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* FaceHeelTurn: In Youmu's stage, Komachi helps you cross the river near the beginning. Later, during Alice's boss fight against Eiki, Komachi will attack you on occasion by charging across the screen on her boat.
* OneHitPolykill: Alice's laser pierces through enemies.
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* StationaryBoss: Yukari Yakumo and Shikieiki Yamaxanadu never move.
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* StationaryBoss: Yukari Yakumo and Shikieiki Eiki Shiki, Yamaxanadu never move.
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* TimeStandsStill: Thousand Knives, Sakuya's weapon if collected by Marisa, stops time for about 5 seconds while filling the screen with knives, which deal heavy damage to anything they hit once time starts moving again.
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''Mega Mari'' is a sidescrolling {{Platformer}}[=/=]BulletHell game created in the vein of ''VideoGame/MegaMan'' and ''Franchise/TouhouProject''. Uses many elements from both series, including having eight "robot masters" as most Mega Man games do, and then the final castle stages where [[strike:Wily]] Patchouli awaits, as well as the gameplay being quite similar to Mega Man games. The enemies focus largely on [[MoreDakka bullet patterns]], with single enemies shooting anywhere from a single bullet to 12+ bullets at a time. The results when many enemies are on the screen can be quite overwhelming.
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''Mega Mari'' is a sidescrolling {{Platformer}}[=/=]BulletHell game by Creator/TwilightFrontier, created in the vein of ''VideoGame/MegaMan'' and ''Franchise/TouhouProject''. Uses many elements from both series, including having eight "robot masters" as most Mega Man games do, and then the final castle stages where [[strike:Wily]] Patchouli awaits, as well as the gameplay being quite similar to Mega Man games. The enemies focus largely on [[MoreDakka bullet patterns]], with single enemies shooting anywhere from a single bullet to 12+ bullets at a time. The results when many enemies are on the screen can be quite overwhelming.
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* CompanyCrossReferences: Marisa's third castle stage is a big reference to ''VideoGame/SuperMarisaLand'', another game by Twilight Frontier. It even comes with an arrangement of that game's overworld stage theme.