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It can be found [[http://cutstuff.net/mm8bdm/ here]] and does not require a copy of ''VideoGame/{{Doom}}'' or ''VideoGame/DoomII'' to play.

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It can be found [[http://cutstuff.net/mm8bdm/ here]] and does not require a copy of ''VideoGame/{{Doom}}'' or ''VideoGame/DoomII'' to play.
play. If you'd like to experience older versions of the game (including the [[Website/ScrewAttack SGC]] demo and the alpha build), an archive is maintained in [[https://drive.google.com/drive/folders/0By2qN1MCmgpxZnJEbTlJYXBWWW8?resourcekey=0-55zRxF3rWHUBXIT9HhvC9g&usp=sharing this Google Drive link]].



-->'''Bass''': I'll show them what true power looks like!
-->'''Proto Man''': So how many times has that overconfidence cost you by now?
-->'''Bass''': Shut up!

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-->'''Bass''': I'll show them what true power looks like!
-->'''Proto
like!\\
'''Proto
Man''': So how many times has that overconfidence cost you by now?
-->'''Bass''':
now?\\
'''Bass''':
Shut up!



* CombinationAttack: [[spoiler:The Genesis Unit have ''three of them'' during their boss battle - Alpha, Beta and Delta respectively.]]

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* CombinationAttack: [[spoiler:The Genesis Unit have ''three of them'' during their boss battle - -- Alpha, Beta and Delta respectively.]]



* TheDogBitesBack: [[spoiler:In Chapter 13, Terra kidnaps Wily and forces him to build the Wily Star for him and the Stardroids so they can use it to revive Sunstar. Later, the player infiltrates the Wily Star and rescues Wily, allowing him access to his battle suit to fight back against his captors.]]

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* TheDogBitesBack: [[spoiler:In Chapter 13, Terra kidnaps Wily and forces holds him to build hostage in the Wily Star for him while he and the Stardroids so they can use it to revive Sunstar. Later, the player infiltrates the Wily Star and rescues Wily, allowing him access to his battle suit to fight back against his captors.]]



** In Chapter 13, [[spoiler:Terra goes out very unceremoniously by the way of having the Wily Star's debris literally crushing him. And then the game gives you his Spark Chaser and makes you solve a target puzzle with it - as if to spit on his "grave" further]].

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** In Chapter 13, [[spoiler:Terra goes out very unceremoniously by the way of having the Wily Star's debris literally crushing him. And then the game gives you his Spark Chaser and makes you solve a target puzzle with it - -- as if to spit on his "grave" further]].



* EnemyCivilWar: PlayedForLaughs to explain why Chapters 7, 8 and 11 continue to have free-for-all deathmatches even after the tournament is concluded and one-on-one fights should be expected as per Mega Man tradition - it turns out ''all'' the previous Wily robots want another crack at Maestro, and they want the glory too much to team up, so they end up fighting each other as much as they're fighting their intended target. Chapters 9, 10 and 13 go with team deathmatch instead, however, averting this trope since the forces of evil are more unified under King, the Genesis Unit and the [[spoiler:Stardroids]] respectively, and Chapter 12 involves a robot-infecting pandemic causing mass chaos, forcing Maestro to fight robots who would otherwise be allies as well as adversaries.

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* EnemyCivilWar: PlayedForLaughs to explain why Chapters 7, 8 and 11 continue to have free-for-all deathmatches even after the tournament is concluded and one-on-one fights should be expected as per Mega Man tradition - -- it turns out ''all'' the previous Wily robots want another crack at Maestro, and they want the glory too much to team up, so they end up fighting each other as much as they're fighting their intended target. Chapters 9, 10 and 13 go with team deathmatch instead, however, averting this trope since the forces of evil are more unified under King, the Genesis Unit and the [[spoiler:Stardroids]] respectively, and Chapter 12 involves a robot-infecting pandemic causing mass chaos, forcing Maestro to fight robots who would otherwise be allies as well as adversaries.



* ExtendedGameplay: The ''VideoGame/MegaMan6'' section was supposed to bring the single player campaign to an end, ending with a climatic battle against the FinalBoss - Gamma. However, as of the Version 5 update, completing it unlocks the ''VideoGame/MegaMan7'' campaign, which then unlocks the ''VideoGame/MegaMan8'' chapter afterwards, which leads to the ''VideoGame/MegaManAndBass'' and ''Wily Tower'' stages upon clearing that, which are followed by the ''VideoGame/MegaMan9'' storyline. Version 6 adds content from both ''VideoGame/MegaMan10'' and ''VideoGame/MegaManV'', and Version 7 is planned to finally end the game properly with ''VideoGame/MegaMan11''.

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* ExtendedGameplay: The ''VideoGame/MegaMan6'' section was supposed to bring the single player campaign to an end, ending with a climatic battle against the FinalBoss - -- Gamma. However, as of the Version 5 6 update, completing it unlocks the ''VideoGame/MegaMan7'' campaign, which then unlocks the ''VideoGame/MegaMan8'' chapter afterwards, which leads to the ''VideoGame/MegaManAndBass'' and ''Wily Tower'' stages upon clearing that, which are followed by the ''VideoGame/MegaMan9'' storyline. Version 6 adds storyline, which segues to content from both ''VideoGame/MegaMan10'' and ''VideoGame/MegaManV'', ''VideoGame/MegaManV''. For all intents and purposes, the storyline proper has ended, but Version 7 is planned to finally end even further extend the game properly gameplay with ''VideoGame/MegaMan11''.



* FakeOutFadeOut: Version [=5B=] adds a seemingly superfluous cutscene to the beginning of Freeze Man's stage (the start of the ''VideoGame/MegaMan7'' chapter), where Freeze Man himself plots to destroy Maestro in order to become honored by Dr. Wily. The scene starts to fade out, but then it immediately snaps back when the real purpose of the cutscene is revealed - to explain why the various Robot Masters are still fighting each other despite the TournamentArc being already over. The cutscene seamlessly transfers into the gameplay as Freeze Man, Flash Man, and Napalm Man run off to compete against each other in destroying Maestro.

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* FakeOutFadeOut: Version [=5B=] adds a seemingly superfluous cutscene to the beginning of Freeze Man's stage (the start of the ''VideoGame/MegaMan7'' chapter), where Freeze Man himself plots to destroy Maestro in order to become honored by Dr. Wily. The scene starts to fade out, but then it immediately snaps back when the real purpose of the cutscene is revealed - -- to explain why the various Robot Masters are still fighting each other despite the TournamentArc being already over. The cutscene seamlessly transfers into the gameplay as Freeze Man, Flash Man, and Napalm Man run off to compete against each other in destroying Maestro.



** References to the the player/[[CanonName Maestro]] ''not'' being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albeit as part of the Ra Moon plotline]].

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** References to the the player/[[CanonName Maestro]] ''not'' being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - -- in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albeit as part of the Ra Moon plotline]].



* GuideDangIt: [[spoiler:The Weapon Collection sidequest, available after reaching Chapter 13. Every weapon from ''[=MM1=]'' all the way to ''[=MM10=]'' [[note]]as well as ''Mega Man & Bass''[[/note]] can be bought in Auto's shop, while the ''[=MMV=]'' arsenal and the Mega Man Killers' signature weapons can be gradually collected upon progressing further through the chapter. However, in order to get Dawn Breaker (which can't be used outside this chapter), you have to buy Rush Search and uncover 8 artifacts scattered across the entire game, solve the puzzles inside Lanfront Ruins and defeat Ra Thor along with Ra Devil. Even if you managed to do ''all of the above'', you still have to find Mega Ball and Sakugarne - the only weapons that will be left at this point... all in order to get the trophy.]]

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* GuideDangIt: [[spoiler:The Weapon Collection sidequest, available after reaching Chapter 13. Every weapon from ''[=MM1=]'' all the way to ''[=MM10=]'' [[note]]as well as ''Mega Man & Bass''[[/note]] can be bought in Auto's shop, while the ''[=MMV=]'' arsenal and the Mega Man Killers' signature weapons can be gradually collected upon progressing further through the chapter. However, in order to get Dawn Breaker (which can't be used outside this chapter), you have to buy Rush Search and uncover 8 artifacts scattered across the entire game, solve the puzzles inside Lanfront Ruins and defeat Ra Thor along with Ra Devil. Even if you managed to do ''all of the above'', you still have to find Mega Ball and Sakugarne - -- the only weapons that will be left at this point... all in order to get the trophy.]]



** When he was introduced in Version 3, the Evil Robot was simply just there to give the plot of ''Mega Man 8'' a bit more of an AdaptationExpansion as he was originally TheUnfought. Starting in Version 4, Wily begins dropping hints of something greater regarding said robot and his defeat. This culminates in Version 5, where [[spoiler:Wily has refined the Evil Energy into Roboenza, infecting robots all over the world, including the player and Mega Man, who - if he wasn't cured in time - would eventually become the version of Quint fought as an OptionalBoss.]]

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** When he was introduced in Version 3, the Evil Robot was simply just there to give the plot of ''Mega Man 8'' a bit more of an AdaptationExpansion as he was originally TheUnfought. Starting in Version 4, Wily begins dropping hints of something greater regarding said robot and his defeat. This culminates in Version 5, where [[spoiler:Wily has refined the Evil Energy into Roboenza, infecting robots all over the world, including the player and Mega Man, who - -- if he wasn't cured in time - -- would eventually become the version of Quint fought as an OptionalBoss.]]



** [[spoiler:Version 6 has three of these over the course of two chapters, all starting with Terra, from the moment he [[HeroKiller kills Duo]] and kidnaps Wily. After completing the eight Stardroid stages, he comes back to ambush the player on Cossack Cruiser, revealing that the Stardroids are in control of the Wily Star. The second one appears as soon as Terra ''mentions'' him - Sunstar, to be exact. The mere mention of his name and Wily referring to him later on as a PhysicalGod show that he is not only a PersonOfMassDestruction, but that you might not [[BrokeYourArmPunchingOutCthulhu survive the fight with him all the way.]]]]

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** [[spoiler:Version 6 has three of these over the course of two chapters, all starting with Terra, from the moment he [[HeroKiller kills Duo]] and kidnaps Wily. After completing the eight Stardroid stages, he comes back to ambush the player on Cossack Cruiser, revealing that the Stardroids are in control of the Wily Star. The second one appears as soon as Terra ''mentions'' him - -- Sunstar, to be exact. The mere mention of his name and Wily referring to him later on as a PhysicalGod show that he is not only a PersonOfMassDestruction, but that you might not [[BrokeYourArmPunchingOutCthulhu survive the fight with him all the way.]]]]



** [[spoiler:With each phase of the battle against Weapons Archive,]] the elevator to the Wily Station rises further and further into the outer space - it's noticeable through the windows.

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** [[spoiler:With each phase of the battle against Weapons Archive,]] the elevator to the Wily Station rises further and further into the outer space - -- it's noticeable through the windows.



** Wily's PoweredArmor that he uses post-Genesis Unit fight and when he [[spoiler:teams up with you to fight the Stardroids]] in Chapter 13 is based on his armor from the Super Nintendo side game ''Mega Man Soccer''.

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** Wily's PoweredArmor that he uses post-Genesis Unit fight and when he [[spoiler:teams up with you to fight the Stardroids]] in Chapter 13 is based on his armor from the Super Nintendo side game ''Mega Man Soccer''.''VideoGame/MegaMansSoccer''.



* NoGoodDeedGoesUnpunished: Yes, Dr. Cossack was forced into villainy, but the fact remains that his robots were the ones causing havoc. [[spoiler:As a result, he was forced to work for the Russian government's space program seemingly for the rest of his life, thus abandoning his creations (outside of a few discreet occasions). It's only after he and his robots help save the world in the finale of the ''Mega Man V'' chapter when he gets a full pardon from the government.]]

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* NoGoodDeedGoesUnpunished: NoGoodDeedGoesUnpunished:
**
Yes, Dr. Cossack was forced into villainy, but the fact remains that his robots were the ones causing havoc. [[spoiler:As a result, he was forced to work for the Russian government's space program seemingly for the rest of his life, thus abandoning his creations (outside of a few discreet occasions). It's only after he and his robots help save the world in the finale of the ''Mega Man V'' chapter when he gets a full pardon from the government.]]



** Version 5 gives the Tournament Robot [[OriginalCharacter a new default look]], replacing Mega Man as the base skin.
** It also makes Chapter 7 much more relevant to the plot rather than merely a [[ExtendedGameplay Mission Pack]] to the previous 6 chapters, including [[spoiler:a new boss fight against Bass]].

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** Version 5 gives the Tournament Robot [[OriginalCharacter a new default look]], replacing Mega Man as the base skin.
**
skin. It also makes Chapter 7 much more relevant to the plot rather than merely a [[ExtendedGameplay Mission Pack]] to the previous 6 chapters, including [[spoiler:a new boss fight against Bass]].



* OutsideContextProblem: The ''[=MM9=]'' expansion mostly plays out like in the original game: Dr. Light's robots revolt over being scrapped, and it is discovered that Dr. Wily had been tampering with them. However, when Maestro invades Dr. Wily's fortress and confronts him over the matter, Wily reveals a much more dire crisis in progress: hundreds of robots have ''started malfunctioning and attacking everything in sight'' - '''Proto Man''' is among them too. Maestro has no choice but to ally with Wily and investigate this.

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* OutsideContextProblem: The ''[=MM9=]'' expansion mostly plays out like in the original game: Dr. Light's robots revolt over being scrapped, and it is discovered that Dr. Wily had been tampering with them. However, when Maestro invades Dr. Wily's fortress and confronts him over the matter, Wily reveals a much more dire crisis in progress: hundreds of robots have ''started malfunctioning and attacking everything in sight'' - -- '''Proto Man''' is among them too. Maestro has no choice but to ally with Wily and investigate this.



*** Top Spin gets a ''completely insane'' upgrade: It's a one hit K.O. almost every time it makes contact, is amazing for sneak attacks and traps, and is totally necessary for the [[spoiler: battle against Gamma]]. In ''VideoGame/MegaMan3'', it was the absolute worst weapon - so you can realize what this means.

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*** Top Spin gets a ''completely insane'' upgrade: It's a one hit K.O. almost every time it makes contact, is amazing for sneak attacks and traps, and is one of the weapons totally necessary for the [[spoiler: battle against Gamma]]. In ''VideoGame/MegaMan3'', it was the absolute worst weapon - -- so you can realize what this means.



* SpaceElevator: Naturally featured in ''Mega Man 10'' chapter. In the original game, it was simply a part of OverlyLongGag on the Wily Castle map. In ''8-bit Deathmatch'', however, [[spoiler:the entire battle with Weapons Archive]] takes place inside it - and the PlayerCharacter can see how far they're rising with each stage of said battle.

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* SpaceElevator: Naturally featured in ''Mega Man 10'' chapter. In the original game, it was simply a part of OverlyLongGag on the Wily Castle map. In ''8-bit Deathmatch'', however, [[spoiler:the entire battle with Weapons Archive]] takes place inside it - -- and the PlayerCharacter can see how far they're rising with each stage of said battle.
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* RedemptionEqualsDeath: [[spoiler:A suprisingly touching example when it comes to Sunstar's last act of kindness. Just as the Eclipse gets hurled into the Sun, he immediately flies towards Maestro (despite his ravaged state) and then carries him back to Earth. As soon as he finishes the ordeal, he crumbles away into dust.]]
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Not enough context (ZCE), trope was cut/disambiguated due to cleanup


* JustForPun: Most of the bots. Even the frag messages for most of the weapons do this as well.
--> ''Crash Man did not see Napalm Man's Crystal Eye.''
--> ''Splash Woman was bedazzled by Stone Man's Jewel Satellite.''
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* MechanicalAbomination: [[spoiler:The Evil Robot is revealed to have survived his destruction in Chapter 6, albeit as only a head, and [[DemonicPossession hijacks]] Sunstar's body, gathering enough newfound power to merge the Wily Star itself and become Eclipse: a planet-sized monster with the Evil Robot's head and multiple limbs formed from the amount of Evil Energy it has gathered on its way to ravage Earth.]]

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* MechanicalAbomination: [[spoiler:The Evil Robot is revealed to have survived his destruction in Chapter 6, albeit as only a head, and [[DemonicPossession hijacks]] Sunstar's body, gathering enough newfound power to merge with the Wily Star itself and become Eclipse: a planet-sized monster with the Evil Robot's head and multiple limbs formed from the amount of Evil Energy it has gathered on its way to ravage Earth.gathered.]]



* MoreDakka: How you use rapid firing weapons.

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* %%* MoreDakka: How you use rapid firing weapons.



** [[spoiler:Duo]], when he appears in the single player campaign, at least until towards the end when he introduces himself properly and forgives the player for his earlier actions. [[spoiler:Also, the Evil Robot]].

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** [[spoiler:Duo]], when he first appears in the single player campaign, at least until towards the end when he introduces himself properly and forgives the player for his earlier actions. [[spoiler:Also, the Evil Robot]].



** From Version [=5B=] onward, the animation for Time Stopper resembles Flash Man's pose when he used it in VideoGame/MegaMan2.
** In ''VideoGame/MegaManAndBass'''s Robot Museum map, you may find several odd-looking robots contained within the glass domes. Those are actually the Robot Masters (technically, "Dimensions") from [[VideoGame/RockmanAndForteMiraiKaraNoChosensha the obscure Mega Man and Bass sequel]].

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** From Version [=5B=] onward, the animation for using Time Stopper resembles Flash Man's pose when he used it in VideoGame/MegaMan2.
''VideoGame/MegaMan2''.
** In ''VideoGame/MegaManAndBass'''s Robot Museum map, you may find several odd-looking robots contained within the glass domes. Those are actually the Robot Masters (technically, "Dimensions") from [[VideoGame/RockmanAndForteMiraiKaraNoChosensha the obscure Mega handheld ''Mega Man and Bass sequel]].Bass'' follow-up]].



* NintendoHard: The entire ''Single Player campaign'', in particular. ''You have to win each match in first place'' to progress, and these put you against bots that have [[TheComputerIsACheatingBastard infinite ammo]], which means they can endlessly spam high-damage weapons such as [[VideoGame/MegaMan1 Hyper Bomb]], or Area-of-Effect weapons such as [[VideoGame/MegaMan6 Centaur Flash]], whenever the Hell they want. And then there are bosses: if you die against them, you have to ''start the fight all over again with all their health restored''.

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* NintendoHard: The entire ''Single Player campaign'', in particular. ''You have to win each match in first place'' to progress, and these put you against bots that have [[TheComputerIsACheatingBastard infinite ammo]], which means they can endlessly spam high-damage weapons such as [[VideoGame/MegaMan1 Hyper Bomb]], or Area-of-Effect weapons such as [[VideoGame/MegaMan6 Centaur Flash]], whenever the Hell hell they want. And then there are bosses: if you die against them, you have to ''start the fight all over again with all their health restored''.
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* WakeUpCallBoss: The fight against the four Doc Robots as of [=V5B=] is when the game takes off the gloves and tells you it's not joking around. Each one the four Doc Robots could make for a decent boss in and of itself, but you have to fight them back-to-back, one at a time, only getting weapons after each boss, and with no ammo refills. Some of the combinations' TurnsRed phases (like Heat/Wood's burning leaves or Crash/Air's attempts to blow you into the explosions of its Crash Bombs) can also be especially dangerous if you don't know how to dodge them.
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** In the ''Mega Man 10'' chapter itself, [[spoiler: Dr. Wily has the player clamped in the arms of the Wily Iron Golem after beating its first phase, preparing to pull them apart to "see what they're made of"]], only for [[spoiler: King and Duo to destroy the arms. Cue Phase 2.]]

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** In the ''Mega Man 10'' chapter itself, [[spoiler: Dr. [[spoiler:Dr. Wily has the player clamped in the arms of the Wily Iron Golem after beating its first phase, preparing to pull them apart to "see what they're made of"]], only for [[spoiler: King [[spoiler:King and Duo to destroy the arms. Cue Phase 2.]]



* MechanicalAbomination: [[spoiler:The Evil Robot is revealed to have survived his destruction in Chapter 6, albeit as only a head, and [[DemonicPossession hijacks]] Sunstar's body, which also removes his arm cannon and replaces it with a prehensile appendage, and takes over the Wily Star itself.]]

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* MechanicalAbomination: [[spoiler:The Evil Robot is revealed to have survived his destruction in Chapter 6, albeit as only a head, and [[DemonicPossession hijacks]] Sunstar's body, which also removes his arm cannon and replaces it with a prehensile appendage, and takes over gathering enough newfound power to merge the Wily Star itself.itself and become Eclipse: a planet-sized monster with the Evil Robot's head and multiple limbs formed from the amount of Evil Energy it has gathered on its way to ravage Earth.]]
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per TRS


[[TheWikiRule Now has its own wiki]] [[http://cutstuff.net/mm8bdm/wiki HERE!]]
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* FirstInjuryReaction: [[spoiler:Sunstar]] in V6's story spends his first phase throwing out "low-effort" attacks such as meandering toward Maestro to throw him into a wall, and [[SeeminglyHopelessBossFight doesn't even have a health bar]]. But once you hit him enough, he takes a scratch, pauses to observe it, and promptly goes from 0 to 100, where the real fight begins.
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TRS wick cleanupSurprise Creepy has been split and disambiguated


* SurpriseCreepy: Roboenza is already portrayed in a rather unsettling way, turning the original "common fever that turns robots evil" into "a HatePlague that rapidly creates an unprecedented amount of destruction in urban areas". And then there's [[spoiler:Chapter 12's first gameplay cutscene, which shows what the effects of Roboenza actually look like to those afflicted; hallucinations of the Evil Energy robot, voices in one's head overpowering their thoughts, an army of oneself in various states of destruction staring at them, and their metal armor disintegrating to reveal the robotic skeleton underneath]].

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* SurpriseCreepy: SurprisinglyCreepyMoment: Roboenza is already portrayed in a rather unsettling way, turning the original "common fever that turns robots evil" into "a HatePlague that rapidly creates an unprecedented amount of destruction in urban areas". And then there's [[spoiler:Chapter 12's first gameplay cutscene, which shows what the effects of Roboenza actually look like to those afflicted; hallucinations of the Evil Energy robot, voices in one's head overpowering their thoughts, an army of oneself in various states of destruction staring at them, and their metal armor disintegrating to reveal the robotic skeleton underneath]].
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* DistantFinale: The first ending of the game (after the [=MM6=] chapter) features the PlayerCharacter immortalized as a golden robot displayed at the Robot Master Museum for everything he has done.

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* DistantFinale: The first ending of the game (after the [=MM6=] chapter) features the PlayerCharacter immortalized as a golden robot displayed at the Robot Master Museum for everything he has done.done, with X visiting it.
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* BottomlessMagazines: Mega Buster, Proto Buster, Bass Buster, Duo Fist, Super Adaptor, Treble Boost (since Version 6) and Instagib Metal Blade.

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* BottomlessMagazines: Mega Buster, Proto Buster, Bass Buster, Duo Fist, Super Adaptor, and Treble Boost (since Version 6) have infinite ammo and can be used an indefinite number of times. The bonus Instagib Metal Blade.Blade weapon, which can only be used in multiplayer or with cheats, also has unlimited ammo.



** The fate of the [[spoiler:Cossack Numbers as of Version [=5B=]. Since Cossack was forced into working for the government because of the rampage his Robot Masters caused, they saw no potential in their future and were approached by Wily, who accepted them. Ring Man reluctantly reveals this story at the end of Chapter 4, but [[RedemptionRejection has no desire to get a second chance]] and promptly knocks the player into the Cossack Castle's trash compactor to fight the chapter's boss.]]
** [[spoiler:Happens briefly during the climax of the [=MM6=] chapter. Guts Man suddenly reveals that he was secretly reprogrammed by Wily during his prior capture and holds Mega Man hostage, threatening his destruction if the [=MM1=] and [=MM6=] Robot Masters don't join Wily. Seeing no other choice, they allow themselves to be reprogrammed and join the rest of the classic Robot Masters for the BossRush through Mr. X's castle.]]

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** The fate of the [[spoiler:Cossack Numbers as of Version [=5B=]. Since Cossack was forced into working for the government because of the rampage his Robot Masters caused, caused back in ''Videogame/MegaMan4'', they saw no potential in their future and were approached by Wily, who accepted them. Ring Man reluctantly reveals this story at the end of Chapter 4, but [[RedemptionRejection has no desire to get a second chance]] and promptly knocks the player Maestro into the Cossack Castle's trash compactor to fight the chapter's boss.boss, if only to prevent them from being taken in by the army of Sniper Joes that come storming in.]]
** [[spoiler:Happens briefly during the climax of the [=MM6=] chapter. Guts Man suddenly reveals that he was secretly reprogrammed by Wily during his prior capture in the [=MM2=] chapter and holds Mega Man hostage, threatening his destruction if the [=MM1=] and [=MM6=] Robot Masters don't join Wily. Seeing no other choice, they allow themselves to be reprogrammed and join the rest of the classic Robot Masters for the BossRush through Mr. X's castle.]]



** Super Arm and Deep Digger no longer require specific blocks to use, as Guts Man points out in the case of the former. The two weapons are further set apart by Deep Digger picking up two rocks to throw at a time instead of Super Arm's single boulder.
** Instead of being an aimable projectile, Gyro Attack has the ability to split into two projectiles at a certain distance.

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** Super Arm and Deep Digger no longer require specific blocks to use, as Guts Man points out in the case of the former. The two weapons are further set apart by Deep Digger picking up two rocks to throw at a time instead of Super Arm's single single, giant boulder.
** Instead of being an aimable projectile, a single projectile that can be aimed, Gyro Attack has the ability to split into two projectiles at a certain distance.



** Treble Boost's temporary flight is replaced with an air dash.

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** Treble Boost's temporary flight is replaced with an air dash.dash the player keeps until they are fragged.
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** After finishing every chapter of the game, Magic Man appears outside Dr. Light's Lab. Players can visit him anytime to warp their progress and re-experience the story. Returning again to Magic Man at that point warps the player back.
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** Even the musical preferences are accounted for, as far as Version 6 is concerned. Players can choose the level themes for Tengu Man ([=PlayStation=] or Saturn version from ''Mega Man 8'') and all three Mega Man Killers (Game Boy or ''Mega Man 10'' versions).
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** Version 6 adds the feature of player characters blasting apart into chunks of scrap if they're killed with a powerful enough attack. It can be turned off in the options, though.

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** Version 6 adds the feature of player characters blasting apart into chunks of scrap if they're killed with a powerful enough attack. It can be turned off in the options, though. Version [=6B=] goes as far as to add LiterallyShatteredLives effect when the bots are frozen over with ice-type weaponry (Ice Slasher, Blizzard Attack, Freeze Cracker, Ice Wave, Chill Spike).
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** Version [=6B=] goes as far as to provide another massive overhaul to most of the weapons.
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** In a botmatch, Shade Man may throw one towards ''Literature/{{Twilight}}'' if you frag him.

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** In a botmatch, Shade Man may throw one towards ''Literature/{{Twilight}}'' ''Literature/TheTwilightSaga'' if you frag him.
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* AchievementMockery: Carrying over from Zandronum is the Medals system, of which there are three that are considered negative: "You Fail It", "Your Skill is Not Enough", and "Llama". The first two are awarded for five and ten deaths in a row without scoring a single frag respectively, and Llama is given by fragging a player in the middle of typing a message, using the menu or console, or lagging. You can also get the Llama medal from a bot if you're quick enough.[[note]]There is one other "negative" medal known as "Spam", but as ''Mega Man 8-Bit Deathmatch'' lacks a {{BFG}} weapon, it cannot be earned under any circumstances.[[note]]

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* AchievementMockery: Carrying over from Zandronum is the Medals system, of which there are three that are considered negative: "You Fail It", "Your Skill is Not Enough", and "Llama". The first two are awarded for five and ten deaths in a row without scoring a single frag respectively, and Llama is given by fragging a player in the middle of typing a message, using the menu or console, or lagging. You can also get the Llama medal from a bot if you're quick enough.[[note]]There is one other "negative" medal known as "Spam", but as ''Mega Man 8-Bit Deathmatch'' lacks a {{BFG}} weapon, it cannot be earned under any circumstances.[[note]][[/note]]
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** Downplayed since she never died to begin with, but unlike in ''VideoGame/MegaMan10'', Roll never gets infected with Roboenza at any point.

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** Downplayed since While she was never died actually killed off to begin with, but unlike in ''VideoGame/MegaMan10'', Roll never gets infected with Roboenza at any point.point, unlike in ''VideoGame/MegaMan10''.
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'''[[spoiler:Sunstar]]:''' [[WesternAnimation/TheLionKing All that my light touches... is my kingdom.]]

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'''[[spoiler:Sunstar]]:''' [[WesternAnimation/TheLionKing [[WesternAnimation/TheLionKing1994 All that my light touches... is my kingdom.]]
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Double edit: Missed a few spots


* CheckpointStarvation: The combination of this and {{Marathon Boss}} is what makes [[spoiler: Quint]] such a brutal {{Bonus Boss}}.

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* CheckpointStarvation: The combination of this and {{Marathon Boss}} is what makes [[spoiler: Quint]] such a brutal {{Bonus Boss}}.OptionalBoss.



** [[spoiler:The Mega Man Killers appear in the Wily Star after each level is complete. However, since they're just bots with inflated HP and infinite ammo on their weapons, they're not as tough to defeat as they were as {{Bonus Boss}}es.]]

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** [[spoiler:The Mega Man Killers appear in the Wily Star after each level is complete. However, since they're just bots with inflated HP and infinite ammo on their weapons, they're not as tough to defeat as they were as {{Bonus {{Optional Boss}}es.]]



** References to the the player/[[CanonName Maestro]] ''not'' being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albeit as part of the Ra Moon bonus boss plotline]].

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** References to the the player/[[CanonName Maestro]] ''not'' being a Light robot and instead having an unnamed creator go as far back as the first chapter. Two unavoidable references in particular stand out - in the lead-up to the tournament's closing ceremony in Chapter 6, Dr. Light congratulates Maestro and tells them he hopes their creator is proud of them, which makes it explicit that Light did ''not'' create Maestro. Later on in Chapter 11, Wily jokingly asks if Maestro isn't actually a Light robot. The matter of Maestro's actual creator becomes a plot point later, [[spoiler:albeit as part of the Ra Moon bonus boss plotline]].

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* ActuallyADoombot: Post Version 5, [[spoiler:[[BonusBoss if the player fights and defeats the Wily Capsule]], Wily begins to beg for mercy like usual... [[VideoGame/MegaMan3 until his head starts bouncing around on a spring]], revealing it to be a robotic fake]].

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* ActuallyADoombot: Post Version 5, [[spoiler:[[BonusBoss [[spoiler:[[OptionalBoss if the player fights and defeats the Wily Capsule]], Wily begins to beg for mercy like usual... [[VideoGame/MegaMan3 until his head starts bouncing around on a spring]], revealing it to be a robotic fake]].



* BonusBoss:
** [[spoiler:In the single player campaign, if you beat Flash Man, Drill Man, and Knight Man's stages quick enough, you'll fight Enker, Punk, and Ballade respectively. If you beat them, you'll keep their respective weapon for the rest of the chapter. Well, if you ''can'' beat them, that is. ''Did we mention that you only get one try against them?'']]
** [[spoiler:Quint from Version 5, accessed through a portal in the waterfall near Dr. Light's lab after beating the ''[=MM9=]'' chapter.]]
** [[spoiler:The Wily Capsule was the original boss for Chapter 7, but got replaced by Bass for Version 5. You can still fight it if you beat both of Bass's forms without using the Super Adapter. Considering people think Bass is ''one of the hardest bosses in the game'', that'll probably take a while...]]
** [[spoiler:Ra Thor (and Ra Devil) can be accessed by finding all the artifacts and entering a teleporter in Pharaoh Man's room on Cossack Cruiser in Chapter 13. Beating them grants you a weapon called Dawn Breaker.]]



** In Version 5, it was rare, though possible, to acquire Solar Blaze from ''Videogame/MegaMan10'' from Eddie or as a starting loadout weapon in Last Man Standing despite ''10'' having not yet ben adapted into ''8-Bit Deathmatch''. [[spoiler:The weapon is also obtainable during the third phase of [[BonusBoss Quint]]'s battle, where he takes the player into the near future (or the present as of Version 6)]].

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** In Version 5, it was rare, though possible, to acquire Solar Blaze from ''Videogame/MegaMan10'' from Eddie or as a starting loadout weapon in Last Man Standing despite ''10'' having not yet ben adapted into ''8-Bit Deathmatch''. [[spoiler:The weapon is also obtainable during the third phase of [[BonusBoss [[OptionalBoss Quint]]'s battle, where he takes the player into the near future (or the present as of Version 6)]].



** [[spoiler: [[BonusBoss Quint's]] final phase is the same as the first phase, but you have to fight ''two'' Quints at the same time.]]

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** [[spoiler: [[BonusBoss [[OptionalBoss Quint's]] final phase is the same as the first phase, but you have to fight ''two'' Quints at the same time.]]



* FreezeFrameBonus: In the official trailer for Version 5, when the full title of the game appears at the two-minute mark, the background behind it flashes white in transition to gameplay footage of Magma Man's stage. Within the flash, one can make out the faint image of [[spoiler:Quint's face]]. This is notable as [[spoiler:Quint has been a part of the game from the beginning as a player skin, although he had made no appearances in any of the campaigns up until now]]. [[spoiler:Upon release, it was revealed that he is a BonusBoss.]]

to:

* FreezeFrameBonus: In the official trailer for Version 5, when the full title of the game appears at the two-minute mark, the background behind it flashes white in transition to gameplay footage of Magma Man's stage. Within the flash, one can make out the faint image of [[spoiler:Quint's face]]. This is notable as [[spoiler:Quint has been a part of the game from the beginning as a player skin, although he had made no appearances in any of the campaigns up until now]]. [[spoiler:Upon release, it was revealed that he is a BonusBoss.an OptionalBoss.]]



** When he was introduced in Version 3, the Evil Robot was simply just there to give the plot of ''Mega Man 8'' a bit more of an AdaptationExpansion as he was originally TheUnfought. Starting in Version 4, Wily begins dropping hints of something greater regarding said robot and his defeat. This culminates in Version 5, where [[spoiler:Wily has refined the Evil Energy into Roboenza, infecting robots all over the world, including the player and Mega Man, who - if he wasn't cured in time - would eventually become the version of Quint fought as the BonusBoss.]]

to:

** When he was introduced in Version 3, the Evil Robot was simply just there to give the plot of ''Mega Man 8'' a bit more of an AdaptationExpansion as he was originally TheUnfought. Starting in Version 4, Wily begins dropping hints of something greater regarding said robot and his defeat. This culminates in Version 5, where [[spoiler:Wily has refined the Evil Energy into Roboenza, infecting robots all over the world, including the player and Mega Man, who - if he wasn't cured in time - would eventually become the version of Quint fought as the BonusBoss.an OptionalBoss.]]



** Notably averted for the BonusBoss of Chapter 13, [[spoiler:[[VideoGame/SuperAdventureRockman Ra Moon]]. It's one of the factors implying that [[TomatoSurprise Ra Moon created Maestro.]]]]

to:

** Notably averted for the BonusBoss OptionalBoss of Chapter 13, [[spoiler:[[VideoGame/SuperAdventureRockman Ra Moon]]. It's one of the factors implying that [[TomatoSurprise Ra Moon created Maestro.]]]]



* OptionalBoss:
** [[spoiler:In the single player campaign, if you beat Flash Man, Drill Man, and Knight Man's stages quick enough, you'll fight Enker, Punk, and Ballade respectively. If you beat them, you'll keep their respective weapon for the rest of the chapter. Well, if you ''can'' beat them, that is. ''Did we mention that you only get one try against them?'']]
** [[spoiler:Quint from Version 5, accessed through a portal in the waterfall near Dr. Light's lab after beating the ''[=MM9=]'' chapter.]]
** [[spoiler:The Wily Capsule was the original boss for Chapter 7, but got replaced by Bass for Version 5. You can still fight it if you beat both of Bass's forms without using the Super Adapter. Considering people think Bass is ''one of the hardest bosses in the game'', that'll probably take a while...]]
** [[spoiler:Ra Thor (and Ra Devil) can be accessed by finding all the artifacts and entering a teleporter in Pharaoh Man's room on Cossack Cruiser in Chapter 13. Beating them grants you a weapon called Dawn Breaker.]]



* PurposelyOverpowered: In Chapter 13, [[spoiler:The Dawn Breaker is obtained for use after defeating [[BonusBoss Ra Thor and Ra Devil]]. Its charged attack can easily wipe out enemy bots and it is the only weapon that cannot be found in the arenas.]]

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* PurposelyOverpowered: In Chapter 13, [[spoiler:The Dawn Breaker is obtained for use after defeating [[BonusBoss [[OptionalBoss Ra Thor and Ra Devil]]. Its charged attack can easily wipe out enemy bots and it is the only weapon that cannot be found in the arenas.]]
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** When the player gets killed by [[spoiler:the Weapons Archive]], the game will report that the player "[[Wiki/SCPFoundation had their data expunged]]" by it.

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** When the player gets killed by [[spoiler:the Weapons Archive]], the game will report that the player "[[Wiki/SCPFoundation "[[Website/SCPFoundation had their data expunged]]" by it.

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Spared By The Adaptation, Hyper Storm H name standardization


* AttackPatternAlpha: [[spoiler:The Genesis Unit's first two {{Combination Attack}}s are referred to as Attack Form Alpha and Attack Form Beta. Hyper Storm H.'s BuffySpeak aside, this likely applies to the third (Delta) as well.]]

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* AttackPatternAlpha: [[spoiler:The Genesis Unit's first two {{Combination Attack}}s are referred to as Attack Form Alpha and Attack Form Beta. Hyper Storm H.'s H's BuffySpeak aside, this likely applies to the third (Delta) as well.]]



* BatmanCanBreatheInSpace: Just in like VideoGame/MegaMan10, Dr. Wily is perfectly capable of surviving exposed to the open vacuum of space at the top of Wily Station [[spoiler: and seemingly the entire trip to Wily Star too]]. Averted for the rest of the cast, as the only other characters who step out into space are robots.

to:

* BatmanCanBreatheInSpace: Just in like VideoGame/MegaMan10, ''VideoGame/MegaMan10'', Dr. Wily is perfectly capable of surviving exposed to the open vacuum of space at the top of Wily Station [[spoiler: and seemingly the entire trip to Wily Star too]]. Averted for the rest of the cast, as the only other characters who step out into space are robots.



* SpaceZone: All the examples from [[VideoGame/MegaMan5 the]] [[VideoGame/MegaMan10 source]] [[VideoGame/MegaManV games]], naturally, but Chapter 13 moves four of the Stardroid stages to their actual corresponding planets. [[spoiler: Punk's stage and half of Enker's become this as well by virtue of moving into the Wily Star.]]

to:

* SpaceZone: All the examples from [[VideoGame/MegaMan5 the]] [[VideoGame/MegaMan10 source]] [[VideoGame/MegaMan9 sou]][[VideoGame/MegaMan10 rce]] [[VideoGame/MegaManV games]], naturally, but Chapter 13 moves four of the Stardroid stages to their actual corresponding planets. [[spoiler: Punk's stage and half of Enker's become this as well by virtue of moving into the Wily Star.]]


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** In ''VideoGame/MegaManAndBass'', [[spoiler: [[DiscOneFinalBoss King]] is seemingly destroyed for good. Here, not only is [[DiesDifferentlyInAdaptation he disposed of]] [[DestinationDefenestration differently]] following his fight, but he's revealed in the next chapter's epilogue to have [[NoOneCouldSurviveThat somehow survived]]. He returns in Chapter 12 and beyond to have an important role in the game's storyline; contrast with DeathByAdaptation above.]]

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* BatmanCanBreatheInSpace: Just in like VideoGame/MegaMan10, Dr. Wily is perfectly capable of surviving exposed to the open vacuum of space at the top of Wily Station [[spoiler: and seemingly the entire trip to Wily Star too]]. Averted for the rest of the cast, as the only other characters who step out into space are robots.


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* SpaceZone: All the examples from [[VideoGame/MegaMan5 the]] [[VideoGame/MegaMan10 source]] [[VideoGame/MegaManV games]], naturally, but Chapter 13 moves four of the Stardroid stages to their actual corresponding planets. [[spoiler: Punk's stage and half of Enker's become this as well by virtue of moving into the Wily Star.]]
** Original to this game, the boss fight against [[spoiler: [[VideoGame/MegaMan8 the Evil Robot]]]] takes place out in Earth's orbit.
** The Capture the Flag map "Snakes In Space" is [[{{Wackyland}} a particularly]] [[ExactlyWhatItSaysOnTheTin strange example.]]
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* AdaptationalHeroism: It is heavily implied that [[spoiler: Ra Moon created the PlayerCharacter specifically to protect against the apocalypse that the Stardroids and Sunstar would cause]]. Whether this indicates actual goodwill or EvilVersusOblivion is up for debate.
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** The first half of the story is a WhatIf scenario taking place immediately after ''Mega Man 6'', exploring what might have happened if Mr. X had been ''a real person'' instead of a [[HijackedByGanon disguised Wily]] — in this case, a more proper TournamentArc that was more than just the sixth game's backstory.[[note]]Interestingly, [[ComicBook/MegaManArchieComics the comic book adaptation]] made Dr. Wily and Mr. X into separate people as well...[[/note]] It was a simple ExcusePlot in previous ''[=MM8BDM=]'' versions, but was redone into a proper storyline from Version 5B onwards to bring things in line with later story chapters, which are also fleshed out considerably.

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** The first half of the story is a WhatIf scenario taking place immediately after ''Mega Man 6'', exploring what might have happened if Mr. X had been ''a real person'' instead of a [[HijackedByGanon disguised Wily]] — in this case, a more proper TournamentArc that was more than just the sixth game's backstory.[[note]]Interestingly, [[ComicBook/MegaManArchieComics the comic book adaptation]] made Dr. Wily and Mr. X into separate people as well...well.[[/note]] It was a simple ExcusePlot in previous ''[=MM8BDM=]'' versions, but was redone into a proper storyline from Version 5B onwards to bring things in line with later story chapters, which are also fleshed out considerably.



** In Gemini Man's map, there is a structure on the boundary of the map that Proto Man destroyed in ''VideoGame/MegaMan3'' to allow Mega Man to continue through the stage. If the player cheats to get the Proto Buster (''the map doesn't have it otherwise''), the structure can be destroyed with it.
** In Wave Man's map, the Wave Bikes are destroyed when they crash into a wall. In any class-based mod, if a player with the ability to reach the ledge through jumping, double-jumping, or flight attempts to bring a Wave Bike into an interior section, the Wave Bike explodes anyway. However, if the player is teleported into the interiors, the bikes will only explode without touching the walls if they are brought through the hallways leading to the exteriors.

to:

** In Gemini Man's map, there is a structure on the boundary of the map that Proto Man destroyed in ''VideoGame/MegaMan3'' to allow Mega Man to continue through the stage. If the player cheats to get the Proto Buster (''the (the map doesn't have it otherwise''), otherwise), the structure can be destroyed with it.
** In Wave Man's map, the Wave Bikes are destroyed when they crash into a wall. In any class-based mod, if If a player with obtains the ability to reach the ledge extend their jumps through jumping, double-jumping, a weapon or flight item and attempts to bring a Wave Bike into an interior section, the Wave Bike explodes anyway. However, if the player is teleported into the interiors, the bikes will only explode without touching the walls if they are brought through the hallways leading to the exteriors.



** Most of the Area-of-Effect weapons were changed to diffentiate from each other:

to:

** Most of the Area-of-Effect weapons were changed to diffentiate differentiate from each other:



* SuperpoweredEvilSide: Roboenza has ''eight'' [[NoticeThis particle-and-]][[ColorCodedForYourConvenience color-coded]] strains, each one granting robots powers beyond their normal capabilties. As for the evil side, it's also... well, [[HatePlague Roboenza]].

to:

* SuperpoweredEvilSide: Roboenza has ''eight'' [[NoticeThis particle-and-]][[ColorCodedForYourConvenience color-coded]] strains, each one granting robots powers beyond their normal capabilties.capabilities. As for the evil side, it's also... well, [[HatePlague Roboenza]].
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It can be found [[http://cutstuff.net/mm8bdm/ here]] and does not require ''Doom''.

to:

It can be found [[http://cutstuff.net/mm8bdm/ here]] and does not require ''Doom''.
a copy of ''VideoGame/{{Doom}}'' or ''VideoGame/DoomII'' to play.



* AchievementMockery: Carrying over from Zandronium is the Medals system, of which there are three that are considered negative: "You Fail It", "Your Skill is Not Enough", and "Llama". The first two are awarded for five and ten deaths in a row without scoring a single frag respectively, and Llama is given by fragging a player in the middle of typing a message, using the menu or console, or lagging. You can also get the Llama medal from a bot if you're quick enough.[[note]]There is one other "negative" medal known as "Spam", but as ''Mega Man 8-Bit Deathmatch'' lacks a {{BFG}} weapon, it cannot be earned under any circumstances.[[note]]

to:

* AchievementMockery: Carrying over from Zandronium Zandronum is the Medals system, of which there are three that are considered negative: "You Fail It", "Your Skill is Not Enough", and "Llama". The first two are awarded for five and ten deaths in a row without scoring a single frag respectively, and Llama is given by fragging a player in the middle of typing a message, using the menu or console, or lagging. You can also get the Llama medal from a bot if you're quick enough.[[note]]There is one other "negative" medal known as "Spam", but as ''Mega Man 8-Bit Deathmatch'' lacks a {{BFG}} weapon, it cannot be earned under any circumstances.[[note]]



** Top Spin will usually inflict this if it connects.

to:

** Top Spin will usually inflict this if it connects.connects, if not leave the opponent with a shiver of health.
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* NonSequitur: In the ''VideoGame/MegaMan8'' chapter, when [[spoiler:the Evil Robot shows up]], the [=''MM8''=] Robot Masters wonder where he came from and threaten to beat him up. Frost Man is the last of the group to speak, and he just exclaims: "Popsicle!"

to:

* NonSequitur: In the ''VideoGame/MegaMan8'' chapter, when [[spoiler:the Evil Robot shows up]], the [=''MM8''=] Robot Masters Eighth Numbers wonder where he came from and threaten to beat him up. Frost Man is the last of the group to speak, and he just exclaims: "Popsicle!"
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Up To Eleven is a defunct trope


* HitboxDissonance: All of the players have the same hitbox, regardless of whatever skin they're using. Which means that if someone is playing as large characters like Stone Man, Frost Man, or Hyper Storm H, your shots can clip through parts of their bodies. Thankfully, the client allows you to disable skins, but that will mean that everyone will appear as Maestro (or Mega Man in pre-V5 releases of the game). Brought UpToEleven with some of the custom usermade skins, such as Gamma or the ''entirety of the Wily Castle'' from ''VideoGame/MegaMan10'', although you can avoid downloading them.

to:

* HitboxDissonance: All of the players have the same hitbox, regardless of whatever skin they're using. Which means that if someone is playing as large characters like Stone Man, Frost Man, or Hyper Storm H, your shots can clip through parts of their bodies. Thankfully, the client allows you to disable skins, but that will mean that everyone will appear as Maestro (or Mega Man in pre-V5 releases of the game). Brought UpToEleven Exaggerated with some of the custom usermade skins, such as Gamma or the ''entirety of the Wily Castle'' from ''VideoGame/MegaMan10'', although you can avoid downloading them.



** [[spoiler:The trio of Knights of Cerebus culminates as soon as the fight with Sunstar finishes as the NotQuiteDead head of the Evil Robot performs a [[HijackedByGanon hijack himself]], literally in this case. What ensues is a DemonicPossession of Sunstar's body by latching onto his face, a [[BodyHorror horrific transformation]] of Sunstar's once celestial body into a demonic mockery, and an EscapeSequence from this new fusion [[NamesToRunAwayFromReallyFast known as "Eclipse"]]. Eclipse later takes this UpToEleven as the final boss of Chapter 13, having fully spread across the Wily Star, making it into his body.]]

to:

** [[spoiler:The trio of Knights of Cerebus culminates as soon as the fight with Sunstar finishes as the NotQuiteDead head of the Evil Robot performs a [[HijackedByGanon hijack himself]], literally in this case. What ensues is a DemonicPossession of Sunstar's body by latching onto his face, a [[BodyHorror horrific transformation]] of Sunstar's once celestial body into a demonic mockery, and an EscapeSequence from this new fusion [[NamesToRunAwayFromReallyFast known as "Eclipse"]]. Eclipse later takes this UpToEleven up a notch as the final boss of Chapter 13, having fully spread across the Wily Star, making it into his body.]]

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