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* DiscOneFinalBoss: Dice in ''II'', being the last opponent you take on in Los Angeles... until Gina asks you this:
--> '''Gina:''' You ever drive Parisian streets at mega speeds?


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* FinalBoss: Every game ends with you facing down a champion of some kind. ''Street Racing'' and ''II'' ended with Anika and Savo, the World Champions of their respective games, while ''3'' ends with you racing Vanessa, one of the first racers you beat in San Diego (making you the US Champion at the end). ''LA'' ends with you facing down the City Champion, Booke.
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** SUVs in ''3'' and ''LA'' can definitely be this if tuned properly and/or if they're under the effects of [[TheJuggernaut Aggro]].

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** SUVs [=SUVs=] in ''3'' and ''LA'' can definitely be this if tuned properly and/or if they're under the effects of [[TheJuggernaut Aggro]].

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** The Torque JX (Nissan Skyline GT-R R34) from "Midnight Club II" suffers a little from the weight, but it's fast enough to compete with [[FragileSpeedster Savo's Veloci (Saleen S7)]] and also, it's the most durable car in the game.

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** The Torque JX (Nissan Skyline GT-R R34) from "Midnight ''Midnight Club II" II'' suffers a little from the weight, but it's fast enough to compete with [[FragileSpeedster Savo's Veloci (Saleen S7)]] and also, it's the most durable car in the game.


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** SUVs in ''3'' and ''LA'' can definitely be this if tuned properly and/or if they're under the effects of [[TheJuggernaut Aggro]].
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** And for that matter, the second game is the only one where you can freely adjust its difficulty via CheatCodes. No other game in the series gives you such a luxury.

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** And for that matter, the second game is the only one where you can freely adjust its difficulty via CheatCodes.{{Cheat Code}}s. No other game in the series gives you such a luxury.



* ProductPlacement: A odd example for the second game. The cars may be fake, but all of them except for your starter have a part or set of parts from actual companies (eg. Enkei wheels for the Supra lookalikes). Played straight in ''3'' and ''LA'' including cars, parts and billboards, as well as a number of recognizable stores such as 7-Eleven and Best Buy dotting the streets.

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* ProductPlacement: A odd example for the second game. The cars may be fake, but all of them except for your starter have a part or set of parts from actual companies (eg. (e.g., Enkei wheels for the Supra lookalikes). Played straight in ''3'' and ''LA'' including cars, parts parts, and billboards, as well as a number of several recognizable stores such as 7-Eleven and Best Buy dotting the streets.

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** Relating to the above somewhat, ''II'' is the only game where you actually have to unlock the entire soundtrack by progressing through Career Mode, unlike in ''3'' and ''LA'' where the entire soundtrack is available from the start.
** And for that matter, the second game is the only one where you can freely adjust its difficulty via CheatCodes. No other game in the series gives you such a luxury.



* FaceHeelTurn: In ''LA'', Booke starts out as an obnoxious but benign QuestGiver, but the relationship turns sour when the Player Character fails to help him evade the cops after a team race. The next time you meet, he has become City Champ and you must defeat him in a series of races. By the end of the series, he acknowledges the player as a WorthyOpponent while promising to win his title back.

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* FaceHeelTurn: In ''LA'', Booke starts out as an obnoxious but benign QuestGiver, but the relationship turns sour when the Player Character fails to help him evade the cops after a team race. The next time you meet, he has become City Champ and you must defeat him in a series of races. By the end of the series, he acknowledges the player as a WorthyOpponent while promising to win his title back.

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* ApatheticCitizens: Averted in all of the games. In ''1'' through ''L.A.'', pedestrians will actively try to get out of the way of your car and will make comments about you trying to run them over. In the third and fourth game (L.A.), they will stop and admire your car if you leave it parked in an area for long enough, which can be quite amusing when you are driving a stock Scion Tc or Volkswagen Jetta.

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* AntiFrustrationFeatures: If you feel like the NintendoHard difficulty of ''II'' in particular is overwhelming, take solace in the face that there exists a cheat code[[note]] "howhardcanitbe[x]", where 'x' determines the difficulty from a value of 0 to 9. 0 being [[EasierThanEasy banally easy]] (which is outright relieving for a game as difficult as ''MCII'' is) and 9 being [[HarderThanHard absolutely bonkers]]. [[/note]] to tone the game down to reasonable levels. Or if you're ''that good'' and/or a masochist, crank it up ''even higher''.
* ApatheticCitizens: Averted in all of the games. In ''1'' through ''L.A.'', pedestrians will actively try to get out of the way of your car and will make comments about you trying to run them over. In the third and fourth game (L.A.), they will stop and admire your car if you leave it parked in an area for long enough, which can be quite amusing when you are driving a stock Scion Tc [=tC=] or Volkswagen Jetta.
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** Los Angeles has a motif mostly consisting of rap and hip-hop. The very first song you hear is called "[[TitleDrop Midnight Club II]] Theme", which is also Moses' motif.

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** Los Angeles has a motif mostly consisting of rap and hip-hop. The very first song you hear is called "[[TitleDrop Midnight Club II]] Club]] Theme", which is also Moses' motif.

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* ArtifactTitle: ''Midnight Club: Los Angeles'' has a full [[InUniverseGameClock day and night cycle]]. The previous games were AlwaysNight (downplayed with ''3'', which had races that can take place in the morning, however).

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* ArtifactTitle: ''Midnight Club: Los Angeles'' has a full [[InUniverseGameClock day and night cycle]]. The previous games were AlwaysNight (downplayed with ''3'', which had (though some races that can take place in the morning, however).morning).



* {{Leitmotif}}: Each city in ''II'' has a primary genre associated with it. On top of that, each racer also has a particular motif associated with them.
** Los Angeles has a motif mostly consisting of rap and hip-hop. The very first song you hear is called "[[TitleDrop Midnight Club II]] Theme", which is also Moses' motif.
** Paris has house and trance associated with it, including featuring music (''three'' songs, at that) by one half of Music/DaftPunk, Thomas Bangalter.
** Tokyo is all about acid techno and hard-hitting bass, with the omnipresent "Brain" series of tracks by D-Noizer and Michael Da Brain being prominent throughout.



* SoundtrackDissonance: ''II'' in particular has two tracks by Blu Mar Ten - [[https://youtu.be/NuS7JPES_9E?feature=shared "Simon and Lisa"]] and [[https://youtu.be/im9tCH4KYYc?feature=shared "Home Videos"]] - both of which, upon listening to them, are a lot more passive than what you'd expect for a racing game as chaotic as ''Midnight Club''. "Escaping Sao Paulo" by Projections and "Space Station" by Kinnder could also count to some extent, too. And especially when compared to the rest of the soundtrack.
** Of note, while the aforementioned music tracks mostly play when you're cruising in Career Mode, you have the entire soundtrack available to you during Arcade Races (sans "Brain 30" by D-Noiser, sadly), including the tracks mentioned right above, making this a straight example.



*** Speaking of the AI, on some circumstances, they can take you down and make you crash into another obstacle or a wall for no given reason.

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*** Speaking of the AI, on in some circumstances, they can take you down and make you crash into another obstacle or a wall for no given reason.reason.
** And that's just the racer AI since traffic from ''II'' onwards will also blatantly swerve right into you to slow you down when you least expect it. Guess ''[[VideoGame/GrandTheftAutoV GTA V]]'' wasn't the only one.



--> '''Jewel:''' I must stop all this flirting!



* WhatTheHellHero: Many of the opponent racers in ''Midnight Club 2'' will question you and become angry with you if you run over pedestrians.

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* WhatTheHellHero: Many of the opponent racers in ''Midnight Club 2'' II'' will question you and become angry with you if you run over pedestrians.



* WorldOfSnark: ''L.A.'' in spades. The majority of it coming from the Player Character himself.

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* WorldOfSnark: ''L.A.'' in spades. The majority of it coming comes from the Player Character himself.

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* GracefulLoser: In ''Midnight Club II'' a certain portion of the racers you beat will end up as this. The most notable example is [[BigFun Moses]] and Blog. Savo is also ''relieved'' at being dethroned as the World Champion.

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* GracefulLoser: In ''Midnight Club II'' a certain portion of the racers you beat will end up as this. The most notable example is [[BigFun Moses]] and Blog. Savo [[FinalBoss Savo]] is also ''relieved'' at being dethroned as the World Champion.



--> '''Savo''': At last, I'm free of this rubbish.
** SoreLoser: However, some racers will not react well once they're finally defeated.

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--> '''Savo''': At last, I'm free of this rubbish. \n You won my car, my title, have a nice life, goodbye. *[[CameraAbuse Cue him hitting the camera]]* ''Can I get out of here, now?!''
** SoreLoser: However, some racers will not react well once they're finally defeated. [[{{Yakuza}} Makoto]], in the other hand, is a rather downplayed example in addition to his forlorn expression.



--> '''Makoto''': The shame is almost unbearable. Take the car. You think you're real clever, I imagine...





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* RetiredBadass: Savo, as it's implied that he used to be in the military and already ''have died twice''.
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* PermanentlyMissableContent: The Audi R8. It was originally obtainable via Rockstar's Social Club website until May 31th, 2014. Since then, it's currently impossible to obtain the said car without hacking/modifying the save file. Meanwhile in the PSP version ''LA Remix'', it's given for free after beating Booke in the LA career mode (which is also a very sore spot for the UsefulNotes/PlayStation3 /Xbox 360 owners, however).

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* PermanentlyMissableContent: The Audi R8. It was originally obtainable via Rockstar's Social Club website until May 31th, 2014. Since then, it's currently impossible to obtain the said car without hacking/modifying the save file. Meanwhile in the PSP version ''LA Remix'', it's given for free after beating Booke in the LA career mode (which is also a very sore spot for the UsefulNotes/PlayStation3 Platform/PlayStation3 /Xbox 360 owners, however).

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** In ''Midnight Club II'', they did this to Tokyo, since real-life Japanese streets are clogged, narrow, and horribly unfit for racing.

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** In ''Midnight Club II'', II'' (and its subsequent appearances in ''3'' and ''L.A. Remix''), they did this to Tokyo, since real-life Japanese streets are clogged, narrow, and horribly unfit for racing.racing.
* MarathonLevel: '''Savo.''' All ''six'' of his races (two in each city) are some of the longest, most difficult races in all of ''Midnight Club II''. Perfect for a FinalBoss of its caliber of difficulty.

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* BadassDriver: You against several others; and considering how hard these games are, you'll definitely feel like one by the time you reach the end.



* DownLADrain: Both incarnations of ''Los Angeles'' in the series contains the LA River.

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* DownLADrain: Both incarnations of ''Los Angeles'' Los Angeles in the series contains contain the LA River.



%% * DrivesLikeCrazy: The main premise of the game.

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%% * DrivesLikeCrazy: The main premise of the game.game. And often encouraged if you want to survive, since a lot of the best racing lines involve either driving straight ''through'' some buildings or even catching some airtime when taking certain shortcuts.



* DynamicDifficulty: The type of car you bring to race determines what kind of opponents you face-i.e., if you bring, say, a Lamborghini, expect to face off against other exotics. Zigzagged in ''3'', which includes an option in Arcade mode to face any vehicle in the game except for the cop cars and the [[SuperPrototype Cadillac Sixteen]]. If you set that option to default, then don't get disappointed if you say, race in a Class B Muscle Car and only get Exotic opponents, or race in any SUV/Truck and only get Luxury Sedan opponents.

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* DynamicDifficulty: DynamicDifficulty:
**
The type of car you bring to race determines what kind of opponents you face-i.e., if you bring, say, a Lamborghini, expect to face off against other exotics. Zigzagged in ''3'', which includes an option in Arcade mode to face any vehicle in the game except for the cop cars and the [[SuperPrototype Cadillac Sixteen]]. If you set that option to default, then don't get disappointed if you say, race in a Class B Muscle Car and only get Exotic opponents, or race in any SUV/Truck and only get Luxury Sedan opponents.opponents.
** In general, the worse you do in ''3'' and ''L.A.'', the easier the races become. Especially if you keep repeatedly losing (whether intentionally or not) after finishing (not restarting) race after race.


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* EvolvingTitleScreen: In the console versions of ''3'', the title screen will be set in the city you last saved in - be it San Diego, Atlanta, Detroit, or Tokyo in ''Remix''.

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%% * CoolCar: The point of the game.

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%% * CoolCar: The point of the game.game, as you have no shortage of options, with each game's InfinityPlusOneSword being better than the last - Savo's Veloci (Saleen S7) in ''II'', the Chrysler ME-Four Twelve in ''3'' (or the Cadillac Sixteen if you reach OneHundredPercentCompletion), the Saleen [=S302=] Extreme in ''L.A.'', and so on. And starting from ''3'' onwards, you can even customize that car and make it your own.



%% * DeadpanSnarker: The player character in ''LA''.
%% ** Along with every other character.



* VanityLicencePlate: Possible to give yourself one of these in ''3'' and ''LA''. ''3'' truly does take it up to eleven; you can place any 2005-era licence plate from all fifty states on your car, and for California, Georgia and Michigan you can select a range of historical plates as well.

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* VanityLicencePlate: Possible to give yourself one of these in ''3'' and ''LA''. ''3'' truly does take it up to eleven; you can place any 2005-era licence plate from all fifty states on your car, and for California, Georgia and Michigan you can select a range of historical plates as well. And for added amusement, there's no profanity filter, meaning you can have a license plate with all kinds of absurdities on it as long as it's within the seven-character limit. (And it just so happens a [[PrecisionFStrike certain and common insult]] consists of seven letters...)


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* WorldOfSnark: ''L.A.'' in spades. The majority of it coming from the Player Character himself.

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* ApatheticCitizens: Averted in all of the games. In 1 through L.A., pedestrians will actively try to get out of the way of your car and will make comments about you trying to run them over. In the third and fourth game (L.A.), they will stop and admire your car if you leave it parked in an area for long enough, which can be quite amusing when you are driving a stock Scion Tc or Volkswagen Jetta.
* ArtifactTitle: ''Midnight Club: Los Angeles'' has a full [[InUniverseGameClock day and night cycle]]. The previous games were AlwaysNight.

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* ApatheticCitizens: Averted in all of the games. In 1 ''1'' through L.''L.A., '', pedestrians will actively try to get out of the way of your car and will make comments about you trying to run them over. In the third and fourth game (L.A.), they will stop and admire your car if you leave it parked in an area for long enough, which can be quite amusing when you are driving a stock Scion Tc or Volkswagen Jetta.
* ArtifactTitle: ''Midnight Club: Los Angeles'' has a full [[InUniverseGameClock day and night cycle]]. The previous games were AlwaysNight.AlwaysNight (downplayed with ''3'', which had races that can take place in the morning, however).



* EarlyInstallmentWeirdness: The first two games had no licensed cars, and also lacked the detailed customisation that the latter two games are renowned for. The second game also fully averted InvulnerableCivilians, as you could run pedestrians over and have other racers call you out on it.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The first two games had no licensed cars, and also lacked the detailed customisation that the latter two games are renowned for. for.
**
The second game also fully averted InvulnerableCivilians, as you could run pedestrians over and have other racers call you out on it.it.
** The first two games also had soundtracks that, while still amazing in their own right (check the page [[AwesomeMusic/MidnightClub here]]), they're by relatively underground artists (save for Felix Da Housecat and Thomas Bangalter - one half of Music/DaftPunk - in ''II'') when compared to some of the more recognizable names in the soundtracks of ''3'' and ''L.A.'', with familiar names like Music/NineInchNails, Music/FiftyCent, or even Marilyn Manson as examples.

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* FragileSpeedster: The motorcycles in 2, 3, and L.A. all fall under this trope. They are blindingly fast, can take most corners flat out, and can fit into areas that other cars cannot. However, one mistake on one and you will be flung off, letting the game's {{rubberband AI}} easily catch up.
* FrenchJerk: Stephane in ''II'', an arrogant Parisian[[note]]in fact, the only challenger in Paris who actually lives there[[/note]] who belittles you for not having as many girlfriends as him and for being an American.

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* FragileSpeedster: The motorcycles in 2, 3, ''II'', ''3'', and L.''L.A. '' all fall under this trope. They are blindingly fast, can take most corners flat out, and can fit into areas that other cars cannot. However, one mistake on one and you will be flung off, letting the game's {{rubberband AI}} easily catch up.
* FrenchJerk: Stephane in ''II'', an arrogant Parisian[[note]]in Parisian[[note]] In fact, the only challenger in Paris who actually lives there[[/note]] there. [[/note]] who belittles you for not having as many girlfriends as him and for being an American.



%% * GenkiGirl: Gina in ''Midnight Club II''. Bonus points: she's Japanese.
* GracefulLoser: In ''Midnight Club II'' a certain portion of the racers you beat will end up as this. The most notable example is [[BigFun Moses]] and Blog.

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%% * GenkiGirl: Gina in ''Midnight Club II''. Bonus points: she's Japanese.
Japanese. She's also one of your stalwart allies throughout the campaign, cheering you on throughout your career.
* GracefulLoser: In ''Midnight Club II'' a certain portion of the racers you beat will end up as this. The most notable example is [[BigFun Moses]] and Blog. Savo is also ''relieved'' at being dethroned as the World Champion.



--> '''Savo''': At last, I'm free of this rubbish.



* {{Jerkass}}: The NPC competitors in LA will treat you like an amateur regardless of the rank you've achieved and car you're driving.

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* {{Jerkass}}: {{Jerkass}}:
** Quite a number of the drivers you go up against in ''II'' don't exactly sugarcoat it. Standouts include Maria, Haley, Parfait, and even Farid flat-out siccing Interpol on you.
**
The NPC competitors in LA ''LA'' will treat you like an amateur regardless of the rank you've achieved and car you're driving.

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* MightyGlacier: The [=SUVs=] in L.A. and 3 count as this as well as some of the luxury sedans. They don't have the high maneuverability or acceleration as many of the sports cars or sports bikes, but they can easily smash through most objects with minimal speed loss and damage. Combine that with the agro ability and they become nigh unstoppable.

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* MightyGlacier: The [=SUVs=] in L.''L.A. '' and 3 ''3'' count as this as well as some of the luxury sedans. They don't have the high maneuverability or acceleration as many of the sports cars or sports bikes, but they can easily smash through most objects with minimal speed loss and damage. Combine that with the agro ability and they become nigh unstoppable.



* MissionPackSequel: ''L.A Remix'' to DUB Edition and II, as the latter two share the same graphics engine and cities, L.A (albeit altered from the original MCII map to match the one from the main console versions) and Tokyo (which is identical to its depiction from II and DUB Edition Remix).

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* MissionPackSequel: ''L.A Remix'' to DUB Edition ''3'' and II, ''II'', as the latter two share the same graphics engine and cities, L.A ''L.A'' (albeit altered from the original MCII ''MCII'' map to match the one from the main console versions) and Tokyo (which is identical to its depiction from II ''II'' and DUB ''DUB Edition Remix).Remix'').



* NintendoHard: To say that these games are tough is putting it nicely. ''Midnight Club: Los Angeles'' is considered second only to ''VideoGame/FZero GX'' in the NintendoHard racing game pantheon. The combination of [[TheComputerIsACheatingBastard (allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[GoddamnedBats heavy, hard-to-dodge traffic]], and the where-the-hell-am-I-going nature of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [[http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku]] actually went so far as to call it "a ''VideoGame/NinjaGaiden'' caliber challenge". Rockstar later [[http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game]] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the ''Complete Edition'' along with the ''South Central'' expansion and associated DLC.
** Also, despite being called ''Midnight Club'', the game works on a [[InUniverseGameClock 24 hour-like clock]], which means that means half of the time, you will be racing during the day. Hilariously, it is impossible to see traffic coming at you during the day (as half the cars blend into the road itself), but quite easy to see them at night (when their headlights and taillights are among the few things you can see on the road). Furthermore, ''LA'' slows down time to show your car spinning out of control as the AI races past you. Therefore, only race at night, stay close to the center of the map, and use the zone skill to keep your speed on turns, and you might just beat the game while only pressing the restart button 1500 times.
** If "{{rubberband AI}}" was in the dictionary, this game would be a listed example. Winning by milliseconds is the norm. After you cross the finish line, the others racers jump across it like they were waiting just off screen. If you screw up anywhere, you will go from first place to last before you can blink and be left in the dust for the rest of the race.
** In the first game, many people found chasing down the drivers to get the option of doing the race ''harder than the actual race''.
** To give another example of how Nintendo Hard effects players, if you search this game you'll see references to people preferring to play the game in Race Editor mode where the game just lets you drive around and not actually compete.
** Complaints over the game's difficulty led to Rockstar taking the unprecedented step of issuing a patch to make the game (allegedly) easier.
** Even those used to the game remark on the sometimes-impossible (as in actually physically impossible as in "even driving with nitro on all the time there isn't enough time to cross the map") nature of the car-delivery side missions.
*** ''However'' at the same time the game actually ''averts'' the trope because, reportedly, if the player loses enough races, missions, etc. the game actually scales down the difficulty somewhat. As a result, if you (intentionally or not) lose enough races, but still at least complete the races - as opposed to restarting a race every time you wipe out and the enemy AI gets an insurmountable lead - the game is, in theory, supposed to actually become easier.

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* NintendoHard: To say that these games are tough is putting it nicely. ''Midnight Club: Los Angeles'' is considered second only to ''VideoGame/FZero GX'' in the NintendoHard racing game pantheon. The combination of [[TheComputerIsACheatingBastard (allegedly) unstoppable AI opponents]], impossible-to-shake police chases, [[GoddamnedBats heavy, hard-to-dodge traffic]], and the where-the-hell-am-I-going nature of the open-world races is enough to frustrate most gamers, even with a well-timed EMP or Roar attack to knock out the competition. [[http://kotaku.com/5067216/midnight-club-los-angeles-review-the-fast-and-the-infuriating Kotaku]] actually went so far as to call it "a ''VideoGame/NinjaGaiden'' caliber challenge". Rockstar later [[http://www.giantbomb.com/news/midnight-club-makes-membership-easier/645/ patched the game]] to soften the difficulty curve in the early parts of the game. This patch is also integrated into the ''Complete Edition'' along with the ''South Central'' expansion and associated DLC.
** Also, despite being called ''Midnight Club'', the game works on a [[InUniverseGameClock 24 hour-like clock]], which means that means half of the time, you will be racing during the day. Hilariously, it is impossible to see traffic coming at you during the day (as half the cars blend into the road itself), but quite easy to see them at night (when their headlights and taillights are among the few things you can see on the road). Furthermore, ''LA'' slows down time to show your car spinning out of control as the AI races past you. Therefore, only race at night, stay close to the center of the map, and use the zone skill to keep your speed on turns, and you might just beat the game while only pressing the restart button 1500 times.
** If "{{rubberband AI}}" was in the dictionary, this game would be a listed example. Winning by milliseconds is the norm. After you cross the finish line, the others racers jump across it like they were waiting just off screen. If you screw up anywhere, you will go from first place to last before you can blink and be left in the dust for the rest of the race.
** In the first game, many people found chasing down the drivers to get the option of doing the race ''harder than the actual race''.
** To give another example of how Nintendo Hard effects players, if you search this game you'll see references to people preferring to play the game in Race Editor mode where the game just lets you drive around and not actually compete.
** Complaints over the game's difficulty led to Rockstar taking the unprecedented step of issuing a patch to make the game (allegedly) easier.
** Even those used to the game remark on the sometimes-impossible (as in actually physically impossible as in "even driving with nitro on all the time there isn't enough time to cross the map") nature of the car-delivery side missions.
*** ''However'' at the same time the game actually ''averts'' the trope because, reportedly, if the player loses enough races, missions, etc. the game actually scales down the difficulty somewhat. As a result, if you (intentionally or not) lose enough races, but still at least complete the races - as opposed to restarting a race every time you wipe out and the enemy AI gets an insurmountable lead - the game is, in theory, supposed to actually become easier.

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Not to be confused with Creator/ChristopherPike's novel ''[[SpellMyNameWithAThe The]] Midnight Club'', or with [[Series/TheMidnightClub2022 its 2022 TV adaptation]].

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Not to be confused with Creator/ChristopherPike's novel ''[[SpellMyNameWithAThe The]] Midnight Club'', or with [[Series/TheMidnightClub2022 its 2022 TV adaptation]].
adaptation]]. If you know kanji, then you also shouldn't confuse them with the ''Manga/WanganMidnight'' manga and [[VideoGame/WanganMidnight video games]], as both series contain the characters 湾岸 (''wangan'') in their titles in near-identical fonts.
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* BeefGate: While the player can access the Tokyo campaign from the beginning of ''3 Remix'', many of its initial races require car types that are not unlocked until the later parts of the original campaign. Your mechanic even advises you to continue your career in the States if you have no suitable rides, and then return to Tokyo when you're more prepared.

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* BeefGate: While the player can access the Tokyo campaign from the beginning of ''3 Remix'', many of its initial races require car types that are not unlocked until the later parts of the original campaign. Your mechanic even advises you to continue your career in the States if you have no suitable rides, and then return to Tokyo when you're more prepared. When Tokyo returned in ''LA Remix'', the campaign was instead locked behind completing the Los Angeles career first.
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''Midnight Club'' is a street-racing-based {{racing game}} series created by Rockstar San Diego - formerly known as Angel Studios and creators of the ''VideoGame/MidtownMadness'' franchise. The series includes the following titles:

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''Midnight Club'' is a street-racing-based {{racing game}} series created by Rockstar San Diego - formerly known as Angel Studios (no relation to [[Creator/AngelStudios the Christian-themed film company]]) and creators of the ''VideoGame/MidtownMadness'' franchise. The series includes the following titles:
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Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* DeliberatelyJumpingTheGun: One racer in ''II'', Ricky, has a tendency to jump the start when you race him. He's not a terribly good driver, so this doesn't really help him.

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* DeliberatelyJumpingTheGun: One racer Two racers in ''II'', Ricky, has Ricky and Angel, have a tendency to jump the start when you race him. He's not a terribly good driver, so this doesn't really help him.them.



* {{Expy}}: Owen, the British inspector who is after Farid in ''II'', is clearly based on Franchise/JamesBond. Owen's car resembles Bond's Aston Martin [=DB5=].

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* {{Expy}}: Owen, the British inspector who is after Farid in ''II'', is clearly based on Franchise/JamesBond. Owen's car resembles Bond's Aston Martin [=DB5=].Vanquish.



* HateSink: Ricky in ''Midnight Club II'', a sleazy, Yakuza-affiliated nightclub owner who has no problem putting a woman under half his age in mortal danger.

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* HateSink: Ricky in ''Midnight Club II'', a sleazy, Yakuza-affiliated nightclub owner who has no problem putting a woman under half his age in mortal danger.



** The Lusso XT (Lexus GS 300) can invoke this if used in the hands of a experienced player, regarding its ability to [[GoodBadBugs "fish tail"]] and handling very well during the races in the rain. Also, fishtailing the Lusso can allow the player outrun the [[GameBreaker SLF450X.]]

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** The Emu (Volkswagen Passat), Schneller V8 (BMW M5), and Lusso XT (Lexus GS 300) can invoke this if used in the hands of a experienced player, regarding its their ability to [[GoodBadBugs "fish tail"]] and handling very well during hit the races in the rain. Also, fishtailing the Lusso can allow the player outrun the [[GameBreaker SLF450X.]]game's speed limit of 249 mph / 400 km/h without nitrous.
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** The Monstruo (A third-gen Mazda [=RX-7=] lookalike) in the second game is a reference to Dom Toretto's [=RX-7=] in the original Film/TheFastAndTheFurious movie in two ways. The first is a very similar red colour scheme, while the second is a seemingly unintentional one. The Monstruo sounds like it's got an inline-6 engine under the hood instead of a Rotary. Dom's [=RX-7=] actually used [[https://youtu.be/-ya4jbT6obc?t=974 sound samples from a Toyota [=2JZ=] inline-6 engine]].
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trope retooled, needs more context to be readded


%% * AsianAirhead: Gina in ''II''.
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* FrenchJerk: Stephane in ''II'', an arrogant Parisian[[note]]in fact, the only challenger in Paris who is actually from Paris[[/note]] who belittles you for not having as many girlfriends as him and for being an American.

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* FrenchJerk: Stephane in ''II'', an arrogant Parisian[[note]]in fact, the only challenger in Paris who is actually from Paris[[/note]] lives there[[/note]] who belittles you for not having as many girlfriends as him and for being an American.



** Angel in ''II''. He is a rich, entitled son of a Hollywood producer, and he isn't used to not getting his way. He actually calls himself a "[[SmallNameBigEgo human masterpiece]]" in one of his cutscenes.
** Shing, also from ''II'', is pretty loaded, and he claims to own ten other cars. He is so [[SmallNameBigEgo egotistical]] that he makes you complete a time trial and beat his friend Ichiro before you have the "privilege" of racing him. He proves to be a SoreLoser when you win.

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** Angel in ''II''. He is a rich, entitled son of a Hollywood producer, and he isn't used to not getting his way. He actually calls himself a "[[SmallNameBigEgo human masterpiece]]" in one of his cutscenes.
** Shing, also Shing (also from ''II'', ''II'') is pretty loaded, and he claims to own ten other cars. He is so [[SmallNameBigEgo egotistical]] that he makes you complete a time trial and beat his friend Ichiro before you have the "privilege" of racing him. He proves to be a SoreLoser when you win.
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Not to be confused with Creator/ChristopherPike's novel '''''The''' Midnight Club'', or with [[Series/TheMidnightClub2022 its 2022 TV adaptation]].

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Not to be confused with Creator/ChristopherPike's novel '''''The''' ''[[SpellMyNameWithAThe The]] Midnight Club'', or with [[Series/TheMidnightClub2022 its 2022 TV adaptation]].

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