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** The story itself is one big installment weirdness: The world reaches a mutual understanding to get rid of their nuclear arsenal, and thus no other nation possesses nuclear weapons until [[spoiler:Big Boss]] conquers Zanzibarland and taken nuclear weapons for himself. Kio Marv creates a synthetic microbe to fix the world's energy crisis, and gets kidnapped for it for his secrets. Both of these instances don't turn up in the actual stories in the 3D sequels.

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* FailedFutureForecast: ''Metal Gear 2'', which was released in 1990, assumes that the Soviet Union will be still be around by 1999 and even has a character (Natasha, who would later be renamed Gustava in newer versions) employed by the [=StB=], a real life organization that was dissolved the very same year the game came out. Natasha even compares her failed romance with Frank Hunter with the UsefulNotes/BerlinWall, which was destroyed during the same year as well, though the manual does note that the Berlin Wall was destroyed in 1989. For his part, Dr. Madnar ran into trouble with the U.S. bureaucracy due to his suspicious Eastern European origins.

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* FailedFutureForecast: ''Metal Gear 2'', which was released in 1990, assumes that the Soviet Union will be still be around by 1999 and even has a character (Natasha, who would later be renamed Gustava in newer the re-released versions) employed by the [=StB=], a real life organization that was dissolved the very same year the game came out. Natasha even compares her failed romance with Frank Hunter with the UsefulNotes/BerlinWall, which was destroyed during the same year as well, though the manual does note that the Berlin Wall was destroyed in 1989. For his part, Dr. Madnar ran into trouble with the U.S. bureaucracy due to his suspicious Eastern European origins.
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* ImMelting: Acid puddles are functionally identical to pit traps, except Snake sinks through the floor instead.
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Wick cleaning


''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the Platform/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Creator/{{Konami}} commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that [[BTeamSequel a sequel without his input or consent]] was in development from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own authorized sequel, resulting in one of the most critically acclaimed 8-bit games of all time.

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''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 Platform/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the Platform/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Creator/{{Konami}} commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that [[BTeamSequel a sequel without his input or consent]] was in development from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own authorized sequel, resulting in one of the most critically acclaimed 8-bit games of all time.



** As aforementioned, the character portraits in all versions of the game other than the original [=MSX2=] version were changed from those heavily resembling celebrities at the time to recognizable modern designs of the characters. But even the Japanese UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new portraits. This was almost definitely done for legal reasons.

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** As aforementioned, the character portraits in all versions of the game other than the original [=MSX2=] version were changed from those heavily resembling celebrities at the time to recognizable modern designs of the characters. But even the Japanese UsefulNotes/{{Wii}} UsefulNotes/VirtualConsole Platform/{{Wii}} Platform/VirtualConsole version, which is otherwise a straight emulation of the original [=MSX2=] version, uses the new portraits. This was almost definitely done for legal reasons.



-->'''Website/YouTube commenter:''' Is it just a coincidence that the song sounds like this and that in [[VideoGame/MetalGearSolidPeaceWalker Peace Walker]] it's revealed that Big Boss believes in Santa Claus?

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-->'''Website/YouTube -->'''Platform/YouTube commenter:''' Is it just a coincidence that the song sounds like this and that in [[VideoGame/MetalGearSolidPeaceWalker Peace Walker]] it's revealed that Big Boss believes in Santa Claus?



** ''VideoGame/MetalGearSolidVThePhantomPain'' brings one up to both this game and its predecessor. [[spoiler:The Big Boss whom Solid Snake fought in the original ''{{Metal Gear|1}}'' was in fact a BodyDouble and not the real one. This contradicts the explanation for Big Boss's survival in ''this'' game, in which he was given cyborg implants after being fatally wounded in Outer Heaven.]]

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** ''VideoGame/MetalGearSolidVThePhantomPain'' brings one up to both this game and its predecessor. [[spoiler:The Big Boss whom Solid Snake fought in the original ''{{Metal ''VideoGame/{{Metal Gear|1}}'' was in fact a BodyDouble and not the real one. This contradicts the explanation for Big Boss's survival in ''this'' game, in which he was given cyborg implants after being fatally wounded in Outer Heaven.]]
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Released during the twilight days of the [=MSX2=], ''Metal Gear 2'' was Konami's final MSX release and its low print run ensured that it would become one of the most sought-after games by MSX collectors. A [[http://gtinter.msxnet.org/mgear2us.htm fan-translated version]] was completed in 1998 by the hobbyist group [[http://gtinter.msxnet.org/gtinter.htm G&T Soft]], along with an online version of the [[http://gtinter.msxnet.org/Operate.htm user's manual]] (which includes not only playing instructions, but extensive information on the game's story and setting), just in time for the release of ''Metal Gear Solid''. Konami themselves would later release ''Metal Gear 2'' officially outside of Japan alongside the first [=MSX2=] game in updated versions that were included in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]'' and later in the ''HD'', ''Legacy'' and ''Master Collections''.

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Released during the twilight days of the [=MSX2=], ''Metal Gear 2'' was Konami's final MSX release and its low print run ensured that it would become one of the most sought-after games by MSX collectors. A [[http://gtinter.msxnet.org/mgear2us.htm fan-translated version]] was completed in 1998 by the hobbyist group [[http://gtinter.msxnet.org/gtinter.htm G&T Soft]], along with an online version of the [[http://gtinter.msxnet.org/Operate.htm user's manual]] (which includes not only playing instructions, but extensive information on the game's story and setting), just in time for the release of ''Metal Gear Solid''. Konami themselves would later release ''Metal Gear 2'' officially outside of Japan alongside the first [=MSX2=] game in updated versions that were included in ''[[VideoGame/MetalGearSolid3SnakeEater Metal Gear Solid 3: Subsistence]]'' and later in the ''HD'', ''Legacy'' and ''Master Collections''.
''Master'' collections.
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''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the UsefulNotes/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Creator/{{Konami}} commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that [[BTeamSequel a sequel without his input or consent]] was in development from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own authorized sequel, resulting in one of the most critically acclaimed 8-bit games of all time.

to:

''Metal Gear 2: Solid Snake'' is the official sequel to the original ''VideoGame/{{Metal Gear|1}}''. It was released for the UsefulNotes/{{MSX}}2 home computer in 1990 exclusively in Japan. Following the huge overseas success of the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem version of ''Metal Gear'',[[note]]It had sold 1 million copies in the U.S. alone.[[/note]] Creator/{{Konami}} commissioned the development of a sequel titled ''VideoGame/SnakesRevenge'' for the Western markets without the involvement of Creator/HideoKojima. After learning that [[BTeamSequel a sequel without his input or consent]] was in development from another employee who was working on ''Snake's Revenge'', Kojima immediately began working on his own authorized sequel, resulting in one of the most critically acclaimed 8-bit games of all time.
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* CrouchAndProne: This is the first game in the series and the stealth genre to introduce the staple ability to lie down and crawl around. Doing so allows you to crawl into vents, hide under furniture, and duck below the eyeline of elevated enemies.

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* BossArenaIdiocy: The final boss would be unbeatable if he fought you somewhere where you couldn't make a make-shift flamethrower.



* ConnectedAllAlong: Gustava makes mention of her former lover, an American named Frank Hunter. [[spoiler:It turns out he's Gray Fox, your rival and the pilot of Metal Gear.]]



* FakeLongevity: The game is game thanks to all the backtracking the player has to do.

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* FakeLongevity: The game is game only as long as it is thanks to all the backtracking the player has to do.



* PuzzleBoss:
** Running Man will always run two screens ahead of you, making it impossible to hit him with yous fists or firearms. To beat him, you would have to have the foresight to collect mines planted around the base, set them around the boss arena, and lead him straight into them to kill him.
** Red Blaster fires at you from a platform high enough to be out of range of your weapons. To beat him, you'll have to score the base for grenades and lob them up him before he can crawl out of the way of them.



* TacticalSuicideBoss: The only way to beat Running Man is trick him into killing himself. You have to set up mines throughout his path and trick him into running straight into him until the repeated explosions finally do him in.



* VideoGameCrueltyPunishment: It isn't as severe as what happens if the player kills [=POWs=] in the previous game, but if the player decides to shoot or even punch out war orphand, [[HostageSpiritLink they'll lose health]].

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* VideoGameCrueltyPunishment: It isn't as severe as what happens if the player kills [=POWs=] in the previous game, but if the player decides to shoot or even punch out war orphand, orphans, [[HostageSpiritLink they'll lose health]].

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* VideoGameCrueltyPunishment: It isn't as severe as what happens if the player kills [=POWs=] in the previous game, but if the player decides to shoot or even punch out war orphans, as listed above, [[HostageSpiritLink they'll lose health]].

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* VideoGameCrueltyPunishment: It isn't as severe as what happens if the player kills [=POWs=] in the previous game, but if the player decides to shoot or even punch out war orphans, as listed above, orphand, [[HostageSpiritLink they'll lose health]].



* WolfpackBoss: The Four Horsemen team of mercenaries are fought together in a Tower Building elevator after you've advanced far enough in the game to get a "This elevator will be your coffin" codec message from [[spoiler:Fox]].

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* WolfpackBoss: The Four Horsemen team of mercenaries are fought together in a Tower Building elevator after you've advanced far enough in the game to get a "This elevator will be your coffin" codec radio message from [[spoiler:Fox]].

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** Today it's already well-known that Solid Snake (or any other character) uses a cardboard box to hide from enemies. This game however also has a Bucket that Snake can not only hide in but can also use to shield himself from bullets. This bucket never made another appearance in the franchise since.

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** Today it's already It's well-known that Solid Snake (or any other character) uses a cardboard box to hide from enemies. This game however game, however, also has a Bucket bucket that Snake can not only hide in but can also use to shield himself from bullets. This The bucket never made makes another appearance in the franchise since.franchise.
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* BolivianArmyEnding: Subverted: [[spoiler:Snake and Holly White are fighting off against Zanzibar Land forces while waiting for Charlie (the pilot) to arrive to extract them, but then runs out of ammo and are then put at the mercy of the Zanzibar Land forces and presumably awaiting execution only for Charlie to arrive just in time and blast the soldiers to smithereens with the Sikorsky HH-64 Dragoon's machineguns.]]

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* BolivianArmyEnding: Subverted: [[spoiler:Snake and Holly White are fighting off against Zanzibar Land forces while waiting for Charlie (the pilot) to arrive to extract them, but then runs run out of ammo and are then put at the mercy of the Zanzibar Land forces and presumably awaiting execution only for Charlie to arrive just in time and blast the soldiers to smithereens with the Sikorsky HH-64 Dragoon's machineguns.]]
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* BittersweetEnding: Snake is freed of his nightmares of Outer Heaven and the secret of OILX is safe. [[spoiler:However, Dr. Marv was killed because he was caught in the middle of a political game. In addition, Snake disappears on Holly even though he agreed to have dinner with her once the mission was over.]]

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* BittersweetEnding: Snake is freed of his nightmares of Outer Heaven and the secret of OILX OILIX is safe. [[spoiler:However, Dr. Marv was killed because he was caught in the middle of a political game. In addition, Snake disappears on Holly even though he agreed to have dinner with her once the mission was over.]]

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