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* Main/{{Nintendo Hard}}: Hard mode. Not only do you take triple damage, but you only get 50 health from each energy tank, and Missile Tanks only grant 2 missiles each.
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* Main/{{Nintendo Hard}}: Hard mode. Not only do you take triple damage, but you only get 50 health from each energy tank.

to:

* Main/{{Nintendo Hard}}: Hard mode. Not only do you take triple damage, but you only get 50 health from each energy tank.tank, and Missile Tanks only grant 2 missiles each.

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* AttackOfThe50FootWhatever: [[spoiler:Novus has Super Kraid at his size from Super Metroid onwards.]]

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* AlwaysAccurateAttack: [[spoiler:Super Mother Brain's Laser Brain Attack will ''always'' hit Samus, draining away about 120 energy (60 with Varia). She uses this four times in the fight]].
* AttackOfThe50FootWhatever: [[spoiler:Novus has Super Kraid at his size from Super Metroid onwards. Super Mother Brain is her typical screen-filling size as well.]]



* HoistByHisOwnPetard: [[spoiler:Super Mother Brain blasts through the barriers containing some of her Metroids with her last Laser Brain Attack, causing them to swarm her and drain away her LifeEnergy]].



* Main/{{Nintendo Hard}}: Hard mode. Not only do you take significantly more damage, (for instance, 40 in one hit) but you only get 50 health from each energy tank.

to:

* Main/{{Nintendo Hard}}: Hard mode. Not only do you take significantly more triple damage, (for instance, 40 in one hit) but you only get 50 health from each energy tank.
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* AttackOfThe50FootWhatever: [[spoiler:Novus has Super Kraid at his size from Super Metroid onwards.]].

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* AttackOfThe50FootWhatever: [[spoiler:Novus has Super Kraid at his size from Super Metroid onwards.]].]]
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* AscendedGlitch: The original game contains a bug where Samus can jump in mid-air after unmorphing from her Morph Ball form. It was recoded in as an intentional feature, though it doesn't work if Samus unmorph after jumping in Morph Ball form via the Spring Ball.

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* AscendedGlitch: The original game contains a bug where Samus can jump in mid-air after unmorphing from her Morph Ball form. It was recoded in into Planets as an intentional feature, though it doesn't work if Samus unmorph unmorphs after jumping in Morph Ball form via the Spring Ball.



* GuideDangIt: The Zebeth map is a direct recreation of the original Metroid's map, with no indications of the secret passages being added.

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* GuideDangIt: The Zebeth map is a direct recreation of the original Metroid's map, with no indications of the secret passages existing being added.



* KingMook: Giant variants of Sidehoppers are enemies in Enigma.
* LethalLavaLand: Ridley (and, to a lesser degree, Norfair) in the Novus map.

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* KingMook: Giant variants of Sidehoppers are appear as enemies in Enigma.
Enigma. They deal increased damage and require five missiles in order to kill.
* LethalLavaLand: Ridley (and, to a lesser degree, Norfair) in all three of the Novus map.maps.



** The trick from the original game to skip Ridley and Kraid is still present on Zebeth, and it's made even easier via infinite bomb jumps.

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** The trick from the original game to skip Ridley and Kraid and thus enter Tourian early is still present on Zebeth, and it's made even easier via infinite bomb jumps.
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* TheBusCameBack: Spore Spawn appears as a boss in Enigma, with their only official appearance being in [[VideoGame/SuperMetroid]], released all the way back in 1994.

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* TheBusCameBack: Spore Spawn appears as a boss in Enigma, with their only official appearance being in [[VideoGame/SuperMetroid]], VideoGame/SuperMetroid, released all the way back in 1994.

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* AscendedGlitch: The original game contains a bug where Samus can jump in mid-air after unmorphing from her Morph Ball form. It was recoded in as an intentional feature, though it doesn't work if Samus unmorph after jumping in Morph Ball form via the Spring Ball.



* TheBusCameBack: Spore Spawn appears as a boss in Enigma, with their only official appearance being in [[VideoGame/SuperMetroid]], released all the way back in 1994.



* GuideDangIt: On the Zebeth map. It's NES Metroid, so yeah.

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* GuideDangIt: On the The Zebeth map. It's NES Metroid, so yeah.map is a direct recreation of the original Metroid's map, with no indications of the secret passages being added.



* Main/{{Randomly Generated Levels}}: The Enigma mode.

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* Main/{{Randomly Generated Levels}}: The Enigma mode.mode consists of multiple worlds that are user-generated rooms connected together into one big map.


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** In Novus, it's possible to skip chunks of Ridley and Kraid's lairs by bomb jumping through passages that are intended to be used as shortcuts to exit them.
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** The remade Kraid's Lair theme and Brinstar's theme in Zebeth are demakes of their versions from VideoGame/MetroidZeroMission, and Norfair's theme in Zebeth is based on it's remix from VideoGame/SuperSmashBrosBrawl.
* DenialOfDiagonalAttack: Samus is stuck to aiming either forwards or upwards in Zebeth and Novus ala the original game. Downplayed in Enigma, where she can aim down as well.


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* KingMook: Giant variants of Sidehoppers are enemies in Enigma.


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* MiniBoss: [[VideoGame/SuperMetroid Spore Spawn]] reappears as a miniboss in Enigma.
* MutuallyExclusivePowerups: Like the original game, Zebeth only allows for equipping the Wave or Ice Beams without the ability to combine the two, though it's downplayed here since they can be switched on or off via the pause menu. Adverted completely in Novus and Enigma, where both beams are able to be combined together.
* OriginalCharacter: Yakchi is the only enemy in the game to not come from a preexisting Metroid game.
* OptionalBoss:
** [[spoiler:The original versions of Kraid and Ridley]] in Novus are only guarding the [[spoiler:Varia Suit and Screw Attack]] respectively, neither of which are items required to beat the game.
** Depending on the Engima world, this trope has a chance to apply to every boss except for Mother Brain.
* SequenceBreak:
** The trick from the original game to skip Ridley and Kraid is still present on Zebeth, and it's made even easier via infinite bomb jumps.


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* WipeTheFloorWithYou: [[spoiler:Super Ridley]] in Novus is able to grab Samus and drag her down the walls in his boss room.
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* BigCreepyCrawlies: Alongside the existing bug enemies from the original game, version 1.27f added an original spider enemy called Yakchi.


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* GiantSpider: The Enigma-exclusive Yakchi is half as tall as Samus is, and appears even taller when hanging from the ceiling.

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* BerserkButton: Rapidly shooting missiles into [[spoiler:Super Ridley]] will cause him to ram Samus into the wall of his arena, draining a lot of health.



* JungleJapes: Brinstar in the Novus map is based on it's incarnation from Super Metroid.

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* JungleJapes: Brinstar in the Novus map and Engima maps is based on it's incarnation from Super Metroid.



* TechnoWreckage: The Wrecked Ship appears as an area in Enigma maps.



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''Metroid Planets'' is a FanRemake of the 1986 UsefulNotes/NintendoEntertainmentSystem game ''VideoGame/Metroid1'' created by vacantshade. It updates Samus' movement and adds a saving system, among other features. The game is called Metroid Planets because of its multiple maps. Planet Zebeth is a remake of the original Metroid. Planet Novus is a whole new map with new bosses and new areas. Selecting Planet Enigma will bring you to a room creator and a map generator that uses those rooms to create a world. (If you go to the Discord linked in the game menu, you can download a room pack and upload your own rooms.) The game also has online multiplayer. You can find it here: [[https://forum.metroidconstruction.com/index.php/topic,4952.0.html]]

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''Metroid Planets'' is a FanRemake of the 1986 UsefulNotes/NintendoEntertainmentSystem game ''VideoGame/Metroid1'' created by vacantshade. vacantshade.

It updates Samus' movement and adds a saving system, among other features. The game is called Metroid Planets because of its multiple maps. Planet Zebeth is a remake of the original Metroid. Planet Novus is a whole new map with new bosses and new areas. Selecting Planet Enigma will bring you to a room creator and a map generator that uses those rooms to create a world. (If you go to the Discord linked in the game menu, you can download a room pack and upload your own rooms.) The game also has online multiplayer. multiplayer.

You can find it here: [[https://forum.metroidconstruction.com/index.php/topic,4952.0.html]]
html here]].



!!Tropes:



* VideoGameRandomizer: Zebeth and Novus have options to randomize what items are found at what locations.

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* VideoGameRandomizer: Zebeth and Novus have options to randomize what items are found at what locations.locations.

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* Main/{{Randomly Generated Levels}}: The Enigma mode. (Also the "randomizers" in the Novus and Zebeth maps.)

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* Main/{{Randomly Generated Levels}}: The Enigma mode. (Also the "randomizers" in the Novus and mode.
* VideoGameRandomizer:
Zebeth maps.)and Novus have options to randomize what items are found at what locations.
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Added DiffLines:

* AttackOfThe50FootWhatever: [[spoiler:Novus has Super Kraid at his size from Super Metroid onwards.]].


Added DiffLines:

* ManEatingPlant: [[VideoGame/SuperMetroid Samus Eaters]] appear as obstacles in Novus and are one of the many objects that can be used in Enigma.
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Added DiffLines:

* JungleJapes: Brinstar in the Novus map is based on it's incarnation from Super Metroid.


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* LevelEditor: One exists for creating rooms in the Enigma mode, which are randomly chosen when the game generates a new map.
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* FanRemake: Of ''VideoGame/Metroid''

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* FanRemake: Of ''VideoGame/Metroid''''VideoGame/Metroid1''

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* Main/{{Nintendo Hard}}: Hard mode. Not only do you take significantly more damage, (for instance, 40 in one hit) but you only get 50 health from each energy tank.

to:

* LethalLavaLand: Ridley (and, to a lesser degree, Norfair) in the Novus map.
* Main/{{Nintendo Hard}}: Hard mode. Not only do you take significantly more damage, (for instance, 40 in one hit) but you only get 50 health from each energy tank.tank.
* Main/{{Randomly Generated Levels}}: The Enigma mode. (Also the "randomizers" in the Novus and Zebeth maps.)
Is there an issue? Send a MessageReason:
None


''Metroid Planets'' is a FanRemake of the 1986 UsefulNotes/NES game ''VideoGame/Metroid'' created by vacantshade. It updates Samus' movement and adds a saving system, among other features. The game is called Metroid Planets because of its multiple maps. Planet Zebeth is a remake of the original Metroid. Planet Novus is a whole new map with new bosses and new areas. Selecting Planet Enigma will bring you to a room creator and a map generator that uses those rooms to create a world. (If you go to the Discord linked in the game menu, you can download a room pack and upload your own rooms.) The game also has online multiplayer. You can find it here: [[https://forum.metroidconstruction.com/index.php/topic,4952.0.html]]

to:

''Metroid Planets'' is a FanRemake of the 1986 UsefulNotes/NES UsefulNotes/NintendoEntertainmentSystem game ''VideoGame/Metroid'' ''VideoGame/Metroid1'' created by vacantshade. It updates Samus' movement and adds a saving system, among other features. The game is called Metroid Planets because of its multiple maps. Planet Zebeth is a remake of the original Metroid. Planet Novus is a whole new map with new bosses and new areas. Selecting Planet Enigma will bring you to a room creator and a map generator that uses those rooms to create a world. (If you go to the Discord linked in the game menu, you can download a room pack and upload your own rooms.) The game also has online multiplayer. You can find it here: [[https://forum.metroidconstruction.com/index.php/topic,4952.0.html]]



* Nintendo Hard: Hard mode. Not only do you take significantly more damage, (for instance, 40 in one hit) but you only get 50 health from each energy tank.

to:

* Nintendo Hard: Main/{{Nintendo Hard}}: Hard mode. Not only do you take significantly more damage, (for instance, 40 in one hit) but you only get 50 health from each energy tank.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Metroid Planets'' is a FanRemake of the 1986 UsefulNotes/NES game ''VideoGame/Metroid'' created by vacantshade. It updates Samus' movement and adds a saving system, among other features. The game is called Metroid Planets because of its multiple maps. Planet Zebeth is a remake of the original Metroid. Planet Novus is a whole new map with new bosses and new areas. Selecting Planet Enigma will bring you to a room creator and a map generator that uses those rooms to create a world. (If you go to the Discord linked in the game menu, you can download a room pack and upload your own rooms.) The game also has online multiplayer. You can find it here: [[https://forum.metroidconstruction.com/index.php/topic,4952.0.html]]

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* CallForward: The Novus map [[spoiler:features Ridley, Kraid, and Mother Brain battles straight out of Super Metroid]].
* FanRemake: Of ''VideoGame/Metroid''
* GuideDangIt: On the Zebeth map. It's NES Metroid, so yeah.
* Nintendo Hard: Hard mode. Not only do you take significantly more damage, (for instance, 40 in one hit) but you only get 50 health from each energy tank.

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