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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* GainaxEnding: Bordering on NoEnding. What's your reward for beating the game? [[spoiler:Three still images and a ''3-and-a-half hour-long'' credits sequence. The player would be forgiven for not knowing that there's even a [[TheStinger Stinger]] at the end of it.]] Explanation: [[spoiler:The other Mighty Numbers get Beck and Trinity out of the collapsing stadium; Dr. White reprograms Trinity to remove the corrupted code that made her go berserk and gives her a more humanoid appearance; Beck returns to the arena with renewed confidence and better performance. After the credits, Dr. White went eventually against his words to never see his father, Dr. Blackwell, to speak with him at the maximum security prison he is held in, but rather than apologize for his actions that lead to Trinity going rogue and causing the viral outbreak, he gives Dr. Blackwell a cold lecture how his ideals will change the world of robotics with Beck and Trinity.]]

to:

* GainaxEnding: Bordering on NoEnding. What's your reward for beating the game? [[spoiler:Three still images and a ''3-and-a-half hour-long'' credits sequence. The player would be forgiven for not knowing that there's even a [[TheStinger Stinger]] at the end of it.]] Explanation: [[spoiler:The other Mighty Numbers get Beck and Trinity out of the collapsing stadium; Dr. White reprograms Trinity to remove the corrupted code that made her go berserk and gives her a more humanoid appearance; Beck returns to the arena with renewed confidence and better performance. After the credits, Dr. White went eventually against his words from an earlier cutscene to never see his father, Dr. Blackwell, ever again only to speak with visit him at the maximum security prison he is held in, but rather than apologize for his actions that lead to Trinity going rogue and causing the viral outbreak, he gives Dr. Blackwell a cold lecture about how his ideals will change the world of robotics with Beck and Trinity.]]
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* Mighty No. 1: Pyrogen, and is wreaking havoc on the Oil Platform in Louisiana. Beck's [=ReXelection=] gives him [[PlayingWithFire Fire]] [[ChargedAttack Explosion]] and RAY's Variable Code gives her [[KillItWithFire Ignite Gear]].
* Mighty No. 2: Cryosphere, who has turned the Waterworks Bureau in Minnesota into her playground. Beck's [=ReXelection=] gives him [[AnIcePerson Frozen Liquid]] and RAY's Variable Code gives her [[HyperDestructiveBouncingBall Liquid Nitrogen]].
* Mighty No. 3: Dynatron, and has began stealing electricity from the Power Plant between Illinois and Indiana. Beck's [=ReXelection=] and RAY's Variable Code respectively gives them [[ShockAndAwe Electric Seed]].
* Mighty No. 4: Seismic, who is mindlessly tunneling through the Mines in Wyoming. Beck's [=ReXelection=] gives him [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and RAY's Variable Code gives her [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
* Mighty No. 5: Battalion, who has taken over the Military Base in Nevada to assemble a robotic army. Beck's [=ReXelection=] gives him [[HavingABlast Remote]] [[GrenadeLauncher Cannon]] and RAY's Variable Code gives her [[GatlingGood Gatling Shot]].
* Mighty No. 6: Aviator, and has hijacked the Radio Tower in Georgia. Beck's [=ReXelection=] gives him [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]] and RAY's Variable Code gives her [[YouWillNotEvadeMe Hunter's Aim]].
* Mighty No. 7: Brandish, who was last seen on a Highway in New Mexico fighting against his infection. Beck's [=ReXelection=] gives him [[CoolSword Sword]] [[AbsurdlySharpBlade Slash]] and RAY's Variable Code gives her [[SmartBomb Bloody Squall]].
* Mighty No. 8: Countershade, who has seized control of the Capitol Building in Washington, D.C.. Beck's [=ReXelection=] gives him [[PinballProjectile Ricochet]] [[HomingProjectile Shot]] and RAY's Variable Code gives her [[InvisibilityCloak Phantom Mode]].

to:

* Mighty No. 1: Pyrogen, and is wreaking havoc on the Oil Platform in Louisiana. Beck's [=ReXelection=] gives him [[PlayingWithFire Fire]] [[ChargedAttack Explosion]] and RAY's Variable Code gives her [[KillItWithFire Ignite Gear]].
* Mighty No. 2: Cryosphere, who has turned the Waterworks Bureau in Minnesota into her playground. Beck's [=ReXelection=] gives him [[AnIcePerson Frozen Liquid]] and RAY's Variable Code gives her [[HyperDestructiveBouncingBall Liquid Nitrogen]].
* Mighty No. 3: Dynatron, and has began stealing electricity from the Power Plant between Illinois and Indiana. Beck's [=ReXelection=] and RAY's Variable Code respectively gives them [[ShockAndAwe Electric Seed]].
* Mighty No. 4: Seismic, who is mindlessly tunneling through the Mines in Wyoming. Beck's [=ReXelection=] gives him [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and RAY's Variable Code gives her [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
* Mighty No. 5: Battalion, who has taken over the Military Base in Nevada to assemble a robotic army. Beck's [=ReXelection=] gives him [[HavingABlast Remote]] [[GrenadeLauncher Cannon]] and RAY's Variable Code gives her [[GatlingGood Gatling Shot]].
* Mighty No. 6: Aviator, and has hijacked the Radio Tower in Georgia. Beck's [=ReXelection=] gives him [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]] and RAY's Variable Code gives her [[YouWillNotEvadeMe Hunter's Aim]].
* Mighty No. 7: Brandish, who was last seen on a Highway in New Mexico fighting against his infection. Beck's [=ReXelection=] gives him [[CoolSword Sword]] [[AbsurdlySharpBlade Slash]] and RAY's Variable Code gives her [[SmartBomb Bloody Squall]].
* Mighty No. 8: Countershade, who has seized control of the Capitol Building in Washington, D.C.. Beck's [=ReXelection=] gives him [[PinballProjectile Ricochet]] [[HomingProjectile Shot]] and RAY's Variable Code gives her [[InvisibilityCloak Phantom Mode]].



* GainaxEnding: Bordering on NoEnding. What's your reward for beating the game? [[spoiler: Three still images and a ''3-and-a-half hour-long'' credits sequence. The player would be forgiven for not knowing that there's even a [[TheStinger Stinger]] at the end of it.]] Explanation: [[spoiler:The other Mighty Numbers get Beck and Trinity out of the collapsing stadium; Dr. White reprograms Trinity to remove the corrupted code that made her go berserk and gives her a more humanoid appearance; Beck returns to the arena with renewed confidence and better performance.]]

to:

* GainaxEnding: Bordering on NoEnding. What's your reward for beating the game? [[spoiler: Three [[spoiler:Three still images and a ''3-and-a-half hour-long'' credits sequence. The player would be forgiven for not knowing that there's even a [[TheStinger Stinger]] at the end of it.]] Explanation: [[spoiler:The other Mighty Numbers get Beck and Trinity out of the collapsing stadium; Dr. White reprograms Trinity to remove the corrupted code that made her go berserk and gives her a more humanoid appearance; Beck returns to the arena with renewed confidence and better performance. After the credits, Dr. White went eventually against his words to never see his father, Dr. Blackwell, to speak with him at the maximum security prison he is held in, but rather than apologize for his actions that lead to Trinity going rogue and causing the viral outbreak, he gives Dr. Blackwell a cold lecture how his ideals will change the world of robotics with Beck and Trinity.]]
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* Mighty No. 4: Seismic, mindlessly tunneling through the Mines in Wyoming. Beck's [=ReXelection=] gives him [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and RAY's Variable Code gives her [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].

to:

* Mighty No. 4: Seismic, who is mindlessly tunneling through the Mines in Wyoming. Beck's [=ReXelection=] gives him [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and RAY's Variable Code gives her [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
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* Mighty No. 1: Pyrogen, his [=ReXelection=] for Beck gives him [[PlayingWithFire Fire]] [[ChargedAttack Explosion]] and Variable Code for RAY gives her [[KillItWithFire Ignite Gear]].
* Mighty No. 2: Cryosphere, her [=ReXelection=] for Beck gives him [[AnIcePerson Frozen Liquid]] and Variable Code for RAY gives her [[HyperDestructiveBouncingBall Liquid Nitrogen]].
* Mighty No. 3: Dynatron, her [=ReXelection=] and Variable Code respectively gives Beck and RAY [[ShockAndAwe Electric Seed]].
* Mighty No. 4: Seismic, his [=ReXelection=] for Beck gives him [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and Variable Code for RAY gives her [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
* Mighty No. 5: Battalion, his [=ReXelection=] for Beck gives him [[HavingABlast Remote]] [[GrenadeLauncher Cannon]] and Variable Code for RAY give her [[GatlingGood Gatling Shot]].
* Mighty No. 6: Aviator, his [=ReXelection=] for Beck gives him [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]] and Variable Code for RAY gives her [[YouWillNotEvadeMe Hunter's Aim]].
* Mighty No. 7: Brandish, his [=ReXelection=] for Beck gives him [[CoolSword Sword]] [[AbsurdlySharpBlade Slash]] and Variable Code for RAY gives her [[SmartBomb Bloody Squall]].
* Mighty No. 8: Countershade, his [=ReXelection=] for Beck gives him [[PinballProjectile Ricochet]] [[HomingProjectile Shot]] and Variable Code for RAY gives her [[InvisibilityCloak Phantom Mode]].

to:

* Mighty No. 1: Pyrogen, his and is wreaking havoc on the Oil Platform in Louisiana. Beck's [=ReXelection=] for Beck gives him [[PlayingWithFire Fire]] [[ChargedAttack Explosion]] and RAY's Variable Code for RAY gives her [[KillItWithFire Ignite Gear]].
* Mighty No. 2: Cryosphere, who has turned the Waterworks Bureau in Minnesota into her playground. Beck's [=ReXelection=] for Beck gives him [[AnIcePerson Frozen Liquid]] and RAY's Variable Code for RAY gives her [[HyperDestructiveBouncingBall Liquid Nitrogen]].
* Mighty No. 3: Dynatron, her and has began stealing electricity from the Power Plant between Illinois and Indiana. Beck's [=ReXelection=] and RAY's Variable Code respectively gives Beck and RAY them [[ShockAndAwe Electric Seed]].
* Mighty No. 4: Seismic, his mindlessly tunneling through the Mines in Wyoming. Beck's [=ReXelection=] for Beck gives him [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and RAY's Variable Code for RAY gives her [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
* Mighty No. 5: Battalion, his who has taken over the Military Base in Nevada to assemble a robotic army. Beck's [=ReXelection=] for Beck gives him [[HavingABlast Remote]] [[GrenadeLauncher Cannon]] and RAY's Variable Code for RAY give gives her [[GatlingGood Gatling Shot]].
* Mighty No. 6: Aviator, his and has hijacked the Radio Tower in Georgia. Beck's [=ReXelection=] for Beck gives him [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]] and RAY's Variable Code for RAY gives her [[YouWillNotEvadeMe Hunter's Aim]].
* Mighty No. 7: Brandish, who was last seen on a Highway in New Mexico fighting against his infection. Beck's [=ReXelection=] for Beck gives him [[CoolSword Sword]] [[AbsurdlySharpBlade Slash]] and RAY's Variable Code for RAY gives her [[SmartBomb Bloody Squall]].
* Mighty No. 8: Countershade, his who has seized control of the Capitol Building in Washington, D.C.. Beck's [=ReXelection=] for Beck gives him [[PinballProjectile Ricochet]] [[HomingProjectile Shot]] and RAY's Variable Code for RAY gives her [[InvisibilityCloak Phantom Mode]].
Is there an issue? Send a MessageReason:
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The eight Mighty Numbers have been infected by the virus spreading throughout the USA, causing to go rogue and have taken over certain key areas within the country:
* Mighty No. 1: Pyrogen, his [=ReXelection=] gives Beck [[PlayingWithFire Fire]] [[ChargedAttack Explosion]] and Variable Code gives RAY [[KillItWithFire Ignite Gear]].
* Mighty No. 2: Cryosphere, her [=ReXelection=] gives Beck [[AnIcePerson Frozen Liquid]] and Variable Code gives RAY [[HyperDestructiveBouncingBall Liquid Nitrogen]].

to:

The eight Mighty Numbers have been infected by the virus spreading throughout the USA, causing them to go rogue and have taken over certain key areas within throughout the country:
* Mighty No. 1: Pyrogen, his [=ReXelection=] for Beck gives Beck him [[PlayingWithFire Fire]] [[ChargedAttack Explosion]] and Variable Code for RAY gives RAY her [[KillItWithFire Ignite Gear]].
* Mighty No. 2: Cryosphere, her [=ReXelection=] for Beck gives Beck him [[AnIcePerson Frozen Liquid]] and Variable Code for RAY gives RAY her [[HyperDestructiveBouncingBall Liquid Nitrogen]].



* Mighty No. 4: Seismic, his [=ReXelection=] gives Beck [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and Variable Code gives RAY [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
* Mighty No. 5: Battalion, his [=ReXelection=] gives Beck [[HavingABlast Remote]] [[GrenadeLauncher Cannon]] and Variable Code gives RAY [[GatlingGood Gatling Shot]].
* Mighty No. 6: Aviator, his [=ReXelection=] gives Beck [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]] and Variable Code gives RAY [[YouWillNotEvadeMe Hunter's Aim]].
* Mighty No. 7: Brandish, his [=ReXelection=] gives Beck [[CoolSword Sword]] [[AbsurdlySharpBlade Slash]] and Variable Code gives RAY [[SmartBomb Bloody Squall]].
* Mighty No. 8: Countershade, his [=ReXelection=] gives Beck [[PinballProjectile Ricochet]] [[HomingProjectile Shot]] and Variable Code gives RAY [[InvisibilityCloak Phantom Mode]].

to:

* Mighty No. 4: Seismic, his [=ReXelection=] for Beck gives Beck him [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]] and Variable Code for RAY gives RAY her [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
* Mighty No. 5: Battalion, his [=ReXelection=] for Beck gives Beck him [[HavingABlast Remote]] [[GrenadeLauncher Cannon]] and Variable Code gives for RAY give her [[GatlingGood Gatling Shot]].
* Mighty No. 6: Aviator, his [=ReXelection=] for Beck gives Beck him [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]] and Variable Code for RAY gives RAY her [[YouWillNotEvadeMe Hunter's Aim]].
* Mighty No. 7: Brandish, his [=ReXelection=] for Beck gives Beck him [[CoolSword Sword]] [[AbsurdlySharpBlade Slash]] and Variable Code for RAY gives RAY her [[SmartBomb Bloody Squall]].
* Mighty No. 8: Countershade, his [=ReXelection=] for Beck gives Beck him [[PinballProjectile Ricochet]] [[HomingProjectile Shot]] and Variable Code for RAY gives RAY her [[InvisibilityCloak Phantom Mode]].



* AttackDrone: The backer-exclusive Mega-Xel form not only makes Beck's body change in various colors, it gives him the ability to create up to three xel drones that attack by shooting a laser beam in different directions when enemies get near them.

to:

* AttackDrone: The backer-exclusive Mega-Xel form not only makes Beck's body change in various colors, it gives him the ability to create up to three xel Xel drones that attack by shooting a laser beam in different directions when enemies get near them.



** Mighty No. 2, also known as "Cryosphere" or just "Cryo", though you wouldn't be able to tell from her appearance alone. Kimokimo has stated in the artbook that she has a normal face under her helmet, but neither concept art nor the game ever reveal what she looks like without it.

to:

** Mighty No. 2, also known as "Cryosphere" or just "Cryo", though you wouldn't be able to tell from her appearance alone. Kimokimo KIMOKIMO has stated in the artbook that she has a normal face under her helmet, but neither concept art nor the game ever reveal what she looks like without it.



* SpikesOfDoom: Spikes are a constant hazard, especially with purple sparkles in their area, and it's [[OneHitKill lights out for Beck if he so much as glances at them.]] However, he can gain powers to circumvent their hazards.

to:

* SpikesOfDoom: Spikes are a constant hazard, especially with purple sparkles in their area, and it's [[OneHitKill lights out for Beck Beck, Call, or RAY if he they so much as glances at them.]] However, he Beck and RAY can gain powers to circumvent their hazards.



* SpiritualAntithesis: To ''VideoGame/AzureStrikerGunvolt''. While ''Gunvolt'' features a much more involved story about a teenage boy born with the power to control lightning who teams up with a resistance group fighting a major Japanese conglomerate using other psychic-users in cruel experiments on a regular basis with a dark anime artstyle, ''Mighty No. 9'' features simplistic plot about a timid and doubtful robot boy with xel-manipulating technology who reluctantly answers the call of stopping a viral outbreak causing robots throughout the United States of America, including his Mighty Number family, to turn against the human race while featuring a colorful and cartoon-ish artstyle. ''Gunvolt'' also does away with the ElementalRockPaperScissors gameplay of its spiritual ancestor (until Copen [[PromotedToPlayable became playable]]) while ''Mighty No. 9'' retains this aspect and even gives a few the copied abilities some form of platforming utility.

to:

* SpiritualAntithesis: To ''VideoGame/AzureStrikerGunvolt''. While ''Gunvolt'' features a much more involved story about a teenage boy born with the power to control lightning who teams up with a resistance group fighting a major Japanese conglomerate using other psychic-users in cruel experiments on a regular basis with a dark anime artstyle, ''Mighty No. 9'' features a simplistic plot about a timid and doubtful robot boy with xel-manipulating technology who reluctantly answers the call of stopping a viral outbreak causing robots throughout the United States of America, including his Mighty Number family, Numbers siblings, to turn against the human race all while featuring a colorful and cartoon-ish artstyle. ''Gunvolt'' ''Gunvolt''[='=]s gameplay also does plays something akin to the ''VideoGame/MegaManZero'' series while doing away with the ElementalRockPaperScissors gameplay of its spiritual ancestor (until predecessor (up until Copen [[PromotedToPlayable became playable]]) while playable]] and taking some inspiration from ''VideoGame/MegaManX''), whereas ''Mighty No. 9'' 9''[='=]s gameplay harkens back to [[VideoGame/MegaManClassic the classic series]] and retains this aspect and even gives a certain elements from it in addition to giving few the copied abilities some form of platforming utility.

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Changed: 982

Removed: 281

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The eight Mighty Numbers have been infected by the virus spreading throughout the United States of America, causing to go rogue and have taken over certain key areas within the country:

to:

The eight Mighty Numbers have been infected by the virus spreading throughout the United States of America, USA, causing to go rogue and have taken over certain key areas within the country:



** Combroids fill the role of the Sniper Joe. Cobroid-Riots have a gun and shield, reminiscent of Sniper Joes. Combroid-SS is a stronger variation that shoots more often, similar to Sniper Joe 01. There's also Combroid-Gorilla, which is based on other Mega Man enemies that cling to walls and ceilings and lack shields.

to:

** Combroids fill the role of the Sniper Joe. Cobroid-Riots Combroid-Riots have a gun and shield, reminiscent of Sniper Joes. Combroid-SS is a stronger variation that shoots more often, similar to Sniper Joe 01. There's also Combroid-Gorilla, which is based on other Mega Man enemies that cling to walls and ceilings and lack shields.



** The virus in the backstory is basically [[VideoGame/MegaMan10 Roboenza]] or [[VideoGame/MegaManX the Maverick Virus]] with the SerialNumbersFiledOff.

to:

** The virus in the backstory is basically [[VideoGame/MegaMan10 Roboenza]] or [[VideoGame/MegaManX the Maverick Virus]] with the SerialNumbersFiledOff.under a different name.



** Interestingly enough, the first Mega Man game had Fire Man (Pyro/1), Ice Man (Cryo/2), Elec Man (Dyna/3), Guts Man (Seismic/4), Bomb Man (Bat/5), and Cut Man (Brand/7).

to:

** Interestingly enough, the The first Mega Man game had Fire Man (Pyro/1), Ice Man (Cryo/2), Elec Man (Dyna/3), Guts Man (Seismic/4), Bomb Man (Bat/5), and Cut Man (Brand/7).



** Mighty No. 2, also known as "Cryosphere" or just "Cryo", though you wouldn't be able to tell from her appearance alone. WordOfGod is that she has a normal face under her helmet, but neither concept art nor the game ever reveal what it she like.

to:

** Mighty No. 2, also known as "Cryosphere" or just "Cryo", though you wouldn't be able to tell from her appearance alone. WordOfGod is Kimokimo has stated in the artbook that she has a normal face under her helmet, but neither concept art nor the game ever reveal what it she like.looks like without it.



** Despite water beating fire, Pyrogen can take Freezing Liquid without much trouble. His actual weakness, Avi's Gyro Boomerang, does make sense as a weakness that can affect him since strong winds can put out fire.
** Dyna is weak to Brand's Sword Slash since electrical wires can be cut by sharp blade attacks.
** Mic is weak to the Remote Cannon since bombs can demolish things.
** Bat is weak to Cryo's Freezing Liquid since his bombs need heat.
** Since Avi likes to spend the majority of his time in the air, it makes sense that Avi's weakness would be Shade's long-range Reflect Shoot.
** Brand is weak to Mic's strong charge since it can break his swords.
** Shade needs power for his cloaking device, and the Electric Seed can cause it to malfunction.
* LongList: The credits go on for almost 4 hours, mostly because of the long list of Kickstarter backers.

to:

** Despite water beating fire, Pyrogen can take Freezing Liquid without much trouble. His actual weakness, Avi's Aviator's Gyro Boomerang, does make sense as a weakness that can affect him since strong winds can put out fire.
** Dyna Cryosphere is weak to Brand's Pyrogen's Fire Explosion since strong heat can melt ice.
** Dynatron is weak to Brandish's
Sword Slash since electrical wires can be cut by sharp blade attacks.
** Mic Seismic is weak to the Remote Cannon since bombs can demolish things.
** Bat Battalion is weak to Cryo's Cryosphere's Freezing Liquid since his bombs need heat.
** Since Avi Aviator likes to spend the majority of his time in the air, it makes sense that Avi's weakness would be Shade's Countershade's long-range Reflect Shoot.
** Brand Brandish is weak to Mic's strong charge Seismic's Strong Charge since it can break his swords.
** Shade Countershade needs power for his cloaking device, and the Electric Seed can cause it to malfunction.
* LongList: The credits go on for almost 4 four hours, mostly because of the long list of Kickstarter backers.backers with the vast majority of backers using an anonymous "A Generous Backer" title.



* ObviousBeta: Though the Wii U version definitely gets the worst of it, all versions of the game are fraught by technical problems, most annoyingly framerate drops and long loading times between deaths.



* SpiritualSuccessor: To the classic ''VideoGame/{{Mega Man|Classic}}'' games.
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* Mighty No. 1: Pyrogen, his [=ReXelection=] gives Beck [[PlayingWithFire Fire]] [[ChargedAttack Explosion]].
* Mighty No. 2: Cryosphere, her [=ReXelection=] gives Beck [[AnIcePerson Frozen Liquid]].
* Mighty No. 3: Dynatron, her [=ReXelection=] gives Beck [[ShockAndAwe Electric]] [[SpreadShot Seed]].
* Mighty No. 4: Seismic, his [=ReXelection=] gives Beck [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]].
* Mighty No. 5: Battalion, his [=ReXelection=] gives Beck [[HavingABlast Remote]] [[GrenadeLauncher Cannon]].
* Mighty No. 6: Brandish, his [=ReXelection=] gives Beck [[CoolSword Slashing]] [[AbsurdlySharpBlade Scissors]].
* Mighty No. 7: Aviator, his [=ReXelection=] gives Beck [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]].
* Mighty No. 8: Countershade, his [=ReXelection=] gives Beck [[PinballProjectile Ricochet]] [[HomingProjectile Shot]].

to:

* Mighty No. 1: Pyrogen, his [=ReXelection=] gives Beck [[PlayingWithFire Fire]] [[ChargedAttack Explosion]].
Explosion]] and Variable Code gives RAY [[KillItWithFire Ignite Gear]].
* Mighty No. 2: Cryosphere, her [=ReXelection=] gives Beck [[AnIcePerson Frozen Liquid]].
Liquid]] and Variable Code gives RAY [[HyperDestructiveBouncingBall Liquid Nitrogen]].
* Mighty No. 3: Dynatron, her [=ReXelection=] and Variable Code respectively gives Beck and RAY [[ShockAndAwe Electric]] [[SpreadShot Electric Seed]].
* Mighty No. 4: Seismic, his [=ReXelection=] gives Beck [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]].
Charge]] and Variable Code gives RAY [[ThisIsADrill Drill]] [[GrapplingHookPistol Anchor]].
* Mighty No. 5: Battalion, his [=ReXelection=] gives Beck [[HavingABlast Remote]] [[GrenadeLauncher Cannon]].
Cannon]] and Variable Code gives RAY [[GatlingGood Gatling Shot]].
* Mighty No. 6: Brandish, Aviator, his [=ReXelection=] gives Beck [[CoolSword Slashing]] [[AbsurdlySharpBlade Scissors]].
[[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]] and Variable Code gives RAY [[YouWillNotEvadeMe Hunter's Aim]].
* Mighty No. 7: Aviator, Brandish, his [=ReXelection=] gives Beck [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]].
[[CoolSword Sword]] [[AbsurdlySharpBlade Slash]] and Variable Code gives RAY [[SmartBomb Bloody Squall]].
* Mighty No. 8: Countershade, his [=ReXelection=] gives Beck [[PinballProjectile Ricochet]] [[HomingProjectile Shot]].
Shot]] and Variable Code gives RAY [[InvisibilityCloak Phantom Mode]].
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Added DiffLines:

The eight Mighty Numbers have been infected by the virus spreading throughout the United States of America, causing to go rogue and have taken over certain key areas within the country:
* Mighty No. 1: Pyrogen, his [=ReXelection=] gives Beck [[PlayingWithFire Fire]] [[ChargedAttack Explosion]].
* Mighty No. 2: Cryosphere, her [=ReXelection=] gives Beck [[AnIcePerson Frozen Liquid]].
* Mighty No. 3: Dynatron, her [=ReXelection=] gives Beck [[ShockAndAwe Electric]] [[SpreadShot Seed]].
* Mighty No. 4: Seismic, his [=ReXelection=] gives Beck [[DishingOutDirt Strong]] [[FoeTossingCharge Charge]].
* Mighty No. 5: Battalion, his [=ReXelection=] gives Beck [[HavingABlast Remote]] [[GrenadeLauncher Cannon]].
* Mighty No. 6: Brandish, his [=ReXelection=] gives Beck [[CoolSword Slashing]] [[AbsurdlySharpBlade Scissors]].
* Mighty No. 7: Aviator, his [=ReXelection=] gives Beck [[BlowYouAway Gyro]] [[BattleBoomerang Boomerang]].
* Mighty No. 8: Countershade, his [=ReXelection=] gives Beck [[PinballProjectile Ricochet]] [[HomingProjectile Shot]].
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Now disallows examples.


** [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/613681 An update]] on the Kickstarter page has one towards [[AcceptableTargets Michael Pachter]].

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** [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/613681 An update]] on the Kickstarter page has one towards [[AcceptableTargets Michael Pachter]].Pachter.
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Added DiffLines:

* PickupHierarchy:
** '''Primary''': [=ReXelection=] (Beck) and Variable Code (RAY) powers.
** '''Secondary''': [=AcXel=] Boosts or Boost Xels, 1-Up Cores.
** '''Tertiary''': Recovery Xels.
** '''Extra''': Points.
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Per TRS, moving to The Merch on the Trivia page


* EverythingsBetterWithPlushies: For those that backed at least the $175 USD tier, a large Mega-Xel plushie was included with the other eligible rewards.

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Reminder to keep audience reactions to YMMV.


** Each time you get a new weapon, the stage it will be most effective on will gain an Advice button in the main menu. The owner of that weapon will give you hints if you listen to it, and they'll show up to back you up in the stage regardless. This makes finding the right order to fight bosses a ''lot'' easier than ''Mega Man'' games, where the player was expected to intuit the order or experiment with valuable limited ammo. However, this aspect has also seen harsh criticism, as trying to figure out the proper boss order is arguably the ''point'' of Mega Man games, and one can argue that just telling you the right order defeats the point of being a SpiritualSuccessor to that series.

to:

** Each time you get a new weapon, the stage it will be most effective on will gain an Advice button in the main menu. The owner of that weapon will give you hints if you listen to it, and they'll show up to back you up in the stage regardless. This makes finding the right order to fight bosses a ''lot'' easier than ''Mega Man'' games, where the player was expected to intuit the order or experiment with valuable limited ammo. However, this aspect has also seen harsh criticism, as trying to figure out ammo, at the proper boss order is arguably the ''point'' of Mega Man games, and one can argue that just telling you the right order defeats the point cost of being somewhat handhold-y and [[InterfaceSpoiler spoiling the boss weakness order]].
** If you approach
a SpiritualSuccessor to tight passageway and dash, your character will automatically preform the "low" version of their dash that series.allows him to enter that space. Like the above example, this also backfires slightly: Dynatron's level has giant OneHitKill turbines that can only be passed with a low dash but ''don't'' automatically cause you to low dash, which can cost you a life if you were expecting otherwise
** Beck's hitbox for absorbing enemies with a dash is noticeably larger than his actual hitbox. Useful if you would have barely missed them otherwise, or if you want to absorb an enemy on the opposite direction of where you want to go.



** One section of Dynatron's level has a seemingly impassable turbine that you need to cross under, with a prompt telling you to use the crouch dash. The trouble is the game doesn't explain ''how'' to use the crouch dash, it was never required in any other level, and using it at the wrong distance will kill Beck anyway as he straightens up. The wonky hit box makes it worse, as Beck has to practically be on top of the turbine for the crouch dash to work properly.

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** One section of Dynatron's level has a seemingly impassable turbine that you need to cross under, with a prompt telling you to use the crouch dash. The trouble is the game doesn't explain ''how'' only explains how to use the crouch dash, dash in the tips screen, which is a wall of text where it can be easily missed, it was never required in any other level, and using it at the wrong distance will kill Beck anyway as he straightens up. The wonky hit box HitboxDissonance makes it worse, as Beck has to practically be on top of the turbine for the crouch dash to work properly.

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* CutAndPasteTranslation: The English localization has very different characterizations for a lot of the cast, especially Beck and [[spoiler:RAY]].


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* DubInducedPlotlineChange: The English localization has very different characterizations for a lot of the cast, especially Beck and [[spoiler:RAY]].
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* SnowyScreenOfDeath: Upon losing your final life, the GameOver text appears then fades out with static before players are prompted their choice to retry the level or quit back to Sanda's lab.
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A {{spiritual successor}} to the classic ''VideoGame/{{Mega Man|Classic}}'' series, created by its famed director Creator/KeijiInafune. Like its predecessor, it is a {{platform game}} of the action and {{run and gun}} variety, along with the predecessor's system of growth and progress via PowerCopying. The plot involves the titular "Mighty Number" robots, originally peace-keeping combat androids, who go rogue after an unknown computer virus turns them against mankind. Now it's up to Beck, the ninth and final of the Mighty Numbers, to defeat his older siblings, aided by his partner Call and his creator, Dr. White.

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A {{spiritual successor}} CreatorDrivenSuccessor to the classic ''VideoGame/{{Mega Man|Classic}}'' series, created by its famed director Creator/KeijiInafune. Like its predecessor, it is a {{platform game}} of the action and {{run and gun}} variety, along with the predecessor's system of growth and progress via PowerCopying. The plot involves the titular "Mighty Number" robots, originally peace-keeping combat androids, who go rogue after an unknown computer virus turns them against mankind. Now it's up to Beck, the ninth and final of the Mighty Numbers, to defeat his older siblings, aided by his partner Call and his creator, Dr. White.
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** Comcept directly referenced ''[[{{VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime}} Turtles in Time]]'' when talking about how they chose a "sewer" setting for RAY's stage, but not only that -- in keeping with her "monster" theme with vampire aesthetics, her stage enemies and music are a clear love letter to ''Franchise/{{Castlevania}}''.
** One of the game's achievements is named "[[WesternAnimation/MegaMan Super Fighting Robot]]".

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** Comcept directly referenced ''[[{{VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime}} ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles in Time]]'' when talking about how they chose a "sewer" setting for RAY's stage, but not only that -- in keeping with her "monster" theme with vampire aesthetics, her stage enemies and music are a clear love letter to ''Franchise/{{Castlevania}}''.
** One of the game's achievements is named "[[WesternAnimation/MegaMan "[[WesternAnimation/MegaManRubySpears Super Fighting Robot]]".
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WWSS is no longer a trope


* WhoWearsShortShorts: Both Beck and Brandish have these.
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The production was staffed by many former ''Mega Man'' developers, and ''VideoGame/MegaManZero'' developers Creator/IntiCreates. The project was [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9 successfully funded]] through Website/{{Kickstarter}}, becoming the site's third highest funded console game project in the process. Not only did the project reach its funding goal on September 2, 2013, 29 days before the due date, but after reaching its $3.5 million stretch goal, the game was promised to be released on [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PC]], [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] operating systems, UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU all]] [[UsefulNotes/PlayStation4 three]] [[UsefulNotes/XboxOne platforms]] of the eighth generation, and UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}} handhelds. Thanks to their partnership with Deep Silver, not only an extra DLC stage centering around a mysterious robot named "RAY," who possesses similar Xel manipulating abilities to Beck but her body is constantly deteriorating, was not only funded, but also made RAY a fully playable character in a separate story campaign once unlocked.

to:

The production was staffed by many former ''Mega Man'' developers, and ''VideoGame/MegaManZero'' developers Creator/IntiCreates. The project was [[http://www.kickstarter.com/projects/mightyno9/mighty-no-9 successfully funded]] through Website/{{Kickstarter}}, becoming the site's third highest funded console game project in the process. Not only did the project reach its funding goal on September 2, 2013, 29 days before the due date, but after reaching its $3.5 million stretch goal, the game was promised to be released on [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PC]], [[UsefulNotes/AppleMacintosh Mac]], and [[UsefulNotes/{{UNIX}} Linux]] operating systems, UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU all]] [[UsefulNotes/PlayStation4 three]] [[UsefulNotes/XboxOne platforms]] of the eighth generation, and UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}} handhelds. Thanks to their partnership with Deep Silver, not only an extra DLC stage centering around a mysterious robot named "RAY," who possesses similar Xel manipulating abilities to Beck but her body is constantly deteriorating, was not only funded, but also made RAY a fully playable character in a separate story campaign once unlocked.
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* {{Cephalothorax}}: Battalion has his face on his torso.
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Fixing and Adding


** The Brandish is a subversion. Rather than being a sadist, he fears that his own body is turning against him.

to:

** The Brandish is a subversion. Rather than being a sadist, he fears that his own body is turning against him.



* BookEnds: When player are greeted the Title Screen, the background theme is "''Hope''". After beating the Beck's story, the first background theme that plays during the ending and credits, "''Mighty No. 9 Main Theme''", is an extend version of ''Hope''.

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* BookEnds: When player are greeted the Title Screen, the background theme is "''Hope''". After beating the Beck's story, the first background theme that plays during the ending and credits, "''Mighty No. 9 Main Theme''", is an extend version of ''Hope''.



** Mid-air multiplier bonuses reset if the player switches to a different weapon midway of a chain (e.g. absorbing one airborne enemy with Beck's buster then changing to the Seismic form to destabilize and absorb another nearby).

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** Mid-air multiplier bonuses reset if the player switches to a different weapon midway of a chain (e.g. absorbing one airborne enemy with Beck's buster then changing to the Seismic form to destabilize and absorb another nearby).



* WeaksauceWeakness: Despite wielding a water-based weapon, the Cryosphere takes extra damage from the [[PlayingWithFire Fire]] [[HavingABlast Explosion]].

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* WeaksauceWeakness: Despite wielding a water-based weapon, the Cryosphere takes extra damage from the [[PlayingWithFire Fire]] [[HavingABlast Explosion]].
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* SpikesOfDoom: Spikes are a constant hazard, especially with purple sparkles in their area, and it's [[OneHitKill lights out for Beck if he so much as glances them.]] However, he can gain powers to circumvent their hazards.

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* SpikesOfDoom: Spikes are a constant hazard, especially with purple sparkles in their area, and it's [[OneHitKill lights out for Beck if he so much as glances at them.]] However, he can gain powers to circumvent their hazards.
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* AirDashing: Beck and RAY possess the ability to air dash multiple times as long as they are airborne, as well as perform a Dive Dash to quickly descend onto the ground but will not have any control until they have landed. The Dive Dash, however, can be used offensively when attacking enemies up close to quickly absorb their xels without dashing into/near them. Call can also air dash by using the propulsion system the Patch plugged into her back, but she lacks the Dive Dash ability that Beck and RAY has and has a hovering ability instead.

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* ADayInTheLimelight: One of the later stages has you play as Call. This was made possible by meeting the $3,700,000 stretch goal during the Kickstarter funding period.



* ADayInTheLimelight: One of the later stages has you play as Call. This was made possible by meeting the $3,700,000 stretch goal during the Kickstarter funding period.



* SpikesOfDoom: Spikes are a constant hazard, especially with purple sparkles in their area, and it's [[OneHitKill lights out for Beck if he so much as glances them.]] However, he can gain powers to circumvent their hazards.



* SpikesOfDoom: Spikes are a constant hazard, especially with purple sparkles in their area, and it's [[OneHitKill lights out for Beck if he so much as glances them.]] However, he can gain powers to circumvent their hazards.

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* ADayInTheLimelight: One of the later stages has you play as Call. This was made possible by meeting the $3,700,000 stretch goal during the Kickstarter funding period.



* ADayInTheLimelight: One of the later stages has you play as Call. This was made possible by meeting the $3,700,000 stretch goal during the Kickstarter funding period.



* SpikesOfDoom: Spikes are a constant hazard, and it's [[OneHitKill lights out for Beck if he so much as glances them.]] However, he can gain powers to circumvent their hazards.

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* TheSpiny: Punishers, Axecuters, Shackle Bombs, and the Prison variations of Semi-Maru Cannon and Semi-Maru Rocket cannot be absorbed. The latter two downplay it since they can be destroyed, but must be shot repeatedly.
* SpikesOfDoom: Spikes are a constant hazard, especially with purple sparkles in their area, and it's [[OneHitKill lights out for Beck if he so much as glances them.]] However, he can gain powers to circumvent their hazards.



* WeaksauceWeakness: Despite wielding a water-based weapon, the Cryosphere takes extra damage from the [[PlayingWithFire Fire Explosion]].

to:

* WeaksauceWeakness: Despite wielding a water-based weapon, the Cryosphere takes extra damage from the [[PlayingWithFire Fire Fire]] [[HavingABlast Explosion]].
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* WeaksauceWeakness: Despite wielding a water-based weapon, the Cryosphere takes extra damage from the [[PlayingWithFire Fire Explosion]].

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** Pyro zigzags this. Despite water beating fire, he can take the Freezing Liquid without much trouble. His actual weakness, Avi's Gyro Boomerang, does make sense as a weakness that can affect him since strong winds can put out fire.
** Cryo [[WeaksauceWeakness inverts this]] in that her weapon is a water-based weapon, but despite that, she cannot handle the Pyrogen's Fire Explosion even though she wields a water-based weapon, which should logically make the Fire Explosion a NoSell on her.
** Dyna is weak to Brand's Sword Slash since sharp objects can damage electrical wires.
** Mic is weak to the Remote Cannon since bombs can demolish things, and true to his nature as an expy of GutsMan from the ''[[VideoGame/MegaManClassic Mega Man]]'' series' first game, he's a construction-based robot.
** Bat is weak to Cryo's Freezing Liquid since his bombs need heat. This trope is strangely averted with the Fire Explosion even though fire and heat can make bombs dangerous.
** Snipers can hit airborne targets easily. Since Avi likes to spend the majority of his time in the air, it makes sense that Avi's weakness would be Shade's Reflect Shoot.
** Brand is weak to Mic's strong charge since it can break his swords. Plus, it references the Japanese game Jan Ken Pon.

to:

** Pyro zigzags this. Despite water beating fire, he Pyrogen can take the Freezing Liquid without much trouble. His actual weakness, Avi's Gyro Boomerang, does make sense as a weakness that can affect him since strong winds can put out fire.
** Cryo [[WeaksauceWeakness inverts this]] in that her weapon is a water-based weapon, but despite that, she cannot handle the Pyrogen's Fire Explosion even though she wields a water-based weapon, which should logically make the Fire Explosion a NoSell on her.
** Dyna is weak to Brand's Sword Slash since sharp objects can damage electrical wires.
wires can be cut by sharp blade attacks.
** Mic is weak to the Remote Cannon since bombs can demolish things, and true to his nature as an expy of GutsMan from the ''[[VideoGame/MegaManClassic Mega Man]]'' series' first game, he's a construction-based robot.
things.
** Bat is weak to Cryo's Freezing Liquid since his bombs need heat. This trope is strangely averted with the Fire Explosion even though fire and heat can make bombs dangerous.
heat.
** Snipers can hit airborne targets easily. Since Avi likes to spend the majority of his time in the air, it makes sense that Avi's weakness would be Shade's long-range Reflect Shoot.
** Brand is weak to Mic's strong charge since it can break his swords. Plus, it references the Japanese game Jan Ken Pon.
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* LogicalWeakness:
** Pyro zigzags this. Despite water beating fire, he can take the Freezing Liquid without much trouble. His actual weakness, Avi's Gyro Boomerang, does make sense as a weakness that can affect him since strong winds can put out fire.
** Cryo [[WeaksauceWeakness inverts this]] in that her weapon is a water-based weapon, but despite that, she cannot handle the Pyrogen's Fire Explosion even though she wields a water-based weapon, which should logically make the Fire Explosion a NoSell on her.
** Dyna is weak to Brand's Sword Slash since sharp objects can damage electrical wires.
** Mic is weak to the Remote Cannon since bombs can demolish things, and true to his nature as an expy of GutsMan from the ''[[VideoGame/MegaManClassic Mega Man]]'' series' first game, he's a construction-based robot.
** Bat is weak to Cryo's Freezing Liquid since his bombs need heat. This trope is strangely averted with the Fire Explosion even though fire and heat can make bombs dangerous.
** Snipers can hit airborne targets easily. Since Avi likes to spend the majority of his time in the air, it makes sense that Avi's weakness would be Shade's Reflect Shoot.
** Brand is weak to Mic's strong charge since it can break his swords. Plus, it references the Japanese game Jan Ken Pon.
** Shade needs power for his cloaking device, and the Electric Seed can cause it to malfunction.

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Irrelevant


* AxCrazy: After their infections, the Mighty Numbers largely become this. It even shows in their voice clips, prime evidence being Pyro's "Mighty No. 9" call sounding perfectly normal while his battle dialogue is frenzied and maniacal.
** The Brandish, however, is a subversion. Rather than being a sadist, he fears that his own body is turning against him, à la General Pepper from the ''Franchise/StarFox'' series, who became a boss in ''VideoGame/StarFoxAssault''.

to:

* AxCrazy: AxCrazy:
**
After their infections, the Mighty Numbers largely become this. It even shows in their voice clips, prime evidence being Pyro's "Mighty No. 9" call sounding perfectly normal while his battle dialogue is frenzied and maniacal.
** The Brandish, however, Brandish is a subversion. Rather than being a sadist, he fears that his own body is turning against him, à la General Pepper from the ''Franchise/StarFox'' series, who became a boss in ''VideoGame/StarFoxAssault''.him.
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** The Brandish, however, is a subversion. Rather than being a sadist, he fears that his own body is turning against him, à la General Pepper from ''VideoGame/StarFoxAssault''.

to:

** The Brandish, however, is a subversion. Rather than being a sadist, he fears that his own body is turning against him, à la General Pepper from the ''Franchise/StarFox'' series, who became a boss in ''VideoGame/StarFoxAssault''.

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