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Moving some tropes to the YMMV page.


* CrowningMusicOfAwesome



* EvenBetterSequel



* MagnumOpus
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* {{Unwinnable}}: The buebeam boss if you have no crash bomb ammo.

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* {{Unwinnable}}: The buebeam boss if you have no crash bomb ammo. The Wily Fortress stages are also impossible to get through unless you have enough energy for Items 1, 2 and 3.
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* BlackoutBasement: One part of Quick Man's stage.

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While the original game was only a modest hit, this sequel became the best selling game in the Mega Man series, selling over 1.5 million copies. To this day, it is considered not only one of the best {{NES}} games and one of the best, if not the best, Mega Man game, but also one of the greatest video games of all time. It has also been said to be Kenji Inafuane, the co-creator of Mega Man, as his favorite Mega Man game.

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While the core gameplay is largely the same, many changes have been made to make the gameplay far more flexible and accessible to gamers than the original. Two difficulty settings and a new password function are present, three items and E-Tanks are around to make the game far more forgiving in difficulty. The new boss roster has been bumped up to eight robots rather than six, and the stage designs are far more ingenious than before. The presentation has also been taken up a notch, with lushly designed stages, better sprites a cartoony plethora of enemies, and some energetic 8-bit tunes to top off the sunday. The scoring system from the original was permanently dropped, but it wasn't missed. All in all, it manages to top the original in just about every way.

While the original game was only a modest hit, this sequel became the best selling game in the entire Mega Man series, selling over 1.5 million copies. To this day, it is considered not only one of the best {{NES}} games and one of the best, if not the best, Mega Man game, but also one of the greatest video games of all time. It has also been said to be Kenji Inafuane, the co-creator of Mega Man, as his [[MagnumOpus favorite Mega Man game.
game.]]
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''MegaMan 2'' [[hottip:*: ''Rockman 2: The Mystery Of Dr. Wily'' in japan]] is a run and gun {{Platformer}} VideoGame, released by {{Capcom}} for the {{NES}} in 1989.

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''MegaMan 2'' [[hottip:*: ''Rockman 2: The Mystery Of Dr. Wily'' in japan]] is a run and gun {{Platformer}} VideoGame, released by {{Capcom}} for the {{NES}} in 1989.
1989 [[hottip:*: 1988 in japan]].
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''MegaMan 2'' [[hottip:*: ''Rockman 2: The Mystery Of Dr. Wily'' in japan]] is a RunAndGun {{Platformer}} VideoGame, released by {{Capcom}} for the {{NES}} in 1989.

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''MegaMan 2'' [[hottip:*: ''Rockman 2: The Mystery Of Dr. Wily'' in japan]] is a RunAndGun run and gun {{Platformer}} VideoGame, released by {{Capcom}} for the {{NES}} in 1989.
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''MegaMan 2'' [[hottip:*: ''Rockman 2: The Mystery Of Dr. Wily'' in japan]] is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.

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''MegaMan 2'' [[hottip:*: ''Rockman 2: The Mystery Of Dr. Wily'' in japan]] is a run and gun video game, RunAndGun {{Platformer}} VideoGame, released by {{Capcom}} for the {{NES}} in 1989.
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''MegaMan 2'' [[hottip:*: Rockman 2: The Mystery Of Dr. Wily in japan]] is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.

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''MegaMan 2'' [[hottip:*: Rockman ''Rockman 2: The Mystery Of Dr. Wily Wily'' in japan]] is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.
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''MegaMan 2'' is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.

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''MegaMan 2'' [[hottip:*: Rockman 2: The Mystery Of Dr. Wily in japan]] is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.
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* ArtEvolution: The games art started to become more anime influenced than the previous games, and the spritework is more refined.

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* ArtEvolution: The games art started to become more anime influenced than the previous games, game, and the spritework is more refined.
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* ArtEvolution: The games art started to become more anime influenced than the previous games, and the spritework is more refined.
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* LavaPit: In Flame Man's stage.
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* TemporaryPlatform: Both manevolent and benevolent, both of the "Timed" variety. Some stages bring back the infamous "Dissapearing Blocks" (most notably Flame Man's stage). The three "Items" you get in the game serve as helpful platforms.
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* ManevolentArchitecture: Wily's fortress stages are a particular standout.

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* ManevolentArchitecture: MalevolentArchitecture: Wily's fortress stages are a particular standout.standout. Flame Man's stage also has this with its infamous row of dissapearing blocks.
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** There are a batch of enemies in Bubble Man's stage that look uncannily similar to [[{{Metroid}} Metroids]], especially since both games were released in the same year.

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** MegaManX 5 would later recreate Quick Man's stage.



* SpikesOfDoom
* SpreadShot: the air shooter
* Supervillain Lair
* Tank Goodness: Guts Tank
* TrialAndError Gameplay: Quick Man's Stage and the Buebeam boss are standout examples.

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* SpikesOfDoom
SpikesOfDoom: Particularly in parts of Bubble Man's stage and Skull Castle.
* SpreadShot: the The air shooter
* Supervillain Lair
SupervillainLair: Skull Castle.
* Tank Goodness: TankGoodness: Guts Tank
* TrialAndError Gameplay: TrialAndErrorGameplay: Quick Man's Stage and the Buebeam boss are standout examples.



* {{Unwinnable}}: the buebeam boss if you have no crash bomb ammo.
* VillainsWantMercy
* WalkDontSwim

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* {{Unwinnable}}: the The buebeam boss if you have no crash bomb ammo.
* VillainsWantMercy
VillainsWantMercy: Wily in the ending.
* WalkDontSwimWalkDontSwim: Mega Man can't swim, so he just sinks in Bubble Man's stage. However, unlike the first game, he can jump ''very'' high.
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* DramaticLightning: In the Skull Castle map screen.

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* DramaticLightning: DramaticThunder: In the Skull Castle map screen.
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* FixedScrollingLevel: The end of the first Skull Castle stage.
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* DoingItForTheArt: The game was really a rogue production made on the teams own time, due to the low sales of the original game not giving Capcom faith that the series would [[HilariousInHindsight become a big franchise.]]
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* DenialOfDiagonalAttack: Every weapon that isn't the Metal Blade.


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* GameBreaker: The Metal Blade.
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''Mega Man 2'' is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.

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''Mega Man ''MegaMan 2'' is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.
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* PlayingWithFire: Flame Man, and Mega Man himself when [[MegaManning he gets his weapon.]]

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* AwesomeButImpractical: Flame Man's weapon is very powerful and looks cool when fully charged, but it chews up so much ammo, and its so easy to get its charge cancelled by an attack, that its best used sparingly.

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* AwesomeButImpractical: Flame Man's weapon is very powerful and looks cool when fully charged, but it chews up so much ammo, and its so easy to get its charge cancelled by an attack, that its best used sparingly. Time Stopper is also only really useful in Quick Man's stage, as it consumes ammo quickly and Mega Man can't attack or change weapons while using it.
* AwesomeYetPractical: Metal Man's weapon; high damage, can shoot in eight directions, very large ammo capacity. Goodbye mega buster!
* BeneathTheEarth: Just before the [[spoiler: real]] final boss.
* BittersweetEnding
* BoringYetPractical: The 3 "Items", which are essential for beating the game.


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* ChargedAttack: Flame Man's weapon, predating the charged buster of ''Mega Man 4''.


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* DramaticLightning: In the Skull Castle map screen.
* EmergencyEnergyTank: This was the first game in the series to give you E-Tanks, which can instantly refill your health on the go, and were essential to toning down the difficulty of the original game.


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* ImprobableWeaponUser: Bubble Man.


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* JokeWeapon: Bubble Lead, which is only useful for beating one of the Wily Fortress bosses, and the [[spoiler: real]] final boss.


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* ManevolentArchitecture: Wily's fortress stages are a particular standout.


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* ScrappyLevel: Quick Man's stage, and Fire Man by virtue of its dissapearing blocks, unless you have Item 2.


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** Metal Man notably can be killed in two shots ''by his own weapon.''
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* BottomlessPits: Notably in the Metal Man and Wily Fortress stages.


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* ExtyYearsFromNow: As mentioned into the intro.


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* FanFare: The iconic Mega Man theme at the title screen, as well as the "Boss Selected" music.


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* FragileSpeedster: Quick Man, who takes double damage from the mega buster.


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* MiniMecha / HoppingMachine: The Sniper Joe robots.

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* LogicalWeakness: Wood Man, despite being a robot, is weak to Flame Man's weapon.



* MascotMook / TheGoomba: Mets.



* MissionPackSequel



* Unwinnable: the buebeam boss if you have no crash bomb ammo.
* Villains want mercy

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* Unwinnable: {{Unwinnable}}: the buebeam boss if you have no crash bomb ammo.
* Villains want mercyVillainsWantMercy



* Weaksauce Weakness: the alien can only be harmed by bubble lead. Wait a minute...
* When Trees Attack
* Zerg Rush: The Tellies in Crash Man 's stage and Wily Fortress.

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* Weaksauce Weakness: WeaksauceWeakness: the alien can only be harmed by bubble lead. [[{{Signs}} Wait a minute...
minute...]]
* When Trees Attack
WhenTreesAttack: Wood Man.
* Zerg Rush: ZergRush: The Tellies in Crash Man 's stage and Wily Fortress.
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* AdvancingWallOfDoom: The Dragon boss in Wily's Fortress.


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* InvincibleMinorMinion: The Mets.


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* OneWingedAngel: Wily pulls this by turning into an alien in the final boss battle! [[spoiler: Of course, that was just a hologram.]]
* PuzzleBoss: The buebeam boss.


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* TrueFinalBoss: The Wily Alien.

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->''In The Year Of 200X, A Super Robot Named MegaMan was created. Dr. Light created MegaMan to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter MegaMan.''

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->''In The Year Of 200X, [[ExtyYearsFromNow 200X]], A Super Robot Named MegaMan was created. Dr. Light created MegaMan to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter MegaMan.''



* AirborneMook: Air Man and Crash Man's stages in particular are full of these.
* AnimalMecha: The roadrunners in Wood Man's stage.



* AwesomeButImpractical: Flame Man's weapon is very powerful and looks cool when fully charged, but it chews up so much ammo, and its so easy to get its charge cancelled by an attack, that its best used sparingly.
* BossRush: Just before the [[spoiler: fake]] final boss. And for the first time, the boss doors are all in one room, rather than one after the other.
* CannonFodder: Bubble Man, at least on normal.



* FakeDifficulty: The Buebeam boss, due to its weakspots being ''only'' weak to the Crash bomb, which in turn are blocked by walls, all of which will consume your ammo before you can hit all of them, forcing you to blow up the walls, die and fight the boss again without the walls!



* MemeticMutation: Concerning Air Man.



* UpdatedRerelease: The europe and japan only 16 bit upgrade included in ''Mega Man: The Wily Wars'', and ''Rockman 2: Complete Works'' for the PS1 in japan.

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* RecycledSoundtrack: Mega Man 9 could later recycle six songs directly from this game.
* ShoutOut: Heat Man looks like a man sized Zippo lighter.
** MegaManX 5 would later recreate Quick Man's stage.
* SpikeBallsOfDoom: In Bubble Man's stage
* SpikesOfDoom
* SpreadShot: the air shooter
* Supervillain Lair
* Tank Goodness: Guts Tank
* TrialAndError Gameplay: Quick Man's Stage and the Buebeam boss are standout examples.
* UpdatedRerelease: The europe and japan only 16 bit upgrade included in ''Mega Man: The Wily Wars'', and ''Rockman 2: Complete Works'' for the PS1 in japan.japan.
* Unwinnable: the buebeam boss if you have no crash bomb ammo.
* Villains want mercy
* WalkDontSwim
* Weaksauce Weakness: the alien can only be harmed by bubble lead. Wait a minute...
* When Trees Attack
* Zerg Rush: The Tellies in Crash Man 's stage and Wily Fortress.

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Changed: 1

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''Mega Man 2'' is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.

to:

''Mega Man 2'' is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.
1989.


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[[SimilarlyNamedWorks Not to be confused with]] ''Mega Man 2: The Power Fighters'' for the Arcade, or ''Mega Man II'' for the GameBoy.
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''"So we, of our own accord, got together, spent our own time, we worked really, really hard, you know, just 20-hour days to complete this, because we were making something we wanted to make. Probably in all my years of actually being in a video game company, that was the best time of my working at Capcom, because we were actually working toward a goal, we were laying it all on the line, we were doing what we wanted to do. And it really showed in the game, because it’s a game, once again, that we put all our time and effort and love, so to speak, into it, designing it."''

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''"So ->''"So we, of our own accord, got together, spent our own time, we worked really, really hard, you know, just 20-hour days to complete this, because we were making something we wanted to make. Probably in all my years of actually being in a video game company, that was the best time of my working at Capcom, because we were actually working toward a goal, we were laying it all on the line, we were doing what we wanted to do. And it really showed in the game, because it’s a game, once again, that we put all our time and effort and love, so to speak, into it, designing it."''
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[[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/mega-man-2-title-screen_6299.jpg]]
[[caption-width-right:335:Betcha can hear the title music just by looking at this. If you can't, [[http://www.youtube.com/watch?v=DOQhuuG1rfs then listen anyway.]]]]

->''In The Year Of 200X, A Super Robot Named MegaMan was created. Dr. Light created MegaMan to stop the evil desires of Dr. Wily. However, after his defeat, Dr. Wily created eight of his own robots to counter MegaMan.''
-->--[[http://www.youtube.com/watch?v=N8Ao63nmzuE The intro to the game]], [[ExcusePlot summing up its entire story.]]

''"So we, of our own accord, got together, spent our own time, we worked really, really hard, you know, just 20-hour days to complete this, because we were making something we wanted to make. Probably in all my years of actually being in a video game company, that was the best time of my working at Capcom, because we were actually working toward a goal, we were laying it all on the line, we were doing what we wanted to do. And it really showed in the game, because it’s a game, once again, that we put all our time and effort and love, so to speak, into it, designing it."''
-->--Kenji Inafuane on Mega Man 2.

''Mega Man 2'' is a run and gun video game, released by {{Capcom}} for the {{NES}} in 1989.

While the original game was only a modest hit, this sequel became the best selling game in the Mega Man series, selling over 1.5 million copies. To this day, it is considered not only one of the best {{NES}} games and one of the best, if not the best, Mega Man game, but also one of the greatest video games of all time. It has also been said to be Kenji Inafuane, the co-creator of Mega Man, as his favorite Mega Man game.

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!!Tropes:

* AnimeHair: Mega Man in the opening.
* CrowningMusicOfAwesome
* DifficultyByRegion: The japanese and Wily Wars releases are much harder than the US release, the latter of which included a Normal mode.
* DownTheDrain: Bubble Man's stage.
* EternalEngine: Metal Man's stage.
* EvenBetterSequel
* ExcusePlot: Dr. Wily is back for revenge with a batch of his own robots to counter Mega Man. Go at it!
* HumongousMecha: The Guts Tank you meet in Wily's Fortress.
* MagnumOpus
* NintendoHard: While the games difficulty is much more forgiving than the original game, Difficult mode is not a cake walk.
* UpdatedRerelease: The europe and japan only 16 bit upgrade included in ''Mega Man: The Wily Wars'', and ''Rockman 2: Complete Works'' for the PS1 in japan.

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