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Fixed a typo I left accidentally, and removed some YMMV links


* PurposedlyOverpowered: The Omega Cannon. Although it is only used against the final boss, it is the ''only'' weapon (out of a huge weapon pool) that is capable of harming it. It can also be used in multiplayer, where it is the strongest weapon of the stage.

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* PurposedlyOverpowered: PurposelyOverpowered: The Omega Cannon. Although it is only used against the final boss, it is the ''only'' weapon (out of a huge weapon pool) that is capable of harming it. It can also be used in multiplayer, where it is the strongest weapon of the stage.



* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] before turning his attention to Samus. [[spoiler:Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.]]

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* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] Guardian before turning his attention to Samus. [[spoiler:Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.]]



* YellowPurpleContrast: The purple, LawfulGood Noxus is contrasted with the yellow, AxCrazy Kanden.

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* YellowPurpleContrast: The purple, LawfulGood lawful Noxus is contrasted with the yellow, AxCrazy Kanden.

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Massive example crosswicking. Also removed some Word Cruft while I was at it


* EleventhHourSuperpower: [[spoiler:The Omega Cannon is unlocked during the second and final boss fight with Gorea, during which it's the only weapon that can damage him.]]
* AbandonedLaboratory: The Celestial Archives and the Vesper Defense Outpost. The former is a space vessel in which the Alimbics used to store all their knowledge and research findings, but fell into disrepair over time following the race's extinction. The latter used to be the storage for fusion-powered weapons kept under very low temperatures, and was used as a bastion to protect the surrounding planets in the Alimbic system. Both vessels have each two Octoliths, which Samus needs to gather in order to find and defeat Gorea.



* ArmlessBiped: The Guardians are built this way, in addition to having a body that's pretty much all eye.
* ArtifactTitle: A double example. Not only is Metroid Prime [[spoiler:(or Dark Samus)]] not in the game at all, there aren't even any ''regular'' Metroids- though there is an enemy that latches onto your face in a similar manner, called the Quadtroid. (Metroids along with Mochtroids appear in the ''First Hunt'' demo, however.)

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* AnachronicOrder: Despite being released after ''VideoGame/MetroidPrime2Echoes'', the game is an interquel place before it but after the first ''VideoGame/MetroidPrime''.
* ApocalypticLog: The entire plot is revealed by reading lore datashades with the scan visor on the way. It's impossible to miss several crucial messages that refer vaguely to something called Gorea, but unless you actively look for the log it's basically a GiantSpaceFleaFromNowhere when it arrives, and you never get to know what's going on.
* ArmlessBiped: The Guardians are built this way, in addition to having a body that's pretty much all eye.
* ArtifactTitle: A double example. Not only is Metroid Prime [[spoiler:(or Dark Samus)]] not in the game at all, all (nor is Phazon present in any of the planets and spacecrafts in the Alimbic system), but there aren't even any ''regular'' Metroids- though there is an enemy that latches onto your face in a similar manner, called the Quadtroid. (Metroids Metroids along with Mochtroids appear in the ''First Hunt'' demo, however.)



* BarrierChangeBoss: [[spoiler:Gorea's first form.]]

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* BarrierChangeBoss: [[spoiler:Gorea's Gorea's first form.form. It changes colors throughout the battle, with the color matching that of the Affinity Weapon you should be using to damage its shoulders and make it reveal its true weak point. Just like with Metroid Prime's core essence, there's a set pattern to what you should shoot it with. However, no matter the color of its armor, it's always weak to the Power Beam and missiles. [[spoiler:The [[TrueFinalBoss secret final phase]] of the fight drops this and is immune to everything save the [[EleventhHourSuperpower Omega Cannon]].]]



* BattleThemeMusic: Every boss in the game, including the rival hunters who occasionally pop up to give hell to Samus, has its own music theme. Of special note is the theme for Gorea's first phase: Being a FinalExamBoss, its music applies VariableMix to incorporate snippets from the rival hunters' themes, played in each case when Gorea is using an attack based on one of their respective weapons.
* BeatThemAtTheirOwnGame: The final boss changes the color of its [[AttackItsWeakPoint obvious weak point]] and its own weapon to match one of the six weapons you have at your disposal.



* BigBad: Gorea is the ancient power that manipulates the other Hunters into trying to free it so it can continue rampaging across the galaxy.



* BoomHeadshot: Hitting someone in the head consistently deals more damage, and it's a OneHitKill if someone zooms in while using the Imperialist.

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* BoomHeadshot: Hitting someone in the head consistently deals more damage, and it's a OneHitKill if someone zooms in while using the Imperialist. In multiplayer, the game even shows "HEAD SHOT!" on the screen when you score one.



* BridgeLogic: In story mode, the scan visor actually suggests blasting a piece of ruined architecture, calculating it will make a bridge.



* ColorCodedCharacters: Each of the rival hunters is associated with one of the colors of the rainbow:
** Trace - Red
** Spire - Orange
** Kanden - Yellow
** Weavel - Green
** Sylux - Blue
** Noxus - Violet



* DetachmentCombat: Weavel's body splits apart at the waist, and the bottom half becomes a turret, while the top half starts bouncing around and slashing at you with a sword. Justified, since he is mostly robot (he just has a brain and spinal cord left).

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* DetachmentCombat: DetachmentCombat:
**
Weavel's body splits apart at the waist, and the bottom half becomes a turret, while the top half starts bouncing around and slashing at you with a sword. Justified, since he is mostly robot (he just has a brain and spinal cord left).



* DoomsdayDevice: The Alimbic built the Omega Cannon to stop Gorea, but decided against using it for fear that Gorea would be able to mimic the cannon's power. [[spoiler:In the game proper the Omega Cannon is the only thing that can harm the otherwise invincible Gorea.]]

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* DetachableLowerHalf: The cyborg Weavel can do this, with his lower body functioning as a turret.
* DoomsdayDevice: The Alimbic built the Omega Cannon to stop Gorea, but decided against using it for fear that Gorea would be able to mimic the cannon's power. [[spoiler:In the game proper proper, the Omega Cannon is the only thing that can harm the otherwise invincible Gorea.]]]]
* DoubleJump: The game explains that she has a "jump booster" that lets her jump in mid-air.
* DynamicLoading: As in the console trilogy, the game has very short hallways that act like this. Once you walk in and shoot the next door, it won't open right away. Instead, it will load the next section's data. For the case of bosses, the door before the boss will also do nothing when shot and touched until the FMV introducing the boss finishes loading.



* EleventhHourSuperpower: [[spoiler:The Omega Cannon is unlocked during the second and final boss fight with Gorea, during which it's the only weapon that can damage him.]]



* EnergyWeapons: Trace's Imperialist takes this form, and if whoever's on the receiving end takes it to the head, it's a OneHitKill, provided Trace was zoomed in on it. Unlike most examples the imperialist does pretty much hit as soon as fired, but like most examples it also gives away the position of the shooter.

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* EnergyWeapons: Trace's Imperialist takes this form, and if whoever's on the receiving end takes it to the head, it's a OneHitKill, provided Trace was zoomed in on it. Unlike most examples the imperialist does pretty much hit as soon as fired, but like most examples it also gives away the position of the shooter.



* EternalEngine: Celestial Archives and Vesper Defense Outpost.

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* EternalEngine: Celestial Archives and Vesper Defense Outpost.Outpost are space vessels that originally served as high-tech libraries and fusion-powered weapon storages respectively; ever since the extinction of the Alimbic race, they fell into disrepair and have become dangerous cesspools for enemies. There's also a section in Alinos with Samus going via morph ball into a boiler and dodge its eternal workings while trying to find an Octolith.



* FallingDamage: The deadliest instance in the ''Prime'' games, because falling into a bottomless pit spells instant death to Samus, instead of just respawning from a spot with minimal health substraction like in the console games.



* FireIceLightning: There's one fire, one ice, and two lightnings: [[PlayingWithFire Spire and the Magmaul]], [[AnIcePerson Noxus and the Judicator]], [[ShockAndAwe Kanden and the Volt Driver, and Sylux and the Shock Coil]].[[note]]Though, Sylux's weapon has been described as using neutrinos rather than electricity.[[/note]]



* FreeSamplePlotCoupon: The whereabouts of the first Octolith are found at the start of the game, but like all other Octoliths it's guarded by a boss that must be defeated. The remaining Octoliths not only require defeating a boss each to be claimed, but also ''reach'' said bosses' whereabouts by exploring extensively the main locations of the Alimbic solar system (including the starter Celestial Archives, as there's another Octolith besides the first one located there).



* GaidenGame: ''Hunters'' is an installment focused on online multiplayer (but also with a single-player campaign) which canonically takes place between ''VideoGame/MetroidPrime'' and ''VideoGame/MetroidPrime2Echoes''. ''Hunters'' is completely detached from the Phazon storyline that's at the core of every other entry in the original ''Prime'' trilogy, including ''[[VideoGame/MetroidPrimeFederationForce Federation Force]]''. Instead, the story concerns Samus and a group of other bounty hunters all fighting each other over a rumored "ultimate power." Beyond being the debut of Sylux, who would eventually be set up as a new antagonist following the defeat of Dark Samus, the game has no effect whatsoever on the overarching plot.



* GlobalAirship: Samus's gunship serves this role, as she's exploring multiple locations across a solar system (planets and vessels) instead of one.



* HardModeFiller: Done with the main bosses. Aside from the final boss and the minibosses, there are only two bosses in the game and you have to fight them both four different times, each time with harder difficulty.



* HeartContainer: The Energy Tanks as usual, but unlike in the console ''Prime'' installments there are only 7 of them.
* HeroAntagonist: Two of your six rivals, Noxus and Spire, are good guys. [[PlayerCharacter Samus]] wants to secure the "ultimate power" in the area for TheFederation, or destroy it if that's not possible. Noxus is trying to destroy it to keep it out of the hands of anyone who would abuse it (and considering the events of ''VideoGame/MetroidFusion'', [[spoiler:he may not be wrong in including the Federation]]). Spire hopes that by finding it, he can learn more about why he's the LastOfHisKind. Despite them all having good intentions for what to do with it, they end up fighting each other anyway.
* HitScan: The game uses hitscan for exactly one weapon: the Imperialist, a laser sniper rifle.
* HomingBoulders: Should you manage to unlock Gorea's [[SequentialBoss final phase]] and successfully do damage to its main body, it will respond with literal homing boulders that will pass through walls and even the floor just to hit Samus. That said, she can and should dodge them as she tracks Gorea down to continue damaging it.



* {{Interquel}}: The game takes place between ''[[VideoGame/MetroidPrime Prime]]'' and ''[[VideoGame/MetroidPrime2Echoes Prime 2]]''.



* JackOfAllStats: Samus in multiplayer. She's the only Hunter without a unique weapon (aside from the fact that her missiles can home), and her alt form's abilities are average.
* JigsawPuzzlePlot: The game requires you to piece together the plot without the aid of cutscenes or expository sequences. And much of the information has to be taken from haphazardly-scattered, scannable data caches which are only visible to your scan visor. Yes, it is ludicrously easy to walk right by the entire story and not even realize it.



* LethalLavaLand: Alinos was the Alimbic homeworld, but became this once the planet's core became unstable.

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* LavaAddsAwesome: The game features the Magmaul, which is basically a magma grenade launcher.
* LethalLavaLand: Alinos was the Alimbic homeworld, but became this once the planet's core became unstable. Because Samus has the Varia Suit since the beginning, heat never becomes a problem, though lava remains harmful upon direct contact. The most important location here is a sacred vault originally built by the Alimbics; it is there where Samus has to place all Octoliths in order to gain access to the Oubliette, where the FinalBoss awaits.



* LoadBearingBoss: [[spoiler:Gorea's defeat always results in the destruction of its prison, the Oubilette. Whether Samus and the other hunters can safely escape depends on whether you fulfilled the Alimbic prophecy.]]

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* LoadBearingBoss: [[spoiler:Gorea's LightningGun: Kanden's affinity weapon, the Volt Driver, which fires short bursts of electricity. Its charge shot fires a slow-moving ball of lightning, which, when used by Kanden, has homing capabilities and disrupts the target's visor.
* LivingWeapon: Kanden's Volt Driver is stated in a Scan Log as being a Living Weapon.
* LoadBearingBoss:
** The game includes an escape timer after every Octolith boss fight. If you don't make it out on time, a wave of energy takes up the screen and you die. Unlike explosions revisited in other games, it does no damage to the surrounding area. It was just made to break the one getting the Octoliths, apparently.
** Gorea's
defeat always results in the destruction of its prison, the Oubilette. Whether [[spoiler:Whether Samus and the other hunters can safely escape depends on whether you fulfilled the Alimbic prophecy.]]]]
* LoadsAndLoadsOfLoading: The game tries to use small empty hallways between rooms to disguise the loading. It does not work, as you can often spend as much as 10 seconds standing at the door waiting for the damn thing to open, particularly if one of the other Hunters or Guardians are in the next room. Keep in mind this is on a ''UsefulNotes/NintendoDS cart''.
* MagmaMan: Spire. His body is made of stone, and his signature weapon is the Magmaul, a gun which fires blasts of magma.
* MechanicallyUnusualClass: ''Samus'' surprisingly gets this to an extent; having homing missiles instead of a secondary affinity weapon. Weavel is another example, since his Alt mode turns his lower half into a stationary turret instead of simply transforming him into a single entity.



* {{Metroidvania}}: Largely underplayed in comparison to the mainline ''Metroid'' games, as it's more of a first-person shooter with a few exploration elements.
* MikeNelsonDestroyerOfWorlds: Samus detonates an ancient alien prisoner, inside a spaceship, inside a dimensional rift.
* MiniBoss: The game has the six antagonistic hunters (fought at various midpoints of the areas) and the Fire and Arctic Spawns. The main bosses are the Octoliths' protectors ([[RecurringBoss Slench and Cretaphid]]) and [[FinalBoss Gorea]].
* MisbegottenMultiplayerMode: In a [[InvertedTrope reverse case]] following up ''VideoGame/MetroidPrime2Echoes'', ''Hunters'' added a much more popular and developed multiplayer mode, but at the expense of a criticized single-player mode.



* MultipleEndings: [[spoiler: Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.]]
* {{Oculothorax}}: The Guardians' heads/torsos are pretty much all eye.
* OpeningTheSandbox: After collecting the second Octolith all four worlds become available to explore. Since none of the bosses grant ability upgrades to explore more of the map, you're free to backtrack and collect the majority of expansions in the game before collecting the third Octolith.

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* MultipleEndings: [[spoiler: Killing [[spoiler:Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.]]
* MysteriousPast: Sylux. Nothing is known about it except that it hates the Galactic Federation, as well as Samus for helping them.
* NotTheFallThatKillsYou: ''Hunters'' is the only game in the series where regular falls can hurt Samus if she is high enough and free fall, and will kill you if Samus misses a jump in a low gravity, no atmosphere environment and drifts out into space.
* NowWhereWasIGoingAgain: Compared to the console ''Prime'' games, this one has no hinting, and once all four main locations are available it can get quite messy if one takes a break from the game only to return later. It becomes much more apt [[GuideDangIt once there's absolutely nothing to hint as to where to go]].
* {{Oculothorax}}: The Guardians' heads/torsos are pretty much all eye.
* OminousFloatingCastle: The Oubliette is a prison structure stored in a pocket dimension to ensure [[SealedEvilInACan Gorea]] can't escape. Samus ends up pulling it out of the pocket dimension late in the game, at which point it floats in normal space.
* OneHitKill:
** In multiplayer mode, there's the Omega Cannon, a weapon so powerful that it will kill anyone, including the shooter, in a single hit because the blast radius is ''very'' large. The weapon can only be used once and you have to pick up another if you want it again. It only appears in one level and people generally avoid picking the level it appears in since it becomes a race to the top to see who can get the weapon first. [[{{Griefer}} Naturally, people who cheat will love to use this weapon.]]
** In single-player mode, the only hazards that are lethal enough to kill Samus instantly are some crushers located within one Morph Ball segment in Alinos, in the path leading to that planet's second Octolith.
* OpeningTheSandbox: After collecting the second Octolith Octolith, all four worlds become available to explore. Since none of the bosses grant ability upgrades to explore more of the map, you're free to backtrack and collect the majority of expansions in the game before collecting the third Octolith.Octolith.
* OrangeBlueContrast: The game contrasts Sylux's blue with [[MagmaMan Spire]]'s orange, with Sylux wanting to use the artifact everyone's looking for to terrorize the Federation and Spire wanting it to find his people.



* PlasmaCannon: The Judicator, which actually uses super-''cooled'' plasma, which is capable of freezing people if used. Sounds like bad science, but [[RealityIsUnrealistic it actually is indeed possible to supercool plasma to freezing degrees with a laser]].



* PlotCoupon: The Octoliths, which hold the key to unlock the Oubliette where Gorea lies. They're protected by two guardians: Slench and Cretaphid, who watch over four Octoliths each.
* PrecursorKillers: Gorea drove the extinction of the Alimbic race, though not without being sealed in the process.
* {{Precursors}}: The Alimbic race went extinct long before the events of the game, [[spoiler:containing the EldritchAbomination Gorea in [[TailorMadePrison the appropriately named Oubliette]]]]. They are said to have created incredibly advanced technologies, including an "ultimate weapon".
* PressureSensitiveInterface: In the ''First Hunt'' demo, light presses on the menu screen options give tooltips, while harder presses actually select things.



* PsychoStrings: Sylux's battle theme consists of high-pitched strings which actually use the "psycho note pattern" in some parts.
* PurposedlyOverpowered: The Omega Cannon. Although it is only used against the final boss, it is the ''only'' weapon (out of a huge weapon pool) that is capable of harming it. It can also be used in multiplayer, where it is the strongest weapon of the stage.
* PuzzleBoss: The final boss can only be beaten for real by [[spoiler:using all the weapons you've collected to shoot the orb-lights around the room in a particular order, causing it to [[SequentialBoss enter a second, more desperate form]]]]. Fighting the boss conventionally gets you a [[MultipleEndings bad ending]].



* RecurringBoss: Slench and Cretaphid are fought four times each, and every rematch increases their power and endurance. The rival Hunters can also challenge Samus more than once if she stands on their way (or viceversa).
* RedGreenContrast: Weavel is a cynical veteran Space Pirate who wears green armor, while Trace is an enthusiastic Kriken ready to fight to expand his empire.



* RuleOfThree: Each teleport pad leading to a boss room is unlocked by three Alimbic Artifacts.

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* RocketJump: The game includes a bona fide Rocket Jump in addition to Samus' standard bomb jumps: if Samus fires a missile (or certain other weapons) at the ground, she takes damage and gets knocked into the air a bit. Once again, this is useful for SequenceBreaking and speed running. It ''doesn't'' work in any other ''Metroid Prime'' game, though (then again, most of the good tricks in those games don't work in ''Hunters'' either).
* RuleOfThree: Each teleport pad leading to a boss room (and by extension the whereabouts of the Octolith guarded by it) is unlocked by three Alimbic Artifacts.



* SlippySlideyIceWorld: Arcterra.

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* SingleBiomePlanet: Alinos is a volcanic planet with many rivers of lava, whereas Arcterra is a snowy planet with many icy features. The other locations are two space vessels and a dimensional prison where the FinalBoss awaits.
* SlippySlideyIceWorld: Arcterra.Arcterra, the second planet Samus visits. The ice is mostly cosmetic since the level design is focused on a more maze-like layout as Samus makes her way into the Octoliths found here. Two of the rival hunters, Noxus and Trace, are first seen in this world.
* SlowLaser: The Imperialist, a laser sniper rifle, which strikes the target instantaneously, but creates a very visible red beam that lasts just long enough to give away the firer's position.
* SmashingHallwayTrapsOfDoom: Many crushers appears on the way to the second Octolith in Alinos. And they're ''deadly''. If they crush Samus, they kill her instantly.



* TheSpook: Good luck figuring out ''anything'' about who Sylux is or where they came from.

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* SniperRifle: Samus gets to use one called the Imperialist in the single-player mode. In multiplayer, the Imperialist is Trace's signature weapon, and it allows him to turn invisible when standing still long enough.
* SongsInTheKeyOfPanic: At one point, while looking for the second Octolith located in Vesper Defense Outpost, some debris falls down onto an energy reactor and makes it go haywire. Samus has only 60 seconds to quickly rise to a panel to cool it down before it explodes. During this sequence, the theme that is usually heard in this same place in multiplayer begins playing, but as time passes it will gradually accelerate to increase tension. By the time the song completes a loop, only a few seconds will be left before it's too late.
* SoundTest: Getting the true ending in Adventure Mode unlocks Music and SFX Tests in the Options menu.
* TheSpook: Good luck figuring out ''anything'' While the other 5 hunters in the game are given a little backstory and reasons to hunt the Ultimate Power, all we know about who Sylux [[AmbiguousGender it]] is or where they came from.that it hates the Galactic Federation, and Samus by proxy.
* StarfishRobots: There are robots on the Vesper Defense Outpost that resemble pillars with several short legs.



* SubspaceAnsible: It's stated that a signal was sent to various bounty hunters via a telepathic frequency.



* TailorMadePrison: [[BigBad Gorea]] has an interdimensional prison to lock him away and keep him from demolishing the Alimbic Cluster. His means of egress are a forged psychic message and the eight Octoliths that power the device necessary to open it again... too bad the person responsible for opening the door just happened to be ''Samus''.



* TechDemoGame: The game was proof the Nintendo DS could run online multiplayer first-person shooter games, to the point it was the ''Franchise/{{Metroid}}'' game that least resembled series tradition, aside from ''Videogame/MetroidPrimePinball''.
* ThrownDownAWell: Done on a CosmicHorrorStory scale: The resident EldritchAbomination, Gorea, is [[SealedEvilInACan sealed away]] in the [[HeroicSacrifice Seal Sphere]], which is then sealed away in the Oubliette, which, in turn, is sealed away in a rift between dimensions known as the Infinity Void. [[spoiler:He comes back by [[XanatosGambit tricking the Hunters into freeing him.]]]]
* TimedMission: The game has the record of most timed escape sequences in the ''Metroid'' series, with a total of eight (once per Octolith retrieved) plus one during a debris leak in Vesper Defense Outpost.
* TitleDrop: One of the multiplayer modes is called "Prime Hunter".
* TrueFinalBoss: The player must [[spoiler:shoot all six panels in Gorea's arena with the corresponding weapon in order to fight its second form and get the good ending]].



* UniversalAmmunition: The game has actual nanotech-based Universal Ammo that fits all of your special weapons. Only Samus' missile launcher uses different ammo. Since all the other guns are at least partially energy weapons, it's a bit more believable, though, as the ammo itself probably doesn't need to shape itself to extreme tolerances - even for the explosive Battlehammer, "close enough" will do, allowing a quick configuration to be at least somewhat plausible.



* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] before turning his attention to Samus.
** [[spoiler:Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.]]

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* VerticalMechaFins: [[ShockAndAwe Sylux]] also has these. [[TheSpook We don't exactly know if he's (if they're even a he) a robot, an organic lifeform in a suit, an alien that just looks like a robot, or a cyborg, so whether he counts as "mecha" is unknown.]]
* TheVeryDefinitelyFinalDungeon: Oubliette, a surreal... place that Gorea was banished to. It can only be unlocked by gathering all Octoliths across the Alimbic system and placing them in a special chamber in Alinos.
* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] before turning his attention to Samus.
**
Samus. [[spoiler:Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.]]]]
* YellowLightningBlueLightning: There are two electric weapons: [[TheSpook Sylux's]] Shock Coil is blue, short-ranged, and drains health, while [[PsychoPrototype Kan]][[MadScientist den's]] Volt Driver is yellow and can cause an InterfaceScrew.
* YellowPurpleContrast: The purple, LawfulGood Noxus is contrasted with the yellow, AxCrazy Kanden.
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''Metroid Prime: Hunters'' is a game in the ''Franchise/{{Metroid}}'' series, released on the UsefulNotes/NintendoDS in 2006. A GaidenGame to the ''VideoGame/MetroidPrimeTrilogy'', it was developed by the Creator/{{Nintendo}} Software Technology Corporation — Nintendo of America's in-house development studio — rather than Creator/RetroStudios as with the other ''Prime'' games.

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''Metroid Prime: Hunters'' is a game in the ''Franchise/{{Metroid}}'' series, released on the UsefulNotes/NintendoDS in 2006. A GaidenGame to the ''VideoGame/MetroidPrimeTrilogy'', it was developed by the Creator/{{Nintendo}} Software Technology Corporation Creator/NintendoSoftwareTechnology — Nintendo of America's in-house development studio — rather than Creator/RetroStudios as with the other ''Prime'' games.

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* ShockAndAwe: Kanden's Volt Driver does this explicitly, inflicting anybody it hits with an InterfaceScrew, to boot. Sylux's Shock Coil seems to do this, too, though the beam's stated to be made from neutrinos.
* ShootTheShaggyDog: If you don't get the best ending, then [[spoiler:the BigBad's spaceship blows up with Samus still on it, killing her]].


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* ShockAndAwe: Kanden's Volt Driver does this explicitly, inflicting anybody it hits with an InterfaceScrew, to boot. Sylux's Shock Coil seems to do this, too, though the beam's stated to be made from neutrinos.
* ShootTheShaggyDog: If you don't get the best ending, then [[spoiler:the BigBad's spaceship blows up with Samus still on it, killing her]].

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* ArmlessBiped: The Guardians are built this way, in addition to having a body that's pretty much all eye.



* ArmlessBiped: The Guardians are built this way, in addition to having a body that's pretty much all eye.
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* FullConversionCyborg: Weavel became one of these after being left for dead in a fight against Samus. The only organic parts of his body left are his brain and spinal cord.
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!Spoilers for all ''Franchise/{{Metroid}}'' entries preceding this one, including ''VideoGame/MetroidPrime'', will be left unmarked. Administrivia/YouHaveBeenWarned!
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* UpliftedAnimal: It's hinted that Kanden is this. It's said that he was once a creature called an Enoema taken to be turned into a supersoldier. The neural combat programming being forced into his brain was too much for him to comprehend, turning him into a savage monster.

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* UpliftedAnimal: It's hinted that Kanden is this. It's said that he was once a creature called an Enoema taken to be turned into a supersoldier.super soldier. The neural combat programming being forced into his brain was too much for him to comprehend, turning him into a savage monster.

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* BarrierChangeBoss: Gorea's first form.

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* BarrierChangeBoss: Gorea's [[spoiler:Gorea's first form.]]



* CutscenePowerToTheMax: Gorea is so built up by lore as being invincible so you'd think the final fight would be massively challenging. In its introductory cutscene, it even [[CurbstompBattle curbstomps]] all the other six hunters ''simultaneously''. But nope. Gorea is by far the easiest final boss of all the ''Prime'' games, and is in fact MUCH easier to defeat than some of the previous bosses in that game that were placed there as tests of skill to prepare the hunters for Gorea. Which makes total sense when you think about it.

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* CutscenePowerToTheMax: Gorea [[spoiler:Gorea is so built up by lore as being invincible so you'd think the final fight would be massively challenging. In its introductory cutscene, it even [[CurbstompBattle curbstomps]] all the other six hunters ''simultaneously''. But nope. Gorea is by far the easiest final boss of all the ''Prime'' games, and is in fact MUCH easier to defeat than some of the previous bosses in that game that were placed there as tests of skill to prepare the hunters for Gorea. Which makes total sense when you think about it.]]



**Also, the Slenches also do this when their synapses are severed, detaching their orb portion to fly in the air and shoot at Samus with whatever weapons they have equipped in there.



* EnemyMine: [[ImpliedTrope Implied]] in Gorea's introductory cutscene, where the other six hunters are all shooting at [[EldritchAbomination Gorea's]] [[SealedEvilInACan Sealing Sphere]], instead of each other or Samus, as they've been doing throughout the game. Why this is the case is unclear, though the possibility exists that Gorea is influencing them telepathically.

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* EnemyMine: [[ImpliedTrope [[spoiler:[[ImpliedTrope Implied]] in Gorea's introductory cutscene, where the other six hunters are all shooting at [[EldritchAbomination Gorea's]] [[SealedEvilInACan Sealing Sphere]], instead of each other or Samus, as they've been doing throughout the game. Why this is the case is unclear, though the possibility exists that Gorea is influencing them telepathically.]]



* FinalExamBoss: Gorea forces you to remember which color represents which weakness (much like the Metroid Prime and Emperor Ing did) and also to remember obscure lore you found throughout the game to know in which order to shoot crests on the walls with the proper weapon in order to get to the final phase of the battle and the game's true ending.

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* FinalExamBoss: Gorea [[spoiler:Gorea forces you to remember which color represents which weakness (much like the Metroid Prime and Emperor Ing did) and also to remember obscure lore you found throughout the game to know in which order to shoot crests on the walls with the proper weapon in order to get to the final phase of the battle and the game's true ending.]]

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* EnemyMine: [[ImpliedTrope Implied]] in Gorea's introductory cutscene, where the other six hunters are all shooting at [[EldritchAbomination Gorea's]] [[SealedEvilInACan Sealing Sphere]], instead of each other or Samus, as they've been doing throughout the game.

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* EnemyMine: [[ImpliedTrope Implied]] in Gorea's introductory cutscene, where the other six hunters are all shooting at [[EldritchAbomination Gorea's]] [[SealedEvilInACan Sealing Sphere]], instead of each other or Samus, as they've been doing throughout the game. Why this is the case is unclear, though the possibility exists that Gorea is influencing them telepathically.


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* InvisibilityCloak: When Trace is equipped with the Imperialist weapon, he can become invisible so long as he remains still.
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* DoomsdayDevice: The Alimbic built the Omega Cannon to stop Gorea, but decided against using it for fear that Gorea would be able to mimic the cannon's power. In the game proper the Omega Cannon is the only thing that can harm the otherwise invincible Gorea.

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* DoomsdayDevice: The Alimbic built the Omega Cannon to stop Gorea, but decided against using it for fear that Gorea would be able to mimic the cannon's power. In [[spoiler:In the game proper the Omega Cannon is the only thing that can harm the otherwise invincible Gorea.]]



* EleventhHourSuperpower: The Omega Cannon is unlocked during the second and final boss fight with Gorea, during which it's the only weapon that can damage him.

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* EleventhHourSuperpower: The [[spoiler:The Omega Cannon is unlocked during the second and final boss fight with Gorea, during which it's the only weapon that can damage him.]]
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* MultipleEndings: [[spoiler Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.]]

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* MultipleEndings: [[spoiler [[spoiler: Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.]]
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* MultipleEndings: [[spoiler|Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.]]

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* MultipleEndings: [[spoiler|Killing [[spoiler Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.]]
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* ChekhovsGun:
**The Octoliths are key to [[spoiler:calibrating and powering the Alimbic cannon that summons the Oubilette for a final confrontation with Gorea.]]
**[[spoiler:The Alimbic prophecy is key to being able to fight Gorea's true form and achieve the true ending.]]

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* LoadBearingBoss: [[spoiler:Gorea's defeat always results in the destruction of its prison, the Oubilette. Whether Samus and the other hunters can safely escape depends on whether you fulfilled the Alimbic prophecy.]]



* MultipleEndings: Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.

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* MultipleEndings: Killing [[spoiler|Killing Gorea's first form without activating the nodes around the battlefield first will cause the Oubliette to explode without any scene of Samus escaping. Activating the nodes and then killing Gorea's second form will depict her and the other Hunters escaping the collapsing Oubliette.]]


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* OutrunTheFireball: [[spoiler:Samus does this in the true ending of the game, activated by defeating Gorea's second form with the Omega cannon.]]
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* GameBreakingBug: If you fight a Hunter with a melee attacking alt-form near a morph ball entrance, stay away from that entrance while in morph ball form, because the melee attacks can knock you through the morph ball entrance while in bipedal form, trapping you there because the game is programmed to disable the morph ball button when you enter a morph ball passageway. Your only escape is to quit your save file and forfeit any unsaved progress to continue.


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* TakingYouWithMe: [[spoiler:Defeating Gorea's first form without fulfilling the Alimbic prophecy results in an explosion that destroys the Oubilette, killing all bounty hunters, including Samus, before any of them can escape.]]

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* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] before turning his attention to Samus. **[[spoiler:Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.]]

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* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] before turning his attention to Samus. Samus.
**[[spoiler:Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.]]

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* PermanentlyMissableContent: In addition to there being scans in which you only have one, few or several chances to take in order for full OneHundredPercentCompletion, there is also one universal ammo upgrade that becomes inaccessible once you advance beyond the room it's in if you don't pick it up.



* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] before turning his attention to Samus. Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.

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* TheWorfEffect: Trace pulls this, one-shotting a [[DemonicSpider Guardian]] before turning his attention to Samus. Gorea **[[spoiler:Gorea does the same later, simultaneously wiping out all six hunters in a single stroke.]]
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** [[PsychoPrototype Kanden]] was created in a lab to be the ultimate soldier, but is more interested in proving he is the ultimate hunter.
** [[LastOfHisKind Spire]] belongs to a supposedly-extinct race, and is seeking the ultimate power in hopes that it'll bring him answers regarding what happened to them.

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** [[PsychoPrototype Kanden]] was created in a lab to be the ultimate soldier, but is more interested in proving he is the ultimate instead destroyed his creators and now works as a power-hungry bounty hunter.
** [[LastOfHisKind Spire]] belongs to a supposedly-extinct race, and is seeking the ultimate power in hopes that it'll it can bring him answers regarding what happened to them.their fate.



** [[KnightErrant Noxus]] is trying to prevent the ultimate power from falling into the wrong hands.
** [[SpacePirate Weavel]] wants revenge on Samus, as she was directly responsible for his injuries.
** [[TheSpook Sylux]] is the exception, with no backstory other than the fact that he's there and uses stolen Federation equipment.

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** [[KnightErrant Noxus]] is nobly trying to prevent the ultimate power from falling into the wrong hands.
** [[SpacePirate Weavel]] is a Space Pirate who wants revenge on Samus, as she was directly responsible for his injuries.
** [[TheSpook Sylux]] is the exception, with no backstory being a total mystery other than the fact that he's there and uses is equipped with stolen Federation equipment.
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''Metroid Prime: Hunters'' is a game in the ''Franchise/{{Metroid}}'' series, released on the UsefulNotes/NintendoDS in 2006. A GaidenGame to the ''VideoGame/MetroidPrimeTrilogy'', it was developed by the Creator/{{Nintendo}} Software Technology Corporation- Nintendo of America's in-house development studio- rather than Creator/RetroStudios as with the other ''Prime'' games.

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''Metroid Prime: Hunters'' is a game in the ''Franchise/{{Metroid}}'' series, released on the UsefulNotes/NintendoDS in 2006. A GaidenGame to the ''VideoGame/MetroidPrimeTrilogy'', it was developed by the Creator/{{Nintendo}} Software Technology Corporation- Corporation — Nintendo of America's in-house development studio- studio — rather than Creator/RetroStudios as with the other ''Prime'' games.
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* ScoringPoints: Present in the demo, unlike every other non-pinball ''Metroid'' game, including the final version of the game. The points for each hit increased as you continued to hit enemies without missing, encouraging careful aim.

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* ScoringPoints: Present in the ''First Hunt'' demo, unlike every other non-pinball ''Metroid'' game, including the final version of the game. The points for each hit increased as you continued to hit enemies without missing, encouraging careful aim.
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** [[TheSpook Sylux]] is the exception, with no backstory other than the fact that he's there and uses stolen federation equipment.

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** [[TheSpook Sylux]] is the exception, with no backstory other than the fact that he's there and uses stolen federation Federation equipment.



* TheSmurfettePrinciple: Even with six new bounty hunters in the mix, Samus is still the only confirmed female.

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* TheSmurfettePrinciple: Even with six new bounty hunters in the mix, Samus is still the only confirmed female.woman.

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* ShockAndAwe: Kanden's Volt Driver does this explicitly, inflicting anybody it hits with an InterfaceScrew, to boot. Sylux's Shock Coil seems to do this, too, though the beam's stated to be made from neutrinos.



** Additionally, ''Hunters'' is stated to take place in ''another galaxy''. Not only does this imply that the Galactic Federation in general and Samus' gunship in particular has technology that allows it to span the intergalactic void in trivial amounts of time, it also causes issues when recurring enemies (like Zoomers, War Wasps and Blastcaps) appear. Blastcaps are even stated to have spread from Tallon IV using ''space spores''. Assuming spores that don't travel faster than the speed of light, the time this would take is far greater than the age of the universe - and that's not even counting the time it would take them to have evolved on Tallon IV in the first place.

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** Additionally, ''Hunters'' this game is stated to take place in ''another galaxy''. Not only does this imply that the Galactic Federation in general and Samus' gunship in particular has technology that allows it to span the intergalactic void in trivial amounts of time, it also causes issues when recurring enemies (like Zoomers, War Wasps and Blastcaps) appear. Blastcaps are even stated to have spread from Tallon IV using ''space spores''. Assuming spores that don't travel faster than the speed of light, the time this would take is far greater than the age of the universe - and that's not even counting the time it would take them to have evolved on Tallon IV in the first place.place.
* ScoringPoints: Present in the demo, unlike every other non-pinball ''Metroid'' game, including the final version of the game. The points for each hit increased as you continued to hit enemies without missing, encouraging careful aim.
* ShockAndAwe: Kanden's Volt Driver does this explicitly, inflicting anybody it hits with an InterfaceScrew, to boot. Sylux's Shock Coil seems to do this, too, though the beam's stated to be made from neutrinos.
* ShootTheShaggyDog: If you don't get the best ending, then [[spoiler:the BigBad's spaceship blows up with Samus still on it, killing her]].

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* MeleeATrois: Samus and six other bounty hunters are all in the Alimbic cluster to try and claim the "ultimate power" for themselves.
** When Samus first encounters Noxus and Trace on Arcterra, a three-way fight between them ensues. Fortunately, Samus only needs to focus on fighting Noxus, since Trace will retreat once Noxus is defeated.

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* MeleeATrois: Samus and six other bounty hunters are all in the Alimbic cluster to try and claim the "ultimate power" for themselves.
**
themselves. When Samus first encounters Noxus and Trace on Arcterra, a three-way fight between them ensues. Fortunately, Samus only needs to focus on fighting Noxus, since Trace will retreat once Noxus is defeated.

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* MeleeATrois: When Samus first encounters Noxus and Trace on Arcterra, a three-way fight between them ensues. Fortunately, Samus only needs to focus on fighting Noxus, since Trace will retreat once Noxus is defeated.

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* MeleeATrois: Samus and six other bounty hunters are all in the Alimbic cluster to try and claim the "ultimate power" for themselves.
**
When Samus first encounters Noxus and Trace on Arcterra, a three-way fight between them ensues. Fortunately, Samus only needs to focus on fighting Noxus, since Trace will retreat once Noxus is defeated.

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No slashing tropes and Fan Myopia


* {{Leitmotif}}/VariableMix: The boss theme for the rival hunters is basically the same save for some additions, which differ depending on who you're fighting.
** [[TheSpook Sylux]]'s version adds PsychoStrings, reflecting his AxCrazy personality.
** [[PlayingWithFire Spire]]'s version has more bass notes and more emphasis on the bass track because he's TheBigGuy.
** [[ShockAndAwe Kanden]]'s version has a synth melody to reflect his electric powers and the mad science that created him.
** [[AnIcePerson Noxus]]'s version adds a choir, reflecting his ReligiousBruiser personality and ice powers.
** [[SpacePirate Weavel]]'s version adds an electric guitar... RottenRockAndRoll, anyone?
** [[ScaryDogmaticAliens Trace]]'s theme adds quieter PsychoStrings to reflect his status as a ColdSniper.



** This game provides some very interesting numbers on the weapons of the Metroid universe. The Volt Driver apparently has enough juice to power countries, the Judicator approaches Absolute Zero, the Battlehammer contains a nuclear reactor, and the Magmaul utilizes hydrogen the same way stars do. At this rate, it'll be able to compete with [[TabletopGame/{{Warhammer 40000}} 40K]] in over-the-top weaponry.

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** This game provides some very interesting numbers on the weapons of the Metroid universe. The Volt Driver apparently has enough juice to power countries, the Judicator approaches Absolute Zero, the Battlehammer contains a nuclear reactor, and the Magmaul utilizes hydrogen the same way stars do. At this rate, it'll be able to compete with [[TabletopGame/{{Warhammer 40000}} 40K]] in over-the-top weaponry.


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* VariableMix: The boss theme for the rival hunters is basically the same save for some additions, which differ depending on who you're fighting.
** [[TheSpook Sylux]]'s version adds PsychoStrings, reflecting his AxCrazy personality.
** [[PlayingWithFire Spire]]'s version has more bass notes and more emphasis on the bass track because he's TheBigGuy.
** [[ShockAndAwe Kanden]]'s version has a synth melody to reflect his electric powers and the mad science that created him.
** [[AnIcePerson Noxus]]'s version adds a choir, reflecting his ReligiousBruiser personality and ice powers.
** [[SpacePirate Weavel]]'s version adds an electric guitar... RottenRockAndRoll, anyone?
** [[ScaryDogmaticAliens Trace]]'s theme adds quieter PsychoStrings to reflect his status as a ColdSniper.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapons: Trace's Imperialist takes this form, and if whoever's on the receiving end takes it to the head, it's a OneHitKill, provided Trace was zoomed in on it. Unlike most examples the imperialist does pretty much hit as soon as fired, but like most examples it also gives away the position of the shooter.



* FrickinLaserBeams: Trace's Imperialist takes this form, and if whoever's on the receiving end takes it to the head, it's a OneHitKill, provided Trace was zoomed in on it. Unlike most examples the imperialist does pretty much hit as soon as fired, but like most examples it also gives away the position of the shooter.

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* GreyAndGrayMorality: The hunters range from well-intentioned to selfish to bloodthirsty. Samus is merely commissioned to discover the source of the message. Spire wants to find out what happened to his people. Noxus wants to be sure ''no one'' gets the ultimate power. Weavel wants it for the firepower, Trace wants it for conquest, Sylux wants it for revenge, and Kanden wants it because he's crazy.


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* MoralityKitchenSink: The hunters range from well-intentioned to selfish to bloodthirsty. Samus is merely commissioned to discover the source of the message. Spire wants to find out what happened to his people. Noxus wants to be sure ''no one'' gets the ultimate power. Weavel wants it for the firepower, Trace wants it for conquest, Sylux wants it for revenge, and Kanden wants it because he's crazy.
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* TheSpook: Good luck figuring out ''anything'' about who Sylux is or where he(?) came from.

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* TheSpook: Good luck figuring out ''anything'' about who Sylux is or where he(?) they came from.
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* PhotoprotoneutronTorpedo: Sylux's shock coil fires neutrinos. In RealLife these particles so ubiquitous that about 100 trillion of them pass through your body harmlessly every second.

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* PhotoprotoneutronTorpedo: Sylux's shock coil fires neutrinos. In RealLife these particles are so ubiquitous that about 100 trillion of them pass through your body harmlessly every second.

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