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In the year 20XX, a meteor has crashed onto Earth, its passage unnoticed by all, except for one man. One year after this, robots around the world turn violent, including eight robots built by Dr. Light. Unsurprisingly, the cause is Dr. Wily, who has once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] (said strain is what he found from the meteor that crashed a year earlier) to corrupt the aformentioned eight Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat (giving him the [[VideoGme/MegaManV Mega Arm]] MKII), a scientist named Dr. Neil A. Remir appears, claiming to be an expert on Evil Energy. Proto Man, who’s eavesdropping on the conversation between Light and Remir, is disappointed to see that Light hasn’t learned from his mistakes by trusting Remir (knowing that something’s up with him). Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

to:

In the year 20XX, a meteor has crashed onto Earth, its passage unnoticed by all, except for one man. One year after this, robots around the world turn violent, including eight robots built by Dr. Light. Unsurprisingly, the cause is Dr. Wily, who has once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] (said strain is what he found from the meteor that crashed a year earlier) to corrupt the aformentioned eight Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat (giving him the [[VideoGme/MegaManV [[VideoGame/MegaManV Mega Arm]] MKII), a scientist named Dr. Neil A. Remir appears, claiming to be an expert on Evil Energy. Proto Man, who’s eavesdropping on the conversation between Light and Remir, is disappointed to see that Light hasn’t learned from his mistakes by trusting Remir (knowing that something’s up with him). Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.
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In the year 20XX, Dr. Wily has once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] to corrupt eight Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Neil A. Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

to:

In the year 20XX, a meteor has crashed onto Earth, its passage unnoticed by all, except for one man. One year after this, robots around the world turn violent, including eight robots built by Dr. Wily Light. Unsurprisingly, the cause is Dr. Wily, who has once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] (said strain is what he found from the meteor that crashed a year earlier) to corrupt the aformentioned eight Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, threat (giving him the [[VideoGme/MegaManV Mega Arm]] MKII), a scientist named Dr. Neil A. Remir appears, claiming to be an expert on Evil Energy. Proto Man, who’s eavesdropping on the conversation between Light and Remir, is disappointed to see that Light hasn’t learned from his mistakes by trusting Remir (knowing that something’s up with him). Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.



* EvilAllAlong: [[spoiler:Dr. Remir, although Proto Man was suspicious of him and [[{{Foreshadowing}} even subtly warns you]].]]

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* EvilAllAlong: [[spoiler:Dr. Remir, although Proto Man was suspicious of him and (in OG only) [[{{Foreshadowing}} even subtly warns you]].you]] in Cryo Man’s stage.]]



* MandatoryLine: {{Lampshade|Hanging}}d by Bass after the final boss is defeated:

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* MandatoryLine: {{Lampshade|Hanging}}d by Bass in OG after the final boss is defeated:



* NotMeThisTime: Averted, as unlike some other fangames, there's no attempt to show that Dr. Wily isn't behind the plot, and he's clearly trying to take advantage of Evil Energy [[HereWeGoAgain again]].[[spoiler:..That is, unless you've collected the letters, in which case it's played straight after all, as Dr. Remir is the true mastermind.]]

to:

* NotMeThisTime: Averted, as unlike some other fangames, there's no attempt to show that Dr. Wily isn't behind the plot, and he's clearly trying to take advantage of Evil Energy [[HereWeGoAgain again]].[[spoiler:..That is, unless you've collected the letters, [=letters/plates=], in which case it's played straight after all, as Dr. Remir is the true mastermind.]]



* OffModel: Many of the new enemies and bosses in the earlier versions are drawn poorly or don't even fit the game's art style. Luckily, this is one of the issues chosen to be fixed by Sprites Inc.

to:

* OffModel: Many of the new enemies and bosses in the earlier versions are drawn poorly or don't even fit the game's art style. Luckily, this is was one of the issues chosen to be fixed by Sprites Inc.



* PointOfNoReturn: [[spoiler: The Sondebar Base. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.]]
* PoisonIsCorrosive: Ghost Man's weapon, Corrosion Bubble (named Acid Bubble in OG), has an effect that poisons an enemy hit by it, dealing damage overtime.

to:

* PointOfNoReturn: [[spoiler: The Sondebar Base.Base in OG. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.]]
* PoisonIsCorrosive: Ghost Man's weapon, Corrosion Bubble (named Acid Bubble in OG), has an effect (in ''Remix'' only) that poisons an enemy hit by it, dealing damage overtime.



* WhatMeasureIsANonHuman: [[spoiler:While seeing Bass pull this off isn't quite as surprising, you'd think Mega Man and Proto Man would have more of an issue with taking the lives of aliens. Remir may have been the exception, as Mega Man's ending has him plan to go into space to help the alien civilization with their Evil Energy problem.]]

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* WhatMeasureIsANonHuman: [[spoiler:While [[spoiler:In OG, while seeing Bass pull this off isn't quite as surprising, you'd think Mega Man and Proto Man would have more of an issue with taking the lives of aliens. Remir may have been the exception, as Mega Man's ending has him plan to go into space to help the alien civilization with their Evil Energy problem.]]
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* NoFinalBossForYou: [[spoiler:Taken to significant levels with Dr. Remir. If you didn't collect the [=letters/plates=] before fighting Dr. Wily, the game ends early and you don't go to the [[TheVeryDefinitelyFinalDungeon Sondebar Base]], which is ''one whole third'' of the entire game.]]

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* NoFinalBossForYou: [[spoiler:Taken to [[ExaggeratedTrope significant levels levels]] with Dr. Remir. If you didn't collect the [=letters/plates=] before fighting Dr. Wily, the game ends early and you don't go to the [[TheVeryDefinitelyFinalDungeon Sondebar Base]], which is ''one whole third'' of the entire game.]]



* TakeThat: The ([[KeepCirculatingTheTapes defunct]]) official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.

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* TakeThat: The ([[KeepCirculatingTheTapes defunct]]) (defunct) official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.
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* SanitySlippage: Can happen with Dr. Light in Remix. In the shop, there's coffee you can buy for him. The more cups you give him, the less sane he becomes, his mugshot also shaking starting at the 2nd cup, with it also changing at the 3rd, 6th and 8th cups, showing him getting more ragged. At the 10th cup, however, his sprite starts shaking violently, his mugshot changes to one that faces the screen while also showing a big maniacal grin with his pupils tiny, and all of his dialogue is now in all caps with no spaces or puncuation, and also always ending with “COFFEE”. His name in dialogue boxes also changes to “Destroyer of Worlds”.

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* SanitySlippage: Can happen with Dr. Light in Remix. In the shop, there's coffee you can buy for him. The more cups of coffee you give buy for him, the less sane he becomes, becomes; his mugshot also shaking shakes starting at the 2nd cup, with it also changing at the 3rd, 6th and 8th cups, showing him getting more ragged. At the 10th cup, however, his sprite starts shaking violently, violently (also constantly changing his pose as well, with the addition of one-pixel pupils), his mugshot changes to one that faces the screen while also showing a big maniacal grin with his while also having the aforementioned one-pixel pupils tiny, (as well as his teeth being stained), and all of his dialogue is now in all caps with no spaces or puncuation, and also always ending with “COFFEE”. His name in dialogue boxes also changes to “Destroyer of Worlds”.



* SequelHook: [[spoiler:Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.]]

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* SequelHook: [[spoiler:Mega [[spoiler:In OG’s ending, Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.]]



** When Sand Man dies, he utters a line from the [[VideoGame/TeamFortress2 Sniper]].

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** When In ''Remix'', when Sand Man dies, he utters a line from the [[VideoGame/TeamFortress2 Sniper]].
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** Cryo Man has one on his left arm to launch his mace, which [[BattleBoomerang comes back]].

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** Cryo Man has one on his left arm to launch his mace, which [[BattleBoomerang comes back]]. ''Remix'' gives him another one to fire the Ice Shard.



** Ghost Man had one on his right arm to launch his Corrosion Bubble. Averted in ''Remix'', however.

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** Ghost Man had one on his right arm to launch his Corrosion Bubble. Averted While he still has it in ''Remix'', however.it’s only shown when firing the Corrosion Bubble.



* TheArtifact: Saw Man has claws on his hand, but never uses them in battle, instead throwing saws from his saw arm.

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* TheArtifact: Saw Man has claws on his hand, but never uses them in battle, instead throwing saws from his saw arm. ''Remix'' averts this by having him use it to hang onto the ceiling during one attack.



* ChestMonster: Mimic Mets (Camouflametall from ''VideoGame/MegaMan9'' disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.

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* ChestMonster: Mimic Mets (Camouflametall from ''VideoGame/MegaMan9'' disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets. Also, it’s easier to tell them apart since they flash faster (at least in ''Remix'').



* DiscOneFinalBoss: [[spoiler: This time, it's Dr. Wily who's not the final boss. [[NoFinalBossForYou Unless you don't collect the letters, that is]].]]

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* DiscOneFinalBoss: [[spoiler: This time, it's Dr. Wily who's not the final boss. [[NoFinalBossForYou Unless you don't collect the letters, [=letters/plates=], that is]].]]
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--> '''Dr. Light:''' GOODLUCKCOFFEE

to:

--> '''Dr. Light:''' [=Light/Destroyer=] of Worlds:''' GOODLUCKCOFFEE
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* SanitySlippage: Can happen with Dr. Light in Remix. In the shop, there's coffee you can buy for him. The more cups you give him, the less sane he becomes, but at the 10th cup, he starts shaking violently while all of his dialogue is now in all caps and no spaces or puncuation.

to:

* SanitySlippage: Can happen with Dr. Light in Remix. In the shop, there's coffee you can buy for him. The more cups you give him, the less sane he becomes, but his mugshot also shaking starting at the 2nd cup, with it also changing at the 3rd, 6th and 8th cups, showing him getting more ragged. At the 10th cup, he however, his sprite starts shaking violently violently, his mugshot changes to one that faces the screen while also showing a big maniacal grin with his pupils tiny, and all of his dialogue is now in all caps and with no spaces or puncuation.puncuation, and also always ending with “COFFEE”. His name in dialogue boxes also changes to “Destroyer of Worlds”.

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** [[spoiler:The letters spelling MEGAMANR must be collected to access the Sondebar Base and true ending(s).]]

to:

** [[spoiler:The letters [=letters/plates=] spelling MEGAMANR SONDEBAR (MEGAMANR in OG) must be collected to access the Sondebar Base and true ending(s).]]



** [[spoiler:If you don't collect all of the MEGAMANR letters, you are locked out from the Sondebar Base, and the game ends with Dr. Wily's defeat and punishment.]]

to:

** [[spoiler:If you don't collect all of the MEGAMANR letters, [=letters/plates=], you are locked out from the Sondebar Base, and the game ends with Dr. Wily's defeat and punishment.]]



* NoFinalBossForYou: [[spoiler:Taken to significant levels with Dr. Remir. If you didn't collect the MEGAMANR letters before fighting Dr. Wily, the game ends early and you don't go to the [[TheVeryDefinitelyFinalDungeon Sondebar Base]], which is ''one whole third'' of the entire game.]]

to:

* NoFinalBossForYou: [[spoiler:Taken to significant levels with Dr. Remir. If you didn't collect the MEGAMANR letters [=letters/plates=] before fighting Dr. Wily, the game ends early and you don't go to the [[TheVeryDefinitelyFinalDungeon Sondebar Base]], which is ''one whole third'' of the entire game.]]



* SanitySlippage: Can happen with Dr. Light in Remix. In the shop, there's coffee you can buy for him. The more cups you give him, the less sane he becomes, but at the 10th cup, he starts shaking violently while all of his dialogue is now in all caps and no spaces or puncuation.
--> '''Dr. Light:''' GOODLUCKCOFFEE



* TrueFinalBoss: [[spoiler:Dr. Remir. To access him and the Sondebar Base, you have to collect all of the MEGAMANR letters.]]

to:

* TrueFinalBoss: [[spoiler:Dr. Remir. To access him and the Sondebar Base, you have to collect all of the MEGAMANR letters.[=letters/plates=].]]
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Up To Eleven is a defunct trope


* NoFinalBossForYou: [[spoiler:Taken to [[UpToEleven significant levels]] with Dr. Remir. If you didn't collect the MEGAMANR letters before fighting Dr. Wily, the game ends early and you don't go to the [[TheVeryDefinitelyFinalDungeon Sondebar Base]], which is ''one whole third'' of the entire game.]]

to:

* NoFinalBossForYou: [[spoiler:Taken to [[UpToEleven significant levels]] levels with Dr. Remir. If you didn't collect the MEGAMANR letters before fighting Dr. Wily, the game ends early and you don't go to the [[TheVeryDefinitelyFinalDungeon Sondebar Base]], which is ''one whole third'' of the entire game.]]
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** Some boss death animations involve this trope:
*** Haste Man gets blasted by his laser beams.
*** Blast Man gets blasted by his sound blasts.

to:

** Some boss death animations in ''Remix'' involve this trope:
*** Haste Man gets blasted by falls to one of his laser beams.
*** Blast Amp Man gets blasted by his sound blasts.



** Saw Man is weak to the Corrosion Bubble since the bubble's acid can ruin his saw.
** Haste Man is weak to the Ice Shard (Ice Beam in ''Remix'') since you are basically taking away his energy, which the guy needs to move quickly.
** Ghost Man is weak to the Storm Chaser as corrosive materials can still conduct electricity, and his Corrosion Bubble's acid is no different.

to:

** Saw Man is weak to the Corrosion Bubble since the bubble's acid acidity can ruin his saw.
** Haste Man is weak to the Ice Shard (Ice Beam in ''Remix'') OG) since you are basically taking away his energy, which the guy needs to move quickly.
quickly. Made moreso apparent in ''Remix'' with the Ice Shard now slowing enemies hit by it.
** Ghost Man is weak to the Storm Chaser as corrosive materials can still conduct electricity, and his Corrosion Bubble's acid is no different. Along with that, ghosts are energy-based beings in some beliefs, so electricity could be dangerous to them.



* MarathonLevel: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. A [[http://megamanrevolution.com/forum/mmr-discussion-group2/discussion-forum3/big-changes-coming-down-the-line-thread137.0 future update]] is said to reduce the length.

to:

* MarathonLevel: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. A [[http://megamanrevolution.com/forum/mmr-discussion-group2/discussion-forum3/big-changes-coming-down-the-line-thread137.0 future update]] ''Remix'' is said set to reduce the length.levels’ lengths.
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* AnArmAndALeg: According to his backstory in ''Remix'', Ghost Man suffered this due to his Corrosion Bubble, losing both his legs.



** Cryo Man has one on his left arm to launch his mace.

to:

** Cryo Man has one on his left arm to launch his mace.mace, which [[BattleBoomerang comes back]].



* {{Cephalothorax}}: While his ''Remix'' counterpart Storm Woman [[AvertedTrope has the figure of a human woman]], Storm Man from OG fits.



* CyberCyclops: Cryo Man is most definitely one of these; he only has one single eye and is of a non-human design. In ''Remix'', it gets expanded upon by him looking more like a cycloptic monster.

to:

* CyberCyclops: Cryo Man is most definitely one of these; he only has one a single eye and is of a non-human design. In ''Remix'', it gets expanded upon by him looking more like a cycloptic monster.
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* BodyHorror: [[spoiler:The Amalgam, which is assembled from the remains of the Robot Masters and runs on Evil Energy.]] He [[AllOfYourPowersCombined uses the same attacks as the Robot Masters he is copying, and his weaknesses change accordingly]].

to:

* BodyHorror: [[spoiler:The Amalgam, which is assembled from the remains of the Robot Masters and runs on Evil Energy.]] He [[AllOfYourPowersCombined [[AllYourPowersCombined uses the same attacks as the Robot Masters he is copying, and his weaknesses change accordingly]].
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Added DiffLines:

* AshFace: Pyre Woman gets one upon defeat.
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* AnIcePerson: Cryo Man's weapon is the powerful Ice Shard (named Ice Beam in OG) and his level is set in the arctic.

to:

* AnIcePerson: Cryo Man's weapon is Man wields the powerful Ice Shard (named Ice Beam in OG) and his level is set in the arctic.arctic.
* ArmCannon: Aside from the Mega Buster that Mega Man uses, some of the bosses have these:
** Cryo Man has one on his left arm to launch his mace.
** Pyre Man has one on his left arm to launch his Fire Seeker. (Pyre Woman in ''Remix'' has one on the opposite arm.)
** Storm Man has one on his left arm to launch his Storm Chaser. (Storm Woman in ''Remix'' averts it altogether.)
** Sand Man has one on his right arm to shoot. Fitting as he is a robot cowboy.
** Ghost Man had one on his right arm to launch his Corrosion Bubble. Averted in ''Remix'', however.



* TheArtifact: Saw Man has claws on his hand, but never uses them in battle, instead throwing saws from his saw arm.



* BodyHorror: [[spoiler:The Amalgam, which is assembled from the remains of the Robot Masters and runs on Evil Energy.]]

to:

* BodyHorror: [[spoiler:The Amalgam, which is assembled from the remains of the Robot Masters and runs on Evil Energy.]]]] He [[AllOfYourPowersCombined uses the same attacks as the Robot Masters he is copying, and his weaknesses change accordingly]].



* BossArenaIdiocy: Gaton Me, the big eye drones in Wily 2 (Wily 1 in OG) can be destroyed by the pistons in the boss room.

to:

* BossArenaIdiocy: Gaton Me, the big eye drones in Wily 2 (Wily 1 in OG) OG), can be destroyed by the pistons in the boss room.



* ColorCodedForYourConvenience: The Amalgam changes his colour to match the Robot Master whose power is being copied by him at the moment.



** In the case of weapons, Pyre Woman's weak to her own weapon, due to her being prone to overheating. She's also weak to other fire-based weapons for this reason too.
** Some boss death animations involve this trope.
* HumansAreBastards: [[spoiler:Subverted. Dr. Remir only ''thinks'' this because the only human he found that studied Evil Energy was ''[[CardCarryingVillain Dr. Wily]]''.]]

to:

** In the case of weapons, Pyre Woman's weak to her own weapon, due to her being prone tendency to overheating.overheat. She's also weak to other fire-based weapons for this reason too.
** Some boss death animations involve this trope.
trope:
*** Haste Man gets blasted by his laser beams.
*** Blast Man gets blasted by his sound blasts.
* HumansAreBastards: [[spoiler:Subverted.[[spoiler:[[HumansAreFlawed Subverted]]. Dr. Remir only ''thinks'' this because the only human he found that studied Evil Energy was ''[[CardCarryingVillain Dr. Wily]]''.]]



* LogicalWeakness: Cryo Man is weak to fire, Pyre Woman is weak to sand, Saw Man is weak to acid, and Haste Man is weak to ice.

to:

* LogicalWeakness: LogicalWeakness:
**
Cryo Man is weak to fire, fire due to fire melting ice.
** Pyre Man and his ''Remix'' double
Pyre Woman is are weak to sand, sand since you can put out fires that way.
**
Saw Man is weak to acid, and the Corrosion Bubble since the bubble's acid can ruin his saw.
**
Haste Man is weak to ice.the Ice Shard (Ice Beam in ''Remix'') since you are basically taking away his energy, which the guy needs to move quickly.
** Ghost Man is weak to the Storm Chaser as corrosive materials can still conduct electricity, and his Corrosion Bubble's acid is no different.
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Added DiffLines:

* UnderwaterBase: [[spoiler:The Sondebar Base.]]
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Added DiffLines:

* AdaptationalMundanity: [[spoiler:Evil Energy goes from being a mysterious alien energy source that multiplies the evil in a person and spreads it to others and changes it into....alien pollution.]]

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* EleventhHourSuperpower: [[spoiler:Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.]] Not the case in ''Remix'', however, as [[spoiler:Ion Blade is optional]].



* EleventhHourSuperpower: [[spoiler:Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.]] Not the case in ''Remix'', however, as [[spoiler:Ion Blade is optional]].



* RedHerring: Just before entering Wily's fortress, Dr. Remir says the readings suggest Wily's new Evil Energy strain is reminiscent of a virus, implying this is going to be "Fan Explanation for the Maverick Virus #777". But nothing ever comes of it and any talk of a virus is dropped after that one cutscene.



* TheEndOrIsIt: [[spoiler:Subverted in Bass' ending. It first looks like Dr. Wily still has some Evil Energy left over to play with, only for Bass to destroy it when he anticipated Wily would do something like that.]]



* WhatMeasureIsANonHuman: [[spoiler:While seeing Bass pull this off isn't quite as surprising, you'd think Mega Man and Proto Man would have more of an issue with taking the lives of aliens.]]

to:

* WhatMeasureIsANonHuman: [[spoiler:While seeing Bass pull this off isn't quite as surprising, you'd think Mega Man and Proto Man would have more of an issue with taking the lives of aliens. Remir may have been the exception, as Mega Man's ending has him plan to go into space to help the alien civilization with their Evil Energy problem.]]

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Removed: 96

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* GoombaStomp: An applicable trait for Custom Man allows them to jump on enemies to deal damage.



* GoombaStomp: An applicable trait for Custom Man allows them to jump on enemies to deal damage.

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* GottaCatchThemAll: Each of the Robot Master stages has a subweapon to collect somewhere, each one being different depending on which character the player is controlling. Custom Man, being customizable, can have different subweapons, so whatever subweapon they get in a stage is determined by the creator.

to:

* GottaCatchThemAll: Each of the Robot Master stages has a subweapon to collect somewhere, each one being different depending on which character the player is controlling. Custom Man, being customizable, can have different subweapons, so whatever subweapon they get in a stage is determined by the its creator.


Added DiffLines:

* GoombaStomp: An applicable trait for Custom Man allows them to jump on enemies to deal damage.
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You can find their discussions, as well as the download to the latest beta-rebuild, [[http://sprites-inc.co.uk/forumdisplay.php?fid=46 here]]. In the meantime, the original build of the game before the Sprites INC takeover can be found [[http://sprites-inc.co.uk/misc.php?page=gamedia here]]. To view and track the game's progress, all the V-log updates are compiled [[https://www.youtube.com/playlist?list=PL2F7faohhD7wuNgGJivQK-9yZc4OtwZ16 here]], there are videos of it on [[https://www.youtube.com/channel/UC5mDxRUXna-lRDwDVqp0w7A Mike Crain's YouTube channel]], and there's a Facebook page [[https://www.facebook.com/MegaManRevolution/ here]].

to:

You can find their discussions, as well as the download to the latest beta-rebuild, [[http://sprites-inc.co.uk/forumdisplay.php?fid=46 here]]. In the meantime, the original build of the game before the Sprites INC takeover can be found [[http://sprites-inc.co.uk/misc.php?page=gamedia here]]. To view and track the game's progress, all the V-log updates are compiled [[https://www.youtube.com/playlist?list=PL2F7faohhD7wuNgGJivQK-9yZc4OtwZ16 here]], there are videos of it on [[https://www.youtube.com/channel/UC5mDxRUXna-lRDwDVqp0w7A Mike Crain's YouTube channel]], and there's a (now-defunct) Facebook page [[https://www.facebook.com/MegaManRevolution/ here]], and a Twitter account [[https://twitter.com/MMRevoRemix here]].
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Because of real life problems and interest in completing the game starting to grow thin, Mike Crain decided to stop working on the game, and the original download page has gone belly up as a result. Some users on Sprites INC had decided to take it upon themselves to continue the project and further improve upon the original build with the original creator's blessing, with [=ACE_Spark=] of ''VideoGame/MegaMansChristmasCarol'' fame leading the charge. This includes, alongside other graphical and performance improvements, adding Proto Man himself as a third playable character. Development stalled yet again when ACE suffered his own life problems, but fortunately Mike Crains's interest in developing the game had been renewed and he took over again, with ACE serving as an adviser, graphic design, and some level design.

to:

Because of real life problems and interest in completing the game starting to grow thin, Mike Crain decided to stop working on the game, and the original download page has gone belly up as a result. Some users on Sprites INC had decided to take it upon themselves to continue the project and further improve upon the original build with the original creator's blessing, with [=ACE_Spark=] of ''VideoGame/MegaMansChristmasCarol'' fame leading the charge. This includes, alongside other graphical and performance improvements, adding Proto Man himself as a third playable character. Development stalled yet again when ACE suffered his own life problems, but fortunately Mike Crains's Crain's interest in developing the game had been renewed and he took over again, with ACE serving as an adviser, graphic design, and some level design.
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A fan made game by Fifth Independent (AKA Mike Crain), a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaManClassic fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013. Development stopped for about 2 years until 2015 wherein the game was passed onto Sprites INC (AKA [=ACESpark=]), creator of the VideoGame/MegaMansChristmasCarol series to finish it off, only for the original developer to resume working on the game in 2019. The new release is being made to fix the flaws of the original game and bring new content to the title.

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A fan made game by Fifth Independent (AKA Mike Crain), Crain, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaManClassic fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013. Development stopped for about 2 years until 2015 wherein the game was passed onto Sprites INC (AKA [=ACESpark=]), creator of the VideoGame/MegaMansChristmasCarol series to finish it off, only for the original developer Mike to resume working on the game in 2019. The new release is being made to fix the flaws of the original game and bring new content to the title.



Because of real life problems and interest in completing the game starting to grow thin, the creator has decided to stop working on the game, and the original download page has gone belly up as a result. Some users on Sprites INC had decided to take it upon themselves to continue the project and further improve upon the original build with the original creator's blessing, with [=ACE_Spark=] of ''VideoGame/MegaMansChristmasCarol'' fame leading the charge. This includes, alongside other graphical and performance improvements, adding Proto Man himself as a third playable character. Development stalled yet again when ACE suffered his own life problems, but fortunately the original developer's interest in developing the game has been renewed and took over again, with ACE serving as an adviser, graphic design, and some level design.

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Because of real life problems and interest in completing the game starting to grow thin, the creator has Mike Crain decided to stop working on the game, and the original download page has gone belly up as a result. Some users on Sprites INC had decided to take it upon themselves to continue the project and further improve upon the original build with the original creator's blessing, with [=ACE_Spark=] of ''VideoGame/MegaMansChristmasCarol'' fame leading the charge. This includes, alongside other graphical and performance improvements, adding Proto Man himself as a third playable character. Development stalled yet again when ACE suffered his own life problems, but fortunately the original developer's Mike Crains's interest in developing the game has had been renewed and he took over again, with ACE serving as an adviser, graphic design, and some level design.



* MakeMeWannaShout: Amp Man's main power is sonic blasting, a lot of his robots have sonic-themed weaponry, and the music gives the impression of some sort of sound-factory.

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* MakeMeWannaShout: Amp Man's main power is sonic blasting, a lot of the enemies in his robots stage have sonic-themed weaponry, and the his OG music gives the impression of some sort of sound-factory.



* {{Nerf}}: Quite a few stages and Robot Masters got this upon Sprite INC taking over development. Notably, Haste Man's haste beams are no longer a OneHitKill, and Cryo Man can be beaten with uncharged Mega Buster shots now, when previously he could only be beaten without his weakness by abusing charge shots. A lot of stages length have also been seriously toned back to be less [[MarathonLevel marathon-y]].

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* {{Nerf}}: Quite a few stages and Robot Masters got this upon Sprite INC taking over development. Notably, Haste Man's haste beams are no longer a OneHitKill, and Cryo Man can be beaten with uncharged Mega Buster shots now, when previously he could only be beaten without his weakness by abusing charge shots. A lot of stages length the stages' lengths have also been seriously toned back to be less [[MarathonLevel marathon-y]].
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** [[spoiler:The name of Remir 4 is Area [[WesternAnimation/TheTwelveTasksOfAsterix P A-38]].]]

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** [[spoiler:The name of Remir 4 is Area [[WesternAnimation/TheTwelveTasksOfAsterix P A-38]]. The OST reinforces this by outright calling the track "The Place that Sends You Mad".]]
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** Despite similarities to a part of the final stage of ''VideoGame/Rockman4MinusInfinity'', [[spoiler:the final Sondebar Base stage is actually meant to reference the final level of ''VideoGame/{{Contra}}''.]]

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** Despite similarities to a part of the final stage of ''VideoGame/Rockman4MinusInfinity'', [[spoiler:the final Sondebar Base stage is actually meant to be a reference to the final level of ''VideoGame/{{Contra}}''.]]

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* OneWingedAngel: [[spoiler: Dr. Remir turns into an alien in the final battle, but unlike in VideoGame/MegaMan2, this alien is ''not'' a hologram.]]

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* OneWingedAngel: [[spoiler: Dr. Remir turns into an alien in the final battle, but unlike in VideoGame/MegaMan2, ''VideoGame/MegaMan2'', this alien is ''not'' a hologram.]]


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** Despite similarities to a part of the final stage of ''VideoGame/Rockman4MinusInfinity'', [[spoiler:the final Sondebar Base stage is actually meant to reference the final level of ''VideoGame/{{Contra}}''.]]
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* AllYourPowersCombined: [[spoiler: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. Its weakness is the same as the one it's imitating. It also has an intro like [[VideoGame/MegaMan3 the Doc Robot.]] In Remix, it’s replaced by Amalgamania, which, while still a fusion of the eight Robot Masters, has combinations of their weapons as well (Corrosion Shield, Storm Shard, Sound Sprint, Fire Saw).]]

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* AllYourPowersCombined: [[spoiler: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. Its weakness is the same as the one it's imitating. It also has an intro like [[VideoGame/MegaMan3 the Doc Robot.]] In Remix, ''Remix'', it’s replaced by Amalgamania, which, while still a fusion of the eight Robot Masters, has combinations of their weapons as well (Corrosion Shield, Storm Shard, Sound Sprint, Fire Saw).]]



* BadGuysDoTheDirtyWork: Played with and inverted in the true ending. [[spoiler:Proto Man is ultimately the one to finish off Dr. Remir, especially if you've played as Bass beforehand. Also, Dr. Wily is the mysterious benefactor who provided the [[EleventhHourSuperpower Ion Blade]].]]

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* BadGuysDoTheDirtyWork: Played with and inverted in the OG's true ending. [[spoiler:Proto Man is ultimately the one to finish off Dr. Remir, especially if you've played as Bass beforehand. Also, Dr. Wily is the mysterious benefactor who provided the [[EleventhHourSuperpower Ion Blade]].]]



* BlobMonster: Yellow Devil's back and nastier than ever.

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* BlobMonster: The Yellow Devil's back and nastier than ever.



** ''Remix'' averts this in Wily 6, [[spoiler:but in Sondebar Base 5, the Amalgam returns as four separate midbosses, which all use the powers of two different Robot Masters per Amalgam. The level boss is Amalgamania, a fusion of all four Amalgams.]]
** ''Remix'' also features a new Boss Arena mode, in a similar fashion to the ''VideoGame/{{Kirby}}'' series. Every boss is set to be fought in a random order until the castle bosses are reached.
* TheBusCameBack: This is the first fangame alongside ''[[VideoGame/MegaManRockForce Rock Force]]'' to properly bring back [[VideoGame/MegaManV Tango]].
* CharacterCustomization: Remix has this in the form of Custom Man. How it works is players load spritesheets (character, weapon projectiles, etc.) and sounds (if they have any) from their computer, and then give it certain traits such as double-jumping and air-dashing, and it also allows customization of the character's default weapon.

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** ''Remix'' averts this in Wily 6, [[spoiler:but in Sondebar Base 5, the Amalgam returns as four separate midbosses, which all use the powers of two different Robot Masters per Amalgam.Amalgam, akin to the [[VideoGame/MegaMan3 Doc Robot]]. The level boss is Amalgamania, a fusion of all four Amalgams.]]
** ''Remix'' also features a new Boss Arena mode, in a similar fashion to the ''VideoGame/{{Kirby}}'' series. Every boss is set to be fought in a random order until the castle fortress bosses are reached.
* TheBusCameBack: This is the first fangame alongside ''[[VideoGame/MegaManRockForce Rock Force]]'' to properly bring back [[VideoGame/MegaManV Tango]].
Tango]]. Plus, Custom Man can use [[VideoGame/MegaMan1 Magnet Beam]] and [[VideoGame/MegaMan2 Items 1, 2, and 3]].
* CharacterCustomization: Remix ''Remix'' has this in the form of Custom Man. How it works is players load spritesheets (character, weapon projectiles, etc.) and sounds (if they have any) from their computer, and then give it certain traits such as double-jumping and air-dashing, and it also allows customization of the character's default weapon.



* CyberCyclops: Cryo Man is most definitely one of these; he only has one single eye and is of a non-human design. In Remix, it gets expanded upon by it looking more monster-like.

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* CyberCyclops: Cryo Man is most definitely one of these; he only has one single eye and is of a non-human design. In Remix, ''Remix'', it gets expanded upon by it him looking more monster-like.like a cycloptic monster.



* EleventhHourSuperpower: [[spoiler: Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.]] Not the case in Remix, however, as Ion Blade is optional.
* EnemyMine: [[spoiler: As it turns out, the mysterious benefactor Proto Man was referring to the whole time was Dr. Wily. It's actually Wily who created the Ion Blade that gives Mega Man and Bass a chance in the final level. Of course, this did not stop him from attempting to take over the world while trying to foil Remir's plans...]] Averted in Remix, as there, [[spoiler:it's Duo who gives Ion Blade and it's considered ''his'' weapon.]]
* EvilAllAlong: [[spoiler: Dr. Remir, although Proto Man was suspicious of him and [[{{Foreshadowing}} even subtly warns you]].]]

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* EleventhHourSuperpower: [[spoiler: Ion [[spoiler:Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.]] Not the case in Remix, ''Remix'', however, as Ion [[spoiler:Ion Blade is optional.
optional]].
* EnemyMine: [[spoiler: As [[spoiler:As it turns out, the mysterious benefactor Proto Man was referring to the whole time was Dr. Wily. It's actually Wily who created the Ion Blade that gives Mega Man and Bass a chance in the final level. Of course, this did not stop him from attempting to take over the world while trying to foil Remir's plans...]] Averted in Remix, ''Remix'', as there, [[spoiler:it's Duo who gives Ion Blade and it's considered ''his'' weapon.]]
* EvilAllAlong: [[spoiler: Dr.[[spoiler:Dr. Remir, although Proto Man was suspicious of him and [[{{Foreshadowing}} even subtly warns you]].]]



* GenderFlip: Pyre Man and Storm Man have been changed into Pyre Woman and Storm Woman in Remix.

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* GenderFlip: Pyre Man and Storm Man have been changed into Pyre Woman and Storm Woman in Remix.''Remix''.



* GlassCannon: In Remix, Proto Man. While he does have a shield and has more-damaging charge shots, he takes more damage.

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* GlassCannon: In Remix, ''Remix'', Proto Man. While he does have a shield and has more-damaging charge shots, he takes more damage.



** However, it's been [[http://sprites-inc.co.uk/showthread.php?tid=1486&pid=25666#pid25666 stated]] that Remix's version of the ending will be modified, so that the plot can stand on its own.

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** However, it's been [[http://sprites-inc.co.uk/showthread.php?tid=1486&pid=25666#pid25666 stated]] that Remix's ''Remix'''s version of the ending will be modified, so that the plot can stand on its own.



* UnexpectedShmupLevel: [[spoiler: The submarine ride to the Sondebar Base. In Remix, this level now has some platforming, and now considered the first Sondebar Base stage.]]

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* UnexpectedShmupLevel: [[spoiler: The submarine ride to the Sondebar Base. In Remix, ''Remix'', this level now has some platforming, and is also now considered the first Sondebar Base stage.]]
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** Cryo Man: Mega Man gets Tango, Bass gets his own version of Drill Remote (in OG, Racing Zapper), Proto Man gets Shatter Orbs.

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** Cryo Man: Mega Man gets Tango, Bass gets his own version of Drill Remote (in OG, Racing Zapper), Zapper, Proto Man gets Shatter Orbs.
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Added DiffLines:

** When Sand Man dies, he utters a line from the [[VideoGame/TeamFortress2 Sniper]].
---> "Ah that was rubbish!"
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* PoisonIsCorrosive: Ghost Man's weapon, Corrosion Bubble (named Acid Bubble in OG), has an effect that poisons an enemy hit by it, dealing damage overtime.

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