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''Melatonin'' released on UsefulNotes/{{Steam}} on December 15th 2022, with a UsefulNotes/NintendoSwitch release following a week later.
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''Melatonin'' released on UsefulNotes/{{Steam}} Platform/{{Steam}} on December 15th 2022, with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch release following a week later.
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* AllTheWorldsAreAStage: The final level combines elements from all of the dreams present throughout the game.
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* AllTheWorldsAreAStage: The [[spoiler:The final level combines elements from all of the dreams present throughout the game.]]
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* AllTheWorldsAreAStage: The final level combines elements from all of the dreams present throughout the game.
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* BurnBabyBurn: The "Dream About the Past" takes place in an old-school photo development room, and has your character taking a lighter to selected photos on a clothesline, presumably representing painful and unwanted memories.
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* BurnBabyBurn: The "Dream About the Past" takes place in an a darkroom (used for old-school photo development room, photograph development), and has your character taking a lighter to selected photos on a clothesline, presumably representing painful and unwanted memories.
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* BurnBabyBurn: The "Dream About the Past" takes place in an old-school photo development room, and has your character taking a lighter to selected photos on a clothesline, presumably representing painful and unwanted memories.
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* HeroicMime: The player character is never shown to speak; justified, as they're either sleeping or doing tasks that require utmost concentration.
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* HeroicMime: The player character is never shown to speak; justified, as they're he's either sleeping in deep sleep or doing tasks that require utmost concentration.
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* HeroicMime: The player character is never shown to speak; justified, as they're either sleeping or doing tasks that require utmost concentration.
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* ThankingTheViewer: There is a special thank-you message for playing the game at the end of the credits.
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* HundredPercentCompletion: There are set of achievements that you need to fulfill before reaching this.
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* NoNameGiven: We don't know who the player character is called.
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* NoNameGiven: We don't know who the player character is called.called, and his name is never revealed at any point in the game.
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As with its inspiration, ''Melatonin'' consists of multiple rhythm-based minigames, followed by a stage that combines many of them and switches between them. Each level represents a different dream the main character has.
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As with its inspiration, ''Melatonin'' consists of multiple rhythm-based minigames, minigames across five chapters, followed by a stage that combines many of them and switches between them. Each level represents a different dream the main character has.
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* ExhaustedEyeBags: The player character has very visible dark bags under his eyes from his poor sleeping patterns.
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* VagueAge: The player character could be anywhere from his 20's to his 30's.
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* NoNameGiven: We don't know who the player character is called.
* PerpetualFrowner: The player character almost never smiles, real or dream world.
* PerpetualFrowner: The player character almost never smiles, real or dream world.
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* FinalExamBoss: [[spoiler:"Morning" has you facing off against a remix of all the previous games you've played combined]].
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!!Dream About Tropes
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!!Dream About TropesTropes:
* ColorCodedForYourConvenience: Perfect hits are colored blue, Early hits are colored yellow, and Late hits are colored red.
* ColorCodedForYourConvenience: Perfect hits are colored blue, Early hits are colored yellow, and Late hits are colored red.
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* SweatDrop: Occurs right by the player character's head or otherwise nearby when a missed hit occurs.
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!Dream About Tropes
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!!Dream About Tropes
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** In "Dream About the Future", beams appear in the distance, signaling aliens appearing on the left, right, middle, or left and right. Once they approach, the player has to blast them in the correct pattern.
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** In "Dream About the Future", beams appear in the distance, signaling aliens appearing on the left, right, middle, or left and right. Once they approach, the player has to blast them in the correct pattern.pattern.
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* SimonSaysMinigame:
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* SimonSaysMinigame:SimonSaysMiniGame:
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* RiseToTheChallenge: "Dream About Stress" has the main character climbing wooden ladders inside a volcano with rising lava, although the climbing is done automatically, and the only input is jumping onto a different ladder when one appears, or jumping straight up when the lava prepares for a sudden quick rise.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/melatonin.png]]
%%[[caption-width-right:350:some caption text]]
''Melatonin'' is a 2022 indie RhythmGame by David Huynh, [[SpiritualSuccessor taking very strong inspiration]] from the ''VideoGame/RhythmHeaven'' series.
As with its inspiration, ''Melatonin'' consists of multiple rhythm-based minigames, followed by a stage that combines many of them and switches between them. Each level represents a different dream the main character has.
''Melatonin'' released on UsefulNotes/{{Steam}} on December 15th 2022, with a UsefulNotes/NintendoSwitch release following a week later.
!Dream About Tropes
* DreamEpisode: Each chapter represents the dreams of the main character on a specific night, with the state of their living room giving a hint about what kind of dream they'll be having.
* InterfaceScrew: Some levels obscure the screen to force the player to rely on audio cues:
** "Dream About Food" has a section where the main character is flying behind clouds.
** "Dream About Dating" occasionally has the phone tilt itself, making the pictures impossible to see.
** "Mind" has the player's eyes partially closing.
** "Dream About the Future" has the position of the aliens glitching out on the display.
* LevelAte: In "Dream About Food", the main character is sitting in a chair flying through a landscape of junk food while trying to catch food launched out of flying boxes.
* LevelEditor: After clearing a level, an editor is unlocked, which can be used to create different sets of cues.
* SimonSaysMinigame:
** In "Dream About Exercise", the player has to replicate the instructor's movements of lifting the left, right, or both weights at the same time.
** In "Dream About the Future", beams appear in the distance, signaling aliens appearing on the left, right, middle, or left and right. Once they approach, the player has to blast them in the correct pattern.
%%[[caption-width-right:350:some caption text]]
''Melatonin'' is a 2022 indie RhythmGame by David Huynh, [[SpiritualSuccessor taking very strong inspiration]] from the ''VideoGame/RhythmHeaven'' series.
As with its inspiration, ''Melatonin'' consists of multiple rhythm-based minigames, followed by a stage that combines many of them and switches between them. Each level represents a different dream the main character has.
''Melatonin'' released on UsefulNotes/{{Steam}} on December 15th 2022, with a UsefulNotes/NintendoSwitch release following a week later.
!Dream About Tropes
* DreamEpisode: Each chapter represents the dreams of the main character on a specific night, with the state of their living room giving a hint about what kind of dream they'll be having.
* InterfaceScrew: Some levels obscure the screen to force the player to rely on audio cues:
** "Dream About Food" has a section where the main character is flying behind clouds.
** "Dream About Dating" occasionally has the phone tilt itself, making the pictures impossible to see.
** "Mind" has the player's eyes partially closing.
** "Dream About the Future" has the position of the aliens glitching out on the display.
* LevelAte: In "Dream About Food", the main character is sitting in a chair flying through a landscape of junk food while trying to catch food launched out of flying boxes.
* LevelEditor: After clearing a level, an editor is unlocked, which can be used to create different sets of cues.
* SimonSaysMinigame:
** In "Dream About Exercise", the player has to replicate the instructor's movements of lifting the left, right, or both weights at the same time.
** In "Dream About the Future", beams appear in the distance, signaling aliens appearing on the left, right, middle, or left and right. Once they approach, the player has to blast them in the correct pattern.