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* BlackoutBasement: Bright Man's stage was this in the main game, but in the third game, there are instances where you have to use Spark Man to brighten certain parts of the stage. Even Bright Man's boss battle gets pitch black.
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* ShoutOut: Pharaoh Man uses a shield to deflect attacks, something he used in ''VideoGame/MegaMan2ThePowerFighters''.
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* SecretCharacter: Collecting all of the secret parts in the third game unlocks [[spoiler:Doc Robot, who mimics the behavior of all of the previous game's Robot Masters. By this, you're essentially playing as 16 characters at once]].
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A [[https://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the ''VideoGame/MegaMan3'' Robot Masters against [[VideoGame/MegaMan4 Cossack's Robots]] was in development, but [[DevelopmentHell has had no further updates or news following the v0.2 demo release]].

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A [[https://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the ''VideoGame/MegaMan3'' Robot Masters against [[VideoGame/MegaMan4 Cossack's Robots]] was in development, but [[DevelopmentHell has had no further updates or news following the v0.2 demo release]].
release]]. However, roughly nine years later, a Sprites Inc user, [=LejesRimul=], decided to pick up the project and remake the game from scratch.
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The link was broken, so I replaced it with a newer one.


You can download the game from [[http://www.fusiongameworks.net/smf/index.php/board,19.0.html here.]]

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You can download the game first 2 games, and the demo for 3 from [[http://www.fusiongameworks.net/smf/index.php/board,19.0.html [[https://fusion-fangaming.itch.io/mega-man-day-in-the-limelight here.]]
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* GreenThumb[=/=]PetalPower:

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* GreenThumb[=/=]PetalPower:GreenThumb:
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* PlotTailoredToTheParty: In all the games, it's visibly obvious that the level you're in is heavily designed around the abilities of your Robot Master, to the point that if they tried to run someone else's stage, it'd likely be {{Unwinnable}}.

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* PlotTailoredToTheParty: In all the games, it's visibly obvious that the level you're in is heavily designed around the abilities of your Robot Master, to the point that if they tried to run someone else's stage, it'd likely be {{Unwinnable}}. In the second game, the Doc Robot stages and Wily's Fortress can be played as anyone, with some minor switching to other Robot Masters if ladders (Metal Man, Crash Man, Quick Man) or water (Bubble Man) are involved.

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* TheBigGuy: Guts Man, given he's one of the good guys.

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* TheBigGuy: Guts Man, given he's one of the good guys.Wood Man, and Hard Man.


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* DamnYouMuscleMemory: The games are based off their counterparts, but the level layouts are different and a lot of the boss battles have completely different patterns. Some of the games even add new hazards into the mix as well.


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* DemotedToExtra: Proto Man, who was a RecurringBoss in the original third game, only appears during the Crash Bomb segment at Wily Stage 4 to assist you.

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* AdaptationalExpansion: In the second game, the Doc Robot Stages are located in Top Man's, Snake Man's, Magnet Man's and Hard Man's stages as opposed to the other four in the original Mega Man 3.



* BadassInDistress: The plot of the first and second game.

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* BadassInDistress: The plot of Mega Man is kidnapped by Dr. Wily in the first and second game.



* BlowYouAway: Air Man.

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* BlowYouAway: Air Man.Man, who can blow certain blocks and enemies away.
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* CombatBreakdown: As ''2'''s final boss fight goes on, you gradually lose player characters while both Gamma and Wily Saucer gradually break down. By the time only Bubble Man is left, the Wily Saucer is visibly on its last legs.

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* AdaptationalBadass:
** Both fights against the Wily Saucer give it multiple forms.
** Gamma has ''five'' forms this time.



* SequentialBoss: Wily Saucer.

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* SequentialBoss: Kamegoro Maker, Yellow Devil, Wily Saucer.Saucer, Gamma, the Copy Mega Men, and both Wily Machines. ''2'''s final boss fight has Gamma and Wily Saucer fought back-to-back.
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* HalfTheManHeUsedtoBe: Enemies killed by Cut Man's Rolling Cutter will split in half.
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* GracefulInTheirElement: Bubble Man is pretty slow and clumsy on land, while his weapon is situational at best. But when he's in the water, he has amazing swimming skills and his weapon gets a significant upgrade.
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The game also comes with a sequel, ''Mega Man: A Day in the Limelight 2'', which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored Dr. Wily's eight robots that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. Also, there are these items, well as a [[LetsPlay/{{Raocow}} certain goofy Let's Player]] has worded it, Squiggly Things, that are hidden throughout the first 12 stages (including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.

A [[http://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the [=MM3=] Robot Masters against Cossack's Robots was in development, but [[DevelopmentHell has had no further updates or news following the v0.2 demo release]].

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The game also comes with a sequel, ''Mega Man: A Day in the Limelight 2'', which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored [[VideoGame/MegaMan2 Dr. Wily's eight robots robots]] that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. Also, there are these items, well as a [[LetsPlay/{{Raocow}} certain goofy Let's Player]] has worded it, Squiggly Things, that are hidden throughout the first 12 stages (including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.

A [[http://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the [=MM3=] ''VideoGame/MegaMan3'' Robot Masters against [[VideoGame/MegaMan4 Cossack's Robots Robots]] was in development, but [[DevelopmentHell has had no further updates or news following the v0.2 demo release]].



All tropes present in ''VideoGame/MegaMan2'' and ''VideoGame/MegaMan3'' are present in the respective games, unless if mechanics change otherwise.

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All tropes present in ''VideoGame/MegaMan2'' and ''VideoGame/MegaMan2'', ''VideoGame/MegaMan3'' and ''VideoGame/MegaMan4'' are present in the respective games, unless if mechanics change otherwise.
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A [[http://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the [=MM3=] Robot Masters against Cossack's Robots is currently in development.

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A [[http://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the [=MM3=] Robot Masters against Cossack's Robots is currently was in development.
development, but [[DevelopmentHell has had no further updates or news following the v0.2 demo release]].
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* TheChewToy: Bubble Man is one of the least effective Robot Masters [[ThisLooksLikeAJobForAquaman out of water]], and has a few jokes made about this, including being too slow to catch up with his brothers in the ending and being the last one to fight Wily.


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* HeelFaceTurn: Naturally, but it's even more explicit in the second game, since the Robot Masters there were created for combat instead of repurposed. At the end of the game, you even get to see their new jobs.


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* PlotTailoredToTheParty: In all the games, it's visibly obvious that the level you're in is heavily designed around the abilities of your Robot Master, to the point that if they tried to run someone else's stage, it'd likely be {{Unwinnable}}.
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** Flash Man fights Top Man because Top Man moves fast like Quick Man, whose weakness is Flash Man's weapon.

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** Flash Man fights Top Man because Top Man moves fast like Quick Man, whose weakness is relies on his spinning to make himself invulnerable, and Flash Man's weapon.weapon can freeze him mid-spin.
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** Also, weapon energy does not appear in the second game until the hidden weapon, which uses energy, is unlocked. Since Flash Man's Time Stopper also uses an energy bar, it can be used to charge it as well.
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* TookALevelInBadass: In ''VideoGame/MegaMan3'', Gamma was an ''AntiClimaxBoss''. In the second game of this series, not so much. It takes the combined effort of all eight of Megaman 2's Robot Masters to bring him down.

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* TookALevelInBadass: In ''VideoGame/MegaMan3'', Gamma was an ''AntiClimaxBoss''.AntiClimaxBoss. In the second game of this series, not so much. It takes the combined effort of all eight of Megaman 2's Robot Masters to bring him down.

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* BadassInDistress: The plot of the game.

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* BadassInDistress: The plot of the first and second game.



* DevelopersForesight: In the second game, magnets will attract all robots, except for Wood Man.



* ElementalRockPaperScissors: Almost all of the matchups have this kind of mentality, be it against you or the robot masters.

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* ElementalRockPaperScissors: Almost all of the matchups have this kind of mentality, be it against you or the robot masters.Robot Masters.



** Flash Man fights Top Man because Top Man moves fast like Quick Man, whose weakness is Flash Man's weapon.
** Snake Man fights Toad Man because in real life, snakes eat toads (among other things).
** Magnet Man fights Ring Man because Ring Man's weapon are just big metal rings, and magnets attract metal.



* {{Nerf}}: Metal Man's weapon is much slower and doesn't go through walls.

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* {{Nerf}}: Metal Man's weapon is much slower slower, doesn't pierce enemies, and doesn't go through walls.



* PuzzleBoss: During the Wily Saucer boss phase where you play as Elec Man, you have to [[spoiler:align the cannon to where it fires at the Wily Saucer.]]
** [[spoiler:In the 2nd game, you have to figure out which robot can damage each phase of the FinalBoss. There are 8 phases, one for each robot, and after you complete a phase, the robot you used to complete it is abducted and can't be used again for the rest of the fight.]]

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* PuzzleBoss: During PuzzleBoss:
** In the first game, during
the Wily Saucer boss phase where you play as Elec Man, you have to [[spoiler:align the cannon to where it fires at the Wily Saucer.]]
** [[spoiler:In the 2nd second game, you have to figure out which robot can damage each phase of the FinalBoss. There are 8 phases, one for each robot, and after you complete a phase, the robot you used to complete it is abducted and can't be used again for the rest of the fight.]]



* TheDevTeamThinksOfEverything: Magnets will attract all robots... except for Wood Man.
* TookALevelInBadass: Gamma in the second game. In ''VideoGame/MegaMan3'' he was an ''AntiClimaxBoss'', but not anymore.

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* TheDevTeamThinksOfEverything: Magnets will attract all robots... except for Wood Man.
* TookALevelInBadass: In ''VideoGame/MegaMan3'', Gamma in was an ''AntiClimaxBoss''. In the second game. In ''VideoGame/MegaMan3'' he was an ''AntiClimaxBoss'', but game of this series, not anymore.so much. It takes the combined effort of all eight of Megaman 2's Robot Masters to bring him down.

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Moving those to Fridge Brilliance since the original meaning isn't apparent enough.


* ElementalRockPaperScissors: Almost all of the matchups have this kind of mentality, be it against you or the enemies.

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* ElementalRockPaperScissors: Almost all of the matchups have this kind of mentality, be it against you or the enemies.robot masters.
** Ice Man fights Heat Man because fire melts ice. However, melted ice is water, which douses fire.
** Fire Man fights Air Man because wind blows out fire. On an inversion, hot air is what powers up a tornado.
** Elec Man fights Metal Man because metal conducts electricity. On an inversion, Elec Man's weakness is a flying spinning blade.
** Heat Man fights Magnet Man because heat is one of the elements that can reduce a magnet's magnetism.
** Wood Man fights Spark Man because wood is not conductive.
* ExcusePlot: Just like any other Mega Man game.
* ExtraOreDinary: Cut Man and Metal Man.
* FinalExamBoss: It takes all the playable characters to beat Wily.
* FragileSpeedster: In the second game, Quick Man is fast and has a great jump, but he gets less MercyInvincibility upon being hit by an attack than the others.
* GreenThumb[=/=]PetalPower:
** Wood Man and his leaf shield, with added metal leaves that Cut Man can't cut!
** In the sequel, Wood Man can block out certain electrical lasers by sticking leaves in them.
* AnIcePerson: Ice Man uses this trope as a weapon.
* LogicalWeakness: Same thing as the ElementalRockPaperScissors entry above.



** Ice Man fights Heat Man because of ice beating out fire. On an inversion, ice is generally weak to fire.
** Bomb Man fights Quick Man because Quick Man's weakness is bombs.
** Fire Man fights Air Man because wind blows out fire.
** Elec Man fights Metal Man because metal conducts electricity. On an inversion, Elec Man's weakness is a flying, spinning blade.
** Metal Man fights Needle Man because their weapons are made of the same material. And anybody knows what happens when you [[OneHitKill fight Metal Man with his own weapon...]]
** Bubble Man fights Gemini Man because Gemini Man uses his twin as an illusion. Bubble Man's weapon is the only one that can damage the hologram projector in the final level of the original second game.
** Quick Man fights Shadow Man because the Quick Boomerang beats Metal Man. Some can say that Shadow Man (and his weapon) is a {{nerf}}ed version of Metal Man.
*** It goes further. Both Quick Man and Top Man could be considered "speed" types. Top defeats Shadow Man, and so does the speedster!
** Crash Man fights Hard Man because bombs blow up boulders (again).
** Flash Man fights Top Man because Top Man moves fast like Quick Man.
** Heat Man fights Magnet Man because heat is one of the elements that can reduce magnet's magnetism.
** Wood Man fights Spark Man because wood is not conductive.
* ExcusePlot: Just like any other Mega Man game.
* ExtraOreDinary: Cut Man and Metal Man.
* FinalExamBoss: It takes all the playable characters to beat Wily.
* FragileSpeedster: In the second game, Quick Man is fast and has a great jump, but he gets less MercyInvincibility upon being hit by an attack than the others.
* GreenThumb / PetalPower: Wood Man and his leaf shield. With added metal leaves that Cut Man can't cut!
** In the sequel, Wood Man can block out certain electrical lasers by sticking leaves in them.
* AnIcePerson: Ice Man uses this trope as a weapon.
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* DualBoss: Bubble Man and Flash Man.

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* DualBoss: Bubble Man and Flash Man.Man in the first game. Since they weren't fought by anyone in the Robot Master levels, you fight them in Wily Stage 3.
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further logic development

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*** It goes further. Both Quick Man and Top Man could be considered "speed" types. Top defeats Shadow Man, and so does the speedster!
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* DirectionallySolidPlatforms: Present in these games, unlike the classic Mega Man series.
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Read Handling Spoilers. Under no circumstances put spoilers above the example list. Ever.


The game also comes with a sequel, ''Mega Man: A Day in the Limelight 2'', which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored Dr. Wily's eight robots that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. The Doc Robots are back again, [[spoiler:but they take the forms of the heroes from the previous games instead of the ''VideoGame/MegaMan2'' Robot Masters themselves]]. Also, there are these items, well as a [[LetsPlay/{{Raocow}} certain goofy Let's Player]] has worded it, Squiggly Things, that are hidden throughout the first 12 stages (Including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.

A [[https://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the [=MM3=] Robot Masters against Cossack's Robots is currently in development.

to:

The game also comes with a sequel, ''Mega Man: A Day in the Limelight 2'', which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored Dr. Wily's eight robots that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. The Doc Robots are back again, [[spoiler:but they take the forms of the heroes from the previous games instead of the ''VideoGame/MegaMan2'' Robot Masters themselves]]. Also, there are these items, well as a [[LetsPlay/{{Raocow}} certain goofy Let's Player]] has worded it, Squiggly Things, that are hidden throughout the first 12 stages (Including (including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.

A [[https://www.[[http://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the [=MM3=] Robot Masters against Cossack's Robots is currently in development.
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You can download the game from [[http://fusionfangaming.spriters-resource.com/index.php?board=19.0 here.]]

to:

You can download the game from [[http://fusionfangaming.spriters-resource.com/index.php?board=19.0 [[http://www.fusiongameworks.net/smf/index.php/board,19.0.html here.]]
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* SequelDifficultySpike: ''A Day in the Limelight 3''. The level designs are more difficult and demanding, and some of the abilities of the playable Robot Masters run on limited ammo that do not regenerate over time.

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The game also comes with a sequel, ''Mega Man: A Day in the Limelight 2'', which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored Dr. Wily's eight robots that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. The Doc Robots are back again, [[spoiler:but they take the forms of the heroes from the previous games instead of the ''VideoGame/MegaMan2'' Robot Masters themselves]]. Also, there are these items, well as a [[RaoCow certain goofy Let's Player]] has worded it, Squiggly Things, that are hidden throughout the first 12 stages (Including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.

to:

The game also comes with a sequel, ''Mega Man: A Day in the Limelight 2'', which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored Dr. Wily's eight robots that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. The Doc Robots are back again, [[spoiler:but they take the forms of the heroes from the previous games instead of the ''VideoGame/MegaMan2'' Robot Masters themselves]]. Also, there are these items, well as a [[RaoCow [[LetsPlay/{{Raocow}} certain goofy Let's Player]] has worded it, Squiggly Things, that are hidden throughout the first 12 stages (Including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.



* ADayInTheLimelight. ''[[ExactlyWhatItSaysOnTheTin It's right there in the name!]]''


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* ADayInTheLimelight. ''[[ExactlyWhatItSaysOnTheTin It's right there in the name!]]''
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Dr. Wily's at it again? Okay...but I'll need to call in Cut Man to help me.

''Mega Man: A Day in the Limelight'' is a freeware fangame of the older 8 bit series of Mega Man games by Riverroad. The basic premise is that Mega Man has mysteriously vanished and Dr. Wily is once again out for world conquest. Since Mega Man is unavailable, it falls to the other six Robot Masters from ''VideoGame/MegaMan1'' to save the day. Each level involves guiding one of the Robot Masters to the exit and fighting the level boss.

The game also comes with a sequel, ''Mega Man: A Day in the Limelight 2'', which follows a similar premise to its predecessor. This time, a virus has infected all of the robots and has shut down Mega Man. However, Dr. Light stored Dr. Wily's eight robots that were fought in the first game and they were immune to the virus. Dr. Light sent them against Dr. Wily's current Robot Masters. Each one of them is assigned a Robot Master. However, unlike its predecessor, defeating each Robot Master unlocks that corresponding Robot Master, allowing them to be played in other stages. For example, Air Man plays in Snake Man's stage, but after defeating Snake Man, Air Man can be played in any other stage. It is necessary to play as the Robot Master in these stages to play with some of the gimmicks involved. The Doc Robots are back again, [[spoiler:but they take the forms of the heroes from the previous games instead of the ''VideoGame/MegaMan2'' Robot Masters themselves]]. Also, there are these items, well as a [[RaoCow certain goofy Let's Player]] has worded it, Squiggly Things, that are hidden throughout the first 12 stages (Including the Doc Robot stages). When all of them are collected, Dr. Light will give you a secret weapon.

A [[https://www.youtube.com/watch?v=6474doDSXJo third title]] featuring the [=MM3=] Robot Masters against Cossack's Robots is currently in development.

You can download the game from [[http://fusionfangaming.spriters-resource.com/index.php?board=19.0 here.]]

All tropes present in ''VideoGame/MegaMan2'' and ''VideoGame/MegaMan3'' are present in the respective games, unless if mechanics change otherwise.
----
!!This game and its sequel provides examples of:
* ADayInTheLimelight. ''[[ExactlyWhatItSaysOnTheTin It's right there in the name!]]''
* AdvancingBossOfDoom: The Mecha Dragon in the first game averts the trope this time but still has a "keep moving or die" bit anyway.
** Played straight in the second game with [[spoiler: Guts Doc Robot chasing you with the Guts Tank.]]
* AwesomeButImpractical: Guts Man. He can't walk, but he makes up for it by being able to drop rocks and not only throw them at the enemies, but have the rocks drop ON the enemies.
* BadassInDistress: The plot of the game.
* TheBigGuy: Guts Man, given he's one of the good guys.
* BlowYouAway: Air Man.
* BossRush: Averted. In the stages where you would usually fight the Mega Man 2/3 bosses, [[spoiler:you fight enemies that are altered to be themed on your Robot Masters that you played with through the game. They use your weapon in odd ways as well. In the first game, the order is Ice Man, Cut Man, Elec Man, Guts Man, and Bomb Man (You don't fight Fire Man themed enemies, although you play as him). In the second game, you fight them in the style of teleport hatches. You can go in any order.]]
* BreakoutMookCharacter: And how!
* BubbleGun: Bubble Man uses this as a weapon.
* CartoonBomb: Bomb Man uses these as a weapon. Averted by Crash Man, though.
* DittoFighter: The Holograph Mega Mans in the second game.
* DualBoss: Bubble Man and Flash Man.
* ElementalRockPaperScissors: Almost all of the matchups have this kind of mentality, be it against you or the enemies.
** Cut Man fights Wood Man because he was a robot meant for logging.
** Guts Man fights Crash Man because bombs blow up boulders.
** Ice Man fights Heat Man because of ice beating out fire. On an inversion, ice is generally weak to fire.
** Bomb Man fights Quick Man because Quick Man's weakness is bombs.
** Fire Man fights Air Man because wind blows out fire.
** Elec Man fights Metal Man because metal conducts electricity. On an inversion, Elec Man's weakness is a flying, spinning blade.
** Metal Man fights Needle Man because their weapons are made of the same material. And anybody knows what happens when you [[OneHitKill fight Metal Man with his own weapon...]]
** Bubble Man fights Gemini Man because Gemini Man uses his twin as an illusion. Bubble Man's weapon is the only one that can damage the hologram projector in the final level of the original second game.
** Quick Man fights Shadow Man because the Quick Boomerang beats Metal Man. Some can say that Shadow Man (and his weapon) is a {{nerf}}ed version of Metal Man.
** Crash Man fights Hard Man because bombs blow up boulders (again).
** Flash Man fights Top Man because Top Man moves fast like Quick Man.
** Heat Man fights Magnet Man because heat is one of the elements that can reduce magnet's magnetism.
** Wood Man fights Spark Man because wood is not conductive.
* ExcusePlot: Just like any other Mega Man game.
* ExtraOreDinary: Cut Man and Metal Man.
* FinalExamBoss: It takes all the playable characters to beat Wily.
* FragileSpeedster: In the second game, Quick Man is fast and has a great jump, but he gets less MercyInvincibility upon being hit by an attack than the others.
* GreenThumb / PetalPower: Wood Man and his leaf shield. With added metal leaves that Cut Man can't cut!
** In the sequel, Wood Man can block out certain electrical lasers by sticking leaves in them.
* AnIcePerson: Ice Man uses this trope as a weapon.
* MarathonBoss: In both games, [[spoiler: the final boss fight is a 6-part fight (8 parts in the sequel) requiring the player to use every single Robot Master.]]
* MultiMookMelee: The Crash Bomber enemies in the second game.
* {{Nerf}}: Metal Man's weapon is much slower and doesn't go through walls.
* NotHisSled: Don't expect exact replicas of the stages or bosses. In fact, Alien Wily is not in the first game at all.
* PlayingWithFire / WreathedInFlames: Fire Man with the former and Heat Man with the latter.
* PuzzleBoss: During the Wily Saucer boss phase where you play as Elec Man, you have to [[spoiler:align the cannon to where it fires at the Wily Saucer.]]
** [[spoiler:In the 2nd game, you have to figure out which robot can damage each phase of the FinalBoss. There are 8 phases, one for each robot, and after you complete a phase, the robot you used to complete it is abducted and can't be used again for the rest of the fight.]]
* RemixedLevel: The Doc Robots [[spoiler:copy the ''Mega Man 1'' bosses]] and they are in Magnet Man's, Snake Man's, Top Man's, and Hard Man's stages. They have two bosses, but [[spoiler:Elec Man and Guts Man are fought twice in Magnet Man's and Hard Man's stage respectively as Time Man and Oil Man are not in the series proper]].
* SequentialBoss: Wily Saucer.
* ShockAndAwe: Elec Man.
* StockVideoGamePuzzle: Most of the Elec Man vs Metal Man stage, some of the Ice Man vs Heat Man level, and a couple screens of the Fire Man vs Air Man level.
* TimeMaster / TimeStandsStill: Flash Man uses this trope as a weapon.
** In the sequel, it is the only weapon [[spoiler:other than the ''Mega Man 2'' Wily Saucer]] that has an energy bar. It however recharges by itself though.
* TheDevTeamThinksOfEverything: Magnets will attract all robots... except for Wood Man.
* TookALevelInBadass: Gamma in the second game. In ''VideoGame/MegaMan3'' he was an ''AntiClimaxBoss'', but not anymore.
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