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* AwesomeButImpractical: A rare for-the-villains version. Chiagdiel, a Viet Cong psychic ninja with a grenade launcher, whenever he walks on the ceiling, is a stationary target and easy to whack with, say, a rifle. Or a good old fashioned handgun. Hitting him with even a pistol will cause him to fall off and take extra damage.

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* {{Jerkass}}: Venus to Doc Takiyama... [[spoiler:even after Venus rescues Takiyama from arrest.]]
** [[spoiler:JerkWithAHeartOfGold:]] [[spoiler:Although she was somewhat nicer to her in the latter event.]]



* PsychoPrototype: All of the Test Subjects in the second game, fulfilling the role of QuirkyMinibossSquad. They include a giant cyborg ape who can [[RocketPunch shoot his arms at you]] (and regrow them!), a hypnotist dressed as a traditional Japanese... something... who likes to walk on the ceiling and wielding a grenade launcher, and a man holding a giant fuel container which he drinks out of to breathe fire.

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* PsychoPrototype: All of the Test Subjects in the second game, fulfilling the role of QuirkyMinibossSquad. They include a giant cyborg ape who can [[RocketPunch shoot his arms at you]] (and regrow them!), a hypnotist dressed as a traditional Japanese...Chinese... something... who likes to walk on the ceiling and wielding a grenade launcher, and a man holding a giant fuel container which he drinks out of to breathe fire.



* SlasherSmile: Harab Serap.
* SurprisinglyRealisticOutcome: Snake uses a railgun to launch himself to safety from an exploding Metal Gear at the end of ''AC!D2''...and as a result breaks damn near every bone in his body. Of course there's consequences for as extreme an action as that.

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* SlasherSmile: Harab Serap.
* SurprisinglyRealisticOutcome: Snake uses a railgun to launch himself to safety from an exploding Metal Gear at the end of ''AC!D2''...and as a result breaks damn near every bone in his body. Of course course, there's consequences for as extreme an action as that.
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* BananaRepublic: The Serena Republic is known to be in South America, but there's no specific location.
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* OldSaveBonus: If you have photo save files from ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}: Subsistence'', you can connect your [[UsefulNotes/PlayStationPortable PSP]] to your [[UsefulNotes/PlayStation2 PS2]] and view the pictures in [=3D=] using the "Solid Eye" viewer in ''Metal Gear Ac!d 2''. Additionally, you can import a limited number of cards from the first game into your deck in the second game.

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* OldSaveBonus: If you have photo save files from ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}: Subsistence'', you can connect your [[UsefulNotes/PlayStationPortable PSP]] Platform/PlayStationPortable to your [[UsefulNotes/PlayStation2 PS2]] Platform/PlayStation2 and view the pictures in [=3D=] using the "Solid Eye" viewer in ''Metal Gear Ac!d 2''. Additionally, you can import a limited number of cards from the first game into your deck in the second game.
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* OldSaveBonus: If you have photo save files from ''VideoGame/MetalGearSolid3: Subsistence'', you can connect your [[UsefulNotes/PlayStationPortable PSP]] to your [[UsefulNotes/PlayStation2 PS2]] and view the pictures in [=3D=] using the "Solid Eye" viewer in ''Metal Gear Ac!d 2''. Additionally, you can import a limited number of cards from the first game into your deck in the second game.

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* OldSaveBonus: If you have photo save files from ''VideoGame/MetalGearSolid3: ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}: Subsistence'', you can connect your [[UsefulNotes/PlayStationPortable PSP]] to your [[UsefulNotes/PlayStation2 PS2]] and view the pictures in [=3D=] using the "Solid Eye" viewer in ''Metal Gear Ac!d 2''. Additionally, you can import a limited number of cards from the first game into your deck in the second game.
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Set sometime after the events of the first game, Snake (now a member of a Resistance force) reluctantly agrees to infiltrate a facility located in an island off the coast of North America, owned by a military contractor named [=SaintLogic=] Inc. There, he finds out that [=SaintLogic=] has been involved in the development of a new Metal Gear tank.

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Set sometime after the events of the first game, Snake (now a member of a Resistance force) reluctantly agrees to infiltrate a facility located in an island off the coast of North America, owned by a military contractor named [=SaintLogic=] Inc. There, he finds out that [=SaintLogic=] has been involved in the development of a new Metal Gear tank.
mech.






** Enemy cards that let them dodge attacks only work if they're alerted,armor cards still work but any card that lets them completely dodge an attack only works if they're alerted.
* AwesomeButImpractical: A rare for-the-villains version. Chiagdiel, a Viet-Cong psychic ninja with a grenade launcher, whenever he walks on the ceiling, is a stationary target and easy to whack with, say, a rifle. Or a good old fashioned handgun. Hitting him with even a pistol will cause him to fall off and take extra damage.

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** Enemy cards that let them dodge attacks only work if they're alerted,armor alerted, armor cards still work but any card that lets them completely dodge an attack only works if they're alerted.
* AwesomeButImpractical: A rare for-the-villains version. Chiagdiel, a Viet-Cong Viet Cong psychic ninja with a grenade launcher, whenever he walks on the ceiling, is a stationary target and easy to whack with, say, a rifle. Or a good old fashioned handgun. Hitting him with even a pistol will cause him to fall off and take extra damage.
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* ClearMyName: Snake. Well, technically - Dalton's blackmailing him into investigating [=SaintLogic=], and if he does so, he'll get pardoned and will be a legal immigrant to the US.
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* SlasherSmile: Harab Serap.
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* LoveMakesYouEvil: [[spoiler:Koppelthorn's entire reason for going batshit insane on his own facility. To some extent, Lucy's motherly drive for her ungodly mutants drives her to use Chaioth to make the world a better place for the test subjects.]]
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* TheDogBitesBack: [[spoiler:After Vincent is defeated by Snake and Venus, he learns that Rodzinski is leaving the facility on his getaway chopper and leaving the security forces to take the blame. After a particularly big KickTheDog moment from Rodzinski, Vincent orders his soldiers to shoot him down, with the soldiers obeying the command without hesitation, presumably agreeing with him about why they should do so.]]
-->'''Security Forces:''' Major! We've located Mr. Rodzinski! He's about to leave in a chopper, sir.\\
'''Vince:''' Put him on.\\
'''Rodzinski:''' What do you want? Wait. Vince, is that you?\\
'''Vince:''' Mr. Rodzinski. What are you doing?\\
'''Rodzinski:''' I'm getting the hell off this island!\\
'''Vince:''' But what about Koppelthorn?\\
'''Rodzinski:''' You think I give a damn about that lunatic?! The ICC has decided to carry out their investigation! My deal with those goddamn politicians was worthless! After all the money and assets I invested in this, they abandoned me at the first sign of uncertainty! The ICC is sending an investigation team to the island next week. At this point, they won't let me go even if I get them the Lucinda File. The deal is off, and now I'm facing criminal charges. If I'm tried under the Serena national judicial system, I could be executed!\\
'''Vince:''' ... What are you going to do?\\
'''Rodzinski:''' Run like hell! What other options do I have? I can't set foot in this country ever again. ...I never believed this day would come.\\
'''Vince:''' So you're leaving this whole mess here with us?\\
'''Rodzinski:''' Spare me the sad story, Vince. You're the big boys. Take care of yourselves for once!\\
'''Vince:''' ...\\
'''Security Forces:''' Awaiting your orders, sir.\\
'''Vince:''' Shoot the bastard down.\\
'''Security Forces:''' Yes, sir.
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* EvenEvilHasStandards: [[spoiler:Vince]] is disgusted by his employer's lack of honor [[spoiler:trying to evac the site with its personnel left behind when it's clear there's no stopping Koppelthorn]] and actually orders his men to kill him by blowing his helicopter out of the sky. Before he dies, he requests that Snake and Venus let the rest of his men live.
** In game, though, [[ArtificialStupidity he often accidentally kills his own men via rocket launcher or thrown barrels]].
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* JigglePhysics: Present in the second game, and very noticeable since everyone's jiggle physics are... activated every time a new scene is rendered. They are ''extremely'' wobbly.

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* JigglePhysics: Present in the second game, and very Very noticeable since everyone's jiggle physics are... activated every time a new scene is rendered. They are ''extremely'' wobbly.
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* JigglePhysics: Present in the second game, and very noticeable since everyone's jiggle physics are... activated every time a new scene is rendered. They are ''extremely'' wobbly.
** Fun fact: Snake's web belt has the same boobie physics as Venus' and Takiyama's.
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* Enemy cards that let them dodge attacks only work if they're alerted,armor cards still work but any card that lets them completely dodge an attack only works if they're alerted.

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* ** Enemy cards that let them dodge attacks only work if they're alerted,armor cards still work but any card that lets them completely dodge an attack only works if they're alerted.

Added: 179

Removed: 179

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* Enemy cards that let them dodge attacks only work if they're alerted,armor cards still work but any card that lets them completely dodge an attack only works if they're alerted.



* Enemy cards that let them dodge attacks only work if they're alerted,armor cards still work but any card that lets them completely dodge an attack only works if they're alerted.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeButImpractical: A rare for-the-villains version. Chiagdiel, a Viet-Cong psychic ninja with a grenade launcher, whenever he walks on the ceiling, is a stationary target and easy to whack with, say, a rifle. Or a good old fashioned handgun. Hitting him with even a pistol will cause him to fall off and take extra damage.
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None

Added DiffLines:

* BrainwashedAndCrazy: [[spoiler:Venus. For starters, she attempts to kill Snake nearing the end because Wiseman ordered her to. It is also heavily implied that she couldn't refuse his orders as he removed her free will.]]
** [[spoiler:Snake and the other test subjects were this, but gained amnesia. Venus was one of the more "successful" ones.]]
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* {{Jerkass}}: Venus to Doc Takiyama... [[spoiler:even after Venus rescues Takiyama from arrest.]]
** [[spoiler:JerkWithAHeartOfGold:]] [[spoiler:Although she was somewhat nicer to her in the latter event.]]
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* MirrorBoss: The final boss of ''Metal Gear Ac!d [[superscript:2]]'' is [[spoiler:Venus herself]], who draws the exact same cards as you do in your deck, but at an increased rate. You're going to have to play ''very'' cleverly to gain an advantage.
** Or, since she uses EXACTLY the same cards you do, fill your deck with movement and healing cards, position yourself towards the edge of the area facing the entrance next to the pit, get [[spoiler: Venus]] right next to the edge, and punch-punch-kick her off for an easy victory.
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* PacifistRun: Much, much harder, especially thanks to the range of tranq weapons, how plentiful lethal weapons are, and CQC's tendency to knock someone off a ledge... with lethal results. Still somewhat encouraged by Dalton, who will mention early on how many people you've killed so far and will note that you ''will'' be killed if you are caught, and [[spoiler:Vince, who later on asks that Snake and Venus spare some of his soldiers]], but beyond that, there's no VideogameCrueltyPunishment, aside from not getting as many bonus points or cards as you do with no kills.

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* AntiFrustrationFeatures: You no longer have to stop moving to pick up a card Pack or open a door.
* Enemy cards that let them dodge attacks only work if they're alerted,armor cards still work but any card that lets them completely dodge an attack only works if they're alerted.
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* GameplayAndStoryIntegration: Dalton will react if Snake kills someone early on and bring up how many people Snake's killed in that run during an early cutscene, if Snake hasn't killed anyone, then he will instead mention how Snake hasn't killed anyone.

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* GameplayAndStoryIntegration: Dalton will react if Snake kills someone early on and bring up how many people Snake's killed in that run during an early cutscene, if Snake hasn't killed anyone, then he his dialogue will instead mention how Snake hasn't killed anyone.change to account for it.
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* GameplayAndStoryIntegration: Dalton will react if Snake kills someone early on and bring up how many people Snake's killed in that run during an early cutscene, if Snake hasn't killed anyone, then he will instead mention how Snake hasn't killed anyone.
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'Acid 2'' is actually a clone from the original ''Acid'', who supposedly died between the events of both games.]]
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* TomatoInTheMirror: [[folder:"Snake" from ''Acid 2'' is actually a clone from the original ''Acid'', who supposedly died between the events of both games.]]

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* TomatoInTheMirror: [[folder:"Snake" [[spoiler:"Snake" from ''Acid 2'' is actually a clone from the original ''Acid'', who supposedly died between the events of both games.]]
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* [[spoiler:TomatoInTheMirror: "Snake" from '

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* [[spoiler:TomatoInTheMirror: "Snake" TomatoInTheMirror: [[folder:"Snake" from '''Acid 2'' is actually a clone from the original ''Acid'', who supposedly died between the events of both games.]]

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I think the second Acid game can have a page of its own


[[redirect:VideoGame/MetalGearAcid]]

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[[redirect:VideoGame/MetalGearAcid]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mga_2_cover_art.jpg]]
[[caption-width-right:350:Snake and Venus]]

''Metal Gear Acid 2'' (or '''METAL GEAR AC!D[[superscript:2]]''') is the sequel to VideoGame/MetalGearAcid, released in 2005 for the PSP. ''ACID 2'' has more than twice the amount of cards, cel-shaded graphics, a new Arena Mode, and an add-on for the PSP called the Solid Eye that allows the player to view the game in 3D.

Set sometime after the events of the first game, Snake (now a member of a Resistance force) reluctantly agrees to infiltrate a facility located in an island off the coast of North America, owned by a military contractor named [=SaintLogic=] Inc. There, he finds out that [=SaintLogic=] has been involved in the development of a new Metal Gear tank.

Following the release of both Acid games, along with ''VideoGame/MetalGearSolid: Digital Graphic Novel'', Konami decided to produce a more traditional Metal Gear for the PSP titled ''VideoGame/MetalGearSolidPortableOps''.

----
!!Metal Gear AC!D 2 provides examples of the following tropes:

* ArbitrarySkepticism: Snake, to Venus' dousing, for the same reasons. He's also a bit skeptical of the second-to-last Boss's psychic powers. Until he walks on the ceiling.
* ArtShift: ''[=MGA2=]'' uses a cel-shaded style that makes it stand out from the rest of the series.
* GameplayAndStorySegregation: Lampshaded several times in the sequel - Dalton complains about the CARD system's explanations being confusing and jargon-filled when Wiseman rambles on about them, and while [[spoiler:Lucy/Metal Gear gloats, Snake and Venus calmly discuss Metal Gear's "glitch" that allows you to see its drawn cards.]]
** During the [[spoiler:fight with Venus]], you can [[spoiler:kick her off the ledge]] if you're lucky, allowing you to bypass the entire battle. [[spoiler:She's back up on the railing in the cutscene though.]]
* KudzuPlot: Lampshaded in 2 - Dalton struggles to keep up when something unforeseen gets into the picture.
* NoFourthWall: Snake and Venus calmly discussing the final boss's weakness as it rants on and on about her motivations.
* NostalgiaLevel: The [[spoiler:Metal Gear KODOQUE/Pythagoras]] fight in the second game.
** Somewhat played with in [=MGA2=]'s Arena Mode: The levels are based on [=MGS=], [=MGS2=], and [=MGS3=], but aren't based off any one level. On the other hand, you can fight Liquid Snake, Revolver Ocelot, Vamp, Fortune, The End, The Boss, Venus and Teliko (The first and last can kill you in a single turn using a SOCOM which sometimes hits up to twenty times!). The enemy teams in arena mode always contain two people and are not randomly generated. Sometimes you'll get seemingly strange pairings (like two Telikos) but other times you get the standard pairings (e.g. Revolver Ocelot & Liquid Snake).
* OldSaveBonus: If you have photo save files from ''VideoGame/MetalGearSolid3: Subsistence'', you can connect your [[UsefulNotes/PlayStationPortable PSP]] to your [[UsefulNotes/PlayStation2 PS2]] and view the pictures in [=3D=] using the "Solid Eye" viewer in ''Metal Gear Ac!d 2''. Additionally, you can import a limited number of cards from the first game into your deck in the second game.
* ParrotExposition: Mostly absent from both games, but lampshaded in the second game.
-->'''Snake''': [[CatchPhrase Metal]] [[OnceAnEpisode Gear?!]]
-->'''Dalton''': You've heard of it?
-->'''Snake''': Not exactly... But that name sounds familiar.
* PrivateMilitaryContractors: [=SaintLogic=] has a PMC force of its own, which was used to lock down its facility after a hostile takeover was made.
* PsychoPrototype: All of the Test Subjects in the second game, fulfilling the role of QuirkyMinibossSquad. They include a giant cyborg ape who can [[RocketPunch shoot his arms at you]] (and regrow them!), a hypnotist dressed as a traditional Japanese... something... who likes to walk on the ceiling and wielding a grenade launcher, and a man holding a giant fuel container which he drinks out of to breathe fire.
'Acid 2'' is actually a clone from the original ''Acid'', who supposedly died between the events of both games.]]
* RidingTheBomb: In the ending for ''Ac!d [[superscript:2]]'', [[spoiler: Snake ends up using the destroyed Metal Gear's missile launching ability to escape by cramming himself into a dummy warhead. It broke every single bone in his body - but he healed, thanks to his status as a super soldier.]]
* SurprisinglyRealisticOutcome: Snake uses a railgun to launch himself to safety from an exploding Metal Gear at the end of ''AC!D2''...and as a result breaks damn near every bone in his body. Of course there's consequences for as extreme an action as that.
* ThemeNaming: The names of the Test Subjects and the Metal Gear itself in ''[=MGA2=]'' all come from the Kabbalah.
* [[ThoseTwoGuys Those Two Guys and that Girl]]: The pilots and Consuela, who accompanied Snake to the US before getting caught. They're reunited at the end, but are absent for most of the game (besides some "encouragement" by Dalton and Snake.)
* ThreeDimensionalEpisode: The second game can be played in 3D, and comes with a "Solid Eye" viewer (a box with separate eyeholes for each half of the screen which shares its name with Old Snake's optical eyepatch from ''[=MGS4=]''). Also used for viewing pictures taken from ''[=MGS3=]'' and ''Subsistence'' in 3D... usually, those of EVA.
* [[spoiler:TomatoInTheMirror: "Snake" from '
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Redirecting to correct namespace

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[[redirect:VideoGame/MetalGearAcid]]

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