Follow TV Tropes

Following

History VideoGame / MegaManX1

Go To

OR

Is there an issue? Send a MessageReason:
None


The game is set [[YearX in the year 21XX]], after scientist Dr. Cain discovered the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There he found a robot capable of physical evolution and mental free will, known as Mega Man X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids. While Reploids lived at peace with humans for a time, some Reploids began to [[AIIsACrapshoot develop glitches]] and become violent, and were thus branded "Mavericks." To counter this new possibility, a law enforcement group known as the Maverick Hunters, led by the powerful Sigma, was formed.

One day, Sigma himself [[FallenHero goes Maverick]], this time of his own free will to pursue his goal of Reploid supremacy, and rallied many of the Hunters to lead an [[RobotWar anti-human rebellion]]. X, feeling responsible for the chaos and desperate for peace, heads into battle alongside the Maverick Hunters' [[TheAce ace]] Zero to stop Sigma.

to:

The game is set [[YearX in the year 21XX]], after 21XX]]. When the scientist Dr. Cain discovered a secret laboratory of the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There Light]], he found a robot capable of physical evolution and mental free will, known as Mega Man X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids. While Reploids lived at peace with humans for a time, some Reploids began to [[AIIsACrapshoot develop glitches]] and become violent, and were thus branded "Mavericks." To counter this new possibility, a law enforcement group known as the Maverick Hunters, led by the powerful Sigma, was formed.

One day,
formed. X joined the Hunters, hoping to do good in the world.

However, one day
Sigma himself [[FallenHero goes Maverick]], this time of his own free will to pursue his goal of Reploid supremacy, and rallied supremacy. He rallies many of the Hunters to lead an [[RobotWar anti-human rebellion]]. rebellion]], throwing the world into chaos. X, feeling responsible for the chaos war and desperate for peace, heads into battle alongside the Maverick Hunters' [[TheAce ace]] Zero to stop Sigma.
Is there an issue? Send a MessageReason:
None


One day, Sigma himself [[FallenHero went Maverick]], this time of his own free will to pursue his goal of Reploid supremacy, and rallied many of the Hunters to lead an [[RobotWar anti-human rebellion]]. X, feeling responsible for the chaos and desperate for peace, heads into battle alongside the Maverick Hunters' [[TheAce ace]] Zero to stop Sigma.

to:

One day, Sigma himself [[FallenHero went goes Maverick]], this time of his own free will to pursue his goal of Reploid supremacy, and rallied many of the Hunters to lead an [[RobotWar anti-human rebellion]]. X, feeling responsible for the chaos and desperate for peace, heads into battle alongside the Maverick Hunters' [[TheAce ace]] Zero to stop Sigma.
Is there an issue? Send a MessageReason:
None


The game is set [[YearX in the year 21XX]], after scientist Dr. Cain discovered the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There he found a robot capable of physical evolution and mental free will, known as Mega Man X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids. Over time, some Reploids began to [[AIIsACrapshoot develop glitches]] and become violent, and were thus branded "Mavericks." To counter this new possibility, a law enforcement group known as the Maverick Hunters, led by the powerful Sigma, were formed.

to:

The game is set [[YearX in the year 21XX]], after scientist Dr. Cain discovered the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There he found a robot capable of physical evolution and mental free will, known as Mega Man X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids. Over While Reploids lived at peace with humans for a time, some Reploids began to [[AIIsACrapshoot develop glitches]] and become violent, and were thus branded "Mavericks." To counter this new possibility, a law enforcement group known as the Maverick Hunters, led by the powerful Sigma, were was formed.
Is there an issue? Send a MessageReason:
None


The game is set [[YearX in the year 21XX]], after scientist Dr. Cain discovered the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There he found a robot capable of physical evolution and mental free will, known as Mega Man X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids.

Having free will, some of the Reploids began to [[AIIsACrapshoot go rogue]], and were thus branded "Mavericks." To counter the threats of Mavericks, a law enforcement group known as the Maverick Hunters, led by Sigma, were formed. Ironically, soon Sigma himself [[FallenHero went Maverick]], taking many of the Hunters with him to lead an [[RobotWar anti-human rebellion]]. X, feeling responsible for the chaos and desperate for peace, heads into battle alongside the Maverick Hunters' [[TheAce ace]] Zero to stop Sigma.

to:

The game is set [[YearX in the year 21XX]], after scientist Dr. Cain discovered the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There he found a robot capable of physical evolution and mental free will, known as Mega Man X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids.

Having free will,
Reploids. Over time, some of the Reploids began to [[AIIsACrapshoot go rogue]], develop glitches]] and become violent, and were thus branded "Mavericks." To counter the threats of Mavericks, this new possibility, a law enforcement group known as the Maverick Hunters, led by the powerful Sigma, were formed. Ironically, soon formed.

One day,
Sigma himself [[FallenHero went Maverick]], taking this time of his own free will to pursue his goal of Reploid supremacy, and rallied many of the Hunters with him to lead an [[RobotWar anti-human rebellion]]. X, feeling responsible for the chaos and desperate for peace, heads into battle alongside the Maverick Hunters' [[TheAce ace]] Zero to stop Sigma.
Is there an issue? Send a MessageReason:
None


* CallingYourAttacks: Using the Hadoken has X give a quick, high-pitched shout of "Hadoken!", making it the only voice clip in the game.

to:

* CallingYourAttacks: Using the Hadoken Hadouken has X give a quick, high-pitched shout of "Hadoken!", "Hadouken!", making it the only voice clip in the game.
Is there an issue? Send a MessageReason:
None


''Mega Man X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the UsefulNotes/SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.

to:

''Mega Man X'' is the first entry in the ''VideoGame/MegaManX'' series, released on the UsefulNotes/SuperNintendo Platform/SuperNintendo on December 17 1993 in Japan, January 1994 in North America, and May 1994 in Europe.



It was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the UsefulNotes/PlayStationPortable, an [[AdaptationExpansion expanded retelling]] with TwoAndAHalfD graphics, a heavier emphasis on story, and a playable [[TheRival Vile]].

to:

It was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, an [[AdaptationExpansion expanded retelling]] with TwoAndAHalfD graphics, a heavier emphasis on story, and a playable [[TheRival Vile]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game uses the same "Stage Start" theme as most of the classic series ''Mega Man'' games. The subsequent games would all feature unique "Stage Start" themes, and in general tended to eschew musical references to the classic series in order to give the ''X'' series its own identity.
Is there an issue? Send a MessageReason:
None


The game is set [[YearX in the year 21XX]], after scientist Dr. Cain discovered the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There he found a robot capable of physical evolution and mental free will, known simply as X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids.

to:

The game is set [[YearX in the year 21XX]], after scientist Dr. Cain discovered the late [[VideoGame/MegaManClassic Dr. Light]]'s laboratory. There he found a robot capable of physical evolution and mental free will, known simply as Mega Man X. Dr. Cain studied X and attempted to replicate his specs, resulting in RidiculouslyHumanRobots called Reploids.

Added: 2798

Changed: 4516

Removed: 1133

Is there an issue? Send a MessageReason:
None


** Lots of bosses in this game can have their behavior broken by their weaknesses. Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs.

to:

** Lots of bosses in this game can have their behavior broken by their weaknesses. Chill Penguin goes up in flames, Spark Mandrill is literally frozen in place, and Sting Chameleon will bounce back and forth between two corners of the ceiling easily reached by X's boomerangs.the Boomerang Cutter.



* {{Antepiece}}: Most of the levels are designed in a way that tips you off to what you're up against.
** Storm Eagle's stage is loaded with tight platforming, with very small platforms that X can barely jump across on his own. It's supposed to be a clue to the player to come back with the dash upgrade, which not only makes the platforming a cinch, but also makes the fight against Storm Eagle much easier.
** Sting Chameleon's stage has a crumbling cave section that encourages you to get both the Dash and Helmet upgrades. Without them, the stage gets much more frustrating due to the falling rocks and enemies that come with them. This is also meant to tip you off that Sting Chameleon is not going to be an easy fight, and that he also loves to attack you with spikes that fall from his ceiling.
** Spark Mandrill's stage has electrical volts that travel across the floor and harm you[[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses. The Hotarian enemies that try to blindside you in the darker areas are a warm up for Mandrill's fast punch attack as well.
** Launch Octopus' stage has miniboss fights that use suction to either blow you away or pull you towards them, a warmup for a similar attack the boss fight uses.



** The area immediately before the FinalBoss has a place which infinitely spawns weak enemies, allowing you to 'farm' them to fill your subtanks if you die against him after emptying them.
* {{Antepiece}}: Most of the levels are designed in a way that tips you off to what you're up against.
** Storm Eagle's stage is loaded with tight platforming, with very small platforms that X can barely jump across on his own. It's supposed to be a clue to the player to come back with the dash upgrade, which not only makes the platforming a cinch, but also makes the fight against Storm Eagle much easier.
** Sting Chameleon's stage has a crumbling cave section that encourages you to get both the Dash and Helmet upgrades. Without them, the stage gets much more frustrating due to the falling rocks and enemies that come with them. This is also meant to tip you off that Sting Chameleon is not going to be an easy fight, and that he also loves to attack you with spikes that fall from his ceiling.
** Spark Mandrill's stage has electrical volts that travel across the floor and harm you[[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses. The Hotarian enemies that try to blindside you in the darker areas are a warm up for Mandrill's fast punch attack as well.
** Launch Octopus' stage has miniboss fights that use suction to either blow you away or pull you towards them, a warmup for a similar attack the boss fight uses.
* AwesomeButImpractical: The Hadouken. It can kill anything in a single shot, including bosses. Unfortunately, it can only be used if X has full health, it can only be fired while on the ground, and it's somewhat difficult to land it, particularly against fast-moving targets.

to:

** You aren't locked into Sigma's fortress as you would be in the Classic games up to this point; instead, you're allowed to revisit the Maverick stages at any time to refill Sub Tanks and obtain missing upgrades, and you'll always return to the Sigma stage you left off at.
** The area immediately before the FinalBoss has a place which infinitely spawns weak enemies, allowing you to 'farm' farm them to fill refill your subtanks weapon energy and Sub Tanks if you die against him after emptying them.
* {{Antepiece}}: Most of the levels are designed in a way that tips you off to what you're up against.
AwesomeButImpractical:
** Storm Eagle's stage is loaded with tight platforming, with very small platforms that X can barely jump across on his own. It's supposed to be a clue to the player to come back with the dash upgrade, which not only makes the platforming a cinch, but also makes the fight against Storm Eagle much easier.
** Sting Chameleon's stage has a crumbling cave section that encourages you to get both the Dash and Helmet upgrades. Without them, the stage gets much more frustrating due to the falling rocks and enemies that come with them. This is also meant to tip you off that Sting Chameleon is not going to be an easy fight, and that he also loves to attack you with spikes that fall from his ceiling.
** Spark Mandrill's stage has electrical volts that travel across the floor and harm you[[note]]beating Storm Eagle's stage makes this easier, since his ship crashes into the level and cuts off the power[[/note]], just like an attack he uses. The Hotarian enemies that try to blindside you in the darker areas are a warm up for Mandrill's fast punch attack as well.
** Launch Octopus' stage has miniboss fights that use suction to either blow you away or pull you towards them, a warmup for a similar attack the boss fight uses.
* AwesomeButImpractical:
The Hadouken. It can kill anything in a single shot, including bosses. Unfortunately, it can only be used if X has full health, it can only be fired while on the ground, and it's somewhat difficult to land it, particularly against fast-moving targets.targets.
** Aside from the Chameleon Sting and Rolling Shield, the charged versions of weapons are flashy, but tend not to be as useful as their uncharged versions, given the time needed to charge them and the extra weapon energy spent. Against bosses, the extra damage done typically isn't much higher than an uncharged shot, and it's quicker to just [[CycleOfHurting abuse their weakness reactions]]. Fire Wave stands out in particular, as charging it burns through even more energy (unless one charges another weapon then switches to it), and it can disrupt attempts to use the weapon normally.



* BackgroundBoss: Rangda Bangda and Sigma's OneWingedAngel form.

to:

* BackgroundBoss: BadVibrations: A cave in Sting Chameleon's stage suffers from quakes and falling rocks, which damage X unless he has the Head Parts. The cause is the large and bulky RT-55J miniboss found above the cave; defeating it first will stop the rocks from falling (save for the rocks that are Crag Man enemies).
* BackgroundBoss:
** The second Sigma stage's boss,
Rangda Bangda Bangda, is a large wall mural in the background. Defeating it requires destroying its eyes and nose, which it sends out into the foreground to attack.
**
Sigma's OneWingedAngel form.form is a traditional "large background body, head and two arms in the foreground" invocation of this trope.



* BlackoutBasement: Spark Mandrill's stage, especially if entered after beating Storm Eagle.

to:

* BlackoutBasement: Spark Mandrill's stage, especially if entered stage suffers from frequent blackouts after beating Storm Eagle.Eagle, owing to his ship crashing into it. If visited ''before'' beating Storm Eagle, the stage still occasionally has dimmed lights, although it isn't completely blacked out.



* ButThouMust: There's no way to avoid encountering Dr. Light's capsule in Chill Penguin's level or to refuse [[spoiler:Zero's Arm Part]]. The latter is due to difficulty restrictions; the FinalBoss is immune to Level 2 charge shots, so if a player without the Buster upgrade were to run out of special weapon energy, they'd have no way to damage the boss. The former is probably because the game is ''much'' more difficult without the Dash upgrade, and some self-imposed challenges include using passwords to skip Chill Penguin's stage without getting the part.

to:

* ButThouMust: There's no way to avoid encountering Dr. Light's capsule in Chill Penguin's level or to refuse [[spoiler:Zero's Zero's Arm Part]].Parts. The latter is due to difficulty restrictions; the FinalBoss is immune to Level 2 charge shots, so if a player without the Buster upgrade were to run out of special weapon energy, they'd have no way to damage the boss. The former is probably because the game is ''much'' more difficult without the Dash upgrade, and some self-imposed challenges include using passwords to skip Chill Penguin's stage without getting the part.



** The RT-55J miniboss in Sting Chameleon's stage is very similar in appearance to Auto from the ''Mega Man Classic'' series.



** In Sigma's Palace, the boss fight rematches are sprinkled throughout the stages instead of being fought in one room, just like [[VideoGame/MegaMan1 the first Mega Man.]]

to:

** In Sigma's Palace, the boss fight rematches are sprinkled throughout the stages instead of being fought in one room, just like [[VideoGame/MegaMan1 the first Mega Man.]]''VideoGame/MegaMan1''.



* DubNameChange: This is the first Mega Man game to change he names of the bosses for the American version, a tradition that will go on the next games, Boomer Kuwanger being the only exception. So, they are, from Japanese to American:

to:

* DubNameChange: This is the first Mega Man ''Mega Man'' game to change he the names of the bosses for the American version, a tradition that will go on the next games, Boomer Kuwanger being the only exception. So, they are, from Japanese to American:



** The Dash is given to you through a capsule rather than being an ability that X already has. (This would get a clever retcon in X2, as X deciding in-between games that the Dash particularly was incredibly vital, so he "internalized" its function into himself.)
** Zero doesn't have the Z-Saber, as it was introduced in ''X2''.
** The boss refights are done a la ''VideoGame/MegaMan1'', being interspersed throughout the Sigma Fortress stages in a fixed order instead of having their own dedicated level where the player can choose who they fight.
** Some places in the script refer to Mega Man X as "Mega Man" for short. later games in the series would drop the notion that "Mega Man X" is his full name and refer to X as only "X" exclusively.

to:

** The Dash is given to you through a capsule rather than being an ability that X already has. (This would get a clever retcon in X2, ''X2'', as X deciding in-between games that the Dash particularly was incredibly vital, so he "internalized" its function into himself.)
** Zero doesn't have the Z-Saber, as it was introduced in ''X2''. \n [[EarlyInstallmentCharacterDesignDifference He also has a different look in this game]], lacking his gold accents and shoulder pads.
** The boss refights are done a la the original ''VideoGame/MegaMan1'', being interspersed throughout the Sigma Fortress stages in a fixed order instead of having their own dedicated level where the player can choose who they fight.
** Some places in the script refer to Mega Man X as "Mega Man" for short. later Later games in the series would drop the notion that "Mega Man X" is his full name and refer to X as only "X" exclusively.



* GuideDangIt: Unlocking the Hadouken requires you to collect a specific energy capsule, and then either commit suicide 5 times in a row, or finish Armored Armadillo's stage 5 times in a row before the upgrade will appear.

to:

* GuideDangIt: Unlocking the Hadouken requires you to collect a specific energy capsule, and then either commit suicide 5 five times in a row, or finish Armored Armadillo's stage 5 five times in a row before the upgrade will appear. Even then, nothing in-game tells you how to perform the move.



* HeroicSecondWind: [[spoiler:X's health bar refills after Zero destroys Vile's Ride Armor.]]
* HeroicSacrifice: [[spoiler:Zero. It doesn't quite stick.]]

to:

* HeroicSecondWind: [[spoiler:X's X's health bar refills after Zero destroys Vile's Ride Armor.]]
Armor.
* HeroicSacrifice: [[spoiler:Zero. Zero explodes himself to destroy Vile's Ride Armor during the second confrontation with him in Sigma's fortress. [[LateArrivalSpoiler It doesn't quite stick.]]



* InfinityPlusOneSword: The Hadouken.
* InstructiveLevelDesign: The game's level design is such that it teaches you different techniques by throwing you into situations that require them. By the end of the first level, the player will have had to use all of X's platforming abilities at least once. The only exception is charging the X-buster, but Zero does that during his BigDamnHeroes moment to encourage you to try to follow his example.
** TeachingThroughAccident: How wall jumping is learned.

to:

* InfinityPlusOneSword: The Hadouken.
Hadouken, which delivers a OneHitKill to all bosses except Sigma's final form. Obtaining it requires beating all eight Mavericks, finding every armor part, Life Up, and Sub Tank, and visiting a specific spot in Armored Armadillo's stage up to five times.
* InstructiveLevelDesign: The game's level design is such that it teaches you different techniques by throwing you into situations that require them. By the end of the first level, the player will have had to use all of X's platforming abilities at least once. The only exception is charging the X-buster, X-Buster, but Zero does that during his BigDamnHeroes moment to encourage you to try to follow his example.
** TeachingThroughAccident: How wall jumping is learned.
example.



* ItsAllUpstairsFromHere: Boomer Kuwanger's stage is a tall tower that sees X travelling upwards via elevators, ladders, and wall jumping across the outside of the tower.



* LaserBlade: Sigma's weapon is a Star Wars-esque lightsabre.

to:

* LaserBlade: Sigma's main weapon in his first form is a Star Wars-esque lightsabre.''Franchise/StarWars''-esque lightsaber.



* LoneWolfBoss: The RT-55J mini boss you fight in Sting Chameleon's stage. It's an old Dr. Light robot guarding one of his Armor Capsules, and it has no ties to Sigma or the other Mavericks. It is implied to be the cause of the falling rocks in the section below, though, as the rocks stop falling after its defeated and the armor upgrade is obtained.



* OneHitKill: X gets one in the Hadouken.

to:

* OminousFloatingCastle: Sigma's fortress is a castle on a floating island, although outside of Sigma 1 (in which X climbs into said castle by riding floating platforms over a bottomless pit), you'll only see it when it's exploding and falling into the sea after the FinalBoss's defeat.
* OneHitKill: X effectively gets one in the Hadouken.Hadouken: it actually deals 32 damage to whatever it hits (thus mini-bosses with more than 32 health will withstand at least one), but since bosses have a maximum of 32 HP, they all fold to it, save for the FinalBoss.



* SaveGameLimits: Though downplayed if running on an emulator, unlike some other titles released at the same time (which made use of a save slot) the game, as with previous Mega Man titles, uses a password which records various elements of the state of your game (e.g. which bosses you've defeated and so which weapons you'll have), allowing you to return back to your game by entering the password. There are naturally limits to the amount of information this password can store. Of note, when you get to the four Sigma stages at the end of the game (being the four final levels where you face off against multiple bosses per level), even if you've completed some of them, the password you're given will still return you back to the start of the FIRST Sigma stage. This meant there was no choice but to complete all four stages in a row (and complete the game) without turning off the game.

to:

* SaveGameLimits: Though downplayed if running on an emulator, unlike some other titles released at the same time (which made use of a save slot) the game, as with previous Mega Man ''Mega Man'' titles, uses a password which records various elements of the state of your game (e.g. which bosses you've defeated and so which weapons you'll have), allowing you to return back to your game by entering the password. There are naturally limits to the amount of information this password can store. Of note, when you get to the four Sigma stages at the end of the game (being the four final levels where you face off against multiple bosses per level), even if you've completed some of them, the password you're given will still return you back to the start of the FIRST Sigma stage. This meant there was no choice but to complete all four stages in a row (and complete the game) without turning off the game.



** The heart tank in Sting Chameleon's stage can be reached even before it's flooded by using Shotgun Ice's sled, or extremely precise dash-jumping.
** Ditto the heart tank in Boomer Kuwanger's stage.

to:

** The heart tank Life Up in Sting Chameleon's stage can be reached even before it's flooded by using Shotgun Ice's sled, or extremely precise dash-jumping.
** Ditto the heart tank Life Up in Boomer Kuwanger's stage.



* TraumaticSuperpowerAwakening: After Zero [[spoiler:sacrifices himself]], X suddenly breaks free of his electric bonds and fully restores his energy before the showdown with Vile. Even Vile has no idea how this is possible. This hidden power isn't mentioned again, and was removed in ''Maverick Hunter X''.
* TurnsRed: This was limited to two of the Sigma fortress bosses simply moving faster.

to:

* TeachingThroughAccident: In the intro stage, wall jumping is introduced to the player after destroying a Bee Blader miniboss, which collapses the ground and traps the player against a wall that can't be jumped over. With nowhere else to go, they are lured into falling into a small gap by said wall, whereupon they may notice X clinging to it as he falls.
* TraumaticSuperpowerAwakening: After Zero [[spoiler:sacrifices himself]], sacrifices himself, X suddenly breaks free of his electric bonds and fully restores his energy before the showdown with Vile. Even Vile has no idea how this is possible. This hidden power isn't mentioned again, and was removed in ''Maverick Hunter X''.
* TurnsRed: This was limited TurnsRed:
** When Boomer Kuwanger gets low on health, he starts [[TeleportSpam teleporting much more frequently]], often in an effort
to two of TeleFrag you.
** In Sigma's fortress, Bospider and D-Rex move faster
the Sigma fortress bosses simply moving faster.less health they have.



* UtilityWeapon: The Boomerang Cutter allows you to grab items far away from you, including items tucked away out of reach or behind a wall.

to:

* UtilityWeapon: UtilityWeapon:
**
The Boomerang Cutter allows you to grab items far away from you, including items tucked away out of reach or behind a wall.wall.
** When charged up, the Shotgun Ice creates a platform of ice that can be used as a sled. Outside of obtaining the Life Up in Boomer Kuwanger's stage, though, its uses are niche.
** The charged Chameleon Sting turns X invincible for a short period of time, letting him dash through enemies and obstacles without having to stop and fight them.



* VideoGameRemake: ''VideoGame/MegaManMaverickHunterX'', which serves as a ContinuityReboot.
** OrphanedSeries: Was to be a whole series of reboots, but got sacked.
Is there an issue? Send a MessageReason:
None


The game is a souped-up version of classic ''Mega Man'', featuring more mobility and power-ups. Its core game loop involves fighting eight major Maverick bosses, all former Hunters now in Sigma's rebellion. Just like the Robot Masters of the original series, defeating each Maverick grants X a Special Weapon to use against another boss:

to:

The game is a souped-up version of classic ''Mega Man'', featuring more mobility (i.e. dashing and power-ups. wall-kicking) and power-ups (i.e. Life Ups, Sub Tanks, and Armor Parts). Its core game loop involves fighting eight major Maverick bosses, all former Hunters now in leading Sigma's rebellion. Just like the Robot Masters of the original series, defeating each Maverick grants X a Special Weapon to use as a weakness against another boss:
Is there an issue? Send a MessageReason:
None


*** The Dash upgrade is so crucial to balancing out the game's difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the game's difficulty skyrockets into hair-pulling insanity.

to:

*** The Dash upgrade is so crucial to balancing out the game's difficulty and pacing, that the game makes it impossible to avoid getting it (except by password). Without it, the game's difficulty skyrockets into hair-pulling insanity. This is likely also the reason X has the dash by default in subsequent games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BloodFromTheMouth: As Zero lays dying, blood... or some form of liquid is leaking from the side of his mouth.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutsideTheBoxTactic: While the Boomerang Cutter won't hurt Flame Mammoth or Launch Octopus much, three shots will slice their deadliest weapons clean off. Severing Flame Mammoth's trunk disables his oil- and fire-spitting attacks, and a de-tentacled Launch Octopus can't fire homing torpedoes or drain X's energy.
Is there an issue? Send a MessageReason:
None


* Chill Penguin of the 13th Polar Region Unit. X earns [[AnIcePerson Shotgun Ice]] from him.
* Spark Mandrill of the 17th Elite Unit. X earns [[ShockAndAwe Electric Spark]] from him.
* Armored Armadillo of the 8th Armored Division. X earns [[SphereOfPower Rolling]] [[ThrowingYourShieldAlwaysWorks Shield]] from him.
* Launch Octopus of the 6th Marine Unit. X earns [[HomingProjectile Homing Torpedo]] from him.
* Boomer Kuwanger of the 17th Elite Unit. X earns [[BattleBoomerang Boomerang]] [[AbsurdlySharpBlade Cutter]] from him.
* Sting Chameleon of the 9th Special Forces. X earns [[InvincibilityPowerUp Chameleon]] [[SpreadShot Sting]] from him.
* Storm Eagle of the 7th Air Cavalry Unit. X earns [[TornadoMove Storm Tornado]] from him.
* Flame Mammoth of the 4th Overland Unit. X earns [[FireBreathingWeapon Fire Wave]] from him.

to:

* Chill Penguin Penguin, of the 13th Polar Region Unit. X earns [[AnIcePerson Shotgun Ice]] from him.
* Spark Mandrill Mandrill, of the 17th Elite Unit. X earns [[ShockAndAwe Electric Spark]] from him.
* Armored Armadillo Armadillo, of the 8th Armored Division. X earns [[SphereOfPower Rolling]] [[ThrowingYourShieldAlwaysWorks Shield]] from him.
* Launch Octopus Octopus, of the 6th Marine Unit. X earns [[HomingProjectile Homing Torpedo]] from him.
* Boomer Kuwanger Kuwanger, of the 17th Elite Unit. X earns [[BattleBoomerang Boomerang]] [[AbsurdlySharpBlade Cutter]] from him.
* Sting Chameleon Chameleon, of the 9th Special Forces. X earns [[InvincibilityPowerUp Chameleon]] [[SpreadShot Sting]] from him.
* Storm Eagle Eagle, of the 7th Air Cavalry Unit. X earns [[TornadoMove Storm Tornado]] from him.
* Flame Mammoth Mammoth, of the 4th Overland Unit. X earns [[FireBreathingWeapon Fire Wave]] from him.
Is there an issue? Send a MessageReason:
None


It was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the UsefulNotes/PlayStationPortable, an [[AdaptationExpansion expanded retelling]] with TwoAndAHalfD graphics and a heavier emphasis on story and character.

to:

It was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the UsefulNotes/PlayStationPortable, an [[AdaptationExpansion expanded retelling]] with TwoAndAHalfD graphics and graphics, a heavier emphasis on story story, and character.
a playable [[TheRival Vile]].
Is there an issue? Send a MessageReason:
None


It was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the UsefulNotes/PlayStationPortable, an [[AdaptationExpansion expanded retelling]] with a heavier emphasis on story and TwoAndAHalfD graphics.

to:

It was later [[VideoGameRemake remade]] as ''VideoGame/MegaManMaverickHunterX'' for the UsefulNotes/PlayStationPortable, an [[AdaptationExpansion expanded retelling]] with TwoAndAHalfD graphics and a heavier emphasis on story and TwoAndAHalfD graphics.
character.

Top