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** The Brandish, however, is a subversion. Rather than being a sadist, he fears that his own body is turning against him, à la General Pepper from ''VideoGame/StarFoxAssault''.
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* StatusInflictionAttack: Cryosphere's [=ReXelection=] and Variation Code for Beck and RAY respectively can freeze enemies, slowing their movement speed, slows down their Xel destabilization rate, and inflicts damage over time.

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** The animated Beck's personality is probably based on the [[http://www.mightyno9.com/en/20140309 backstory notes]], which say that Beck "was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos. Gradually he lost more and more self-confidence...until! The global robot rampage!"

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** The animated Beck's personality is probably based on the [[http://www.mightyno9.com/en/20140309 backstory notes]], which say that Beck "was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos.Numbers. Gradually he lost more and more self-confidence...until! The global robot rampage!"



** Beck's Pyrogen [=ReXelection=] is [[VideoGame/MegaMan2 Atomic Fire]] as a shield-type weapon; the explosions it creates has a very short range, but it can be charged up to increase the range and damage of the explosions, and can protect Beck from missiles or other projectiles that can be shot out in the air. There is, however, a consequence of holding a charge for too long, causing Beck to overheat and leaving him open to enemy fire.

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** Beck's Pyrogen [=ReXelection=] is [[VideoGame/MegaMan2 Atomic Fire]] as a shield-type weapon; the explosions it creates has a very short range, but it can be charged up to increase the range and damage of the explosions, and can protect Beck from missiles or other projectiles that can be shot out in the air. There is, however, a consequence of holding a charge for too long, causing Beck to overheat and leaving him open vulernable to enemy fire.


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* MultiMookMelee: In some stages, such as the Oil Refinery, Capitol Building, and Highway stages, players are locked in an area where they must fend off a few waves of mooks in order to advance.
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Moving to Trivia.


* DummiedOut:
** In the game's Sound Test, there are a few voice-over lines of the Mighty Numbers that have gone unused with the game proper, some of which suggest having them say something upon being defeated by Beck instead of [[HaveANiceDeath the other way around]] and differently from Beck saying "C'mon, snap out of it!" after battling them.
-->'''Pyrogen:''' "My flame... will burn, forever..."[[labelnote:*]]Pyrogen voice sample No. 11[[/labelnote]]\\
'''Cryosphere:''' "No, not cold, not cold!"[[labelnote:*]]Cryosphere voice sample No. 12[[/labelnote]]\\
'''Dynatron:''' "It'zzz my energy! All mine! You can't have any..."[[labelnote:*]]Dynatron voice sample No. 14[[/labelnote]]\\
'''Seismic:''' "CANNOT LEAVE SITE UNTIL JOB IS--"[[labelnote:*]]Seismic voice sample No. 14[[/labelnote]]\\
'''Battalion:''' "My army! The war... cannot be stopped!"[[labelnote:*]]Battalion voice sample No. 15[[/labelnote]]\\
'''Aviator:''' "The show must go on!"[[labelnote:*]]Aviator voice sample No. 11[[/labelnote]]\\
'''Brandish:''' "Agh! Do what you must!"[[labelnote:*]]Brandish voice sample No. 18[[/labelnote]]\\
'''Countershade:''' "Must... fight... the power...!"[[labelnote:*]]Countershade voice sample No. 15[[/labelnote]]
** There are also some unused voice lines for Beck and Call in the Sound Test as well, some possibly hinting how Beck reacts to being graded at the end of a stage, along with Beck or Call pointing out how low their HP is if they have taken sufficient amount of damage.
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* ToiletHumor: If you've defeated and thus saved Pyrogen before going through Cryosphere's stage, near the end, Pyro tells Beck that "all that's left is to flush Number 2". He's referring to Mighty No. 2 (Cryo), and "flush" because they're in a water works, but you know full well what the joke here is...

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* GettingCrapPastTheRadar:
** Literally in Cryosphere's stage. If you've defeated and thus saved Pyrogen before going through the water works, near the end, Pyro will tell Beck that "all that's left is to flush Number 2". He's referring to Mighty No. 2 (Cryo), and "flush" because they're in a water works, but you know full well what the joke here is...
** Battalion's advice for [[spoiler:Seismic's]] stage, where certain words are being cut off by the static interference over his communication line.
** At the end of RAY's DLC stage, there are piles of dead robots strewn about with a red liquid resembling blood splattered throughout the area. This is an [=E10+=] game, right? She also has an attack with her Brandish Variation Code called "Bloody Squall".
** There's an achievement in the game called "I'll See You In Xel"[[labelnote:*]]requires defeating the final boss with low HP and zero lives remaining[[/labelnote]], which rhymes with another family-unfriendly word that starts with an "H".

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%% * GettingCrapPastTheRadar:
** Literally in Cryosphere's stage. If you've defeated
GettingCrapPastThe Radar: Due to overwhelming and thus saved Pyrogen before going through the water works, near the end, Pyro will tell Beck that "all that's left persistent misuse, GCPTR is to flush Number 2". He's referring to Mighty No. 2 (Cryo), and "flush" because they're in a water works, but on-page examples only until 01 June 2021. If you know full well what the joke here is...
** Battalion's advice for [[spoiler:Seismic's]] stage, where certain words
are being cut off by the static interference over his communication line.
** At the end of RAY's DLC stage, there are piles of dead robots strewn about with a red liquid resembling blood splattered throughout the area. This is an [=E10+=] game, right? She also has an attack with her Brandish Variation Code called "Bloody Squall".
** There's an achievement
reading this in the game called "I'll See You In Xel"[[labelnote:*]]requires defeating future, please check the final boss with low HP and zero lives remaining[[/labelnote]], which rhymes with another family-unfriendly word that starts with an "H".trope page to make sure your example fits the current definition.
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* BellBottomLimbedBots: Being SpiritualSuccessor of Mega Man, the game naturally has these for its robot designs. Beck, Mighty No. 1, and Mighty No. 5 have large forelegs. Mighty No. 4 has large forearms.
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* StickyBomb: The Remote Cannon, Beck's [=ReXelection=] he gets from Battalion allows him to shoot powerful explosives that can stick to enemies and surfaces, which can be detonated manually by pressing the Attack button.
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* UtilityWeapon: Some of the [=ReXelection=] and Variation Code abilities can be used for traversing through obstacles or alter platforming abilities.
** Seismic: Beck can take advantage of the faster movement speed of the caterpillar treads and bounce off enemies by jumping on them, while RAY can use the Drill Anchor as a grappling hook to instantly grab a nearby ledge.
** Aviator: Beck can use the helicopter propeller to jump higher and slow his descent.
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** Beck and RAY's Dynatron [=ReXelection=]/Variation Code lets them shoot bits that latch onto enemies. Beck's version is a spread shot of multiple bits, however, does less damage if too few of them manage to stick, while RAY's version uses a single stronger bit that can send sparks of electricity along the surface. In either case, they can allow Beck and RAY to indirectly absorb enemies with mid-range by using the electrical current from tethered enemies.

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** Beck and RAY's Dynatron [=ReXelection=]/Variation Code lets them shoot bits that latch onto enemies. Beck's version is a spread shot of multiple bits, however, does less damage if too few of them manage to stick, while RAY's version uses a single stronger bit that can send sparks of electricity along the surface. In either case, they can allow Beck and RAY to indirectly absorb enemies with within mid-range by using the electrical current from tethered enemies.
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Rephrasing.


** Recovery Xel pick-ups can recover both {{Life|Meter}} and [[ManaMeter Xel Energy]] meters in this game instead of being dedicated pick-ups like in the ''Mega Man'' series. Successfully absorbing an enemy's xels can also recharge Xel Energy to an equipped [=ReXelection=]/Variation Code form.
** Getting a Game Over on a stage causes Patch to show up more often if the player decides to retry. He'll pop up whenever the player dies and at predetermined locations in the stage, and each time the player dies the items improve in quality up to receiving extra lives.

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** Recovery Xel pick-ups can recover both {{Life|Meter}} and [[ManaMeter Xel Energy]] meters in this game instead of being dedicated pick-ups like in the ''Mega Man'' series. [=ReXelection=]/Variation Code can recharge some of their Xel Energy on their own when equipped (Beck's Countershade [=ReXelection=] recharges faster than the others due to its very limited energy capacity). Successfully absorbing an enemy's xels can also recharge Xel Energy to an equipped [=ReXelection=]/Variation Code form.
** Getting a Game Over on a stage causes Patch to show up more often if the player decides to retry. He'll pop up whenever the player dies and at predetermined locations in the stage, and each time the player dies the items improve in quality up to receiving extra lives. There is a setting in the in-game options that can disable this if players want to restrict the item quality to default from losing lives. On Hyper mode, however, Patch support is removed entirely.



** Beck and RAY's Dynatron [=ReXelection=]/Variation Code lets them shoot a spread of bits that, in Beck's case, do little damage if only a few of them manage to latch onto enemies, however, if players can get many bits to stick on a single enemy or shoot them on a group of weaker enemies, they can easily weaken enemies and the electrical current allows them to absorb enemies from mid-range. RAY's version only fires a single bit but is stronger than the spread shot of Beck's.

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** Beck and RAY's Dynatron [=ReXelection=]/Variation Code lets them shoot a spread of bits that, in that latch onto enemies. Beck's case, do little version is a spread shot of multiple bits, however, does less damage if only a too few of them manage to latch onto enemies, however, if players can get many bits to stick on stick, while RAY's version uses a single enemy or shoot them on a group stronger bit that can send sparks of weaker enemies, electricity along the surface. In either case, they can easily weaken allow Beck and RAY to indirectly absorb enemies and with mid-range by using the electrical current allows them to absorb enemies from mid-range. RAY's version only fires a single bit but is stronger than the spread shot of Beck's.tethered enemies.



** In the game's Sound Test, there are a few voice lines of the Mighty Numbers that have gone unused with the game proper, some of which suggest having them say something upon being defeated by Beck instead of [[HaveANiceDeath the other way around]] and differently from Beck saying "C'mon, snap out of it!" after battling them.

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** In the game's Sound Test, there are a few voice voice-over lines of the Mighty Numbers that have gone unused with the game proper, some of which suggest having them say something upon being defeated by Beck instead of [[HaveANiceDeath the other way around]] and differently from Beck saying "C'mon, snap out of it!" after battling them.
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** Beck and RAY's Dynatron [=ReXelection=]/Variation Code lets them shoot spread of bits that, in Beck's case, do little damage if only a few of them manage to latch onto enemies, however, if players can get many bits to stick on a single enemy or shoot them on a group of weaker enemies, they can easily weaken enemies and the electrical current allows them to absorb enemies from mid-range. RAY's version only fires a single bit but is stronger than the spread shot of Beck's.

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** Beck and RAY's Dynatron [=ReXelection=]/Variation Code lets them shoot a spread of bits that, in Beck's case, do little damage if only a few of them manage to latch onto enemies, however, if players can get many bits to stick on a single enemy or shoot them on a group of weaker enemies, they can easily weaken enemies and the electrical current allows them to absorb enemies from mid-range. RAY's version only fires a single bit but is stronger than the spread shot of Beck's.

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* DifficultButAwesome: The back jump maneuver, which is performed by pressing Jump while holding down the Action Shift button. This makes you jump away from where you are facing, but you gain invincibility frames during the jump animation, allowing you to graze through most attacks unharmed.

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* DifficultButAwesome: DifficultButAwesome:
**
The back jump maneuver, which is performed by pressing Jump while holding down the Action Shift button. This makes you jump away from where you are facing, but you gain invincibility frames during the jump animation, allowing you to graze through most attacks unharmed.unharmed.
** Beck's Pyrogen [=ReXelection=] is [[VideoGame/MegaMan2 Atomic Fire]] as a shield-type weapon; the explosions it creates has a very short range, but it can be charged up to increase the range and damage of the explosions, and can protect Beck from missiles or other projectiles that can be shot out in the air. There is, however, a consequence of holding a charge for too long, causing Beck to overheat and leaving him open to enemy fire.
** His Countershade [=ReXelection=] has a very limited amount of energy to use and its ricocheting shots can make it difficult to use, but at the right hands, it can help Beck quickly weaken some enemies for Beck to absorb while replenishing energy for his [=ReXelection=].
** Beck and RAY's Dynatron [=ReXelection=]/Variation Code lets them shoot spread of bits that, in Beck's case, do little damage if only a few of them manage to latch onto enemies, however, if players can get many bits to stick on a single enemy or shoot them on a group of weaker enemies, they can easily weaken enemies and the electrical current allows them to absorb enemies from mid-range. RAY's version only fires a single bit but is stronger than the spread shot of Beck's.



* SimpleYetAwesome:
** Beck's Battalion [=ReXelection=], which may be ''too'' awesome since it's an expy of ''VideoGame/MegaMan4''[='=]s Drill Bomb that allows Beck to unload high-powered explosives that can weaken/destroy enemies with ease, especially with its high energy count and the [=AcXel=] Power buff.
** Beck and RAY Cryosphere's [=ReXelection=]/Variation Code can freeze weakened enemies, making them easy pickings for 100% Absorptions and has plenty of energy to go around.
** Their Brandish [=ReXelection=]/Variation Code gives them a lightning-fast sword that lets them cut though enemies like a hot knife through butter, deflect some bullets, and can be used ''indefinitely'' (only their respective charged abilities consume energy).



* SpiritualAntithesis: To ''VideoGame/AzureStrikerGunvolt''. While ''Gunvolt'' features a much more involved plot about a teenage boy born with the power to control lightning who teams up with a resistance group fighting a major Japanese conglomerate using other psychic-users in cruel experiments on a regular basis with a dark anime artstyle, ''Mighty No. 9'' features simplistic plot about a timid and doubtful robot boy with xel-manipulating technology who reluctantly answers the call of stopping a viral outbreak causing robots throughout the United States of America, including his Mighty Number family, to turn against the human race while featuring a colorful and cartoon-ish artstyle. ''Gunvolt'' also does away with the ElementalRockPaperScissors gameplay of its spiritual ancestor (until Copen [[PromotedToPlayable became playable]]) while ''Mighty No. 9'' retains this aspect and even gives a few the copied abilities some form of platforming utility.

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* SpiritualAntithesis: To ''VideoGame/AzureStrikerGunvolt''. While ''Gunvolt'' features a much more involved plot story about a teenage boy born with the power to control lightning who teams up with a resistance group fighting a major Japanese conglomerate using other psychic-users in cruel experiments on a regular basis with a dark anime artstyle, ''Mighty No. 9'' features simplistic plot about a timid and doubtful robot boy with xel-manipulating technology who reluctantly answers the call of stopping a viral outbreak causing robots throughout the United States of America, including his Mighty Number family, to turn against the human race while featuring a colorful and cartoon-ish artstyle. ''Gunvolt'' also does away with the ElementalRockPaperScissors gameplay of its spiritual ancestor (until Copen [[PromotedToPlayable became playable]]) while ''Mighty No. 9'' retains this aspect and even gives a few the copied abilities some form of platforming utility.

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** Call is one of Roll being the blue hero's red/pink colored blonde haired female companion and forming a pun with her male partner (Beck and Call, Rock and Roll). Her H design is similar to a number of characters from works by Creator/OsamuTezua.

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** Call is one of Roll being the blue hero's red/pink colored blonde haired female companion and forming a pun with her male partner (Beck and Call, Rock and Roll). Her H design is similar to a number of characters from works by Creator/OsamuTezua.Osamu Tezua.



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-->'''Call:''' "Initializing [[MediumAwareness power down sequence]]... Bye for now."

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** Call is one of Roll being the blue hero's red/pink colored blonde haired female companion and forming a pun with her male partner (Beck and Call, Rock and Roll).

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** Call is one of Roll being the blue hero's red/pink colored blonde haired female companion and forming a pun with her male partner (Beck and Call, Rock and Roll). Her H design is similar to a number of characters from works by Creator/OsamuTezua.



** In place of Dr. Wily, Dr. Blackwell. [[spoiler:Though he has more in common with [[Anime/AstroBoy Dr. Tenma]] and [[VideoGame/MegaManZero Dr. Weil]] in terms of appearance.]]
** Concept art shows an enemy with a gun and shield, reminiscent of Sniper Joes. There is also a small robot similar to Eddie.

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** In place of Dr. Wily, Dr. Blackwell. [[spoiler:Though he has more in common with [[Anime/AstroBoy Dr. Tenma]] and [[VideoGame/MegaManZero Dr. Weil]] in terms of appearance. He also isn't the BigBad, instead being the inventor of Xel technology and being framed for the "terrorist" attack, which was actually an accident.]]
** Concept art shows an enemy with Combroids fill the role of the Sniper Joe. Cobroid-Riots have a gun and shield, reminiscent of Sniper Joes. There Combroid-SS is a stronger variation that shoots more often, similar to Sniper Joe 01. There's also Combroid-Gorilla, which is based on other Mega Man enemies that cling to walls and ceilings and lack shields.
** Patch is
a small robot that gives the player items, similar to Eddie.



** Mighty No. 7 is an amalgam of [[VideoGame/MegaManClassic Proto Man]], and [[VideoGame/MegaMan1 Cut Man]], with a hint of [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]].

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** Mighty No. 7 is an amalgam of [[VideoGame/MegaManClassic Proto Man]], Man]] and [[VideoGame/MegaMan1 Cut Man]], with a hint of [[VideoGame/MegaManX Ze]][[VideoGame/MegaManZero ro]].ro]]. His scissor weapons appear to be at least partly inspired by ''Anime/KillLaKill'''s Scissor Blade, though both look like the Red Scissor.



* EverythingsBetterWithPlushies: For those that backed at least the $175 USD tier, a large Mega-Xel plushie is included with the other eligible rewards.
* EyeObscuringHat: Mighty No. 8 has one. Note how in [[http://i.imgur.com/RQ8gwvg.jpg this image of the bosses' basic silhouettes]], all of their eyes are distinguishable except 8's.

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* EverythingsBetterWithPlushies: For those that backed at least the $175 USD tier, a large Mega-Xel plushie is was included with the other eligible rewards.
* EyeObscuringHat: Mighty No. 8 has one. Note how in [[http://i.imgur.com/RQ8gwvg.jpg this image of the bosses' basic silhouettes]], all of their eyes are distinguishable except 8's. [[spoiler:Official artwork shows that he ''does'' have normal eyes, but he normally uses the scope built into his hat to aim.]]



** Mighty No. 2, also known as "Cryosphere" or just "Cryo", though you wouldn't be able to tell from her appearance alone.

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** Mighty No. 2, also known as "Cryosphere" or just "Cryo", though you wouldn't be able to tell from her appearance alone. WordOfGod is that she has a normal face under her helmet, but neither concept art nor the game ever reveal what it she like.



* {{Foil}}: Call is not as much of a {{Ridiculously Human Robot|s}} as Beck is.

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* {{Foil}}: Call is not as much of a {{Ridiculously Human Robot|s}} as Beck is. However, both learn and grow in similar ways over the course of the story, and in the end Call starts to show signs of becoming more human-like.


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* TheStinger: [[spoiler:After the credits, Dr. White confronts Dr. Blackwell about how Beck was about to purify Trinity by sharing his "heart" subroutines, giving her empathy and kindness to stop her rampage. Dr. Blackwell retorts that this is not merely unneeded but actively dangerous, as he believes robots left to develop their own minds and conscience are too unpredictable. It's clear that Benedict wants robots to stay as non-sentient machines while Will wants them to become more, [[CallBack much like Shade was demanding during his stage]].]]
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The context is there, if you pay attention to the prior dialog and look for clues in the images.


* GainaxEnding: Bordering on NoEnding. What's your reward for beating the game? [[spoiler: Three context-less still images and a ''3-and-a-half hour-long'' credits sequence. The player would be forgiven for not knowing that there's even a [[TheStinger Stinger]] at the end of it.]]

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* GainaxEnding: Bordering on NoEnding. What's your reward for beating the game? [[spoiler: Three context-less still images and a ''3-and-a-half hour-long'' credits sequence. The player would be forgiven for not knowing that there's even a [[TheStinger Stinger]] at the end of it.]] Explanation: [[spoiler:The other Mighty Numbers get Beck and Trinity out of the collapsing stadium; Dr. White reprograms Trinity to remove the corrupted code that made her go berserk and gives her a more humanoid appearance; Beck returns to the arena with renewed confidence and better performance.]]

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* {{Engrish}}: Some of the characters with their Japanese voices sometimes speak out some words in English, such as Dr. Sanda and Aviator.

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* {{Engrish}}: {{Engrish}}:
**
Some of the characters with their Japanese voices sometimes speak out some words in English, such as Dr. Sanda and Aviator.Aviator.
** [[https://preview.redd.it/spqvavqf81r41.png?width=1144&format=png&auto=webp&s=923678fbbfa7aeb15a4259a563004129dce390ea The entirety of Dr. White biography in one of RAY's cutscenes.]] [[labelnote:*]][[https://pastebin.com/er7Fn7bZ Approximated transcription]][[/labelnote]]
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* MachineBlood: Averted except for RAY's DLC stage, where a pile of dead robots eaten by RAY are oozing a red blood-like liquid from their corpses.
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* BookEnds: When player are greeted the Title Screen, the background theme is "''Hope''". After beating the Beck's story, the first background theme that plays during the ending and credits, "''Mighty No. 9 Main Theme''", is an extend version of ''Hope''.


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* {{Leitmotif}}: The "''Mighty No. 9 Main Theme''" is a recurring theme throughout Beck's story of the game. For RAY, her recurring theme is "''Breaking Down and Longing''".

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* EverythingsBetterWithPlushies: For those that backed at least the $175 USD tier, a large Xel plushie is included with the other eligible rewards.

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* EverythingsBetterWithPlushies: For those that backed at least the $175 USD tier, a large Xel Mega-Xel plushie is included with the other eligible rewards.



* {{Feelies}}: The retail version of ''Mighty No. 9'' includes a double-sided poster (one side features the artwork seen on the page article, another with a promotional art of Beck with the other Mighty Numbers behind him) and an art booklet featuring artwork of the characters, enemies, and renders of Beck's [=ReXelection=] forms. Certain Kickstarter backers would receive other extras such a foldout constructible box in the style of NES and/or Famicom game, retro-styled manual(s), a special USB flash drive that includes a DRM-free copy of the game for PC that's also in the style of a NES and/or Famicom cartridge, and a Xel plushie.

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* {{Feelies}}: The retail version of ''Mighty No. 9'' includes a double-sided poster (one side features the artwork seen on the page article, another with a promotional art of Beck with the other Mighty Numbers behind him) him), a voucher for the game's [=DLCs=], and an art booklet featuring artwork of the characters, enemies, and renders of Beck's [=ReXelection=] forms. Certain Kickstarter backers would receive other extras such a foldout constructible box in the style of NES and/or Famicom game, accompanying retro-styled manual(s), a special USB flash drive that includes a DRM-free copy of the game for PC that's also in the style of a NES and/or Famicom cartridge, and a Xel Mega-Xel plushie.



* ForcedTutorial: When players start out on Normal (or Maniac since the game's general behavior is the same as Normal), they're restricted from attacking (though back-jump shots are still possible) until their first encounter with the Robosec in the opening stage so they can learn how to move, jump, and grab onto ledges first then how to fight enemies afterwards.

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* ForcedTutorial: When players start out on Normal (or Maniac since the game's general behavior is the same as Normal), they're restricted from attacking and dashing (though back-jump shots are still possible) until their first encounter with the Robosec in the opening stage so they can learn how to move, jump, and grab onto ledges first then how to fight enemies afterwards.



** Battalion's advice for [[spoiler:Seismic's]] stage, where certain words are being cut off by the static interference over his communication line.



* {{Multiplatform}}: Initially the game was planned to be released on Windows PC, it's now also slated for release on UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU every]] [[UsefulNotes/PlayStation4 major]] [[UsefulNotes/XboxOne platform]] of UsefulNotes/{{the eighth generation|OfConsoleVideoGames}}, UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}}, as well as on Macintosh and Linux computers thanks to raising over $3.5 million during the fund-raiser.

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* {{Multiplatform}}: Initially the game was planned to be released on Windows PC, it's now also slated for release but after a very successful Kickstarter campaign, it was released on UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, [[UsefulNotes/WiiU every]] [[UsefulNotes/PlayStation4 major]] [[UsefulNotes/XboxOne platform]] of UsefulNotes/{{the eighth generation|OfConsoleVideoGames}}, UsefulNotes/Nintendo3DS and UsefulNotes/{{PlayStation Vita}}, as well as on Macintosh and Linux computers thanks to raising over $3.5 million during the fund-raiser.campaign.



* OneHitPointWonder: Maniac difficulty will turn you into one, while Beck sports a retro voxel-styled skin.

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* OneHitPointWonder: Maniac difficulty will turn you into one, while Beck sports a retro voxel-styled skin.skin for his default form.
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* AchievementSystem: The PC, Xbox, and Wii U versions have 70 achievements[[note]]referred to as "Accomplishments" in the Wii U version[[/note]] whereas the [=PlayStation=] versions have 31 trophies. These requirements for unlocking varies from "completing the game X difficulty", "{{no damage run}}ning a stage", "chaining X amount of combos", and "fighting the bosses with Beck's buster". The game also features some unorthodox achievements, with requirements such as "clearing a stage without using normal movement", "only dash a minimal number of times", and "staying off the ground longer than 1 second".

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* AchievementSystem: The PC, Xbox, and Wii U versions have 70 achievements[[note]]referred to as "Accomplishments" in the Wii U version[[/note]] whereas the [=PlayStation=] versions have 31 trophies. These requirements for unlocking varies from "completing the game X difficulty", "{{no damage run}}ning "clearing a stage", stage without taking damage", "chaining X amount of 100% Absorption combos", and "fighting the bosses with Beck's buster". The game also features some unorthodox achievements, with requirements such as "clearing a stage without using normal movement", "only dash a minimal number of times", and "staying off the ground longer than 1 second".
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* KeepingTheHandicap: Countershade from Mighty No. 9 is a one-armed sniper who lost his missing arm in a battle, and has opted not to have it replaced because he enjoys the extra challenge his disability brings to combat.

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* KeepingTheHandicap: Countershade from Mighty No. 9 is a one-armed sniper who lost his missing arm in a battle, and has opted not to have it replaced because he enjoys the extra challenge his disability brings to combat.
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* KeepingTheHandicap: Countershade from Mighty No. 9 is a one-armed sniper who lost his missing arm in a battle, and has opted not to have it replaced because he enjoys the extra challenge his disability brings to combat.
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Originally scheduled for an April 2015 release, it was delayed until September 2015. Then [[http://www.eurogamer.net/articles/2015-08-05-mighty-no-9-delayed-to-early-2016 it was announced]] in the backers-only private forums, and later at Gamescom 2015, that the game was delayed again and aimed for a February 9th, 2016 release on consoles, with the handheld versions releasing later on (the handheld versions ended up never coming out). The game was delayed at least [[TroubledProduction three]] times during development, before it was finally released on June 21, 2016 for North America and Asia, and worldwide on June 24 of the same year. It turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.

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Originally scheduled for an April 2015 release, it was delayed until September 2015. Then [[http://www.eurogamer.net/articles/2015-08-05-mighty-no-9-delayed-to-early-2016 it was announced]] in the backers-only private forums, and later at Gamescom 2015, that the game was delayed again and aimed for a February 9th, 2016 release on consoles, with the handheld versions releasing later on (the handheld versions ended up never coming out). The game was delayed at least [[TroubledProduction three]] times one more]] time during development, before it was finally released on June 21, 2016 for North America and Asia, and worldwide on June 24 of the same year. It turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.
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** Special weapon energy can be refilled simply by absorbing Xel while having it equipped, rather than as a separate pickup.

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** Special weapon energy Recovery Xel pick-ups can be refilled simply by recover both {{Life|Meter}} and [[ManaMeter Xel Energy]] meters in this game instead of being dedicated pick-ups like in the ''Mega Man'' series. Successfully absorbing an enemy's xels can also recharge Xel while having it equipped, rather than as a separate pickup.Energy to an equipped [=ReXelection=]/Variation Code form.
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None


Originally scheduled for an April 2015 release, it was delayed until September 2015. Then [[http://www.eurogamer.net/articles/2015-08-05-mighty-no-9-delayed-to-early-2016 it was announced]] in the backers-only private forums, and later at Gamescom 2015, that the game was delayed again and aimed for a February 9th, 2016 release on consoles, with the handheld versions releasing later on. The game has been delayed at least [[TroubledProduction three]] times during development, before it was finally released on June 21, 2016 for North America and Asia, and worldwide on June 24 of the same year. It turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.

to:

Originally scheduled for an April 2015 release, it was delayed until September 2015. Then [[http://www.eurogamer.net/articles/2015-08-05-mighty-no-9-delayed-to-early-2016 it was announced]] in the backers-only private forums, and later at Gamescom 2015, that the game was delayed again and aimed for a February 9th, 2016 release on consoles, with the handheld versions releasing later on. on (the handheld versions ended up never coming out). The game has been was delayed at least [[TroubledProduction three]] times during development, before it was finally released on June 21, 2016 for North America and Asia, and worldwide on June 24 of the same year. It turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.

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Removed: 912

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Per How To Create A Works Page, works pages should not include reception.


%%[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mighty9_4172.gif]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/mn9_cover.jpg]]
[[caption-width-right:340:Here for you, at your [[PunnyName Beck and Call]].]]

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%%[[quoteright:350:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mighty9_4172.gif]]
[[quoteright:340:https://static.tvtropes.org/pmwiki/pub/images/mn9_cover.jpg]]
[[caption-width-right:340:Here
org/pmwiki/pub/images/mighty_no_9.png]]
[[caption-width-right:350:Here
for you, at your [[PunnyName Beck and Call]].]]



Originally scheduled for an April 2015 release, it was delayed until September 2015. Then [[http://www.eurogamer.net/articles/2015-08-05-mighty-no-9-delayed-to-early-2016 it was announced]] in the backers-only private forums, and later at Gamescom 2015, that the game was delayed again and aimed for a February 9th, 2016 release on consoles, with the handheld versions releasing later on. The game has been delayed at least [[TroubledProduction three]] times during development, before it was finally released on June 21, 2016 for North America and Asia, and worldwide on June 24 of the same year.

Even at launch, the game was accused of incredibly crazy glitches, some even going as far as allegedly claiming to brick entire consoles (which has been proven false). More importantly, the Vita and 3DS versions have never seen the light of day, and many of the physical rewards weren't provided until over a year later. The final product overall has been largely deemed average at best and bad at worst.

It's also noteworthy in having the longest closest credits in any narrative, as every single person that donated money was credited, which goes on for over ''three hours''.

Unfortunately, it turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.

to:

Originally scheduled for an April 2015 release, it was delayed until September 2015. Then [[http://www.eurogamer.net/articles/2015-08-05-mighty-no-9-delayed-to-early-2016 it was announced]] in the backers-only private forums, and later at Gamescom 2015, that the game was delayed again and aimed for a February 9th, 2016 release on consoles, with the handheld versions releasing later on. The game has been delayed at least [[TroubledProduction three]] times during development, before it was finally released on June 21, 2016 for North America and Asia, and worldwide on June 24 of the same year. \n\nEven at launch, the game was accused of incredibly crazy glitches, some even going as far as allegedly claiming to brick entire consoles (which has been proven false). More importantly, the Vita and 3DS versions have never seen the light of day, and many of the physical rewards weren't provided until over a year later. The final product overall has been largely deemed average at best and bad at worst. \n\nIt's also noteworthy in having the longest closest credits in any narrative, as every single person that donated money was credited, which goes on for over ''three hours''.\n\nUnfortunately, it It turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.



An animated series of the game was being produced, but the game's disastrous launch caused it to be cancelled. You can still see the trailer [[https://www.youtube.com/watch?v=UmY3jd0z8ho here]].

The official website can be found [[http://www.mightyno9.com here]].

to:

The game's official website can be found [[http://www.mightyno9.com here]]. An animated series of the game was being produced, but the game's disastrous launch caused it to be cancelled. You can still see the trailer [[https://www.youtube.com/watch?v=UmY3jd0z8ho here]].

The official website can be found [[http://www.mightyno9.com
here]].
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Internet Backdraft being dewicked per TRS.


A pseudo-sequel and spiritual successor to ''VideoGame/MegaManLegends'', ''VideoGame/RedAsh'' was announced on Kickstarter in July 2015, with different versions of Beck and Call living in a post-apocalyptic sci-fi world. Unlike ''Mighty No. 9'''s runaway success, ''Red Ash'' was met with InternetBackdraft and its future is uncertain. While it ''was'' picked up by a publisher when it seemed the Kickstarter would ultimately fail, nothing has been heard of it since. A single episode of an anime series aired briefly, but was quickly pulled and is now near impossible to find.

to:

A pseudo-sequel and spiritual successor to ''VideoGame/MegaManLegends'', ''VideoGame/RedAsh'' was announced on Kickstarter in July 2015, with different versions of Beck and Call living in a post-apocalyptic sci-fi world. Unlike ''Mighty No. 9'''s runaway success, ''Red Ash'' was met with InternetBackdraft backlash and its future is uncertain. While it ''was'' picked up by a publisher when it seemed the Kickstarter would ultimately fail, nothing has been heard of it since. A single episode of an anime series aired briefly, but was quickly pulled and is now near impossible to find.
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None


Unfortunately, the game turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.

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Unfortunately, the game it turned out to be Comcept's swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.
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MN 9 was not Comcept's first game, and even if it was the wording implies it was Inafune's first game as well


Unfortunately, Inafune and Comcept's first game would also prove to be their swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.

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Unfortunately, Inafune and the game turned out to be Comcept's first game would also prove to be their swan song; the game's poor reception and ultimate failure resulted in the company's downfall, and in 2017 they were bought out by Creator/Level5.

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