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Howto Write An Example Do Not Add Multiple Tropes With A Slash/Adding Multiple Tropes With A Slash Is Bad


* InkSuitActor[=/=]NoCelebritiesWereHarmed: It has been said that the villain looks like [[http://i.imgur.com/JQSzOHT.jpg EA's CEO.]] The developers have said in an [[http://www.polygon.com/2015/6/17/8795003/mirrors-edge-catalyst-open-world-game-ps4-playstion-4-xbox-one interview]] that while the character's appearance ''is'' based on a real person, it's not Andrew Wilson, who was only appointed CEO after the character had already been designed. They acknowledge that it's "a pretty fun meme, though".

to:

* InkSuitActor[=/=]NoCelebritiesWereHarmed: InkSuitActor: It has been said that the villain looks like [[http://i.imgur.com/JQSzOHT.jpg EA's CEO.]] The developers have said in an [[http://www.polygon.com/2015/6/17/8795003/mirrors-edge-catalyst-open-world-game-ps4-playstion-4-xbox-one interview]] that while the character's appearance ''is'' based on a real person, it's not Andrew Wilson, who was only appointed CEO after the character had already been designed. They acknowledge that it's "a pretty fun meme, though".
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* LawEnforcementInc: Kruger's corporation seems to be an antagonist in the game. It's presumably a precursor to Pirandello Kruger (PK) of the original game.

to:

* LawEnforcementInc: Kruger's corporation seems to be an antagonist in the game. It's presumably a precursor to reimagining of Pirandello Kruger (PK) of the original game.

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* DoesntLikeGuns: Taken even further since unlike the first game, Faith will not use guns taken from enemies (presumably either as a choice on her part or some sort of security measure on the guns). In a meta sense, the developers wanted to remove all gunplay as it slowed the game down considerably, turning it from a fast-action parkour game into a barely competent shooter.

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* DoesntLikeGuns: Taken even further since unlike DoesntLikeGuns:
** In-universe, guns in Glass are rarely carried because they're seen as disruptive and unnecessary, so the City of Glass' population counts for this.
** Guns were a part of
the first game, game's gameplay, but not here - Faith will not use guns taken from enemies (presumably either as a choice on her part or some sort of security measure on the guns). guns).
**
In a meta sense, the developers wanted to remove all gunplay as it slowed the first game down considerably, turning it from a fast-action parkour game into a barely competent shooter.
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Added DiffLines:

* InkSuitActor[=/=]NoCelebritiesWereHarmed: It has been said that the villain looks like [[http://i.imgur.com/JQSzOHT.jpg EA's CEO.]] The developers have said in an [[http://www.polygon.com/2015/6/17/8795003/mirrors-edge-catalyst-open-world-game-ps4-playstion-4-xbox-one interview]] that while the character's appearance ''is'' based on a real person, it's not Andrew Wilson, who was only appointed CEO after the character had already been designed. They acknowledge that it's "a pretty fun meme, though".
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During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is the powerful CEO of [=KrugerSec=], which itself is part of the Conglomerate - a collection of 13 powerful corporations who together rule the nation. Kruger witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city, and he steps up KrugerSec's efforts to eliminate the group.

With Kruger out for blood and the fellow Runners at odds with Faith, she will have to stop running from her enemies and her past to take a stand against the oppressive regime of the city - and in doing so, save us all.

to:

During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is the powerful CEO of [=KrugerSec=], which itself is part of the Conglomerate - a collection of 13 powerful corporations who together rule the nation. Kruger witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city, warpath, and he steps up KrugerSec's [=KrugerSec=]'s efforts to eliminate take down all of the group.

Runners in Glass.

With Kruger out for blood and the fellow other Runners at odds with Faith, she will have to stop running from her enemies and her past to take a stand against the oppressive regime of the city - and in doing so, save us all.
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During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is the powerful CEO of [=KrugerSec=] and part of the Conglomerate, and him witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city (whom he has a distinct dislike for anyway)

to:

During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is the powerful CEO of [=KrugerSec=] and [=KrugerSec=], which itself is part of the Conglomerate, and him Conglomerate - a collection of 13 powerful corporations who together rule the nation. Kruger witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city (whom city, and he has a distinct dislike for anyway)
steps up KrugerSec's efforts to eliminate the group.
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Added DiffLines:

* GrapplingHookPistol: Faith's MAG Rope ('''M'''anifold '''A'''ttachment '''G'''ear Rope) serves as this. It starts off as a simple line, allowing Faith to perform a BuildingSwing, but upgrades will eventually allow it to pull her along. The MAG rope was added primarily as a way to make city traversal easier - given the more open-world nature of the game, things like highways and two-lane roads require a bit more than a long jump to cross with momentum.
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During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is the powerful CEO of KrugerSec and part of the Conglomerate, and him witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city (whom he has a distinct dislike for anyway)

to:

During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is the powerful CEO of KrugerSec [=KrugerSec=] and part of the Conglomerate, and him witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city (whom he has a distinct dislike for anyway)
Is there an issue? Send a MessageReason:
None


During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is a powerful CEO and part of the Conglomerate, and him witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city.

With Kruger out for blood and the fellow Runners at odds with Faith, Faith will have to stop running from her enemies and her past and take a stand against the oppressive regime of the city - and in doing so, save us all.

to:

During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is a the powerful CEO of KrugerSec and part of the Conglomerate, and him witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city.

city (whom he has a distinct dislike for anyway)

With Kruger out for blood and the fellow Runners at odds with Faith, Faith she will have to stop running from her enemies and her past and to take a stand against the oppressive regime of the city - and in doing so, save us all.
Is there an issue? Send a MessageReason:
None


-> ''I don't like what's coming, Faith. This city is changing, and not for the better. Unless, of course, we stop it.''s

to:

-> ''I don't like what's coming, Faith. This city is changing, and not for the better. Unless, of course, we stop it.''s
''
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* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory. Tech is rampant, the city's regime is corporate-ruled and oppressive, and something akin to laser blasts or electrical shots can be seen the ''I Am Faith'' story trailer.

to:

* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory. Tech is rampant, the city's regime is corporate-ruled and oppressive, and something akin to laser blasts or electrical shots can be seen in the ''I Am Faith'' story trailer.

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* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory.

to:

* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory. Tech is rampant, the city's regime is corporate-ruled and oppressive, and something akin to laser blasts or electrical shots can be seen the ''I Am Faith'' story trailer.



* DoesntLikeGuns: Taken even further since unlike the first game, Faith will not use guns taken from enemies (presumably either as a choice on her part or some sort of security measure on the guns). There'll still be combat, however.

to:

* DoesntLikeGuns: Taken even further since unlike the first game, Faith will not use guns taken from enemies (presumably either as a choice on her part or some sort of security measure on the guns). There'll still be combat, however.In a meta sense, the developers wanted to remove all gunplay as it slowed the game down considerably, turning it from a fast-action parkour game into a barely competent shooter.



* LawEnforcementInc: Kruger corporation seems to be an antagonist in the game. It's presumably a precursor to Pirandello Kruger (PK) of the original game.
* LeParkour: The game's primary mechanic.
* LightIsNotGood: [[BigBad Kruger]] might wear [[DarkIsEvil all black]], but his coldly efficient [[BodyguardBabes aide/bodyguard]] wears pure white.

to:

* LawEnforcementInc: Kruger Kruger's corporation seems to be an antagonist in the game. It's presumably a precursor to Pirandello Kruger (PK) of the original game.
* LeParkour: The game's primary mechanic.
mechanic for getting from point A to point B. The term "concrete jungle" is fitting, as Faith uses every part of her environment to move through Glass.
* LightIsNotGood: [[BigBad Kruger]] might wear [[DarkIsEvil all black]], but his coldly efficient [[BodyguardBabes aide/bodyguard]] wears aides/bodyguards]] wear pure white.



* SceneryPorn: The city looks gorgeous.

to:

* SceneryPorn: The city looks gorgeous.gorgeous, beautifully rendered in DICE's Forstbite engine.

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Added what little plot we\'ve seen.


-> ''I don't like what's coming, Faith. This city is changing, and not for the better. Unless, of course, we stop it.''

A ContinuityReboot of first-person action video game ''VideoGame/MirrorsEdge'', scheduled for release sometime in May 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.

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[[caption-width-right:300:''Come on, girl. Save us all.'']]
-> ''I don't like what's coming, Faith. This city is changing, and not for the better. Unless, of course, we stop it.''

''s

Faith Conners is a Runner, and one of the best despite (or perhaps because of) her devil-may-care attitude. Collectively, the Runners courier messages and packages across the City of Glass, which is much shinier on the outside than the corporately-corrupted inside. Caring only for herself, her adopted father Noah, and her small group of Runners, Faith is often sent out on day-to-day errands and runs.

During the course of a run, Faith stumbles across a case of corporate espionage and steals information on one of Gabriel Kruger's projects. Kruger is a powerful CEO and part of the Conglomerate, and him witnessing Faith's theft puts him on the warpath - not just for her, but for all Runners in the city.

With Kruger out for blood and the fellow Runners at odds with Faith, Faith will have to stop running from her enemies and her past and take a stand against the oppressive regime of the city - and in doing so, save us all.

A ContinuityReboot of the original first-person action action/platforming video game ''VideoGame/MirrorsEdge'', scheduled ''Mirror's Edge Catalyst'' takes the freerunning platforming of the original game and adds in a gorgeous new engine, fresh and reworked gameplay mechanics, and an immersive open world to interact with. The game is slated for release sometime in on May 2016. The game 24, 2016, on PC (through Origin), Xbox One, and PlayStation 4.

''Catalyst''
was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.
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A ContinuityReboot of first-person action video game ''VideoGame/MirrorsEdge'', scheduled for release on February 23, 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.

to:

A ContinuityReboot of first-person action video game ''VideoGame/MirrorsEdge'', scheduled for release on February 23, sometime in May 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.
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Added DiffLines:

* LightIsNotGood: [[BigBad Kruger]] might wear [[DarkIsEvil all black]], but his coldly efficient [[BodyguardBabes aide/bodyguard]] wears pure white.
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* CityWithNoName: Averted, unlike the original ''VideoGame/MirrorsEdge''. The City's name is Glass, or "the City of Glass".
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Minor edit.


A ContinuityReboot of first-person action video game ''VideoGame/MirrorsEdge'', scheduled for release on February 23, 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at {{E3}} 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.

to:

A ContinuityReboot of first-person action video game ''VideoGame/MirrorsEdge'', scheduled for release on February 23, 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at {{E3}} [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.
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* SceneryPorn: The city looks gorgeous.

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* LaResistance: A group called Black November has been mentioned, but may be subject to YourTerroristsAreOurFreedomFighters and/or TheRevolutionWillNotBeCivilized.

to:

* JustGotOutOfJail: According to [[http://www.theguardian.com/technology/2015/jul/01/mirrors-edge-catalyst-ea-dice an interview]], the game begins with Faith being released from jail, after which she quickly rejoins the Runners.
* LaResistance: A As in the original game, Faith is associated with the Runners, "an underground network of cat burglars and couriers". Also, a group called Black November has been mentioned, [[http://www.theguardian.com/technology/2015/jul/01/mirrors-edge-catalyst-ea-dice mentioned]] as becoming increasingly prominent, but may be subject to YourTerroristsAreOurFreedomFighters and/or TheRevolutionWillNotBeCivilized.TheRevolutionWillNotBeCivilized (being branded terrorists by the authorities).

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* FirstPersonShooter: Averted, by the strict definition of "shooter", since unlike the first game, Faith will not use guns taken from enemies (presumably either as a choice on her part or some sort of security measure on the guns). There'll still be combat, however.

to:

* FirstPersonShooter: Averted, by the strict definition of "shooter", DoesntLikeGuns: Taken even further since unlike the first game, Faith will not use guns taken from enemies (presumably either as a choice on her part or some sort of security measure on the guns). There'll still be combat, however.
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typo


* ImperialStormtrooperMarkmanshipAcademy: Enforced. As long as Faith stays on the move and maintains a flow, bullets will miss her.

to:

* ImperialStormtrooperMarkmanshipAcademy: ImperialStormtrooperMarksmanshipAcademy: Enforced. As long as Faith stays on the move and maintains a flow, bullets will miss her.
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Added DiffLines:

* ImperialStormtrooperMarkmanshipAcademy: Enforced. As long as Faith stays on the move and maintains a flow, bullets will miss her.
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Added DiffLines:

* CyberPunk: Unlike the first game which had technology no more advanced than ours, this game steeps into this territory.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* DestinationDefenestration: Note to all law enforcement: standing between a [[DynamicEntry speeding Runner]] and a large window is a ''very'' good way of falling victim to this trope.

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order


* LawEnforcementInc: Kruger corporation seems to be an antagonist in the game. It's presumably a precursor to Pirandello Kruger (PK) of the original game.



* LawEnforcementInc: Kruger corporation seems to be an antagonist in the game. It's presumably a precursor to Pirandello Kruger (PK) of the original game.

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* ContinuityReboot: The game seems to be set several years before the original ''ME'' time frame.

to:

* ContinuityReboot: The game seems to be set several years before the original ''ME'' time frame.frame, but according to [[http://www.shacknews.com/article/90118/e3-2015-talking-mirrors-edge-catalyst-with-senior-producer-sara-jansson interviews]], it's "not a sequel or a prequel" but "a fresh start" - basically, what might have been made if the original were made today.
* FirstPersonShooter: Averted, by the strict definition of "shooter", since unlike the first game, Faith will not use guns taken from enemies (presumably either as a choice on her part or some sort of security measure on the guns). There'll still be combat, however.
* LaResistance: A group called Black November has been mentioned, but may be subject to YourTerroristsAreOurFreedomFighters and/or TheRevolutionWillNotBeCivilized.


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* LawEnforcementInc: Kruger corporation seems to be an antagonist in the game. It's presumably a precursor to Pirandello Kruger (PK) of the original game.
* PlatformGame: Specifically, a first-person CinematicPlatformGame. There will be combat, but Faith won't use guns.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/58d3d1ac6b6de388b74d3f743f156df3.jpg]]
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Added DiffLines:

* ContinuityReboot: The game seems to be set several years before the original ''ME'' time frame.

Added: 139

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A ContinuityReboot of first-person action video game ''MirrorsEdge'', scheduled for release on February 23, 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at {{E3}} 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.

to:

A ContinuityReboot of first-person action video game ''MirrorsEdge'', ''VideoGame/MirrorsEdge'', scheduled for release on February 23, 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at {{E3}} 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.
later.



* LeParkour: The game's primary mechanic.

to:


* ActionGirl: Faith is equally capable of running away and kicking ass, whichever is required.
* LeParkour: The game's primary mechanic.mechanic.
----
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Added DiffLines:

-> ''I don't like what's coming, Faith. This city is changing, and not for the better. Unless, of course, we stop it.''

A ContinuityReboot of first-person action video game ''MirrorsEdge'', scheduled for release on February 23, 2016. The game was [[http://www.youtube.com/watch?v=u6PXba8X6N8 announced]] at {{E3}} 2013, and [[https://www.youtube.com/watch?v=IsDX_LiJT7E fully confirmed]] two years later.

----
!!This game provides examples of:
* LeParkour: The game's primary mechanic.

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