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''Minority Report: Everybody Runs'' is a 2002 BeatEmUp game by Treyarch (later known for their work on ''VideoGame/CallOfDutyBlackOps''), based on the Creator/StevenSpielberg ''Film/MinorityReport''. It was released on the UsefulNotes/PS2, UsefulNotes/GameCube, and UsefulNotes/XBox.

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''Minority Report: Everybody Runs'' is a 2002 BeatEmUp game by Treyarch (later known for their work on ''VideoGame/CallOfDutyBlackOps''), based on the Creator/StevenSpielberg ''Film/MinorityReport''. It was released on the UsefulNotes/PS2, UsefulNotes/GameCube, Platform/PS2, Platform/GameCube, and UsefulNotes/XBox.
Platform/XBox.
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The protagonist has the same name as that of the film, John Anderton. However, Treyarch couldn't get the rights to Creator/TomCruise's likeness, and so he looks nothing like his namesake from the film, being older and white-haired. That's only the first of the [[GameplayAndStorySegregation substantial differences]] between the way the character acted in the film, and how he ends up acting in this game.

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The protagonist has the same name as that of the film, John Anderton. However, Treyarch couldn't get the rights to Creator/TomCruise's likeness, and so he looks nothing like his namesake from the film, being older and white-haired. That's only the first of the [[GameplayAndStorySegregation [[AdaptationDeviation substantial differences]] between the way the character acted in the film, and how he ends up acting in this game.
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The game tells a similar story to the movie, about an officer of the future crimes division being predicted to murder a seemingly innocent man he doesn't even know, forcing him to go on the run while trying to discover why he was predicted to do such a crime against a person he doesn't know, leading to him discovering a larger conspiracy at play involving the manipulation of the system used to predict crimes.

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The game tells a similar story to the movie, about an officer of the future crimes division (Pre-Crime) being predicted to murder a seemingly innocent man he doesn't even know, man, forcing him to go on the run while trying to discover why he was predicted to do such a crime against a person he doesn't know, leading to him discovering a larger conspiracy at play involving the manipulation of the system used to predict crimes.

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The game tells a similar story to the movie, about a officer of the future crimes division being predicted to murder a seemingly innocent man he doesn't even know, forcing him to go on the run while trying to discover why he was predicted to do such a crime against a person he doesn't know, leading to him discovering a larger conspiracy at play involving the manipulation of the system used to predict crimes.

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The game tells a similar story to the movie, about a an officer of the future crimes division being predicted to murder a seemingly innocent man he doesn't even know, forcing him to go on the run while trying to discover why he was predicted to do such a crime against a person he doesn't know, leading to him discovering a larger conspiracy at play involving the manipulation of the system used to predict crimes.
crimes.

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The game tells a similar story to the movie, about a officer of the future crimes division being predicted to murder a seemingly innocent man he doesn't even know, forcing him to go on the run while trying to discover why he was predicted to do such a crime against a person he doesn't know, leading to him discovering a larger conspiracy at play involving the manipulation of the system used to predict crimes.

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Expansion.


''Minority Report: Everybody Runs'' is a 2002 videogame released on the [=PS2=], [=GameCube=], and [=XBox=] based on the movie ''Film/MinorityReport''.

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''Minority Report: Everybody Runs'' is a 2002 videogame 2002 BeatEmUp game by Treyarch (later known for their work on ''VideoGame/CallOfDutyBlackOps''), based on the Creator/StevenSpielberg ''Film/MinorityReport''. It was released on the [=PS2=], [=GameCube=], UsefulNotes/PS2, UsefulNotes/GameCube, and [=XBox=] based on UsefulNotes/XBox.

The protagonist has
the movie ''Film/MinorityReport''.

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same name as that of the film, John Anderton. However, Treyarch couldn't get the rights to Creator/TomCruise's likeness, and so he looks nothing like his namesake from the film, being older and white-haired. That's only the first of the [[GameplayAndStorySegregation substantial differences]] between the way the character acted in the film, and how he ends up acting in this game.




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* {{Combos}}: Three-button combos are an important part of the combat system. You start off with a few, and can buy more of them on the black market.



* SelectiveCondemnation: Your character is trying to prove himself innocent of the "future-murder" of someone that the precogs foresaw him killing. Most of the gameplay is your guy trying to escape the police, by violently beating the shit out of them, smashing them through tables/chairs, throwing them off of skyscrapers, throwing them into huge vats of luminous green shit in a robot factory, etc. And yet, despite the ''hundreds'' of murders of police you committed over the course of the game while you were violently resisting arrest and running from the law, you are welcomed back onto the force after it turns out that you didn't kill that one guy. Also, even before you were wanted, you were pretty much the most horrifically brutal cop the world has ever seen. In the first mission, for instance, you are trying to arrest a guy who runs a catering company. Apparently, the best way to do this was to beat dozens of his employees to death with your bare hands, continue to sadistically beat them and break all the furniture in the board room with their heads after they have gone limp and stopped resisting, force their faces onto lit stoves, and throw them out of skyscraper windows to their deaths. You don't even arrest them. And afterwards, you get complimented for fine police work.
* WrongfulAccusationInsurance: One of the most common jokes made about the game is that Anderton brutally kills a few hundred cops over the course of the game while trying to prove himself innocent of a single murder. It's obviously GameplayAndStorySegregation as the story treats it like he's taking out all his opponents non-lethally (even if that involves throwing them through plate glass windows or tossing them off hundred story buildings), but he's still resisting arrest and beating up hundreds of cops.

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* FriendlyFireproof: Averted. Precrime officers will often end up shooting fellow officers in the back as they are trying to shoot Anderton.
* GrappleMove: You can do that to the police officers you fight.
* MenuTimeLockout: Played straight. Moreover, pause screen lets you access the black market and purchase helpful things from armor and weapons to combos. This can be done at any time, including in the middle of a fight.
* MookChivalry: Averted, as all kinds of enemies will attempt to surround Anderton from all sides and attack altogether.
* SelectiveCondemnation: Your character is trying to prove himself innocent of the "future-murder" of someone that the precogs foresaw him killing. Most of the gameplay is your guy trying to escape the police, by police. While you often '''can''' simply run past them all (finishing whole levels in less than a minute if you do), the game design encourages you to violently beating beat the shit out of them, smashing them through tables/chairs, throwing them off of skyscrapers, throwing them into huge vats of luminous green shit in a robot factory, etc. And yet, despite If you fight everyone in your way like the game expects you to, you'll have ''hundreds'' of murders of police you committed over the course of the game while you were violently resisting arrest and running from the law, game. Even so, you are welcomed back onto the force after it turns out that you didn't kill that one guy. guy: trying to avoid most combat (and sometimes, that is impossible, as you are locked into areas that cannot be escaped until you defeat everyone) makes no difference to the ending.
**
Also, even before you were wanted, you were pretty much can be the most horrifically brutal cop the world has ever seen. In the first mission, for instance, you are trying to arrest a guy who runs a catering company. Apparently, the best way It's possible to do achieve this was to beat through beating dozens of his employees to death with your bare hands, continue to sadistically beat them and break all the furniture in the board room with their heads after they have gone limp and stopped resisting, force their faces onto lit stoves, and throw them out of skyscraper windows to their deaths. You don't even arrest them. And afterwards, You may or may not do all of that, but your superiors don't care, and compliment you get complimented for fine police work.
work either way.
* WrongfulAccusationInsurance: One of the most common jokes made about the game is that Anderton brutally kills a few hundred cops over the course of the game while trying to prove himself innocent of a single murder. It's obviously GameplayAndStorySegregation as the story treats it like he's taking out all his opponents non-lethally (even if that involves throwing them through plate glass windows or tossing them off hundred story hundred-story buildings), but he's still resisting arrest and beating up hundreds of cops.cops.
* YouGetKnockedDownYouGetBackUpAgain: Averted when it comes to the enemies, as they remain vulnerable while they are on the ground (and can be grabbed and thrown out of the windows), or while getting back up. If you don't want to defenestrate your opponents and thus almost certainly commit murders in the process of clearing oneself of murder, then the easiest way to win battles is to run towards a group of enemies, activate slide to knock all of them down, and then slide into them again and again as they are trying to get back up, stunning them in a loop until they are finally out cold.

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[[redirect:Film/MinorityReport]]

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[[redirect:Film/MinorityReport]][[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ps2_minority_report_110214.png]]

''Minority Report: Everybody Runs'' is a 2002 videogame released on the [=PS2=], [=GameCube=], and [=XBox=] based on the movie ''Film/MinorityReport''.

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!!This videogame provides examples of:

* DestinationDefenestration: The game allowed the player to throw enemies through plate glass windows. It was such a fun highlight of an otherwise [[TheProblemWithLicensedGames lousy game]] that ''Magazine/NintendoPower'' named it best GuiltyPleasure of 2002.
* SelectiveCondemnation: Your character is trying to prove himself innocent of the "future-murder" of someone that the precogs foresaw him killing. Most of the gameplay is your guy trying to escape the police, by violently beating the shit out of them, smashing them through tables/chairs, throwing them off of skyscrapers, throwing them into huge vats of luminous green shit in a robot factory, etc. And yet, despite the ''hundreds'' of murders of police you committed over the course of the game while you were violently resisting arrest and running from the law, you are welcomed back onto the force after it turns out that you didn't kill that one guy. Also, even before you were wanted, you were pretty much the most horrifically brutal cop the world has ever seen. In the first mission, for instance, you are trying to arrest a guy who runs a catering company. Apparently, the best way to do this was to beat dozens of his employees to death with your bare hands, continue to sadistically beat them and break all the furniture in the board room with their heads after they have gone limp and stopped resisting, force their faces onto lit stoves, and throw them out of skyscraper windows to their deaths. You don't even arrest them. And afterwards, you get complimented for fine police work.
* WrongfulAccusationInsurance: One of the most common jokes made about the game is that Anderton brutally kills a few hundred cops over the course of the game while trying to prove himself innocent of a single murder. It's obviously GameplayAndStorySegregation as the story treats it like he's taking out all his opponents non-lethally (even if that involves throwing them through plate glass windows or tossing them off hundred story buildings), but he's still resisting arrest and beating up hundreds of cops.
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[[redirect:Film/MinorityReport]]

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