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! All spoilers for ''VideoGame/MetalGearSolid2SonsOfLiberty'' & ''VideoGame/MetalGearSolid3SnakeEater'' are unmarked. Administrivia/YouHaveBeenWarned!

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! All spoilers Spoilers for all works in the ''VideoGame/MetalGear'' series preceding this one, including ''VideoGame/MetalGearSolid2SonsOfLiberty'' & and ''VideoGame/MetalGearSolid3SnakeEater'' are will be left unmarked. Administrivia/YouHaveBeenWarned!
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updated wick with new namespace


''Metal Gear Solid 4: Guns of the Patriots'', the sixth main entry in the ''VideoGame/MetalGear'' storyline, launched on the UsefulNotes/PlayStation3 on June 12, 2008.

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''Metal Gear Solid 4: Guns of the Patriots'', the sixth main entry in the ''VideoGame/MetalGear'' storyline, launched on the UsefulNotes/PlayStation3 Platform/PlayStation3 on June 12, 2008.
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** Additionally, [[VideoGame/MetalGearSolid2 once again]], a character [[Creator/PhilLaMarr voiced by]] the TropeNamer experiences this.

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** Additionally, [[VideoGame/MetalGearSolid2 [[VideoGame/MetalGearSolid2SonsOfLiberty once again]], a character [[Creator/PhilLaMarr voiced by]] the TropeNamer experiences this.

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* GameplayAndStorySegregation: Snake's inventory can be up to 70 weapons, but he'll usually stick to the M4 Custom with no mods or the Operator with no silencer in cutscenes, with other weapons usually only acknowledged if he receives them in a cutscene (Skorpion before the chase in Act 3, the BB Corps' guns) or is in a situation that the M4 or Operator would not work in (using a DSR-1 from the rear of Otacon's chopper). Mods do occasionally show up, however. Also, Snake's worsening health in the cutscenes has far less significance once you get to the actual game, except when your Psyche gets too low.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Snake's inventory can be up to 70 weapons, but he'll usually stick to the M4 Custom with no mods or the Operator with no silencer in cutscenes, with other weapons usually only acknowledged if he receives them in a cutscene (Skorpion before the chase in Act 3, the BB Corps' guns) or is in a situation that the M4 or Operator would not work in (using a DSR-1 from the rear of Otacon's chopper). Mods do occasionally show up, however. Also, Snake's worsening health in the cutscenes has far less significance once you get to the actual game, except when your Psyche gets too low.low.
** In Solid Sun opening, Laughing Octopus tries to get the local militia to go after Snake by using his face with her [=FaceCamo=]. However, you can free the militia by ambushing the PMC mooks, and they'll still fight along side you, and it still won't trigger an alert (unless you attack them).
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You can't list Lets Play as an example.


* LetsPlay: Two notable ones, one by the LetsPlay/TippingForties and another by LetsPlay/ChipCheezum. If you hate this game, watch the former, and if you like it, watch the latter.
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* AttractMode: The main menu is overlaid on top of a scene of Snake [[DueToTheDead visiting a veterans graveyard]], [[OneLastSmoke smoking a cigarette]], removing and inspecting his gun, falling to his knees, [[AteHisGun putting the barrel in his mouth]], and having [[GoryDiscretionShot the camera {{pan}} up just before the gunshot is heard]]. As mentioned above, the rest of the game is leading up to this.

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* AttractMode: The main menu is overlaid on top of a scene of Snake [[DueToTheDead visiting a veterans graveyard]], [[OneLastSmoke smoking a cigarette]], removing and inspecting his gun, falling to his knees, [[AteHisGun putting the barrel in his mouth]], and having [[GoryDiscretionShot the camera {{pan}} up just [[GoryDiscretionShot before the gunshot is heard]]. As mentioned above, the rest of the game is leading up to this.
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* AttractMode: The main menu is overlaid on top of a scene of Snake [[DueToTheDead visiting a veterans graveyard]], [[OneLastSmoke smoking a cigarette]], removing and inspecting his gun, falling to his knees, [[AteHisGun putting the barrel in his mouth]], and having [[GoryDiscretionShot the camera pan up just before the gunshot is heard]]. As mentioned above, the rest of the game is leading up to this.

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* AttractMode: The main menu is overlaid on top of a scene of Snake [[DueToTheDead visiting a veterans graveyard]], [[OneLastSmoke smoking a cigarette]], removing and inspecting his gun, falling to his knees, [[AteHisGun putting the barrel in his mouth]], and having [[GoryDiscretionShot the camera pan {{pan}} up just before the gunshot is heard]]. As mentioned above, the rest of the game is leading up to this.
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Cloning Blues renamed to Clone Angst as per TRS, specifically about angst from a character discovering that they're a clone.


* CloningBlues: For once, there's no real identity dilemma going on with this; now that he's old, we see that Solid Snake is clearly a different man than his father and both he and Liquid realize this. "We're not total copies of our father after all!" Which is not to say that there aren't a lot of ''other'' sucky things about being a clone that were forced upon him.

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Removing unnecessary indexing.


* BittersweetEnding: [[spoiler:Yes, the Patriots' computer system has been disabled by a large part, cutting down the war economy that has tortured Earth for years. Also, Meryl and Johnny are happily married, and Raiden reconciled and reunited with his family, having learned that Rose's marriage to Roy Campbell was a sham and that Raiden's miscarried child is alive and well. However, Otacon lost Naomi, who essentially killed herself out of atonement, and Snake, whose father has come back from the dead, told Snake he respects him, and died, has a year to live]].
** However, [[spoiler:while Snake only has a year to live, he also plans on spending that last year in peace and he will also spend it with his best friend, Otacon, and Sunny by his side.]]

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* BittersweetEnding: [[spoiler:Yes, the Patriots' computer system has been disabled by a large part, cutting down the war economy that has tortured Earth for years. Also, Meryl and Johnny are happily married, and Raiden reconciled and reunited with his family, having learned that Rose's marriage to Roy Campbell was a sham and that Raiden's miscarried child is alive and well. However, Otacon lost Naomi, who essentially killed herself out of atonement, and Snake, whose father has come back from the dead, told Snake he respects him, and died, has a year to live]].
**
live. However, [[spoiler:while Snake only has a year to live, he also plans on spending that last year in peace peace, and he will also spend it do so with his best friend, Otacon, and Sunny by his side.]]
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* DiscOneNuke: The M14 EBR. It is incredibly versatile, being the only sniper rifle that can take a suppressor and change fire modes without firing an extremely rare proprietary ammo - it instead uses the most common ammo type in the game - and you can get it almost as soon as Drebin opens up his shop to you within the first fifteen minutes, between its cheap cost and the fact that one in every three bad guys carries one.

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* DiscOneNuke: The M14 EBR. It is incredibly versatile, being the only sniper rifle that can take a suppressor and change fire modes without firing an extremely rare proprietary ammo bullet - it instead uses the most common ammo type in the game - and you can get it almost as soon as Drebin opens up his shop to you within the first fifteen minutes, between its being cheap cost and the fact enough that you can usually afford to just buy one straight from him with the points you retroactively get for picking up guns before then, and if you want to pick one up and unlock it to save points, one in every three bad guys carries one.it.
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* ByThePowerOfGreyskull: The Solar Gun. '''"Sunlight!!"'''

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* ByThePowerOfGreyskull: The ByThePowerOfGrayskull: As in [[VideoGame/{{Boktai}} the series it came from]], the Solar Gun. Gun is reloaded by Snake holding it high above his head and shouting '''"Sunlight!!"'''



* ComicBookFantasyCasting: Both Liquid Ocelot and, to a lesser extend, Old Snake greatly resemble the late actor Creator/LeeVanCleef. Van Cleef was in two of Sergio Leone's ''Dollars Trilogy'' of which Kojima is a huge fan.

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* ComicBookFantasyCasting: Both Liquid Ocelot and, to a lesser extend, extent, Old Snake greatly resemble the late actor Creator/LeeVanCleef. Van Cleef was in two of Sergio Leone's ''Dollars Trilogy'' of which Kojima is a huge fan.



** A lot of the guns available for purchase showed up in some form in previous games, often unusable to the player in its initial appearance - among others are Meryl's Desert Eagle, Fatman's Glock 18, the Gurlukovich soldiers' AN-94, The Boss' Patriot pistol, Big Boss' custom 1911, and the [=MP5SD=] from the ''Integral'' and PC versions of the original ''Metal Gear Solid''. Even the Five-Seven pistol has a reference in its description to the mission to Galuade from ''VideoGame/MetalGearGhostBabel'' - which isn't even canon to the main series.

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** A lot of the guns available for purchase showed up in some form in previous games, often unusable to the player in its initial appearance - among others are Meryl's Desert Eagle, Fatman's Glock 18, the Gurlukovich soldiers' AN-94, The Boss' Patriot pistol, Big Boss' custom 1911, and the [=MP5SD=] from the ''Integral'' and PC versions of the original ''Metal Gear Solid''. Even the Five-Seven pistol has a reference in its description to the mission to Galuade from ''VideoGame/MetalGearGhostBabel'' - which ''VideoGame/MetalGearGhostBabel'', despite that it isn't even canon to the main series.



* CoolBoat: Ocelot's base is pretty much a boat version of a BaseOnWheels, being a new version of Arsenal Gear (a floating fortress so huge it had its own ''series'' of giant robots to protect it).

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* CoolBoat: Ocelot's base is pretty much a boat version of a BaseOnWheels, being a new version of Arsenal Gear (a floating fortress so huge it had its own ''series'' ''series of twenty-five giant robots robots'' to protect it).



* {{Cutscene}}: And how. ''[=MGS4=]'' currently holds an official Guinness World Record for longest cutscene within a game. Several cutscenes last for 20 minutes or more (and while they can be skipped, see "Unskippable Cutscene" below for reasons why this isn't a good idea), with the granddaddy being [[spoiler: the cutscene that ends the game, which is a movie unto itself lasting ''more than an hour''.]] An {{urban legend|s}} emerged when some media reported rumors of the game featuring a ''90-minute-long'' cutscene, but this was denied via WordOfGod prior to the game's actual release.

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* {{Cutscene}}: And how.Over nine hours' worth. ''[=MGS4=]'' currently holds an official Guinness World Record for longest cutscene within a game. Several cutscenes last for 20 minutes or more (and while they can be skipped, see "Unskippable Cutscene" below for reasons why this isn't a good idea), with the granddaddy being [[spoiler: the cutscene that ends the game, which is a movie unto itself lasting ''more than an hour''.]] An {{urban legend|s}} emerged when some media reported rumors of the game featuring a ''90-minute-long'' cutscene, but this was denied via WordOfGod prior to the game's actual release.



** Gekko suffer routinely from a combination of this and {{mook chivalry}}: during gameplay, they're extremely deadly, but in cutscenes they're stunningly dumb and often forget they're armed. The one that chases Snake near the start of the first mission repeatedly has an M2 heavy machine gun pointed directly at him but never fires (and when it does, it apparently forgets how to change where the gun is aiming while it's being fired), while Raiden-versus-Gekko has them attack him one at a time for most of the sequence, and they pause after each attack so he can murder them to death more easily.

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** Gekko suffer routinely from a combination of this and {{mook chivalry}}: during gameplay, they're extremely deadly, but in cutscenes they're stunningly dumb and often forget they're armed. The one that chases Snake near the start of the first mission repeatedly has an M2 heavy machine gun pointed directly at him but never fires (and when it does, it apparently forgets how to (and, apparently, cannot fire and change where its point of aim at the gun is aiming while it's being fired), same time), while Raiden-versus-Gekko has them attack him one at a time for most of the sequence, and they pause after each attack so he can murder them to death more easily.



* DiscOneNuke: The M14 EBR, see GameBreaker.

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* DiscOneNuke: The M14 EBR, see GameBreaker.EBR. It is incredibly versatile, being the only sniper rifle that can take a suppressor and change fire modes without firing an extremely rare proprietary ammo - it instead uses the most common ammo type in the game - and you can get it almost as soon as Drebin opens up his shop to you within the first fifteen minutes, between its cheap cost and the fact that one in every three bad guys carries one.
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* BittersweetEnding: [[spoiler:Yes, the Patriots' computer system has been disabled by a large part, cutting down the war economy that has tortured Earth for years. Also, Meryl and Johnny are happily married, and Raiden reconciled and reunited with his family, having learned that Rose's marriage to Roy Campbell was a sham and that Raiden's miscarried child is alive and well. However, Otacon lost Naomi, who essentially killed herself out of atonement, and Snake, whose father has come back from the dead, told Snake he respects him, and died, has less than a year to live]].
** However, [[spoiler:while Snake only has less than a year to live, he also plans on spending that last year in peace and he will also spend it with his best friend, Otacon, and Sunny by his side.]]

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* BittersweetEnding: [[spoiler:Yes, the Patriots' computer system has been disabled by a large part, cutting down the war economy that has tortured Earth for years. Also, Meryl and Johnny are happily married, and Raiden reconciled and reunited with his family, having learned that Rose's marriage to Roy Campbell was a sham and that Raiden's miscarried child is alive and well. However, Otacon lost Naomi, who essentially killed herself out of atonement, and Snake, whose father has come back from the dead, told Snake he respects him, and died, has less than a year to live]].
** However, [[spoiler:while Snake only has less than a year to live, he also plans on spending that last year in peace and he will also spend it with his best friend, Otacon, and Sunny by his side.]]
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* TooAwesomeToUse: Chaff grenades. The fact that there's many more unmanned weapons in this game, especially in later chapters, makes them doubly useful. Naturally, you'll be likely to only find ''three'' of them over a normal playthrough.

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* TooAwesomeToUse: Chaff grenades. The fact that there's many more unmanned weapons in this game, especially in later chapters, makes them doubly useful. useful, especially since they are '''not''' available to purchase in Drebin's shop. Naturally, you'll be likely to only find ''three'' '''three''' of them over a normal playthrough.
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* NewMediaAreEvil: The Patriots are all for perpetuating the constant state of war globally, using those terrible ''first person shooters'' to indoctrinate people as soldiers.

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* NewMediaAreEvil: The Patriots are all for perpetuating the constant state of war globally, using those terrible ''first person shooters'' to indoctrinate people as soldiers. [[note]] Given that it shows the Metal Gear games during this talk, although FPS games are mentioned directly, it's more directed at anything being able to be used for propaganda. After all the same thing was done with movies and comic books in the past.[[/note]]
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! All spoilers for ''VideoGame/MetalGearSolid2SonsOfLiberty'' & ''VideoGame/MetalGearSolid3SnakeEater'' are unmarked. Administrivia/YouHaveBeenWarned!
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* InformedAbility: Both the soldiers and [=PMCs=] are said to employ CQC (which, as Snake puts it, "a cookie-cutter imitation") in combat. Despite this, they all employ basic knife-fighting skills if forced into an unarmed combat with nary a throw on sight.
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** And then the dead return from the grave, only to be slapped down by an even deader psychic. Much like how elite soldiers have become mass produced, even magic has just become another product, and another weapon of war.
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** This is further supported by the next game, Peace Walker, heavily centering around communist rebels in the same region.
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* WringEveryLastDropOutOfHim: Solid Snake starts off already rapidly aging and coughing, proceeds to get the shit kicked out of him at the end of every mission, gets fried, shot, blown up, beaten, injected repeatedly for self-medication, and doesn't quit smoking. It's admirable how much punishment he can take, but Creator/HideoKojima is definitely punishing Snake in as many ways as humanly possible.
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I'd very like to add this, since this is the first instance of the general populace making an appearance.

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* VulnerableCivilians: The Marketplace at the end of Act 2 feature civilians (which cannot be scanned with the Solid Eye) who will start to flee when the Gekkos show at their doorstep. The Gekkos that chase Snake have ''zero'' problems crushing any unfortunate civilians on their path when they land.
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Oops, this was the original name it had in TLP. It slipped through my mind, apologies


* InjuredBodyDrag: Upon reaching the microwave corridor, Old Snake begins to receive the impact of said microwaves onto his body (as they heat the molecules of the water present in his body). Though Raiden offered himself to go in his place, Snake persuaded him to keep the enemy soldiers distracted while he traversed the perilous corridor. Snake walks through the corridor with extreme difficulty, and when he can't do so anymore he crawls, and when he's too weak to do ''that'' he creeps forward. [[{{Determinator}} He succeeds in reaching the other end]].

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* InjuredBodyDrag: InjuredSelfDrag: Upon reaching the microwave corridor, Old Snake begins to receive the impact of said microwaves onto his body (as they heat the molecules of the water present in his body). Though Raiden offered himself to go in his place, Snake persuaded him to keep the enemy soldiers distracted while he traversed the perilous corridor. Snake walks through the corridor with extreme difficulty, and when he can't do so anymore he crawls, and when he's too weak to do ''that'' he creeps forward. [[{{Determinator}} He succeeds in reaching the other end]].

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Natter. Also crosswicked an example


* InformedEquipment: Otacon's description of the inventory says Snake stores weapons he has equipped but isn't using in his backpack. Snake isn't actually wearing a backpack. He's wearing heavy combat webbing, but unless those pockets are hyper-dimensional, he ain't fitting a rocket launcher in there.

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* InformedEquipment: InformedEquipment:
**
Otacon's description of the inventory says Snake stores weapons he has equipped but isn't using in his backpack. Snake isn't actually wearing a backpack. He's wearing heavy combat webbing, but unless those pockets are hyper-dimensional, he ain't fitting a rocket launcher in there.



* InjuredBodyDrag: Upon reaching the microwave corridor, Old Snake begins to receive the impact of said microwaves onto his body (as they heat the molecules of the water present in his body). Though Raiden offered himself to go in his place, Snake persuaded him to keep the enemy soldiers distracted while he traversed the perilous corridor. Snake walks through the corridor with extreme difficulty, and when he can't do so anymore he crawls, and when he's too weak to do ''that'' he creeps forward. [[{{Determinator}} He succeeds in reaching the other end]].



** Besides MAYBE the final boss battle, it's easily the most awesome fight in the entire series.

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* UnexplainedRecovery: [[spoiler: Raiden's HeroicSacrifice to save Snake on Shadow Moses is given a very definitive air of finality, as he cries out for Rose and remembers their first date as he is being crushed beneath the charging Outer Haven ship, complete with a sad piano interlude and a fade to black as his cyborg body shuts down. Which makes it really jarring when Snake and Otacon are seen not 10 minutes later chatting fairly nonchalantly about the fact that he survived. Also, resident ButtMonkey Johnny Sasaki falls into the ocean [[ItMakesSenseInContext after being launched from a rocket-powered catapult]], but later on, he suddenly comes back in a BigDamnHeroes moment.]]

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* UnexplainedRecovery: UnexplainedRecovery:
**
[[spoiler: Raiden's HeroicSacrifice to save Snake on Shadow Moses is given a very definitive air of finality, as he cries out for Rose and remembers their first date as he is being crushed beneath the charging Outer Haven ship, complete with a sad piano interlude and a fade to black as his cyborg body shuts down. Which makes it really jarring when Snake and Otacon are seen not 10 minutes later chatting fairly nonchalantly about the fact that he survived. Also, resident ButtMonkey Johnny Sasaki falls into the ocean [[ItMakesSenseInContext after being launched from a rocket-powered catapult]], but later on, he suddenly comes back in a BigDamnHeroes moment.]]]]
** [[spoiler: Dr. Madnar, who took multiple rockets to the back while trying to kill Snake in Metal Gear 2, is mentioned to be alive, with Naomi actively seeking him out to help Raiden. Snake doesn't even react to finding out that a man he seemingly "killed" a decade and a half ago is alive]].
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Badass Baritone has been disambiguated


* BadassBaritone: Ed, the {{token minority}} on Meryl's team, has a noticeably deep voice, which we only hear more than a couple lines of when he's [[spoiler:playing the role of the priest during her's and Johnny's marriage.]]
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* PerilousMarriageProposal: The climactic attack on Outer Haven sees a combo of this and WackyMarriageProposal between [[spoiler:Johnny and Meryl]]: after [[spoiler:Johnny]] [[BigDamnHeroes barges in to save]] [[spoiler:Meryl]], only for them to end up pinned down by a swarm of soldiers, his explaining of why he chose to stay by her side devolves into him confessing all his feelings for her, [[AnguishedDeclarationOfLove figuring that now's a good a time as any to pop the question]]. [[spoiler:Meryl]] is annoyed and furious by [[SkewedPriorities his awkward timing]]... [[AwLookTheyReallyDoLoveEachOther and also because she wanted to propose first]]. [[CasualDangerDialogue They end up casually discussing marriage plans amidst the increasingly dire firefight]], implicitly with the knowledge that [[PlanningForTheFutureBeforeTheEnd neither of them are going to make it]]. [[spoiler:Fortunately, they do.]]
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crosswicking

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* RecruitersAlwaysLie: Satirised with the fake military recruitment ads during the opening scene that are based on the style of real ones, exaggerated with tons of [[DerangedAnimation psychedelia]] and DeliberateValuesDissonance. Notably, the ads, like real ads, repeatedly use video game-like imagery like FirstPersonPerspective and unthinking, unbleeding, identical enemies -- in some ways, a comment on video games being used to recruit young people into fighting real wars.
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Removing outdated Five Man Band tree


* FiveManBand: Rat Patrol 01.
** TheHero: Meryl.
** TheLancer: Ed.
** TheSmartGuy ''and'' TheChick: Akiba.
** TheBigGuy: Jonathan.
** The SixthRanger: Old Snake.
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*SchmuckBait:
**The Laughing Octopus fight lives off this. Several times she will disguise herself and her voice as one of your companions trying to bait you into a trap and if you fall for it she'll laugh in your face at your gullibility after blowing you up.
**While tracking Naomi when she's taken in Act 2 you can potentially end up going the wrong way and end up in an ambush. Some of these traps involve just stepping on explosives or getting ambushed by the Frogs, while others include hearing a very obviously fake recording of Naomi being tortured in a shack to lure Snake in or finding her bra near some tracks to throw you off the trail. In the last example, an observant player could avoid falling for it if they had noticed that Naomi clearly [[VaporWear wasn't wearing a bra]] [[GameplayandStoryIntegration in the earlier cutscene.]]
**During Act 4 at the helipad at Shadow Moses, you have several ways to enter the base including the classic methods from the original ''Metal Gear Solid.'' However unlike the original, the front hangar door is also open and you can choose to waltz right in. Doing so will land you right in an ambush.
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* RelationshipVoiceActor: In the Japanese version, [[spoiler: Big Boss is voiced by Chikao Ohtsuka and Solid Snake is voiced by Akio Ohtsuka, the father and the son, respectively]]. WordOfGod stated that this was deliberately invoked because they weren't on speaking terms prior to this.
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* ContinuityLockout: If this is your first ''Metal Gear'' game, you ''will not'' understand anything that's happening or why. If you've played ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3]]'', at least ''seen'' some of the major scenes of ''[[VideoGame/MetalGearSolid2SonsOfLiberty Metal Gear Solid 2]]'' (at least one with each character), and been sprinkled with bits of info from a bunch of other scattered sources, [[note]]you ''might'' be able to make just enough correct assumptions and ignore ''just'' enough off-hand remarks referencing stuff from the previous games that you don't know about that[[/note]] the ''barest possible minimum'' of what's going on may be in your poor, befuddled grasp. ''[[EmphasizeEverything Maybe]]''. Simply put, your knowledge needs to be more advanced than "Solid Snake fights giant robots with a cardboard box," and sometimes even more than the essential "[[VideoGame/MetalGearRisingRevengeance Nanomachines, son.]]"
** This applies to gameplay as well. The game literally drops you in the deep end and if you aren't intimately familiar with the franchise's stealth-play nature, you'll find it very hard to survive more than a few minutes once the game proper begins. And the fact the game rewards you for not using lethal force is not made evident to newbies until well into the first, perhaps even as far as into the second act (the fact non-lethal weaponry and ammo, beyond the Mk. II tranquilizer pistol you're given early on - which, for the record, Snake glosses over entirely in favor of the traditionally lethal Operator - is not clearly provided doesn't help).
** The start of Act IV ([[spoiler:which begins with a simulation of one of the beginning areas from the first ''Metal Gear Solid'']]) is likewise a treasure trove of confusion, especially since [[DamnYouMuscleMemory the controls are changed to how they were in that game]] - even people who are familiar with that game, but only through its [=GameCube=] remake, are in for a spot of hell on that one.

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