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* ExcusePlot: You are a Mega City Force Agent! Criminals rule the streets! [[PoliceBrutality Go shoot them]]! That's about all the story the game has.

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* ExcusePlot: You are a Mega City Force Agent! Criminals rule the streets! [[PoliceBrutality Go shoot them]]! them! That's about all the story the game has.
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* '''Robot''', an android designed for administrative tasks that has gained sentience and is willing to help the [=MCF=] bring order to the streets. He can [[CastFromHitPoints spend hitpoints]] to become invulnerable and gain a massive speed boost for a few seconds, and can also self-repair.

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* '''Robot''', an android designed for administrative tasks that has gained sentience and is willing to help the [=MCF=] bring order to the streets. He It can [[CastFromHitPoints spend hitpoints]] to become invulnerable and gain a massive speed boost for a few seconds, and can also self-repair.

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* VideoGameFlamethrowersSuck: Averted. Not only are the flamethrower-wielding Pyros some of the deadliest enemies in the game, but the Atomic Flamethrower is an insanely good Nuclear weapon which can atomize large crowds of enemies in an instant.

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* VideoGameFlamethrowersSuck: VideoGameFlamethrowersSuck:
**
Averted. Not only are the flamethrower-wielding Pyros some of the deadliest enemies in the game, but the Atomic Flamethrower is an insanely good Nuclear weapon which can atomize large crowds of enemies in an instant.instant.
** Also averted with Robot's Incendiary Unit unlockable starting weapon, which is a slightly less powerful version of the Atomic Flamethrower and is also great for clearing out big groups of enemies quickly.
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[[ASpaceMarineIsYou You play as one of multiple different agents]] of the Mega City Force[[note]]Also known as the Mega City Task Force or M.C.T.F.[[/note]][[NotUsingTheZWord a special peacekeeping task force designed to bring crime and corruption to its knees]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[ThereIsNoKillLikeOverkill as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.

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[[ASpaceMarineIsYou You play as one of multiple different agents]] of the Mega City Force[[note]]Also known as the Mega City Task Force or M.C.T.F.[[/note]][[NotUsingTheZWord [[/note]], [[NotUsingTheZWord a special peacekeeping task force designed to bring crime and corruption to its knees]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[ThereIsNoKillLikeOverkill as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.
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* BonusDungeon: The Prison and the Factory are off from the main path of levels, and primarily serve as a way for you to acquire some more money and upgrades before assaulting the MegaCorp if you feel underpowered for that point in the game.

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* BonusDungeon: The Prison and the Factory are off from the main path of levels, and primarily serve as a way for you to acquire some more money and upgrades before assaulting the MegaCorp if you feel underpowered for that point in the game.game, as well as acquiring more rerolls for the Shop.
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* LimitedLoadout: Despite the absolute ''buttload'' of weapons at your disposal, you can only carry two weapons at a time (except for the Cyborg, who can carry three).

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* LimitedLoadout: Despite the absolute ''buttload'' of weapons at your disposal, you can only carry two weapons at a time guns (except for the Cyborg, who can carry three).three) and one melee weapon at a time. You can add another gun slot using the Leg Holster augment.



* PunchParry: Right clicking with a ranged weapon equipped allows you to throw a short-range melee attack. Timing it right allows you to block certain incoming projectiles. Using a melee weapon changes this to your primary attack used with the left mouse button.

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* PunchParry: Right clicking with a ranged weapon equipped allows you to throw a short-range melee attack. Timing it right allows you to block certain incoming projectiles. Using a melee weapon changes this to your primary attack used with the left mouse button.button unless you have a gun equipped, in which case it upgrades said punch into the attack of whatever melee weapon you currently have equipped.

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[[ASpaceMarineIsYou You play as one of multiple different agents]] of [[NotUsingTheZWord a special peacekeeping task force within Mega City]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[ThereIsNoKillLikeOverkill as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.

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[[ASpaceMarineIsYou You play as one of multiple different agents]] of [[NotUsingTheZWord the Mega City Force[[note]]Also known as the Mega City Task Force or M.C.T.F.[[/note]][[NotUsingTheZWord a special peacekeeping task force within Mega City]].designed to bring crime and corruption to its knees]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[ThereIsNoKillLikeOverkill as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.



* DirtyCop: Defied. Captain realized that the [=MCF=] was rotten to the core and serving the MegaCorp, so he [[SetRightWhatOnceWentWrong traveled back in time to assemble a team of uncorruptible agents and purge the MCF of the MegaCorp's influence]].

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* DirtyCop: Defied. Captain realized that the [=MCF=] [=MCTF=] was rotten to the core and serving the MegaCorp, so he [[SetRightWhatOnceWentWrong traveled back in time to assemble a team of uncorruptible agents and purge the MCF MCTF of the MegaCorp's influence]].



* EarlyBirdCameo: Robot is the only unlockable character who doesn't appear in MCTF HQ after clearing a level, instead always appearing behind the HQ's administrative desk until you unlock it.



* FlyingCar: All the cars in Mega City appear to be these, including your trusty squad car that you leave the [=MCF=] with.
* GainaxEnding: It is not super clear why destroying a random mech at the top of the MegaCorp purges the [=MCF=] of corruption, especially since the pilot seems to be another goon in a suit and not any kind of high-ranking executive.

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* FlyingCar: All the cars in Mega City appear to be these, including your trusty squad car that you leave the [=MCF=] [=MCTF=] headquarters with.
* GainaxEnding: It is not super clear why destroying a random mech at the top of the MegaCorp purges the [=MCF=] [=MCTF=] of corruption, especially since the pilot seems to be another goon in a suit and not any kind of high-ranking executive.
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** Beta, the boss of the Factory, is one of [[Film/RoboCop2 Cain/RoboCop 2.0]], being a huge robot decked out with weaponry [[TVHeadRobot whose face is a TV monitor which folds into a compartment on its head]], and is stated to [[HumanResources have a human inside powering it]].


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** Almost all of the unlockable skins gained from Hard difficulty upward are references to other media. For example, Rookie's Hard and Extreme unlockable skins are [[Film/StarshipTroopers Johnnie Rico]] and ComicBook/JudgeDredd.

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* GuideDangIt: In order to access the Prison, you have to randomly hit a broken down bus in the boss area of the Ruins with a wrench. Nothing else in the game is an interactable object that requires a specific item and the game doesn't in any way signal that the bus is anything more than set dressing for the stage, meaning a guide is likely necessary for solving this one.



* NoticeThis: After defeating Exosuit in the Construction Site, a mini-cutscene will play showing the open shipping container you can enter to go to the Factory.

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* NoticeThis: After defeating Exosuit in a boss, if the Construction Site, level you're in connects to an optional level, a mini-cutscene will play showing the open shipping container route you can enter to go to the Factory.said level.
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* SuspiciousVideoGameGenerosity: When entering the Factory, you'll be greeted by two medkit stashes, allowing you an effective guaranteed heal to full health. [[BrutalBonusLevel You're going to need every bit of it]].
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* NoticeThis: After defeating Exosuit in the Construction Site, a mini-cutscene will play showing the open shipping container you can enter to go to the Factory.
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** The Factory features hazmat wearing goons and lots of robotic enemies.

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** The Factory features hazmat suit wearing goons and lots of robotic enemies.
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** The Factory features hazmat wearing goons and lots of robotic enemies.
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The game also has several post-launch updates planned, the first of which, the Prison update, released on August 24th, 2023.

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The game also has several post-launch updates planned, the first of which, the Prison update, released on August 24th, 2023. The second, the Factory update, released on December 21st, 2023.



* BonusDungeon: The Prison is off from the main path of levels, and primarily serves as a way for you to acquire some more money and upgrades before assaulting the MegaCorp if you feel underpowered for that point in the game.

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* BonusDungeon: The Prison is and the Factory are off from the main path of levels, and primarily serves serve as a way for you to acquire some more money and upgrades before assaulting the MegaCorp if you feel underpowered for that point in the game.
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* '''Robot''', an android designed for administrative tasks that has gained sentience and is willing to help the [=MCF=] bring order to the streets. He can [[CastFromHitPoints spend hitpoints]] to become invulnerable and gain a massive speed boost for a few seconds, and can also self-repair.
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* NintendoHard: Even though the game is only about 10 to 15 minutes long, the sheer amount of enemies in each room all firing at you at once and the RocketTagGameplay you'll have to endure means that beating it will be no easy task, especially on the Hard and Extreme difficulties.
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* GenreThrowback: To '80s-styled {{Cyberpunk}}, especially ''Film/{{Robocop}}'' and ''Film/TimeCop''.

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* GenreThrowback: To '80s-styled {{Cyberpunk}}, especially ''Film/{{Robocop}}'' ''Film/{{Robocop|1987}}'' and ''Film/TimeCop''.
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The list of playable characters to date include:

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The list [[folder:List of playable characters to date include:(to date)]]




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[[/folder]]
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* UrbanHellscape: Every level you clear is filled to the brim with ne'er-do-wells and delinquents, and trash and graffi abound.

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* UrbanHellscape: Every level area of Mega City you clear is filled to the brim with ne'er-do-wells and delinquents, and trash and graffi abound.graffiti abound. The Suburbs best exemplifies this, as it's a trash-riddled slum crawling with punks.
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* {{Cyberpunk}}: Given its direct inspirations, it's only natural that the game would be this. Plenty of the criminals you face in this UrbanHellscape of a city have cybernetic augments, and a few members of the [=MCPD=] possess them as well. Numerous cybernetic upgrades are also available for purchase at the shop in between stages, such as bionic legs which increase your speed.

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* {{Cyberpunk}}: Given its direct inspirations, it's only natural that the game would be this. Plenty of the criminals you face in this UrbanHellscape of a city have cybernetic augments, and a few members of the [=MCPD=] [=MCF=] possess them as well. Numerous cybernetic upgrades are also available for purchase at the shop in between stages, such as bionic legs which increase your speed.
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* CustomUniform: There [[NoDressCode doesn't appear to be a standard [=MCF=] uniform]], as every current member of the Mega City Police is shown wearing different clothing. Body armor doesn't even seem to be a requirement, as is the case with Detective, Captain and Outlaw.

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* CustomUniform: There [[NoDressCode doesn't appear to be a standard [=MCF=] uniform]], as every current member of the Mega City Police Force is shown wearing different clothing. Body armor doesn't even seem to be a requirement, as is the case with Detective, Captain and Outlaw.
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* CustomUniform: There [[NoDressCode doesn't appear to be a standard [=MCPD=] uniform]], as every current member of the Mega City Police is shown wearing different clothing. Body armor doesn't even seem to be a requirement, as is the case with Detective, Captain and Outlaw.

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* CustomUniform: There [[NoDressCode doesn't appear to be a standard [=MCPD=] [=MCF=] uniform]], as every current member of the Mega City Police is shown wearing different clothing. Body armor doesn't even seem to be a requirement, as is the case with Detective, Captain and Outlaw.
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* DirtyCop: Defied. Captain realized that the [=MCPD=] was rotten to the core and serving the MegaCorp, so he [[SetRightWhatOnceWentWrong traveled back in time to assemble a team of uncorruptible agents and purge the MCPD of the MegaCorp's influence]].

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* DirtyCop: Defied. Captain realized that the [=MCPD=] [=MCF=] was rotten to the core and serving the MegaCorp, so he [[SetRightWhatOnceWentWrong traveled back in time to assemble a team of uncorruptible agents and purge the MCPD MCF of the MegaCorp's influence]].
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* ExcusePlot: You are a Mega City Police Officer! Criminals rule the streets! [[PoliceBrutality Go shoot them]]! That's about all the story the game has.

to:

* ExcusePlot: You are a Mega City Police Officer! Force Agent! Criminals rule the streets! [[PoliceBrutality Go shoot them]]! That's about all the story the game has.
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* GenreThrowback: To '80s-styled {{Cyberpunk}} {{Cop Show}}s, especially ''Film/{{Robocop}}'' and ''Film/TimeCop''.

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* GenreThrowback: To '80s-styled {{Cyberpunk}} {{Cop Show}}s, {{Cyberpunk}}, especially ''Film/{{Robocop}}'' and ''Film/TimeCop''.
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[[ASpaceMarineIsYou You play as one of multiple different agents]] of [[NotUsingTheZWord a special peacekeeping task force within Mega City]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[PoliceBrutality as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.

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[[ASpaceMarineIsYou You play as one of multiple different agents]] of [[NotUsingTheZWord a special peacekeeping task force within Mega City]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[PoliceBrutality [[ThereIsNoKillLikeOverkill as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.
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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_634.jpg]]
[[caption-width-right:616:''"Hello, Agent. Mega City needs your services. Are you ready to uphold the law?"'']]

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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_634.org/pmwiki/pub/images/capsule_616x353_838.jpg]]
[[caption-width-right:616:''"Hello, Agent. Mega City needs your services. Are you ready to uphold the law?"'']]

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[[ASpaceMarineIsYou You play as one of multiple different agents of the Mega City Police Department]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[PoliceBrutality as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.

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[[ASpaceMarineIsYou You play as one of multiple different agents agents]] of the [[NotUsingTheZWord a special peacekeeping task force within Mega City Police Department]].City]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[PoliceBrutality as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.



* '''Rookie''', a kid fresh out of the academy who has [[NaiveNewcomer pledged to end the corruption within the MCPD]]. He possesses a tactical dash that allows him to get out of danger quickly and a flashbang that can stun his enemies momentarily.

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* '''Rookie''', a kid fresh out of the academy who has [[NaiveNewcomer pledged to end the corruption within the MCPD]].MCF]]. He possesses a tactical dash that allows him to get out of danger quickly and a flashbang that can stun his enemies momentarily.



* '''Detective''', a sleuth who is convinced that the corruption in the MegaCorp goes all the way up and is determined to uncover it. He can go prone to avoid projectiles and can [[AssistCharacter radio for MCPD backup]].

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* '''Detective''', a sleuth who is convinced that the corruption in the MegaCorp goes all the way up and is determined to uncover it. He can go prone to avoid projectiles and can [[AssistCharacter radio for MCPD MCF backup]].



* '''Mercenary''', an ex-{{Yakuza}} thug who defected to the [=MCPD=] to avoid having both his arms cut off after the MegaCorp muscled its way into controlling the Yakuza of Japantown. He can use his sword to either [[ParryingBullets deflect incoming projectiles]] or lunge at his foes for a deadly slash.
* '''Captain''', the [[DaChief battle-hardened MCPD commander]] who traveled back in time to purge the [=MCPD=] of corruption from within and rid the streets of crime simultaneously. He can teleport away from danger and re-appear where he chooses, and can call in an [[DeathFromAbove MCPD airstrike]] to flatten his enemies.
* '''Outlaw''', a crook formerly unwillingly employed by the MegaCorp whom the [=MCPD=] recruited due to [[EnemyMine his hatred of the MegaCorp being greater than his hatred of law enforcement]]. He specializes in melee weapons, and can give himself an adrenaline shot to boost his attributes for a few seconds as well as throw a random explosive.

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* '''Mercenary''', an ex-{{Yakuza}} thug who defected to the [=MCPD=] [=MCF=] to avoid having both his arms cut off after the MegaCorp muscled its way into controlling the Yakuza of Japantown. He can use his sword to either [[ParryingBullets deflect incoming projectiles]] or lunge at his foes for a deadly slash.
* '''Captain''', the [[DaChief battle-hardened MCPD MCF commander]] who traveled back in time to purge the [=MCPD=] [=MCF=] of corruption from within and rid the streets of crime simultaneously. He can teleport away from danger and re-appear where he chooses, and can call in an [[DeathFromAbove MCPD MCF airstrike]] to flatten his enemies.
* '''Outlaw''', a crook formerly unwillingly employed by the MegaCorp whom the [=MCPD=] [=MCF=] recruited due to [[EnemyMine his hatred of the MegaCorp being greater than his hatred of law enforcement]]. He specializes in melee weapons, and can give himself an adrenaline shot to boost his attributes for a few seconds as well as throw a random explosive.



!''Mega City Police'' contains examples of:

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!''Mega City Police'' Force'' contains examples of:



* AWinnerIsYou: Beating the Mech and by extension the game causes the camera to [[PanUpToTheSkyEnding pan to the sun rising over Mega City]], the credits to roll, a quick stinger to play showing your character's successful mission report and that [[AndTheAdventureContinues there is still work to do]], and then you're unceremoniously booted back to the [=MCPD=] precinct.

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* AWinnerIsYou: Beating the Mech and by extension the game causes the camera to [[PanUpToTheSkyEnding pan to the sun rising over Mega City]], the credits to roll, a quick stinger to play showing your character's successful mission report and that [[AndTheAdventureContinues there is still work to do]], and then you're unceremoniously booted back to the [=MCPD=] precinct.[=MCF=] base.



* {{Bowdlerize}}: With the rename of the game to ''Mega City Force'', any and all references to the playable Agents in the game being cops and the MCPD being a police force were removed. This includes removing the MCPD lettering on the side of MCF headquarters and reskinning the [[FlyingCar MCF cruisers]] in the garage from being obvious squad cars into generic black vehicles.



* FlyingCar: All the cars in Mega City appear to be these, including your trusty squad car that you leave the [=MCPD=] with.
* GainaxEnding: It is not super clear why destroying a random mech at the top of the MegaCorp purges the [=MCPD=] of corruption, especially since the pilot seems to be another goon in a suit and not any kind of high-ranking executive.

to:

* FlyingCar: All the cars in Mega City appear to be these, including your trusty squad car that you leave the [=MCPD=] [=MCF=] with.
* GainaxEnding: It is not super clear why destroying a random mech at the top of the MegaCorp purges the [=MCPD=] [=MCF=] of corruption, especially since the pilot seems to be another goon in a suit and not any kind of high-ranking executive.



* GratuitousJapanese: To fit with the whole vaporwave [=VHS=] aesthetic, the title is spelled out in Katakana[[note]]transliterated as "Megā shitī porīsu"[[/note]] as well as English on the main menu.

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* GratuitousJapanese: To fit with the whole vaporwave [=VHS=] aesthetic, the title is spelled out in Katakana[[note]]transliterated as "Megā shitī porīsu"[[/note]] forsu"[[/note]] as well as English on the main menu.



* HomeBase: The [=MCPD=] Precinct has everything a Mega City Police Agent needs to bring justice to the underworld; a shooting gallery and punching bag for training, a record room with tons of intel on your adversaries, and [[DonutMessWithACop a box of donuts in the break room]].

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* HomeBase: The [=MCPD=] Precinct [=MCF=] base has everything a Mega City Police Force Agent needs to bring justice to the underworld; a shooting gallery and punching bag for training, a record room with tons of intel on your adversaries, and [[DonutMessWithACop a box of donuts in the break room]].



* MegaCity: It's right there in the name of the game. Not only is it ''called'' Mega City, but it encompasses every single stereotype about such a place; UrbanHellscape, {{MegaCorp}}s, {{Cyberpunk}} aesthetics everywhere, [[PoliceBrutality overly brutal police force]], etc.

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* MegaCity: It's right there in the name of the game. Not only is it ''called'' Mega City, but it encompasses every single stereotype about such a place; UrbanHellscape, {{MegaCorp}}s, {{Cyberpunk}} augmentations and aesthetics everywhere, [[PoliceBrutality overly brutal police force]], etc.



* PanUpToTheSkyEnding: The very last shot of the the game is the camera panning over the destroyed remains of the mech to show [[CueTheSun the sun rising over Mega City]], signifying the hope the [=MCPD=] has once again brought to its streets.

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* PanUpToTheSkyEnding: The very last shot of the the game is the camera panning over the destroyed remains of the mech to show [[CueTheSun the sun rising over Mega City]], signifying the hope the [=MCPD=] [=MCF=] has once again brought to its streets.



* PoliceBrutality: In your quest to rid Mega City's streets of crime, you'll have to gun down thousands of criminals in the process.
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[[ASpaceMarineIsYou You play as one of multiple different agents of the Mega City Police Department]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[PoliceBrutality as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Police'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.

to:

[[ASpaceMarineIsYou You play as one of multiple different agents of the Mega City Police Department]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[PoliceBrutality as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Police'' Force'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.
Is there an issue? Send a MessageReason:
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[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_634.jpg]]
[[caption-width-right:616:''"Hello, Agent. Mega City needs your services. Are you ready to uphold the law?"'']]

''Mega City Force'', formerly known as ''Mega City Police'', is a challenging [=2D=] shooter Pixel Art action {{Roguelike}} by Undreamed Games which released on Steam on July 28th, 2023.

[[ASpaceMarineIsYou You play as one of multiple different agents of the Mega City Police Department]]. The streets of MegaCity are choked with criminals and lawlessness, and it's your job to introduce them to the law using [[PoliceBrutality as much violence as humanly possible]]. Sporting a ''VideoGame/HotlineMiami''-esque neofuturistic aesthetic, ''Mega City Police'' is a procedurally generated [[JustForFun/XMeetsY mishmash]] of ''Franchise/{{Robocop}}'' and ''ComicBook/JudgeDredd''. Gameplay consists of clearing room after room of heavily armed criminals with whatever weapons you can find in chests scattered around the city. Between each level you'll be able to use the money the criminals drop to purchase upgrades and contracts with which you can earn even more money. At the end of each stage is a dangerous boss surrounded by goons, making every level's final encounter an all-out brawl for survival.

The list of playable characters to date include:
* '''Rookie''', a kid fresh out of the academy who has [[NaiveNewcomer pledged to end the corruption within the MCPD]]. He possesses a tactical dash that allows him to get out of danger quickly and a flashbang that can stun his enemies momentarily.
* '''Cyborg''', a FullConversionCyborg who [[Franchise/{{Robocop}} still remembers his loyalty to the cause of justice]]. He has a magnetic pulse that can negate all incoming attacks and stun those around him, as well as an auto-targeting system that allows him to forego aiming for a short period of time.
* ''' Scout''', a cop with a personal vendetta against the MegaCorp after they indirectly caused the deaths of her parents. She can briefly use her optical camouflage to turn invisible and activate a laser sight which gives her [[CriticalHitClass guaranteed crits]].
* '''Detective''', a sleuth who is convinced that the corruption in the MegaCorp goes all the way up and is determined to uncover it. He can go prone to avoid projectiles and can [[AssistCharacter radio for MCPD backup]].
* '''Engineer''', a GadgeteerGenius who has built their own combat drone and is great with fixing {{Flying Car}}s. They can briefly create a damage-negating BubbleShield around themselves and can send out their combat drone to deal devastating damage.
* '''Enforcer''', a tough-as-nails agent who was raised by and comes from the streets, capable of both dishing it out and taking it. He can [[LuckilyMyShieldWillProtectMe raise his riot shield to prevent himself from taking damage for a time]] while also preventing himself from attacking, and can also use his shield for a powerful FoeTossingCharge.
* '''Mercenary''', an ex-{{Yakuza}} thug who defected to the [=MCPD=] to avoid having both his arms cut off after the MegaCorp muscled its way into controlling the Yakuza of Japantown. He can use his sword to either [[ParryingBullets deflect incoming projectiles]] or lunge at his foes for a deadly slash.
* '''Captain''', the [[DaChief battle-hardened MCPD commander]] who traveled back in time to purge the [=MCPD=] of corruption from within and rid the streets of crime simultaneously. He can teleport away from danger and re-appear where he chooses, and can call in an [[DeathFromAbove MCPD airstrike]] to flatten his enemies.
* '''Outlaw''', a crook formerly unwillingly employed by the MegaCorp whom the [=MCPD=] recruited due to [[EnemyMine his hatred of the MegaCorp being greater than his hatred of law enforcement]]. He specializes in melee weapons, and can give himself an adrenaline shot to boost his attributes for a few seconds as well as throw a random explosive.

The game also has several post-launch updates planned, the first of which, the Prison update, released on August 24th, 2023.
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!''Mega City Police'' contains examples of:
* AKA47:
** The iconic drum-mag Thompson submachine gun is called a "[[GoodGunsBadGuns Gangster SMG]]".
** The [=AK47=] itself is merely called an "Assault Rifle".
** Rookie's unlockable starter weapon looks suspiciously like an M16, but is called a "Battle Rifle".
* AndTheAdventureContinues: Beating the game leaves you with this message:
--> The future unchanged
--> The corruption will be back
--> The work never ends...
* AndYourRewardIsClothes: Beating the game on Normal, Hard and Extreme difficulty on Classic mode with each character grants three unlockable skins per character. The Extreme Difficulty ones are pretty much {{Bragging Rights Reward}}s, as by that point you'll have done everything you need for that character and won't need to play them again.
* AntiFrustrationFeatures:
** There is a separate mode that allows you to restart from the beginning of a level rather than all the way back at the start of the game, although you can't unlock any skins from beating the game with it enabled.
** The wrench needed to enter the Prison will always spawn somewhere in the Ruins, so you don't have to worry about [=RNG=] making it impossible to access.
* AWinnerIsYou: Beating the Mech and by extension the game causes the camera to [[PanUpToTheSkyEnding pan to the sun rising over Mega City]], the credits to roll, a quick stinger to play showing your character's successful mission report and that [[AndTheAdventureContinues there is still work to do]], and then you're unceremoniously booted back to the [=MCPD=] precinct.
* BlatantLies: The "Suburbs" location is everything ''but'' a suburb, and is clearly still very much downtown with fences, taxis and apartment blocks. Of course, this is a MegaCity, so it might actually be the closest thing the city has to an actual suburb.
* BonusDungeon: The Prison is off from the main path of levels, and primarily serves as a way for you to acquire some more money and upgrades before assaulting the MegaCorp if you feel underpowered for that point in the game.
* BottomlessMagazines: You will never have to reload in this game, instead drawing directly from your chosen weapon's ammo pool. Strangely, some weapons like revolvers clearly ''do'' have a split-second reload animation, but this doesn't prevent you from firing the weapon and is purely for immersion purposes.
* CaptainErsatz:
** Cyborg is a ''very'' obvious one of Franchise/{{RoboCop}}. He has a chrome-plated exterior and a visor helmet and he was turned into a FullConversionCyborg but still has his memories. Even his starting gun looks and functions almost identically to Murphy's iconic burst-fire pistol. The skin you unlock for beating the game on Extreme difficulty with him, "Robohero", removes any plausible deniability since it gives him [=RoboCop=]'s color scheme and exposed mouth and chin.
** King, the gang boss of the Prison, is one of [[Film/EscapeFromNewYork the Duke of New York]], being a large, sunglasses-clad ScaryBlackMan who rules over a prison as a monarch.
* ChainsawGripBFG: Quite a few of the guns you can wield throughout the game are this, typically Epic or Legendary guns like the Belt Machine Gun, Proton Beam Gun and Cyclic Fusion Gun.
* {{Cyberpunk}}: Given its direct inspirations, it's only natural that the game would be this. Plenty of the criminals you face in this UrbanHellscape of a city have cybernetic augments, and a few members of the [=MCPD=] possess them as well. Numerous cybernetic upgrades are also available for purchase at the shop in between stages, such as bionic legs which increase your speed.
* CustomUniform: There [[NoDressCode doesn't appear to be a standard [=MCPD=] uniform]], as every current member of the Mega City Police is shown wearing different clothing. Body armor doesn't even seem to be a requirement, as is the case with Detective, Captain and Outlaw.
* DeliberateVHSQuality: Not only does the game have this(to the point where certain words are hard to read), but it also has warping as if it were playing on a curved screen from the '80s or '90s.
* DieChairDie: You can shoot up trash cans, crates, parking meters, parked {{Flying Car}}s, and virtually everything else on the streets of Mega City. Shooting crates sometimes makes them drop weapons.
* DiskOneNuke: Most of the unlockable starting weapons are direct upgrades from the normal ones, and some are good enough that they can even carry a run by themselves. The 1.04 patch reclassified the unlockable weapons to give them item rarities, and a lot of them are Rare and at least one (Outlaw's [[BatterUp spiked bat]]) is Legendary.
* DifficultButAwesome: Many of the contracts you can buy in between levels offer huge payouts that can net you several upgrades, but they usually require completing the next level under a very difficult stipulation(a NoDamageRun, having 95% accuracy, etc.)
* DirtyCop: Defied. Captain realized that the [=MCPD=] was rotten to the core and serving the MegaCorp, so he [[SetRightWhatOnceWentWrong traveled back in time to assemble a team of uncorruptible agents and purge the MCPD of the MegaCorp's influence]].
* DualBoss: The brothers Bucket and Spade are the gang bosses of the Ruins, and you must fight them simultaneously. Bucket carries a massive bazooka while Spade has a [[GatlingGood huge minigun]].
* EveryCarIsAPinto: You or an enemy shooting a car a couple of times will cause it to explode, dealing a lot of explosive damage. Explosive chain reactions from missiles or exploding enemies can set them off as well.
* ExcusePlot: You are a Mega City Police Officer! Criminals rule the streets! [[PoliceBrutality Go shoot them]]! That's about all the story the game has.
* FlyingCar: All the cars in Mega City appear to be these, including your trusty squad car that you leave the [=MCPD=] with.
* GainaxEnding: It is not super clear why destroying a random mech at the top of the MegaCorp purges the [=MCPD=] of corruption, especially since the pilot seems to be another goon in a suit and not any kind of high-ranking executive.
* GameBreakingBug: Before the 1.04 Patch, there was a regression issue with the [[TimedMission Speedster]] and [[FlawlessVictory Overachiever]] Contracts which meant the timer on them would never activate and thus the contracts would always fail, rendering them wastes of money in the shop. Luckily, as mentioned it has since been fixed, allowing them to be actually useful and worth purchasing.
* GangOfHats: Each stage features one of these:
** The Suburbs has Visor's gang, who all dress like punks and most of whom wear visors.
** The Construction Site has enemies all themed after construction workers, with [[KillerRobot co-opted portable automated nailguns and buzzsaws]] for good measure.
** The Ruins' enemies all look like BadassBiker ''Film/MadMax'' rejects, up to and including their bosses Bucket and Spade.
** The Prison's gang all wear at least one part of their orange prison jumpsuits, even if they're otherwise shirtless.
** Japantown's enemies are all {{Cyberpunk}} {{Yakuza}} goons.
** The MegaCorp has its own security force, who all either wear heavily armored riot gear or [[SharpDressedMan business suits]].
* GatlingGood: The Minigun, Gatling Blaster, Turbo Laser and Rotary Plasma Cannon are all extremely powerful gatling guns which use different ammo. Their only weakness is that they need to be revved up, so you can't use them for quick reactions and they will stop firing if you use an ability, similar to an electro gun.
* GenericGraffiti: The walls of Mega City's suburbs are covered in phrases like [[GraffitiOfTheResistance "DIRTY COPS" and "FUCK THE COPS"]], but there are also nonsense phrases like "LOST HOPE" and "FAKE LIFE".
* GenreThrowback: To '80s-styled {{Cyberpunk}} {{Cop Show}}s, especially ''Film/{{Robocop}}'' and ''Film/TimeCop''.
* GratuitousJapanese: To fit with the whole vaporwave [=VHS=] aesthetic, the title is spelled out in Katakana[[note]]transliterated as "Megā shitī porīsu"[[/note]] as well as English on the main menu.
* GreatEscape: [[RandomEvent Occasionally when entering the next part of a level]], the message "SURVIVE THE BREAKOUT!" will appear and pan over to a huge gang of enemies from the Prison who have managed to escape. It becomes your job to send them back to prison, preferably in a body bag. Managing to kill them grants you a rare weapon drop.
* GuideDangIt: In order to access the Prison, you have to randomly hit a broken down bus in the boss area of the Ruins with a wrench. Nothing else in the game is an interactable object that requires a specific item and the game doesn't in any way signal that the bus is anything more than set dressing for the stage, meaning a guide is likely necessary for solving this one.
* HockeyMaskAndChainsaw: The Psychos of the Prison present themselves as such, clearly evoking this trope. Letting them get too close will allow them to swing their chainsaws at you for a deadly stunning melee strike.
* HomeBase: The [=MCPD=] Precinct has everything a Mega City Police Agent needs to bring justice to the underworld; a shooting gallery and punching bag for training, a record room with tons of intel on your adversaries, and [[DonutMessWithACop a box of donuts in the break room]].
* ImprovisedWeapon:
** Almost all the melee weapons fall into this category; [[BatterUp Baseball bats]], [[FryingPanOfDoom frying pans]], [[ShovelStrike shovels]], screwdrivers, [[DropTheHammer sledgehammers]] and more are at your disposal.
** One of the common weapons you can use is a "Super Stapler". It fires staples in short bursts at close range and uses ''hunting ammo''.
* InstantDeathRadius: Sawbots in the Construction Site will kill you in a couple seconds if they get near you.
* LimitedLoadout: Despite the absolute ''buttload'' of weapons at your disposal, you can only carry two weapons at a time (except for the Cyborg, who can carry three).
* MegaCity: It's right there in the name of the game. Not only is it ''called'' Mega City, but it encompasses every single stereotype about such a place; UrbanHellscape, {{MegaCorp}}s, {{Cyberpunk}} aesthetics everywhere, [[PoliceBrutality overly brutal police force]], etc.
* MegaCorp: The final level takes place in the parking garage of one as you [[DeadlyEuphemism expose the corruption inside the company using bullets]]. The FinalBoss is a mech at the very top of the Corp's headquarters.
* MiniMecha:
** [[MeaningfulName Exosuit]], the gang leader of the Construction Site, uses some kind of load-lifter apparatus in battle.
** The FinalBoss is a huge bipedal mech owned by the MegaCorp.
* MolotovCocktail: The [[MeaningfulName Molotov]] enemy in the suburbs throws these at you, which leave behind a persistent fire puddle for a few seconds where they land.
* MoneyIsExperiencePoints: Killing criminals earns you money, which you can then use to purchase guns, ammo and upgrades in the shop between levels. While the guns aren't necessarily better than the ones you have, upgrades permanently improve your character for the rest of the run. You can also purchase contracts which allow you to [[MoneyMultiplier make more money in the next stage if you complete a certain task]].
* NecessaryDrawback: Most of the strongest hitscan weapons (I.E. Blasters and Fusion guns) either have lackluster ammo conservation or are PowerfulButInaccurate since they're capable of dealing insane damage from across a room instantly.
* NintendoHard: Even though the game is only about 10 to 15 minutes long, the sheer amount of enemies in each room all firing at you at once and the RocketTagGameplay you'll have to endure means that beating it will be no easy task, especially on the Hard and Extreme difficulties.
* PanUpToTheSkyEnding: The very last shot of the the game is the camera panning over the destroyed remains of the mech to show [[CueTheSun the sun rising over Mega City]], signifying the hope the [=MCPD=] has once again brought to its streets.
* PunchParry: Right clicking with a ranged weapon equipped allows you to throw a short-range melee attack. Timing it right allows you to block certain incoming projectiles. Using a melee weapon changes this to your primary attack used with the left mouse button.
* PoliceBrutality: In your quest to rid Mega City's streets of crime, you'll have to gun down thousands of criminals in the process.
* PrisonRiot: The Prison is perpetually in one, and it's your job to put an end to it since all the guards have been killed.
* RocketTagGameplay: Given that the average character's starting health is around 20 and enemies are capable of doing around 5 damage at a time, either you kill the criminals before they hit you or you're already dead. And that's not even getting into the bosses, who have attacks that can do upwards of 12 damage in a single hit.
* SelfDamagingAttackBackfire:
** There is no protection from accidentally hitting yourself with a projectile, so it's a good idea to stand far away from walls, objects and the thing you're currently shooting at when shooting Explosive weapons lest you deal 26 damage to yourself and immediately die. The 1.04 Patch reduced the amount of self-inflicted explosive damage by half, somewhat mitigating this.
** The Rigged Circular Saw weapon is a slug-thrower which fires {{Pinball Projectile}}s identical to the Sawyer enemy, but said projectiles can also bounce off of surfaces and hit ''you'' as well(which is almost always a OneHitKill), making it a DifficultButAwesome weapon that rewards good accuracy.
* ShoutOut:
** One of the guns is an [[Film/{{Aliens}} Automatic Pulse Rifle]].
** Another gun is a [[VideoGame/CrueltySquad Flechette Shotgun]].
** The Noisy Plasma Pistol is a pretty obvious recreation of the [[Film/MenInBlack Noisy Cricket]], to the point of having [[RecoiledAcrossTheRoom insane recoil]].
** Engineer's unlockable weapon is the [[VideoGame/DeadSpace Fusion Cutter, which fires three plasma beams in a tight line]].
** Mercenary's starting weapon, the Custom Blaster, is a dead ringer for [[Franchise/StarWars Han Solo's iconic DL-44 blaster]].
* SmashingSurvival: Getting set on fire will cause you to take 1 persistent damage every second or so, forcing you to rapidly mash the E key to dispel the effect.
* ThrowingYourSwordAlwaysWorks: Throwing melee weapons by right clicking with them equipped, whether they're sharp or blunt objects, are almost always a OneHitKill with whatever {{Mook}} they connect with. The thrown weapon will even return to your inventory after a few seconds so you don't have to pick it up.
* TrashcanBonfire: These are scattered all over the Ruins. Some of them are still lit and can be destroyed to leave a lingering fire effect similar to a molotov.
* UniversalAmmunition: Ammo is divided up into five types; Ballistic, Hunting, Explosive, Energy, and Nuclear. As long as a weapon falls into one of those types, it shares ammo with any other gun from that type.
* UrbanHellscape: Every level you clear is filled to the brim with ne'er-do-wells and delinquents, and trash and graffi abound.
* VideoGameFlamethrowersSuck: Averted. Not only are the flamethrower-wielding Pyros some of the deadliest enemies in the game, but the Atomic Flamethrower is an insanely good Nuclear weapon which can atomize large crowds of enemies in an instant.
* WolfpackBoss: The gang bosses of Japantown are a trio of {{Yakuza}} called the {{Yokai}}, and go by Kitsune, Tengu and Oni. Oni is a [[MightyGlacier slow but powerful foe who will slap you silly with his kanabo if he gets in range]], Kitsune is a deadly assassin who will run you down and chuck shuriken at you, and Tengu [[MoreDakka lights Japantown up with bullets if you get near him]].
* {{Yakuza}}: The Japantown level is overrun with and controlled by the Yakuza. The bosses of the level are a trio of gang leaders name Kitsune, Tengu and Oni. Additionally, Mercenary's file says they are ex-Yakuza.
* YouNukeEm: One of the legendary rocket launchers is merely called the Tactical Nuke, and does ridiculously high damage.
* {{Zeerust}}: The game is heavily inspired by [[TheEighties '80s]] depictions of {{Cyberpunk}}, right up to having everyone still listen to music on cassette tapes.
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-->''♫[[EndingTheme I don't wanna say Good-bye]]...♫''

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