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** Introduced in this game is the *-chip code, a wild card which can be used with any one letter code chips. This code also work with Program Advances to substitute one code you are missing. PAs that require different chips however (such as Life Sword and Gater) can use as many *-codes as they want.

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** Introduced in this game is the *-chip code, a wild card which can be used with any one letter code chips. This code also work with Program Advances to substitute one code you are missing. PAs [=PAs=] that require different chips however (such as Life Sword and Gater) can use as many *-codes as they want.
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** The *-code chips which can be used with any letter code chips also work with Program Advances.

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** The *-code chips Introduced in this game is the *-chip code, a wild card which can be used with any one letter code chips chips. This code also work with Program Advances.Advances to substitute one code you are missing. PAs that require different chips however (such as Life Sword and Gater) can use as many *-codes as they want.

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** The *-code chips which can be used with any letter code chips also work with Program Advances.



** When Lan first reaches the Official Center, a woman can be found complaining to a desk agent that her oven spat fire, harkening back to the [=FireMan=] scenario in ''VideoGame/MegaManBattleNetwork1''.

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** When Lan first reaches the Official Center, a woman can be found complaining to a desk agent that her oven spat fire, harkening back to the [=FireMan=] scenario in ''VideoGame/MegaManBattleNetwork1''. It's even lampshaded when Lan tells her that's old news.



* DisneyDeath: [[spoiler:Everyone seeminly killed by the Gospel spy's traps during the [=KnightMan=] scenario all survive the scenario, including the Gospel spy for that matter]].

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* DisneyDeath: [[spoiler:Everyone seeminly seemingly killed by the Gospel spy's traps during the [=KnightMan=] scenario all survive the scenario, including the Gospel spy for that matter]].



** If you look around the [=KotoSquare=], you'll notice it's in the shape of a skull. Naturally, Gospel's hideout is in Kotobuki.

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** If you look around the [=KotoSquare=], you'll notice it's [[spoiler:it's in the shape of a skull. Naturally, Gospel's hideout is in Kotobuki.]]


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** Finally, their flight home involves catching a dangerous venomous spider and the plane nearly crashes because a Gospel member was trying to steal a special program from the plane's server.
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* FakeLongevity: The [=FreezeMan=] scenario. While [=RedCure=] is obtained reasonably early, [=YeloCure=] is only gotten after first going to the Undersquare, [[CashGate paying a HeelNavi 10.000 Zenny for a bit of info]], returning to Netopia Square, finding an NPC at a nearby internet chip shop, giving him a rare chip in exchange for a password, and finally going back to the Undersquare AGAIN. Oh, and the warp gates in Den 1 Area are off limits until after [=YeloCure=] is obtained. And even after all this is done, you are only about halfway through the scenario.

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* DisneyDeath: [[spoiler:Everyone killed by the Gospel spy's traps during the [=KnightMan=] scenario all survive the scenario, including the Gospel spy for that matter]].

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* DisneyDeath: [[spoiler:Everyone seeminly killed by the Gospel spy's traps during the [=KnightMan=] scenario all survive the scenario, including the Gospel spy for that matter]].



* LeaningOnTheFourthWall: Part of a series-wide RunningGag is that the game makes it pretty explicit that your console is acting like Lan's PET, such as the opening [=AirMan=] scenario where [=MegaMan=] activates a gas sensor program which allows Lan to use his PET to see the deadly gas and Dex has two real ''Platform/GameBoyAdvance'' units in his house, which [=MegaMan=] remarks it's like he's in a PET.



* UnintentionallyUnwinnable: The Rush/Mole virus, which awards the [[CoolGate PopUp]] battle chip, will flee the battle after taking 10 hits and will only take 1 point of damage from attacks under normal circumstances. Normally this is not a issue at all given that he has exactly 10 health, but in hard mode he has 15 health, meaning its impossible to defeat him and earn his chip normally. The only way to delete him and earn his chip is to Area Grab until he is locked to a single panel then throw a Whirlpool or Black Hole chip at him as soon as he submerges, which deletes him regardless of health. With that said, good luck if you don't have 4 Area Grabs in hard mode or are unlucky enough to not draw all 4.

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* TownWithADarkSecret: [[spoiler:Kotobuki is a mostly unseen location that's heavily built up as a happy and jolly place...until you realise that the [=KotoSquare=] is shaped like a ''skull''. When you finally visit Kotobuki for real in the endgame, not only is Gospel stationed there, their leader's experiments are causing the local reality to glitch out.]]
* UnintentionallyUnwinnable: The Rush/Mole virus, which awards the [[CoolGate PopUp]] battle chip, will flee the battle after taking 10 hits and will only take 1 point of damage from attacks under normal circumstances. Normally this is not a issue at all given that he has exactly 10 health, but in hard mode Hard Mode he has 15 health, meaning its impossible to defeat him and earn his chip normally. The only way to delete him and earn his chip is to Area Grab until he is locked to a single panel then throw a Whirlpool or Black Hole chip at him as soon as he submerges, which deletes him regardless of health. With that said, good luck if you don't have 4 Area Grabs in hard mode Hard Mode or are unlucky enough to not draw all 4.
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* GoshDangItToHeck: Averted. Words like "damn", "hell", and "crap" are said, and this game ''still'' got an E rating.
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* BrutalBonusLevel: The main plot mandates you visit [=UnderNet=] 1 to 3, and you're not required to go to 4 and beyond. In those regions, the viruses get significantly tougher and you're put into hostile territory more often. [=UnderNet=] 4 and 5 even have a signpost and Navi respectively that encourage you to turn back.
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** [=MegaMan's=] regular Charged Shots took a big nerf compared to the other games, now doing five times the Attack rating. At best it would do 25 damage, as opposed to 40-80 (in the first game) or 50 (in all others). This low multiplier is to offset the Attack doubling from Hub Style, which would fire off 50-damage Charge Shots at best.

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** During Lan's visit to Netopia, all the chips not in his folder(s) and his passport are stolen. To help get it back, there's a Netopian kid who offers information in exchange for a Guard chip, which is [[NotRareOverThere rare in Netopia but ubiquitous in Electopia]]. Unless you had the foresight of saving a Guard chip in your folder, you may be forced to try and grind for one off the [=Mettaur2=] encounters in the small amount of Netopian Net you can access... or you can talk to an NPC to learn that you can find one off an Electopian tourist, who will hand you thirty Guard chips.



* NothingIsScarier: [=YumLand=]'s internet area basically suffers from a genocidal attack from [=ShadowMan.EXE=], leaving the area completely barren save for a single [=NetNavi=]. It's stuck with the sad theme playing forever, it stays desolate [[spoiler:until the net denizens are revived through backup data]], and later on [[spoiler:Lan and [=MegaMan=] must steal the Chng.BAT - the national treasure - to obtain Style Change, triggering security on their butts]].

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* NothingIsScarier: [=YumLand=]'s internet area basically suffers from a genocidal attack from [=ShadowMan.EXE=], leaving the area completely barren save for a single [=NetNavi=]. It's stuck with When you first arrive, the BGM completely cuts out to show how barren it's become. On repeat visits, sad theme playing forever, music constantly plays as you explore its Square, and it stays desolate [[spoiler:until the net denizens are revived through backup data]], and later on [[spoiler:Lan and [=MegaMan=] must steal the Chng.BAT - the national treasure - to obtain Style Change, triggering security on their butts]].



* PermanentlyMissableContent: Some items are locked off to a specific timeframe in the story and would be unobtainable if the player advances too far into the story, mostly chips with specific codes. A non-chip example is Lan's stolen money if you don't talk to the blonde NPC more than once as soon as you arrive at the Netopian airport for the first time.

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* PermanentlyMissableContent: Some items are locked off to a specific timeframe in the story and would be unobtainable if the player advances too far into the story, mostly chips with specific codes. A non-chip example is Lan's stolen money -- if you don't talk to the blonde NPC more than once as soon as you arrive at the Netopian airport for twice before you finish the first time.Net Castle scenario, you're not getting the money back.

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** During the chapter where you're camping at Okuden, you can't leave the campsite, and you're cut off from the Internet at large. Fortunately, Ribitta is nearby doing a news report, and her news van provides handy access to Den Area if you've already beaten [=ToadMan=].



** [=BugFrags=] in this game are limited-stock hidden collectibles, while subsequent games make them a farmable secondary currency.



* EscapeBattleTechnique: This game is the first to implement using the L button to escape from battle. It still retains the Escape chips which offer no chance of failure. Later games fully embrace the L button as the escape command and discard the Escape chip from their libraries.

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* EscapeBattleTechnique: This game is the first to implement using the L button to escape from battle. It still retains the Escape chips which offer no chance of failure.guaranteed escape. Later games fully embrace the L button as the escape command and discard the Escape chip from their libraries.



** Jacking into [=QuickMan's=] [=PET=] will lock you in until you defeat [=QuickMan=] himself. Players not prepared for the challenge will find themselves unable to easily restore HP or access better chips.

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** Jacking into [=QuickMan's=] [=PET=] will lock any of the detonators during the camp scenario prohibits you in from jacking out until you've disabled the detonator. This includes the final detonator, where you must defeat [=QuickMan=] himself. Players not prepared for the challenge will find themselves unable to easily restore HP or access better chips.
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* WarmupBoss:
** [=AirMan=] is the only Gospel boss who does not have an annoying gimmick, which makes him a straightforward fight. Kind of ironic since [[VideoGame/MegaMan2 his Robot Master counterpart]] is infamous for his difficulty.
** You can spar with [=GutsMan=] shortly after [=AirMan's=] defeat. He has slow, telegraphed attacks or short-range punches, and isn't too difficult.
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** If you know where to look, you can easily assemble the pieces to the [=LifeSword1=] Program Advance before reaching Okuden camp. This Program Advance covers a wide area and deals a lot of damage, enough to one-shot WakeUpCallBoss [=QuickMan=] when he's vulnerable.

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** Downplayed in the Legacy Collection Version, as most of the secret chips have to be won through PVP once more, but the game still hands the player the Gospel Breath and [=GateSP=] chips by accessing the Megaman menu and selecting the Download Chip sub-menu.

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** Downplayed in the Legacy Collection ''Legacy Collection'' Version, as most of the secret chips have to be won through PVP once more, but the game still hands the player the Gospel Breath and [=GateSP=] chips by accessing the Megaman menu and selecting the Download Chip sub-menu.sub-menu.
** After defeating [=AirMan=], you can challenge Dex for your first match against [=GutsMan=], earning the [=GutsMan=] Navi Chip. On its own, it's an area-wide attack that can help you snag multi-deletes for quick S-ranks on weak viruses, but it also forms an early Program Advance with the easily-acquired Guard and [=DashAtk=] chips. This Program Advance does enough damage to make mincemeat of the next few bosses.

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* PointOfNoReturn: Jacking into [=QuickMan's=] [=PET=] will lock you in until you defeat [=QuickMan=] himself. Players not prepared for the challenge will find themselves unable to easily restore HP or access better chips.

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* PointOfNoReturn: PointOfNoReturn:
**
Jacking into [=QuickMan's=] [=PET=] will lock you in until you defeat [=QuickMan=] himself. Players not prepared for the challenge will find themselves unable to easily restore HP or access better chips.chips.
** After defeating [[spoiler:the second BossRush wave of Gospel Navis ([=KnightMan=], [=MagnetMan=], [=FreezeMan=]) in Gospel Server 1,]] a Mr. Prog urges Megaman to save immediately or after jacking out, as the intense radiation in the next room will overwhelm Lan's PET and make it impossible to save there.


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* SaveScumming: Unlike later games, the contents of Green Mystery Data on the net are only determined when Megaman collects them instead of when he jacks in. This makes it possible to save beforehand and keep resetting until it gives the desired result. [[spoiler:In particular, GMD in Undernet 5 has the potential to contain a whopping ''50,000 Zenny'', while [[BonusDungeon WWW Area 1]] GMD can contain the chips that form [=LifeSword3=] in *-code.]]

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