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** The Space Pirates have been haunted by Dark Samus for quite some time. But then: "Another hunter, wearing the traditional colors of Samus Aran, made planetfall today. [[OhCrap Horrific as it may sound, there are two of them now."]]



* AwesomeButImpractical: The Darkburst and Sunburst missile comboes aren't as powerful as they seem. They fire painfully slow projectiles that explode with a rather small blast radius and deal rather poor damage. They also cost 20 ammo and 5 missiles apiece. The Sonic Boom requires 20 of ''both'' ammo types, but it hits instantly and deals massive damage, so it's not as bad as the Darkburst and Sunburst.
* BackFromTheBrink: The Ing were terrifyingly close to causing ''Echoes'' to be over before it even started. Like, ''two rooms'' close. One of which was an unguarded elevator.

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* AwesomeButImpractical: The optional Beam Combos again. The Darkburst and Sunburst missile comboes aren't as powerful as they seem. They fire seem, firing painfully slow projectiles that explode with a rather small blast radius and deal rather poor damage. They also cost 20 30 ammo and 5 missiles apiece. apiece, which is more than 10% of the maximum ammo capacity for the corresponding Beam. The Sonic Boom requires 20 of ''both'' ammo types, but it hits instantly and deals massive damage, so it's not as bad as the Darkburst and Sunburst.
but it also costs 30 of ''both'' ammo types.
* BackFromTheBrink: The Ing had stolen the Energy Transfer Modules and were terrifyingly close to causing ''Echoes'' to be over before it even started. Like, ''two rooms'' close. One of which was an unguarded elevator.two rooms away from the last Energy



* DemonicPossession: The Ing are able to posses other creatures, even if they are deceased. Possessed creatures become much stronger and allow the Ing to interact with Light Aether, but the Ing will die if their vessel is destroyed.
* ElevatorActionSequence: The second fight with Dark Samus.

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* DemonicPossession: The Ing are able to posses other creatures, even if they are deceased.deceased or artificial. Possessed creatures become much stronger and allow the Ing to interact with Light Aether, but the Ing will die if their vessel is destroyed.
* ElevatorActionSequence: The beginning of the second fight with Dark Samus.Samus takes place in a moving elevator.



* HubWorld: Temple Grounds acts as this.

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* HubWorld: Temple Grounds acts as this.grants access to the other temples via elevators.

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* ApocalypticLog: Like ''MetroidPrime'' before it there is plenty of lore to scan, this time detailing the Luminoth's battle with the Ing and how they slowly began losing the war, to the point where all but one of the survivors is hidden in cryogenic sleep waiting for the day when the war is over.

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* ApocalypticLog: Like ''MetroidPrime'' ''VideoGame/MetroidPrime'' before it there is plenty of lore to scan, this time detailing the Luminoth's battle with the Ing and how they slowly began losing the war, to the point where all but one of the survivors is hidden in cryogenic sleep waiting for the day when the war is over.



* AwesomeButImpractical: The Darkburst and Sunburst missile comboes aren't as powerful as they seem. They fire painfully slow projectiles that explode with a rather small blast radius and deal rather poor damage. They also cost 20 ammo and 5 missiles apiece. The Sonic Boom requires 20 of ''both'' ammo types, but it hits instantly and deals massive damage, so it's not as bad as the Darkburst and Sunburst.



* BookEnds: The room that the last major Ing-based boss (Emperor Ing) is fought in is the Dark Aether equivalent of the room the first major Ing-based boss (Dark Alpha Splinter) is fought in.



* DeathWorld: In Dark Aether, the air is dangerous, the environment filled with nasty traps and pitfalls, and the native monsters attack on sight. Aether isn't a nice place either.

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* DeathWorld: In Dark Aether, the air is dangerous, the environment filled with nasty traps and pitfalls, and the native monsters attack on sight. Aether isn't a nice place either. The once-fertile Agon plains are arid desert, the Torvus region is a swamp filled with vicious wildlife, and Sanctuary Fortress is overrun with hostile mechanoids.



* LoadBearingBoss: Defeating the Emperor Ing and retrieving the last of Dark Aether's energy causes Dark Aether to collapse.



* SequelDifficultySpike: Combat is tougher, the environments are nastier, and Dark Aether provides some tough challenges.

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* SequelDifficultySpike: Combat is tougher, the ammo system can be a hassle, the environments are nastier, and Dark Aether provides some tough challenges.


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* TimedMission: Defeating the Emperor Ing starts a seven-minute time limit to escape Dark Aether [[spoiler:and defeat Dark Samus for the last time]].


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* TheVeryDefinitelyFinalDungeon: See that twisted glowing structure floating high in the sky above the Sky Temple Grounds? That's where the final showdown's going to take place.


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* YinYangBomb: The Annihilator Beam fires combined blasts of dark and light energy.

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* BonusBoss: After restoring the planetary energy to the Agon Wastes' temple, you can encounter a Dark Missile Trooper at the Temple Grounds (it's in Hive Chamber A near Samus' ship). Beating it grants you a Missile Expansion.



* DemonicPossession: Not demonic exactly but the Ing are famous for possessing people. When they jump into someone's body one of three things happen: the Ing fails and is forced out by the person they are trying to possess, the Ing succeeds, takes control of the body and transforms it into a more powerful form or, both the Ing and the person they are trying to possess die.

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* DemonicPossession: Not demonic exactly The Ing are able to posses other creatures, even if they are deceased. Possessed creatures become much stronger and allow the Ing to interact with Light Aether, but the Ing are famous for possessing people. When they jump into someone's body one of three things happen: the Ing fails and will die if their vessel is forced out by the person they are trying to possess, the Ing succeeds, takes control of the body and transforms it into a more powerful form or, both the Ing and the person they are trying to possess die.destroyed.


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* SkippableBoss: The Alpha Blogg in the ''Trilogy'' version. The door at the top of its room isn't locked, so using a jumping exploit will allow you to leave the battle.
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* AlwaysChaoticEvil: The Ing, which have no technology of their own, want only conquest, and make any animals they possess substantially more aggressive. The sequel ''Corruption'' hints they may be little more than animals themselves.

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* AlwaysChaoticEvil: The Ing, which have no technology of their own, only want only conquest, and make any animals they possess substantially more aggressive. The sequel ''Corruption'' hints they may be little more than animals themselves.
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* {{Tomorrowland}}: Sanctuary Fortress shows off the greatest of Luminoth technology with its hordes of robots, MaxtrixRainingCode, complex machines, and technology everywhere.

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* {{Tomorrowland}}: Sanctuary Fortress shows off the greatest of Luminoth technology with its hordes of robots, MaxtrixRainingCode, MatrixRainingCode, complex machines, and technology everywhere.
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* {{Eternal Engine}}: Sanctuary Fortress (and, by default, the Ing Hive).

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* {{Eternal Engine}}: EternalEngine: Sanctuary Fortress (and, by default, the Ing Hive).



* {{Hub World}}: Temple Grounds acts as this.

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* {{Hub World}}: HubWorld: Temple Grounds acts as this.
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* {{Eternal Engine}}: Sanctuary Fortress (and, by default, the Ing Hive).


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* {{Hub World}}: Temple Grounds acts as this.

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* BigCreepyCrawlies: Chykka. It starts off as a larva the size of a whale before maturing into a ginormous War Wasp.



* DeathWorld: In Dark Aether, the air is dangerous, the environment filled with nasty traps and pitfalls, and the native monsters attack on sight. Aether isn't a nice place either.



* HumongousMecha: Quadraxis, an enormous Quad and possibly the largest foe Samus has ever faced.



* InterfaceScrew: Security mechs in the Sanctuary area can hack Samus' power suit, causing a massive loss of frame rate, code errors on the HUD, and inability to fire the arm cannon. A special button sequence reboots the power suit, which takes a second but otherwise has no long term effects.

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* InterfaceScrew: Security mechs Rezbits in the Sanctuary area can hack Samus' power suit, causing a massive loss of frame rate, code errors on the HUD, and inability to fire the arm cannon. A special button sequence reboots the power suit, which takes a second but otherwise has no long term effects.effects.
* KingMook: Nearly ''every'' boss is a powered-up version of a regular enemy. Only the Caretaker Class Drone and Dark Samus are the exceptions.


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* SandWorm: The Sandiggers, as well as the MUCH larger Amorbis.
* SequelDifficultySpike: Combat is tougher, the environments are nastier, and Dark Aether provides some tough challenges.


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* {{Tomorrowland}}: Sanctuary Fortress shows off the greatest of Luminoth technology with its hordes of robots, MaxtrixRainingCode, complex machines, and technology everywhere.
* WakeUpCallBoss: Alpha Splinter has some nasty charge attacks which he can lead to try and strike where you're going. You also have about ten missiles and an extra Energy Tank at the time. He gets easier once he's possessed, though, since his charge is no longer leaded.
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** The Space Pirates have been haunted by [[spoiler: Dark]] Samus for quite some time. But then: "Another hunter, wearing the traditional colors of Samus Aran, made planetfall today. [[OhCrap Horrific as it may sound, there are two of them now."]]

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** The Space Pirates have been haunted by [[spoiler: Dark]] Dark Samus for quite some time. But then: "Another hunter, wearing the traditional colors of Samus Aran, made planetfall today. [[OhCrap Horrific as it may sound, there are two of them now."]]

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* AnotherDimension: Dark Aether in ''Echoes''.

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* AnotherDimension: Dark Aether in ''Echoes''.and Aether exist on very close but alternate planes.



* BubblegloopSwamp: Torvus Bo

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* BubblegloopSwamp: Torvus BoBog is a big swamp.
* DarkWorld: Dark Aether is a dark alternate version of Aether.



* ShiftingSandLand: The Agon Wastes.

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* ShiftingSandLand: The Agon Wastes.Wastes.
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* BubblegloopSwamp: Torvus Bog

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* BrokenFaceplate: When Samus comes across the leader of the Federation Marines this trope is used to convey that he's dead.
* BubblegloopSwamp: Torvus BogBo
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* BagOfSpilling: Samus starts with several modules on her power suit, but is ambushed by the Ing shortly after finding some dead Federation Marines. They steal most of her modules, leaving her with only the Varia Suit and forcing her to rearm with found supplies or take back the stolen modules.
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* TheImmune: As soon as Samus gets the Energy Transfer Module, she becomes immune to Ing possession. Fortunately, the Ing don't consider her to be worth possessing until after she has the module, when she begins actively hunting them down and destroying them.
* InterfaceScrew: Security mechs in the Sanctuary area can hack Samus' power suit, causing a massive loss of frame rate, code errors on the HUD, and inability to fire the arm cannon. A special button sequence reboots the power suit, which takes a second but otherwise has no long term effects.
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* MultiplayerOnlyItem: Death ball is a temporary powerup that gives the morph ball an {{instant death radius}} similar to the hyper ball from ''Videogame/MetroidPrimePinball''. The classic Super Missiles are also available, allowing super missiles to be rapidly fired.
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''Metroid Prime 2: Echoes'' (''Dark Echoes'' in Japan) is a FirstPersonShooter released in 2004 on the NintendoGameCube. It is the sequel to ''VideoGame/MetroidPrime,'' the second game in the ''MetroidPrimeTrilogy'' and the seventh game in the ''{{Franchise/Metroid}}'' series.

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''Metroid Prime 2: Echoes'' (''Dark Echoes'' in Japan) is a FirstPersonShooter released in 2004 on the NintendoGameCube. It is the sequel to ''VideoGame/MetroidPrime,'' the second game in the ''MetroidPrimeTrilogy'' ''VideoGame/MetroidPrimeTrilogy'' and the seventh game in the ''{{Franchise/Metroid}}'' series.
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* EyeOpen: After saving, there's a brief closeup of Samus opening her eyes.
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** The Space Pirates have been haunted by [[spoiler: Dark]] Samus for quite some time. But then: "Another hunter, wearing the traditional colors of Samus Aran, made planetfall today. [[OhCrap Horrific as it may sound, there are two of them now."]]

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* BubblegloopSwamp: Torvus Bog



* MeleeATrois: There a re numerous factions battling on Aether at at the time the game takes place. Samus, the Federation Marines and the Luminoth are essentially on friendly terms, but the Ing, Dark Samus and the space pirates all have their own agenda.

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* MatrixRainingCode: While you spent most of the area indoors, if you looked closely while standing outside in Sanctuary in Echoes, you would notice that it's raining. Look even closer, and you'll see its Matrix Raining Code, raining skyward.
* MeleeATrois: There a re numerous factions battling on Aether at at the time the game takes place. Samus, the Federation Marines and the Luminoth are essentially on friendly terms, but the Ing, Dark Samus and the space pirates all have their own agenda.agenda.
* ShiftingSandLand: The Agon Wastes.
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* ElevatorActionSequence: The second fight with Dark Samus.
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* DemonicPossession: Not demonic exactly but the Ing are famous for possessing people. When they jump into someone's body one of three things happen: the Ing fails and is forced out by the person they are trying to possess, the Ing succeeds, takes control of the body and transforms it into a more powerful form or, both the Ing and the person they are trying to possess die.

to:

* DemonicPossession: Not demonic exactly but the Ing are famous for possessing people. When they jump into someone's body one of three things happen: the Ing fails and is forced out by the person they are trying to possess, the Ing succeeds, takes control of the body and transforms it into a more powerful form or, both the Ing and the person they are trying to possess die.die.
* MeleeATrois: There a re numerous factions battling on Aether at at the time the game takes place. Samus, the Federation Marines and the Luminoth are essentially on friendly terms, but the Ing, Dark Samus and the space pirates all have their own agenda.
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* BaitAndSwitchBoss: Done twice in ''Echoes''. You fight two boss-versions of two enemies, called the Alpha Splinter and Alpha Sandigger. However, they get possessed by the Ing a few minutes into the battle, becoming the Dark Alpha Splinter and Bomb Guardian respectively.

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* BaitAndSwitchBoss: Done twice in ''Echoes''. You fight two boss-versions of two enemies, called the Alpha Splinter and Alpha Sandigger. However, they get possessed by the Ing a few minutes into the battle, becoming the Dark Alpha Splinter and Bomb Guardian respectively.respectively.
* DemonicPossession: Not demonic exactly but the Ing are famous for possessing people. When they jump into someone's body one of three things happen: the Ing fails and is forced out by the person they are trying to possess, the Ing succeeds, takes control of the body and transforms it into a more powerful form or, both the Ing and the person they are trying to possess die.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* ApocalypticLog: Like ''MetroidPrime'' before it there is plenty of lore to scan, this time detailing the Luminoth's battle with the Ing and how they slowly began losing the war, to the point where all but one of the survivors is hidden in cryogenic sleep waiting for the day when the war is over.
Is there an issue? Send a MessageReason:
None


''Metroid Prime 2: Echoes'' (''Dark Echoes'' in Japan) is a FirstPersonShooter released in 2004 on the NintendoGameCube. It is the sequel to ''VideoGame/MetroidPrime'' and the seventh game in the ''{{Franchise/Metroid}}'' series.

to:

''Metroid Prime 2: Echoes'' (''Dark Echoes'' in Japan) is a FirstPersonShooter released in 2004 on the NintendoGameCube. It is the sequel to ''VideoGame/MetroidPrime'' ''VideoGame/MetroidPrime,'' the second game in the ''MetroidPrimeTrilogy'' and the seventh game in the ''{{Franchise/Metroid}}'' series.
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''Metroid Prime 2: Echoes'' is a FirstPersonShooter released in 2004 on the NintendoGameCube. It is the sequel to ''VideoGame/MetroidPrime'' and the seventh game in the ''{{Franchise/Metroid}}'' series.

to:

''Metroid Prime 2: Echoes'' (''Dark Echoes'' in Japan) is a FirstPersonShooter released in 2004 on the NintendoGameCube. It is the sequel to ''VideoGame/MetroidPrime'' and the seventh game in the ''{{Franchise/Metroid}}'' series.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/683eaed64ef01f4b388ddb715008b3ff.jpg]]
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* AlwaysChaoticEvil: The Ing, which have no technology of their own, want only conquest, and make any animals they possess substantially more aggressive. The sequel ''Corruption'' hints they may be little more than animals themselves.
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!!''Metroid Prime 2: Echoes'' provides examples of:

* ActionizedSequel: ''Echoes'' upped the difficulty and frequency of combat sequences, and added more boss fights, as opposed to just one major boss per area in the first game.
* AnotherDimension: Dark Aether in ''Echoes''.
* AntiMatter: The Annihilator gun fires both light and dark energy in an antimatter combo.
* ArtifactTitle: Subverted. [[spoiler:Dark Samus turns out to be the Metroid Prime, as implied by the eye on its hand as seen at the end of the final boss fight and in the previous game's stinger.]]
* BackFromTheBrink: The Ing were terrifyingly close to causing ''Echoes'' to be over before it even started. Like, ''two rooms'' close. One of which was an unguarded elevator.
* BaitAndSwitchBoss: Done twice in ''Echoes''. You fight two boss-versions of two enemies, called the Alpha Splinter and Alpha Sandigger. However, they get possessed by the Ing a few minutes into the battle, becoming the Dark Alpha Splinter and Bomb Guardian respectively.

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[[redirect:VideoGame/MetroidPrime]]

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[[redirect:VideoGame/MetroidPrime]]''Metroid Prime 2: Echoes'' is a FirstPersonShooter released in 2004 on the NintendoGameCube. It is the sequel to ''VideoGame/MetroidPrime'' and the seventh game in the ''{{Franchise/Metroid}}'' series.

A year after the events on Tallon IV, Samus is sent to investigate a distress call coming from the rogue planet Aether. A battalion of Galactic Federation troopers were sent there hunting down Space Pirates, but soon were overwhelmed by the unusually ferocious wildlife there. Exploring further, Samus discovers that Aether is in the midst of a massive war between two races for control of the planet. Aether is home for a peaceful race called the Luminoth who thrive on a power source known as the Light of Aether, but a meteor not unlike the one that struck Tallon IV corrupted the planet, brought a hostile species called the Ing, and split the planet into two dimensions called Light Aether and Dark Aether. Samus agrees to aid the Luminoth in reclaiming their planet, but along the way is attacked by an evil doppleganger, Dark Samus, who may have old ties to the Hunter before...

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[[redirect:VideoGame/MetroidPrime]]

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