Is there an issue? Send a MessageReason:
None
Changed line(s) 217 (click to see context) from:
* TheVeryDefinitelyFinalDungeon: The Shard. This bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the government HQ can be seen looming in the distance from practically any point of the City, enforcing the theme of constant surveillance.
to:
* TheVeryDefinitelyFinalDungeon: The Shard. This bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the local government HQ can be seen looming in the distance from practically any point of in the City, enforcing the theme of constant surveillance.surveillance. Each mission takes Faith closer and closer to the Shard, and the final confrontation takes place on its rooftop.
Is there an issue? Send a MessageReason:
None
Changed line(s) 68 (click to see context) from:
** Disarm-counters instantly take down an enemy, and give you a free weapon, but you need to be in melee range (which means rushing at some one who is shooting at you), and you need to have very precise timing. Enemy melee attacks do a lot of damage, too, so if you fail to grab once, you might not get a second chance.
to:
** Disarm-counters instantly take down an enemy, enemy and give you a free weapon, but you need to be in melee range (which range[[note]]which means rushing at some one someone who is shooting at you), you[[/note]] and you need to have very precise timing.timing[[note]]there's only a split-second long window for assault rifle and combat shotgun-wielding mooks, almost necessitating the use of Faith's [[BulletTime Reaction Time]] ability[[/note]]. Enemy melee attacks do a lot of damage, too, so if you fail to grab once, you might not get a second chance.
Is there an issue? Send a MessageReason:
None
* TheVeryDefinitelyFinalDungeon: The Shard. This bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the government HQ can be seen looming in the distance from practically any point of the City, enforcing the theme of constant surveillance.
Deleted line(s) 218 (click to see context) :
* TheVeryDefinitelyFinalDungeon: The Shard. This bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the government HQ can be seen looming in the distance from practically any point of the City, enforcing the theme of constant surveillance.
Is there an issue? Send a MessageReason:
None
Changed line(s) 218 (click to see context) from:
* TheVeryDefinitelyFinalDungeon: The Shard. A bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the government HQ can be seen looming in the distance from practically any point of the City, enforcing the theme of constant surveillance.
to:
* TheVeryDefinitelyFinalDungeon: The Shard. A This bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the government HQ can be seen looming in the distance from practically any point of the City, enforcing the theme of constant surveillance.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TheVeryDefinitelyFinalDungeon: The Shard. A bluish and reflective prism-shaped skyscraper counting over 100 floors and serving as the government HQ can be seen looming in the distance from practically any point of the City, enforcing the theme of constant surveillance.
Is there an issue? Send a MessageReason:
None
Changed line(s) 203,204 (click to see context) from:
** Steam vents are particularly irritating obstacles because they require you to stop and rotate the nearby valves for a couple of seconds. This is a game where even ''braking down'' reduces your success chances.
** Usually these vents will kill you if you try to just pass over them, but there's one in the [[EternalEngine Pirandello-Kruger]] level which will only cause mild damage, [[GoodBadBugs if it hurts you at all]], allowing you to [[SequenceBreaking entirely skip turning the associated valve]].
** Usually these vents will kill you if you try to just pass over them, but there's one in the [[EternalEngine Pirandello-Kruger]] level which will only cause mild damage, [[GoodBadBugs if it hurts you at all]], allowing you to [[SequenceBreaking entirely skip turning the associated valve]].
to:
** Steam vents are particularly irritating obstacles because they require you to stop and rotate the nearby valves valve for a couple of seconds. This is In a game where even ''braking down'' reduces your success chances.
is generally not desirable. Almost all of them are seemingly only there to give the game some extra seconds to load the next section of the level.
** Usually these vents will kill you instantly if you try to just passover them, through the jet of steam, but there's one in the [[EternalEngine Pirandello-Kruger]] level which activates on a timer, yet will only cause mild damage, [[GoodBadBugs if it hurts you at all]], allowing you to [[SequenceBreaking entirely skip turning the associated valve]].waiting for it to turn off]].
** Usually these vents will kill you instantly if you try to just pass
Is there an issue? Send a MessageReason:
None
Changed line(s) 193 (click to see context) from:
* SceneryPorn: The City of Glass looks amazing from the prospective of a runner.
to:
* SceneryPorn: The City creative and ubiquitous use of Glass looks amazing from bold, saturated colors for the prospective of a runner. City's appearance is certainly among the game's strongest selling points.
Deleted line(s) 195 (click to see context) :
* ShiningCity: The City of Glass looks amazing but peel away the surface and it is pretty ugly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 157,158 (click to see context) from:
* MentorOccupationalHazard: [[spoiler:Mercury, a mentor to many runners, including Faith, is killed near the end game. It's by one of his own pupils too!]].
* MissionControl: Mercury. ''"I find the work, chop it up, farm it out. The runners do it. It's a tidy arrangement. Everyone gets paid, and nobody sees a thing."''
* MissionControl: Mercury. ''"I find the work, chop it up, farm it out. The runners do it. It's a tidy arrangement. Everyone gets paid, and nobody sees a thing."''
to:
* MentorOccupationalHazard: [[spoiler:Mercury, a mentor to many runners, including Faith, is killed near the end game. It's by one of his own pupils pupils, too!]].
* MissionControl: Mercury. ''"I find the work, chop it up, farm it out. The runners do it. It's a tidy arrangement. Everyone gets paid, and nobody sees a thing."''"'' [[spoiler: That is, until he meets his untimely demise in the penultimate chapter. Miller then takes the role of directing Faith for most of the Shard chapter until he is presumbably discovered and shot dead off-screen]].
* MissionControl: Mercury. ''"I find the work, chop it up, farm it out. The runners do it. It's a tidy arrangement. Everyone gets paid, and nobody sees a thing.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* BulletTime: "Reaction Time". For when precision maneuvering is a matter of life and death, accept no substitutes.
to:
* BulletTime: "Reaction Time". For when precision maneuvering and disarming mooks head-on is a matter of life and death, accept no substitutes.substitutes. However, it does not slow down bullets.
Changed line(s) 82 (click to see context) from:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. They also deploy smoke grenades to obfuscate incoming attacks and do not hesitate to use their tasers on Faith if they're unable to reach her directly. In addition, they're extremely proficient in hand-to-hand combat [[note]]if you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]][[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to [[HoistByTheirOwnPetard take them out with one of her disarming grabs]], and attacks from above are still an instant knockout. [[EscapeSequence Merc will advise you to flee]] whenever you encounter one.
to:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. They also deploy smoke grenades to obfuscate conceal incoming attacks and do not won't hesitate to use their tasers on Faith if they're unable to reach her directly. In addition, they're extremely proficient in hand-to-hand combat [[note]]if you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]][[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to [[HoistByTheirOwnPetard take them out with one of her disarming grabs]], and attacks from above are still an instant knockout. [[EscapeSequence Merc will advise you to flee]] whenever you encounter one.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* ABloodyMess: In the first post-tutorial mission, Faith bursts through a door and the first thing she sees is a splatter of red on the wall that looks like a spray of blood, until she looks around and sees it's just spilled paint.
to:
* ABloodyMess: In the first post-tutorial mission, Faith bursts through a door and the first thing she sees is a splatter of red on the wall floor that looks like a spray of blood, until she looks around closer and sees notices it's just spilled paint.paint, perhaps hinting at her first combat encounter with police forces that comes right after.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
** The [[SubwaysSuck subway]], like the mall, was closed for renovation.
to:
** The [[SubwaysSuck subway]], subway]] station, like the mall, was closed for renovation.
Changed line(s) 227,228 (click to see context) from:
* TrainEscape: ''Subway'' trains though quick application of Parkour.
* TrainingDummy: Celeste serves as one during the tutorial on hand to hand combat, and gun usage.
* TrainingDummy: Celeste serves as one during the tutorial on hand to hand combat, and gun usage.
to:
* TrainEscape: ''Subway'' trains though quick application of Parkour.Parkour, both above and below the ground.
* TrainingDummy: Celeste serves as one during the tutorial on hand to handcombat, combat and gun usage.
* TrainingDummy: Celeste serves as one during the tutorial on hand to hand
Is there an issue? Send a MessageReason:
None
Changed line(s) 54,56 (click to see context) from:
* ConvenientlyEmptyBuilding: The game takes place in the height of summer, so it's not immediately apparent that many of the levels take place during very early morning or late evening when most people would still be sleeping or have finished work several hours ago. The mall is closed for some reasons (though there are commercials in the game claiming it's open 24/7) and another level is a construction site. However, it's all deliberate, as the complete desolation in the middle of a major city is a large part of the game's dystopian theme.
** Certain malls and most stores close down on Sundays, especially in Sweden and it's Scandinavia sister countries. On the other hand, it could be that the store closed on a unmentioned holiday, in which most Scandinavia stores and malls close down.
** The mall and [[SubwaysSuck subway]] were both closed for renovations.
** Certain malls and most stores close down on Sundays, especially in Sweden and it's Scandinavia sister countries. On the other hand, it could be that the store closed on a unmentioned holiday, in which most Scandinavia stores and malls close down.
** The mall and [[SubwaysSuck subway]] were both closed for renovations.
to:
* ConvenientlyEmptyBuilding: The game takes place in the height of summer, so it's not immediately apparent that many of the levels take place during very early morning or late evening when most people would still be sleeping or have finished work several hours ago. The mall is closed for some reasons renovation before its "grand re-opening" (though there are commercials in the game claiming it's open 24/7) and another level is a many levels take place in construction site.sites or maintenance areas. However, it's all deliberate, as the complete desolation in the middle of a major city is a large part of the game's dystopian theme.
** Certain malls and most stores close down on Sundays, especially in Sweden and it's Scandinavia sister countries. On the other hand, it could be that the store closed on a unmentioned holiday, in which most Scandinavia stores and malls close down.
** The mall and [[SubwaysSuck subway]] were both subway]], like the mall, was closed for renovations.renovation.
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. They also deploy smoke grenades to obfuscate incoming attacks and do not hesitate to use their tasers on Faith in the event they're unable to reach her directly. In addition, they're extremely proficient in hand-to-hand combat [[note]]if you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]][[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to [[HoistByTheirOwnPetard take them out with one of her disarming grabs]], and attacks from above are still an instant knockout. [[EscapeSequence Merc will advise you to flee]] whenever you encounter one.
to:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. They also deploy smoke grenades to obfuscate incoming attacks and do not hesitate to use their tasers on Faith in the event if they're unable to reach her directly. In addition, they're extremely proficient in hand-to-hand combat [[note]]if you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]][[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to [[HoistByTheirOwnPetard take them out with one of her disarming grabs]], and attacks from above are still an instant knockout. [[EscapeSequence Merc will advise you to flee]] whenever you encounter one.
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're extremely proficient in hand-to-hand combat [[note]]if you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]][[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to [[HoistByTheirOwnPetard take them out with one of her disarming grabs]]. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
to:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. They also deploy smoke grenades to obfuscate incoming attacks and do not hesitate to use their tasers on Faith in the event they're unable to reach her directly. In addition, they're extremely proficient in hand-to-hand combat [[note]]if you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]][[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to [[HoistByTheirOwnPetard take them out with one of her disarming grabs]]. grabs]], and attacks from above are still an instant knockout. [[EscapeSequence Merc will advise you to flee flee]] whenever you encounter one]].one.
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're extremely proficient in hand-to-hand combat [[note]]If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]] [[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to take them out with one of her disarming grabs. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
to:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're extremely proficient in hand-to-hand combat [[note]]If [[note]]if you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]] [[/note]], walloping]][[/note]], making it nigh-suicidal to attack them head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to [[HoistByTheirOwnPetard take them out with one of her disarming grabs.grabs]]. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
Added DiffLines:
* HoistByTheirOwnPetard: A couple of Faith's disarm moves involve knocking out the offending mook with their own weapon's stock. Most notably, if a disarming grab is performed on a Pursuit Cop, Faith will use their taser to electrocute its wielder.
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're extremely proficient in hand-to-hand combat [[note]]If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]] [[/note]]. (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), making it nigh-suicidal to attack them head-on. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
to:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're extremely proficient in hand-to-hand combat [[note]]If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]] [[/note]]. (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), [[/note]], making it nigh-suicidal to attack them head-on.head-on. In case one is brave enough to do so, the Wall Run Kick becomes crucial to defeating them, allowing Faith to take them out with one of her disarming grabs. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 83 (click to see context) from:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're immune to all melee attacks [[note]] It is in fact possible to defeat Pursuit Cops with hand-to-hand combat, it just takes several well-timed hits. If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]] [[/note]]. (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), making it nigh-suicidal to attack them head-on. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
to:
* EliteMook: The Pursuit Cops can do a lot of the same parkour moves Faith can, so outrunning them can be challenging. In addition, they're immune to all melee attacks [[note]] It is extremely proficient in fact possible to defeat Pursuit Cops with hand-to-hand combat, it just takes several well-timed hits. If combat [[note]]If you haven't spent a lot of time fighting, and don't know how the [=PCs=] telegraph their attacks, you're in for a [[CurbstompBattle walloping]] [[/note]]. (except the Wall Run Kick, which allows you to take them out with one of Faith's disarming grabs), making it nigh-suicidal to attack them head-on. [[EscapeSequence Merc will advise you to flee whenever you encounter one]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TitleIn: The beginning of each level has an onscreen caption stating Faith's location within the city and the time it begins.
Is there an issue? Send a MessageReason:
None
* ABloodyMess: In the first post-tutorial mission, Faith bursts through a door and the first thing she sees is a splatter of red on the wall that looks like a spray of blood, until she looks around and sees it's just spilled paint.
* FallOfTheHouseOfCards: In a cutscene near the beginning of the game, Faith is passing time in Merc's lair building a house of cards. When she hears that Kate's in trouble she springs to her feet, knocking the whole thing over.
Changed line(s) 104 (click to see context) from:
* GenderBender: The original mentions Callaghan as a male exactly once in the entire game. The iOS version mentions her as a female several times.
to:
* GenderBender: GenderFlip: The original mentions Callaghan as a male exactly once in the entire game. The iOS version mentions her as a female several times.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 240 (click to see context) :
* WindowPain: You want to hide behind glass in that building? Well, the enemies will shoot at you, and the glass will break.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* InstantWinCondition: [[spoiler: Booting Jackknife out of his helicopter and rescuing Kate apparently causes all the PK officers on the roof that would've filled the two full of lead right afterwards to vanish into the ether, and the game apparently doesn't care about the hordes of blues swarming the building either as the game ends right there instead of depicting Faith and Kate's escape.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 11,12 (click to see context) from:
While the game is a [[FirstPersonShooter first person shooter]], guns are completely optional[[note]]There's even an achievement for not using one in the entire game[[/note]]. Instead, Faith uses [[LeParkour parkour]] to traverse rooftops and evade enemies. The rooftops turned into large puzzle pieces as players found their way to point B. The game also had an interesting art direction: the city was almost entirely sterile white save some sparse colors here and there. Items and places would turn red to point players in the right direction.
to:
While the game is a [[FirstPersonShooter first person shooter]], guns are completely optional[[note]]There's even an achievement for not using killing with one in the entire game[[/note]]. Instead, Faith uses [[LeParkour parkour]] to traverse rooftops and evade enemies. The rooftops turned into large puzzle pieces as players found their way to point B. The game also had an interesting art direction: the city was almost entirely sterile white save some sparse colors here and there. Items and places would turn red to point players in the right direction.
Is there an issue? Send a MessageReason:
None
Changed line(s) 165 (click to see context) from:
* OnlyInItForTheMoney: [[spoiler: {{Face Heel Turn}}s training SuperpoweredMooks pays better than an illegal courier service and the cops don't shoot at you.]]
to:
* OnlyInItForTheMoney: [[spoiler: {{Face Heel Turn}}s Turn}}ing aned training SuperpoweredMooks pays better than an illegal courier service and the cops don't shoot at you.]]
Changed line(s) 188 (click to see context) from:
* {{Roofhopping}}: Whoosh! That's how Faith gets around.
to:
* {{Roofhopping}}: Running start, jump off the ledge, cross the gap and roll to a stop. Whoosh! That's how Faith gets around.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* ActionGirl: Faith, but most of the main girls are as well, are capable of fighting security guards and roofhopinh.
to:
* ActionGirl: Faith, but most of the main girls are as well, are capable of fighting security guards and roofhopinh.roofhoping.
Changed line(s) 36 (click to see context) from:
* BigBrotherIsWatching: Although he's kind of a slacker, given the overall efficiency (or apparent lack thereof) of his police state, it's that he's watching but may or may care what he sees.
to:
* BigBrotherIsWatching: Although he's kind of a slacker, given the overall efficiency (or apparent lack thereof) of his police state, it's that he's watching but may or may not care what he sees.
Changed line(s) 43 (click to see context) from:
* BrickJoke: A rather sad one. An office worker from PK decides that their project to eliminate runners, the horrible working conditions, among other controversial things [[spoiler:such as "interrogating co-workers"]], isn't worth it and sends a mail that he's quitting. This is detailed in his personal diary and rant can be read on his computer. [[OhCrap The file containing said rant is found open on his computer when you get to the PK facility]]. [[spoiler:When you go through the depths of the facility, you find a corridor filled with windows leading to interrogation rooms. An office worker is in one of them. Beaten and bloody.]]
to:
* BrickJoke: A rather sad one. An office worker from PK decides that their project to eliminate runners, the horrible working conditions, among other controversial things [[spoiler:such as "interrogating co-workers"]], isn't worth it and sends a mail that he's quitting. This is detailed in his personal diary and the rant can be read on his computer. [[OhCrap The file containing said rant is found open on his computer when you get to the PK facility]]. [[spoiler:When you go through the depths of the facility, you find a corridor filled with windows leading to interrogation rooms. An office worker is in one of them. Beaten them and he is beaten and bloody.]]
Changed line(s) 47 (click to see context) from:
* ChekhovsSkill: [[spoiler: The disarm from behind move you learn in the tutorial from Celeste is what you use to defeat her in the fight with her later on]].
to:
* ChekhovsSkill: [[spoiler: The disarm from behind move you learn in the tutorial from Celeste is what you Faith use to defeat her in the fight with her later on]].
Changed line(s) 60 (click to see context) from:
* CutsceneBoss: Faith's "fight" with the minor villain Ropeburn consists of a cutscene and one quick time event before [[spoiler:he's shot by one of your [[EvilCounterpart Evil Counterparts]]]].
to:
* CutsceneBoss: Faith's "fight" with the minor villain Ropeburn consists of a cutscene and one quick time event before [[spoiler:he's shot by one of your Faith's [[EvilCounterpart Evil Counterparts]]]].
Changed line(s) 65 (click to see context) from:
* DarknessEqualsDeath: A black screen is netter than seeing the messy results.
to:
* DarknessEqualsDeath: A black screen is netter better than seeing the messy results.results of a long fall.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AbortedArc: The [[spoiler:"runner assassins"]] are supposed to be a huge deal. However after appearing in one mission they are never seen or mentioned again. WordOfGod states time constraints during development was the cause.
Is there an issue? Send a MessageReason:
None
Changed line(s) 106 (click to see context) from:
* %% GodSaveUsFromTheQueen: In the iPhone/iPad version, where Callaghan is female.
to:
Changed line(s) 188 (click to see context) from:
* SamusIsAGirl: [[spoiler: The boss of Chapter 7 is Celeste, whose alter ego was presumed male. Hilariously, your first clue is when [[spoiler:she doesn't really react to your [[GroinAttack crotch-kicks]]]]. Another giveaway - [[spoiler: when you hit her she grunts girlishly, and how many girls have you [[ChekhovsGunman met so far]] in the game? Faith, Celeste, and Kate.]] Two of those are fairly unlikely. A third giveaway -- and a pretty clever one at that -- [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, she does Celeste's idle animation: that restless hop you first see in the tutorial.]]
to:
* SamusIsAGirl: [[spoiler: The boss of Chapter 7 is Celeste, whose alter ego was presumed male. ]] Hilariously, your first clue is when [[spoiler:she doesn't really react to your [[GroinAttack crotch-kicks]]]]. Another giveaway - [[spoiler: when you hit her she grunts girlishly, and how many girls have you [[ChekhovsGunman met so far]] in the game? Faith, Celeste, and Kate.]] Two of those are fairly unlikely. A third giveaway -- and a pretty clever one at that -- [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, she does Celeste's idle animation: that restless hop you first see in the tutorial.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DamselInDistress: Kate Connors is wrongfully imprisoned and Faith spends the rest of the game trying to save her.
Added DiffLines:
* FauxActionGirl: Kate Connors is supposed to be a trained policewoman but she's a DamselInDistress for most of the game. On top of that, the one opponent she ever faces knocks her out.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SunshineNoir: The City is perhaps the most glaringly bright dystopia ever envisioned.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
''Mirror's Edge'' is a first-person action video game by [[Creator/{{DICE}} DICE]] (Digital Illusions Creative Entertainment), set in a [[{{Utopia}} big, shiny city]] in a conformist [[PoliceState police-state]]. You are cast as Faith, an illegal courier or "runner", whose job it is to hand-deliver messages and data [[LeParkour across rooftops and skyways]] to avoid ubiquitous government monitoring of movement and communications.
to:
''Mirror's Edge'' is a first-person action video game by [[Creator/{{DICE}} DICE]] Creator/{{DICE}} (Digital Illusions Creative Entertainment), set in a [[{{Utopia}} big, shiny city]] in a conformist [[PoliceState police-state]]. You are cast as Faith, an illegal courier or "runner", whose job it is to hand-deliver messages and data [[LeParkour across rooftops and skyways]] to avoid ubiquitous government monitoring of movement and communications.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
''Mirror's Edge'' is a first-person action video game by DICE (Digital Illusions Creative Entertainment), set in a [[{{Utopia}} big, shiny city]] in a conformist [[PoliceState police-state]]. You are cast as Faith, an illegal courier or "runner", whose job it is to hand-deliver messages and data [[LeParkour across rooftops and skyways]] to avoid ubiquitous government monitoring of movement and communications.
to:
''Mirror's Edge'' is a first-person action video game by DICE [[Creator/{{DICE}} DICE]] (Digital Illusions Creative Entertainment), set in a [[{{Utopia}} big, shiny city]] in a conformist [[PoliceState police-state]]. You are cast as Faith, an illegal courier or "runner", whose job it is to hand-deliver messages and data [[LeParkour across rooftops and skyways]] to avoid ubiquitous government monitoring of movement and communications.