* InterfaceSpoiler: The in-game 3D map of Omnistat Tunnels includes the entirety of [[spoiler: the highly classified Kingdom Facility.]] It can be easily be predicted that a major mission/storyline event is going to take place in the area long before Faith is tasked with investigating it.



* LawEnforcementInc: [=KrugerSec=], under Kruger Holding, seems to be an antagonist in the game. It is presumably a reimagining of Pirandello Kruger (PK) of the original game.

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* LawEnforcementInc: [=KrugerSec=], under Kruger Holding, seems to be an is the primary antagonist faction in the game. It is presumably a reimagining of Pirandello Kruger (PK) of the original game.



** Pirandello is a major clothing and fashion design company in Glass, owned by House Pirandello. Pirandello-Kruger was the private security film from the first game and the main {{Mooks}} worked for them.
** Callaghan Construction Corp from the first game has a major presence throughout Glass and is responsible for its ongoing modernization, only this time without close relation to the ruling elite.
** Bryson and Raposa corporations make their return as heavy tech and food manufacturers, respectively.

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** Pirandello is a major clothing and fashion design company brand in Glass, owned by House Pirandello. Pirandello-Kruger was the private security film from company the first game and the main {{Mooks}} worked for them.
in the first game.
** Callaghan Construction Corp from the first game has a major common presence throughout Glass and is responsible for its the city's ongoing modernization, only this time without close relation to the ruling elite.
modernization.
** Bryson and Raposa corporations make their return as heavy tech equipment and food manufacturers, respectively.



* SoftGlass: The game features at least two instances where Faith breaks through glass barriers and remains unharmed.

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* SoftGlass: The game features at least two three instances where Faith breaks through glass barriers and remains unharmed.



* TheUnfought: You never confront an [=OmniStat=] agent (the cool ninja-like guys, one of which appeared at Elysium) in combat, as the main focus is on fighting [=KrugerSec=].
* UnusuallyUninterestingSight: Background characters don't pay any heed to the girl running around building exteriors.

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* TheUnfought: You never confront an the [=OmniStat=] agent (the cool ninja-like guys, one of which appeared at Elysium) spy as he's only encountered (and killed) in combat, as the main focus is on fighting [=KrugerSec=].cutscenes.
* UnusuallyUninterestingSight: Background characters don't pay any heed to the girl running around building exteriors.exteriors and evading police forces.

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