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''Melody's Escape'' is a music-player game available for purchase on UsefulNotes/{{Steam}}, released on 20 May, 2016. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.

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''Melody's Escape'' is a music-player game available for purchase on UsefulNotes/{{Steam}}, Platform/{{Steam}}, released on 20 May, 2016. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.



* SourceMusic: Melody is ostensibly listening to the music you're playing on her headphones.

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* SourceMusic: Melody is ostensibly listening to the music you're playing on her headphones.headphones.
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Dark Skinned Blond is no longer a trope


* DarkSkinnedBlond: Melody can be this, if certain colour schemes are used (including her default one) and she explodes a yellow light orb.
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* SourceMusic: Melody is ostensibly listening to the music you're playing on her headphones.
* YouGottaHaveBlueHair: Melody has blue hair in her default colour scheme, which can change when she explodes a light orb. Her other colour schemes have similarly "unnatural" hair colours. This is also evidence towards the {{Fembot}} possibility.

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* SourceMusic: Melody is ostensibly listening to the music you're playing on her headphones.
* YouGottaHaveBlueHair: Melody has blue hair in her default colour scheme, which can change when she explodes a light orb. Her other colour schemes have similarly "unnatural" hair colours. This is also evidence towards the {{Fembot}} possibility.
headphones.
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TRS cleanup


* NoPlotNoProblem: There's no story. It's just a MusicPlayerGame where you play levels generated by your own music collection. This does not stop the game being fun at all.

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* NoPlotNoProblem: There's no story. It's just a MusicPlayerGame game where you play levels generated by your own music collection. This does not stop the game being fun at all.
Is there an issue? Send a MessageReason:
TRS cleanup


''Melody's Escape'' is a MusicPlayerGame available for purchase on UsefulNotes/{{Steam}}, released on 20 May, 2016. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.

to:

''Melody's Escape'' is a MusicPlayerGame music-player game available for purchase on UsefulNotes/{{Steam}}, released on 20 May, 2016. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/melodys_escape_steam.jpg]]

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''VideoGame/MelodysEscape'' is a MusicPlayerGame available for purchase on Steam, released on 20 May, 2016. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.

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''VideoGame/MelodysEscape'' ''Melody's Escape'' is a MusicPlayerGame available for purchase on Steam, UsefulNotes/{{Steam}}, released on 20 May, 2016. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.



* GameMod: The Steam Workshop lets you download custom backgrounds, color themes, and/or skins for Melody.



* IdiosyncraticDifficultyLevels: The difficulty levels are Relaxing (Relaxing gameplay, only one "colour" button per intensity section), Medium (Only requires the 4 "colour" buttons to play), Intense (The complete gameplay experience! Requires "colour" buttons for orbs but "DIRECTION" buttons for solid obstacles) and Overload (If you're looking for a hardcore experience. Press the corresponding "direction" and "colour" buttons simultaneously for solid obstacles). You can also make a Custom difficulty, in which you can change the difficulty of individual aspects such as input method and input timing window.

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* IdiosyncraticDifficultyLevels: The difficulty levels are are:
**
Relaxing (Relaxing gameplay, only one "colour" button per intensity section), section).
**
Medium (Only requires the 4 "colour" buttons to play), play).
**
Intense (The complete gameplay experience! Requires "colour" buttons for orbs but "DIRECTION" buttons for solid obstacles) and obstacles).
**
Overload (If you're looking for a hardcore experience. Press the corresponding "direction" and "colour" buttons simultaneously for solid obstacles). obstacles).
**
You can also make a Custom difficulty, in which you can change the difficulty of individual aspects such as input method and input timing window.
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** Overload also doubles the BPM of most tracks, includes a lot more notes than just the beat, & makes the timing more strict. The other difficulties won't prepare you for it.
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''VideoGame/MelodysEscape'' is a MusicPlayerGame available for purchase on Steam. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.

to:

''VideoGame/MelodysEscape'' is a MusicPlayerGame available for purchase on Steam.Steam, released on 20 May, 2016. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''VideoGame/MelodysEscape'' is a MusicPlayerGame available for purchase on Steam. Very similar to ''VideoGame/VibRibbon'' in terms of gameplay, the player must hit the correct buttons at the right time in order to navigate obstacles on Melody's path. Levels are generated based on what music track is used - the game comes with some pre-set tracks, but you can also use your own.

There are also light orbs of different colours, which can be exploded by pressing the correct "colour" button at the right time to get points and change Melody's colour scheme.
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!!Melody's Escape provides examples of:
* AutoScrollingLevel: Every level is this. The speed Melody moves at depends on the speed of the song, ranging from a sedate walk to ''flying'' with boosters in her feet[=/=]shoes, but she's always moving.
* TheBlank: Melody doesn't have any visible facial features. Unlike most uses of this trope, however, it's not portrayed as disturbing.
* DarkSkinnedBlond: Melody can be this, if certain colour schemes are used (including her default one) and she explodes a yellow light orb.
* {{Fembot}}: Melody might be one of these, given that she apparently has rocket boosters in her feet.
* GameplayAutomation: Autoplay mode gives control of Melody to the computer, so you can see what a level looks like without having to play it yourself.
* HarderThanHard: Overload difficulty, in which you have to press both the correct "direction" button and "colour" buttons to navigate obstacles.
* IdiosyncraticDifficultyLevels: The difficulty levels are Relaxing (Relaxing gameplay, only one "colour" button per intensity section), Medium (Only requires the 4 "colour" buttons to play), Intense (The complete gameplay experience! Requires "colour" buttons for orbs but "DIRECTION" buttons for solid obstacles) and Overload (If you're looking for a hardcore experience. Press the corresponding "direction" and "colour" buttons simultaneously for solid obstacles). You can also make a Custom difficulty, in which you can change the difficulty of individual aspects such as input method and input timing window.
* JetPack: If Melody isn't a {{Fembot}}, then she has rocket boots.
* NeverTrustATitle: Melody is the girl's name, but she isn't escaping from anything. (Or if she is, we don't see it). It might be a reference to how she's using music as an "escape".
* NoPlotNoProblem: There's no story. It's just a MusicPlayerGame where you play levels generated by your own music collection. This does not stop the game being fun at all.
* TrickedOutShoes: Melody either has these (specifically of the Rocket Boots variety), or she's a {{Fembot}} with rocket boosters in her feet.
* SourceMusic: Melody is ostensibly listening to the music you're playing on her headphones.
* YouGottaHaveBlueHair: Melody has blue hair in her default colour scheme, which can change when she explodes a light orb. Her other colour schemes have similarly "unnatural" hair colours. This is also evidence towards the {{Fembot}} possibility.

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