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History VideoGame / MineirinhoUltraAdventures

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he was an ex-president in 2018, but he's technically president 'now', so...


2018 saw the release of an EndlessRunningGame spinoff called ''Super Lula Escape From Prison'', a political satire about the crisis involving the trial of Brazilian ex-president Luiz Inácio Lula da Silva.

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2018 saw the release of an EndlessRunningGame spinoff called ''Super Lula Escape From Prison'', a political satire about the crisis involving the trial of Brazilian then ex-president Luiz Inácio Lula da Silva.
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* SpringsSpringsEverywhere: The game has springboards to launch the player.
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Finally, the first main sequel ''Miner Ultra Adventures 2'' was released in 2022 for more extreme Mineirinho action.
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* EdibleAmmunition: All of the weapons except for the default hat throw attack are this. The burger provides a belch attack, the pizza acts as a throwing disc, the [[FireBreathingDiner hot pepper provides a fire breath attack]] that isn't much functionally different from the burger belch, the chicken allows you to spit bones, and the hot dog is thrown in an arc and explodes like a grenade... for some reason.
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* ShoutOut: The hoverboard Mineirinho rides in the DLC is the one from the ''Back to the Future'' films.

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* ShoutOut: The hoverboard Mineirinho rides in the DLC is the one from the ''Back to the Future'' ''Franchise/BackToTheFuture'' films.
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* ObviousBeta: The development of the game started circa 2010. As seen in [[https://youtu.be/RgONLmpWjDg?t=155 this 2011 video]], the "beta" version shown at a [[Creator/BlenderFoundation Blender]] conference is almost identical to the 2017 Steam release. Now compare this presentation with the trailer [[https://steamcommunity.com/sharedfiles/filedetails/?id=818327513 shown at Steam Greenlight]].
** The so-called Director's Cut adds a cooperative split screen multiplayer mode. If player 2 dies, the level either resets or nothing happens.
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Per TRS, this is YMMV


* CameraScrew: The camera is angled 30 degrees left from where Mineirinho is actually facing, making it hard to line up jumps properly, see where you jump, and where enemies are.

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