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''Metal Gear Solid: Portable Ops'' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a ''VideoGame/MetalGear'' game released for the UsefulNotes/{{PlayStation Portable}} in 2006. Following the release of a few ''Metal Gear'' spinoffs for the PSP (both ''VideoGame/MetalGearAcid'', ''VideoGame/MetalGearAcid2'' and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate ''Metal Gear Solid'' game for the handheld system that remained true to the stealth action game design of its console counterparts, with a story that followed the events of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''.
to:
''Metal Gear Solid: Portable Ops'' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a ''VideoGame/MetalGear'' game released for the UsefulNotes/{{PlayStation Platform/{{PlayStation Portable}} in 2006. Following the release of a few ''Metal Gear'' spinoffs for the PSP (both ''VideoGame/MetalGearAcid'', ''VideoGame/MetalGearAcid2'' and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate ''Metal Gear Solid'' game for the handheld system that remained true to the stealth action game design of its console counterparts, with a story that followed the events of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''.
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* CanonDiscontinuity: The game's events are never referenced in subsequent games in the series.
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While initially advertised as the missing link between ''Metal Gear Solid 3'' and the original ''{{VideoGame/Metal Gear|1}}'', ''Portable Ops'' is considered more of a sidestory, as it wasn't directed by Creator/HideoKojima. Kojima would take directorial helm of the next PSP game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', building upon the game design of ''Portable Ops'' and chronicling the further exploits of Big Boss. Kojima [[WordOfGod has since clarified]] that while the game '''is''' part of the ''Metal Gear'' canon, [[BroadStrokes future games may take some liberties with certain elements of the plot]].
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While initially advertised as the missing link between ''Metal Gear Solid 3'' and the original ''{{VideoGame/Metal Gear|1}}'', ''Portable Ops'' is considered more of a sidestory, as it wasn't directed by Creator/HideoKojima. Kojima would take directorial helm of the next PSP game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', building upon the game design of ''Portable Ops'' and chronicling the further exploits of Big Boss. Kojima [[WordOfGod has since clarified]] that while the game '''is''' ''is'' part of the ''Metal Gear'' canon, [[BroadStrokes future games may take some liberties with certain elements of the plot]].
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While initially advertised as the missing link between ''Metal Gear Solid 3'' and the original ''{{VideoGame/Metal Gear|1}}'', ''Portable Ops'' is considered more of a sidestory, as it wasn't directed by Creator/HideoKojima. Kojima would take directorial helm of the next PSP game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', building upon the game design of ''Portable Ops'' and chronicling the further exploits of Big Boss.
to:
While initially advertised as the missing link between ''Metal Gear Solid 3'' and the original ''{{VideoGame/Metal Gear|1}}'', ''Portable Ops'' is considered more of a sidestory, as it wasn't directed by Creator/HideoKojima. Kojima would take directorial helm of the next PSP game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', building upon the game design of ''Portable Ops'' and chronicling the further exploits of Big Boss. \n Kojima [[WordOfGod has since clarified]] that while the game '''is''' part of the ''Metal Gear'' canon, [[BroadStrokes future games may take some liberties with certain elements of the plot]].
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* BroadStrokes: How the events are interpreted in succeeding installments. The entire side mission to recruit EVA contradicts how Big Boss and EVA were actually reunited according to ''Metal Gear Solid 4'' and [=Metal Gear ZEKE=] from ''Peace Walker'' is now considered to be the first Metal Gear tank ever built (in-universe) instead of the ICBMG. Though considering [[CanonDiscontinuity the usual]] [[AlternateContinuity treatment]] given to the non-Kojima installments, it actually got off comparitively light.
to:
* BroadStrokes: How the events are interpreted in succeeding installments. The Basic details, such as Big Boss forming FOXHOUND to take down renegade FOX members and Zero gaining the missing half of the Philosophers' Legacy, are still considered canon. However, the entire side mission to recruit EVA contradicts how Big Boss and EVA were actually reunited according to ''Metal Gear Solid 4'' and [=Metal Gear ZEKE=] from ''Peace Walker'' is now considered to be the first Metal Gear tank ever built (in-universe) instead of the ICBMG. Though considering [[CanonDiscontinuity the usual]] [[AlternateContinuity treatment]] given to the non-Kojima installments, it actually got off comparitively light.
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* CallForward: Ursula and Elisa have different visions about Snake, regarding his "accursed Snake children". [[spoiler:As she lay dying, Elisa has one final vision for Big Boss and his future; him building the TX-55 Metal Gear at Outer Heaven, one of his sons will bring the world to ruins, while another will save it]].
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* CallForward: Ursula and Elisa have different visions about Snake, regarding his "accursed "[[CloneAngst accursed Snake children".children]]". [[spoiler:As she lay dying, Elisa has one final vision for Big Boss and his future; him building the TX-55 Metal Gear at Outer Heaven, one of his sons will bring the world to ruins, while another will save it]].
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renamed to Clone Angst
Changed line(s) 32 (click to see context) from:
* CallForward: Ursula and Elisa have different visions about Snake, regarding his [[CloningBlues "accursed Snake children"]]. [[spoiler:As she lay dying, Elisa has one final vision for Big Boss and his future; him building the TX-55 Metal Gear at Outer Heaven, one of his sons will bring the world to ruins, while another will save it]].
to:
* CallForward: Ursula and Elisa have different visions about Snake, regarding his [[CloningBlues "accursed Snake children"]].children". [[spoiler:As she lay dying, Elisa has one final vision for Big Boss and his future; him building the TX-55 Metal Gear at Outer Heaven, one of his sons will bring the world to ruins, while another will save it]].
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* CanonDiscontinuity: The game's events are never referenced in subsequent games in the series.
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* BroadStrokes: How the events are interpreted in succeeding installments. Basic details, such as Big Boss forming FOXHOUND to take down renegade FOX members and Zero gaining the missing half of the Philosophers' Legacy, are still considered canon. However, the entire side mission to recruit EVA contradicts how Big Boss and EVA were actually reunited according to ''Metal Gear Solid 4'' and [=Metal Gear ZEKE=] from ''Peace Walker'' is now considered to be the first Metal Gear tank ever built (in-universe) instead of the ICBMG. Though considering [[CanonDiscontinuity the usual]] [[AlternateContinuity treatment]] given to the non-Kojima installments, it actually got off comparitively light.
to:
* BroadStrokes: How the events are interpreted in succeeding installments. Basic details, such as Big Boss forming FOXHOUND to take down renegade FOX members and Zero gaining the missing half of the Philosophers' Legacy, are still considered canon. However, the The entire side mission to recruit EVA contradicts how Big Boss and EVA were actually reunited according to ''Metal Gear Solid 4'' and [=Metal Gear ZEKE=] from ''Peace Walker'' is now considered to be the first Metal Gear tank ever built (in-universe) instead of the ICBMG. Though considering [[CanonDiscontinuity the usual]] [[AlternateContinuity treatment]] given to the non-Kojima installments, it actually got off comparitively light.
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Changed line(s) 16 (click to see context) from:
While initially advertised as the missing link between ''Metal Gear Solid 3'' and the original ''{{VideoGame/Metal Gear|1}}'', ''Portable Ops'' is considered more of a sidestory, as it wasn't directed by Creator/HideoKojima. Kojima would take directorial helm of the next PSP game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', building upon the game design of ''Portable Ops'' and chronicling the further exploits of Big Boss. Kojima [[WordOfGod has since clarified]] that while the game '''is''' part of the ''Metal Gear'' canon, [[BroadStrokes future games may take some liberties with certain elements of the plot]].
to:
While initially advertised as the missing link between ''Metal Gear Solid 3'' and the original ''{{VideoGame/Metal Gear|1}}'', ''Portable Ops'' is considered more of a sidestory, as it wasn't directed by Creator/HideoKojima. Kojima would take directorial helm of the next PSP game in the series, ''[[VideoGame/MetalGearSolidPeaceWalker Peace Walker]]'', building upon the game design of ''Portable Ops'' and chronicling the further exploits of Big Boss. Kojima [[WordOfGod has since clarified]] that while the game '''is''' part of the ''Metal Gear'' canon, [[BroadStrokes future games may take some liberties with certain elements of the plot]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/naked_snake_portable_ops.jpg]]
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%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16904911680.49897700
%% Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/naked_snake_portable_ops.jpg]]org/pmwiki/pub/images/01e79b79_e2c1_4d0c_b2d1_68954d5c768c.png]]
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16904911680.49897700
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.
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** Gene's speech as well as Elisa's precognition. See Harsher In Hindsight on the YMMV for the former.
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** Gene's speech as well as Elisa's precognition. See Harsher In in Hindsight on the YMMV below for the former.
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Switched to an appropriate Trope Name (with some minor revisions).
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* {{Cap}}: The virtual calendar on the Briefing screen starts on November 2, 1970 and moves forward as the player participates in missions until it reaches December 31, 1971. From that point on, the date will simply say "time paradox."
** The virtual calendar on the Briefing screen initially starts on November 2, 1970 and moves forward as the player participates in missions, but if you allow the calendar to reach December 31, 1971, the date will simply say "Time Paradox" from then on.
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** Gene's speech as well as Elisa's precognition. See HarsherInHindsight for the former.
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** Gene's speech as well as Elisa's precognition. See HarsherInHindsight Harsher In Hindsight on the YMMV for the former.
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* TimedMission: Towards the end, when you are infiltrating the VeryDefinitelyFinalDungeon.
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* TimedMission: TimedMission:
** Towards the end, when you are infiltrating theVeryDefinitelyFinalDungeon.VeryDefinitelyFinalDungeon where you need to reach the goal before the timer expires.
** In a way, your stamina gauge works like this. Overtime, it will slowly start to drain, necessitating the need to store rations to automatically (or manually) refill it when it runs out. Without the ration on hand, your character will go down.
** Towards the end, when you are infiltrating the
** In a way, your stamina gauge works like this. Overtime, it will slowly start to drain, necessitating the need to store rations to automatically (or manually) refill it when it runs out. Without the ration on hand, your character will go down.
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** Most of the optional unique recruits, like EVA, Ocelot, Raikov, and others, appear to be non-canon as far as the story goes, as they do not affect the larger story at all, and at times contradict it (particularly Ocelot). This is in contrast to Python, who actually has different cutscenes depending on if you defeat him lethally or recruit him.
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* {{Nerf}}: CQC, even when used by Snake, is a lot less effective than it was in ''VideoGame/MetalGearSolid3SnakeEater''; It's more difficult to grab an enemy from the front and the CQC knife can't be used to slit throats and, as such is reduced to a WeaponForIntimidation.
to:
* {{Nerf}}: CQC, even when used by Snake, is a lot less effective than it was in ''VideoGame/MetalGearSolid3SnakeEater''; It's more difficult to grab an enemy ''VideoGame/MetalGearSolid3SnakeEater''.
** You cannot perform a chokehold from thefront and front[[note]]A technique where the assailant would spin an opponent to grab them from behind[[/note]], instead, doing that will cause you to wrestle an opponent until they either break free, or slam them to the ground. You also cannot slit their throats there, rendering their CQC knife can't be used being merely a WeaponForIntimidation.
** Unlike in ''Snake Eater'' where you can either slam or perform chokeholds on certain bosses (such as Volgin and The Boss), you cannot do the same toslit throats and, as on-foot bosses such is reduced to a WeaponForIntimidation.as Python, Null, and Gene.
** You cannot perform a chokehold from the
** Unlike in ''Snake Eater'' where you can either slam or perform chokeholds on certain bosses (such as Volgin and The Boss), you cannot do the same to
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** Recruiting EVA if you botch recruiting her on a run where you recruit Ocelot all-but requires a guide, as her recruitment side-quest is tied to Ocelot's, the issue is that the game won't trigger alot of the same spy reports/interrogation dialogue that you used for Ocelot but they are still required for EVA, (For instance, you'll need to interrogate an official, with Ocelot Available, he'll give unique dialogue, if you've already got him, despite him now giving generic dialogue, you still need to interrogate him to trigger the flags for EVA.)so alot of it is interrogating characters unprompted, with no indication unlike the first time around that you've triggered events.
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* ComicallyMissingThePoint: In one of Snake's radio calls to Para-Medic, after she explained to him about the lost city of Gold, El Dorado, and similar locations in South America, including golden knives, Snake expressed interest in the golden knife part as he would use it to distract the enemy with CQC. This causes Para-Medic to exhasperatedly state that she didn't mean it like that. This was also somewhat in-character with Snake, or rather Big Boss's ending speech in ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2]]'', where he made it clear that he doesn't even care for wealth.
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''Metal Gear Solid: Portable Ops'' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a ''Franchise/MetalGear'' game released for the UsefulNotes/{{PlayStation Portable}} in 2006. Following the release of a few ''Metal Gear'' spinoffs for the PSP (both ''VideoGame/MetalGearAcid'', ''VideoGame/MetalGearAcid2'' and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate ''Metal Gear Solid'' game for the handheld system that remained true to the stealth action game design of its console counterparts, with a story that followed the events of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''.
to:
''Metal Gear Solid: Portable Ops'' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a ''Franchise/MetalGear'' ''VideoGame/MetalGear'' game released for the UsefulNotes/{{PlayStation Portable}} in 2006. Following the release of a few ''Metal Gear'' spinoffs for the PSP (both ''VideoGame/MetalGearAcid'', ''VideoGame/MetalGearAcid2'' and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate ''Metal Gear Solid'' game for the handheld system that remained true to the stealth action game design of its console counterparts, with a story that followed the events of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''.
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** When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attempt it.
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** When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attempt it.it, you can at least attempt it again on NG+.
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* PermanentlyMissableContent: When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attempt it.
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* PermanentlyMissableContent: When PermanentlyMissableContent:
**When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attemptit.it.
** If you miss meeting EVA at the Airport, like Raikov, she is lost for that playthrough without using the unlock code.
**When you get the rescue Raikov mission, if you wait too long, you'll fail the mission before you even attempt
** If you miss meeting EVA at the Airport, like Raikov, she is lost for that playthrough without using the unlock code.
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Changed line(s) 4,5 (click to see context) from:
''Metal Gear Solid: Portable Ops'' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a ''Franchise/MetalGear'' game released for the UsefulNotes/{{PlayStation Portable}} in 2006. Following the release of a few ''Metal Gear'' spinoffs for the PSP (both ''VideoGame/MetalGearAcid'' games and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate ''Metal Gear Solid'' game for the handheld system that remained true to the stealth action game design of its console counterparts, with a story that followed the events of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''.
to:
''Metal Gear Solid: Portable Ops'' ([[InsistentTerminology officially abbreviated]] ''MPO'') is a ''Franchise/MetalGear'' game released for the UsefulNotes/{{PlayStation Portable}} in 2006. Following the release of a few ''Metal Gear'' spinoffs for the PSP (both ''VideoGame/MetalGearAcid'' games ''VideoGame/MetalGearAcid'', ''VideoGame/MetalGearAcid2'' and ''Metal Gear Solid: Digital Graphic Novel''), Kojima Productions decided to develop a legitimate ''Metal Gear Solid'' game for the handheld system that remained true to the stealth action game design of its console counterparts, with a story that followed the events of ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]''.
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dewicking Completely Missing The Point
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* CompletelyMissingThePoint: In one of Snake's radio calls to Para-Medic, after she explained to him about the lost city of Gold, El Dorado, and similar locations in South America, including golden knives, Snake expressed interest in the golden knife part as he would use it to distract the enemy with CQC. This causes Para-Medic to exhasperatedly state that she didn't mean it like that. This was also somewhat in-character with Snake, or rather Big Boss's ending speech in ''[[VideoGame/MetalGear2SolidSnake Metal Gear 2]]'', where he made it clear that he doesn't even care for wealth.
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trivia
Deleted line(s) 57 (click to see context) :
* DummiedOut: The Japanese version has eight special camo soldiers based on various retailers that promoted ''Portable Ops'' during launch. These retailer soldiers are normally inaccessible in the North American version, but can still be used with a cheat device, along with the shirtless version of Snake from the tutorial and Roy Campbell (the latter being completely mute in action).
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Changed line(s) 120 (click to see context) from:
* PromotedToPlayable: It's possible to recruit returning characters from ''[=MGS3=]'', such as Zero, EVA, Ocelot, Sigint, Paramedic, and Raikov, and have them perform missions in the field.
to:
* PromotedToPlayable: It's possible to recruit returning characters from ''[=MGS3=]'', such as Zero, EVA, Ocelot, Sigint, Paramedic, Para-Medic, and Raikov, and have them perform missions in the field.
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* PromotedToPlayable: It's possible to recruit returning characters from ''[=MGS3=]'', such as Zero, EVA, Ocelot, Sigint, Paramedic, and Raikov, and have them perform missions in the field.
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** Para-Medic's dream of creating a group of parachuting medics was referenced in an optional radio call.
to:
** Para-Medic's dream of creating a group of parachuting medics was is referenced in an optional radio call.
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* AFatherToHisMen: Snake plays this straight, while the {{big bad}} does a twisted parody of this.
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* BadassLongcoat: Gene.
* BadassPacifist: Elisa.
* BigBad: Gene.
* BadassPacifist: Elisa.
* BigBad: Gene.
to:
* BadassLongcoat: Gene.
Gene wears one.
* BadassPacifist:Elisa.
Elisa prefers not to fight.
* BigBad:Gene.Gene is the main antagonist of the game.
* BadassPacifist:
* BigBad:
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* AFatherToHisMen: Snake plays this straight, while the big bad does a twisted parody of this.
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* CallForward: Ursula and Elisa have different visions about Snake, regarding his [[CloningBlues "accursed Snake children"]]. [[spoiler:As she lay dying, Elisa has one final vision for Big Boss and his future; him building the TX-55 Metal Gear at Outer Heaven, one of his sons will bring the world to ruins, while another will save it]].
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* CallForward: Ursula and Elisa have different visions about Snake, regarding his [[CloningBlues "accursed Snake children"]]. [[spoiler:As she lay dying, Elisa has one final vision for Big Boss and his future; him building the TX-55 Metal Gear at Outer Heaven, one of his sons will bring the world to ruins, while another will save it]].
to:
* CallForward: Ursula and Elisa have different visions about Snake, regarding his [[CloningBlues "accursed Snake children"]]. [[spoiler:As she lay dying, Elisa has one final vision for Big Boss and his future; him building CastingGag:
** This isn't theTX-55 Metal Gear at Outer Heaven, one of his sons will bring the world only time Creator/DaisukeGori played [[VideoGame/StarFox64 someone]] who defected to ruins, while another will save it]].group and sold out his allies. Although unlike Pigma, who was motivated by {{greed}}, Cunningham was motivated more by {{revenge}}, and given what [[MistreatmentInducedBetrayal he had to go through thanks to his allies/group, the CIA]], its kind of hard to blame him for wanting revenge. Here's a quote from Pigma and Cunningham that has some similarities:
-->'''Pigma:''' My beautiful reward!''' Gyaaahhahahaha...!
-->'''Cunningham:''' Why, Snake...? If you'd just gone home to America, you and I would have been given the '''highest honors a soldier can achieve.
** Creator/ToshioFurukawa played the young Campbell to Creator/TakeshiAono's older Campbell. This is in reference to ''Manga/DragonBall'', where Aono played King Piccolo and Furukawa played Piccolo Jr.
** This isn't the
-->'''Pigma:''' My beautiful reward!''' Gyaaahhahahaha...!
-->'''Cunningham:''' Why, Snake...? If you'd just gone home to America, you and I would have been given the '''highest honors a soldier can achieve.
** Creator/ToshioFurukawa played the young Campbell to Creator/TakeshiAono's older Campbell. This is in reference to ''Manga/DragonBall'', where Aono played King Piccolo and Furukawa played Piccolo Jr.
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Changed line(s) 27 (click to see context) from:
* BroadStrokes: How the events are interpreted in succeeding installments. Basic details, such as Big Boss forming FOXHOUND to take down renegade FOX members and Zero gaining the missing half of the Philosophers' Legacy, are still considered canon. However, the entire side mission to recruit EVA contradicts how Big Boss and EVA were actually reunited according to ''Metal Gear Solid 4'' and [=Metal Gear ZEKE=] from ''Peace Walker'' is now considered to be the first Metal Gear tank ever built (in-universe) instead of the ICBMG.
to:
* BroadStrokes: How the events are interpreted in succeeding installments. Basic details, such as Big Boss forming FOXHOUND to take down renegade FOX members and Zero gaining the missing half of the Philosophers' Legacy, are still considered canon. However, the entire side mission to recruit EVA contradicts how Big Boss and EVA were actually reunited according to ''Metal Gear Solid 4'' and [=Metal Gear ZEKE=] from ''Peace Walker'' is now considered to be the first Metal Gear tank ever built (in-universe) instead of the ICBMG. Though considering [[CanonDiscontinuity the usual]] [[AlternateContinuity treatment]] given to the non-Kojima installments, it actually got off comparitively light.
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** See BroadStrokes above, but the game wound up being on the recieving end of this, more than any other ''Metal Gear'' game.
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Cleaned up.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nakedsnakebb.JPG]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nakedsnakebb.JPG]]org/pmwiki/pub/images/naked_snake_portable_ops.jpg]]