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''Mega Man 2: Atari De-Make'' is a FanRemake of ''VideoGame/MegaMan2'' with a graphics style reminiscent of the UsefulNotes/Atari2600.

to:

''Mega Man 2: Atari De-Make'' is a FanRemake of ''VideoGame/MegaMan2'' with a graphics style reminiscent of the UsefulNotes/Atari2600.
Platform/Atari2600.



* PragmaticAdaptation: To better emulate the limitations of the UsefulNotes/Atari2600, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and damages the player. The Air Chariots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing and are separate from Kaminari Goros. Another important change is that there are no continuous screens. The Atari controls were overlooked in favor of an accessible gameplay.
* {{Retraux}}: The game is an adaptation of a NES game into an UsefulNotes/Atari2600 game. Thus the graphics are simpler than those of [[VideoGame/MegaMan2 the original game]] (though they are still beyond the limitations of the 2600).

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* PragmaticAdaptation: To better emulate the limitations of the UsefulNotes/Atari2600, Platform/Atari2600, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and damages the player. The Air Chariots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing and are separate from Kaminari Goros. Another important change is that there are no continuous screens. The Atari controls were overlooked in favor of an accessible gameplay.
* {{Retraux}}: The game is an adaptation of a NES game into an UsefulNotes/Atari2600 Platform/Atari2600 game. Thus the graphics are simpler than those of [[VideoGame/MegaMan2 the original game]] (though they are still beyond the limitations of the 2600).
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* {{Antepiece}} The robot master stages prepare the player to a gimmick before progressively making it harder and dropping it.

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* {{Antepiece}} {{Antepiece}}: The robot master stages prepare the player to a gimmick before progressively making it harder and dropping it.



* NotHisSled: Despite being based off ''Mega Man 2'', it's not the same game at all. Some level objects are changed and some bosses behave a bit differently.

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* NotHisSled: Despite being based off ''Mega Man 2'', it's not the same game at all. Some level objects are changed changed, and some bosses behave a bit differently.
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* ChainReactionDestruction: Minibosses die like this.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mega_man_2_atari_de_make.png]]
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* AdaptationalWimp: The Wily Alien here can be damaged with the Mega Buster and does not heal if hit by any weapon other than Bubble Lead.

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* AdaptationalWimp: The Wily Alien here can be damaged with the Mega Buster Buster, loses three hit points instead of just one when hit by Bubble Lead, and does not heal if hit by any weapon other than Bubble Lead.
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Added DiffLines:

* AdaptationalWimp: The Wily Alien here can be damaged with the Mega Buster and does not heal if hit by any weapon other than Bubble Lead.
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Added DiffLines:

* ChainReactionDestruction: Minibosses die like this.
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Added DiffLines:

* AdvancingBossOfDoom: Averted this time, as Mecha Dragon does not chase you prior to his boss fight.
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* {{Retraux}}: The game is an adaptation of a NES game into an UsefulNotes/Atari2600 game. Thus the graphics are simpler than those of [[VideoGame/MegaMan2 the original game]] (though they are still beyond the limitations of the 2600).

to:

* {{Retraux}}: The game is an adaptation of a NES game into an UsefulNotes/Atari2600 game. Thus the graphics are simpler than those of [[VideoGame/MegaMan2 the original game]] (though they are still beyond the limitations of the 2600).2600).
* WaveMotionGun: Flash Man has one in lieu of his rapid fire shots.
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* AdaptationalEarlyAppearance: Met Daddy, a fortress boss in ''VideoGame/MegaMan4'', appears as a MiniBoss in Crash Man's stage. This game is a FanRemake of a game before it.

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* AdaptationalEarlyAppearance: Met Daddy, a fortress boss in ''VideoGame/MegaMan4'', appears as a MiniBoss in Crash Man's stage. This game is a FanRemake of a game before it. Also, you have the Energy Balancer, which debuted in ''VideoGame/MegaMan6''.
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Added DiffLines:

* NotHisSled: Despite being based off ''Mega Man 2'', it's not the same game at all. Some level objects are changed and some bosses behave a bit differently.
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** Atomic Fire now has a fire orb in the hand while [[ChargedAttack it is being charged]]. This buff was an inspiration to the ''VideoGame/MegaMaker'' version of that weapon.

to:

** Atomic Fire now has a fire orb in the hand while [[ChargedAttack it is being charged]]. This buff was an inspiration to the ''VideoGame/MegaMaker'' ''VideoGame/MegaManMaker'' version of that weapon.
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* PragmaticAdaptation: To better emulate the limitations of the UsefulNotes/Atari2600, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and damages the player. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing and are separate from Kaminari Goros. Another important change is that there are no continuous screens. The Atari controls were overlooked in favor of an accessible gameplay.

to:

* PragmaticAdaptation: To better emulate the limitations of the UsefulNotes/Atari2600, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and damages the player. The Air Cheriots Chariots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing and are separate from Kaminari Goros. Another important change is that there are no continuous screens. The Atari controls were overlooked in favor of an accessible gameplay.
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** The Bubble Lead can damage most enemies and it is much more powerful.

to:

** The Bubble Lead can damage most more enemies than it initially could and it is much more powerful.powerful overall.



** Leaf Shield now blocks projectiles and can be carried for all a screen in a smiliar way to shield weapons from other games. It is now tossed with the fire key.

to:

** Leaf Shield now blocks projectiles and can be carried for all a screen in a smiliar way to shield weapons from other games.later games in the series. It is now tossed with the fire key.



** Crash Bomb explodes in contact to enemies and by volition of the player.

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** Crash Bomb explodes in on contact to with enemies and by volition of the player.player, compared to the original ''Mega Man 2'' where enemies absorbed the bomb and took minuscule damage as a result and the only way to get it to explode otherwise (setting it on a wall) was on a timer.



* {{Nerf}}: The original Metal Blade was regarded as too overpowered. Here, it can no longer be fired upwards nor downwards, and there can only be two blades at the time.
* PragmaticAdaptation: To emulate better the limitations of Atari, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and hurts. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing on them and are separate from Kaminari Goros. Another important change is that there are no continuous screens. The Atari controls were overlooked in favor of an accessible gameplay.
* {{Retraux}}: The game is an adaptation of a NES game into an Atari game. Thus the graphics are simpler than those of [[VideoGame/MegaMan2 the original game]].

to:

* {{Nerf}}: The original Metal Blade was regarded as too overpowered. infamous for its sheer power. Here, it can no longer be fired upwards nor downwards, downwards (diagonals are still fair game), and there can only be two blades at the time.
time instead of three.
* PragmaticAdaptation: To better emulate better the limitations of Atari, the UsefulNotes/Atari2600, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and hurts. damages the player. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing on them and are separate from Kaminari Goros. Another important change is that there are no continuous screens. The Atari controls were overlooked in favor of an accessible gameplay.
* {{Retraux}}: The game is an adaptation of a NES game into an Atari UsefulNotes/Atari2600 game. Thus the graphics are simpler than those of [[VideoGame/MegaMan2 the original game]].game]] (though they are still beyond the limitations of the 2600).
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''Mega Man 2: Atari De-Make'' is a FanRemake of ''VideoGame/MegaMan2'' with graphics similar to the ones from Atari.

to:

''Mega Man 2: Atari De-Make'' is a FanRemake of ''VideoGame/MegaMan2'' with a graphics similar to style reminiscent of the ones from Atari.
UsefulNotes/Atari2600.
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Added: 246

Changed: 52

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* AdaptationalEarlyAppearance: Met Daddy, a fortress boss in ''VideoGame/MegaMan4'', appears as a MiniBoss in Crash Man's stage. This game is a FanRemake of a game before it.



** Leaf Shield now blocks projectiles and can be carried for all a screen. It is now tossed with the fire key.

to:

** Leaf Shield now blocks projectiles and can be carried for all a screen.screen in a smiliar way to shield weapons from other games. It is now tossed with the fire key.


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* MiniBoss: Met Daddy from ''VideoGame/MegaMan4'' appears as a miniboss.
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** Crash Bomb explodes in contact to enemies.
* {{Nerf}}: The original Metal Blade was regarded as too overpowered. Here, it can no longer be fired upwards nor downwards, and there can only be two blades at the time. Also, instead of intantly killing Metal Man, it deals him a great damage.

to:

** Crash Bomb explodes in contact to enemies.
enemies and by volition of the player.
* {{Nerf}}: The original Metal Blade was regarded as too overpowered. Here, it can no longer be fired upwards nor downwards, and there can only be two blades at the time. Also, instead of intantly killing Metal Man, it deals him a great damage.
Is there an issue? Send a MessageReason:
None


** The Bubble Lead can damage most enemies, although it is far from a powerful weapon.

to:

** The Bubble Lead can damage most enemies, although enemies and it is far from a powerful weapon.much more powerful.



** Time Stopper can be interrupted to avoid its unnecesary waste and to give better use to the weapon.

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** Time Stopper can be interrupted to avoid its unnecesary waste and to give get better use to the weapon.



* PragmaticAdaptation: To emulate better the limitations of Atari, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and hurts. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing on them and are separate from Kaminari Goros. Another important change is that there are no continuous screens.

to:

* PragmaticAdaptation: To emulate better the limitations of Atari, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and hurts. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing on them and are separate from Kaminari Goros. Another important change is that there are no continuous screens. The Atari controls were overlooked in favor of an accessible gameplay.

Added: 517

Changed: 104

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* BalanceBuff: Most weapons were tweaked.

to:

* BalanceBuff: Most To compensate for the criticisms to the unbalanced and nearly useless weapons system of ''Mega Man 2'', most weapons were tweaked.tweaked.
** The Bubble Lead can damage most enemies, although it is far from a powerful weapon.
** Atomic Fire now has a fire orb in the hand while [[ChargedAttack it is being charged]]. This buff was an inspiration to the ''VideoGame/MegaMaker'' version of that weapon.
** Leaf Shield now blocks projectiles and can be carried for all a screen. It is now tossed with the fire key.
** Time Stopper can be interrupted to avoid its unnecesary waste and to give better use to the weapon.
** Crash Bomb explodes in contact to enemies.
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None


* {{Nerf}}: The original Metal Blade was regarded as an overpowered weapon for being multidirectional. Here,

to:

* {{Nerf}}: The original Metal Blade was regarded as an overpowered weapon for being multidirectional. too overpowered. Here, it can no longer be fired upwards nor downwards, and there can only be two blades at the time. Also, instead of intantly killing Metal Man, it deals him a great damage.

Added: 201

Changed: 126

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* BalanceBuff:

to:

* BalanceBuff:{{Antepiece}} The robot master stages prepare the player to a gimmick before progressively making it harder and dropping it.
* BalanceBuff: Most weapons were tweaked.



* PragmaticAdaptation: To emulate better the limitations of Atari, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and hurts. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing on them and are separate from Kaminari Goros. Another important change is that there are no continuous screens.

to:

* PragmaticAdaptation: To emulate better the limitations of Atari, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and hurts. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing on them and are separate from Kaminari Goros. Another important change is that there are no continuous screens.screens.
* {{Retraux}}: The game is an adaptation of a NES game into an Atari game. Thus the graphics are simpler than those of [[VideoGame/MegaMan2 the original game]].
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''Mega Man 2: Atari De-Make'' is a FanDemake of ''VideoGame/MegaMan2'' with graphics similar to the ones from Atari.

to:

''Mega Man 2: Atari De-Make'' is a FanDemake FanRemake of ''VideoGame/MegaMan2'' with graphics similar to the ones from Atari.
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Added DiffLines:

''Mega Man 2: Atari De-Make'' is a FanDemake of ''VideoGame/MegaMan2'' with graphics similar to the ones from Atari.

The basic controls are the same, but there are a few tweaks in the gameplay. You can save your progress and revisit levels (including Dr. Wily ones), the weapon system has some changes, and the Item-1 and Item-3 are written off.

!Examples:

* AdaptedOut: Items 1 and 3 are absent. Mega Man only has an Item similar to the Item-2.
* BalanceBuff:
* {{Nerf}}: The original Metal Blade was regarded as an overpowered weapon for being multidirectional. Here,
* PragmaticAdaptation: To emulate better the limitations of Atari, some level objects were changed. Instead of the Crash Lifts, there are moving platforms moving from left to right and with a pointer that spins from time to time and hurts. The Air Cheriots do not have a circular trajectory, but are moved through shots from the opposite direction Mega Man is standing on them and are separate from Kaminari Goros. Another important change is that there are no continuous screens.

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