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** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of the VideoGame/MegaMan1 Robot Masters. On Insane difficulty he includes the ones of more]]

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** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of the VideoGame/MegaMan1 Robot Masters. On Insane difficulty he includes the ones weapons of more]]more recent games.]]
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* WackySoundEffect: The Doot Doot bonus option does this to your uncharged Mega Buster shots.

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* SarcasticConfession: [[spoiler:When Mega Man accuses Wily of being the one truly behind this (pre-fortress), Wily responds in a sarcastic tone that yes, [[EvilLaugh muahaha]], he's evil and trying to take over the world, et cetera, et cetera, before asking the heroes' help. Even after all that, Mega Man doesn't really seem to believe Wily is innocent, but goes anyway because Proto Man is there and has to be stopped.]]



** At the beginning of his boss fight, Wizard Man seems to be casting [[VideoGame/WorldOfWarcraft Arcane Brilliance]] on himself.

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** At the beginning of his boss fight, Wizard Man seems to be casting [[VideoGame/WorldOfWarcraft Arcane Brilliance]] on himself. His damaging spells seem also to be from the mage spell classes used in [=WoW=]--fire, frost, and arcane.
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** At the beginning of his boss fight, Wizard Man seems to be casting [[VideoGame/WorldOfWarcraft Arcane Brilliance]] on himself.
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* ExcusePlot: The game's plot is basically ''MegaMan5'' (Proto Man is the villain) with hints of ''MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad.

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* ExcusePlot: The game's plot is basically ''MegaMan5'' (Proto Man is the villain) with hints of ''MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad. It also helps that Mega Man himself suspects that [[GenreSavvy there's something fishy about the whole business from the beginning]].



* HijackedByGanon: [[spoiler:Proto Man was brainwashed by Dr. Wily the whole time]].

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* HijackedByGanon: [[spoiler:Proto Man was brainwashed by Dr. Wily the whole time. Not even Mega Man is really surprised this time]].

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* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, bubble bat enemies, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them is NotQuiteDead, and breaks out of his "grave" to be the stage mid-boss.

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* BigBoosHaunt: Trash Man's stage, being a junkyard, [[DownInTheDumps junkyard]], plays this up, with floating skull robots, bubble bat enemies, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them is NotQuiteDead, and breaks out of his "grave" to be the stage mid-boss.


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* DownInTheDumps: Trash Man's Stage. Overlaps with BigBoosHaunt and BleakLevel.

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* BackFromTheDead: One of the abandoned robot masters in Trash Man's Stage is the mid boss, and he's none too pleased about becoming scrap.



* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, bubble bat enemies, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them comes BackFromTheDead, and breaks out of his "grave" to be the stage mid-boss.

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* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, bubble bat enemies, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them comes BackFromTheDead, is NotQuiteDead, and breaks out of his "grave" to be the stage mid-boss.


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* NotQuiteDead: One of the abandoned robot masters in Trash Man's Stage is the mid boss, and he's none too pleased about his premature burial.

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* BackFromTheDead: One of the abandoned robot masters in Trash Man's Stage is the mid boss, and he's none too pleased about becoming scrap.



* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, bubble bat enemies, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them turns out to be NotQuiteDead, and breaks free from his "grave" to be the stage mid-boss.

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* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, bubble bat enemies, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them turns out to be NotQuiteDead, comes BackFromTheDead, and breaks free from out of his "grave" to be the stage mid-boss.
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* InvincibilityPowerUp: Zap Man's Weapon, the Zap Barrier functions as this. Giving Mega Man a brief period of invincibility for a short while to enemies and obstacles, including ''spikes''.
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* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them turns out to be NotQuiteDead, and breaks free from his "grave" to be the stage mid-boss.

to:

* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, bubble bat enemies, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's abandoned attempt at a fan game, but one of them turns out to be NotQuiteDead, and breaks free from his "grave" to be the stage mid-boss.

Added: 71

Changed: 17

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None


* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's previous attempt at a fan game, but one of them turns out to be NotQuiteDead, and breaks free from his grave to be the stage mid-boss.

to:

* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with floating skull robots, moody depressing music with actual "gravestones" of robots placed about in the level. The gravestones are actually of robot masters from Mr. Weird's previous abandoned attempt at a fan game, but one of them turns out to be NotQuiteDead, and breaks free from his grave "grave" to be the stage mid-boss.


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* BleakLevel: Trash Man's Stage. A literal robot graveyard in the rain.

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** Averted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness.

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** Averted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fire burns trees", hence it's not Leaf Man's weakness.weakness...
** Instead, Leaf Man is weak to Axe Man's weapon because sharp blades are used to cut plants and trees.
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* BigBoosHaunt: Trash Man's stage, being a junkyard, essentially a robot graveyard plays this up, with floating skull robots, moody depressing music with actual "gravestones" of robots placed about in the level.

to:

* BigBoosHaunt: Trash Man's stage, being a junkyard, essentially a robot graveyard plays this up, with floating skull robots, moody depressing music with actual "gravestones" of robots placed about in the level.level. The gravestones are actually of robot masters from Mr. Weird's previous attempt at a fan game, but one of them turns out to be NotQuiteDead, and breaks free from his grave to be the stage mid-boss.
Is there an issue? Send a MessageReason:
None


* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with moody depressing music with actual "gravestones" of robots placed about in the level.

to:

* BigBoosHaunt: Trash Man's stage, being a junkyard, essentially a robot graveyard plays this up, with floating skull robots, moody depressing music with actual "gravestones" of robots placed about in the level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBoosHaunt: Trash Man's stage, being a junkyard, plays this up, with moody depressing music with actual "gravestones" of robots placed about in the level.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExcusePlot: The game's plot is basically ''MegaMan5'' (Proto Man is the villain) with hints of ''MegaManUnlimited'' (Wily is a prisoner in his own fortress), and many, many ideas are recycled here. Then again, since ''Mega Man'' games often tend to be a case of PlayTheGameSkipTheStory, that's not necessarily bad.
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* GenreSavvy: At this point, Mega Man has practically SeenItAll. He immediately assumes Wily was behind it all and refuses to believe him when he claims innocence, never really seems to believe Proto Man is the true villain [[spoiler:and the most he can muster when Wily does reveal it was him and goes through the self-destructing fortress routine again is exasperation.]]


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** The title, of course, is a nod to the ''WesternAnimation/MegaMan'' cartoon.


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* WorthlessYellowRocks: During the aforementioned ending, Coal Man attempts to find more coal and is unconcerned with the large amount of diamonds he uncovered in the process.
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** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of the VideoGame/MegaMan1 Robot Masters. On Insane difficulty he includes the ones of the VideoGame/MegaMan10 Robot Masters. [[FridgeBrilliance Because all of those are his.]]]]

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** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of the VideoGame/MegaMan1 Robot Masters. On Insane difficulty he includes the ones of the VideoGame/MegaMan10 Robot Masters. [[FridgeBrilliance Because all of those are his.]]]]more]]
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** [[spoiler: The awesome Dr. Light battle. In regular levels of difficulty, he possesses the weapons of the VideoGame/MegaMan1 Robot Masters. On Insane difficulty he includes the ones of the VideoGame/MegaMan10 Robot Masters. [[FridgeBrilliance Because all of those are his.]]]]
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***The miniboss of his stage, Crorq 2.0, is quite obviously the upgraded version of the main antagonist from the horrid Mega Man DOS and Mega Man 3 DOS games.
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* {{Not}}: What Dr. Wily says after doing his usual begging for forgiveness.


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* PrecisionFStrike: Upon defeating Proto Man, the first thing he says is, "Damn!" As for C-137 Mode, given [[WesternAnimation/RickAndMorty what it's based on]], Rick Sanchez has the words "ass", "asshole" (said twice) and even "shit" in his dialogue lexicon.


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* WhereAreTheyNowEpilogue: Done with the Robot Masters at the end of the game. In the case of Trash Man, however, it's more like "Where Was He Then?", as his segment takes place during the destruction of Wily's latest fortress.
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* BlahBlahBlah: When Mega Man gets suspicious of Dr. Wily's involvement in the crisis, Wily responds, "Okay, fine. Bwahaha, I'm evil and want to rule the world. Et cetera, et cetera."
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** [[spoiler:[[VideoGame/{{Castlevania}} Simon Belmont]]]]: Unlocked by beating the game with no upgrades.

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** [[spoiler:[[VideoGame/{{Castlevania}} [[spoiler:[[VideoGame/CastlevaniaI Simon Belmont]]]]: Unlocked by beating the game with no upgrades.



** Axe Man's weapon, Giant Axe, is pretty much the axe subweapon from ''VideoGame/{{Castlevania}}''. His stage is also very reminiscent of Metal Man's, what with the color scheme, conveyor belts, gear enemies, and the moles.

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** Axe Man's weapon, Giant Axe, is pretty much the axe subweapon from ''VideoGame/{{Castlevania}}''.''VideoGame/CastlevaniaI''. His stage is also very reminiscent of Metal Man's, what with the color scheme, conveyor belts, gear enemies, and the moles.
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** Averted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fires burn trees", hence it's not Leaf Man's weakness.

to:

** Averted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fires burn "fire burns trees", hence it's not Leaf Man's weakness.

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* MakingASplash: Soak Man.

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** Averted with Coal Barrage. Despite what you think, it doesn't follow the logic of "fires burn trees", hence it's not Leaf Man's weakness.
* MakingASplash: Soak Man. You can get his weapon, Soak Rain.



* PlayingWithFire: Coal Man. You can get his weapon, Coal Barrage.



** The Swordy enemies from ''VideoGame/MegamanBattleNetwork'' makes an appearance in Dagger Man's stage. It's rather fitting, since his stage takes place in {{Cyberspace}}.
** Axe Man's weapon, Giant Axe, is pretty much the axe subweapon from ''VideoGame/{{Castlevania}}''.

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** The Swordy enemies from ''VideoGame/MegamanBattleNetwork'' makes an appearance in Dagger Man's stage. It's rather fitting, since his Man is pretty much a shout-out to ''VideoGame/MegamanBattleNetwork''. His stage takes place in {{Cyberspace}}.
{{Cyberspace}}, the Swordy enemies makes an appearance there, and in the ending, he's doing a battle routine, 6X3 grids and all.
** Axe Man's weapon, Giant Axe, is pretty much the axe subweapon from ''VideoGame/{{Castlevania}}''. His stage is also very reminiscent of Metal Man's, what with the color scheme, conveyor belts, gear enemies, and the moles.


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** Some of the weapons are very reminiscent of other classic weapons. Trash Attack is Power Stone turned UpToEleven, and Soak Rain is considered to be "what Thunder Wool should've been".
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* HijackedByGanon: [[spoiler:Surprise! Proto Man was brainwashed by Dr. Wily the whole time!]].

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* HijackedByGanon: [[spoiler:Surprise! Proto [[spoiler:Proto Man was brainwashed by Dr. Wily the whole time!]].time]].
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* HomingProjectile: Wizard Man's weapon, the Magic Missile.
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** One of the bonus collectible CDs in a second playthrough unlocks "[[WesternAnimation/RickAndMorty C-137]] Mode", where you "Play as everyone's favorite alcoholic scientist".

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** One of the bonus collectible CDs [=CDs=] in a second playthrough unlocks "[[WesternAnimation/RickAndMorty C-137]] Mode", where you "Play as everyone's favorite alcoholic scientist".

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* AnAxeToGrind: Axe Man. You can get his weapon, Giant Axe.



* BattleBoomerang: Leaf Man's weapon, the Leaf Boomerang. If it hits an enemy, it will stay in place dealing multiple hits, and it can also retrieve items (though E-tanks and the special letters are not retrieveable).



* CrosshairAware: In the second fortress stage, a crosshair will appear on Mega Man and something off-screen will shoot at him, possibly as a ShoutOut to the "Krack-Shot Kroc" level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
* DarkReprise: [[spoiler:The music of the final stage is a slower and more ominous version of the title screen music from ''VideoGame/MegaMan2'']].

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* CrosshairAware: In the second fortress stage, a crosshair will appear on Mega Man and something off-screen will shoot at him, possibly as a ShoutOut to the "Krack-Shot Kroc" him.
* {{Cyberspace}}: Dagger Man's
level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
takes place in this.
* DarkReprise: [[spoiler:The The music of the final stage is a slower and more ominous version of the title screen music from ''VideoGame/MegaMan2'']].''VideoGame/MegaMan2''.



* FunWithAcronyms: One of the enemies in the fourth fortress stage is listed in the credits as a T.N.A.T., which stands for "Totally Not A [[Franchise/SuperMarioBros Thwomp]]". Also applies to the second fortress boss, the U.F.O. (Unrelenting Fighting Obliterator).

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* FunWithAcronyms: FunWithAcronyms:
**
One of the enemies in the fourth fortress stage is listed in the credits as a T.N.A.T., which stands for "Totally Not A [[Franchise/SuperMarioBros Thwomp]]". Thwomp]]".
**
Also applies to the second fortress boss, the U.F.O. (Unrelenting Fighting Obliterator).



* GreenThumb: Leaf Man.



* [[spoiler:[[HijackedByGanon Hijacked By Dr. Wily]]]]: [[spoiler:Surprise! Proto Man was brainwashed by Dr. Wily the whole time!]].
* LogicalWeakness: [[spoiler: Soak Man is weak to the Zap Barrier, since water conducts electricity, while Soak Rain is effective against Coal Man (extinguishing his flames).]]
* OneHitPointWonder: One of the cheats unlocked from one of the collectible CDs in a second playthrough can turn Mega Man into this.

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* [[spoiler:[[HijackedByGanon Hijacked By Dr. Wily]]]]: HijackedByGanon: [[spoiler:Surprise! Proto Man was brainwashed by Dr. Wily the whole time!]].
* LogicalWeakness: [[spoiler: KnifeNut: Dagger Man.
* LogicalWeakness:
**
Soak Man is weak to the Zap Barrier, since water conducts electricity, while electricity.
**
Soak Rain is effective against Coal Man (extinguishing his flames).]]
flames).
** Leaf Boomerang is effective against Zap Man because leaves are not conductive.
* MakingASplash: Soak Man.
* MythologyGag: Trash Man's level contains tombstones of various robot masters from the creator's (unfinished) first attempt at making a Megaman game. The miniboss, Battery Man, is also one of them.
* OneHitPointWonder: One of the cheats unlocked from one of the collectible CDs [=CDs=] in a second playthrough can turn Mega Man into this.this.
* ShockAndAwe: Zap Man.



** One of the bonus collectible CDs in a second playthrough unlocks "[[WesternAnimation/RickAndMorty C-137]] Mode", where you "Play as everyone's favorite alcoholic scientist."

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** One of the bonus collectible CDs in a second playthrough unlocks "[[WesternAnimation/RickAndMorty C-137]] Mode", where you "Play as everyone's favorite alcoholic scientist."scientist".
** The Swordy enemies from ''VideoGame/MegamanBattleNetwork'' makes an appearance in Dagger Man's stage. It's rather fitting, since his stage takes place in {{Cyberspace}}.
** Axe Man's weapon, Giant Axe, is pretty much the axe subweapon from ''VideoGame/{{Castlevania}}''.
** The crosshairs in the second fortress stage is possibly a ShoutOut to the "Krack-Shot Kroc" level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
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Just getting the page started.

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A fan-made ''VideoGame/MegaManClassic'' game created by [[http://www.youtube.com/user/MrWeirdGuy Mr. Weird Guy]]. The game was released on September 25, 2015.

In the year 20XX, the world has not heard from Dr. Wily in years, but a new threat emerges, and the mastermind behind it is...Proto Man?

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!!Examples:
* AntiFrustrationFeatures: You can save in between Fortress stages.
* BarrierWarrior: Zap Man, with his Zap Barrier.
* BonusBoss: By beating the game in certain ways, you can unlock five of these, accessible through the "Special" menu:
** [[spoiler:Bass]]: Unlocked by beating the game on Hard mode.
** [[spoiler:VideoGame/ShovelKnight]]: Unlocked by beating the game with over 1,000 screws in reserve.
** [[spoiler:[[VideoGame/{{Castlevania}} Simon Belmont]]]]: Unlocked by beating the game with no upgrades.
** [[spoiler:[[VideoGame/FinalFantasyI Red Mage]]]]: Unlocked by beating the game with all the upgrades.
** [[spoiler:Dr. Light]]: Unlocked by beating the game on [[HarderThanHard Insane]] mode.
* BossRush: As per tradition in ''Franchise/MegaMan'' games.
* BottomlessPits: All over the place, but sometimes averted in Wizard Man's stage where falling down some of the pits with down arrows above them will drop you through the ceiling.
* CrosshairAware: In the second fortress stage, a crosshair will appear on Mega Man and something off-screen will shoot at him, possibly as a ShoutOut to the "Krack-Shot Kroc" level from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
* DarkReprise: [[spoiler:The music of the final stage is a slower and more ominous version of the title screen music from ''VideoGame/MegaMan2'']].
* DeathRay: The third fortress stage has these, although they're not instant death like [[VideoGame/MegaMan2 Quick Man's]].
* DeathTrap: Quite a few of them.
* DeflectorShields: Zap Barrier.
* EasierThanEasy: Two difficulty settings, Easiest and Easier, below Easy.
* FunWithAcronyms: One of the enemies in the fourth fortress stage is listed in the credits as a T.N.A.T., which stands for "Totally Not A [[Franchise/SuperMarioBros Thwomp]]". Also applies to the second fortress boss, the U.F.O. (Unrelenting Fighting Obliterator).
* GravityScrew: In the fourth fortress stage, the gravity will fluctuate between normal, 0.5 (water/space physics), and 2.0 (low jumping ability).
* HarderThanHard: Insane mode, only unlocked by beating the game on Hard.
* [[spoiler:[[HijackedByGanon Hijacked By Dr. Wily]]]]: [[spoiler:Surprise! Proto Man was brainwashed by Dr. Wily the whole time!]].
* LogicalWeakness: [[spoiler: Soak Man is weak to the Zap Barrier, since water conducts electricity, while Soak Rain is effective against Coal Man (extinguishing his flames).]]
* OneHitPointWonder: One of the cheats unlocked from one of the collectible CDs in a second playthrough can turn Mega Man into this.
* ShoutOut:
** The plot is a shout-out to ''VideoGame/MegaMan5'', with Proto Man painted as the BigBad in the opening story.
** The title of the game is a reference to the theme song of the ''WesternAnimation/MegaMan'' cartoon, with an 8-bit remix as the stage select music.
** One of the bonus collectible CDs in a second playthrough unlocks "[[WesternAnimation/RickAndMorty C-137]] Mode", where you "Play as everyone's favorite alcoholic scientist."
* TemporaryPlatform: The Yoku blocks in Wizard Man's stage.
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