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Not a trope. At best, should be on the YMMV page


* YourPrincessIsInAnotherCastle: After you clear the first 8 stages and go through an appropriately climactic final stage that involves destroying the fortress' core and causing it to sink, the game's over and our dynamic duo wins, right? [[spoiler:Nope! The rest of it comes out of the ocean, and it's a Wily Castle, as one should expect.]]
* There is a high critical website about the game available at [[https://www.megamanrocknroll.com/ here.]]

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* YourPrincessIsInAnotherCastle: After you clear the first 8 stages and go through an appropriately climactic final stage that involves destroying the fortress' core and causing it to sink, the game's over and our dynamic duo wins, right? [[spoiler:Nope! The rest of it comes out of the ocean, and it's a Wily Castle, as one should expect.]]
* There is a high critical website about the game available at [[https://www.megamanrocknroll.com/ here.
]]
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* There is a high critical website about the game available at [[https://megamanrocknroll/ here.]]

to:

* There is a high critical website about the game available at [[https://megamanrocknroll/ [[https://www.megamanrocknroll.com/ here.]]
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Additional information for users


* YourPrincessIsInAnotherCastle: After you clear the first 8 stages and go through an appropriately climactic final stage that involves destroying the fortress' core and causing it to sink, the game's over and our dynamic duo wins, right? [[spoiler:Nope! The rest of it comes out of the ocean, and it's a Wily Castle, as one should expect.]]

to:

* YourPrincessIsInAnotherCastle: After you clear the first 8 stages and go through an appropriately climactic final stage that involves destroying the fortress' core and causing it to sink, the game's over and our dynamic duo wins, right? [[spoiler:Nope! The rest of it comes out of the ocean, and it's a Wily Castle, as one should expect.]]
* There is a high critical website about the game available at [[https://megamanrocknroll/ here.
]]
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Reverted link to the actual game and not a random blog.


''Mega Man: Rock N Roll'' is a VideoGame/{{Mega Man|Classic}} fan game made by [[https://www.megamanrocknroll.com Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.

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''Mega Man: Rock N Roll'' is a VideoGame/{{Mega Man|Classic}} fan game made by [[https://www.megamanrocknroll.com [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.
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''Mega Man: Rock N Roll'' is a VideoGame/{{Mega Man|Classic}} fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.

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''Mega Man: Rock N Roll'' is a VideoGame/{{Mega Man|Classic}} fan game made by [[https://dennisengelhard.com/rock-n-roll/ [[https://www.megamanrocknroll.com Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.
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''Mega Man: Rock N Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.

to:

''Mega Man: Rock N Roll'' is a Mega Man VideoGame/{{Mega Man|Classic}} fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.
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** Charge Laser will charge the Tellies in Reactor Man's stage as if they had touched a natural charge source in the stage. It'll also heal Roll's first fortress boss and enable it to do its stronger attack, but [[spoiler:landing inside of its bulb and [[GoingToGiveItMoreEnergy unloading the full bar of energy into it will instakill it]]]].

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** Charge Laser will charge the Tellies in Reactor Man's stage as if they had touched a natural charge source in the stage. It'll also heal Roll's first fortress boss and enable it to do its stronger attack, but [[spoiler:landing inside of its bulb and [[GoingToGiveItMoreEnergy unloading the full bar of energy into it will instakill it]]]]. Reactor Man can also restore his health from getting hit by his own weapon.



* DistressedDude:
** Fire Man, Skull Man, Dagger Man, and Proto Man become this when they hand Honey Woman try to stop the flying saucers from carrying off robots.
** Mega Man becomes this after saving his sister Roll. She returns the favour by saving him.



** [[VideoGame/MegaMan1 Copy Robot]] returns as a boss with three phases.

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** [[VideoGame/MegaMan1 Copy Robot]] returns as a boss with three phases.phases, with his patterns being taken from Rock, Roll, and Proto Man.
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* DoubleJump: Roll has this power in her Super Fighting Robot form. Copy Robot gains this power after its first life bar is depleted, causing it to start copying Roll instead of Mega Man. the first time to make up for the loss of its [[ChargedAttack Charged Shot]] attack. Draining its LifeMeter again causes it to start copying Proto Man instead of Roll, making it lose its double jump, but it regains the Charged Shot and now has a shield that can protect its body.

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* DoubleJump: Roll has this power in her Super Fighting Robot form. Copy Robot gains this power after its first life bar is depleted, causing it to start copying Roll instead of Mega Man. the first time to make up for the loss of its [[ChargedAttack Charged Shot]] attack. Man granting it Roll's double jump but losing Mega Man's Charge Shot. Draining its LifeMeter again causes it to start copying Proto Man instead of Roll, making it lose its Roll's double jump, but it regains the Charged Charge Shot and now has a gains Proto Man's shield that can protect its body.in addition.

Changed: 260

Removed: 120

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Copy Robot doesn't have a defined gender, so the Creepy Crossdresser mentions have been removed, and the pronoun has been changed to it (It's a reference to the Copy Robot from the first Mega Man game)..


* CreepyCrossdresser: When he TurnsRed, Copy Mega Man will copy Roll's Super Fighting Robot forme, plus her double jump.



* DoubleJump: Roll has this power in her Super Fighting Robot forme. Copy Mega Man gains this power when he TurnsRed the first time to make up for the loss of his [[ChargedAttack Charged Shot]] attack. Draining his LifeMeter again causes him to lose his double jump, but he regains the Charged Shot and now has a shield that can protect his body.

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* DoubleJump: Roll has this power in her Super Fighting Robot forme. form. Copy Mega Man Robot gains this power when he TurnsRed after its first life bar is depleted, causing it to start copying Roll instead of Mega Man. the first time to make up for the loss of his its [[ChargedAttack Charged Shot]] attack. Draining his its LifeMeter again causes him it to start copying Proto Man instead of Roll, making it lose his its double jump, but he it regains the Charged Shot and now has a shield that can protect his its body.



** Copy Mega Man returns as a boss with three phases.

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** [[VideoGame/MegaMan1 Copy Mega Man Robot]] returns as a boss with three phases.



* TurnsRed: Drain his [[LifeMeter stamina gauge]] once and Copy Mega Man will [[CreepyCrossdresser will turn into a copy of Roll]], losing his charge shot but making him harder to hit with his DoubleJump. Doing it again causes him to take on Blues' form, now with a shield to protect his body and with his ChargedAttack restored despite the loss of his double jump.

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* TurnsRed: Drain his its [[LifeMeter stamina gauge]] once and Copy Mega Man will [[CreepyCrossdresser Robot will turn into a copy of Roll]], Roll, losing his its charge shot but making him it harder to hit with his its DoubleJump. Doing it again causes him it to take on Blues' form, now with a shield to protect his its body and with his its ChargedAttack restored despite the loss of his its double jump.
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* Ghost Woman, gives [[YourSoulIsMine Spirit Trap]], is weak to Charge Laser.

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* Ghost Woman, gives [[YourSoulIsMine Spirit Soul Trap]], is weak to Charge Laser.



* UnnaturallyLoopingLocation: The Yoku Devil [[InvokedTrope instigates this]] during his fight, turning the BottomplessPit at the bottom of his arena into a portal that leads to the top.

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* UnnaturallyLoopingLocation: The Yoku Devil [[InvokedTrope instigates this]] during his fight, turning the BottomplessPit BottomlessPit at the bottom of his arena into a portal that leads to the top.



** Plant Man runs for his dear life while Honey Woman and the Beetle Lady chase him, lovestruck.

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** Plant Man runs for his dear life while Honey Woman and the Beetle Lady chase him, lovestruck.
Tabs MOD

Changed: 4

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''Mega Man Rock n' Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.

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''Mega Man Man: Rock n' N Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.
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None

Added DiffLines:

** Copy Mega Man returns as a boss with three phases.
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* BadassInDistress: No less than ''six'' Robot Masters get seized by drones in the intro level, but Mega Man gets rescued early on when Roll disrupts his prison pod's launch. The other five must be rescued over the course of the rest of the game.



* BadassInDistress: No less than ''six'' Robot Masters get seized by drones in the intro level, but Mega Man gets rescued early on. The other five must be rescued over the course of the rest of the game.
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* YouDontLookLikeYou: Since when did Knight Man have his Knight Crusher on his RIGHT arm?
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None

Added DiffLines:

* DoubleJump: Roll has this power in her Super Fighting Robot forme. Copy Mega Man gains this power when he TurnsRed the first time to make up for the loss of his [[ChargedAttack Charged Shot]] attack. Draining his LifeMeter again causes him to lose his double jump, but he regains the Charged Shot and now has a shield that can protect his body.


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* TurnsRed: Drain his [[LifeMeter stamina gauge]] once and Copy Mega Man will [[CreepyCrossdresser will turn into a copy of Roll]], losing his charge shot but making him harder to hit with his DoubleJump. Doing it again causes him to take on Blues' form, now with a shield to protect his body and with his ChargedAttack restored despite the loss of his double jump.
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None

Added DiffLines:

* CreepyCrossdresser: When he TurnsRed, Copy Mega Man will copy Roll's Super Fighting Robot forme, plus her double jump.
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None

Added DiffLines:

* UnnaturallyLoopingLocation: The Yoku Devil [[InvokedTrope instigates this]] during his fight, turning the BottomplessPit at the bottom of his arena into a portal that leads to the top.
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None

Added DiffLines:

* YouDontLookLikeYou: Since when did Knight Man have his Knight Crusher on his RIGHT arm?
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None


* GoneHorriblyWrong: [[DownplayedTrope Downplayed]] and PlayedForLaughs. In his scene, Tide Man goes fishing, but Splash Woman gets her tail caught on his line. She flails to escape, and Tide Man realises his mistake upon seeing her.



* TheSmurfettePrinciple: Honey Woman is the only female of the rescueable Robot Masters, but the boss lineup and playable roster [[GenderEqualEnsemble avert it]] [[spoiler:unless you count Proto Man for the latter]].
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* {{Expy}}: Averted. While it's easy to mistake Honey Woman as a stand-in for Vesper Woman from the [[ComicBook/MegaManArchieComics comic books]], Honey Woman is actually [[WhatCouldHaveBeen an early version of]] [[VideoGame/MegaMan9 Hornet Man]] back when Mega Man 9 was early in development. Granted, so was Vesper Woman, but Honey Woman's non-profit nature means she hews much closer to the original design than Vesper Woman was legally allowed to.
** Although, Missile Man could play this straight, due to his design being similar to Needle Man and Napalm Man, being a {{Cephalothorax}} Robot Master who has [[GunsAkimbo dual cannons]].
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** Although, Missile Man could play this straight, due to his design being similar to Needle Man and Napalm Man, being a {{Cephalothorax}} Robot Master who has [[GunsAkimbo dual cannons]].



* GrievousHarmWithABody: Spirit Trap, acquired from Ghost Woman, seals weak enemies like Metalls and Suzys in balls of blue energy. Those energy balls can then be touched to send them flying into other enemies, potentially dealing damage.

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* GrievousHarmWithABody: Spirit Soul Trap, acquired from Ghost Woman, seals weak enemies like Metalls and Suzys in balls of blue energy. Those energy balls can then be touched to send them flying into other enemies, potentially dealing damage.



** [[VideoGame/MegaMan4 Cossack and Kalinka]] reappear during the Beat upgrade cutscene, as well as a scene during the epilogue. Kalinka also sports her older look from ''Mega Man Xover''

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** [[VideoGame/MegaMan4 Cossack and Kalinka]] reappear during the Beat upgrade cutscene, as well as a scene during the epilogue. Kalinka also sports her older look from ''Mega Man Xover''Xover''.
** Before she gets turned into a combat robot, Roll has her shirt and red jacket from ''VideoGame/MegaMan11''.



* TheSmurfettePrinciple: Honey Woman is the only female of the rescueable Robot Masters, but the boss lineup and playable roster avert it [[spoiler:unless you count Proto Man for the latter]].

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* TheSmurfettePrinciple: Honey Woman is the only female of the rescueable Robot Masters, but the boss lineup and playable roster [[GenderEqualEnsemble avert it it]] [[spoiler:unless you count Proto Man for the latter]].
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None

Added DiffLines:

* GoneHorriblyWrong: [[DownplayedTrope Downplayed]] and PlayedForLaughs. In his scene, Tide Man goes fishing, but Splash Woman gets her tail caught on his line. She flails to escape, and Tide Man realises his mistake upon seeing her.
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** Knight Man appears in a hidden room of Ghost Woman's stage, left of a screen containing a 1-up on spikes. He's training against a Yamato Man dummy, and if you let him destroy it, it'll drop an E-tank for you to pick up.

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** Knight Man appears in a hidden room of Ghost Woman's stage, left of a screen containing a 1-up on spikes. He's training against a Yamato Man dummy, dummy (presumably to prepare for a fight versus his weakness's bearer), and if you let him destroy it, it'll drop an E-tank for you to pick up.


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** While Mega Man is surfing on the Rush Jet, Roll uses Missile Man's body to surf through the air.
** Later, Rock and Roll land, where Dune Woman plants some trees. She accidentally scares Beat with one when she gets distracted.
** Tide Man goes fishing, and Splash Woman gets caught in his fishing rod, much to her dismay. She flails to escape and Tide Man realises his mistake seeing her.
** Plant Man runs for his dear life while Honey Woman and the Beetle Lady chase him, lovestruck.
** Polar Woman and Fire Man go skating, but Fire Man does not like it.
** Dagger Man accidentally locks himself in the depths of a computer that is low on power. When Reactor Man restores the power with his Charge Laser, Dagger Man escapes.
** Drake Man uses his Fire Breath to kill the Waru Edī that the real Eddie corners.
** Knight Man sings one of his favourite songs and Ghost Woman waves a piece of cloth only to drop it. Knight Man stretches his hand out to catch her cloth piece, but slips and falls into the moat when he reaches too far. Ghost Woman laughs at him.
** Proto Man closes the door so Doctor Wily cannot get away.
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Both characters play pretty similar to how characters of the classic games play, each with their own mechanics. Mega Man has his ever-trusty charge shot and robo-canine companion Rush. Meanwhile, Roll possess a Double Jump and can later obtain Beat as a companion who functions similarly to Rush Jet but lacks Mega Man's charged shots and takes higher damage than him.

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Both characters play pretty similar to how characters of the classic games play, each with their own mechanics. Mega Man has his ever-trusty charge shot Charge Shot and robo-canine companion Rush. Meanwhile, Roll possess has a Double Jump and can later obtain Beat as a companion who functions similarly to Rush Jet but lacks Mega Man's charged shots and takes higher damage than him.
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''Mega Man Rock n' Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]Who was the original concept for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]][[note]]Who was the Woman]][[note]]The original concept design for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.
Is there an issue? Send a MessageReason:
None


''Mega Man Rock n' Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.

to:

''Mega Man Rock n' Roll'' is a Mega Man fan game made by [[https://dennisengelhard.com/rock-n-roll/ Dennis Engelhard]]. It follows both Mega Man and Roll when a mysterious new force arises from the ocean and kidnaps [[VideoGame/MegaMan1 Fire Man]], [[VideoGame/MegaMan4 Skull Man]], [[VideoGame/MegaManSuperFightingRobot Dagger Man]], and [[WhatCouldHaveBeen Honey Woman]], Woman]][[note]]Who was the original concept for [[VideoGame/MegaMan9 Hornet Man]][[/note]], as well as Mega Man himself. This forces Roll to step up, gaining the same modifications as Mega Man himself to rescue him. Now, the two of them must work together to face this new threat.
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None


* {{Expy}}: Averted. While it's easy to mistake Honey Woman as a stand-in for Vesper Woman from the [[ComicBook/MegaMan comic books]], Honey Woman is actually [[WhatCouldHaveBeen an early version of]] [[VideoGame/MegaMan9 Hornet Man]] back when Mega Man 9 was early in development. Granted, so was Vesper Woman, but Honey Woman's non-profit nature means she hews much closer to the original design than Vesper Woman was legally allowed to.

to:

* {{Expy}}: Averted. While it's easy to mistake Honey Woman as a stand-in for Vesper Woman from the [[ComicBook/MegaMan [[ComicBook/MegaManArchieComics comic books]], Honey Woman is actually [[WhatCouldHaveBeen an early version of]] [[VideoGame/MegaMan9 Hornet Man]] back when Mega Man 9 was early in development. Granted, so was Vesper Woman, but Honey Woman's non-profit nature means she hews much closer to the original design than Vesper Woman was legally allowed to.
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None


* VillainExitStageLeft: Averted if you rescue Proto-Man.

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* VillainExitStageLeft: Averted if you rescue Proto-Man.Proto Man.
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** Soul Trap captures Beetle Lady's attack drones and sent back at her to deal damage.

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** Soul Trap captures Beetle Lady's attack drones and sent send them back at her to deal damage.


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* VillainExitStageLeft: Averted if you rescue Proto-Man.
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Trope is no on-page examples


* JumpScare: Ghost Woman likes to do these, both to the heroes, and [[FourthWallPsych the players]] during her stage intro.

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