Follow TV Tropes

Following

History VideoGame / MegaManBattleNetwork4RedSunAndBlueMoon

Go To

OR

Added: 498

Changed: 8

Removed: 306

Is there an issue? Send a MessageReason:
Added example(s), Alphabetizing example(s)


* TheBusCameBack: [=FireMan, NumberMan, and WoodMan=] return to the field of battle, operators in tow, for the first time since ''VideoGame/MegaManBattleNetwork1'' (''VideoGame/MegaManBattleChipChallenge'' notwithstanding); likewise [=ThunderMan and MetalMan=] from the second and third game, respectively.



* TheBusCameBack:
** [=FireMan, NumberMan, and WoodMan=] return to the field of battle, operators in tow, for the first time since ''VideoGame/MegaManBattleNetwork1'' (''VideoGame/MegaManBattleChipChallenge'' notwithstanding); likewise [=ThunderMan and MetalMan=] from the second and third game, respectively.
** The Billy and Gaia virus family return from the first game with some reworks to their attacks. Billy viruses in particular get the benefits of the paralysis mechanic introduced in ''2''.



** The Lance Battle Chip debuting in ''Battle Network 2'' is made into the Kilby virus family, an inversion of the "battle chip is made during or after the enemy's debut" standard in the series. Despite this, Lance is not obtained from Kilby viruses and they have their own Side Bamboo series instead.

to:

** The Lance Battle Chip debuting in ''Battle Network 2'' is made into the Kilby virus family, an inversion of the "battle chip is made during or after the enemy's debut" standard in the series. Despite this, Lance is not obtained from Kilby viruses and they have drop their own Side Bamboo series instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KnightOfCerebus: When you first see [=ShadeMan=], he's just floating in a corner, being creepy and creaking to himself, but once you leave and come back, people are screaming, Navis are lying dead all over the network (not deleted, ''dead'': limp, motionless, and unresponding), and now that he's speaking in sentences, he tells you with perfect manners that he's off to find a nice lady Navi for dessert. [[FromBadToWorse He finds Roll]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Jerkass}}: Some of Lan's tournament opponents in ''4''. Even if they aren't, ''someone'' will always cause a mess before the match and dragging Lan and [=MegaMan=] into their problem, sometimes on purpose.
Is there an issue? Send a MessageReason:
None


** If [=ProtoMan=] is encountered on the first gameplay cycle, he will only use one attack that he only uses from his front column. [[https://www.youtube.com/watch?v=Zp-PuuY0AUY If you use an Area Grab to take that column, he will be left helpless for the rest of the match.]]

to:

** If [=ProtoMan=] is encountered on the first gameplay cycle, his main form of attack (other than a CounterAttack) is Fighter Sword, which he will only use one attack that he only uses in the fourth column from his front column.the left. [[https://www.youtube.com/watch?v=Zp-PuuY0AUY If you use an Area Grab to take that column, he will be left helpless for the rest of the match.]]
Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation


** Make sure to AlwaysCheckBehindTheChair, as there are seven Navi Codes for ''VideoGame/MegaManBattleChipChallenge'' that will unlock {{Bonus Boss}}es for the latter game.

to:

** Make sure to AlwaysCheckBehindTheChair, as there are seven Navi Codes for ''VideoGame/MegaManBattleChipChallenge'' that will unlock {{Bonus Boss}}es boss fights for the latter game.
Is there an issue? Send a MessageReason:
Almost nothing is carried over from 3 to the second trilogy


!! Spoilers for all ''VideoGame/MegaManBattleNetwork'' entries preceding this one, particularly ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' may have been left unmarked. Administrivia/YouHaveBeenWarned!

to:

!! Spoilers for all ''VideoGame/MegaManBattleNetwork'' entries preceding this one, particularly ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' one may have been left unmarked. Administrivia/YouHaveBeenWarned!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!! Spoilers for all ''VideoGame/MegaManBattleNetwork'' entries preceding this one, particularly ''VideoGame/MegaManBattleNetwork3WhiteAndBlue'' may have been left unmarked. Administrivia/YouHaveBeenWarned!
Is there an issue? Send a MessageReason:

Added DiffLines:

* ThermalDissident: Ivan, who comes from the FantasyCounterpartCulture to Russia, finds the European-counterpart too hot, but that might be due to him never taking off his coat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Downplayed in the first Japanese release with regards to the [=ShadeManDS=] chip: instead of [=ShadeMan=] dropping [=ShadeManDS X=] when defeated while [=MegaMan=] is in Evil state, he drops [=ShadeManDS S=] -- which doesn't exist, so the player gets nothing. This is a consequence of [=ShadeMan=] being one of the few [=NaviChip=] series that does not have a chip code based on their source Navi's (Japanese) name.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneSteveLimit: The recurring Repair chip (which restores panels to its default condition) is renamed into Panel Return with the introduction of another chip named Repair (which restores the durability of obstacles).

Top