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** After the player erases every marking in either Extra Op, they will receive a call from Kojima thanking them for supporting the series. This is a throwback to the Japanese version of ''VideoGame/MetalGearSolid'', where Kojima will give a similar congratulatory message if Psycho Mantis detects save data from ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'' in the player's memory card. Since the UsefulNotes/PlayStation versions of ''Snatcher'' and ''Policenauts'' were never localized, the message was not included in the English version of ''Metal Gear Solid'', making Kojima's congratulatory call in ''Ground Zeroes'' seem a bit random to overseas players. Although, it would quickly become a retroactive TearJerker.

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** After the player erases every marking in either Extra Op, they will receive a call from Kojima thanking them for supporting the series. This is a throwback to the Japanese version of ''VideoGame/MetalGearSolid'', where Kojima will give a similar congratulatory message if Psycho Mantis detects save data from ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'' in the player's memory card. Since the UsefulNotes/PlayStation Platform/PlayStation versions of ''Snatcher'' and ''Policenauts'' were never localized, the message was not included in the English version of ''Metal Gear Solid'', making Kojima's congratulatory call in ''Ground Zeroes'' seem a bit random to overseas players. Although, it would quickly become a retroactive TearJerker.
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updated wick with new namespace


''Metal Gear Solid V: Ground Zeroes'' is a stand-alone prologue to the ''VideoGame/MetalGearSolidV'' experience. It was released for consoles on March 18, 2014 in North America, March 20 in Europe and Japan, and March 27 in Australia. The PC version was released worldwide on UsefulNotes/{{Steam}} on December 18, 2014.

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''Metal Gear Solid V: Ground Zeroes'' is a stand-alone prologue to the ''VideoGame/MetalGearSolidV'' experience. It was released for consoles on March 18, 2014 in North America, March 20 in Europe and Japan, and March 27 in Australia. The PC version was released worldwide on UsefulNotes/{{Steam}} Platform/{{Steam}} on December 18, 2014.
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* AndYourRewardIsClothes: Both Extra Ops feature their own set of alternate skins that can only be used in those missions. The "Deja Vu" mission allows players to control [[{{Retraux}} low-polygon]] renditions of Solid Snake and the Cyborg Ninja from the first ''VideoGame/MetalGearSolid'' in addition to the standard Snake, while "Jamais Vu" has players controlling the cyborg version of Raiden from ''VideoGame/MetalGearRising'' in one of three available color schemes (default, White and Inferno).

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* AndYourRewardIsClothes: Both Extra Ops feature their own set of alternate skins that can only be used in those missions. The "Deja Vu" mission allows players to control [[{{Retraux}} low-polygon]] renditions of Solid Snake and the Cyborg Ninja from the first ''VideoGame/MetalGearSolid'' in addition to the standard Snake, while "Jamais Vu" has players controlling the cyborg version of Raiden from ''VideoGame/MetalGearRising'' ''VideoGame/MetalGearRisingRevengeance'' in one of three available color schemes (default, White and Inferno).
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! Spoilers for ''VideoGame/MetalGearSolidPeaceWalker'' are left unmarked. Administrivia/YouHaveBeenWarned!
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Im editing this page on mobile.


* OneHundredPercentCompletion: Your completion ratio is given as a percentage at the title screen. The main story mission makes up 10 percent with the rest being divided among the side ops, extra ops, and trials.

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* OneHundredPercentCompletion: Your completion ratio is given as a percentage at the title screen. The main story mission makes up 10 8 percent (it can be increased up to 31 by doing all the trials and playing in both normal and hard), with the rest being divided among the side ops, extra ops, and trials.

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Kick The Son Of A Bitch is no longer a trope


* KickTheSonOfABitch: Snake's enemies are members of the U.S. Marine Corps posted in what's a not-at-all-subtle ersatz Guantanamo Bay, where the prisoners they've captured are tortured beyond all reason. One look at what they've done to the prisoners' feet makes it a lot easier to swallow trading blows with these guys, and in fact, may ''encourage'' some to just barge in guns blazing, since there's no way in ''hell'' this is legal or right.



* PayEvilUntoEvil: Snake's enemies are members of the U.S. Marine Corps posted in what's a not-at-all-subtle ersatz Guantanamo Bay, where the prisoners they've captured are tortured beyond all reason. One look at what they've done to the prisoners' feet makes it a lot easier to downright use lethal force against the soldiers, and in fact, may ''encourage'' some to just barge in guns blazing, since the guards are totally indefferent to the torture, and there's no way in ''hell'' this is legal or right.



* TrojanHorse: The mission spearheaded by XOF and Cipher is called "Operation Trojan Horse" for a reason. Specifically, the plan is to lure Snake out into Camp Omega to rescue Chico and Paz while XOF, disguised as UN inspectors, infiltrate and destroy Mother Base. It succeeds.

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* TrojanHorse: The mission spearheaded by XOF and Cipher is called "Operation Trojan Horse" for a reason. Specifically, the [[spoiler:the plan is to lure Snake out into Camp Omega to rescue Chico and Paz while XOF, disguised as UN inspectors, infiltrate and destroy Mother Base. It succeeds.succeeds]].
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** The Spanish translation as well as possibly other translations, seems to have been done using a neutral accent common in Latin America instead of the Spanish accent used in previous games of the franchise; as a result, the intended audience for the translation is different. The translation has been simplified by removing most idioms, military slang, acronyms, and technical terms to convey the message more straightforwardly.

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** The Spanish translation translation, as well as possibly other translations, seems to have been done using a neutral accent common in Latin America instead of the European Spanish accent dialect used in previous games of the franchise; franchise and as a result, the intended audience for the translation is different. The translation has been simplified by removing most idioms, military slang, acronyms, and technical terms to convey the message more straightforwardly.

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* {{Bowdlerise}}: A toned down version happens in the Spanish translation: For some reason, the translation severely tones down, but not completely removes, almost all the profanities, with the ''sole'' bizarre exception of "bitch", and when someone use a profanity in the game, the translation use a euphemism or skip it completely when necessary.



* LostInTranslation: After the player erases every marking in either Extra Op, they will receive a call from Kojima thanking them for supporting the series. This is a throwback to the Japanese version of ''VideoGame/MetalGearSolid'', where Kojima will give a similar congratulatory message if Psycho Mantis detects save data from ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'' in the player's memory card. Since the UsefulNotes/PlayStation versions of ''Snatcher'' and ''Policenauts'' were never localized, the message was not included in the English version of ''Metal Gear Solid'', making Kojima's congratulatory call in ''Ground Zeroes'' seem a bit random to overseas players. Although, it would quickly become a retroactive TearJerker.

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* LostInTranslation: LostInTranslation:
**
After the player erases every marking in either Extra Op, they will receive a call from Kojima thanking them for supporting the series. This is a throwback to the Japanese version of ''VideoGame/MetalGearSolid'', where Kojima will give a similar congratulatory message if Psycho Mantis detects save data from ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'' in the player's memory card. Since the UsefulNotes/PlayStation versions of ''Snatcher'' and ''Policenauts'' were never localized, the message was not included in the English version of ''Metal Gear Solid'', making Kojima's congratulatory call in ''Ground Zeroes'' seem a bit random to overseas players. Although, it would quickly become a retroactive TearJerker.
** The Spanish translation as well as possibly other translations, seems to have been done using a neutral accent common in Latin America instead of the Spanish accent used in previous games of the franchise; as a result, the intended audience for the translation is different. The translation has been simplified by removing most idioms, military slang, acronyms, and technical terms to convey the message more straightforwardly.

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* WordSaladTitle: The term "Ground Zeroes" is never used in the game, and even if it's subtle foreshadowing to [[spoiler:the destruction of Mother Base]], it's still a singular term; there don't seem to be any other "Ground Zeroes" aside from that one.
** Until you discover it’s also ground zero for the [[spoiler:“death” of MSF’s top solider, the Medic, and his rebirth as Venom Snake, the Patriots’ (namely Zero, Ocelot and Big Boss) ''first'' memetic clone of Big Boss, making it also ground zero for the eventual creation of Raiden as the test subject of the S3 Plan and ground zero for Big Boss’s return to FOXHOUND to eventually train Solid Snake]]

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* WordSaladTitle: The term "Ground Zeroes" is never used in the game, and even if it's subtle foreshadowing to [[spoiler:the destruction of Mother Base]], it's still a singular term; there don't seem to be any other "Ground Zeroes" aside from that one.
** Until
one... until you discover it’s also ground zero for the [[spoiler:“death” of MSF’s top solider, soldier, the Medic, and his rebirth as Venom Snake, the Patriots’ (namely Zero, Ocelot and Big Boss) ''first'' memetic clone of Big Boss, making it also Boss. Furthermore, it's ground zero for the eventual creation of Raiden as the test subject of the S3 Plan and ground zero for Big Boss’s return to FOXHOUND to eventually train Solid Snake]]Snake.]]
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* DejaVu: ''Ground Zeroes'' features a DLC episode named after the concept which is formed by a series of CallBacks to the original ''VideoGame/MetalGearSolid'', even allowing you to play as the protagonist of that game.

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* DejaVu: ''Ground Zeroes'' features a DLC episode named after the concept which is formed by a series of CallBacks {{CallBack}}s to the original ''VideoGame/MetalGearSolid'', even allowing you to play as the protagonist of that game.



** Normally, when you unlock Chico's cage,he panics and alerts the other prisoners. However, if you extract the other prisoners before unlocking his cage, that scene is skipped.

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** Normally, when you unlock Chico's cage,he cage, he panics and alerts the other prisoners. However, if you extract the other prisoners before unlocking his cage, that scene is skipped.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Operation Trojan Horse leaves no survivors in Mother Base except for Master Miller, Huey, and a couple of lucky soldiers. Luckily, Strangelove, Amanda, and Cécile were off-base during the attack. [[spoiler:Strangelove still dies before the next game anyways, murdered by Huey for taking Hal away from him.]]

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alphabetisation


* DoesThisRemindYouOfAnything:
** Camp Omega is a very unsubtle reference to the United States' unofficial prison facility located in Guantanamo Bay, as well as the horrid conditions and practices at the Abu Ghraib prison in Iraq. Interestingly enough, it's never directly stated if Camp Omega is a part of Guantanamo Bay or if it's a separate prison (though the latter is acknowledged as having existed within the ''Metal Gear'' universe).
** The story mission also has several unsubtle references to [[VideoGame/MetalGearSolid2SonsOfLiberty the Tanker chapter]], made all the more explicit by WordOfGod saying that he sees ''Ground Zeroes'' as the Tanker to ''The Phantom Pain''[='=]s Plant. Both missions are short but crammed with little details, taking place at night during a rainstorm; involve unusual objectives new to the series (FirstPersonSnapshooter vs. EscortMission with immobile escortees); both involve [[SemperFi the U.S. Marine Corps]] doing something shady (although in ''GZ'' they're actual {{Mooks}}); and both are [[DownerBeginning Downer Beginnings]] where the mission [[GoneHorriblyWrong goes horribly wrong]] and [[spoiler:the player character is knocked unconscious as the result of a vehicle crash]]. The main difference is that the [[spoiler:[[AndNowForSomeoneCompletelyDifferent protagonist switch]] from Vic Boss to Venom is a lot less obvious than the switch from Solid Snake to Raiden.]]



* DownerEnding: [[spoiler:Snake successfully airlifts Chico and Paz out of Camp Omega, and removes a bomb discovered inside Paz's abdomen. However, the "nuclear inspection" turns out to be an invasion by XOF, who leave Mother Base to sink into the depths of the ocean. Snake barely escapes with Miller, who loses his mind with grief. As he screams at a now awake Paz, she opens the helicopter doors and jumps out, before a ''second'' bomb inside her body explodes. Snake's helicopter collides with another, and the screen fades to black.]]



* DoesThisRemindYouOfAnything:
** Camp Omega is a very unsubtle reference to the United States' unofficial prison facility located in Guantanamo Bay, as well as the horrid conditions and practices at the Abu Ghraib prison in Iraq. Interestingly enough, it's never directly stated if Camp Omega is a part of Guantanamo Bay or if it's a separate prison (though the latter is acknowledged as having existed within the ''Metal Gear'' universe).
** The story mission also has several unsubtle references to [[VideoGame/MetalGearSolid2SonsOfLiberty the Tanker chapter]], made all the more explicit by WordOfGod saying that he sees ''Ground Zeroes'' as the Tanker to ''The Phantom Pain''[='=]s Plant. Both missions are short but crammed with little details, taking place at night during a rainstorm; involve unusual objectives new to the series (FirstPersonSnapshooter vs. EscortMission with immobile escortees); both involve [[SemperFi the U.S. Marine Corps]] doing something shady (although in ''GZ'' they're actual {{Mooks}}); and both are [[DownerBeginning Downer Beginnings]] where the mission [[GoneHorriblyWrong goes horribly wrong]] and [[spoiler:the player character is knocked unconscious as the result of a vehicle crash]]. The main difference is that the [[spoiler:[[AndNowForSomeoneCompletelyDifferent protagonist switch]] from Vic Boss to Venom is a lot less obvious than the switch from Solid Snake to Raiden.]]
* DownerEnding: [[spoiler:Snake successfully airlifts Chico and Paz out of Camp Omega, and removes a bomb discovered inside Paz's abdomen. However, the "nuclear inspection" turns out to be an invasion by XOF, who leave Mother Base to sink into the depths of the ocean. Snake barely escapes with Miller, who loses his mind with grief. As he screams at a now awake Paz, she opens the helicopter doors and jumps out, before a ''second'' bomb inside her body explodes. Snake's helicopter collides with another, and the screen fades to black.]]

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*** You can also see [[spoiler:the Medic accidentally shielding Snake, which means ''he'' would've gotten most of the blast. He also ''doubles'' Snake's movements for an instant by reaching for Paz, and being blown back in a similar way.]]



* HopeSpot: After the discomforting scene of [[spoiler:the removing of the bomb from Paz's stomach]], Huey contacts Snake and tells him that everything's going swimmingly in terms of preparing Mother Base for the inspection. That tranquility doesn't last.

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* HopeSpot: After the discomforting scene of [[spoiler:the removing of the bomb from Paz's stomach]], stomach, Huey contacts Snake and tells him that everything's going swimmingly in terms of preparing Mother Base for the inspection. That tranquility doesn't last.]]
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*** Also, [[VideoGame/MetalGearSolid age hasn't slowed Snake down one bit.]]
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** Until you discover it’s also ground zero for the [[spoiler:“death” of MSF’s top solider, the Medic, and his rebirth as Venom Snake, the Patriots’ (namely Zero, Ocelot and Big Boss) ''first'' memetic clone of Big Boss, making it also ground zero for the eventual creation of Raiden as the test subject of the S3 Plan and ground zero for Big Boss’s return to FOXHOUND to eventually train Solid Snake]]
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** Chico going off on his own to try and rescue Paz, only to get captured himself and forcing Snake to leave Mother Base ahead of the UN inspection to rescue them both, since Chico knows about Metal Gear ZEKE. [[spoiler:Though, considering that the inspection was a front for an attack by XOF, this might have been a good thing.]]

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** Chico going off on his own to try and rescue Paz, only to get captured himself and forcing Snake to leave Mother Base ahead of the UN inspection to rescue them both, since Chico knows about Metal Gear ZEKE. [[spoiler:Though, considering that the inspection was a front for an attack by XOF, this might have been a good thing. Although considering Big Boss has fought more giant mechs on foot than even his son by now, he probably would have been able to handle it.]]
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* LostInTranslation: After the player erases every marking in either Extra Op, they will receive a call from Kojima thanking them for supporting the series. This is a throwback to the Japanese version of ''VideoGame/MetalGearSolid'', where Kojima will give a similar congratulatory message if Psycho Mantis detects save data from ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'' in the player's memory card. Since the UsefulNotes/PlayStation versions of ''Snatcher'' and ''Policenauts'' were never localized, the message was not included in the English version of ''Metal Gear Solid'', making Kojima's congratulatory call in ''Ground Zeroes'' seem a bit random to overseas players.

to:

* LostInTranslation: After the player erases every marking in either Extra Op, they will receive a call from Kojima thanking them for supporting the series. This is a throwback to the Japanese version of ''VideoGame/MetalGearSolid'', where Kojima will give a similar congratulatory message if Psycho Mantis detects save data from ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'' in the player's memory card. Since the UsefulNotes/PlayStation versions of ''Snatcher'' and ''Policenauts'' were never localized, the message was not included in the English version of ''Metal Gear Solid'', making Kojima's congratulatory call in ''Ground Zeroes'' seem a bit random to overseas players. Although, it would quickly become a retroactive TearJerker.
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* KillEmAll: Operation Trojan Horse leaves no survivors in Mother Base except for Master Miller, Huey, and a couple of lucky soldiers. Luckily, Strangelove, Amanda, and Cécile were off-base during the attack.

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* KillEmAll: Operation Trojan Horse leaves no survivors in Mother Base except for Master Miller, Huey, and a couple of lucky soldiers. Luckily, Strangelove, Amanda, and Cécile were off-base during the attack. [[spoiler:Strangelove still dies before the next game anyways, murdered by Huey for taking Hal away from him.]]

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* {{Hypocrite}}: Kaz's bleak, venomous rants about Paz during the infiltration will come across as this when Peace Walker [[spoiler:reveals he was feeding information back to Cipher himself and acting as a double agent, making him utterly hypocritical when he was doing it ''out of choice'' and Paz was ''forced'' to do her work.]]



* NeverMyFault: Kaz's bleak, venomous rants about Paz during the infiltration will come across as this when Peace Walker [[spoiler:reveals he was feeding information back to Cipher himself and acting as a double agent, making him utterly hypocritical when he was doing it ''out of choice'' and Paz was ''forced'' to do her work.]]
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* ATasteOfPower: Downplayed. The night vision goggles have infinite battery life and the WU Silent Pistol comes with an unbreakable suppressor in ''Ground Zeroes'', two things that require development in ''The Phantom Pain'' (the WU Silent Pistol doesn't get an unbreakable suppressor it reaches Level 5). Snake's [=MRS-4=] carbine comes with a breakable suppressor and flashlight, which will need to be developed later on as well.

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* ATasteOfPower: Downplayed. The night vision goggles have infinite battery life and the WU Silent Pistol comes with an unbreakable suppressor in ''Ground Zeroes'', two things that require development in ''The Phantom Pain'' (the WU Silent Pistol doesn't get an unbreakable suppressor until it reaches Level Grade 5). Snake's [=MRS-4=] carbine comes with a breakable suppressor and flashlight, which will need to be developed later on as well.
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->''"Your favorite song... Nicola, Bart - immigrants, wrongly executed... But their deaths served as a message to others: that ours is a society that murders the innocent. Do you, too, believe that your sacrifice will change the world?"''

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->''"Your favorite song... Nicola, Bart - -- immigrants, wrongly executed... But their deaths served as a message to others: that ours is a society that murders the innocent. Do you, too, believe that your sacrifice will change the world?"''
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* BroadStrokes: The side ops in ''Ground Zeroes'' are set a few months before the main mission, but they're "pseudo-historical recreations", implying they might have happened differently than what is actually depicted in the game.

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* BroadStrokes: The side ops in ''Ground Zeroes'' are set a few months before the main mission, but they're "pseudo-historical recreations", implying they might have happened differently differently, and -- most importantly -- in another place, than what is actually depicted in the game.
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--->'''Miller:''' Excellent, Snake. Age hasn't slowed you down one bit.

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--->'''Miller:''' -->'''Miller:''' Excellent, Snake. Age hasn't slowed you down one bit.
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In 1975, [[LivingLegend legendary]] mercenary [[LegacyCharacter Snake]] (a.k.a. [[VillainProtagonist Big Boss]]) goes on a mission to extract former allies [[DeepCoverAgent Paz Ortega Andrade]] and [[ChildSoldiers Ricardo "Chico" Valenciano Libre]] from a U.S. naval prison facility in Cuba. Paz in particular is Snake's only lead on the whereabouts of "Cipher", an American black ops group[[note]]founded by Snake's former C.O., [[Characters/MetalGearSolid3SnakeEater Major Zero]][[/note]] that targeted him during the [[VideoGame/MetalGearSolidPeaceWalker Peace Walker Incident]]. Unfortunately, both were captured by Cipher's mysterious [[EvilCounterpart XOF]] unit, who finish interrogating the pair and depart shortly before Snake arrives.

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In 1975, [[LivingLegend legendary]] mercenary [[LegacyCharacter Snake]] Snake (a.k.a. [[VillainProtagonist Big Boss]]) Boss) goes on a mission to extract former allies [[DeepCoverAgent Paz Ortega Andrade]] Andrade and [[ChildSoldiers Ricardo "Chico" Valenciano Libre]] Libre from a U.S. naval prison facility in Cuba. Paz in particular is Snake's only lead on the whereabouts of "Cipher", an American black ops group[[note]]founded by Snake's former C.O., [[Characters/MetalGearSolid3SnakeEater Major Zero]][[/note]] that targeted him during the [[VideoGame/MetalGearSolidPeaceWalker Peace Walker Incident]]. Unfortunately, both were captured by Cipher's mysterious [[EvilCounterpart XOF]] XOF unit, who finish interrogating the pair and depart shortly before Snake arrives.
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*** However, played straight with the [[spoiler: Carl Gustav Fulton.]] You never get it back, despite how useful it was, and would still be.

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*** However, played straight Subverted with the [[spoiler: Carl Gustav Fulton.]] You never get it back, despite how useful it was, and would still be.It was eventually added to ''The Phantom Pain'' in an update.
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Followed by ''VideoGame/MetalGearSolidVThePhantomPain'', released a year later.

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Followed by ''VideoGame/MetalGearSolidVThePhantomPain'', released a year later. Please note that there are marked '''spoilers''' for it in these pages.
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* ArtisticLicenseMilitary: Several examples, most notably the knockoff woodland pattern the Marines wear (it's woodland pattern, but with a coloration similar to that of modern-day [=AOR2=]) as well as some of the Marines sporting rather...relaxed facial grooming. Also the use of "Repeat" over comms [[note]]"Repeat" is used to tell artillery to repeat the fire mission. The correct term is "Say again?" [[/note]], and when the Marine fireteams contact CP (Command Post) CP is the one who says "Out." (More correctly, the Marine patrol would say "Out" to indicate that they were done sending traffic.)

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* ArtisticLicenseMilitary: Several examples, most notably the knockoff woodland pattern the Marines wear (it's woodland pattern, but with a coloration similar to that of modern-day [=AOR2=]) instead of the period appropriate ERDL pattern that was USMC issue from Vietnam to 1981 when the M81 BDU was issued, as well as some of the Marines sporting rather...rather... relaxed facial grooming.grooming. The enemies are interchangeably referred to as soldiers and Marines, sometimes within the same sentence. Also the use of "Repeat" over comms [[note]]"Repeat" is used to tell artillery to repeat the fire mission. The correct term is "Say again?" [[/note]], and when the Marine fireteams contact CP (Command Post) CP is the one who says "Out." (More correctly, the Marine patrol would say "Out" to indicate that they were done sending traffic.)
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* DejaVu: ''Ground Zeroes'' features a DLC episode named after the concept which is formed by a series of CallBacks to the original ''VideoGame/MetalGearSolid'', even allowing you to play as the protagonist of that game.
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything: DevelopersForesight:

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** In a side-mission, after rescuing [[spoiler:[[CreatorCameo Hideo Kojima]]]], Snake puts on his glasses and [[spoiler:Kojima]] asks "''Snake, what took you so long''?"[[note]]unless you S-ranked, in which case he says "''Snake, that was perfect''."[[/note]], echoing a scene in trailers for ''The Phantom Pain'' where Snake rescues Miller in Afghanistan.

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** In a side-mission, after rescuing [[spoiler:[[CreatorCameo Hideo Kojima]]]], Snake puts on his glasses and [[spoiler:Kojima]] asks "''Snake, what took you so long''?"[[note]]unless you S-ranked, in which case he says "''Snake, that was perfect''."[[/note]], echoing a scene in trailers for Episode 1 of ''The Phantom Pain'' where Snake rescues Miller in Afghanistan.Afghanistan (which was shown at the [=E3=] 2013 trailer at the time).


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* ProductionForeshadowing: The two extra ops feature one optional task involving the erasure of the logos for every mainline ''Metal Gear'' games directed by Kojima and the other involves restoring the logos of Kojima Productions and Kojima Productions LA using certain spotlights. These were allusions to the inner turmoils that Kojima Productions were dealing with at the time that led to the dissolution of Kojima Productions the following year along with Hideo Kojima's ousting from Konami. Consequently, Konami removed all traces of the Kojima Productions logo, along with "A Hideo Kojima Game" tagline, from the finalized packaging of ''The Phantom Pain'', while Kojima Productions LA was rebranded Konami Los Angeles Studios before it was eventually dissolved as well.

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