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Updating with the updated title screen. Also changed the caption text sense, having beaten the game, I saw nothing in it that tied in with Mega Man X that would make it an X prequel.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Megartitle_6765.png]]
[[caption-width-right:350:...Mega Man X Prequel]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Megartitle_6765.org/pmwiki/pub/images/mega_man_revolution_1544.png]]
[[caption-width-right:350:...Mega Man X Prequel]]
[[caption-width-right:350: ... is there more to Evil Energy than what it appears?]]
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A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013 with Co-op mode planned for the future.

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A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaMan VideoGame/MegaManClassic fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 4, 2013 with Co-op mode planned for the future.



* NamesTheSame: Blast Man shares his name with the first WWW [=NetNavi=] in VideoGame/MegamanBattleNetwork 6.

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* NamesTheSame: Blast Man shares his name with the first WWW [=NetNavi=] in VideoGame/MegamanBattleNetwork VideoGame/MegaManBattleNetwork 6.



* SpikesOfDoom: A staple of every other Rockman / Mega Man game, so of course it's here also.

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* SpikesOfDoom: A staple of every other Rockman / Mega Rockman/Mega Man game, so of course it's here also.
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* [[spoiler: BittersweetEnding: Mega Man, Bass, and Proto Man stop Remir's scheme and defeat the Robot Masters. But Wily is still at large and has a sample of the Evil Energy, which he plans on using in his next scheme. Bass is leaving to find a way to destroy the Evil Energy and Mega Man and Dr. Light must track down it's source.]]
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* BossArenaIdiocy: The big eye orbs in Wily Stage 1 can only be destroyed by the pistons in the boss room.

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* BossArenaIdiocy: The Gaton Me, the big eye orbs in Wily Stage 1 1, can only be destroyed by the pistons in the boss room.
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* BigDamnHeroes: [[spoiler: Proto Man kills Alien!Dr. Remir at the very end.]]

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* BigDamnHeroes: [[spoiler: Proto Man kills Alien!Dr. Remir Dr. Remir's alien form at the very end.]]



* ChestMonster: Mimic Mets disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.

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* ChestMonster: Mimic Mets (Camouflametall from ''VideoGame/MegaMan9'' disguising as energy capsules) disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.
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* SoLastSeason: Mega Man had to be upgraded in order to stand a chance against the threat. Bass, however, is already powerful enough to begin with.
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* BigDamnHeroes: [[spoiler: Proto Man kills Alien!Dr. Remir at the very end.]]
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* OverlyLongGag: The cutscene preceding the final stage of the entire game.
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* AllYourPowersCombined: [[spoiler: The Amalgam, the boss of Sondebar Base 3, is a fusion of all eight Robot Masters. His weakness is the same as the one he's imitating. He also has an intro like [[VideoGame/MegaMan3 the Doc Robot.]]]]
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* NamesTheSame: Blast Man shares his name with the first WWW [=NetNavi=] in VideoGame/MegamanBattleNetwork 6.

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* ArmorPiercingAttack: The Iron Saw.



* BossArenaIdiocy: The big eye orbs in Wily Stage 1 can only be destroyed by the pistons in the boss room.



* LogicalWeakness: Cryo Man is weak to fire, Pyre Man is weak to sand, Saw Man is weak to acid, and Haste Man is weak to ice.



* [[spoiler: OneWingedAngel: Dr. Remir shows his true form in the final battle.]]

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* [[spoiler: OneWingedAngel: Dr. Remir shows his true form turns into an alien in the final battle.battle, but unlike in VideoGame/MegaMan2, this alien is ''not'' a hologram.]]


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* ShockAndAwe: Storm Man shoots with lightning.
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In the year 20XX, Dr. Wily has once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

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In the year 20XX, Dr. Wily has once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Nikola Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.
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* GottaCatchThemAll: Each of the Robot Master stages has a secondary weapon to collect somewhere, each one being different depending on which character the player is controlling.
** Ghost Man: Mega Man gets Rush Coil, while Bass gets Treble Boost.
** Saw Man: Mega Man gets Rush Marine, while Bass gets Reggae.
** Sand Man: Mega Man gets Rush Jet, while Bass gets Bass Grenade.
** Pyre Man: Mega Man gets Beat, while Bass gets Fire Spread.
** Cryo Man: Mega Man gets Tango, while Bass gets Racing Zapper.
** Haste Man: Mega Man gets Shotgun, while Bass gets Wind Cutter.
** Blast Man: Mega Man gets Nova Pulse, while Bass gets Shooting Star.
** Storm Man: Mega Man gets Remote Missile, while Bass gets Destructo Laser.
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In the year 20XX, Dr. Wily has one again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.

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In the year 20XX, Dr. Wily has one once again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.
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* SequelHook: [[spoiler:Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.]]

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* SequelHook: [[spoiler:Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr Dr. Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.]]

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In the year 20XX, Dr. Wily has one again risen to TakeOverTheWorld. This time, he's using a new strain of [[VideoGame/MegaMan8 Evil Energy]] to corrupt eight of Dr. Light's Robot Masters. As Dr. Light upgrades Mega Man in order for him to stand a chance against the new threat, a scientist named Dr. Remir appears, claiming to be an expert on Evil Energy. Meanwhile, Bass is upset that Wily is underutilizing him yet again. As he's already powerful enough to take on the Robot Masters himself, he goes on his own quest to prove himself to Wily once and for all.



* MarathonLevel: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints.

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* MandatoryLine: {{Lampshade|Hanging}}d by Bass after the final boss is defeated:
-->'''Bass:''' Can't I get a word in here?! Sheesh.
* MarathonLevel: The levels tend to be longer than the typical Mega Man game but compensate with generous checkpoints. A [[http://megamanrevolution.com/forum/mmr-discussion-group2/discussion-forum3/big-changes-coming-down-the-line-thread137.0 future update]] is said to reduce the length.
* MotiveRant: [[spoiler:Dr. Remir gives one after being reduced to 1 health unit.]]
* MultipleEndings: Mega Man and Bass have their own endings.
* NoNameGiven: The boss of [[spoiler:the UnexpectedShmupLevel before Dr. Remir's fortress]].



* PerpetualBeta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and is very well playable, this got to be one of the best beta fan game to ever exist.

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* PerpetualBeta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and is very well playable, this got to be one of the best beta fan game games to ever exist.


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* SequelHook: [[spoiler:Mega Man shares Dr. Remir's revelations with Dr. Light, who traces the Evil Energy to its origin somewhere in space. Meanwhile, Bass, considering how Dr Remir and his people were affected by the Evil Energy, takes it upon himself to destroy all of it.]]
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* PerpetualBeta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and isvery well playable, this got to be one of the best beta fan game to ever exist.

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* PerpetualBeta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and isvery is very well playable, this got to be one of the best beta fan game to ever exist.
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None


A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 8, 2013 with Co-op mode planned for the future.

to:

A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. The game has been finished and released on July 8, 4, 2013 with Co-op mode planned for the future.
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* ObviousBeta: Some of its features are missing, glitches and bugs may happen, the game closes itself after the ending and much more. But this won't stop you from enjoying it.


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* PerpetualBeta: It can be considered one, given even the developer himself stated he "will release the resources for public once it is 100% done and 99% stable". Given the fact it is actively updating and isvery well playable, this got to be one of the best beta fan game to ever exist.
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** The Bubble Boo enemies are very reminiscent of those other [[Franchise/SuperMario Boos]]. They approach their victims until someone looks at them.

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** The Bubble Boo enemies are very reminiscent of those other [[Franchise/SuperMario [[Franchise/SuperMarioBros Boos]]. They approach their victims until someone looks at them.

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* BeamSpam: Haste Man's level is full of killer beams that rain from above.



* ChestMonster: Mimic Mets disguise themselves as Energy Capsules. They are more fragile than the typical Met and can be damaged any time due to their lack of helmets.



* BeamSpam: Haste Man's level is full of killer beams that rain from above.



* MadeOfExplodium: Mobinades are basically explosive Tellys.



* MarathonLevel: The levels tend to be longer than the typical Mega Man game.

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* MarathonLevel: The levels tend to be longer than the typical Mega Man game.game but compensate with generous checkpoints.



** The Bubble Boo enemies are very reminiscent of those other [[Franchise/SuperMario Boos]]. They approach their victims until someone looks at them.



* TakeThat: The official site says that the Hockey Joes are hard to beat unlike the Toronto Maple Leafs.



* [[spoiler: WombLevel: The final Sondebar Base stage is fleshy and full of alien creatures that can only be effectively killed by the [[EleventhHourSuperpower Ion Blade]] due to their absurdly high health. Unlike ''VideoGame/Rockman4MinusInfinity'', this is not an illusion.]]

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* [[spoiler: WombLevel: The final Sondebar Base stage is fleshy and full of alien creatures that can only be effectively killed by the [[EleventhHourSuperpower Ion Blade]] due to their absurdly high health. Unlike ''VideoGame/Rockman4MinusInfinity'', this is not ''not'' an illusion.]]

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* BlobMonster: Yellow Devil's back and nastier than ever.



* [[spoiler: DiscOneFinalBoss: This time, it's Dr. Wily who's not the final boss.]]



* [[spoiler: EleventhHourSuperpower: Ion Blade, which is given to you in the real final stage by Proto Man. This allows you to one-shot the monsters that would otherwise take forever to kill.]]
* [[spoiler: EvilAllAlong: Dr. Remir, although Proto Man was suspicious of him and [[{{Foreshadowing}} even subtly warns you]].]]



* MarathonLevel

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* MarathonLevelMarathonLevel: The levels tend to be longer than the typical Mega Man game.



* ShiftingSandLand: Sand Man's desert certainly counts.

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** Reaperbot, the third Wily Fortress boss, also qualifies.
* ShiftingSandLand: Sand Man's desert certainly counts.[[spoiler: OneWingedAngel: Dr. Remir shows his true form in the final battle.]]



* SpikesOfDoom: A staple of every other Rockman / Mega Man game, so of course it's here also.

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* [[spoiler: PointOfNoReturn: The Sondebar Base. Once you enter, you can't return to past levels or even shop. Better get that Energy Balancer while you can.]]
* ShiftingSandLand: Sand Man's desert certainly counts.
* ShoutOut: Reaperbot is essentially [[{{Franchise/Castlevania}} Death]] in Mega Man form.
* SpikesOfDoom: A staple of every other Rockman / Mega Man game, so of course it's here also.also.
* UnexpectedShmupLevel: [[spoiler: The submarine ride to the Sondebar Base.]]
* WalkingSpoiler: [[spoiler: Dr. Remir and the Sondebar Base.]]
* [[spoiler: WombLevel: The final Sondebar Base stage is fleshy and full of alien creatures that can only be effectively killed by the [[EleventhHourSuperpower Ion Blade]] due to their absurdly high health. Unlike ''VideoGame/Rockman4MinusInfinity'', this is not an illusion.]]
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* MarathonLevel
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* SpikesofDoom: A staple of every other Rockman / Mega Man game, so of course it's here also.

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* SpikesofDoom: SpikesOfDoom: A staple of every other Rockman / Mega Man game, so of course it's here also.
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A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version.

to:

A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a VideoGame/MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version. \n The game has been finished and released on July 8, 2013 with Co-op mode planned for the future.
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updated link


[[http://www.fifthindependent.com/multimedia/programs/mega-man-revolution/ Here is a link]] to the download page to try the game yourself.


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[[http://www.fifthindependent.com/multimedia/programs/mega-man-revolution/ [[http://megamanrevolution.com/ Here is a link]] to the download page to try the game yourself.

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* GlassCannon: As per most games, Mega Man is weak to various things and cannot take to many big hits.

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* GlassCannon: As per most games, Mega Man is weak to various things and cannot take to too many big hits.



* NonHumanUndead: Ghost Man is a very good example, he is suppose to be a junky robot brought back from the dead...hence the name. Also some of the robots in the stage are seemingly undead as well.

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* NonHumanUndead: Ghost Man is a very good example, example; he is suppose supposed to be a junky robot brought back from the dead...hence dead (hence the name.name). Also some of the robots in the stage are seemingly undead as well.



* SpikesofDoom: A staple of every other Rockman / Mega Man game is here also.

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* SpikesofDoom: A staple of every other Rockman / Mega Man game is game, so of course it's here also.
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* CyberCyclops: Cryo Man is most defiantly one of these; he only has one single eye and is of a non-human design.

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* CyberCyclops: Cryo Man is most defiantly definitely one of these; he only has one single eye and is of a non-human design.
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A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version.

to:

A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a MegaMan VideoGame/MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Megartitle_6765.png]]
[[caption-width-right:350:...Mega Man X Prequel]]

A fan made game by Fifth Independent, a chip-tune and Famicom/NES style music artist who jumped at the chance to make a MegaMan fan game. Originally started in 2002 as an on-going ten year long project which has slowly been added to, updated, and improved since the first version.

[[http://www.fifthindependent.com/multimedia/programs/mega-man-revolution/ Here is a link]] to the download page to try the game yourself.


----
'''Tropes used for this game'''

* AnIcePerson: Cryo Man's weapon is the powerful Ice Beam and his level is set in the arctic.
* CyberCyclops: Cryo Man is most defiantly one of these; he only has one single eye and is of a non-human design.
* BeamSpam: Haste Man's level is full of killer beams that rain from above.
* DishingOutDirt: Sand Man's stage is a desert and his main two powers are sand control and a shield made out of it.
* FragileSpeedster: Haste Man certainly fits the mold.
* GlassCannon: As per most games, Mega Man is weak to various things and cannot take to many big hits.
* LongRunner: Since 2002 this game has been in development but didn't take off until sometime in 2007.
* MakeMeWannaShout: Blast Man's main power is sonic blasting, a lot of his robots have sonic-themed weaponry, and the music gives the impression of some sort of sound-factory.
* NonHumanUndead: Ghost Man is a very good example, he is suppose to be a junky robot brought back from the dead...hence the name. Also some of the robots in the stage are seemingly undead as well.
* ShiftingSandLand: Sand Man's desert certainly counts.
* PlayingWithFire: Pyre Man, being a fire-based Robot Master with a giant thermal plant as his stage.
* SpikesofDoom: A staple of every other Rockman / Mega Man game is here also.

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