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* GrapplingHookPistol: The Wire, found in Dive Man's stage.

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* GrapplingHookPistol: The Wire, found in Dive Man's stage.Wire adaptor allows Mega Man to fire a claw attached to a wire out of his Arm Cannon directly above him, and if it grabs on to a ceiling, he will be lifted up to it.



* PullingThemselvesTogether: Don't shoot a Skeleton Joe with a charged Mega Buster or Pharaoh Shot attack, and it'll do this after a short while.
* QuicksandSucks: The first part of Pharaoh Man's level involves this.

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* PullingThemselvesTogether: Don't shoot Shooting a Skeleton Joe with an attack that doesn't kill it will instead cause it to collapse into pieces before reassembling itself a charged Mega Buster or Pharaoh Shot attack, and it'll do this after a short while.
second later.
* QuicksandSucks: The first part of Pharaoh Man's level involves this.stage begins with Mega Man needing to cross lengthy pits of quicksand that he slowly sinks into as long as he's standing in it. It hinders his jumping abilities, and will cost him a life if he sinks offscreen.



* RingsOfDeath: The Ring Boomerang.

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* RingsOfDeath: The Ring Boomerang.Man fights using his Ring Boomerang, a ring-shaped projectile that returns to him after he throws it.



* SeaMine: Located in [[UnderwaterBase Dive Man's stage]].

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* SeaMine: Located Red mines covered in [[UnderwaterBase spikes are found floating in the waters of Dive Man's stage]].UnderwaterBase. Shots that hit them will just harmlessly bounce off, but if Mega Man gets too close to them, they will briefly flash before exploding.



* SmartBomb: The Rain Flush is the first weapon in the series to act as a means of destroying all enemies onscreen, and it's damn good at it, since not only is it [[AlwaysAccurateAttack completely unavoidable]], [[UnblockableAttack all shields, even Metall helmets, are ignored by it]].

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* SmartBomb: The Rain Flush is the first weapon in the series to act as a means of destroying all enemies onscreen, and it's damn good at it, since not only is it [[AlwaysAccurateAttack completely unavoidable]], [[UnblockableAttack all shields, even Metall helmets, are ignored by it]]. The only downside is that Mega Man has to fire a bomb up into the sky before the rain will come down, so there's a slight delay between firing the attack and the enemies getting damaged.



* SpreadShot: The Dust Crusher is of the Exploding Shot variant.

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* SpreadShot: The Dust Crusher is of the Exploding Shot variant. It fires out a large chunk of scrap metal which then breaks into four pieces that travel in the four diagonal directions when it hits an enemy.



* ThisIsADrill: Drill Man, and by extension the Drill Bomb.

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* ThisIsADrill: Drill Man, Man has drills on his head and by extension hands that he uses to dig under the earth, then tries to jump out of the ground wherever Mega Man is standing to damage him. The drills on his hands can also be fired for his Drill Bomb.Bomb projectile.



* YouDirtyRat: The Rattons in Toad Man's [[DownTheDrain sewer stage]].

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* YouDirtyRat: The Rattons are enemies that appear in Toad Man's [[DownTheDrain sewer stage]].stage]]. They slowly hop toward Mega Man as long as they can see him.
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** After being put on a bus in ''VideoGame/MegaMan3'', the Item 1 platform maker from ''VideoGame/MegaMan2'' makes a reappearance as the Balloon Adapter, and is now an optional pick-up.
** Due to it being nerfed from the last game, Rush Jet now behaves as the successor to the Item 2 jet board due to its forward velocity being uncontrollable. However, you can minutely adjust the height.

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** After being put on a bus in ''VideoGame/MegaMan3'', the Item 1 (a platform maker maker) from ''VideoGame/MegaMan2'' makes a reappearance as the Balloon Adapter, and is now an optional pick-up.
** Due to it being nerfed from the last game, Rush Jet now behaves as the successor to the Item 2 (a jet board board) due to its forward velocity being uncontrollable. However, you can minutely adjust the height.



** The Robot Master selected theme as heard in ''Mega Man 2'' would later become a SignatureSong in the series, but this game first marked its return.

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** The Robot "Robot Master selected Selected" theme as heard in ''Mega Man 2'' would later become a SignatureSong in the series, but this game first marked its return.



** The tune that plays when a robot master is selected is a throwback to the same tune from ''VideoGame/MegaMan2'', another hint to the player that Dr. Wily is TheManBehindTheMan. Indeed, starting from ''VideoGame/MegaMan7'', this tune became the standard and Dr. Wily's involvement was no longer a plot twist.

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** The tune that plays when a robot master is selected is a throwback to the same tune from ''VideoGame/MegaMan2'', another hint to the player that Dr. Wily is TheManBehindTheMan. Indeed, starting from ''VideoGame/MegaMan7'', this tune became the standard and Dr. Wily's involvement was no longer a plot twist.
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The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. The game wasn't released in Europe and Australia until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, UsefulNotes/PlaystationNetwork and ''Mega Man Legacy Collection''.

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The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. The game wasn't released in Europe and Australia until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, UsefulNotes/PlaystationNetwork Platform/VirtualConsole, Platform/PlaystationNetwork and ''Mega Man Legacy Collection''.



See also ''VideoGame/Rockman4MinusInfinity'', a [[GameMod ROM hack]] that plays like a love letter to the ''VideoGame/MegaManClassic'' series and Creator/{{Nintendo}} as a whole ([[Franchise/{{Kirby}} some games]] [[VideoGame/{{Gradius}} in]] [[VideoGame/TheLegendaryStarfy particular]]) and ''VideoGame/MegaManTheSequelWars'', a planned FanRemake of this game, ''5'' and ''6'' for the UsefulNotes/SegaGenesis in the style of ''VideoGame/MegaManTheWilyWars'' which saw the ''4'' remake release in 2023.

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See also ''VideoGame/Rockman4MinusInfinity'', a [[GameMod ROM hack]] that plays like a love letter to the ''VideoGame/MegaManClassic'' series and Creator/{{Nintendo}} as a whole ([[Franchise/{{Kirby}} some games]] [[VideoGame/{{Gradius}} in]] [[VideoGame/TheLegendaryStarfy particular]]) and ''VideoGame/MegaManTheSequelWars'', a planned FanRemake of this game, ''5'' and ''6'' for the UsefulNotes/SegaGenesis Platform/SegaGenesis in the style of ''VideoGame/MegaManTheWilyWars'' which saw the ''4'' remake release in 2023.
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Added DiffLines:

** The tune that plays when a robot master is selected is a throwback to the same tune from ''VideoGame/MegaMan2'', another hint to the player that Dr. Wily is TheManBehindTheMan. Indeed, starting from ''VideoGame/MegaMan7'', this tune became the standard and Dr. Wily's involvement was no longer a plot twist.
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* TheBusCameBack:
** After being put on a bus in ''VideoGame/MegaMan3'', the Item 1 platform maker from ''VideoGame/MegaMan2'' makes a reappearance as the Balloon Adapter, and is now an optional pick-up.
** Due to it being nerfed from the last game, Rush Jet now behaves as the successor to the Item 2 jet board due to its forward velocity being uncontrollable. However, you can minutely adjust the height.
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None


* GameBreakingBug: [[https://www.youtube.com/watch?v=-cXOfi2Y8PA It is possible to]] ''kill'' Dr. Wily as he's ejecting from his exploding Wily Machine if you fire the Rain Flush and time it just right, so the rain starts as he's flying out. However, doing this will mess up an EventFlag that ends the level, meaning you're stuck in that room, forcing you to reset. Though obviously unintentional, given how you essentially break the "never harm humans" rule of being a robot, [[FridgeBrilliance this makes sense]].[[labelnote:*]]But hey, at least [[ForWantOfANail you change the timeline]] so that Wily's future plots, the [[VideoGame/MegaManX Maverick Virus]], and the [[VideoGame/MegaManZero Elf Wars]] never happen, right?[[/labelnote]]

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* GameBreakingBug: [[https://www.youtube.com/watch?v=-cXOfi2Y8PA It is possible to]] ''kill'' Dr. Wily as he's ejecting from his exploding Wily Machine if you fire the Rain Flush and time it just right, so the rain starts as he's flying out. However, doing this will mess up an EventFlag that ends the level, meaning you're stuck in that room, forcing you to reset. Though obviously unintentional, given how you essentially break the "never harm humans" rule of being a robot, [[FridgeBrilliance this makes sense]].[[labelnote:*]]But hey, at least [[ForWantOfANail you change the timeline]] timeline so that Wily's future plots, the [[VideoGame/MegaManX Maverick Virus]], and the [[VideoGame/MegaManZero Elf Wars]] never happen, right?[[/labelnote]]
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[[caption-width-right:350:My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]][[note]]'''Back; L-to-R:''' [[HotSubOnSubAction Dive Man]], [[ThisIsADrill Drill Man]], [[FrogMen Toad Man]], [[DemBones Skull Man]], [[RingsOfDeath Ring Man]], [[NefariousPharaoh Pharaoh Man]], [[BlindedByTheLight Bright Man]], and [[TrashOfTheTitans Dust Man]]\\\

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[[caption-width-right:350:My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]][[note]]'''Back; L-to-R:''' [[HotSubOnSubAction Dive Man]], [[ThisIsADrill Drill Man]], [[FrogMen Toad Man]], [[DemBones Skull Man]], [[RingsOfDeath Ring Man]], [[NefariousPharaoh [[NephariousPharaoh Pharaoh Man]], [[BlindedByTheLight Bright Man]], and [[TrashOfTheTitans Dust Man]]\\\
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[[caption-width-right:350: My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]]]]
The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. The game wasn't released in Europe and Australia until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, UsefulNotes/PlayStationNetwork and ''Mega Man Legacy Collection''.

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[[caption-width-right:350: My [[caption-width-right:350:My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]]]]
Man?]][[note]]'''Back; L-to-R:''' [[HotSubOnSubAction Dive Man]], [[ThisIsADrill Drill Man]], [[FrogMen Toad Man]], [[DemBones Skull Man]], [[RingsOfDeath Ring Man]], [[NefariousPharaoh Pharaoh Man]], [[BlindedByTheLight Bright Man]], and [[TrashOfTheTitans Dust Man]]\\\
'''Front:''' [[BagOfHolding Eddie]]]]
The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. The game wasn't released in Europe and Australia until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, UsefulNotes/PlayStationNetwork UsefulNotes/PlaystationNetwork and ''Mega Man Legacy Collection''.
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See also ''VideoGame/Rockman4MinusInfinity'', a [[GameMod ROM hack]] that plays like a love letter to the ''VideoGame/MegaManClassic'' series and Creator/{{Nintendo}} as a whole ([[Franchise/{{Kirby}} some games]] [[VideoGame/{{Gradius}} in]] [[VideoGame/TheLegendaryStarfy particular]]).

to:

See also ''VideoGame/Rockman4MinusInfinity'', a [[GameMod ROM hack]] that plays like a love letter to the ''VideoGame/MegaManClassic'' series and Creator/{{Nintendo}} as a whole ([[Franchise/{{Kirby}} some games]] [[VideoGame/{{Gradius}} in]] [[VideoGame/TheLegendaryStarfy particular]]).
particular]]) and ''VideoGame/MegaManTheSequelWars'', a planned FanRemake of this game, ''5'' and ''6'' for the UsefulNotes/SegaGenesis in the style of ''VideoGame/MegaManTheWilyWars'' which saw the ''4'' remake release in 2023.

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Removed: 55

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The Cockroach Twins are fought one after the other, so they are a Sequential Boss, not a Dual Boss.


* DualBoss: The Cockroach Twins from Cossack Citadel 3.


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* SequentialBoss: The Cockroach Twins in Cossack Citadel 3 are a pair of robots fought one after the other. The first one walks around on the ceiling, and once it's destroyed, the second one enters the fray, and walks around the perimeter of the entire room.

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* AutoScrollingLevel: The third Cossack stage is one of these, a rarity in the series.
* {{Balloonacy}}: The Balloon item plays with this trope, making FloatingPlatforms out of large, red balloons.
* BarrierWarrior: Skull Man. You too, once you receive his Skull Barrier.

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* AutoScrollingLevel: The third Cossack stage is one of these, features sections where the screen automatically moves forward, a rarity in for the series.
series. Towards the end, there's a rather tricky part where Mega Man has to start weighing down a platform before the screen gets too far ahead, or he won't be able to make it through a the gap toward the bottom of the screen and get pushed offscreen.
* {{Balloonacy}}: The Balloon item plays with this trope, making creates large, red balloons that act as FloatingPlatforms out of large, red balloons.
Mega Man can stand on.
* BarrierWarrior: Skull Man. You too, once you receive Man has his Skull Barrier.Barrier he can summon during his battle that protects him from Mega Man's attacks. Once Mega Man himself obtains the Skull Barrier, he can use it for the same purpose.



* BigBad: Dr. Cossack. Until we learn that he was a pawn in [[TheManBehindTheMan Dr. Wily]]'s plans.

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* BigBad: In the absence of Dr. Cossack. Until we learn Wily, Dr. Cossack takes over as the main villain, having built eight new Robot Masters and sent them to fight Mega Man. [[spoiler: However, it turns out that he was merely a pawn in [[TheManBehindTheMan Dr. Wily]]'s plans.plans]].



** Parts of Bright Man's level become this if you shoot the 100 Watton enemies that fly through the area. Shoot a Dompan to turn the lights back on.

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** Parts of Bright Man's level become this go completely dark if you shoot the 100 Watton enemies that fly through the area. Shoot a Dompan to turn the lights back on.



* BossArenaUrgency: Mothraya destroys part of the floor with one of its attacks.

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* BossArenaUrgency: Mothraya destroys part of the floor with one of its attacks.attacks, so if Mega Man fights it for long enough, he runs the risk of falling down a bottomless pit.



* BuildLikeAnEgyptian: Were you expecting Pharaoh Man's stage to be anything else?

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* BuildLikeAnEgyptian: Were you expecting The majority of Pharaoh Man's stage is designed to be anything else?resemble an Egyptian tomb, with mummy enemies, hieroglyphs, and an outdoor portion covered in sand.



* ChargedAttack: This is the first game that allows Mega Man to charge up his Mega Buster. The Pharaoh Shot is this too.

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* ChargedAttack: ChargedAttack:
**
This is the first game that allows Mega Man to charge up his Mega Buster. Buster. The longer the player holds down the attack button, the more powerful the shot will be, with three levels of charge.
**
The Pharaoh Shot is this too.can be charged for a more powerful shot as well. While being charged, a fireball will grow over Mega Man's head, which can damage any enemy that touches it before Mega Man even fires it.



* DiscOneFinalBoss: [[KidnappedScientist Dr. Cossack]]. A special note is that this is the first classic Mega Man game to [[HijackedByGanon pull this trick]] (and certainly not the last!).
* DiscOneFinalDungeon: [[GloriousMotherRussia Dr. Cossack's Citadel]].

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* DiscOneFinalBoss: [[KidnappedScientist Dr. Cossack]].Cossack]] is initially hyped up to be the final boss the same way Wily was in previous games, but after he is defeated, Wily is revealed to be the true villain, so now Mega Man has to go through ''his'' fortress to reach the true final battle. A special note is that this is the first classic Mega Man game to [[HijackedByGanon pull this trick]] (and certainly not the last!).
* DiscOneFinalDungeon: [[GloriousMotherRussia Dr. Cossack's Citadel]].Citadel]] initially seems to fill the same role as the Wily fortresses from the first three games, but after clearing it, Dr. Wily is revealed to be the true villain, and his fortress is the true final area.



* DownTheDrain: Most of Toad Man's stage and part of the first Wily Castle level.
* DramaticThunder: Cossack's Siberian Citadel is introduced this way.

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* DownTheDrain: DownTheDrain:
**
Most of Toad Man's stage and part of after the first Wily segment has Mega Man go down into the sewers, where he fights various robotic vermin while dealing with water currents pushing him around.
** The first stage of Wily's
Castle level.
has Mega Man breaking in through the sewer system.
* DramaticThunder: Cossack's Siberian Citadel is introduced this way.with a few flashes of lightning before the screen lights up completely, allowing the fortress to be seen.
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Up To Eleven is a defunct trope


* GloriousMotherRussia: The Cossacks; {{Fanon}} has taken it UpToEleven.

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* GloriousMotherRussia: The Cossacks; {{Fanon}} has taken it UpToEleven.up to eleven.
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* InterfaceSpoiler: In the ''Complete Works'' and ''Anniversary Collection'' re-release versions, Navi Mode gives every boss a Dr. Wily logo in their lifebar before Wily is even revealed as the main villain. Doubles as a LateArrivalSpoiler since it was a well known twist when those versions came out.
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[[caption-width-right:350: ''My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]]]]

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[[caption-width-right:350: ''My My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]]]]
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Possible caption idea.

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[[caption-width-right:350: ''My name is Mega Man, and -- [[FunnyBackgroundEvent Skull Man, why are you distracted by Toad Man?]]]]
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Since Dr. Wily is revealed in the game description, spoilers removed.


* BigBad: Dr. Cossack. [[spoiler:Until we learn that he was a pawn in [[TheManBehindTheMan Dr. Wily]]'s plans.]]

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* BigBad: Dr. Cossack. [[spoiler:Until Until we learn that he was a pawn in [[TheManBehindTheMan Dr. Wily]]'s plans.]]



* BossRush: As always, the Robot Masters have to be refought before the FinalBoss. [[spoiler:However, in this game, the ''absence'' of the BossRush in Cossack Citadel tells the player that Dr. Cossack is not the FinalBoss.]]

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* BossRush: As always, the Robot Masters have to be refought before the FinalBoss. [[spoiler:However, However, in this game, the ''absence'' of the BossRush in Cossack Citadel tells the player that Dr. Cossack is not the FinalBoss.]]



** Skull Man's design is a big hint about why Dr. Cossack is challenging Mega Man and trying to take over the world: [[spoiler: He looks suspiciously like a robot that Dr. Wily would design, foreshadowing that Wily is the true mastermind of this plot.]]

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** Skull Man's design is a big hint about why Dr. Cossack is challenging Mega Man and trying to take over the world: [[spoiler: He looks suspiciously like a robot that Dr. Wily would design, foreshadowing that Wily is the true mastermind of this plot.]]
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** Skull Man's design is a big hint about why Dr. Cossack is challenging Mega Man and trying to take over the world: [[spoiler: He looks suspiciously like a robot that Dr. Wily would design, foreshadowing that Wily is the true mastermind of this plot.]]
Is there an issue? Send a MessageReason:
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The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. PAL territories didn't get it until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, UsefulNotes/PlayStationNetwork and ''Mega Man Legacy Collection''.

to:

The fourth game in the ''VideoGame/MegaManClassic'' series for the NES. It was released in Japan in December of 1991, closely followed by a North American release in January of 1992. PAL territories didn't get it The game wasn't released in Europe and Australia until nearly a year later, in December of 1992. It has since seen numerous rereleases, including the ''Rockman Complete Works'', ''Mega Man Anniversary Collection'', UsefulNotes/VirtualConsole, UsefulNotes/PlayStationNetwork and ''Mega Man Legacy Collection''.



* AmericanKirbyIsHardcore: Compare the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_29033_front.jpg US Boxart]] with the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_59407_front.jpg European one]]. Though unlike other instances of the trope, the Japanese art (pictured above) is just as, if not more, dynamic and hardcore than the Western art.

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* AmericanKirbyIsHardcore: Compare the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_29033_front.jpg US Boxart]] American boxart]] with the [[http://image.gamespotcdn.net/gamespot/images/box/4/4/4/563444_59407_front.jpg European one]]. Though unlike other instances of the trope, the Japanese art (pictured above) is just as, if not more, dynamic and hardcore than the Western art.
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trivia


* DummiedOut:
** Pharaoh Man's level was originally supposed to include a [[Art/TheSphinx Sphinx]] MiniBoss on the path to the [[{{Balloonacy}} Balloon Item]]. This boss did not make it to the final release, and the only data left of the Sphinx was the snake on his forehead, its chin, and some sort of sphere that Mega Man would have stood on during the battle.
** Unused sprites of Cossack and Wily pointing and talking are present; presumably, these would've been used in the post-Cossack Catcher cutscene.
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* AmbiguousSyntax: Many fans mistakenly believe the term "Mega Buster" refers to the Charge Shot introduced in this game, when in reality it's been the name of Mega Man's arm cannon since the first installment; This is due to the game's opening narration, which states Mega Man is "NOW ARMED WITH THE POWERFUL NEW MEGA BUSTER". In reality, the Charge-enabled version introduced in 4 is called the "New Mega Buster", as opposed to the previous 3 games' plain old "Mega Buster", but the nuance of the capitalization is lost due to the game's all-caps text.
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* DamselInDistress: Kalinka Cossack, who's being held hostage by... [[HijackedByGanon Dr. Wily]]. However, Mega Man doesn't rescue her; rather, Proto Man does.

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* DamselInDistress: Kalinka Cossack, who's being held hostage by... [[HijackedByGanon Dr. Wily]]. However, Mega Man doesn't rescue her; rather, Proto Man does.



* TempleOfDoom: Under the sandy desert, this is what Pharaoh Man's stage becomes.

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* TempleOfDoom: Under the sandy desert, this is what where Pharaoh Man's stage becomes.Man resides.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: Subverted somewhat with Ring Man's stage, which begins in a cloudy tower but then goes into space and is filled with hippos and small floating Saturn-esque enemies. Played straight with the third Cossack stage, which takes place in the sky above the citadel and where platforms are often obscured by clouds.


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* LevelInTheClouds: Subverted with Ring Man's stage, which begins in a cloudy tower but then goes into space and is filled with hippos and small floating Saturn-esque enemies. Played straight with the third Cossack stage, which takes place in the sky above the citadel and where platforms are often obscured by clouds.

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