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* FlippingTheBird: The "Sweet Goodbye" achievement. This is achieved by jumping forward, doing a 180 degree turn while in the air and then pressing the attack button in quick succession. This will make Faith flash a V-sign while falling backwards.
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An [[IOSGames iPhone/iPad]] prequel was released in 2010. The gameplay was changed to a 2D ''VideoGame/{{Canabalt}}''-style platformer, and the plot involves Mayor Callaghan's attempt to turn the public against the police so she[[hottip:*:She was male in the original game, but either the creators accidentally changed her gender or [[{{Transsexual}} she changed it herself]] can replace them with her private military, something that was only hinted at in the original game.

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An [[IOSGames iPhone/iPad]] prequel was released in 2010. The gameplay was changed to a 2D ''VideoGame/{{Canabalt}}''-style platformer, and the plot involves Mayor Callaghan's attempt to turn the public against the police so she[[hottip:*:She was male in the original game, but either the creators accidentally changed her gender or [[{{Transsexual}} she changed it herself]] game]] can replace them with her private military, something that was only hinted at in the original game.

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At the E3 2011, the president of EA games confirmed that a sequel is at least in the concept development phase [[http://www.pcgamer.com/2011/06/08/ea-2011-mirrors-edge-2-to-be-powered-by-frostbite-2/]].

Late in May 2013 a number of websites threw up pages confirming that a sequel will be released, which was officially confirmed at E3, although no release date was announced. You can watch the trailer [[http://www.youtube.com/watch?v=u6PXba8X6N8 here]].

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At the E3 2011, the president of EA games Eventually had a [[ContinuityReboot reboot]], confirmed that a sequel is at least in E3 2013. See the concept development phase announcement trailer [[http://www.pcgamer.com/2011/06/08/ea-2011-mirrors-edge-2-to-be-powered-by-frostbite-2/]].

Late in May 2013 a number of websites threw up pages confirming that a sequel will be released, which was officially confirmed at E3, although no release date was announced. You can watch the trailer [[http://www.
youtube.com/watch?v=u6PXba8X6N8 here]].
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* CameraScrew: The player's camera is permanently fixed to Faith's eyes. Keep in mind Faith has to rapidly twist in midair to wall-jump...
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Late in May 2013 a number of websites threw up pages confirming that a sequel will be released, which was officially confirmed at E3, although no release date was announced.

to:

Late in May 2013 a number of websites threw up pages confirming that a sequel will be released, which was officially confirmed at E3, although no release date was announced. You can watch the trailer [[http://www.youtube.com/watch?v=u6PXba8X6N8 here]].
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Late in May 2013 a number of websites threw up pages confirming that a sequel will be released, although there is no official confirmation yet.

to:

Late in May 2013 a number of websites threw up pages confirming that a sequel will be released, which was officially confirmed at E3, although there is no official confirmation yet.release date was announced.
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** BattlefieldThree, also by DICE Studios also takes a very minor inspiration from this game by introducing similar movements for jumping over obstacles.

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** BattlefieldThree, VideoGame/{{Battlefield 3}}, also by DICE Studios also takes a very minor inspiration from this game by introducing similar movements for jumping over obstacles.

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On May 23rd 2013, Amazon.de had for a short moment a page for the sequel. One week later, on May 29th, the same happened on Amazon.it.
And the next day on EA's official website.

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On Late in May 23rd 2013, Amazon.de had for 2013 a short moment number of websites threw up pages confirming that a page for the sequel. One week later, on May 29th, the same happened on Amazon.it.
And the next day on EA's
sequel will be released, although there is no official website. confirmation yet.

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On May 23rd 2013, Amazon.de had for a short moment a page for the sequel. Everyone assumed it was just a mistake...\\
Until May 29th, where the same happened on Amazon.it.\\
And the next day, ''on EA's official website!!''\\
You say coincidence? I say pre-E3 teasing!

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On May 23rd 2013, Amazon.de had for a short moment a page for the sequel. Everyone assumed it was just a mistake...\\
Until
One week later, on May 29th, where the same happened on Amazon.it.\\
it.
And the next day, ''on day on EA's official website!!''\\
You say coincidence? I say pre-E3 teasing!
website.

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On May 23rd 2013, Amazon.de had for a short moment a page for the sequel. Everyone assumed it was just a mistake...

Until May 29th, where the same happened on Amazon.it.

And the next day, ''on EA's official website!!''

to:

On May 23rd 2013, Amazon.de had for a short moment a page for the sequel. Everyone assumed it was just a mistake...

mistake...\\
Until May 29th, where the same happened on Amazon.it.

it.\\
And the next day, ''on EA's official website!!''
website!!''\\
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You say coincidence? I say teasing!

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You say coincidence? I say pre-E3 teasing!
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On May 23rd 2013, Amazon.de had for a short moment a page for the sequel. Everyone assumed it was just a mistake...
Until May 29th, where the same happened on Amazon.it.
And the next day, ''on EA's official website!!''
You say coincidence? I say teasing!
Is there an issue? Send a MessageReason:
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* GameplayAndStorySegregation: The heavy presence of cameras is focused on as one of the city's invasions of privacy, but there are no consequences for running right past one and at no point are they treated like something that needs to be avoided.


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* OffscreenVillainy: Most of the crimes committed by the people in charge of the city don't happen onscreen in the present day.


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* TakeOurWordForIt: It's a bit difficult to get across how the city's policies affect the average citizen in a video game focusing on an illegal courier.
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* [[spoiler:BlackDudeDiesFirst: Inverted. Kreeg is the only runner you meet in-game that isn't dead by the end of it. [[HesJustHiding Unless Celeste survived, that is.]]]]
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*[[spoiler:MentorOccupationalHazard: Mercury]]
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* PacifistRun: The only person Faith ''must'' kill is her EvilCounterpart, which she does automatically by [[spoiler:[[CrowningMomentOfAwesome jumping from the roof of the hundred-and-ten-story Shard onto a helicopter, booting him]]]] '''''[[spoiler:[[CrowningMomentOfAwesome right out the other side in the process.]]]]''''' [[spoiler:Of course he fires his SMG all the way down and kills the rotors, meaning Faith and Kate are stuck on a falling helicopter...]] In fact, you earn a special achievement, "Test of Faith", if you complete the game without shooting anyone with a firearm (except the convoy). Funnily enough, the achievement is strictly for not ''shooting'' anyone... You can throw as many Blues off skyscrapers as you like, and still [[TechnicalPacifist be considered a pacifist]].

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* PacifistRun: The only person Faith ''must'' kill is her EvilCounterpart, which she does automatically by [[spoiler:[[CrowningMomentOfAwesome jumping from the roof of the hundred-and-ten-story Shard onto a helicopter, booting him]]]] '''''[[spoiler:[[CrowningMomentOfAwesome '''''[[spoiler:[[DisneyVillainDeath right out the other side in the process.]]]]''''' [[spoiler:Of course he fires his SMG all the way down and kills the rotors, meaning Faith and Kate are stuck on a falling helicopter...]] In fact, you earn a special achievement, "Test of Faith", if you complete the game without shooting anyone with a firearm (except the convoy). Funnily enough, the achievement is strictly for not ''shooting'' anyone... You can throw as many Blues off skyscrapers as you like, and still [[TechnicalPacifist be considered a pacifist]].
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* DownerEnding: Crossed with FridgeLogic: [[spoiler:Faith's best friend has turned against her. Merc, her big-brother figure, is dead. She's almost certainly on the hook for murder, as it would be very, VERY hard to get through all of the game without killing anyone, either explicitly by shooting them right in the god damn face, or implicitly by 'nonlethally' knocking them off a very tall building. She hasn't succeeded in gathering any exculpatory evidence that goes anywhere in terms of proving Kate's innocence for murder in a court of law, but that's pretty irrelevant as law and order seems to flow from the barrels of hired guns in The City, and given that Pirandello-Kreuger were shooting to kill without provocation ''before'' Faith potentially started slaughtering them, they're not going to hesitate to do so afterward. Kate's boss, the actual, ranked Detective, who probably could have helped in that matter (and likely had gathered evidence of his own) is dead as well... And, critically, Faith and Kate are still stuck on the top of a roof of the Shard at the end; a roof-top which contains a very heavily-armed kill squad that was trying to kill them moments earlier. Worse, Kate's handcuffed, and while she is armed, a truncheon isn't going to do much good against a SWAT team, and it's very unlikely that Kate would have the skills and ability to follow Faith on whatever elaborate escape route Faith might manage to take, even if she had her hands free, which she does not; and the pair of keys is likely on the ground somewhere, either where or near Jackknife hit, or somewhere in the flaming debris of the chopper. All that Faith's accomplished, then, the reward for all the suffering and insanity she's gone through, is that she gets to be turned into swiss cheese by bullets whilst hugging her sister, as opposed to not whilst hugging her sister.]]

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* DownerEnding: Crossed with FridgeLogic: [[spoiler:Faith's best friend has turned against her. Merc, her big-brother figure, is dead. She's almost certainly on the hook for murder, as it would be very, VERY hard to get through all of the game without killing anyone, either explicitly by shooting them right in the god God damn face, or implicitly by 'nonlethally' knocking them off a very tall building. She hasn't succeeded in gathering any exculpatory evidence that goes anywhere in terms of proving Kate's innocence for murder in a court of law, but that's pretty irrelevant as law and order seems to flow from the barrels of hired guns in The City, and given that Pirandello-Kreuger were shooting to kill without provocation ''before'' Faith potentially started slaughtering them, they're not going to hesitate to do so afterward. Kate's boss, the actual, ranked Detective, who probably could have helped in that matter (and likely had gathered evidence of his own) is dead as well... And, critically, Faith and Kate are still stuck on the top of a roof of the Shard at the end; a roof-top which contains a very heavily-armed kill squad that was trying to kill them moments earlier. Worse, Kate's handcuffed, and while she is armed, a truncheon isn't going to do much good against a SWAT team, and it's very unlikely that Kate would have the skills and ability to follow Faith on whatever elaborate escape route Faith might manage to take, even if she had her hands free, which she does not; and the pair of keys is likely on the ground somewhere, either where or near Jackknife hit, or somewhere in the flaming debris of the chopper. All that Faith's accomplished, then, the reward for all the suffering and insanity she's gone through, is that she gets to be turned into swiss cheese by bullets whilst hugging her sister, as opposed to not whilst hugging her sister.]]
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* UnstoppableMailman: ''You''.
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Namespace stuff


An [[IOSGames iPhone/iPad]] prequel was released in 2010. The gameplay was changed to a 2D ''{{Canabalt}}''-style platformer, and the plot involves Mayor Callaghan's attempt to turn the public against the police so she[[hottip:*:She was male in the original game, but either the creators accidentally changed her gender or [[{{Transsexual}} she changed it herself]] can replace them with her private military, something that was only hinted at in the original game.

to:

An [[IOSGames iPhone/iPad]] prequel was released in 2010. The gameplay was changed to a 2D ''{{Canabalt}}''-style ''VideoGame/{{Canabalt}}''-style platformer, and the plot involves Mayor Callaghan's attempt to turn the public against the police so she[[hottip:*:She was male in the original game, but either the creators accidentally changed her gender or [[{{Transsexual}} she changed it herself]] can replace them with her private military, something that was only hinted at in the original game.
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*** Another giveaway - [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, she does Celeste's idle animation: that restless hop you first see in the tutorial.]]

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*** Another giveaway giveaway[[hottip:*:And a pretty clever one at that]] - [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, [[TheDevTeamThinksOfEverything she does Celeste's idle animation: that restless hop you first see in the tutorial.]]]]]]
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* DownerEnding: Crossed with Fridge Logic [[spoiler:Faith's best friend has turned against her. Merc, her big-brother figure, is dead. She's almost certainly on the hook for murder, as it would be very, VERY hard to get through all of the game without killing anyone, either explicitly by shooting them right in the god damn face, or implicitly by 'nonlethally' knocking them off a very tall building. She hasn't succeeded in gathering any exculpatory evidence that goes anywhere in terms of proving Kate's innocence for murder in a court of law, but that's pretty irrelevant as law and order seems to flow from the barrels of hired guns in The City, and given that Pirandello-Kreuger were shooting to kill without provocation ''before'' Faith potentially started slaughtering them, they're not going to hesitate to do so afterward. Kate's boss, the actual, ranked Detective, who probably could have helped in that matter (and likely had gathered evidence of his own) is dead as well... And, critically, Faith and Kate are still stuck on the top of a roof of the Shard at the end; a roof-top which contains a very heavily-armed kill squad that was trying to kill them moments earlier. Worse, Kate's handcuffed, and while she is armed, a truncheon isn't going to do much good against a SWAT team, and it's very unlikely that Kate would have the skills and ability to follow Faith on whatever elaborate escape route Faith might manage to take, even if she had her hands free, which she does not; and the pair of keys is likely on the ground somewhere, either where or near Jackknife hit, or somewhere in the flaming debris of the chopper. All that Faith's accomplished, then, the reward for all the suffering and insanity she's gone through, is that she gets to be turned into swiss cheese by bullets whilst hugging her sister, as opposed to not whilst hugging her sister.]]

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* DownerEnding: Crossed with Fridge Logic FridgeLogic: [[spoiler:Faith's best friend has turned against her. Merc, her big-brother figure, is dead. She's almost certainly on the hook for murder, as it would be very, VERY hard to get through all of the game without killing anyone, either explicitly by shooting them right in the god damn face, or implicitly by 'nonlethally' knocking them off a very tall building. She hasn't succeeded in gathering any exculpatory evidence that goes anywhere in terms of proving Kate's innocence for murder in a court of law, but that's pretty irrelevant as law and order seems to flow from the barrels of hired guns in The City, and given that Pirandello-Kreuger were shooting to kill without provocation ''before'' Faith potentially started slaughtering them, they're not going to hesitate to do so afterward. Kate's boss, the actual, ranked Detective, who probably could have helped in that matter (and likely had gathered evidence of his own) is dead as well... And, critically, Faith and Kate are still stuck on the top of a roof of the Shard at the end; a roof-top which contains a very heavily-armed kill squad that was trying to kill them moments earlier. Worse, Kate's handcuffed, and while she is armed, a truncheon isn't going to do much good against a SWAT team, and it's very unlikely that Kate would have the skills and ability to follow Faith on whatever elaborate escape route Faith might manage to take, even if she had her hands free, which she does not; and the pair of keys is likely on the ground somewhere, either where or near Jackknife hit, or somewhere in the flaming debris of the chopper. All that Faith's accomplished, then, the reward for all the suffering and insanity she's gone through, is that she gets to be turned into swiss cheese by bullets whilst hugging her sister, as opposed to not whilst hugging her sister.]]
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* DownerEnding: Crossed with Fridge Logic [[spoiler:Faith's best friend has turned against her. Merc, her big-brother figure, is dead. She's almost certainly on the hook for murder, as it would be very, VERY hard to get through all of the game without killing anyone, either explicitly by shooting them right in the god damn face, or implicitly by 'nonlethally' knocking them off a very tall building. She hasn't succeeded in gathering any exculpatory evidence that goes anywhere in terms of proving Kate's innocence for murder in a court of law, but that's pretty irrelevant as law and order seems to flow from the barrels of hired guns in The City, and given that Pirandello-Kreuger were shooting to kill without provocation ''before'' Faith potentially started slaughtering them, they're not going to hesitate to do so afterward. Kate's boss, the actual, ranked Detective, who probably could have helped in that matter (and likely had gathered evidence of his own) is dead as well... And, critically, Faith and Kate are still stuck on the top of a roof of the Shard at the end; a roof-top which contains a very heavily-armed kill squad that was trying to kill them moments earlier. Worse, Kate's handcuffed, and while she is armed, a truncheon isn't going to do much good against a SWAT team, and it's very unlikely that Kate would have the skills and ability to follow Faith on whatever elaborate escape route Faith might manage to take, even if she had her hands free, which she does not; and the pair of keys is likely on the ground somewhere, either where or near Jackknife hit, or somewhere in the flaming debris of the chopper. All that Faith's accomplished, then, the reward for all the suffering and insanity she's gone through, is that she gets to be turned into swiss cheese by bullets whilst hugging her sister, as opposed to not whilst hugging her sister.]]
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* DoesNotLikeGuns: Faith, and if you never use any of the guns are dropped, you earn an Achievement/Trophy.

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* DoesNotLikeGuns: Faith, and if you never use any of the guns that are dropped, you earn an Achievement/Trophy.

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* AnticlimaxBoss: [[spoiler: The FinalBoss, Jackknife, who you ''[[CurbStompBattle kick]] [[DisneyVillainDeath off a helicopter]].'']] Minor villain Ropeburn is [[CutsceneBoss even less climactic]], although he makes up for it in [[PressXToNotDie sheer frustration potential]].
** To elaborate, Ropeburn charges at you with a metal pipe, and you are supposed to press the disarm button as it turns red (due to Runner Vision). The problem is that you need to actually press the disarm button quite early (just as the pipe starts to turn red). However, the frustration potential is totally subverted when you realize that the game doesn't punish you for pressing disarm before you're supposed to, so you can get through this scene 100% of the time by simply mashing the disarm button.


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* TattooedCrook: All the Runners have tattoos of some sort.
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* BallsOfSteel: A slide kick in the groin is a very effective method of dispatching armed enemies (disabling them for just enough time for a disarm)... except the heavy troopers who explicitly wear groin protection with their armor and therefore only receive normal damage from such kicks. Also, the groin kicks don't work on the Parkour Killer, an early indication [[spoiler: that it's a girl.]]

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* BallsOfSteel: A [[SlideAttack slide kick kick]] in the groin is a very effective method of dispatching armed enemies (disabling them for just enough time for a disarm)... except the heavy troopers who explicitly wear groin protection with their armor and therefore only receive normal damage from such kicks. Also, the groin kicks don't work on the Parkour Killer, an early indication [[spoiler: that it's a girl.]]



* GroinAttack: Faith's slide kick maneuver.

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* GroinAttack: Faith's [[SlideAttack slide kick kick]] maneuver.
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** It is in fact possible to defeat Pursuit Cops with hand-to-hand combat, it just takes several well-timed hits. If you haven't spent a lot of time fighting, and don't know how the PCs telegraph their attacks, you're in for a [[CurbstompBattle walloping]].

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* GratuitousForeignLanguage: [[GratuitousChinese Gratuitous Simplified Chinese]] and GratuitousJapanese gibberish on shipping crates.

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* GratuitousForeignLanguage: [[GratuitousChinese GratuitousForeignLanguage: Gratuitous Simplified Chinese]] Chinese and GratuitousJapanese gibberish on shipping crates.


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** There is also Cyrilic characters in an elevator.
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*** Another giveaway - [[spoiler: when you're escaping the mall and the Parkour Killer waits for Faith to catch up, she does Celeste's idle animation: that restless hop you first see in the tutorial.]]
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** Having lived in the city all her life, as well as being used to rooftop navigation, it's generally assumed that Faith knows her way around the city.

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