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* HitboxDissonance: The game's hit detection is notoriously spotty in both directions, meaning that enemies can damage Mega Man despite his not appearing to touch them, while Mega Man's own shots can either no do any damage despite making contact, or destroy an enemy even when his aim seems slightly out. That said, the easy difficulty means this is more of a minor inconvenience than anything else; it only really becomes a problem in the final level (and Crash Man's to a lesser extent), where shooting enemies while on ladders can be difficult.
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* SequelDifficultyDrop: Put it this way -- it's like the developers only played the NES ''Mega Man 2'' on its easy mode... and then decided ''that'' was way too difficult! Even without the decidedly easy level designs though, the introduction of Energy Tanks and Rush makes the challenge much more reasonable than in the previous game.

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* SequelDifficultyDrop: Put it this way -- it's like the developers only played ''[[VideoGame/MegaMan2 Rockman 2]]'' and found it way too difficult, so they imported the NES ''Mega Man 2'' version just so they could [[DifficultyByRegion play it on its easy mode...mode]]... and then decided ''that'' was way too difficult! Even without the decidedly easy level designs though, the introduction of Energy Tanks and Rush makes the challenge much more reasonable than in the previous game.
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* OddballInTheSeries: Despite being one of the Game Boy games where the Robot Masters come from the NES series, this game does not use adaptations of their original stage music.
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* DLN-00X: Quint, gives [[JokeWeapon Sakugarne]]

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* DLN-00X: Quint, gives [[JokeWeapon [[JokeItem Sakugarne]]
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* DWN-013: Crash Man[[note]](called "[[SpellMyNameWithAnS Clash Man]]" in this game)[[/note]], gives [[StuffBlowingUp Crash Bombs]]

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* DWN-013: Crash Man[[note]](called "[[SpellMyNameWithAnS Clash Man]]" in this game)[[/note]], gives [[StuffBlowingUp [[ThrowDownTheBomblet Crash Bombs]]
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* DWN-016: Wood Man, gives the [[GreenThumb Leaf Shield]]

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* DWN-016: Wood Man, gives the [[GreenThumb Leaf Leaf]] [[ThrowingYourShieldAlwaysWorks Shield]]
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* AfterBossRecovery: Starting with the ''3'' NES Robot Masters, while you'll still get health refills after defeating each Robot Master (and Quint), you'll no longer get weapon energy refills and will have to rely on item drops from the enemies. Many fans actually appreciated this, feeling that it added an element of strategy to a ridiculously easy game and forced careful management of weapon energy during the second half, and this mechanic would continue throughout the following three games.

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* AfterBossRecovery: Starting with the ''3'' NES Robot Masters, while you'll still get health refills after defeating each Robot Master (and Quint), you'll no longer get weapon energy refills and will have to rely on item drops from the enemies. Many fans actually appreciated this, feeling that it added an element of strategy to a ridiculously easy game and forced careful management of weapon energy during the second half, and this mechanic would continue throughout the following three games.later reappear in ''VideoGame/MegaManIV'' and ''VideoGame/MegaManV''.
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* ObviousBeta: The game had less than a year (possibly even less than ''five months'') of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it. It certainly didn't help that the developer had only ever made games for the [[UsefulNotes/SegaMasterSystem Master System]] and GameGear prior to working on this.

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* ObviousBeta: The game had less than a year (possibly even less than ''five months'') of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it. It certainly didn't help that the developer had only ever made games for the [[UsefulNotes/SegaMasterSystem Master System]] and GameGear UsefulNotes/GameGear prior to working on this.
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Being cut per TRS


* DangerouslyGenreSavvy: Dr. Wily initially wanted to go back to before Mega Man was remodelled into a battle robot, but a flaw in the time machine forced him to try a different plan.
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[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/rockmanworld2.png]]
[[caption-width-right:270:The Rock goes portable... again.]]
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* ObviousBeta: The game had less than a year (possibly even less than ''five months'') of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it. It certainly didn't help that the developer had only ever made games for the [[SegaMasterSystem Master System]] and GameGear prior to working on this.

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* ObviousBeta: The game had less than a year (possibly even less than ''five months'') of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it. It certainly didn't help that the developer had only ever made games for the [[SegaMasterSystem [[UsefulNotes/SegaMasterSystem Master System]] and GameGear prior to working on this.
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* OffModel: The game's U.S. and European covers both depict Quint in the background. Unfortunately, the artist apparently screwed up and confused him with Proto Man, resulting in him having red-and-white armor instead of the green armor of his official character art, along with slightly odd proportions that make him look more like a ''VideoGame/MegaManX'' character.
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* DWN-013: [[SpellMyNameWithAnS Clash]] Man, gives [[StuffBlowingUp Crash Bombs]]

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* DWN-013: [[SpellMyNameWithAnS Clash]] Man, Crash Man[[note]](called "[[SpellMyNameWithAnS Clash Man]]" in this game)[[/note]], gives [[StuffBlowingUp Crash Bombs]]
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* DWN-013: Crash Man, gives [[StuffBlowingUp Crash Bombs]]

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* DWN-013: Crash [[SpellMyNameWithAnS Clash]] Man, gives [[StuffBlowingUp Crash Bombs]]
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That doesn\'t make it Weaksauce. A Weaksauce Weakness is a weakness to something pathetic that would barely be a threat to anyone else.


* WeaksauceWeakness: This time around, the Robot Master weaknesses are exactly the same as they are in the NES games.
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* AfterBossRecovery: Starting with the ''3'' NES Robot Masters, while you'll still get health refills after defeating each Robot Master (and Quint), you'll no longer get weapon energy refills and will have to rely on item drops from the enemies. Many fans actually appreciated this, feeling that it added an element of strategy to a ridiculously easy game and forced careful management of weapon energy during the second half, and this mechanic would continue throughout the following three games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DangerouslyGenreSavvy: Dr. Wily initially wanted to go back to before Mega Man was remodelled into a battle robot, but a flaw in the time machine forced him to try a different plan.
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** [[http://kobun20.interordi.com/2011/03/14/its-quintn-time/ The Japanese manual]] gives more backstory than the localized American one. Wily originally intended to use the stolen time machine to [[WhyDontYouJustShootHim go back in time to before the events of the first game and launch a secret attack]]. However, the time machine was seriously flawed, and even with his modifications, it could only travel to the future and back.
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\"Clash Man\" is not a mistrasnlation, it\'s the original Japanese name. Crash Man is the mistranslation!


* SpellMyNameWithAnS: Crash Man's name is misspelled as "Clash Man" in this game.

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* SpellMyNameWithAnS: Crash Man's name is misspelled spelled as "Clash Man" in this game.game, which is actually his original Japanese name.
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* ObviousBeta: The game had less than a year of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it.

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* ObviousBeta: The game had less than a year (possibly even less than ''five months'') of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it.it. It certainly didn't help that the developer had only ever made games for the [[SegaMasterSystem Master System]] and GameGear prior to working on this.
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* SequelEscalation: For the game's ''many'' faults, it does at least manage to be larger in scope than ''Dr. Wily's Revenge'', thanks to introducing a second set of Robot Master levels, along with Rush and various other gameplay mechanics.

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Removed: 194

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* YourSizeMayVary: Dr. Wily especially suffers from this in the final battle, which, on top of having his Wily Machine being smaller than usual, depicts him as smaller than ''Mega Man himself''.


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* YourSizeMayVary: Dr. Wily especially suffers from this in the final battle, which, on top of having his Wily Machine being smaller than usual, depicts him as smaller than ''Mega Man himself''.
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* YourSizeMayVary: Dr. Wily especially suffers from this in the final battle, which, on top of having his Wily Machine being smaller than usual, depicts him as smaller than ''Mega Man himself''
* Weaksauc.eWeakness: This time around, the Robot Master weaknesses are exactly the same as they are in the NES games.

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* YourSizeMayVary: Dr. Wily especially suffers from this in the final battle, which, on top of having his Wily Machine being smaller than usual, depicts him as smaller than ''Mega Man himself''
himself''.
* Weaksauc.eWeakness: WeaksauceWeakness: This time around, the Robot Master weaknesses are exactly the same as they are in the NES games.

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Changed: 264

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* WeaksauceWeakness: This time around, the Robot Master weaknesses are exactly the same as they are in the NES games.

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* WeaksauceWeakness: YourSizeMayVary: Dr. Wily especially suffers from this in the final battle, which, on top of having his Wily Machine being smaller than usual, depicts him as smaller than ''Mega Man himself''
* Weaksauc.eWeakness:
This time around, the Robot Master weaknesses are exactly the same as they are in the NES games.
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The second of the five ''VideoGame/MegaMan'' games to be released on the GameBoy. ''Mega Man II'' (aka ''Rockman World 2'') may have almost the same name as ''VideoGame/MegaMan2'', but it's a very different game. '''Boy''', is it different...

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The second of the five ''VideoGame/MegaMan'' ''[[VideoGame/MegaManClassic Mega Man]]'' games to be released on the GameBoy. ''Mega Man II'' (aka ''Rockman World 2'') may have almost the same name as ''VideoGame/MegaMan2'', but it's a very different game. '''Boy''', is it different...
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Added DiffLines:

* ObviousBeta: The game had less than a year of development, and glitchy collision detection, bland level design, poor sound quality stand as proof of it.
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None

Added DiffLines:

* SpellMyNameWithAnS: Crash Man's name is misspelled as "Clash Man" in this game.
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The second of the five ''VideoGame/MegaMan'' games to be released on the GameBoy. ''Mega Man II'' (aka ''Rockman World 2'') may have the same name as ''VideoGame/MegaMan2'', but it's a very different game. '''Boy''', is it different...

to:

The second of the five ''VideoGame/MegaMan'' games to be released on the GameBoy. ''Mega Man II'' (aka ''Rockman World 2'') may have almost the same name as ''VideoGame/MegaMan2'', but it's a very different game. '''Boy''', is it different...
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There's a little more of a plot compared to ''[[VideoGame/MegaManDrWilysRevenge the previous game]]'' -- this time around, Dr. Wily has used a stolen time machine to travel into the future, and brought back some rebuilt versions of the Robot Masters from the second and third NES games. Along with the Robot Masters, Wily has brought back Mega Man's own future self, who has been corrupted into an evil robot known as Quint, who is armed with the Sakugarne, a deadly cross between a jackhammer and a pogo stick. Yes, really.

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There's a little more of a plot compared to ''[[VideoGame/MegaManDrWilysRevenge [[VideoGame/MegaManDrWilysRevenge the previous game]]'' game]] -- this time around, Dr. Wily has used a stolen time machine to travel into the future, and brought back some rebuilt versions of the Robot Masters from the second and third NES games. Along with the Robot Masters, Wily has brought back Mega Man's own future self, who has been corrupted into an evil robot known as Quint, who is armed with the Sakugarne, a deadly cross between a jackhammer and a pogo stick. Yes, really.
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The second of the five ''VideoGame/MegaMan'' games to be released on the GameBoy. ''Mega Man II'' (aka ''Rockman World 2'') may have the same name as ''VideoGame/MegaMan2'', but it's a very different game. '''Boy''', is it different...

There's a little more of a plot compared to ''[[VideoGame/MegaManDrWilysRevenge the previous game]]'' -- this time around, Dr. Wily has used a stolen time machine to travel into the future, and brought back some rebuilt versions of the Robot Masters from the second and third NES games. Along with the Robot Masters, Wily has brought back Mega Man's own future self, who has been corrupted into an evil robot known as Quint, who is armed with the Sakugarne, a deadly cross between a jackhammer and a pogo stick. Yes, really.

This game was released just five months after ''Dr. Wily's Revenge'', and both the rushed development schedule and developer Biox's unfamiliarity with the series are rather apparent in the rather odd storyline and various aspects of the gameplay. Unsurprisingly, this proved to be the only ''Mega Man'' game which the company ever worked on.

Aside from all that, the gameplay is much the same as in the NES ''VideoGame/MegaMan3'', meaning that energy tanks, the slide move and Rush are introduced for this entry. In addition, despite the game's numerous other flaws, it did introduce what would become the standard format for the three following games, which consists of four full Robot Master levels and fights, followed by another four Robot Master levels and fights (as opposed to the previous game, which just gave you four Robot Masters from ''Mega Man'' with corresponding stages, followed by a BossRush of the ''Mega Man 2'' Robot Masters).

Robot Masters from ''VideoGame/MegaMan2'':
* DWN-009: Metal Man, gives [[ExtraOreDinary Metal]] [[DeadlyDisc Blade]]
* DWN-010: Air Man, gives [[BlowYouAway Air Shooter]]
* DWN-013: Crash Man, gives [[StuffBlowingUp Crash Bombs]]
* DWN-016: Wood Man, gives the [[GreenThumb Leaf Shield]]

Robot Masters from ''VideoGame/MegaMan3'':

* DWN-017: Needle Man, gives [[SpikeShooter Needle Cannon]]
* DWN-018: Magnet Man, gives [[SelectiveMagnetism Magnet Missile]]
* DWN-020: Hard Man, gives [[RocketPunch Hard Knuckle]]
* DWN-021: Top Man, gives [[SpinAttack Top Spin]]

The remaining Robot Masters from ''3'' NES were held over until the following Game Boy outing.

New for this game:

* DLN-00X: Quint, gives [[JokeWeapon Sakugarne]]

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* AllThereInTheManual: As with the previous (and following) game, the only way to understand the plot is to read the manual.
* GrandfatherParadox: Ignored, which begs the question of what could happen to Quint if he destroyed his own past self...
* MyFutureSelfAndMe: Quint is apparently this to Mega Man.
* RearrangeTheSong: Almost all the music in this game is new, though for some reason the "Got a new weapon" theme is a slightly rearranged version of the one from ''3'' NES.
* SequelDifficultyDrop: Put it this way -- it's like the developers only played the NES ''Mega Man 2'' on its easy mode... and then decided ''that'' was way too difficult! Even without the decidedly easy level designs though, the introduction of Energy Tanks and Rush makes the challenge much more reasonable than in the previous game.
* WeaksauceWeakness: This time around, the Robot Master weaknesses are exactly the same as they are in the NES games.
* WhatHappenedToTheMouse: Quint just teleports out after you battle him, and is never seen or mentioned again. Presumably with Wily's plot foiled, the timeline which led to Quint's creation ceased to exist.
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